end
minetest.register_on_generated(function(minp, maxp, seed)
- generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -31000, 64)
- generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, -5, 7)
- generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16, -5)
- generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9, 5, -31000, -17)
+ generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -31000, 64 )
+ generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, -5, 7 )
+ generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16, -5 )
+ generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9, 5, -31000, -17 )
+
+ if minetest.setting_getbool("underground_springs") then
+ generate_ore("default:water_source", "default:stone", minp, maxp, seed+4, 1/24/24/24, 12, -100, -11, 128)
+ generate_ore("default:water_source", "default:stone", minp, maxp, seed+5, 1/28/28/28, 8, -10000, -101, 128)
+ generate_ore("default:lava_source", "default:stone", minp, maxp, seed+6, 1/38/38/38, 6, -500, -101, 128)
+ generate_ore("default:lava_source", "default:stone", minp, maxp, seed+7, 1/30/30/30, 16, -5000, -501, 128)
+ generate_ore("default:lava_source", "default:stone", minp, maxp, seed+8, 1/24/24/24, 20, -31000, -5001, 128)
+ end
+
-- Generate clay
if maxp.y >= 2 and minp.y <= 0 then
-- Assume X and Z lengths are equal
end
end
end
- if minetest.setting_get("liquid_finite") then
- generate_ore("default:water_source", "default:stone", minp, maxp, seed+42, 1/24/24/24, 4, -100, -10, 128)
- generate_ore("default:water_source", "default:stone", minp, maxp, seed+42, 1/28/28/28, 3, -10000, -101, 128)
- generate_ore("default:lava_source", "default:stone", minp, maxp, seed+43, 1/38/38/38, 2, -500, -100, 128)
- generate_ore("default:lava_source", "default:stone", minp, maxp, seed+43, 1/30/30/30, 4, -31000, -501, 128)
- end
end)
bool fast_flood = g_settings->getS16("liquid_fast_flood");
int water_level = g_settings->getS16("water_level");
- /*if(initial_size != 0)
- infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
-
// list of nodes that due to viscosity have not reached their max level height
UniqueQueue<v3s16> must_reflow, must_reflow_second;
// List of MapBlocks that will require a lighting update (due to lava)
std::map<v3s16, MapBlock*> lighting_modified_blocks;
- while(m_transforming_liquid.size() > 0)
+ while (m_transforming_liquid.size() > 0)
{
// This should be done here so that it is done when continue is used
- if(loopcount >= initial_size || loopcount >= 1000)
+ if (loopcount >= initial_size || loopcount >= 1000)
break;
loopcount++;
/*
*/
v3s16 p0 = m_transforming_liquid.pop_front();
u16 total_level = 0;
- NodeNeighbor neighbors[7]; // surrounding flowing liquid nodes
- s8 liquid_levels[7] = {-1, -1, -1, -1, -1, -1, -1}; // current level of every block
- s8 liquid_levels_want[7] = {-1, -1, -1, -1, -1, -1, -1}; // target levels
+ // surrounding flowing liquid nodes
+ NodeNeighbor neighbors[7];
+ // current level of every block
+ s8 liquid_levels[7] = {-1, -1, -1, -1, -1, -1, -1};
+ // target levels
+ s8 liquid_levels_want[7] = {-1, -1, -1, -1, -1, -1, -1};
s8 can_liquid_same_level = 0;
content_t liquid_kind = CONTENT_IGNORE;
content_t liquid_kind_flowing = CONTENT_IGNORE;
}
break;
case LIQUID_SOURCE:
- // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
+ // if this node is not (yet) of a liquid type,
+ // choose the first liquid type we encounter
if (liquid_kind_flowing == CONTENT_IGNORE)
- liquid_kind_flowing = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
+ liquid_kind_flowing = nodemgr->getId(
+ nodemgr->get(nb.n).liquid_alternative_flowing);
if (liquid_kind == CONTENT_IGNORE)
liquid_kind = nb.n.getContent();
if (nb.n.getContent() == liquid_kind) {
}
break;
case LIQUID_FLOWING:
- // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
+ // if this node is not (yet) of a liquid type,
+ // choose the first liquid type we encounter
if (liquid_kind_flowing == CONTENT_IGNORE)
liquid_kind_flowing = nb.n.getContent();
if (liquid_kind == CONTENT_IGNORE)
- liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_source);
+ liquid_kind = nodemgr->getId(
+ nodemgr->get(nb.n).liquid_alternative_source);
if (nb.n.getContent() == liquid_kind_flowing) {
liquid_levels[i] = (nb.n.param2 & LIQUID_LEVEL_MASK);
nb.l = 1;
}
break;
}
- if (nb.l && nb.t == NEIGHBOR_SAME_LEVEL) ++can_liquid_same_level;
- if (liquid_levels[i] > 0) total_level += liquid_levels[i];
+
+ if (nb.l && nb.t == NEIGHBOR_SAME_LEVEL)
+ ++can_liquid_same_level;
+ if (liquid_levels[i] > 0)
+ total_level += liquid_levels[i];
/*
- infostream << "get node i=" <<(int)i<<" " << PP(npos) << " c="<<nb.n.getContent() <<" p0="<< (int)nb.n.param0 <<" p1="<< (int)nb.n.param1 <<" p2="<< (int)nb.n.param2 << " lt="<<nodemgr->get(nb.n.getContent()).liquid_type
+ infostream << "get node i=" <<(int)i<<" " << PP(npos) << " c="
+ << nb.n.getContent() <<" p0="<< (int)nb.n.param0 <<" p1="
+ << (int)nb.n.param1 <<" p2="<< (int)nb.n.param2 << " lt="
+ << nodemgr->get(nb.n.getContent()).liquid_type
//<< " lk=" << liquid_kind << " lkf=" << liquid_kind_flowing
- << " l="<< nb.l << " inf="<< nb.i << " nlevel=" << (int)liquid_levels[i] << " tlevel=" << (int)total_level << " cansame="<<(int)can_liquid_same_level<<std::endl;
+ << " l="<< nb.l << " inf="<< nb.i << " nlevel=" << (int)liquid_levels[i]
+ << " tlevel=" << (int)total_level << " cansame="
+ << (int)can_liquid_same_level << std::endl;
*/
}
- if (liquid_kind == CONTENT_IGNORE || !neighbors[D_SELF].l || total_level <= 0)
+ if (liquid_kind == CONTENT_IGNORE ||
+ !neighbors[D_SELF].l ||
+ total_level <= 0)
continue;
// fill bottom block
if (neighbors[D_BOTTOM].l) {
- liquid_levels_want[D_BOTTOM] = total_level > LIQUID_LEVEL_SOURCE ? LIQUID_LEVEL_SOURCE : total_level;
+ liquid_levels_want[D_BOTTOM] = total_level > LIQUID_LEVEL_SOURCE ?
+ LIQUID_LEVEL_SOURCE : total_level;
total_level -= liquid_levels_want[D_BOTTOM];
}
- if (relax && p0.Y <= water_level && liquid_levels[D_TOP] == 0 && total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level - can_liquid_same_level + 2 && can_liquid_same_level >= relax + 1) { //relax up
+ //relax up
+ if (relax && p0.Y <= water_level && liquid_levels[D_TOP] == 0 &&
+ liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE &&
+ total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level-
+ (can_liquid_same_level - relax) &&
+ can_liquid_same_level >= relax + 1) {
total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level;
}
: total_level / can_liquid_same_level;
total_level -= want_level * can_liquid_same_level;
- if (relax && p0.Y > water_level && liquid_levels[D_TOP] == 0 && liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && want_level == 0 && total_level <= can_liquid_same_level - 2 && can_liquid_same_level >= relax + 1) { //relax down
+ //relax down
+ if (relax && p0.Y == water_level + 1 && liquid_levels[D_TOP] == 0 &&
+ liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && want_level == 0 &&
+ total_level <= (can_liquid_same_level - relax) &&
+ can_liquid_same_level >= relax + 1) {
total_level = 0;
}
for (u16 ii = 0; ii < 7; ++ii) {
if (total_level < 1) break;
- if (liquid_levels_want[ii] >= 0 && liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE) {
+ if (liquid_levels_want[ii] >= 0 &&
+ liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE) {
++liquid_levels_want[ii];
--total_level;
}
// fill top block if can
if (neighbors[D_TOP].l) {
- liquid_levels_want[D_TOP] = total_level > LIQUID_LEVEL_SOURCE ? LIQUID_LEVEL_SOURCE : total_level ;
+ liquid_levels_want[D_TOP] = total_level > LIQUID_LEVEL_SOURCE ?
+ LIQUID_LEVEL_SOURCE : total_level;
total_level -= liquid_levels_want[D_TOP];
}
&& liquid_levels[D_TOP] >= LIQUID_LEVEL_SOURCE))))
liquid_levels_want[ii] = LIQUID_LEVEL_SOURCE;
- //if (total_level > 0 /*|| flowed != volume*/) infostream <<" AFTER level=" << (int)total_level /*<< " flowed="<<flowed<< " volume=" <<volume*/<< " wantsame="<<(int)want_level<< " top="<< (int)liquid_levels_want[D_TOP]<< " topwas="<< (int)liquid_levels[D_TOP]<< " bot="<< (int)liquid_levels_want[D_BOTTOM]<<std::endl;
+ /*
+ if (total_level > 0) //|| flowed != volume)
+ infostream <<" AFTER level=" << (int)total_level
+ //<< " flowed="<<flowed<< " volume=" << volume
+ << " wantsame="<<(int)want_level<< " top="
+ << (int)liquid_levels_want[D_TOP]<< " topwas="
+ << (int)liquid_levels[D_TOP]<< " bot="
+ << (int)liquid_levels_want[D_BOTTOM]<<std::endl;
+ */
u8 changed = 0;
for (u16 i = 0; i < 7; i++) {
new_node_level = liquid_levels[i] - 1;
else if (level_inc > 0)
new_node_level = liquid_levels[i] + 1;
- } else
+ } else {
new_node_level = liquid_levels_want[i];
+ }
+
if (new_node_level >= LIQUID_LEVEL_SOURCE)
new_node_content = liquid_kind;
else if (new_node_level > 0)
new_node_content = CONTENT_AIR;
// last level must flow down on stairs
- if (liquid_levels_want[i] != liquid_levels[i] && liquid_levels[D_TOP] <= 0 && !neighbors[D_BOTTOM].l && new_node_level >= 1 && new_node_level <= 2) //maybe == 1 //
+ if (liquid_levels_want[i] != liquid_levels[i] &&
+ liquid_levels[D_TOP] <= 0 && !neighbors[D_BOTTOM].l &&
+ new_node_level >= 1 && new_node_level <= 2) {
for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) { // only same level
- if (!neighbors[ii].l)
- continue;
- must_reflow_second.push_back(p0 + dirs[ii]);
+ if (neighbors[ii].l)
+ must_reflow_second.push_back(p0 + dirs[ii]);
+ }
}
/*
- check if anything has changed. if not, just continue with the next node.
+ check if anything has changed.
+ if not, just continue with the next node.
*/
if (
new_node_content == n0.getContent()
&& (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level
- // &&((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)== flowing_down
+ //&& ((n0.param2 & LIQUID_FLOW_DOWN_MASK) ==
+ //LIQUID_FLOW_DOWN_MASK) == flowing_down
))
&&
(nodemgr->get(n0.getContent()).liquid_type != LIQUID_SOURCE ||
- (((n0.param2 & LIQUID_INFINITY_MASK) == LIQUID_INFINITY_MASK) == neighbors[i].i
+ (((n0.param2 & LIQUID_INFINITY_MASK) ==
+ LIQUID_INFINITY_MASK) == neighbors[i].i
))
) {
continue;
//n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
n0.param2 = (neighbors[i].i ? LIQUID_INFINITY_MASK : 0x00);
}
- //infostream << "set node i=" <<(int)i<<" "<< PP(p0)<< " nc="<<new_node_content<< " p2="<<(int)n0.param2<< " nl="<<(int)new_node_level<<std::endl;
+ /*
+ infostream << "set node i=" <<(int)i<<" "<< PP(p0)<< " nc="
+ <<new_node_content<< " p2="<<(int)n0.param2<< " nl="
+ <<(int)new_node_level<<std::endl;
+ */
+
n0.setContent(new_node_content);
// Find out whether there is a suspect for this action
std::string suspect;
if(!suspect.empty()){
// Blame suspect
- RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
+ RollbackScopeActor rollback_scope(m_gamedef->rollback(),
+ suspect, true);
// Get old node for rollback
RollbackNode rollback_oldnode(this, p0, m_gamedef);
// Set node
}
must_reflow.push_back(neighbors[i].p);
}
- /* //for better relax
- if (changed) for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) { // only same level
+ /* //for better relax only same level
+ if (changed) for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) {
if (!neighbors[ii].l) continue;
must_reflow.push_back(p0 + dirs[ii]);
}*/
}
- //if (loopcount) infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<" reflow="<<must_reflow.size()<<" queue="<< m_transforming_liquid.size()<<std::endl;
+ /*
+ if (loopcount)
+ infostream<<"Map::transformLiquids(): loopcount="<<loopcount
+ <<" reflow="<<must_reflow.size()
+ <<" queue="<< m_transforming_liquid.size()<<std::endl;
+ */
while (must_reflow.size() > 0)
m_transforming_liquid.push_back(must_reflow.pop_front());
while (must_reflow_second.size() > 0)
void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
{
- if (g_settings->getBool("liquid_finite")) return Map::transformLiquidsFinite(modified_blocks);
+ if (g_settings->getBool("liquid_finite"))
+ return Map::transformLiquidsFinite(modified_blocks);
INodeDefManager *nodemgr = m_gamedef->ndef();