# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
#year_days = 30
#server_unload_unused_data_timeout = 29
+# Maximum number of statically stored objects in a block
+#max_objects_per_block = 49
# Interval of saving important changes in the world
#server_map_save_interval = 5.3
# To reduce lag, block transfers are slowed down when a player is building something.
settings->setDefault("time_speed", "72");
settings->setDefault("year_days", "30");
settings->setDefault("server_unload_unused_data_timeout", "29");
+ settings->setDefault("max_objects_per_block", "49");
settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.1");
<<"activating objects of block "<<PP(block->getPos())
<<" ("<<block->m_static_objects.m_stored.size()
<<" objects)"<<std::endl;
- bool large_amount = (block->m_static_objects.m_stored.size() > 49);
+ bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block"));
if(large_amount){
errorstream<<"suspiciously large amount of objects detected: "
<<block->m_static_objects.m_stored.size()<<" in "
if(block)
{
- if(block->m_static_objects.m_stored.size() >= 49){
+ if(block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")){
errorstream<<"ServerEnv: Trying to store id="<<obj->getId()
<<" statically but block "<<PP(blockpos)
<<" already contains "
<<block->m_static_objects.m_stored.size()
- <<" (over 49) objects."
+ <<" objects."
<<" Forcing delete."<<std::endl;
force_delete = true;
} else {