| |-- textures
| | |-- modname_stuff.png
| | `-- modname_something_else.png
+| |-- sounds
+| |-- media
| `-- <custom data>
`-- another
minetest.setting_get(name) and minetest.setting_getbool(name) can be used
to read custom or existing settings at load time, if necessary.
-textures:
- These textures will be transferred to the client and can be referred to
- by the mod.
+textures, sounds, media:
+ Media files (textures, sounds, whatever) that will be transferred to the
+ client and will be available for use by the mod.
Naming convention for registered textual names
----------------------------------------------
the mod name "foomod", a texture could be called
"foomod_foothing.png"
+Textures are referred to by their complete name, or alternatively by
+stripping out the file extension:
+ eg. foomod_foothing.png
+ eg. foomod_foothing
+
+Sounds
+-------
+Only OGG files are supported.
+
+For positional playing of sounds, only single-channel (mono) files are
+supported. Otherwise OpenAL will play them non-positionally.
+
+Mods should generally prefix their sounds with modname_, eg. given
+the mod name "foomod", a sound could be called
+ "foomod_foosound.ogg"
+
+Sounds are referred to by their name with a dot, a single digit and the
+file extension stripped out. When a sound is played, the actual sound file
+is chosen randomly from the matching sounds.
+
+When playing the sound "foomod_foosound", the sound is chosen randomly
+from the available ones of the following files:
+ foomod_foosound.ogg
+ foomod_foosound.0.ogg
+ foomod_foosound.1.ogg
+ ...
+ foomod_foosound.9.ogg
+
+Examples of sound parameter tables:
+-- Play locationless on all clients
+{
+ gain = 1.0, -- default
+}
+-- Play locationless to a player
+{
+ to_player = name,
+ gain = 1.0, -- default
+}
+-- Play in a location
+{
+ pos = {x=1,y=2,z=3},
+ gain = 1.0, -- default
+ max_hear_distance = 32, -- default
+}
+-- Play connected to an object, looped
+{
+ object = <an ObjectRef>,
+ gain = 1.0, -- default
+ max_hear_distance = 32, -- default
+ loop = true, -- only sounds connected to objects can be looped
+}
+
Representations of simple things
--------------------------------
MapNode representation:
dump(obj, dumped={})
^ Return object serialized as a string
-Sounds
--------
-Examples of sound parameter tables:
--- Play locationless on all clients
-{
- gain = 1.0, -- default
-}
--- Play locationless to a player
-{
- to_player = name,
- gain = 1.0, -- default
-}
--- Play in a location
-{
- pos = {x=1,y=2,z=3},
- gain = 1.0, -- default
- max_hear_distance = 32, -- default
-}
--- Play connected to an object, looped
-{
- object = <an ObjectRef>,
- gain = 1.0, -- default
- max_hear_distance = 32, -- default
- loop = true, -- only sounds connected to objects can be looped
-}
-
minetest namespace reference
-----------------------------
minetest.get_current_modname() -> string