From: Perttu Ahola Date: Thu, 3 Nov 2011 19:36:42 +0000 (+0200) Subject: Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to... X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=1469196d3b6d1b4a5ba4842d04f19c33444f6bcd;p=zefram%2Fminetest%2Fminetest_engine.git Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to package /README.txt --- diff --git a/CMakeLists.txt b/CMakeLists.txt index d23ba4e5..a2584ce8 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -66,7 +66,7 @@ elseif(UNIX) # Linux, BSD etc set(EXAMPLE_CONF_DIR "share/doc/${PROJECT_NAME}") endif() -install(FILES "doc/README.txt" DESTINATION "${DOCDIR}") +install(FILES "README.txt" DESTINATION "${DOCDIR}") install(FILES "doc/changelog.txt" DESTINATION "${DOCDIR}") install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}") diff --git a/README.txt b/README.txt index cbe29db0..25663e48 100644 --- a/README.txt +++ b/README.txt @@ -54,12 +54,12 @@ Compiling on GNU/Linux: ----------------------- Install dependencies. Here's an example for Debian/Ubuntu: -$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev +$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev Download source, extract (this is the URL to the latest of source repository, which might not work at all times): -$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz -$ tar xf tip.tar.gz -$ cd minetest +$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz +$ tar xf master.tar.gz +$ cd celeron55-minetest-286edd4 (or similar) Build a version that runs directly from the source directory: $ cmake . -DRUN_IN_PLACE=1 @@ -176,6 +176,30 @@ Compiling on Windows: - You should now have a working game with the executable in DIR/minetest/bin/minetest.exe +Windows releases of minetest are built using a bat script like this: +-------------------------------------------------------------------- + +set installpath="C:\tmp\minetest_install" +set irrlichtpath="C:\tmp\irrlicht-1.7.2" + +set sourcedir=%CD% +set builddir=%sourcedir%\bvc10 +mkdir %builddir% +pushd %builddir% +cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath% +"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release +"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release +"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release +popd + +License of Minetest-c55 textures +-------------------------------- + +This does not apply to texture packs made by others. + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + License of Minetest-c55 ----------------------- diff --git a/doc/README.txt b/doc/README.txt deleted file mode 100644 index 6ae23655..00000000 --- a/doc/README.txt +++ /dev/null @@ -1,254 +0,0 @@ -Minetest-c55 ---------------- -An InfiniMiner/Minecraft inspired game. -Copyright (c) 2010-2011 Perttu Ahola - -Further documentation: ----------------------- -- Website: http://celeron.55.lt/~celeron55/minetest/ -- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/ -- Forum: http://celeron.55.lt/~celeron55/minetest/forum/ - -This is a development version: ------------------------------- -- Don't expect it to work as well as a finished game will. -- Please report any bugs to me. That way I can fix them to the next release. - - debug.txt is useful when the game crashes. - -Controls: ---------- -- See the in-game pause menu -- Settable in the configuration file, see the section below. - -Map directory: --------------- -- Map is stored in a directory, which can be removed to generate a new map. -- There is a command-line option for it: --map-dir -- For a RUN_IN_PLACE build, it is located in: - ../map -- Otherwise something like this: - Windows: C:\Documents and Settings\user\Application Data\minetest\map - Linux: ~/.minetest/map - OS X: ~/Library/Application Support/minetest/map - -Configuration file: -------------------- -- An optional configuration file can be used. See minetest.conf.example. -- Path to file can be passed as a parameter to the executable: - --config -- Defaults: - - If built with -DRUN_IN_PLACE=1: - ../minetest.conf - ../../minetest.conf - - Otherwise something like this: - Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf - Linux: ~/.minetest/minetest.conf - OS X: ~/Library/Application Support/minetest.conf - -Command-line options: ---------------------- -- Use --help - -Compiling on GNU/Linux: ------------------------ - -Install dependencies. Here's an example for Debian/Ubuntu: -$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev - -Download source, extract (this is the URL to the latest of source repository, which might not work at all times): -$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz -$ tar xf master.tar.gz -$ cd celeron55-minetest-286edd4 (or similar) - -Build a version that runs directly from the source directory: -$ cmake . -DRUN_IN_PLACE=1 -$ make -j2 - -Run it: -$ cd bin -$ ./minetest - -- Use cmake . -LH to see all CMake options and their current state -- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0 -- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0 -- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE= - - Note that the Debug build is considerably slower - -Compiling on Windows: ---------------------- - -- You need: - * CMake: - http://www.cmake.org/cmake/resources/software.html - * MinGW or Visual Studio - http://www.mingw.org/ - http://msdn.microsoft.com/en-us/vstudio/default - * Irrlicht SDK 1.7: - http://irrlicht.sourceforge.net/downloads.html - * Zlib headers (zlib125.zip) - http://www.winimage.com/zLibDll/index.html - * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip): - http://www.winimage.com/zLibDll/index.html - * And, of course, Minetest-c55: - http://celeron.55.lt/~celeron55/minetest/download -- Steps: - - Select a directory called DIR hereafter in which you will operate. - - Make sure you have CMake and a compiler installed. - - Download all the other stuff to DIR and extract them into there. All those - packages contain a nice base directory in them, which should end up being - the direct subdirectories of DIR. - - You will end up with a directory structure like this (+=dir, -=file): - ----------------- - + DIR - - zlib-1.2.5.tar.gz - - zlib125dll.zip - - irrlicht-1.7.1.zip - - 110214175330.zip (or whatever, this is the minetest source) - + zlib-1.2.5 - - zlib.h - + win32 - ... - + zlib125dll - - readme.txt - + dll32 - ... - + irrlicht-1.7.1 - + lib - + include - ... - + minetest - + src - + doc - - CMakeLists.txt - ... - ----------------- - - Start up the CMake GUI - - Select "Browse Source..." and select DIR/minetest - - Now, if using MSVC: - - Select "Browse Build..." and select DIR/minetest-build - - Else if using MinGW: - - Select "Browse Build..." and select DIR/minetest - - Select "Configure" - - Select your compiler - - It will warn about missing stuff, ignore that at this point. (later don't) - - Make sure the configuration is as follows - (note that the versions may differ for you): - ----------------- - BUILD_CLIENT [X] - BUILD_SERVER [ ] - CMAKE_BUILD_TYPE Release - CMAKE_INSTALL_PREFIX DIR/minetest-install - IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1 - RUN_IN_PLACE [X] - WARN_ALL [ ] - ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll - ZLIB_INCLUDE_DIR DIR/zlib-1.2.5 - ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib - ----------------- - - Hit "Configure" - - Hit "Generate" - If using MSVC: - - Open the generated minetest.sln - - The project defaults to the "Debug" configuration. Make very sure to - select "Release", unless you want to debug some stuff (it's slower) - - Build the ALL_BUILD project - - Build the INSTALL project - - You should now have a working game with the executable in - DIR/minetest-install/bin/minetest.exe - - Additionally you may create a zip package by building the PACKAGE - project. - If using MinGW: - - Using the command line, browse to the build directory and run 'make' - (or mingw32-make or whatever it happens to be) - - You should now have a working game with the executable in - DIR/minetest/bin/minetest.exe - -Windows releases of minetest are built using a bat script like this: --------------------------------------------------------------------- - -set installpath="C:\tmp\minetest_install" -set irrlichtpath="C:\tmp\irrlicht-1.7.2" - -set sourcedir=%CD% -set builddir=%sourcedir%\bvc10 -mkdir %builddir% -pushd %builddir% -cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath% -"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release -"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release -"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release -popd - -License of Minetest-c55 ------------------------ - -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -Irrlicht ---------------- - -This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/ - - The Irrlicht Engine License - -Copyright © 2002-2005 Nikolaus Gebhardt - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute -it freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you - must not claim that you wrote the original software. If you use - this software in a product, an acknowledgment in the product - documentation would be appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must - not be misrepresented as being the original software. - 3. This notice may not be removed or altered from any source - distribution. - - -JThread ---------------- - -This program uses the JThread library. License for JThread follows: - -Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com) - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -the rights to use, copy, modify, merge, publish, distribute, sublicense, -and/or sell copies of the Software, and to permit persons to whom the -Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -IN THE SOFTWARE. - -