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Fix flowing liquid spacing; water and lava next to each other will glitch a bit but...
author
Perttu Ahola
<celeron55@gmail.com>
Thu, 3 Nov 2011 21:04:56 +0000
(23:04 +0200)
committer
Perttu Ahola
<celeron55@gmail.com>
Thu, 3 Nov 2011 21:04:56 +0000
(23:04 +0200)
src/content_mapblock.cpp
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diff --git
a/src/content_mapblock.cpp
b/src/content_mapblock.cpp
index 5e1bac2e997d254238693763e49c899b38526e6a..60e07781e3d1669b52a2b7389d4ea5e3f8b7becc 100644
(file)
--- a/
src/content_mapblock.cpp
+++ b/
src/content_mapblock.cpp
@@
-593,10
+593,10
@@
void mapblock_mesh_generate_special(MeshMakeData *data,
// Do this to not cause glitches when two liquids are
// side-by-side
- if(neighbor_is_same_liquid == false){
+
/*
if(neighbor_is_same_liquid == false){
vertices[j].Pos.X *= 0.98;
vertices[j].Pos.Z *= 0.98;
- }
+ }
*/
vertices[j].Pos += intToFloat(p + blockpos_nodes, BS);
}