}
-//////////////////////// Mapgen Singlenode parameter read/write
+//////////////////////// Mapgen Math parameter read/write
bool MapgenMathParams::readParams(Settings *settings) {
//params = settings->getJson("mg_math");
MapgenMath::MapgenMath(int mapgenid, MapgenMathParams *params_, EmergeManager *emerge) : MapgenV7(mapgenid, params_, emerge) {
mg_params = params_;
+ this->lighting = 0;
+ this->ridges = 0;
Json::Value & params = mg_params->params;
invert = params["invert"].empty() ? 1 : params["invert"].asBool(); //params["invert"].empty()?1:params["invert"].asBool();
void MapgenMath::generateTerrain() {
- MapNode n_air(CONTENT_AIR), n_water_source(c_water_source, LIGHT_SUN);
+ MapNode n_air(CONTENT_AIR, LIGHT_SUN), n_water_source(c_water_source, LIGHT_SUN);
MapNode n_stone(c_stone, LIGHT_SUN);
u32 index = 0;
v3s16 em = vm->m_area.getExtent();
if (vm->m_data[i].getContent() == CONTENT_IGNORE)
vm->m_data[i] = (y > water_level + biome->filler_height) ?
MapNode(biome->c_filler) : n_stone;
+// vm->m_data[i] = n_stone;
} else if (y <= water_level) {
vm->m_data[i] = n_water_source;
} else {
MapgenMath(int mapgenid, MapgenMathParams *mg_params, EmergeManager *emerge);
~MapgenMath();
-
- //void makeChunk(BlockMakeData *data);
void generateTerrain();
int getGroundLevelAtPoint(v2s16 p);
this->seed = (int)params->seed;
this->water_level = params->water_level;
- this->flags = params->flags;
+ this->flags = params->flags;
+ this->lighting = 1;
+ this->ridges = 1;
+
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
this->ystride = csize.X; //////fix this
c_lava_source = ndef->getId("mapgen_lava_source");
generateTerrain();
- carveRidges();
+ if (this->ridges)
+ carveRidges();
if (flags & MG_CAVES)
generateCaves(stone_surface_max_y);
updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
- calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
+ if (this->lighting)
+ calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
//setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
// node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF);
int ystride;
v3s16 csize;
u32 flags;
+ bool lighting;
+ bool ridges;
u32 blockseed;
v3s16 node_min;
/******************************************************************************/
void pathfinder::build_path(std::vector<v3s16>& path,v3s16 pos, int level) {
level ++;
- if (level > 1000) {
+ if (level > 700) {
ERROR_TARGET
<< LVL "Pathfinder: path is too long aborting" << std::endl;
return;
os<<player->getName()<<" ";
}
- actionstream<<player->getName()<<" joins game. List of players: "
+ actionstream<<player->getName()<<" ["<<addr_s<<"] "<<" joins game. List of players: "
<<os.str()<<std::endl;
}
// IP address -> textual representation
std::string Address::serializeString() const
{
- if(m_addr_family == AF_INET)
- {
- u8 a, b, c, d, addr;
- addr = ntohl(m_address.ipv4.sin_addr.s_addr);
- a = (addr & 0xFF000000) >> 24;
- b = (addr & 0x00FF0000) >> 16;
- c = (addr & 0x0000FF00) >> 8;
- d = (addr & 0x000000FF);
- return itos(a) + "." + itos(b) + "." + itos(c) + "." + itos(d);
+ char str[INET6_ADDRSTRLEN];
+ if (inet_ntop(m_addr_family, (m_addr_family == AF_INET) ? (void*)&(m_address.ipv4.sin_addr) : (void*)&(m_address.ipv6.sin6_addr), str, INET6_ADDRSTRLEN) == NULL) {
+ return std::string("");
}
- else if(m_addr_family == AF_INET6)
- {
- std::ostringstream os;
- for(int i = 0; i < 16; i += 2)
- {
- u16 section =
- (m_address.ipv6.sin6_addr.s6_addr[i] << 8) |
- (m_address.ipv6.sin6_addr.s6_addr[i + 1]);
- os << std::hex << section;
- if(i < 14)
- os << ":";
- }
- return os.str();
- }
- else
- return std::string("");
+ return std::string(str);
}
struct sockaddr_in Address::getAddress() const