New kind of tool speed and wear calculation thingy
authorPerttu Ahola <celeron55@gmail.com>
Sun, 13 Nov 2011 13:45:38 +0000 (15:45 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 29 Nov 2011 17:13:41 +0000 (19:13 +0200)
src/content_mapnode.cpp
src/mapnode_contentfeatures.h
src/materials.cpp
src/materials.h

index 0ba59fcbb8b91f0d4fc819a9364f2f131b279163..fb649afbd9d1926cc0d50310424f7d4003ec90bf 100644 (file)
@@ -31,12 +31,65 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define WATER_VISC 1
 #define LAVA_VISC 7
 
-// TODO: Get rid of these and set up some attributes like toughness,
-//       fluffyness, and a funciton to calculate time and durability loss
-//       (and sound? and whatever else) from them
-void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
-void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
-void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
+void setConstantMaterialProperties(MaterialProperties &mprop, float time)
+{
+       mprop.diggability = DIGGABLE_CONSTANT;
+       mprop.constant_time = time;
+}
+
+void setStoneLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+       mprop.diggability = DIGGABLE_NORMAL;
+       mprop.weight = 5.0 * toughness;
+       mprop.crackiness = 1.0;
+       mprop.crumbliness = -0.1;
+       mprop.cuttability = -0.2;
+}
+
+void setDirtLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+       mprop.diggability = DIGGABLE_NORMAL;
+       mprop.weight = toughness * 2.0;
+       mprop.crackiness = 0;
+       mprop.crumbliness = 1.2;
+       mprop.cuttability = -0.4;
+}
+
+void setGravelLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+       mprop.diggability = DIGGABLE_NORMAL;
+       mprop.weight = toughness * 2.0;
+       mprop.crackiness = 0.5;
+       mprop.crumbliness = 1.5;
+       mprop.cuttability = -1.0;
+}
+
+void setWoodLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+       mprop.diggability = DIGGABLE_NORMAL;
+       mprop.weight = toughness * 1.0;
+       mprop.crackiness = 2.0;
+       mprop.crumbliness = -1.0;
+       mprop.cuttability = 2.0;
+}
+
+void setLeavesLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+       mprop.diggability = DIGGABLE_NORMAL;
+       mprop.weight = -0.5 * toughness;
+       mprop.crackiness = 0;
+       mprop.crumbliness = 0;
+       mprop.cuttability = 2.0;
+}
+
+void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+       mprop.diggability = DIGGABLE_NORMAL;
+       mprop.weight = 0.5 * toughness;
+       mprop.crackiness = 2.0;
+       mprop.crumbliness = -1.0;
+       mprop.cuttability = -1.0;
+}
 
 /*
        A conversion table for backwards compatibility.
@@ -131,7 +184,7 @@ void content_mapnode_init()
        f->is_ground_content = true;
        f->often_contains_mineral = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+       setStoneLikeMaterialProperties(f->material, 1.0);
        if(invisible_stone)
                f->solidness = 0; // For debugging, hides regular stone
        
@@ -143,7 +196,7 @@ void content_mapnode_init()
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+       setDirtLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_GRASS_FOOTSTEPS;
        f = &content_features(i);
@@ -153,7 +206,7 @@ void content_mapnode_init()
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+       setDirtLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_MUD;
        f = &content_features(i);
@@ -162,7 +215,7 @@ void content_mapnode_init()
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+       setDirtLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_SAND;
        f = &content_features(i);
@@ -171,7 +224,7 @@ void content_mapnode_init()
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+       setDirtLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_GRAVEL;
        f = &content_features(i);
@@ -180,7 +233,7 @@ void content_mapnode_init()
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.75);
+       setGravelLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_SANDSTONE;
        f = &content_features(i);
@@ -189,7 +242,7 @@ void content_mapnode_init()
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+       setDirtLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_CLAY;
        f = &content_features(i);
@@ -198,7 +251,7 @@ void content_mapnode_init()
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("CraftItem lump_of_clay 4");
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+       setDirtLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_BRICK;
        f = &content_features(i);
@@ -207,7 +260,7 @@ void content_mapnode_init()
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("CraftItem clay_brick 4");
-       setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+       setStoneLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_TREE;
        f = &content_features(i);
@@ -217,7 +270,7 @@ void content_mapnode_init()
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+       setWoodLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_JUNGLETREE;
        f = &content_features(i);
@@ -227,7 +280,7 @@ void content_mapnode_init()
        f->param_type = CPT_MINERAL;
        //f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+       setWoodLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_JUNGLEGRASS;
        f = &content_features(i);
@@ -240,7 +293,7 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.10);
+       setLeavesLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_LEAVES;
        f = &content_features(i);
@@ -262,7 +315,7 @@ void content_mapnode_init()
        f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
        f->extra_dug_item_rarity = 20;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 0.15);
+       setLeavesLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_CACTUS;
        f = &content_features(i);
@@ -273,7 +326,7 @@ void content_mapnode_init()
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+       setWoodLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_PAPYRUS;
        f = &content_features(i);
@@ -285,7 +338,7 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.25);
+       setLeavesLikeMaterialProperties(f->material, 0.5);
 
        i = CONTENT_BOOKSHELF;
        f = &content_features(i);
@@ -297,7 +350,7 @@ void content_mapnode_init()
        //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+       setWoodLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_GLASS;
        f = &content_features(i);
@@ -310,7 +363,7 @@ void content_mapnode_init()
        f->visual_solidness = 1;
        f->setAllTextures("glass.png");
        f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
-       setWoodLikeDiggingProperties(f->digging_properties, 0.15);
+       setGlassLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_FENCE;
        f = &content_features(i);
@@ -322,7 +375,7 @@ void content_mapnode_init()
        f->air_equivalent = true; // grass grows underneath
        f->setInventoryTexture("fence.png");
        f->used_texturenames["fence.png"] = true;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+       setWoodLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_RAIL;
        f = &content_features(i);
@@ -336,7 +389,7 @@ void content_mapnode_init()
        f->air_equivalent = true; // grass grows underneath
        f->walkable = false;
        f->selection_box.type = NODEBOX_FIXED;
-       setDirtLikeDiggingProperties(f->digging_properties, 0.75);
+       setDirtLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_LADDER;
        f = &content_features(i);
@@ -352,14 +405,14 @@ void content_mapnode_init()
        f->walkable = false;
        f->climbable = true;
        f->selection_box.type = NODEBOX_WALLMOUNTED;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.5);
+       setWoodLikeMaterialProperties(f->material, 0.5);
 
        // Deprecated
        i = CONTENT_COALSTONE;
        f = &content_features(i);
        f->setAllTextures("stone.png^mineral_coal.png");
        f->is_ground_content = true;
-       setStoneLikeDiggingProperties(f->digging_properties, 1.5);
+       setStoneLikeMaterialProperties(f->material, 1.5);
        
        i = CONTENT_WOOD;
        f = &content_features(i);
@@ -367,7 +420,7 @@ void content_mapnode_init()
        f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+       setWoodLikeMaterialProperties(f->material, 0.75);
        
        i = CONTENT_MESE;
        f = &content_features(i);
@@ -375,7 +428,7 @@ void content_mapnode_init()
        f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 0.5);
+       setStoneLikeMaterialProperties(f->material, 0.5);
        
        i = CONTENT_CLOUD;
        f = &content_features(i);
@@ -615,7 +668,7 @@ void content_mapnode_init()
                        -BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
        f->selection_box.wall_side = core::aabbox3d<f32>(
                        -BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
-       f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
+       setConstantMaterialProperties(f->material, 0.0);
        
        i = CONTENT_SIGN_WALL;
        f = &content_features(i);
@@ -631,7 +684,7 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        if(f->initial_metadata == NULL)
                f->initial_metadata = new SignNodeMetadata("Some sign");
-       f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
+       setConstantMaterialProperties(f->material, 0.5);
        f->selection_box.type = NODEBOX_WALLMOUNTED;
        
        i = CONTENT_CHEST;
@@ -646,7 +699,7 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        if(f->initial_metadata == NULL)
                f->initial_metadata = new ChestNodeMetadata();
-       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+       setWoodLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_LOCKABLE_CHEST;
        f = &content_features(i);
@@ -660,7 +713,7 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        if(f->initial_metadata == NULL)
                f->initial_metadata = new LockingChestNodeMetadata();
-       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+       setWoodLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_FURNACE;
        f = &content_features(i);
@@ -672,7 +725,7 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
        if(f->initial_metadata == NULL)
                f->initial_metadata = new FurnaceNodeMetadata();
-       setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+       setStoneLikeMaterialProperties(f->material, 3.0);
        
        i = CONTENT_COBBLE;
        f = &content_features(i);
@@ -681,7 +734,7 @@ void content_mapnode_init()
        f->param_type = CPT_NONE;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 0.9);
+       setStoneLikeMaterialProperties(f->material, 0.9);
 
        i = CONTENT_MOSSYCOBBLE;
        f = &content_features(i);
@@ -690,7 +743,7 @@ void content_mapnode_init()
        f->param_type = CPT_NONE;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 0.8);
+       setStoneLikeMaterialProperties(f->material, 0.8);
        
        i = CONTENT_STEEL;
        f = &content_features(i);
@@ -700,7 +753,7 @@ void content_mapnode_init()
        f->param_type = CPT_NONE;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 5.0);
+       setStoneLikeMaterialProperties(f->material, 5.0);
        
        i = CONTENT_NC;
        f = &content_features(i);
@@ -710,14 +763,14 @@ void content_mapnode_init()
        f->setTexture(4, "nc_back.png"); // Z+
        f->setInventoryTexture("nc_front.png");
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+       setStoneLikeMaterialProperties(f->material, 3.0);
        
        i = CONTENT_NC_RB;
        f = &content_features(i);
        f->setAllTextures("nc_rb.png");
        f->setInventoryTexture("nc_rb.png");
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+       setStoneLikeMaterialProperties(f->material, 3.0);
 
        i = CONTENT_SAPLING;
        f = &content_features(i);
@@ -730,7 +783,7 @@ void content_mapnode_init()
        f->air_equivalent = false;
        f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
-       f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
+       setConstantMaterialProperties(f->material, 0.0);
        
        i = CONTENT_APPLE;
        f = &content_features(i);
@@ -743,62 +796,7 @@ void content_mapnode_init()
        f->walkable = false;
        f->air_equivalent = true;
        f->dug_item = std::string("CraftItem apple 1");
-       f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
-       
-       // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
-       
-
-       /*
-               Add MesePick to everything
-       */
-       for(u16 i=0; i<=MAX_CONTENT; i++)
-       {
-               content_features(i).digging_properties.set("MesePick",
-                               DiggingProperties(true, 0.0, 65535./1337));
-       }
-
-}
-
-void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
-{
-       list.set("",
-                       DiggingProperties(true, 15.0*toughness, 0));
-       
-       list.set("WPick",
-                       DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
-       list.set("STPick",
-                       DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
-       list.set("SteelPick",
-                       DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
-
-       /*list.set("MesePick",
-                       DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
-}
-
-void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
-{
-       list.set("",
-                       DiggingProperties(true, 0.75*toughness, 0));
-       
-       list.set("WShovel",
-                       DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
-       list.set("STShovel",
-                       DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
-       list.set("SteelShovel",
-                       DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
-}
-
-void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
-{
-       list.set("",
-                       DiggingProperties(true, 3.0*toughness, 0));
-       
-       list.set("WAxe",
-                       DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
-       list.set("STAxe",
-                       DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
-       list.set("SteelAxe",
-                       DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
+       setConstantMaterialProperties(f->material, 0.0);
 }
 
 
index 835d95c33e2219a96e521d310bdac05cb1daad2a..68342c1f85f41ea33ce337737f4170e6c17236a1 100644 (file)
@@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef SERVER
 #include "tile.h"
 #endif
-#include "materials.h" // DiggingProperties
+#include "materials.h" // MaterialProperties
 
 /*
        Content feature list
@@ -175,12 +175,11 @@ struct ContentFeatures
        // Amount of light the node emits
        u8 light_source;
        
-       // Digging properties for different tools
-       DiggingPropertiesList digging_properties;
-
        u32 damage_per_second;
 
        NodeBox selection_box;
+
+       MaterialProperties material;
        
        // NOTE: Move relevant properties to here from elsewhere
 
@@ -216,9 +215,9 @@ struct ContentFeatures
                liquid_alternative_source = CONTENT_IGNORE;
                liquid_viscosity = 0;
                light_source = 0;
-               digging_properties.clear();
                damage_per_second = 0;
                selection_box = NodeBox();
+               material = MaterialProperties();
        }
 
        ContentFeatures()
index b3ee6e27aef8e58788022634e7e2a31b61e413d8..21ee36bf8b0ed4b57ed27295ff954e367ffcee08 100644 (file)
 #include "mapnode.h"
 #include "mapnode_contentfeatures.h"
 
-// NOTE: DEPRECATED
 
-DiggingPropertiesList * getDiggingPropertiesList(u16 content)
+struct ToolProperties
 {
-       return &content_features(content).digging_properties;
+       // time = basetime + sum(feature here * feature in MaterialProperties)
+       float basetime;
+       float dt_weight;
+       float dt_crackiness;
+       float dt_crumbliness;
+       float dt_cuttability;
+       float basedurability;
+       float dd_weight;
+       float dd_crackiness;
+       float dd_crumbliness;
+       float dd_cuttability;
+
+       ToolProperties(float a=0.75, float b=0, float c=0, float d=0, float e=0,
+                       float f=50, float g=0, float h=0, float i=0, float j=0):
+               basetime(a),
+               dt_weight(b),
+               dt_crackiness(c),
+               dt_crumbliness(d),
+               dt_cuttability(e),
+               basedurability(f),
+               dd_weight(g),
+               dd_crackiness(h),
+               dd_crumbliness(i),
+               dd_cuttability(j)
+       {}
+};
+
+ToolProperties getToolProperties(const std::string &toolname)
+{
+       // weight, crackiness, crumbleness, cuttability
+       if(toolname == "WPick")
+               return ToolProperties(2.0, 0,-1,2,0, 50, 0,0,0,0);
+       else if(toolname == "STPick")
+               return ToolProperties(1.5, 0,-1,2,0, 100, 0,0,0,0);
+       else if(toolname == "SteelPick")
+               return ToolProperties(1.0, 0,-1,2,0, 300, 0,0,0,0);
+
+       else if(toolname == "MesePick")
+               return ToolProperties(0, 0,0,0,0, 1337, 0,0,0,0);
+       
+       else if(toolname == "WShovel")
+               return ToolProperties(1.5, 0.5,2,-1.5,0.3, 50, 0,0,0,0);
+       else if(toolname == "STShovel")
+               return ToolProperties(1.0, 0.5,2,-1.5,0.1, 100, 0,0,0,0);
+       else if(toolname == "SteelShovel")
+               return ToolProperties(0.6, 0.5,2,-1.5,0.0, 300, 0,0,0,0);
+
+       // weight, crackiness, crumbleness, cuttability
+       else if(toolname == "WAxe")
+               return ToolProperties(2.0, 0.5,-0.2,1,-0.5, 50, 0,0,0,0);
+       else if(toolname == "STAxe")
+               return ToolProperties(1.5, 0.5,-0.2,1,-0.5, 100, 0,0,0,0);
+       else if(toolname == "SteelAxe")
+               return ToolProperties(1.0, 0.5,-0.2,1,-0.5, 300, 0,0,0,0);
+
+       else if(toolname == "WSword")
+               return ToolProperties(3.0, 3,0,1,-1, 50, 0,0,0,0);
+       else if(toolname == "STSword")
+               return ToolProperties(2.5, 3,0,1,-1, 100, 0,0,0,0);
+       else if(toolname == "SteelSword")
+               return ToolProperties(2.0, 3,0,1,-1, 300, 0,0,0,0);
+
+       // Properties of hand
+       return ToolProperties(0.5, 1,0.4,-0.75,0, 50, 0,0,0,0);
 }
 
-DiggingProperties getDiggingProperties(u16 content, const std::string &tool)
+DiggingProperties getDiggingProperties(u16 material, const std::string &tool)
 {
-       DiggingPropertiesList *mprop = getDiggingPropertiesList(content);
-       if(mprop == NULL)
-               // Not diggable
-               return DiggingProperties();
+       MaterialProperties &mp = content_features(material).material;
+       if(mp.diggability == DIGGABLE_NOT)
+               return DiggingProperties(false, 0, 0);
+       if(mp.diggability == DIGGABLE_CONSTANT)
+               return DiggingProperties(true, mp.constant_time, 0);
+
+       ToolProperties tp = getToolProperties(tool);
        
-       return mprop->get(tool);
+       float time = tp.basetime;
+       time += tp.dt_weight * mp.weight;
+       time += tp.dt_crackiness * mp.crackiness;
+       time += tp.dt_crumbliness * mp.crumbliness;
+       time += tp.dt_cuttability * mp.cuttability;
+       if(time < 0.2)
+               time = 0.2;
+
+       float durability = tp.basedurability;
+       durability += tp.dd_weight * mp.weight;
+       durability += tp.dd_crackiness * mp.crackiness;
+       durability += tp.dd_crumbliness * mp.crumbliness;
+       durability += tp.dd_cuttability * mp.cuttability;
+       if(durability < 1)
+               durability = 1;
+
+       float wear = 1.0 / durability;
+       u16 wear_i = wear/65535.;
+       return DiggingProperties(true, time, wear_i);
 }
 
index 1439df194c27ea892e20d9e15ee2170fd47e2bd6..39829786dfae3ab6d9797da5769457c13e1271d2 100644 (file)
@@ -27,6 +27,46 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "common_irrlicht.h"
 #include <string>
 
+enum Diggability
+{
+       DIGGABLE_NOT,
+       DIGGABLE_NORMAL,
+       DIGGABLE_CONSTANT
+};
+
+struct MaterialProperties
+{
+       // Values can be anything. 0 is normal.
+       
+       enum Diggability diggability;
+
+       // Constant time for DIGGABLE_CONSTANT
+       float constant_time;
+
+       // Weight; the amount of stuff in the block. Not realistic.
+       float weight;
+       // Rock; wood a bit.
+       // A Pickaxe manages high crackiness well.
+       float crackiness;
+       // Sand is extremely crumble; dirt is quite crumble.
+       // A shovel is good for crumbly stuff. Pickaxe is horrible.
+       float crumbliness;
+       // An axe is best for cuttable heavy stuff.
+       // Sword is best for cuttable light stuff.
+       float cuttability;
+       // If high, ignites easily
+       //float flammability;
+
+       MaterialProperties():
+               diggability(DIGGABLE_NOT),
+               constant_time(0.5),
+               weight(1),
+               crackiness(1),
+               crumbliness(1),
+               cuttability(1)
+       {}
+};
+
 struct DiggingProperties
 {
        DiggingProperties():
@@ -48,55 +88,7 @@ struct DiggingProperties
        u16 wear;
 };
 
-/*
-       This is a bad way of determining mining characteristics.
-       TODO: Get rid of this and set up some attributes like toughness,
-             fluffyness, and a funciton to calculate time and durability loss
-             (and sound? and whatever else) from them
-*/
-class DiggingPropertiesList
-{
-public:
-       DiggingPropertiesList()
-       {
-       }
-
-       void set(const std::string toolname,
-                       const DiggingProperties &prop)
-       {
-               m_digging_properties[toolname] = prop;
-       }
-
-       DiggingProperties get(const std::string toolname)
-       {
-               core::map<std::string, DiggingProperties>::Node *n;
-               n = m_digging_properties.find(toolname);
-               if(n == NULL)
-               {
-                       // Not diggable by this tool, try to get defaults
-                       n = m_digging_properties.find("");
-                       if(n == NULL)
-                       {
-                               // Not diggable at all
-                               return DiggingProperties();
-                       }
-               }
-               // Return found properties
-               return n->getValue();
-       }
-
-       void clear()
-       {
-               m_digging_properties.clear();
-       }
-
-private:
-       // toolname="": default properties (digging by hand)
-       // Key is toolname
-       core::map<std::string, DiggingProperties> m_digging_properties;
-};
-
-// For getting the default properties, set tool=""
+// Tool "" is bare hands
 DiggingProperties getDiggingProperties(u16 material, const std::string &tool);
 
 #endif