Remove node content-dependent stuff from map.cpp
authorPerttu Ahola <celeron55@gmail.com>
Tue, 15 Nov 2011 23:15:32 +0000 (01:15 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 29 Nov 2011 17:13:46 +0000 (19:13 +0200)
src/map.cpp

index 2dfbbbb33d9108f451180b86f02f009bbc5152b2..0d64f01df143335de7bac5904f5db6e57826e888 100644 (file)
@@ -30,7 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "porting.h"
 #include "mapgen.h"
 #include "nodemetadata.h"
-#include "content_mapnode.h"
 #ifndef SERVER
 #include <IMaterialRenderer.h>
 #endif
@@ -661,14 +660,6 @@ s16 Map::propagateSunlight(v3s16 start,
                }
                else
                {
-                       /*// Turn mud into grass
-                       if(n.getContent() == CONTENT_MUD)
-                       {
-                               n.setContent(CONTENT_GRASS);
-                               block->setNode(relpos, n);
-                               modified_blocks.insert(blockpos, block);
-                       }*/
-
                        // Sunlight goes no further
                        break;
                }
@@ -952,39 +943,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        {
        }
 
-#if 0
-       /*
-               If the new node is solid and there is grass below, change it to mud
-       */
-       if(nodemgr->get(n).walkable == true)
-       {
-               try{
-                       MapNode bottomnode = getNode(bottompos);
-
-                       if(bottomnode.getContent() == CONTENT_GRASS
-                                       || bottomnode.getContent() == CONTENT_GRASS_FOOTSTEPS)
-                       {
-                               bottomnode.setContent(CONTENT_MUD);
-                               setNode(bottompos, bottomnode);
-                       }
-               }
-               catch(InvalidPositionException &e)
-               {
-               }
-       }
-#endif
-
-#if 0
-       /*
-               If the new node is mud and it is under sunlight, change it
-               to grass
-       */
-       if(n.getContent() == CONTENT_MUD && node_under_sunlight)
-       {
-               n.setContent(CONTENT_GRASS);
-       }
-#endif
-
        /*
                Remove all light that has come out of this node
        */
@@ -2521,10 +2479,7 @@ MapBlock * ServerMap::generateBlock(
                        for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
                        {
                                MapNode n;
-                               if(y0%2==0)
-                                       n.setContent(CONTENT_AIR);
-                               else
-                                       n.setContent(CONTENT_STONE);
+                               n.setContent(CONTENT_AIR);
                                block->setNode(v3s16(x0,y0,z0), n);
                        }
                }