Documentation:\r
--------------\r
\r
-TODO: Copy build instructions from website to README.txt\r
-\r
Build system / running:\r
-----------------------\r
\r
FIXME: Some network errors on Windows that cause local game to not work\r
- See siggjen's emails.\r
\r
-Networking:\r
------------\r
+Networking and serialization:\r
+-----------------------------\r
\r
TODO: Get rid of GotSplitPacketException\r
\r
\r
TODO: Add gui option to remove map\r
\r
-TODO: Startup and configuration menu\r
+TODO: Configuration menu, at least for keys\r
\r
Graphics:\r
---------\r
- This is not easy; There'd need to be a buffer somewhere\r
that would contain the night and day lighting values.\r
\r
-TODO: Draw big amounts of torches better (that is, throw them in the\r
- same meshbuffer (can the meshcollector class be used?))\r
-\r
TODO: Combine MapBlock's face caches to so big pieces that VBO\r
gets used\r
- That is >500 vertices\r
TODO: Make an option to the server to disable building and digging near\r
the starting position\r
\r
-TODO: Players to only be hidden when the client quits.\r
-TODO: - Players to be saved on disk, with inventory\r
+TODO: Save players with inventories to disk\r
TODO: Players to be saved as text in map/players/<name>\r
-TODO: Player inventory to be saved on disk\r
\r
TODO: Copy the text of the last picked sign to inventory in creative\r
mode\r
TODO: When server sees that client is removing an inexistent block or\r
adding a block to an existent position, resend the MapBlock.\r
\r
-TODO: Save players with inventories to disk\r
-\r
-TODO: Make water more like in minecraft\r
-\r
Objects:\r
--------\r
\r
- There could be a certain height (to which mountains only reach)\r
where some minerals are found\r
\r
-FIXME: The new pre-sunlight-propagation code messes up with initial\r
- water lighting\r
-\r
-TODO: Remove HMParams\r
-\r
TODO: Change AttributeList to split the area into smaller sections so\r
that searching won't be as heavy.\r
TODO: Change AttributeList to be 2D, as it would be too slow to search\r
in 3D fields anyway.\r
\r
+FIXME: The new pre-sunlight-propagation code messes up with initial\r
+ water lighting. Does it any more?\r
+\r
+TODO: Remove HMParams\r
+\r
Doing now:\r
----------\r
\r