From: Perttu Ahola Date: Wed, 25 Jul 2012 13:52:00 +0000 (+0300) Subject: Add special return value -1 to inventry callbacks X-Git-Url: http://81.2.79.47:8989/gitweb/?a=commitdiff_plain;h=0346e68debc73c20be1220177bab4da8716ae402;p=zefram%2Fminetest%2Fminetest_engine.git Add special return value -1 to inventry callbacks --- diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 4dcb0af8..35b89021 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1370,10 +1370,12 @@ Node definition (register_node) allow_metadata_inventory_put = func(pos, listname, index, stack, player), ^ Called when a player wants to put something into the inventory ^ Return value: number of items allowed to put + ^ Return value: -1: Allow and don't modify item count in inventory allow_metadata_inventory_take = func(pos, listname, index, stack, player), ^ Called when a player wants to take something out of the inventory ^ Return value: number of items allowed to take + ^ Return value: -1: Allow and don't modify item count in inventory on_metadata_inventory_move = func(pos, from_list, from_index, to_list, to_index, count, player), @@ -1446,10 +1448,12 @@ Detached inventory callbacks allow_put = func(inv, listname, index, stack, player), ^ Called when a player wants to put something into the inventory ^ Return value: number of items allowed to put + ^ Return value: -1: Allow and don't modify item count in inventory allow_take = func(inv, listname, index, stack, player), ^ Called when a player wants to take something out of the inventory ^ Return value: number of items allowed to take + ^ Return value: -1: Allow and don't modify item count in inventory on_move = func(inv, from_list, from_index, to_list, to_index, count, player), on_put = func(inv, listname, index, stack, player), diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index 02b887ac..06978fbb 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -280,19 +280,24 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame L, from_inv.p, from_list, from_i, src_item, player); } } + + int old_count = count; /* Modify count according to collected data */ - int new_count = try_take_count; - if(new_count > src_can_take_count) - new_count = src_can_take_count; - if(new_count > dst_can_put_count) - new_count = dst_can_put_count; + count = try_take_count; + if(src_can_take_count != -1 && count > src_can_take_count) + count = src_can_take_count; + if(dst_can_put_count != -1 && count > dst_can_put_count) + count = dst_can_put_count; + /* Limit according to source item count */ + if(count > list_from->getItem(from_i).count) + count = list_from->getItem(from_i).count; /* If no items will be moved, don't go further */ - if(new_count == 0) + if(count == 0) { - infostream<<"IMoveAction::apply(): move was completely disallowed: " - <<" count="<deleteItem(from_i); + list_from->addItem(from_i, from_stack_was); + } + // If destination is infinite, reset it's stack and take count from source + if(dst_can_put_count == -1){ + list_to->deleteItem(to_i); + list_to->addItem(to_i, to_stack_was); + list_from->takeItem(from_i, count); + } + + infostream<<"IMoveAction::apply(): moved" <<" count="<takeItem(from_i, actually_dropped_count); - // Take item from source list - ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count); + if(item2.count != actually_dropped_count) + errorstream<<"Could not take dropped count of items"<setInventoryModified(from_inv); + mgr->setInventoryModified(from_inv); + } } infostream<<"IDropAction::apply(): dropped "