small fix
authorSebastian Rühl <bahamada_basti@yahoo.de>
Sun, 26 Jun 2011 10:52:03 +0000 (12:52 +0200)
committerSebastian Rühl <bahamada_basti@yahoo.de>
Sun, 26 Jun 2011 10:52:03 +0000 (12:52 +0200)
doc/README.txt [new file with mode: 0644]
makepackage_binary.sh [new file with mode: 0755]
src/guiKeyChangeMenu.cpp [new file with mode: 0644]
src/guiKeyChangeMenu.h [new file with mode: 0644]

diff --git a/doc/README.txt b/doc/README.txt
new file mode 100644 (file)
index 0000000..645e2a5
--- /dev/null
@@ -0,0 +1,238 @@
+Minetest-c55
+---------------
+An InfiniMiner/Minecraft inspired game.
+Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
+
+Further documentation:
+----------------------
+- Website: http://celeron.55.lt/~celeron55/minetest/
+- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
+- Forum: http://celeron.55.lt/~celeron55/minetest/forum/
+
+This is a development version:
+------------------------------
+- Don't expect it to work as well as a finished game will.
+- Please report any bugs to me. That way I can fix them to the next release.
+       - debug.txt is useful when the game crashes.
+
+Controls:
+---------
+- See the in-game pause menu
+- Settable in the configuration file, see the section below.
+
+Map directory:
+--------------
+- Map is stored in a directory, which can be removed to generate a new map.
+- There is a command-line option for it: --map-dir
+- For a RUN_IN_PLACE build, it is located in:
+               ../map
+- Otherwise something like this:
+       Windows: C:\Documents and Settings\user\Application Data\minetest\map
+       Linux: ~/.minetest/map
+       OS X: ~/Library/Application Support/minetest/map
+
+Configuration file:
+-------------------
+- An optional configuration file can be used. See minetest.conf.example.
+- Path to file can be passed as a parameter to the executable:
+       --config <path-to-file>
+- Defaults:
+       - If built with -DRUN_IN_PLACE=1:
+               ../minetest.conf
+               ../../minetest.conf
+       - Otherwise something like this:
+               Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
+               Linux: ~/.minetest/minetest.conf
+               OS X: ~/Library/Application Support/minetest.conf
+
+Command-line options:
+---------------------
+- Use --help
+
+Compiling on GNU/Linux:
+-----------------------
+
+Install dependencies. Here's an example for Debian/Ubuntu:
+$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
+
+Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
+$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz
+$ tar xf tip.tar.gz
+$ cd minetest
+
+Build a version that runs directly from the source directory:
+$ cmake . -DRUN_IN_PLACE=1
+$ make -j2
+
+Run it:
+$ cd bin
+$ ./minetest
+
+- Use cmake . -LH to see all CMake options and their current state
+- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
+- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
+- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
+  - Note that the Debug build is considerably slower
+
+Compiling on Windows:
+---------------------
+
+- You need:
+       * CMake:
+               http://www.cmake.org/cmake/resources/software.html
+       * MinGW or Visual Studio
+               http://www.mingw.org/
+               http://msdn.microsoft.com/en-us/vstudio/default
+       * Irrlicht SDK 1.7:
+               http://irrlicht.sourceforge.net/downloads.html
+       * Zlib headers (zlib125.zip)
+               http://www.winimage.com/zLibDll/index.html
+       * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
+               http://www.winimage.com/zLibDll/index.html
+       * And, of course, Minetest-c55:
+               http://celeron.55.lt/~celeron55/minetest/download
+- Steps:
+       - Select a directory called DIR hereafter in which you will operate.
+       - Make sure you have CMake and a compiler installed.
+       - Download all the other stuff to DIR and extract them into there. All those
+         packages contain a nice base directory in them, which should end up being
+         the direct subdirectories of DIR.
+       - You will end up with a directory structure like this (+=dir, -=file):
+       -----------------
+       + DIR
+               - zlib-1.2.5.tar.gz
+               - zlib125dll.zip
+               - irrlicht-1.7.1.zip
+               - 110214175330.zip (or whatever, this is the minetest source)
+               + zlib-1.2.5
+                       - zlib.h
+                       + win32
+                       ...
+               + zlib125dll
+                       - readme.txt
+                       + dll32
+                       ...
+               + irrlicht-1.7.1
+                       + lib
+                       + include
+                       ...
+               + minetest
+                       + src
+                       + doc
+                       - CMakeLists.txt
+                       ...
+       -----------------
+       - Start up the CMake GUI
+       - Select "Browse Source..." and select DIR/minetest
+       - Now, if using MSVC:
+               - Select "Browse Build..." and select DIR/minetest-build
+       - Else if using MinGW:
+               - Select "Browse Build..." and select DIR/minetest
+       - Select "Configure"
+       - Select your compiler
+       - It will warn about missing stuff, ignore that at this point. (later don't)
+       - Make sure the configuration is as follows
+         (note that the versions may differ for you):
+       -----------------
+       BUILD_CLIENT             [X]
+       BUILD_SERVER             [ ]
+       CMAKE_BUILD_TYPE         Release
+       CMAKE_INSTALL_PREFIX     DIR/minetest-install
+       IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.7.1
+       RUN_IN_PLACE             [X]
+       WARN_ALL                 [ ]
+       ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
+       ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
+       ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
+       -----------------
+       - Hit "Configure"
+       - Hit "Generate"
+       If using MSVC:
+               - Open the generated minetest.sln
+               - The project defaults to the "Debug" configuration. Make very sure to
+                 select "Release", unless you want to debug some stuff (it's slower)
+               - Build the ALL_BUILD project
+               - Build the INSTALL project
+               - You should now have a working game with the executable in
+                       DIR/minetest-install/bin/minetest.exe
+               - Additionally you may create a zip package by building the PACKAGE
+                 project.
+       If using MinGW:
+               - Using the command line, browse to the build directory and run 'make'
+                 (or mingw32-make or whatever it happens to be)
+               - You should now have a working game with the executable in
+                       DIR/minetest/bin/minetest.exe
+
+License of Minetest-c55
+-----------------------
+
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+Irrlicht
+---------------
+
+This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
+
+ The Irrlicht Engine License
+
+Copyright © 2002-2005 Nikolaus Gebhardt
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute
+it freely, subject to the following restrictions:
+
+   1. The origin of this software must not be misrepresented; you
+      must not claim that you wrote the original software. If you use
+         this software in a product, an acknowledgment in the product
+         documentation would be appreciated but is not required.
+   2. Altered source versions must be plainly marked as such, and must
+      not be misrepresented as being the original software.
+   3. This notice may not be removed or altered from any source
+      distribution.
+
+
+JThread
+---------------
+
+This program uses the JThread library. License for JThread follows:
+
+Copyright (c) 2000-2006  Jori Liesenborgs (jori.liesenborgs@gmail.com)
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+IN THE SOFTWARE.
+
+
diff --git a/makepackage_binary.sh b/makepackage_binary.sh
new file mode 100755 (executable)
index 0000000..f00ec60
--- /dev/null
@@ -0,0 +1,63 @@
+#!/bin/sh
+
+PACKAGEDIR=../minetest-packages
+PACKAGENAME=minetest-c55-binary-`date +%y%m%d%H%M%S`
+PACKAGEPATH=$PACKAGEDIR/$PACKAGENAME
+
+mkdir -p $PACKAGEPATH
+mkdir -p $PACKAGEPATH/bin
+mkdir -p $PACKAGEPATH/data
+mkdir -p $PACKAGEPATH/doc
+
+cp minetest.conf.example $PACKAGEPATH/
+
+cp bin/minetest.exe $PACKAGEPATH/bin/
+cp bin/Irrlicht.dll $PACKAGEPATH/bin/
+cp bin/zlibwapi.dll $PACKAGEPATH/bin/
+#cp bin/test $PACKAGEPATH/bin/
+#cp bin/fasttest $PACKAGEPATH/bin/
+#cp bin/server $PACKAGEPATH/bin/
+#cp ../irrlicht/irrlicht-1.7.1/lib/Linux/libIrrlicht.a $PACKAGEPATH/bin/
+#cp ../jthread/jthread-1.2.1/src/.libs/libjthread-1.2.1.so $PACKAGEPATH/bin/
+
+cp -r data/fontlucida.png $PACKAGEPATH/data/
+cp -r data/player.png $PACKAGEPATH/data/
+cp -r data/player_back.png $PACKAGEPATH/data/
+cp -r data/stone.png $PACKAGEPATH/data/
+cp -r data/grass.png $PACKAGEPATH/data/
+cp -r data/grass_footsteps.png $PACKAGEPATH/data/
+cp -r data/water.png $PACKAGEPATH/data/
+cp -r data/tree.png $PACKAGEPATH/data/
+cp -r data/leaves.png $PACKAGEPATH/data/
+cp -r data/mese.png $PACKAGEPATH/data/
+cp -r data/cloud.png $PACKAGEPATH/data/
+cp -r data/sign.png $PACKAGEPATH/data/
+cp -r data/sign_back.png $PACKAGEPATH/data/
+cp -r data/rat.png $PACKAGEPATH/data/
+cp -r data/mud.png $PACKAGEPATH/data/
+cp -r data/torch.png $PACKAGEPATH/data/
+cp -r data/torch_on_floor.png $PACKAGEPATH/data/
+cp -r data/torch_on_ceiling.png $PACKAGEPATH/data/
+cp -r data/tree_top.png $PACKAGEPATH/data/
+cp -r data/coalstone.png $PACKAGEPATH/data/
+cp -r data/crack.png $PACKAGEPATH/data/
+cp -r data/wood.png $PACKAGEPATH/data/
+cp -r data/stick.png $PACKAGEPATH/data/
+cp -r data/tool_wpick.png $PACKAGEPATH/data/
+cp -r data/tool_stpick.png $PACKAGEPATH/data/
+cp -r data/tool_mesepick.png $PACKAGEPATH/data/
+cp -r data/grass_side.png $PACKAGEPATH/data/
+cp -r data/lump_of_coal.png $PACKAGEPATH/data/
+cp -r data/lump_of_iron.png $PACKAGEPATH/data/
+cp -r data/mineral_coal.png $PACKAGEPATH/data/
+cp -r data/mineral_iron.png $PACKAGEPATH/data/
+cp -r data/sand.png $PACKAGEPATH/data/
+
+#cp -r data/pauseMenu.gui $PACKAGEPATH/data/
+
+cp -r doc/README.txt $PACKAGEPATH/doc/README.txt
+
+cd $PACKAGEDIR
+rm $PACKAGENAME.zip
+zip -r $PACKAGENAME.zip $PACKAGENAME
+
diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp
new file mode 100644 (file)
index 0000000..3e594ae
--- /dev/null
@@ -0,0 +1,598 @@
+/*
+ Minetest-delta
+ Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "guiKeyChangeMenu.h"
+#include "debug.h"
+#include "serialization.h"
+#include "keycode.h"
+#include "main.h"
+#include <string>
+
+GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
+               gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
+       GUIModalMenu(env, parent, id, menumgr)
+{
+       activeKey = -1;
+       init_keys();
+}
+
+GUIKeyChangeMenu::~GUIKeyChangeMenu()
+{
+       removeChildren();
+}
+
+void GUIKeyChangeMenu::removeChildren()
+{
+       const core::list<gui::IGUIElement*> &children = getChildren();
+       core::list<gui::IGUIElement*> children_copy;
+       for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
+                       != children.end(); i++)
+       {
+               children_copy.push_back(*i);
+       }
+       for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
+                       != children_copy.end(); i++)
+       {
+               (*i)->remove();
+       }
+}
+
+void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
+{
+       /*
+        Remove stuff
+        */
+       removeChildren();
+
+       /*
+        Calculate new sizes and positions
+        */
+
+       v2s32 size(620, 430);
+
+       core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
+                       screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
+                       screensize.Y / 2 + size.Y / 2);
+
+       DesiredRect = rect;
+       recalculateAbsolutePosition(false);
+
+       v2s32 topleft(0, 0);
+
+       {
+               core::rect < s32 > rect(0, 0, 125, 20);
+               rect += topleft + v2s32(25, 3);
+               const wchar_t *text = L"KEYBINDINGS";
+               //gui::IGUIStaticText *t =
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+       v2s32 offset(25, 40);
+       // buttons
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Forward";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->forward = Environment->addButton(rect, this,
+                               GUI_ID_KEY_FORWARD_BUTTON,
+                               narrow_to_wide(KeyNames[key_forward]).c_str());
+       }
+
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Backward";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->backward = Environment->addButton(rect, this,
+                               GUI_ID_KEY_BACKWARD_BUTTON,
+                               narrow_to_wide(KeyNames[key_backward]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Left";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
+                               narrow_to_wide(KeyNames[key_left]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Right";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->right = Environment->addButton(rect, this,
+                               GUI_ID_KEY_RIGHT_BUTTON,
+                               narrow_to_wide(KeyNames[key_right]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Use";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
+                               narrow_to_wide(KeyNames[key_use]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Sneak";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->sneak = Environment->addButton(rect, this,
+                               GUI_ID_KEY_SNEAK_BUTTON,
+                               narrow_to_wide(KeyNames[key_sneak]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Jump";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
+                               narrow_to_wide(KeyNames[key_jump]).c_str());
+       }
+
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Inventory";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->inventory = Environment->addButton(rect, this,
+                               GUI_ID_KEY_INVENTORY_BUTTON,
+                               narrow_to_wide(KeyNames[key_inventory]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Chat";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
+                               narrow_to_wide(KeyNames[key_chat]).c_str());
+       }
+
+       //next col
+       offset = v2s32(250, 40);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Toggle fly";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
+                               narrow_to_wide(KeyNames[key_fly]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Toggle fast";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
+                               narrow_to_wide(KeyNames[key_fast]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Range select";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->range = Environment->addButton(rect, this,
+                               GUI_ID_KEY_RANGE_BUTTON,
+                               narrow_to_wide(KeyNames[key_range]).c_str());
+       }
+
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Print stacks";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
+                               narrow_to_wide(KeyNames[key_dump]).c_str());
+       }
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
+               Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+       }
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
+               Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
+       }
+}
+
+void GUIKeyChangeMenu::drawMenu()
+{
+       gui::IGUISkin* skin = Environment->getSkin();
+       if (!skin)
+               return;
+       video::IVideoDriver* driver = Environment->getVideoDriver();
+
+       video::SColor bgcolor(140, 0, 0, 0);
+
+       {
+               core::rect < s32 > rect(0, 0, 620, 620);
+               rect += AbsoluteRect.UpperLeftCorner;
+               driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+       }
+
+       gui::IGUIElement::draw();
+}
+
+bool GUIKeyChangeMenu::acceptInput()
+{
+       g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
+       g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
+       g_settings.set("keymap_left", keycode_to_keyname(key_left));
+       g_settings.set("keymap_right", keycode_to_keyname(key_right));
+       g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
+       g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
+       g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
+       g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
+       g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
+       g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
+       g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
+       g_settings.set("keymap_special1", keycode_to_keyname(key_use));
+       g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
+       //clearKeyCache(); Y U NO SCOPE?!
+       return true;
+}
+void GUIKeyChangeMenu::init_keys()
+{
+       key_forward = getKeySetting("keymap_forward");
+       key_backward = getKeySetting("keymap_backward");
+       key_left = getKeySetting("keymap_left");
+       key_right = getKeySetting("keymap_right");
+       key_jump = getKeySetting("keymap_jump");
+       key_sneak = getKeySetting("keymap_sneak");
+       key_inventory = getKeySetting("keymap_inventory");
+       key_chat = getKeySetting("keymap_chat");
+       key_range = getKeySetting("keymap_rangeselect");
+       key_fly = getKeySetting("keymap_freemove");
+       key_fast = getKeySetting("keymap_fastmove");
+       key_use = getKeySetting("keymap_special1");
+       key_dump = getKeySetting("keymap_print_debug_stacks");
+}
+
+bool GUIKeyChangeMenu::resetMenu()
+{
+       if (activeKey >= 0)
+       {
+               switch (activeKey)
+               {
+               case GUI_ID_KEY_FORWARD_BUTTON:
+                       this->forward->setText(
+                                       narrow_to_wide(KeyNames[key_forward]).c_str());
+                       break;
+               case GUI_ID_KEY_BACKWARD_BUTTON:
+                       this->backward->setText(
+                                       narrow_to_wide(KeyNames[key_backward]).c_str());
+                       break;
+               case GUI_ID_KEY_LEFT_BUTTON:
+                       this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
+                       break;
+               case GUI_ID_KEY_RIGHT_BUTTON:
+                       this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
+                       break;
+               case GUI_ID_KEY_JUMP_BUTTON:
+                       this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
+                       break;
+               case GUI_ID_KEY_SNEAK_BUTTON:
+                       this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
+                       break;
+               case GUI_ID_KEY_INVENTORY_BUTTON:
+                       this->inventory->setText(
+                                       narrow_to_wide(KeyNames[key_inventory]).c_str());
+                       break;
+               case GUI_ID_KEY_CHAT_BUTTON:
+                       this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
+                       break;
+               case GUI_ID_KEY_RANGE_BUTTON:
+                       this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
+                       break;
+               case GUI_ID_KEY_FLY_BUTTON:
+                       this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
+                       break;
+               case GUI_ID_KEY_FAST_BUTTON:
+                       this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
+                       break;
+               case GUI_ID_KEY_USE_BUTTON:
+                       this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
+                       break;
+               case GUI_ID_KEY_DUMP_BUTTON:
+                       this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
+                       break;
+               }
+               activeKey = -1;
+               return false;
+       }
+       return true;
+}
+bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
+{
+       if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
+                       && event.KeyInput.PressedDown)
+       {
+               if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
+               {
+                       this->forward->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_forward = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
+               {
+                       this->backward->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_backward = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
+               {
+                       this->left->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_left = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
+               {
+                       this->right->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_right = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
+               {
+                       this->jump->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_jump = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
+               {
+                       this->sneak->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_sneak = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
+               {
+                       this->inventory->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_inventory = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
+               {
+                       this->chat->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_chat = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
+               {
+                       this->range->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_range = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
+               {
+                       this->fly->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_fly = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
+               {
+                       this->fast->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_fast = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_USE_BUTTON)
+               {
+                       this->use->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_use = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
+               {
+                       this->dump->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_dump = event.KeyInput.Key;
+               }
+
+               activeKey = -1;
+               return true;
+       }
+       if (event.EventType == EET_GUI_EVENT)
+       {
+               if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
+                               && isVisible())
+               {
+                       if (!canTakeFocus(event.GUIEvent.Element))
+                       {
+                               dstream << "GUIMainMenu: Not allowing focus change."
+                                               << std::endl;
+                               // Returning true disables focus change
+                               return true;
+                       }
+               }
+               if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
+               {
+                       switch (event.GUIEvent.Caller->getID())
+                       {
+                       case GUI_ID_BACK_BUTTON: //back
+                               acceptInput();
+                               quitMenu();
+                               return true;
+                       case GUI_ID_ABORT_BUTTON: //abort
+                               quitMenu();
+                               return true;
+                       case GUI_ID_KEY_FORWARD_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->forward->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_BACKWARD_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->backward->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_LEFT_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->left->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_RIGHT_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->right->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_USE_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->use->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_FLY_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->fly->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_FAST_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->fast->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_JUMP_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->jump->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_CHAT_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->chat->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_SNEAK_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->sneak->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_INVENTORY_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->inventory->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_DUMP_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->dump->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_RANGE_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->range->setText(L"press Key");
+                               break;
+                       }
+                       //Buttons
+
+               }
+       }
+       return Parent ? Parent->OnEvent(event) : false;
+}
+
diff --git a/src/guiKeyChangeMenu.h b/src/guiKeyChangeMenu.h
new file mode 100644 (file)
index 0000000..389ce7a
--- /dev/null
@@ -0,0 +1,133 @@
+/*
+ Minetest-delta
+ Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef GUIKEYCHANGEMENU_HEADER
+#define GUIKEYCHANGEMENU_HEADER
+
+#include "common_irrlicht.h"
+#include "utility.h"
+#include "modalMenu.h"
+#include "client.h"
+#include <string>
+
+static const char *KeyNames[] =
+       { "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1",
+                       "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
+                       "-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-",
+                       "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
+                       "Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home",
+                       "Left", "Up", "Right", "Down", "Select", "Print", "Execute",
+                       "Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5",
+                       "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
+                       "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
+                       "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows",
+                       "Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1",
+                       "Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7",
+                       "Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -",
+                       "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
+                       "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
+                       "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight",
+                       "Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel",
+                       "ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
+       enum
+       {
+               GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
+               //buttons
+               GUI_ID_KEY_FORWARD_BUTTON,
+               GUI_ID_KEY_BACKWARD_BUTTON,
+               GUI_ID_KEY_LEFT_BUTTON,
+               GUI_ID_KEY_RIGHT_BUTTON,
+               GUI_ID_KEY_USE_BUTTON,
+               GUI_ID_KEY_FLY_BUTTON,
+               GUI_ID_KEY_FAST_BUTTON,
+               GUI_ID_KEY_JUMP_BUTTON,
+               GUI_ID_KEY_CHAT_BUTTON,
+               GUI_ID_KEY_SNEAK_BUTTON,
+               GUI_ID_KEY_INVENTORY_BUTTON,
+               GUI_ID_KEY_DUMP_BUTTON,
+               GUI_ID_KEY_RANGE_BUTTON
+       };
+
+class GUIKeyChangeMenu: public GUIModalMenu
+{
+public:
+       GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
+                       s32 id, IMenuManager *menumgr);
+       ~GUIKeyChangeMenu();
+
+       void removeChildren();
+       /*
+        Remove and re-add (or reposition) stuff
+        */
+       void regenerateGui(v2u32 screensize);
+
+       void drawMenu();
+
+       bool acceptInput();
+
+       bool OnEvent(const SEvent& event);
+
+private:
+
+       void init_keys();
+
+       bool resetMenu();
+
+       gui::IGUIButton *forward;
+       gui::IGUIButton *backward;
+       gui::IGUIButton *left;
+       gui::IGUIButton *right;
+       gui::IGUIButton *use;
+       gui::IGUIButton *sneak;
+       gui::IGUIButton *jump;
+       gui::IGUIButton *inventory;
+       gui::IGUIButton *fly;
+       gui::IGUIButton *fast;
+       gui::IGUIButton *range;
+       gui::IGUIButton *dump;
+       gui::IGUIButton *chat;
+
+       u32 activeKey;
+       u32 key_forward;
+       u32 key_backward;
+       u32 key_left;
+       u32 key_right;
+       u32 key_use;
+       u32 key_sneak;
+       u32 key_jump;
+       u32 key_inventory;
+       u32 key_fly;
+       u32 key_fast;
+       u32 key_range;
+       u32 key_chat;
+       u32 key_dump;
+};
+
+#endif
+