set_bone_position = delay(),
}
- if pick_inv == "pick" and minetest.registered_items[pick:get_name()] and minetest.registered_items[pick:get_name()].on_use then
+ local pickdef = minetest.registered_items[pick:get_name()]
+ local pickcopy = ItemStack(pick)
+ if pick_inv == "pick" and pickdef and pickdef.on_use then
local pos_under, pos_above = {x = pos.x - vel.x, y = pos.y - vel.y, z = pos.z - vel.z}, {x = pos.x - 2*vel.x, y = pos.y - 2*vel.y, z = pos.z - 2*vel.z}
local pointed_thing = {type="node", under=pos_under, above=pos_above}
- inv:set_stack(pick_inv, 1, minetest.registered_items[pick:get_name()].on_use(pick, digger, pointed_thing) or pick)
+ inv:set_stack(pick_inv, 1, pickdef.on_use(pick, digger, pointed_thing) or pick)
else
minetest.node_dig(front, node, digger)
end
+
+ if pickdef and (not pickdef.wear_represents or pickdef.wear_represents == "mechanical_wear") then
+ inv:set_stack(pick_inv, 1, pickcopy) -- Do not wear pick out
+ end
+
for i = 1, 100 do
local dropped_item = inv:get_stack("main", i)
if not dropped_item:is_empty() then