From: ShadowNinja Date: Tue, 24 Sep 2013 20:52:27 +0000 (-0400) Subject: Add an API to unified inventory X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=3107618c9e710b753b5ce81052b3765d92c01312;p=zefram%2Fminetest%2Ftechnic.git Add an API to unified inventory --- diff --git a/unified_inventory/api.lua b/unified_inventory/api.lua index 5d04d62..d026cc0 100644 --- a/unified_inventory/api.lua +++ b/unified_inventory/api.lua @@ -1,656 +1,101 @@ ---data tables definitions -unified_inventory = {} -unified_inventory.players = {} -unified_inventory.current_page = {} -unified_inventory.current_index = {} -unified_inventory.items_list_size = 0 -unified_inventory.items_list = {} -unified_inventory.filtered_items_list_size = {} -unified_inventory.filtered_items_list = {} -unified_inventory.activefilter = {} -unified_inventory.alternate = {} -unified_inventory.current_item = {} -unified_inventory.crafts_table ={} -unified_inventory.crafts_table_count=0 - --- default inventory page -unified_inventory.default = "craft" - --- homepos stuff -local home_gui = {} -local homepos = {} -unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home' -- Create detached creative inventory after loading all mods minetest.after(0.01, function() unified_inventory.items_list = {} - for name,def in pairs(minetest.registered_items) do - if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) - and def.description and def.description ~= "" then + for name, def in pairs(minetest.registered_items) do + if (not def.groups.not_in_creative_inventory or + def.groups.not_in_creative_inventory == 0) and + def.description and def.description ~= "" then table.insert(unified_inventory.items_list, name) - local recipes=minetest.get_all_craft_recipes(name) - if unified_inventory.crafts_table[name]==nil then - unified_inventory.crafts_table[name] = {} - end - if recipes then - for i=1,#recipes,1 do - table.insert(unified_inventory.crafts_table[name],recipes[i]) - end - end + local recipes = minetest.get_all_craft_recipes(name) + unified_inventory.crafts_table[name] = recipes or {} end end --print(dump(unified_inventory.crafts_table)) table.sort(unified_inventory.items_list) unified_inventory.items_list_size = #unified_inventory.items_list - print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size) + print("Unified Inventory. inventory size: "..#unified_inventory.items_list) end) --- register_on_joinplayer -minetest.register_on_joinplayer(function(player) - local player_name = player:get_player_name() - unified_inventory.players[player_name]={} - unified_inventory.current_index[player_name] = 1 - unified_inventory.filtered_items_list[player_name] = {} - unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list - unified_inventory.filtered_items_list_size[player_name]=unified_inventory.items_list_size - unified_inventory.activefilter[player_name]="" - unified_inventory.apply_filter(player, "") - unified_inventory.alternate[player_name] = 1 - unified_inventory.current_item[player_name] =nil - unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default)) - ---crafting guide inventories -local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe",{ - allow_put = function(inv, listname, index, stack, player) - return 0 - end, - allow_take = function(inv, listname, index, stack, player) - if minetest.setting_getbool("creative_mode") then - return stack:get_count() - else - return 0 - end - end, - allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) - return 0 - end, - }) -inv:set_size("output", 1) -inv:set_size("build", 3*3) - --- refill slot -unified_inventory.refill = minetest.create_detached_inventory(player_name.."refill", { - allow_put = function(inv, listname, index, stack, player) - if minetest.setting_getbool("creative_mode") then - return stack:get_count() - else - return 0 - end - end, - on_put = function(inv, listname, index, stack, player) - inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max())) - minetest.sound_play("electricity", {to_player=player_name, gain = 1.0}) - end, -}) -unified_inventory.refill:set_size("main", 1) - --- trash slot -unified_inventory.trash = minetest.create_detached_inventory("trash", { - allow_put = function(inv, listname, index, stack, player) - if minetest.setting_getbool("creative_mode") then - return stack:get_count() - else - return 0 - end - end, - on_put = function(inv, listname, index, stack, player) - inv:set_stack(listname, index, nil) - local player_name=player:get_player_name() - minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) - end, -}) -unified_inventory.trash:set_size("main", 1) -end) - --- set_inventory_formspec -unified_inventory.set_inventory_formspec = function(player,formspec) - if player then - player:set_inventory_formspec(formspec) - end -end - --- get_formspec -unified_inventory.get_formspec = function(player,page) - if player==nil then return "" end - local player_name = player:get_player_name() - unified_inventory.current_page[player_name]=page - - local formspec = "size[14,10]" - - -- player inventory - formspec = formspec .. "list[current_player;main;0,4.5;8,4;]" - - -- backgrounds - formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]" - if page=="craft" then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_crafting_form.png]" - end - if page=="craftguide" then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]" - end - if page=="misc" then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_misc_form.png]" - end - if page=="bags" then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]" - end - - for i=1,4 do - if page=="bag"..i then - local slots = player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots - if slots == 8 then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]" - elseif slots == 16 then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]" - elseif slots == 24 then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]" - end - end - end - - -- main buttons - local start_x=0 - formspec = formspec .. "image_button["..(start_x+.65*0)..",9;.8,.8;ui_craft_icon.png;craft;]" - formspec = formspec .. "image_button["..(start_x+.65*1)..",9;.8,.8;ui_craftguide_icon.png;craftguide;]" - formspec = formspec .. "image_button["..(start_x+.65*2)..",9;.8,.8;ui_bags_icon.png;bags;]" - formspec = formspec .. "image_button["..(start_x+.65*3)..",9;.8,.8;ui_sethome_icon.png;home_gui_set;]" - formspec = formspec .. "image_button["..(start_x+.65*4)..",9;.8,.8;ui_gohome_icon.png;home_gui_go;]" - if minetest.setting_getbool("creative_mode") then - formspec = formspec .. "image_button["..(start_x+.65*5)..",9;.8,.8;ui_sun_icon.png;misc_set_day;]" - formspec = formspec .. "image_button["..(start_x+.65*6)..",9;.8,.8;ui_moon_icon.png;misc_set_night;]" - formspec = formspec .. "image_button["..(start_x+.65*7)..",9;.8,.8;ui_trash_icon.png;clear_inv;]" - end - - --controls to flip items pages - start_x=9.2 - formspec = formspec .. "image_button["..(start_x+.6*0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]" - formspec = formspec .. "image_button["..(start_x+.6*1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]" - formspec = formspec .. "image_button["..(start_x+.6*2)..",9;.8,.8;ui_left_icon.png;rewind1;]" - formspec = formspec .. "image_button["..(start_x+.6*3)..",9;.8,.8;ui_right_icon.png;forward1;]" - formspec = formspec .. "image_button["..(start_x+.6*4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]" - formspec = formspec .. "image_button["..(start_x+.6*5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]" - - -- search box - formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]" - formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" - - -- craft page - if page=="craft" then - formspec = formspec.."label[0,0;Crafting]" - formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]" - formspec = formspec.."list[current_player;craft;2,1;3,3;]" - if minetest.setting_getbool("creative_mode") then - formspec = formspec.."label[0,2.5;Refill:]" - formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]" - formspec = formspec.."label[7,2.5;Trash:]" - formspec = formspec.."list[detached:trash;main;7,3;1,1;]" - end - end - - -- craft guide page - if page=="craftguide" then - formspec = formspec.."label[0,0;Crafting Guide]" - formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]" - formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]" - formspec = formspec.."label[2,0.5;Input:]" - formspec = formspec.."label[6,0.5;Output:]" - formspec = formspec.."label[6,2.6;Method:]" - local item_name=unified_inventory.current_item[player_name] - if item_name then - formspec = formspec.."label[2,0;"..item_name.."]" - local alternates = 0 - local alternate = unified_inventory.alternate[player_name] - local crafts = unified_inventory.crafts_table[item_name] - if crafts ~= nil and #crafts>0 then - alternates = #crafts - local craft = crafts[alternate] - local method = "Crafting" - if craft.type == "shapeless" then - method="Crafting" - end - if craft.type == "cooking" then - method="Cooking" - end - if craft.type == "fuel" then - method="Fuel" - end - if craft.type == "grinding" then - method="Grinding" - end - if craft.type == "alloy" then - method="Alloy cooking" - end - if craft.type == "extracting" then - method="Extracting" - end - if craft.type == "compressing" then - method="Compressing" - end - formspec = formspec.."label[6,3;"..method.."]" - end - - if alternates > 1 then - formspec = formspec.."label[0,2.6;Recipe "..tostring(alternate).." of "..tostring(alternates).."]" - formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]" +-- load_home +local function load_home() + local input = io.open(unified_inventory.home_filename, "r") + if input then + while true do + local x = input:read("*n") + if x == nil then + break end + local y = input:read("*n") + local z = input:read("*n") + local name = input:read("*l") + unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z} end + io.close(input) + else + unified_inventory.home_pos = {} end - - -- bags - if page=="bags" then - formspec = formspec.."label[0,0;Bags]" - formspec=formspec.."button[0,2;2,0.5;bag1;Bag 1]" - formspec=formspec.."button[2,2;2,0.5;bag2;Bag 2]" - formspec=formspec.."button[4,2;2,0.5;bag3;Bag 3]" - formspec=formspec.."button[6,2;2,0.5;bag4;Bag 4]" - formspec=formspec.."list[detached:"..player_name.."_bags;bag1;0.5,1;1,1;]" - formspec=formspec.."list[detached:"..player_name.."_bags;bag2;2.5,1;1,1;]" - formspec=formspec.."list[detached:"..player_name.."_bags;bag3;4.5,1;1,1;]" - formspec=formspec.."list[detached:"..player_name.."_bags;bag4;6.5,1;1,1;]" - end - - for i=1,4 do - if page=="bag"..i then - local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image - formspec=formspec.."image[7,0;1,1;"..image.."]" - formspec=formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]" - end - end - - --Items list - local list_index=unified_inventory.current_index[player_name] - local page=math.floor(list_index / (80) + 1) - local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1) - local image - local item={} - for y=0,9,1 do - for x=0,7,1 do - name=unified_inventory.filtered_items_list[player_name][list_index] - if minetest.registered_items[name] then - formspec=formspec.."item_image_button["..(8.2+x*.7)..","..(1+y*.7)..";.81,.81;"..name..";item_button"..list_index..";]" - list_index=list_index+1 - end - end - end - formspec=formspec.."label[8.2,0;Page:]" - formspec=formspec.."label[9,0;"..page.." of "..pagemax.."]" - formspec=formspec.."label[8.2,0.4;Filter:]" - formspec=formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]" - return formspec end +load_home() --- register_on_player_receive_fields -minetest.register_on_player_receive_fields(function(player, formname, fields) +function unified_inventory.set_home(player, pos) local player_name = player:get_player_name() - - -- main buttons - if fields.craft then - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft")) - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - return - end - - if fields.craftguide then - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide")) - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - return - end - - if fields.bags then - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"bags")) - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - return - end - - -- bags - for i=1,4 do - local page = "bag"..i - if fields[page] then - if player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots==nil then - page = "bags" - end - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,page)) - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - return - end - end - - -- Miscellaneous - if fields.home_gui_set then - unified_inventory.set_home(player, player:getpos()) - local home = homepos[player_name] - if home ~= nil then - minetest.sound_play("dingdong", {to_player=player_name, gain = 1.0}) - minetest.chat_send_player(player_name, "Home position set to: "..math.floor(home.x)..","..math.floor(home.y)..","..math.floor(home.z)) - end - end - if fields.home_gui_go then - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft")) - minetest.sound_play("teleport", {to_player=player_name, gain = 1.0}) - unified_inventory.go_home(player) - end - if fields.misc_set_day then - if minetest.get_player_privs(player_name).settime==true then - minetest.sound_play("birds", {to_player=player_name, gain = 1.0}) - minetest.env:set_timeofday((6000 % 24000) / 24000) - minetest.chat_send_player(player_name, "Time of day set to 6am") - else - minetest.chat_send_player(player_name, "You don't have settime priviledge!") - end - end - if fields.misc_set_night then - if minetest.get_player_privs(player_name).settime==true then - minetest.sound_play("owl", {to_player=player_name, gain = 1.0}) - minetest.env:set_timeofday((21000 % 24000) / 24000) - minetest.chat_send_player(player_name, "Time of day set to 9pm") - else - minetest.chat_send_player(player_name, "You don't have settime priviledge!") - end - end - - if fields.clear_inv then - local inventory = {} - player:get_inventory():set_list("main", inventory) - minetest.chat_send_player(player_name, 'Inventory Cleared!') - minetest.sound_play("trash_all", {to_player=player_name, gain = 1.0}) - end - - -- Inventory page controls - local start=math.floor(unified_inventory.current_index[player_name]/80 +1 ) - local start_i=start - local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1) - - if fields.start_list then - minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - start_i = 1 - end - if fields.rewind1 then - minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - start_i = start_i - 1 - end - if fields.forward1 then - minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - start_i = start_i + 1 - end - if fields.rewind3 then - minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - start_i = start_i - 3 - end - if fields.forward3 then - minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - start_i = start_i + 3 - end - if fields.end_list then - minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - start_i = pagemax - end - if start_i < 1 then - start_i = 1 - end - if start_i > pagemax then - start_i = pagemax - end - if not (start_i ==start) then - unified_inventory.current_index[player_name] = (start_i-1)*80+1 - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) - end - - -- Item list buttons - local list_index=unified_inventory.current_index[player_name] - local page=unified_inventory.current_page[player_name] - for i=0,80,1 do - local button="item_button"..list_index - if fields[button] then - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - if minetest.setting_getbool("creative_mode")==false then - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide")) - page="craftguide" - end - if page=="craftguide" then - unified_inventory.current_item[player_name] = unified_inventory.filtered_items_list[player_name][list_index] - unified_inventory.alternate[player_name] = 1 - unified_inventory.update_recipe (player, unified_inventory.filtered_items_list[player_name][list_index], 1) - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) - else - if minetest.setting_getbool("creative_mode") then - local inv = player:get_inventory() - dst_stack={} - dst_stack["name"] = unified_inventory.filtered_items_list[player_name][list_index] - dst_stack["count"]=99 - if inv:room_for_item("main",dst_stack) then - inv:add_item("main",dst_stack) - end - end - end - end - list_index=list_index+1 - end - - if fields.searchbutton then - unified_inventory.apply_filter(player, fields.searchbox) - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) - minetest.sound_play("paperflip2", {to_player=player_name, gain = 1.0}) - end - - -- alternate button - if fields.alternate then - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - local item_name=unified_inventory.current_item[player_name] - if item_name then - local alternates = 0 - local alternate=unified_inventory.alternate[player_name] - local crafts = unified_inventory.crafts_table[item_name] - if crafts ~= nil then - alternates = #crafts - end - if alternates > 1 then - alternate=alternate+1 - if alternate>alternates then - alternate=1 - end - unified_inventory.alternate[player_name]=alternate - unified_inventory.update_recipe (player, unified_inventory.current_item[player_name], alternate) - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) - end - end - end -end) - --- load_home -local load_home = function() - local input = io.open(unified_inventory.home_filename..".home", "r") - if input then - while true do - local x = input:read("*n") - if x == nil then - break - end - local y = input:read("*n") - local z = input:read("*n") - local name = input:read("*l") - homepos[name:sub(2)] = {x = x, y = y, z = z} - end - io.close(input) - else - homepos = {} - end -end -load_home() -- run it now - --- set_home -unified_inventory.set_home = function(player, pos) - local player_name=player:get_player_name() - homepos[player_name] = pos + unified_inventory.home_pos[player_name] = pos -- save the home data from the table to the file - local output = io.open(unified_inventory.home_filename..".home", "w") - for k, v in pairs(homepos) do + local output = io.open(unified_inventory.home_filename, "w") + for k, v in pairs(unified_inventory.home_pos) do if v ~= nil then - output:write(math.floor(v.x).." "..math.floor(v.y).." "..math.floor(v.z).." "..k.."\n") + output:write(math.floor(v.x).." " + ..math.floor(v.y).." " + ..math.floor(v.z).." " + ..k.."\n") end end io.close(output) end --- go_home -unified_inventory.go_home = function(player) - local pos = homepos[player:get_player_name()] - if pos~=nil then +function unified_inventory.go_home(player) + local pos = unified_inventory.home_pos[player:get_player_name()] + if pos ~= nil then player:setpos(pos) end end ---apply filter to the inventory list (create filtered copy of full one) -unified_inventory.apply_filter = function(player,filter) - local player_name = player:get_player_name() - local size=0 - local str_temp1=string.lower(filter) - if str_temp1 ~= "" then - for i=1,str_temp1:len(),1 do - if string.byte(str_temp1,i) == 91 then - str_temp1="" - end - end - end - local str_temp2 - local str_temp3 - unified_inventory.filtered_items_list[player_name]={} - for name,def in pairs(minetest.registered_items) do - if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) - and def.description and def.description ~= "" then - str_temp2=string.lower(def.name) - str_temp3=string.lower(def.description) - if string.find(str_temp2, str_temp1) or string.find(str_temp3, str_temp1) then - table.insert(unified_inventory.filtered_items_list[player_name], name) - size=size+1 - end - end - - end - table.sort(unified_inventory.filtered_items_list[player_name]) - unified_inventory.filtered_items_list_size[player_name]=size - unified_inventory.current_index[player_name]=1 - unified_inventory.activefilter[player_name]=filter - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) -end - - --- update_recipe -unified_inventory.update_recipe = function(player, stack_name, alternate) - local inv = minetest.get_inventory({type="detached", name=player:get_player_name().."craftrecipe"}) - for i=0,inv:get_size("build"),1 do - inv:set_stack("build", i, nil) +-- register_craft +function unified_inventory.register_craft(options) + if not options.output then + return end - inv:set_stack("output", 1, nil) - alternate = tonumber(alternate) or 1 - local crafts = unified_inventory.crafts_table[stack_name] - print(dump(crafts)) - local next=next - if next(crafts) == nil then return end -- no craft recipes - if alternate < 1 or alternate > #crafts then - alternate = 1 + local itemstack = ItemStack(options.output) + if itemstack:is_empty() then + return end - local craft = crafts[alternate] - inv:set_stack("output", 1, craft.output) - local items=craft.items + unified_inventory.crafts_table[itemstack:get_name()] = + unified_inventory.crafts_table[itemstack:get_name()] or {} - -- cooking, fuel, grinding, and extracting recipes - if craft.type == "cooking" or - craft.type == "fuel" or - craft.type == "grinding" or - craft.type == "extracting" or - craft.type == "compressing" then - def=unified_inventory.find_item_def(craft["items"][1]) - if def then - inv:set_stack("build", 1, def) - end - return - end - if craft.width==0 then - local build_table={1,2,3} - for i=1,3,1 do - if craft.items[i] then - def=unified_inventory.find_item_def(craft.items[i]) - if def then inv:set_stack("build", build_table[i], def) end - end - end - end - if craft.width==1 then - local build_table={1,4,7} - for i=1,3,1 do - if craft.items[i] then - def=unified_inventory.find_item_def(craft.items[i]) - if def then inv:set_stack("build", build_table[i], def) end - end - end - end - if craft.width==2 then - local build_table={1,2,4,5,7,8} - for i=1,6,1 do - if craft.items[i] then - def=unified_inventory.find_item_def(craft.items[i]) - if def then inv:set_stack("build", build_table[i], def) end - end - end - end - if craft.width==3 then - for i=1,9,1 do - if craft.items[i] then - def=unified_inventory.find_item_def(craft.items[i]) - if def then inv:set_stack("build", i, def) end - end - end - end + table.insert(unified_inventory.crafts_table[itemstack:get_name()], options) end -unified_inventory.find_item_def = function(def1) -if type(def1)=="string" then - if string.find(def1, "group:") then - def1=string.gsub(def1, "group:", "") - def1=string.gsub(def1, '\"', "") - local items=unified_inventory.items_in_group(def1) - return items[1] - else - return def1 - end -end -return nil +function unified_inventory.register_page(name, def) + unified_inventory.pages[name] = def end -unified_inventory.items_in_group = function(group) - local items = {} - for name, item in pairs(minetest.registered_items) do - for _, g in ipairs(group:split(',')) do - if item.groups[g] then - table.insert(items,name) - end +function unified_inventory.register_button(name, def) + if not def.action then + def.action = function(player) + unified_inventory.set_inventory_formspec(player, name) end end - return items + + def.name = name + + table.insert(unified_inventory.buttons, def) end --- register_craft -unified_inventory.register_craft = function(options) - if options.output == nil then - return - end - local itemstack = ItemStack(options.output) - if itemstack:is_empty() then - return - end - if unified_inventory.crafts_table[itemstack:get_name()]==nil then - unified_inventory.crafts_table[itemstack:get_name()] = {} +function unified_inventory.is_creative(playername) + if minetest.check_player_privs(playername, {creative=true}) or + minetest.setting_getbool("creative_mode") then + return true end - table.insert(unified_inventory.crafts_table[itemstack:get_name()],options) - --crafts_table_count=crafts_table_count+1 end diff --git a/unified_inventory/bags.lua b/unified_inventory/bags.lua index 4d269db..05c836a 100644 --- a/unified_inventory/bags.lua +++ b/unified_inventory/bags.lua @@ -3,6 +3,61 @@ -- Copyright (c) 2012 cornernote, Brett O'Donnell -- License: GPLv3 +unified_inventory.register_page("bags", { + get_formspec = function(player, formspec) + local player_name = player:get_player_name() + formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]" + formspec = formspec.."label[0,0;Bags]" + formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]" + formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]" + formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]" + formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]" + formspec = formspec.."list[detached:"..player_name.."_bags;bag1;0.5,1;1,1;]" + formspec = formspec.."list[detached:"..player_name.."_bags;bag2;2.5,1;1,1;]" + formspec = formspec.."list[detached:"..player_name.."_bags;bag3;4.5,1;1,1;]" + formspec = formspec.."list[detached:"..player_name.."_bags;bag4;6.5,1;1,1;]" + return formspec + end, +}) + +unified_inventory.register_button("bags", { + type = "image", + image = "ui_bags_icon.png", +}) + +for i = 1, 4 do + unified_inventory.register_page("bag"..i, { + get_formspec = function(player, formspec) + local stack = player:get_inventory():get_stack("bag"..i, 1) + local image = stack:get_definition().inventory_image + formspec = formspec.."image[7,0;1,1;"..image.."]" + formspec = formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]" + local slots = stack:get_definition().groups.bagslots + if slots == 8 then + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]" + elseif slots == 16 then + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]" + elseif slots == 24 then + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]" + end + return formspec + end, + }) +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + for i = 1, 4 do + if fields["bag"..i] then + local stack = player:get_inventory():get_stack("bag"..i, 1) + if not stack:get_definition().groups.bagslots then + return + end + unified_inventory.set_inventory_formspec(player, "bag"..i) + return + end + end +end) + minetest.register_on_joinplayer(function(player) local player_inv = player:get_inventory() local bags_inv = minetest.create_detached_inventory(player:get_player_name().."_bags",{ @@ -22,7 +77,7 @@ minetest.register_on_joinplayer(function(player) end end, allow_take = function(inv, listname, index, stack, player) - if player:get_inventory():is_empty(listname.."contents")==true then + if player:get_inventory():is_empty(listname.."contents") then return stack:get_count() else return 0 diff --git a/unified_inventory/callbacks.lua b/unified_inventory/callbacks.lua new file mode 100644 index 0000000..d8c8853 --- /dev/null +++ b/unified_inventory/callbacks.lua @@ -0,0 +1,182 @@ + +minetest.register_on_joinplayer(function(player) + local player_name = player:get_player_name() + unified_inventory.players[player_name] = {} + unified_inventory.current_index[player_name] = 1 + unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list + unified_inventory.activefilter[player_name] = "" + unified_inventory.apply_filter(player, "") + unified_inventory.alternate[player_name] = 1 + unified_inventory.current_item[player_name] = nil + unified_inventory.set_inventory_formspec(player, unified_inventory.default) + + -- Crafting guide inventories + local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe", { + allow_put = function(inv, listname, index, stack, player) + return 0 + end, + allow_take = function(inv, listname, index, stack, player) + if unified_inventory.is_creative(player:get_player_name()) then + return stack:get_count() + else + return 0 + end + end, + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + return 0 + end, + }) + inv:set_size("output", 1) + inv:set_size("build", 3 * 3) + + -- Refill slot + local refill = minetest.create_detached_inventory(player_name.."refill", { + allow_put = function(inv, listname, index, stack, player) + if unified_inventory.is_creative(player:get_player_name()) then + return stack:get_count() + else + return 0 + end + end, + on_put = function(inv, listname, index, stack, player) + local stacktable = stack:to_table() + stacktable.count = stack:get_stack_max() + inv:set_stack(listname, index, ItemStack(stacktable)) + minetest.sound_play("electricity", {to_player=player_name, gain = 1.0}) + end, + }) + refill:set_size("main", 1) +end) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + local player_name = player:get_player_name() + + for i, def in pairs(unified_inventory.buttons) do + if fields[def.name] then + def.action(player) + minetest.sound_play("click", + {to_player=player_name, gain = 0.1}) + return + end + end + + -- Inventory page controls + local start = math.floor(unified_inventory.current_index[player_name] / 80 + 1) + local start_i = start + local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1) + + if fields.start_list then + minetest.sound_play("paperflip1", + {to_player=player_name, gain = 1.0}) + start_i = 1 + end + if fields.rewind1 then + minetest.sound_play("paperflip1", + {to_player=player_name, gain = 1.0}) + start_i = start_i - 1 + end + if fields.forward1 then + minetest.sound_play("paperflip1", + {to_player=player_name, gain = 1.0}) + start_i = start_i + 1 + end + if fields.rewind3 then + minetest.sound_play("paperflip1", + {to_player=player_name, gain = 1.0}) + start_i = start_i - 3 + end + if fields.forward3 then + minetest.sound_play("paperflip1", + {to_player=player_name, gain = 1.0}) + start_i = start_i + 3 + end + if fields.end_list then + minetest.sound_play("paperflip1", + {to_player=player_name, gain = 1.0}) + start_i = pagemax + end + if start_i < 1 then + start_i = 1 + end + if start_i > pagemax then + start_i = pagemax + end + if not (start_i == start) then + unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1 + unified_inventory.set_inventory_formspec(player, + unified_inventory.current_page[player_name]) + end + + -- Item list buttons + local list_index = unified_inventory.current_index[player_name] + local page = unified_inventory.current_page[player_name] + for i = 0, 80 do + local button = "item_button"..list_index + if fields[button] then + minetest.sound_play("click", + {to_player=player_name, gain = 0.1}) + if not unified_inventory.is_creative(player_name) then + unified_inventory.set_inventory_formspec(player, "craftguide") + page = "craftguide" + end + if page == "craftguide" then + unified_inventory.current_item[player_name] = + unified_inventory.filtered_items_list + [player_name][list_index] + unified_inventory.alternate[player_name] = 1 + unified_inventory.update_recipe(player, + unified_inventory.filtered_items_list + [player_name][list_index], 1) + unified_inventory.set_inventory_formspec(player, + unified_inventory.current_page[player_name]) + else + if unified_inventory.is_creative(player_name) then + local inv = player:get_inventory() + dst_stack = {} + dst_stack.name = unified_inventory.filtered_items_list + [player_name][list_index] + dst_stack.count = 99 + if inv:room_for_item("main", dst_stack) then + inv:add_item("main", dst_stack) + end + end + end + end + list_index = list_index + 1 + end + + if fields.searchbutton then + unified_inventory.apply_filter(player, fields.searchbox) + unified_inventory.set_inventory_formspec(player, + unified_inventory.current_page[player_name]) + minetest.sound_play("paperflip2", + {to_player=player_name, gain = 1.0}) + end + + -- alternate button + if fields.alternate then + minetest.sound_play("click", + {to_player=player_name, gain = 0.1}) + local item_name = unified_inventory.current_item[player_name] + if item_name then + local alternates = 0 + local alternate = unified_inventory.alternate[player_name] + local crafts = unified_inventory.crafts_table[item_name] + if crafts ~= nil then + alternates = #crafts + end + if alternates > 1 then + alternate = alternate + 1 + if alternate > alternates then + alternate = 1 + end + unified_inventory.alternate[player_name] = alternate + unified_inventory.update_recipe(player, + unified_inventory.current_item[player_name], alternate) + unified_inventory.set_inventory_formspec(player, + unified_inventory.current_page[player_name]) + end + end + end +end) + diff --git a/unified_inventory/init.lua b/unified_inventory/init.lua index cc170a0..3f26fef 100644 --- a/unified_inventory/init.lua +++ b/unified_inventory/init.lua @@ -1,11 +1,42 @@ --- Unified Inventory mod 0.4.6 +-- Unified Inventory for Minetest 0.4.8+ --- disable default creative inventory +local modpath = minetest.get_modpath(minetest.get_current_modname()) +local worldpath = minetest.get_worldpath() + +-- Data tables definitions +unified_inventory = {} +unified_inventory.activefilter = {} +unified_inventory.alternate = {} +unified_inventory.current_page = {} +unified_inventory.current_index = {} +unified_inventory.current_item = {} +unified_inventory.crafts_table = {} +unified_inventory.crafts_table_count = 0 +unified_inventory.players = {} +unified_inventory.items_list_size = 0 +unified_inventory.items_list = {} +unified_inventory.filtered_items_list_size = {} +unified_inventory.filtered_items_list = {} +unified_inventory.pages = {} +unified_inventory.buttons = {} + +-- Homepos stuff +unified_inventory.home_pos = {} +unified_inventory.home_filename = + worldpath.."/unified_inventory_home.home" + +-- Default inventory page +unified_inventory.default = "craft" + +-- Disable default creative inventory if creative_inventory then - creative_inventory.set_creative_formspec = function(player, start_i, pagenum) - return + function creative_inventory.set_creative_formspec(player, start_i, pagenum) + return end end -dofile(minetest.get_modpath("unified_inventory").."/api.lua") -dofile(minetest.get_modpath("unified_inventory").."/bags.lua") +dofile(modpath.."/api.lua") +dofile(modpath.."/internal.lua") +dofile(modpath.."/callbacks.lua") +dofile(modpath.."/register.lua") +dofile(modpath.."/bags.lua") diff --git a/unified_inventory/internal.lua b/unified_inventory/internal.lua new file mode 100644 index 0000000..3c01a35 --- /dev/null +++ b/unified_inventory/internal.lua @@ -0,0 +1,223 @@ + +function unified_inventory.get_formspec(player, page) + if not player then + return "" + end + local player_name = player:get_player_name() + unified_inventory.current_page[player_name] = page + + local formspec = "size[14,10]" + + -- Player inventory + formspec = formspec .. "list[current_player;main;0,4.5;8,4;]" + + -- Background + formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]" + + -- Current page + if unified_inventory.pages[page] then + formspec = unified_inventory.pages[page].get_formspec(player, formspec) + else + return "" -- Invalid page name + end + + -- Main buttons + local i = 0 + for i, def in pairs(unified_inventory.buttons) do + if def.type == "image" then + formspec = formspec.."image_button[" + ..(0.65 * i)..",9;0.8,0.8;" + ..minetest.formspec_escape(def.image)..";" + ..minetest.formspec_escape(def.name)..";]" + end + i = i + 1 + end + + -- Controls to flip items pages + local start_x = 9.2 + formspec = formspec .. "image_button["..(start_x + 0.6 * 0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]" + formspec = formspec .. "image_button["..(start_x + 0.6 * 1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]" + formspec = formspec .. "image_button["..(start_x + 0.6 * 2)..",9;.8,.8;ui_left_icon.png;rewind1;]" + formspec = formspec .. "image_button["..(start_x + 0.6 * 3)..",9;.8,.8;ui_right_icon.png;forward1;]" + formspec = formspec .. "image_button["..(start_x + 0.6 * 4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]" + formspec = formspec .. "image_button["..(start_x + 0.6 * 5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]" + + -- Search box + formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]" + formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" + + -- Items list + local list_index = unified_inventory.current_index[player_name] + local page = math.floor(list_index / (80) + 1) + local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1) + local image = nil + local item = {} + for y = 0, 9 do + for x = 0, 7 do + name = unified_inventory.filtered_items_list[player_name][list_index] + if minetest.registered_items[name] then + formspec = formspec.."item_image_button[" + ..(8.2 + x * 0.7).."," + ..(1 + y * 0.7)..";.81,.81;" + ..name..";item_button" + ..list_index..";]" + list_index = list_index + 1 + end + end + end + formspec = formspec.."label[8.2,0;Page:]" + formspec = formspec.."label[9,0;"..page.." of "..pagemax.."]" + formspec = formspec.."label[8.2,0.4;Filter:]" + formspec = formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]" + return formspec +end + +function unified_inventory.set_inventory_formspec(player, page) + if player then + local formspec = unified_inventory.get_formspec(player, page) + player:set_inventory_formspec(formspec) + end +end + +--apply filter to the inventory list (create filtered copy of full one) +function unified_inventory.apply_filter(player, filter) + local player_name = player:get_player_name() + local size = 0 + local lfilter = string.lower(filter) + if lfilter ~= "" then + for i=1, lfilter:len() do + if lfilter:sub(i, i) == '[' then + str_temp1 = "" + break + end + end + end + unified_inventory.filtered_items_list[player_name]={} + for name, def in pairs(minetest.registered_items) do + if (not def.groups.not_in_creative_inventory or + def.groups.not_in_creative_inventory == 0) + and def.description and def.description ~= "" then + local lname = string.lower(name) + local ldesc = string.lower(def.description) + if string.find(lname, lfilter) or string.find(ldesc, lfilter) then + table.insert(unified_inventory.filtered_items_list[player_name], name) + size = size + 1 + end + end + + end + table.sort(unified_inventory.filtered_items_list[player_name]) + unified_inventory.filtered_items_list_size[player_name] = size + unified_inventory.current_index[player_name] = 1 + unified_inventory.activefilter[player_name] = filter + unified_inventory.set_inventory_formspec(player, + unified_inventory.current_page[player_name]) +end + + +-- update_recipe +function unified_inventory.update_recipe(player, stack_name, alternate) + local inv = minetest.get_inventory({ + type = "detached", + name = player:get_player_name().."craftrecipe" + }) + for i = 0, inv:get_size("build") do + inv:set_stack("build", i, nil) + end + inv:set_stack("output", 1, nil) + alternate = tonumber(alternate) or 1 + local crafts = unified_inventory.crafts_table[stack_name] + --print(dump(crafts)) + if next(crafts) == nil then -- No craft recipes + return + end + if alternate < 1 or alternate > #crafts then + alternate = 1 + end + local craft = crafts[alternate] + inv:set_stack("output", 1, craft.output) + local items = craft.items + + if craft.type == "cooking" or + craft.type == "fuel" or + craft.type == "grinding" or + craft.type == "extracting" or + craft.type == "compressing" then + def = unified_inventory.find_item_def(craft["items"][1]) + if def then + inv:set_stack("build", 1, def) + end + return + end + if craft.width == 0 then + for i = 1, 3 do + if craft.items[i] then + def = unified_inventory.find_item_def(craft.items[i]) + if def then + inv:set_stack("build", i, def) + end + end + end + end + if craft.width == 1 then + local build_table={1, 4, 7} + for i = 1, 3 do + if craft.items[i] then + def = unified_inventory.find_item_def(craft.items[i]) + if def then + inv:set_stack("build", build_table[i], def) + end + end + end + end + if craft.width == 2 then + local build_table = {1, 2, 4, 5, 7, 8} + for i=1, 6 do + if craft.items[i] then + def = unified_inventory.find_item_def(craft.items[i]) + if def then + inv:set_stack("build", build_table[i], def) + end + end + end + end + if craft.width == 3 then + for i=1, 9 do + if craft.items[i] then + def = unified_inventory.find_item_def(craft.items[i]) + if def then + inv:set_stack("build", i, def) + end + end + end + end +end + +function unified_inventory.find_item_def(def) + if type(def) ~= "string" then + return nil + end + if string.find(def, "group:") then + def = string.gsub(def, "group:", "") + def = string.gsub(def, "\"", "") + if minetest.registered_nodes["default:"..def] then + return "default:"..def + end + local items = unified_inventory.items_in_group(def) + return items[1] + else + return def + end +end + +function unified_inventory.items_in_group(groups) + local items = {} + for name, item in pairs(minetest.registered_items) do + for _, group in pairs(groups:split(',')) do + if item.groups[group] then + table.insert(items, name) + end + end + end + return items +end diff --git a/unified_inventory/register.lua b/unified_inventory/register.lua new file mode 100644 index 0000000..0baea9b --- /dev/null +++ b/unified_inventory/register.lua @@ -0,0 +1,165 @@ + +minetest.register_privilege("creative", { + description="Can use the creative inventory", + give_to_singleplayer = false, +}) + +local trash = minetest.create_detached_inventory("trash", { + --allow_put = function(inv, listname, index, stack, player) + -- if unified_inventory.is_creative(player:get_player_name()) then + -- return stack:get_count() + -- else + -- return 0 + -- end + --end, + on_put = function(inv, listname, index, stack, player) + inv:set_stack(listname, index, nil) + local player_name = player:get_player_name() + minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) + end, +}) +trash:set_size("main", 1) + +unified_inventory.register_button("craft", { + type = "image", + image = "ui_craft_icon.png", +}) + +unified_inventory.register_button("craftguide", { + type = "image", + image = "ui_craftguide_icon.png", +}) + +unified_inventory.register_button("home_gui_set", { + type = "image", + image = "ui_sethome_icon.png", + action = function(player) + local player_name = player:get_player_name() + unified_inventory.set_home(player, player:getpos()) + local home = unified_inventory.home_pos[player_name] + if home ~= nil then + minetest.sound_play("dingdong", + {to_player=player_name, gain = 1.0}) + minetest.chat_send_player(player_name, + "Home position set to: " + ..minetest.pos_to_string(home)) + end + end, +}) + +unified_inventory.register_button("home_gui_go", { + type = "image", + image = "ui_gohome_icon.png", + action = function(player) + minetest.sound_play("teleport", + {to_player=player:get_player_name(), gain = 1.0}) + unified_inventory.go_home(player) + end, +}) + +unified_inventory.register_button("misc_set_day", { + type = "image", + image = "ui_sun_icon.png", + action = function(player) + local player_name = player:get_player_name() + if minetest.check_player_privs(player_name, {settime=true}) then + minetest.sound_play("birds", + {to_player=player_name, gain = 1.0}) + minetest.set_timeofday((6000 % 24000) / 24000) + minetest.chat_send_player(player_name, + "Time of day set to 6am") + else + minetest.chat_send_player(player_name, + "You don't have the" + .." settime priviledge!") + end + end, +}) + +unified_inventory.register_button("misc_set_night", { + type = "image", + image = "ui_moon_icon.png", + action = function(player) + local player_name = player:get_player_name() + if minetest.check_player_privs(player_name, {settime=true}) then + minetest.sound_play("owl", + {to_player=player_name, gain = 1.0}) + minetest.set_timeofday((21000 % 24000) / 24000) + minetest.chat_send_player(player_name, + "Time of day set to 9pm") + else + minetest.chat_send_player(player_name, + "You don't have the" + .." settime priviledge!") + end + end, +}) + +unified_inventory.register_button("clear_inv", { + type = "image", + image = "ui_trash_icon.png", + action = function(player) + local player_name = player:get_player_name() + player:get_inventory():set_list("main", {}) + minetest.chat_send_player(player_name, 'Inventory Cleared!') + minetest.sound_play("trash_all", + {to_player=player_name, gain = 1.0}) + end, +}) + +unified_inventory.register_page("craft", { + get_formspec = function(player, formspec) + local player_name = player:get_player_name() + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_crafting_form.png]" + formspec = formspec.."label[0,0;Crafting]" + formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]" + formspec = formspec.."list[current_player;craft;2,1;3,3;]" + formspec = formspec.."label[7,2.5;Trash:]" + formspec = formspec.."list[detached:trash;main;7,3;1,1;]" + if unified_inventory.is_creative(player_name) then + formspec = formspec.."label[0,2.5;Refill:]" + formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]" + end + return formspec + end, +}) + +unified_inventory.register_page("craftguide", { + get_formspec = function(player, formspec) + local player_name = player:get_player_name() + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]" + formspec = formspec.."label[0,0;Crafting Guide]" + formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]" + formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]" + formspec = formspec.."label[2,0.5;Input:]" + formspec = formspec.."label[6,0.5;Output:]" + formspec = formspec.."label[6,2.6;Method:]" + local item_name = unified_inventory.current_item[player_name] + if item_name then + formspec = formspec.."label[2,0;"..item_name.."]" + local alternates = 0 + local alternate = unified_inventory.alternate[player_name] + local crafts = unified_inventory.crafts_table[item_name] + + if crafts ~= nil and #crafts > 0 then + alternates = #crafts + local craft = crafts[alternate] + local method = craft.type + if craft.type == "shapeless" then + method="shapeless crafting" + end + if craft.type == "alloy" then + method="alloy cooking" + end + formspec = formspec.."label[6,3;"..method.."]" + end + if alternates > 1 then + formspec = formspec.."label[0,2.6;Recipe " + ..tostring(alternate).." of " + ..tostring(alternates).."]" + formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]" + end + end + return formspec + end, +})