function menu.set_texture(identifier,gamedetails)
local texture_set = false
- if menu.texturepack ~= nil then
+ if menu.texturepack ~= nil and gamedetails ~= nil then
local path = menu.basetexturedir ..
gamedetails.id .. "_menu_" .. identifier .. ".png"
end
end
- if not texture_set then
+ if not texture_set and gamedetails ~= nil then
local path = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. identifier .. ".png"
if engine.set_background(identifier,path) then
--------------------------------------------------------------------------------
function menu.reset_gametype()
menu.game_last_check = nil
- engine.set_clouds(true)
- engine.set_background("background","")
- engine.set_background("overlay",menu.basetexturedir .. "menu_overlay.png")
- engine.set_background("header",menu.basetexturedir .. "menu_header.png")
- engine.set_background("footer",menu.basetexturedir .. "menu_footer.png")
+
+ local path_background_texture = menu.basetexturedir .. "menu_background.png"
+
+ if engine.set_background("background",path_background_texture) then
+ background_set = true
+ engine.set_clouds(false)
+ else
+ engine.set_clouds(true)
+ end
+
+ menu.set_texture("overlay",nil)
+ menu.set_texture("header",nil)
+ menu.set_texture("footer",nil)
engine.set_topleft_text("")
end