^ Show an image
^ Position and size units are inventory slots
+item_image[<X>,<Y>;<W>,<H>;<item name>]
+^ Show an inventory image of registered item/node
+^ Position and size units are inventory slots
+
background[<X>,<Y>;<W>,<H>;<texture name>]
^ Use a background. Inventory rectangles are not drawn then.
^ Position and size units are inventory slots
^ image is the filename of an image
^ Position and size units are inventory slots
+item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>]
+^ x, y, w, h, name and label work as per button
+^ item name is the registered name of an item/node,
+ tooltip will be made out of its descritption
+^ Position and size units are inventory slots
+
button_exit[<X>,<Y>;<W>,<H>;<name>;<label>]
^ When clicked, fields will be sent and the form will quit.
m_inventorylists.clear();
m_images.clear();
m_backgrounds.clear();
+ m_itemimages.clear();
m_fields.clear();
Strfnd f(m_formspec_string);
errorstream<<"WARNING: invalid use of image without a size[] element"<<std::endl;
m_images.push_back(ImageDrawSpec(name, pos, geom));
}
+ else if(type == "item_image")
+ {
+ v2s32 pos = basepos;
+ pos.X += stof(f.next(",")) * (float)spacing.X;
+ pos.Y += stof(f.next(";")) * (float)spacing.Y;
+ v2s32 geom;
+ geom.X = stof(f.next(",")) * (float)imgsize.X;
+ geom.Y = stof(f.next(";")) * (float)imgsize.Y;
+ std::string name = f.next("]");
+ errorstream<<"item name="<<name
+ <<", pos=("<<pos.X<<","<<pos.Y<<")"
+ <<", geom=("<<geom.X<<","<<geom.Y<<")"
+ <<std::endl;
+ if(bp_set != 2)
+ errorstream<<"WARNING: invalid use of item_image without a size[] element"<<std::endl;
+ m_itemimages.push_back(ImageDrawSpec(name, pos, geom));
+ }
else if(type == "background")
{
v2s32 pos = basepos;
m_fields.push_back(spec);
}
+ else if(type == "item_image_button")
+ {
+ v2s32 pos = padding;
+ pos.X += stof(f.next(",")) * (float)spacing.X;
+ pos.Y += stof(f.next(";")) * (float)spacing.Y;
+ v2s32 geom;
+ geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
+ geom.Y = (stof(f.next(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y);
+ rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
+ std::string fimage = f.next(";");
+ std::string fname = f.next(";");
+ std::string flabel = f.next("]");
+ if(bp_set != 2)
+ errorstream<<"WARNING: invalid use of item_image_button without a size[] element"<<std::endl;
+ IItemDefManager *idef = m_gamedef->idef();
+ ItemStack item;
+ item.deSerialize(fimage, idef);
+ video::ITexture *texture = item.getDefinition(idef).inventory_texture;
+ std::string tooltip = item.getDefinition(idef).description;
+ FieldSpec spec = FieldSpec(
+ narrow_to_wide(fname.c_str()),
+ narrow_to_wide(flabel.c_str()),
+ narrow_to_wide(fimage.c_str()),
+ 258+m_fields.size()
+ );
+ gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
+ e->setUseAlphaChannel(true);
+ e->setImage(texture);
+ e->setPressedImage(texture);
+ e->setScaleImage(true);
+ spec.is_button = true;
+ rect+=basepos-padding;
+ spec.rect=rect;
+ if (tooltip!="")
+ spec.tooltip=tooltip;
+ m_fields.push_back(spec);
+ }
else
{
// Ignore others
drawList(m_inventorylists[i], phase);
}
- /*
- Draw dragged item stack
- */
- drawSelectedItem();
-
/*
Call base class
*/
gui::IGUIElement::draw();
+
+ /*
+ Draw fields/buttons tooltips
+ */
+ for(u32 i=0; i<m_fields.size(); i++)
+ {
+ const FieldSpec &spec = m_fields[i];
+ if (spec.tooltip != "")
+ {
+ core::rect<s32> rect = spec.rect;
+ if (rect.isPointInside(m_pointer))
+ {
+ m_tooltip_element->setVisible(true);
+ this->bringToFront(m_tooltip_element);
+ m_tooltip_element->setText(narrow_to_wide(spec.tooltip).c_str());
+ s32 tooltip_x = m_pointer.X + 15;
+ s32 tooltip_y = m_pointer.Y + 15;
+ s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
+ s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
+ m_tooltip_element->setRelativePosition(core::rect<s32>(
+ core::position2d<s32>(tooltip_x, tooltip_y),
+ core::dimension2d<s32>(tooltip_width, tooltip_height)));
+ }
+ }
+ }
+
+ /*
+ Draw dragged item stack
+ */
+ drawSelectedItem();
}
void GUIFormSpecMenu::updateSelectedItem()