gui::IGUIListBox *e = Environment->addListBox(rect, this,
GUI_ID_WORLD_LISTBOX);
e->setDrawBackground(true);
- for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin();
- i != m_data->worlds.end(); i++){
- e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
+ m_world_indices.clear();
+ for(size_t wi = 0; wi < m_data->worlds.size(); wi++){
+ const WorldSpec &spec = m_data->worlds[wi];
+ e->addItem(narrow_to_wide(spec.name+" ["+spec.gameid+"]").c_str());
+ m_world_indices.push_back(wi);
}
e->setSelected(m_data->selected_world);
}
return true;
}
}
+ if(event.GUIEvent.EventType==gui::EGET_LISTBOX_CHANGED)
+ {
+ readInput(m_data);
+ }
if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
{
switch(event.GUIEvent.Caller->getID())