Remove file that doesn't seem to have any use.
authorkpoppel <poulsen.kim@gmail.com>
Thu, 11 Jul 2013 21:01:13 +0000 (23:01 +0200)
committerkpoppel <poulsen.kim@gmail.com>
Thu, 11 Jul 2013 21:01:13 +0000 (23:01 +0200)
Fix typing error in register... file
Fix two issues with nuclear reactor and set the burn time to 24h.

technic/machines/hv/nuclear_reactor.lua
technic/register_machine_and_tool.lua
technic/tools/flashlight_old.lua [deleted file]

index a5204c7056dc1ac007f8a1e7ee961fd98b5de0bd..da5edf07f5f3afb30f7368c45306218d540ecdeb 100644 (file)
 --
 -- The nuclear reactor core needs water and a protective shield to work.
 -- This is checked now and then and if the machine is tampered with... BOOM!
-local burn_ticks   =     1                      -- [minutes]. How many minutes does the power plant burn per serving?
+local burn_ticks   = 24*60                      -- [minutes]. How many minutes does the power plant burn per serving?
 local power_supply = 10000                      -- [HV] EUs
 local fuel_type    = "technic:enriched_uranium" -- This reactor burns this stuff
 
 -- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
-minetest.register_craft({
-       output = 'technic:hv_nuclear_reactor_core',
-       recipe = {
-               {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
-               {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
-               {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
-       }
-})
+minetest.register_craft(
+   {output = 'technic:hv_nuclear_reactor_core',
+    recipe = {
+       {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+       {'technic:stainless_steel_ingot',                              '', 'technic:stainless_steel_ingot'},
+       {'technic:stainless_steel_ingot',              'technic:hv_cable', 'technic:stainless_steel_ingot'},
+    }
+ })
 
-minetest.register_craftitem("technic:hv_nuclear_reactor_core", {
-       description = "Uranium Rod Driven HV Reactor",
-       stack_max = 1,
-}) 
+minetest.register_craftitem(
+   "technic:hv_nuclear_reactor_core",
+   {description = "Uranium Rod Driven HV Reactor",
+    stack_max = 1,
+ }) 
 
 local generator_formspec =
-       "invsize[8,9;]"..
---     "image[0,0;5,5;technic_generator_menu.png]"..
-       "label[0,0;Nuclear Reactor Rod Compartment]"..
-       "list[current_name;src;2,1;3,2;]"..
-       "list[current_player;main;0,5;8,4;]"
+   "invsize[8,9;]"..
+   --  "image[0,0;5,5;technic_generator_menu.png]"..
+   "label[0,0;Nuclear Reactor Rod Compartment]"..
+   "list[current_name;src;2,1;3,2;]"..
+   "list[current_player;main;0,5;8,4;]"
 
 -- "Boxy sphere"
-local nodebox = {{ -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
-                { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
-                { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
-                { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
-                { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
-                { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
-                { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
-                { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
-                { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
-                { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
-                { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
-                { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
-                { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
-                { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
-                { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
-                { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
-                }
+local nodebox = {
+   { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
+   { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
+   { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
+   { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
+   { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
+   { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
+   { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
+   { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
+   { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
+   { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
+   { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
+   { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
+   { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
+   { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
+   { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
+   { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
+}
 
 minetest.register_node(
    "technic:hv_nuclear_reactor_core",
-   {
-      description = "Nuclear Reactor",
-      tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
-              "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
---      paramtype2 = "facedir",
-      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
-      legacy_facedir_simple = true,
-      sounds = default.node_sound_wood_defaults(),
-      drawtype="nodebox",
-      paramtype = "light",
-      node_box = {
-        type = "fixed",
-        fixed = nodebox
-      },
-      on_construct = function(pos)
-                       local meta = minetest.env:get_meta(pos)
-                       meta:set_string("infotext", "Nuclear Reactor Core")
-                       meta:set_float("technic_hv_power_machine", 1)
-                       meta:set_int("HV_EU_supply", 0)
-                       meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
-                       meta:set_int("burn_time", 0)
-                       meta:set_string("formspec", generator_formspec)
-                       local inv = meta:get_inventory()
-                       inv:set_size("src", 6)
-               end,    
-      can_dig = function(pos,player)
-                  local meta = minetest.env:get_meta(pos);
-                  local inv = meta:get_inventory()
-                  if not inv:is_empty("src") then
-                     minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
-                     return false
-                  else
-                     return true
-                  end
-               end,
  })
+   {description = "Nuclear Reactor",
+    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+            "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+            "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+    --      paramtype2 = "facedir",
+    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+    legacy_facedir_simple = true,
+    sounds = default.node_sound_wood_defaults(),
+    drawtype="nodebox",
+    paramtype = "light",
+    node_box = {
+       type = "fixed",
+       fixed = nodebox
+    },
+    on_construct = function(pos)
+                     local meta = minetest.env:get_meta(pos)
+                     meta:set_string("infotext", "Nuclear Reactor Core")
+                     meta:set_float("technic_hv_power_machine", 1)
+                     meta:set_int("HV_EU_supply", 0)
+                     meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
+                     meta:set_int("burn_time", 0)
+                     meta:set_string("formspec", generator_formspec)
+                     local inv = meta:get_inventory()
+                     inv:set_size("src", 6)
+                  end, 
+    can_dig = function(pos,player)
+                local meta = minetest.env:get_meta(pos);
+                local inv = meta:get_inventory()
+                if not inv:is_empty("src") then
+                   minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+                   return false
+                else
+                   return true
+                end
+             end,
+ })
 
 minetest.register_node(
    "technic:hv_nuclear_reactor_core_active",
-   {
-      description = "Coal Driven Generator",
-      tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
-              "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
---      paramtype2 = "facedir",
-      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
-      legacy_facedir_simple = true,
-      sounds = default.node_sound_wood_defaults(),
-      drop="technic:generator",
-      drawtype="nodebox",
-      light_source = 15,
-      paramtype = "light",
-      node_box = {
-        type = "fixed",
-        fixed = nodebox
-      },
-      can_dig = function(pos,player)
-                  local meta = minetest.env:get_meta(pos);
-                  local inv = meta:get_inventory()
-                  if not inv:is_empty("src") then
-                     minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
-                     return false
-                  else
-                     return true
-                  end
-               end,
-   })
+   {description = "Uranium Rod Driven HV Reactor",
+    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+            "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+    --      paramtype2 = "facedir",
+    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+    legacy_facedir_simple = true,
+    sounds = default.node_sound_wood_defaults(),
+    drop="technic:hv_nuclear_reactor_core",
+    drawtype="nodebox",
+    light_source = 15,
+    paramtype = "light",
+    node_box = {
+       type = "fixed",
+       fixed = nodebox
+    },
+    can_dig = function(pos,player)
+                local meta = minetest.env:get_meta(pos);
+                local inv = meta:get_inventory()
+                if not inv:is_empty("src") then
+                   minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+                   return false
+                else
+                   return true
+                end
+             end,
+ })
 
 local check_reactor_structure = function(pos)
                                   -- The reactor consists of an 11x11x11 cube structure
@@ -135,14 +136,16 @@ local check_reactor_structure = function(pos)
                                   --  C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
                                   --  The man-hole and the HV cable is only in the middle.
                                   local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
-                                                                            {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "default:water_source")
+                                                                                  {x=pos.x+1, y=pos.y+1, z=pos.z+1},
+                                                                                  "default:water_source")
                                   --print("Water      (  25):"..#water_nodes)
                                   if #water_nodes ~= 25 then
                                      --print("Water supply defect")
                                      return 0
                                   end
                                   local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
-                                                                                         {x=pos.x+2, y=pos.y+2, z=pos.z+2}, "technic:concrete")
+                                                                                         {x=pos.x+2, y=pos.y+2, z=pos.z+2},
+                                                                                         "technic:concrete")
 
                                   --print("Concrete 1 (  96):"..#inner_shield_nodes)
                                   if #inner_shield_nodes ~= 96 then
@@ -150,7 +153,8 @@ local check_reactor_structure = function(pos)
                                      return 0
                                   end
                                   local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
-                                                                                         {x=pos.x+3, y=pos.y+3, z=pos.z+3}, "default:steelblock")
+                                                                                         {x=pos.x+3, y=pos.y+3, z=pos.z+3},
+                                                                                         "default:steelblock")
 
                                   --print("Steel      ( 216):"..#steel_shield_nodes)
                                   if #steel_shield_nodes ~= 216 then
@@ -158,7 +162,8 @@ local check_reactor_structure = function(pos)
                                      return 0
                                   end
                                   local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
-                                                                                         {x=pos.x+5, y=pos.y+5, z=pos.z+5}, "technic:concrete")
+                                                                                         {x=pos.x+5, y=pos.y+5, z=pos.z+5},
+                                                                                         "technic:concrete")
                                   --print("Concrete 2 (1080):"..#outer_shield_nodes)
                                   if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
                                      --print("Outer shield defect")
@@ -172,68 +177,67 @@ local explode_reactor = function(pos)
                        end
 
 minetest.register_abm(
-   {
-      nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
-      interval = 1,
-      chance   = 1,
-      action = function(pos, node, active_object_count, active_object_count_wider)
-                 local meta = minetest.env:get_meta(pos)
-                 local burn_time= meta:get_int("burn_time")
+   {nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
+    interval = 1,
+    chance   = 1,
+    action = function(pos, node, active_object_count, active_object_count_wider)
+               local meta = minetest.env:get_meta(pos)
+               local burn_time= meta:get_int("burn_time")
 
-                 -- If more to burn and the energy produced was used: produce some more
-                 if burn_time>0 then
-                    if meta:get_int("HV_EU_supply") == 0 then
-                       -- We did not use the power
-                       meta:set_int("HV_EU_supply", power_sypply)
-                    else
-                       burn_time = burn_time - 1
-                       meta:set_int("burn_time",burn_time)
-                       meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
-                    end
-                 end
+               -- If more to burn and the energy produced was used: produce some more
+               if burn_time>0 then
+                  if meta:get_int("HV_EU_supply") == 0 then
+                     -- We did not use the power
+                     meta:set_int("HV_EU_supply", power_sypply)
+                  else
+                     burn_time = burn_time - 1
+                     meta:set_int("burn_time",burn_time)
+                     meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
+                  end
+               end
 
-                 -- Burn another piece of coal
-                 if burn_time==0 then
-                    local inv = meta:get_inventory()
-                    local correct_fuel_count = 0
-                    if inv:is_empty("src") == false  then 
-                       local srclist= inv:get_list("src")
-                       for _, srcstack in pairs(srclist) do
-                          if srcstack then
-                             local src_item=srcstack:to_table()
-                             if src_item and src_item["name"] == fuel_type then
-                                correct_fuel_count = correct_fuel_count + 1
-                             end
-                          end
-                       end
-                       -- Check that the reactor is complete as well as the correct number of correct fuel
-                       if correct_fuel_count == 6 then
-                          if check_reactor_structure(pos) == 1 then
-                             burn_time=burn_ticks*60
-                             meta:set_int("burn_time",burn_time)
-                             hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active") 
-                             meta:set_int("HV_EU_supply", power_supply)
-                             for idx, srcstack in pairs(srclist) do
-                                srcstack:take_item()
-                                inv:set_stack("src", idx, srcstack)
-                             end
-                          else
-                             -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
-                             explode_reactor(pos)
-                          end
-                       else
-                          meta:set_int("HV_EU_supply", 0)
-                       end
-                    end
-                 end
+               -- Burn another piece of coal
+               if burn_time==0 then
+                  local inv = meta:get_inventory()
+                  local correct_fuel_count = 0
+                  if inv:is_empty("src") == false  then 
+                     local srclist= inv:get_list("src")
+                     for _, srcstack in pairs(srclist) do
+                        if srcstack then
+                           local src_item=srcstack:to_table()
+                           if src_item and src_item["name"] == fuel_type then
+                              correct_fuel_count = correct_fuel_count + 1
+                           end
+                        end
+                     end
+                     -- Check that the reactor is complete as well as the correct number of correct fuel
+                     if correct_fuel_count == 6 then
+                        if check_reactor_structure(pos) == 1 then
+                           burn_time=burn_ticks*60
+                           meta:set_int("burn_time",burn_time)
+                           hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active") 
+                           meta:set_int("HV_EU_supply", power_supply)
+                           for idx, srcstack in pairs(srclist) do
+                              srcstack:take_item()
+                              inv:set_stack("src", idx, srcstack)
+                           end
+                        else
+                           -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
+                           explode_reactor(pos)
+                        end
+                     else
+                        meta:set_int("HV_EU_supply", 0)
+                     end
+                  end
+               end
 
-                 -- Nothing left to burn
-                 if burn_time==0 then
-                    meta:set_string("infotext", "Nuclear Reactor Core (idle)")
-                    hacky_swap_node (pos,"technic:hv_nuclear_reactor_core")
-                 end
-              end
  })
+               -- Nothing left to burn
+               if burn_time==0 then
+                  meta:set_string("infotext", "Nuclear Reactor Core (idle)")
+                  hacky_swap_node (pos,"technic:hv_nuclear_reactor_core")
+               end
+            end
+ })
 
 technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR")
 technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")
index 21782244ee16162b62e2ee926707edd853e742a1..b7d039a386cb980730922cf5b492f0dd588a371e 100644 (file)
@@ -1,5 +1,5 @@
 -- This file includes the functions and data structures for registering machines and tools for LV, MV, HV types.
--- We use the technioc namespace for these functions and data to avoid eventual conflict.
+-- We use the technic namespace for these functions and data to avoid eventual conflict.
 
 -- register LV machines here
 technic.LV_machines    = {}
diff --git a/technic/tools/flashlight_old.lua b/technic/tools/flashlight_old.lua
deleted file mode 100644 (file)
index 8a2c338..0000000
+++ /dev/null
@@ -1,176 +0,0 @@
--- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
-
-flashlight_max_charge=30000
-      
-       minetest.register_tool("technic:flashlight", {
-            description = "Flashlight",
-            inventory_image = "technic_flashlight.png",
-       stack_max = 1,
-            on_use = function(itemstack, user, pointed_thing)
-       end,            
-    })
-     
-    minetest.register_craft({
-            output = "technic:flashlight",
-            recipe = {
-                   {"glass","glass","glass"},
-                    {"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"},
-                    {"","technic:battery",""}
-            }
-    })
-local players = {}
-local player_positions = {}
-local last_wielded = {}
-
-function round(num) 
-       return math.floor(num + 0.5) 
-end
-
-minetest.register_on_joinplayer(function(player)
-       local player_name = player:get_player_name()
-       table.insert(players, player_name)
-       last_wielded[player_name] = flashlight_weared(player)
-       local pos = player:getpos()
-       local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
-       local wielded_item = player:get_wielded_item():get_name()
-       if flashlight_weared(player)==true then
-               -- Neuberechnung des Lichts erzwingen
-               minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
-               minetest.env:add_node(rounded_pos,{type="node",name="air"})
-       end
-       player_positions[player_name] = {}
-       player_positions[player_name]["x"] = rounded_pos.x;
-       player_positions[player_name]["y"] = rounded_pos.y;
-       player_positions[player_name]["z"] = rounded_pos.z;
-end)
-
-minetest.register_on_leaveplayer(function(player)
-       local player_name = player:get_player_name()
-       for i,v in ipairs(players) do
-               if v == player_name then 
-                       table.remove(players, i)
-                       last_wielded[player_name] = nil
-                       -- Neuberechnung des Lichts erzwingen
-                       local pos = player:getpos()
-                       local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
-                       minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
-                       minetest.env:add_node(rounded_pos,{type="node",name="air"})
-                       player_positions[player_name]["x"] = nil
-                       player_positions[player_name]["y"] = nil
-                       player_positions[player_name]["z"] = nil
-                       player_positions[player_name]["m"] = nil
-                       player_positions[player_name] = nil
-               end
-       end
-end)
-
-minetest.register_globalstep(function(dtime)
-       for i,player_name in ipairs(players) do
-               local player = minetest.env:get_player_by_name(player_name)
-               if flashlight_weared(player)==true then
-                       -- Fackel ist in der Hand
-                       local pos = player:getpos()
-                       local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
-                       if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
-                               -- Fackel gerade in die Hand genommen oder zu neuem Node bewegt
-                               local is_air  = minetest.env:get_node_or_nil(rounded_pos)
-                               if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then
-                                       -- wenn an aktueller Position "air" ist, Fackellicht setzen
-                                       minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
-                               end
-                               if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
-                                       -- wenn Position geänder, dann altes Licht löschen
-                                       local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
-                                       -- Neuberechnung des Lichts erzwingen
-                                       local is_light = minetest.env:get_node_or_nil(old_pos)
-                                       if is_light ~= nil and is_light.name == "technic:light" then
-                                               minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
-                                               minetest.env:add_node(old_pos,{type="node",name="air"})
-                                       end
-                               end
-                               -- gemerkte Position ist nun die gerundete neue Position
-                               player_positions[player_name]["x"] = rounded_pos.x
-                               player_positions[player_name]["y"] = rounded_pos.y
-                               player_positions[player_name]["z"] = rounded_pos.z
-                       end
-
-                       last_wielded[player_name] = true;
-               elseif last_wielded[player_name] == true  then
-                       -- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand
-                       local pos = player:getpos()
-                       local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
-                       repeat
-                               local is_light  = minetest.env:get_node_or_nil(rounded_pos)
-                               if is_light ~= nil and is_light.name == "technic:light" then
-                                       -- minetest.env:remove_node(rounded_pos)
-                                       -- Erzwinge Neuberechnung des Lichts
-                                       minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
-                                       minetest.env:add_node(rounded_pos,{type="node",name="air"})
-                               end
-                       until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light"
-                       local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
-                       repeat
-                               is_light  = minetest.env:get_node_or_nil(old_pos)
-                               if is_light ~= nil and is_light.name == "technic:light" then
-                                       -- minetest.env:remove_node(old_pos)
-                                       -- Erzwinge Neuberechnung des Lichts
-                                       minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
-                                       minetest.env:add_node(old_pos,{type="node",name="air"})
-                               end
-                       until minetest.env:get_node_or_nil(old_pos) ~= "technic:light"
-                       last_wielded[player_name] = true
-               end
-       end
-end)
-
-minetest.register_node("technic:light", {
-       drawtype = "glasslike",
-       tile_images = {"technic_light.png"},
-       paramtype = "light",
-       walkable = false,
-       is_ground_content = true,
-       light_propagates = true,
-       sunlight_propagates = true,
-       light_source = 15,
-       selection_box = {
-        type = "fixed",
-        fixed = {0, 0, 0, 0, 0, 0},
-    },
-})
-minetest.register_node("technic:light_off", {
-       drawtype = "glasslike",
-       tile_images = {"technic_light.png"},
-       paramtype = "light",
-       walkable = false,
-       is_ground_content = true,
-       light_propagates = true,
-       sunlight_propagates = true,
-       selection_box = {
-        type = "fixed",
-        fixed = {0, 0, 0, 0, 0, 0},
-    },
-})
-
-function flashlight_weared (player)
-flashlight_on=false
-local inv = player:get_inventory()
-local hotbar=inv:get_list("main")
-               for i=1,8,1 do
-                       
-                       if hotbar[i]:get_name() == "technic:flashlight" then
-                       item=hotbar[i]:to_table()
-                       if item["metadata"]=="" or item["metadata"]=="0" then return flashlight_on end --flashlight not charghed
-                       charge=tonumber(item["metadata"]) 
-                       if charge-2>0 then
-                        flashlight_on=true     
-                        charge =charge-2;      
-                       set_RE_wear(item,charge,flashlight_max_charge)
-                       item["metadata"]=tostring(charge)
-                       hotbar[i]:replace(item)
-                       inv:set_stack("main",i,hotbar[i])
-                       return true
-                       end
-                       end
-               end
-return flashlight_on
-end    
\ No newline at end of file