From: Perttu Ahola Date: Sat, 26 Nov 2011 10:34:52 +0000 (+0200) Subject: Optimize active block modifier stuff (was left horribly unoptimized after making... X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=1ce749c86a2af539549ecefab5d3de0fde8aeedf;p=zefram%2Fminetest%2Fminetest_engine.git Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic) --- diff --git a/src/environment.cpp b/src/environment.cpp index f1278a64..a01bf103 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -945,6 +945,18 @@ void ServerEnvironment::step(float dtime) { ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /10s", SPT_AVG); //float dtime = 10.0; + TimeTaker timer("modify in active blocks"); + + INodeDefManager *ndef = m_gamedef->ndef(); + + // Pre-fetch content ids for the luge loop + content_t c_dirt = ndef->getId("dirt"); + content_t c_grass = ndef->getId("dirt_with_grass"); + content_t c_tree = ndef->getId("tree"); + content_t c_jungletree = ndef->getId("jungletree"); + content_t c_stone = ndef->getId("stone"); + content_t c_mossycobble = ndef->getId("mossycobble"); + content_t c_sapling = ndef->getId("sapling"); for(core::map::Iterator i = m_active_blocks.m_list.getIterator(); @@ -1012,9 +1024,9 @@ void ServerEnvironment::step(float dtime) /* Test something: - Convert mud under proper lighting to grass + Convert dirt under proper lighting to grass */ - if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MUD")) + if(n.getContent() == c_dirt) { if(myrand()%20 == 0) { @@ -1024,23 +1036,23 @@ void ServerEnvironment::step(float dtime) n_top.getLightBlend(getDayNightRatio(), m_gamedef->ndef()) >= 13) { - n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS")); + n.setContent(c_grass); m_map->addNodeWithEvent(p, n); } } } /* - Convert grass into mud if under something else than air + Convert grass into dirt if under something else than air */ - if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS")) + if(n.getContent() == c_grass) { //if(myrand()%20 == 0) { MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); - if(m_gamedef->ndef()->get(n_top).light_propagates == false || + if(!m_gamedef->ndef()->get(n_top).light_propagates || m_gamedef->ndef()->get(n_top).isLiquid()) { - n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_MUD")); + n.setContent(c_dirt); m_map->addNodeWithEvent(p, n); } } @@ -1048,8 +1060,8 @@ void ServerEnvironment::step(float dtime) /* Rats spawn around regular trees */ - if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_TREE") || - n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_JUNGLETREE")) + if(n.getContent() == c_tree || + n.getContent() == c_jungletree) { if(myrand()%200 == 0 && active_object_count_wider == 0) { @@ -1057,7 +1069,7 @@ void ServerEnvironment::step(float dtime) 0, myrand_range(-2, 2)); MapNode n1 = m_map->getNodeNoEx(p1); MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0)); - if(n1b.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS") && + if(n1b.getContent() == c_grass && n1.getContent() == CONTENT_AIR) { v3f pos = intToFloat(p1, BS); @@ -1069,8 +1081,8 @@ void ServerEnvironment::step(float dtime) /* Fun things spawn in caves and dungeons */ - if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_STONE") || - n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MOSSYCOBBLE")) + if(n.getContent() == c_stone || + n.getContent() == c_mossycobble) { if(myrand()%200 == 0 && active_object_count_wider == 0) { @@ -1114,7 +1126,7 @@ void ServerEnvironment::step(float dtime) /* Make trees from saplings! */ - if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_SAPLING")) + if(n.getContent() == c_sapling) { if(myrand()%50 == 0) { @@ -1156,6 +1168,14 @@ void ServerEnvironment::step(float dtime) } } } + + u32 time_ms = timer.stop(true); + u32 max_time_ms = 200; + if(time_ms > max_time_ms){ + infostream<<"WARNING: active block modifiers took " + <