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remove get_nodedef
author
Perttu Ahola
<celeron55@gmail.com>
Sat, 26 Nov 2011 01:22:54 +0000
(
03:22
+0200)
committer
Perttu Ahola
<celeron55@gmail.com>
Tue, 29 Nov 2011 17:13:53 +0000
(19:13 +0200)
src/scriptapi.cpp
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diff --git
a/src/scriptapi.cpp
b/src/scriptapi.cpp
index fd9d10195d78e38ec1c77ae8c0da4b2b94831269..03bdd3a7d30d23d121ebc6b7d86e41004dbcb31b 100644
(file)
--- a/
src/scriptapi.cpp
+++ b/
src/scriptapi.cpp
@@
-789,12
+789,6
@@
static int l_register_craft(lua_State *L)
return 0; /* number of results */
}
-// get_nodedef(name)
-static int l_get_nodedef(lua_State *L)
-{
- return 1;
-}
-
static int register_lua_callback(lua_State *L, const char *tablename)
{
luaL_checktype(L, 1, LUA_TFUNCTION);
@@
-873,7
+867,6
@@
static const struct luaL_Reg minetest_f [] = {
{"register_on_punchnode", l_register_on_punchnode},
{"register_on_newplayer", l_register_on_newplayer},
{"register_on_respawnplayer", l_register_on_respawnplayer},
- {"get_nodedef", l_get_nodedef},
{NULL, NULL}
};