From: Perttu Ahola Date: Fri, 15 Feb 2013 20:47:03 +0000 (+0200) Subject: Restore old acceleration behavior until something is actually agreed on (part 2) X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=4035bf325929db5875785d12118512ea828df717;p=zefram%2Fminetest%2Fminetest_engine.git Restore old acceleration behavior until something is actually agreed on (part 2) --- diff --git a/src/player.cpp b/src/player.cpp index 0c34c4cd..90aa4fe0 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef): "list[current_player;craftpreview;7,1;1,1;]"; // Initialize movement settings at default values, so movement can work if the server fails to send them - movement_acceleration_default = 2 * BS; - movement_acceleration_air = 0.5 * BS; - movement_acceleration_fast = 8 * BS; + movement_acceleration_default = 4 * BS; + movement_acceleration_air = 4 * BS; + movement_acceleration_fast = 4 * BS; movement_speed_walk = 4 * BS; movement_speed_crouch = 1.35 * BS; movement_speed_fast = 20 * BS;