m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
//m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
+ m_sun_texture = mgr->getVideoDriver()->getTexture(
+ getTexturePath("sun.png").c_str());
+ m_moon_texture = mgr->getVideoDriver()->getTexture(
+ getTexturePath("moon.png").c_str());
+ m_sun_tonemap = mgr->getVideoDriver()->getTexture(
+ getTexturePath("sun_tonemap.png").c_str());
+ m_moon_tonemap = mgr->getVideoDriver()->getTexture(
+ getTexturePath("moon_tonemap.png").c_str());
+
+ if (m_sun_texture){
+ m_materials[3] = mat;
+ m_materials[3].setTexture(0, m_sun_texture);
+ m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ if (m_sun_tonemap)
+ m_materials[3].Lighting = true;
+ }
+ if (m_moon_texture){
+ m_materials[4] = mat;
+ m_materials[4].setTexture(0, m_moon_texture);
+ m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ if (m_moon_tonemap)
+ m_materials[4].Lighting = true;
+ }
+
for(u32 i=0; i<SKY_STAR_COUNT; i++){
m_stars[i] = v3f(
myrand_range(-10000,10000),
video::SColor mooncolor = mooncolor_f.toSColor();
video::SColor mooncolor2 = mooncolor2_f.toSColor();
+ // Calculate offset normalized to the X dimension of a 512x1 px tonemap
+ float offset=(1.0-fabs(sin((m_time_of_day - 0.5)*irr::core::PI)))*511;
+
+ if (m_sun_tonemap){
+ u8 * texels = (u8 *)m_sun_tonemap->lock();
+ video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
+ video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue());
+ m_sun_tonemap->unlock();
+ m_materials[3].EmissiveColor = texel_color;
+ }
+ if (m_moon_tonemap){
+ u8 * texels = (u8 *)m_moon_tonemap->lock();
+ video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
+ video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue());
+ m_moon_tonemap->unlock();
+ m_materials[4].EmissiveColor = texel_color;
+ }
+
const f32 t = 1.0f;
const f32 o = 0.0f;
static const u16 indices[4] = {0,1,2,3};
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
- driver->setMaterial(m_materials[1]);
-
// Draw sun
- if(wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85)
- {
- float d = sunsize * 1.7;
- video::SColor c = suncolor;
- c.setAlpha(0.05*255);
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to +X (east)
- vertices[i].Pos.rotateXZBy(90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
- d = sunsize * 1.2;
- c = suncolor;
- c.setAlpha(0.15*255);
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to +X (east)
- vertices[i].Pos.rotateXZBy(90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
- d = sunsize;
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to +X (east)
- vertices[i].Pos.rotateXZBy(90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
- d = sunsize * 0.7;
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor2, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor2, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor2, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor2, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to +X (east)
- vertices[i].Pos.rotateXZBy(90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ if(wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85){
+ if (!m_sun_texture){
+ driver->setMaterial(m_materials[1]);
+ float d = sunsize * 1.7;
+ video::SColor c = suncolor;
+ c.setAlpha(0.05*255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = sunsize * 1.2;
+ c = suncolor;
+ c.setAlpha(0.15*255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = sunsize;
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = sunsize * 0.7;
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor2, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor2, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor2, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor2, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ } else {
+ driver->setMaterial(m_materials[3]);
+ float d = sunsize * 1.7;
+ video::SColor c;
+ if (m_sun_tonemap)
+ c = video::SColor (0,0,0,0);
+ else
+ c = video::SColor (255,255,255,255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
+
// Draw moon
if(wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7)
{
- float d = moonsize * 1.9;
- video::SColor c = mooncolor;
- c.setAlpha(0.05*255);
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to -X (west)
- vertices[i].Pos.rotateXZBy(-90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
- d = moonsize * 1.3;
- c = mooncolor;
- c.setAlpha(0.15*255);
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to -X (west)
- vertices[i].Pos.rotateXZBy(-90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
- d = moonsize;
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, mooncolor, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, mooncolor, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, mooncolor, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to -X (west)
- vertices[i].Pos.rotateXZBy(-90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ if (!m_moon_texture){
+ driver->setMaterial(m_materials[1]);
+ float d = moonsize * 1.9;
+ video::SColor c = mooncolor;
+ c.setAlpha(0.05*255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
- float d2 = moonsize * 0.6;
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor2, t, t);
- vertices[1] = video::S3DVertex( d2,-d,-1, 0,0,1, mooncolor2, o, t);
- vertices[2] = video::S3DVertex( d2, d2,-1, 0,0,1, mooncolor2, o, o);
- vertices[3] = video::S3DVertex(-d, d2,-1, 0,0,1, mooncolor2, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to -X (west)
- vertices[i].Pos.rotateXZBy(-90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ d = moonsize * 1.3;
+ c = mooncolor;
+ c.setAlpha(0.15*255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = moonsize;
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, mooncolor, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, mooncolor, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, mooncolor, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ float d2 = moonsize * 0.6;
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor2, t, t);
+ vertices[1] = video::S3DVertex( d2,-d,-1, 0,0,1, mooncolor2, o, t);
+ vertices[2] = video::S3DVertex( d2, d2,-1, 0,0,1, mooncolor2, o, o);
+ vertices[3] = video::S3DVertex(-d, d2,-1, 0,0,1, mooncolor2, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ } else {
+ driver->setMaterial(m_materials[4]);
+ float d = moonsize * 1.9;
+ video::SColor c;
+ if (m_moon_tonemap)
+ c = video::SColor (0,0,0,0);
+ else
+ c = video::SColor (255,255,255,255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
+
// Stars
+ driver->setMaterial(m_materials[1]);
do{
float starbrightness = MYMAX(0, MYMIN(1,
(0.285 - fabs(wicked_time_of_day < 0.5 ?