3 nodes tall. = 3 nodos de alto.
3 nodes wide. = 3 nodos de ancho.
3x3 nodes. = 3x3 nodos.
-Hold shift and use to change Mining Drill Mk%d modes. = Manten pulsado Mayus y Usar para cambiar el modo del Taladro de Mineria MK%d.
+Hold shift and use to change Mining Drill Mk%d modes. = Manten pulsado Mayus y Usar para cambiar el modo del Taladro de Mineria Mk%d.
Mining Drill Mk%d Mode %d = Taladro de Mineria Mk%d Modo %d
-Mining Drill Mk1 = Taladro de Mineria Mk1
-Mining Drill Mk2 = Taladro de Mineria Mk2
-Mining Drill Mk3 = Taladro de Mineria Mk3
+Mining Drill Mk%d = Taladro de Mineria Mk%d
+Mining Laser Mk%d = Laser de Mineria Mk%d
Single node. = Nodo simple.
Sonic Screwdriver = Destonillador Sonico
Tree Tap = Grifo de Arbol
+
3x3 nodes. =
Hold shift and use to change Mining Drill Mk%d modes. =
Mining Drill Mk%d Mode %d =
-Mining Drill Mk1 =
-Mining Drill Mk2 =
-Mining Drill Mk3 =
+Mining Drill Mk%d =
+Mining Laser Mk%d =
Single node. =
Sonic Screwdriver =
Tree Tap =
dofile(path.."/mining_drill.lua")
end
if technic.config:get_bool("enable_mining_laser") then
- dofile(path.."/mining_laser_mk1.lua")
+ dofile(path.."/mining_lasers.lua")
end
if technic.config:get_bool("enable_flashlight") then
dofile(path.."/flashlight.lua")
technic.register_power_tool("technic:mining_drill", mining_drill_max_charge)
minetest.register_tool("technic:mining_drill", {
- description = S("Mining Drill Mk1"),
+ description = S("Mining Drill Mk%d"):format(1),
inventory_image = "technic_mining_drill.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
})
minetest.register_tool("technic:mining_drill_mk2", {
- description = S("Mining Drill Mk2"),
+ description = S("Mining Drill Mk%d"):format(2),
inventory_image = "technic_mining_drill_mk2.png",
on_use = function(itemstack, user, pointed_thing)
mining_drill_mk2_handler(itemstack, user, pointed_thing)
end
minetest.register_tool("technic:mining_drill_mk3", {
- description = S("Mining Drill Mk3"),
+ description = S("Mining Drill Mk%d"):format(3),
inventory_image = "technic_mining_drill_mk3.png",
on_use = function(itemstack, user, pointed_thing)
mining_drill_mk3_handler(itemstack,user,pointed_thing)
+++ /dev/null
-local laser_mk1_max_charge = 40000
-technic.register_power_tool("technic:laser_mk1", laser_mk1_max_charge)
-
-local laser_shoot = function(player, pointed_thing)
- local laser_straight_mode=0
- local playerpos=player:getpos()
- local dir=player:get_look_dir()
- if pointed_thing.type=="node" then
- pos=minetest.get_pointed_thing_position(pointed_thing, above)
- local node = minetest.env:get_node(pos)
- if node.name~="ignore" then
- minetest.node_dig(pos,node,player)
- end
- laser_straight_mode=1
- end
-
- direction_y=math.abs(math.floor(dir.y*100))
- if direction_y>50 then entity_name="technic:laser_beam_entityV"
- else entity_name="technic:laser_beam_entity" end
-
- if laser_straight_mode==1 then
- pos1=minetest.get_pointed_thing_position(pointed_thing, under)
- pos1.x=math.floor(pos1.x)
- pos1.y=math.floor(pos1.y)
- pos1.z=math.floor(pos1.z)
- obj=minetest.env:add_entity(pos1,entity_name)
- else
- obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
- end
- if obj:get_luaentity().player == nil then
- obj:get_luaentity().player = player
- end
- if laser_straight_mode==1 and direction_y<50 then
- obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8})
- else if laser_straight_mode==1 and direction_y>50 then
- obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8})
- end
- end
- if laser_straight_mode==0 then
- obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8})
- end
- obj:setacceleration({x=0, y=0, z=0})
- obj:setyaw(player:get_look_yaw()+math.pi)
- if obj:get_luaentity().player == nil then
- obj:get_luaentity().player = player
- end
- --obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
- minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
- return true
-end
-
-
-minetest.register_tool("technic:laser_mk1", {
- description = "Mining Laser MK1",
- inventory_image = "technic_mining_laser_mk1.png",
- stack_max = 1,
- on_use = function(itemstack, user, pointed_thing)
- local meta = get_item_meta(itemstack:get_metadata())
- if not meta or not meta.charge then
- return
- end
- if meta.charge - 400 > 0 then
- laser_shoot(user, pointed_thing)
- meta.charge = meta.charge - 400
- technic.set_RE_wear(itemstack, meta.charge, laser_mk1_max_charge)
- itemstack:set_metadata(set_item_meta(meta))
- end
- return itemstack
- end,
-})
-
-minetest.register_craft({
- output = 'technic:laser_mk1',
- recipe = {
- {'default:diamond', 'default:steel_ingot', 'technic:battery'},
- {'', 'default:steel_ingot', 'technic:battery'},
- {'', '', 'default:copper_ingot'},
- }
-})
-
-
-
-minetest.register_node("technic:laser_beam_box", {
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- { -0.5 , -0.1, -0.1 , 0.1 , 0.1 , 0.1 },
- { -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1 },
- }
- },
- tiles = {"technic_laser_beam.png"},
- groups = {not_in_creative_inventory=1},
-})
-
-minetest.register_node("technic:laser_beam_boxV", {
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- { -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 },
- { -0.1 , -0.5, -0.1 , 0.1 , 0.1 , 0.1 },
-
- }
- },
- tiles = {"technic_laser_beam.png"},
- groups = {not_in_creative_inventory=1},
-})
-
-LASER_BEAM_ENTITY={
- physical = false,
- timer=0,
- visual = "wielditem",
- visual_size = {x=0.2, y=0.2},
- textures = {"technic:laser_beam_box"},
- lastpos={},
- max_range=10,
- count=0,
--- digger=nil,
- collisionbox = {0,0,0,0,0,0},
-}
-
-LASER_BEAM_ENTITY.on_step = function(self, dtime)
- self.timer=self.timer+dtime
- local pos = self.object:getpos()
- if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
- if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
- temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
- temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
- if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
- end
- self.lastpos={x=pos.x, y=pos.y, z=pos.z}
- self.count=self.count+1
- if self.count==self.max_range then self.object:remove() end
-end
-
-LASER_BEAM_ENTITYV={
- physical = false,
- timer=0,
- visual = "wielditem",
- visual_size = {x=0.2, y=0.2},
- textures = {"technic:laser_beam_boxV"},
- lastpos={},
- max_range=15,
- count=0,
- collisionbox = {0,0,0,0,0,0},
-}
-
-LASER_BEAM_ENTITYV.on_step = function(self, dtime)
- self.timer=self.timer+dtime
- local pos = self.object:getpos()
- if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
- if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
- temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
- temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
- if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
- end
- self.lastpos={x=pos.x, y=pos.y, z=pos.z}
- self.count=self.count+1
- if self.count==self.max_range then self.object:remove() end
-end
-
-
-minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
-minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
-
-function lazer_it (pos, player)
- local pos1={}
--- pos1.x=math.floor(pos.x)
--- pos1.y=math.floor(pos.y)
--- pos1.z=math.floor(pos.z)
- local node = minetest.env:get_node(pos)
- if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end
- if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
- if player then minetest.node_dig(pos,node,player) end
-end
--- /dev/null
+
+local r_corr = 0.25 -- Remove a bit more nodes (if shooting diagonal) to let it look like a hole (sth like antialiasing)
+local mk1_charge = 40000
+
+local mining_lasers_list = {
+-- {<num>, <range of the laser shots>, <max_charge>},
+ {"1", 7, mk1_charge},
+ {"2", 11, mk1_charge * 4},
+ {"3", 30, mk1_charge * 16},
+}
+
+local f_1 = 0.5 - r_corr
+local f_2 = 0.5 + r_corr
+
+local S = technic.getter
+
+local function get_used_dir(dir)
+ local abs_dir = {x = math.abs(dir.x),
+ y = math.abs(dir.y),
+ z = math.abs(dir.z)}
+ local dir_max = math.max(abs_dir.x, abs_dir.y, abs_dir.z)
+ if dir_max == abs_dir.x then
+ local tab = {"x", {x = 1, y = dir.y / dir.x, z = dir.z / dir.x}}
+ if dir.x >= 0 then
+ tab[3] = "+"
+ end
+ return tab
+ end
+ if dir_max == abs_dir.y then
+ local tab = {"y", {x = dir.x / dir.y, y = 1, z = dir.z / dir.y}}
+ if dir.y >= 0 then
+ tab[3] = "+"
+ end
+ return tab
+ end
+ local tab = {"z", {x = dir.x / dir.z, y = dir.y / dir.z, z = 1}}
+ if dir.z >= 0 then
+ tab[3] = "+"
+ end
+ return tab
+end
+
+local function node_tab(z, d)
+ local n1 = math.floor(z * d + f_1)
+ local n2 = math.floor(z * d + f_2)
+ if n1 == n2 then
+ return {n1}
+ end
+ return {n1, n2}
+end
+
+local function laser_node(pos, player)
+ local node = minetest.get_node(pos)
+ if node.name == "air"
+ or node.name == "ignore"
+ or node.name == "default:lava_source"
+ or node.name == "default:lava_flowing" then
+ return
+ end
+ if node.name == "default:water_source"
+ or node.name == "default:water_flowing" then
+ minetest.remove_node(pos)
+ minetest.add_particle(pos,
+ {x=0, y=2, z=0},
+ {x=0, y=-1, z=0},
+ 1.5,
+ 8,
+ false,
+ "smoke_puff.png")
+ return
+ end
+ if player then
+ minetest.node_dig(pos, node, player)
+ end
+end
+
+local function laser_nodes(pos, dir, player, range)
+ local t_dir = get_used_dir(dir)
+ local dir_typ = t_dir[1]
+ if t_dir[3] == "+" then
+ f_tab = {0, range}
+ else
+ f_tab = {-range,0}
+ end
+ local d_ch = t_dir[2]
+ if dir_typ == "x" then
+ for d = f_tab[1],f_tab[2],1 do
+ local x = d
+ local ytab = node_tab(d_ch.y, d)
+ local ztab = node_tab(d_ch.z, d)
+ for _, y in pairs(ytab) do
+ for _, z in pairs(ztab) do
+ laser_node({x = pos.x + x, y = pos.y + y, z = pos.z + z}, player)
+ end
+ end
+ end
+ return
+ end
+ if dir_typ == "y" then
+ for d = f_tab[1], f_tab[2] do
+ local xtab = node_tab(d_ch.x, d)
+ local y = d
+ local ztab = node_tab(d_ch.z, d)
+ for _, x in pairs(xtab) do
+ for _, z in pairs(ztab) do
+ laser_node({x = pos.x + x, y = pos.y + y, z = pos.z + z}, player)
+ end
+ end
+ end
+ return
+ end
+ for d = f_tab[1], f_tab[2] do
+ local xtab = node_tab(d_ch.x, d)
+ local ytab = node_tab(d_ch.y, d)
+ local z = d
+ for _, x in pairs(xtab) do
+ for _, y in pairs(ytab) do
+ laser_node({x = pos.x + x, y = pos.y + y, z = pos.z + z}, player)
+ end
+ end
+ end
+end
+
+local function laser_shoot(player, range, particle_texture, sound)
+ local playerpos = player:getpos()
+ local dir = player:get_look_dir()
+
+ local startpos = {x = playerpos.x, y = playerpos.y + 1.6, z = playerpos.z}
+ local mult_dir = vector.multiply(dir, 50)
+ minetest.add_particle(startpos, dir, mult_dir, range / 11, 1, false, particle_texture)
+ laser_nodes(vector.round(startpos), dir, player, range)
+ minetest.sound_play(sound, {pos = playerpos, gain = 1.0, max_hear_distance = range})
+end
+
+
+for _, m in pairs(mining_lasers_list) do
+ technic.register_power_tool("technic:laser_mk"..m[1], m[3])
+ minetest.register_tool("technic:laser_mk"..m[1], {
+ description = S("Mining Laser Mk%d"):format(m[1]),
+ inventory_image = "technic_mining_laser_mk"..m[1]..".png",
+ stack_max = 1,
+ on_use = function(itemstack, user)
+ local meta = get_item_meta(itemstack:get_metadata())
+ if not meta or not meta.charge then
+ return
+ end
+ if meta.charge - 400 > 0 then
+ laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", "technic_laser_mk"..m[1])
+ meta.charge = meta.charge - 400
+ technic.set_RE_wear(itemstack, meta.charge, m[3])
+ itemstack:set_metadata(set_item_meta(meta))
+ end
+ return itemstack
+ end,
+ })
+end
+