An electrical network now requires a switching station to work. This statin is the one
resolving the network collecting power and distributing it again.
Added up/down converter. It is kind of finished. It can be updated with a slot for an upgrade
but so far it works without by resolving the types of wires above and below the box.
Tool and machine registering changed to use a table with key+value instead of the iterative method it used to have.
The power radiator changed to be able to send up to 3000MV EUs in a radius of 6.
This update will most likely require existing networks to be dug up and placed again. Also the
switching station must be added.
+-- LV Alloy furnace
minetest.register_craft({
output = 'technic:coal_alloy_furnace',
recipe = {
{'default:brick', 'default:brick', 'default:brick'},
- {'default:brick', '', 'default:brick'},
+ {'default:brick', '', 'default:brick'},
{'default:brick', 'default:brick', 'default:brick'},
}
})
+-- FIXME: kpoppel: I'd like to introduce an induction heating element here...
minetest.register_craft({
output = 'technic:alloy_furnace',
recipe = {
}
})
--- LV alloy furnace
-
-alloy_furnace_formspec =
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;src2;3,2;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"..
- "label[0,0;Electric Alloy Furnace]"..
- "label[1,3;Power level]"
-
-minetest.register_node("technic:alloy_furnace", {
- description = "Electric alloy furnace",
- tiles = {"technic_alloy_furnace_top.png", "technic_machine_bottom.png", "technic_alloy_furnace_side.png",
- "technic_alloy_furnace_side.png", "technic_alloy_furnace_side.png", "technic_alloy_furnace_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- technic_power_machine=1,
- internal_EU_buffer=0;
- interal_EU_buffer_size=2000;
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", alloy_furnace_formspec)
- meta:set_string("infotext", "Electric Alloy furnace")
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("src2", 1)
- inv:set_size("dst", 4)
- local EU_used = 0
- local furnace_is_cookin = 0
- local cooked = nil
- meta:set_float("internal_EU_buffer",0)
- meta:set_float("internal_EU_buffer_size",2000)
- meta:set_float("tube_time", 0)
- end,
-
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false end
- if not inv:is_empty("src") then
- return false end
- if not inv:is_empty("src2") then
- return false end
- return true
- end,
+local alloy_furnace_formspec =
+ "invsize[8,9;]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "list[current_name;src2;3,2;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]"..
+ "label[0,0;Electric Alloy Furnace]"
+
+minetest.register_node(
+ "technic:alloy_furnace",
+ {
+ description = "Electric alloy furnace",
+ tiles = {"technic_alloy_furnace_top.png", "technic_machine_bottom.png", "technic_alloy_furnace_side.png",
+ "technic_alloy_furnace_side.png", "technic_alloy_furnace_side.png", "technic_alloy_furnace_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "Electric Alloy furnace")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_string("formspec", alloy_furnace_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ inv:set_size("src2", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("src2") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
})
-minetest.register_node("technic:alloy_furnace_active", {
- description = "Alloy Furnace",
- tiles = {"technic_alloy_furnace_top.png", "technic_machine_bottom.png", "technic_alloy_furnace_side.png",
- "technic_alloy_furnace_side.png", "technic_alloy_furnace_side.png", "technic_alloy_furnace_front_active.png"},
- paramtype2 = "facedir",
- light_source = 8,
- drop = "technic:alloy_furnace",
- groups = {cracky=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- internal_EU_buffer=0;
- interal_EU_buffer_size=2000;
- technic_power_machine=1,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
- return false
- end
- return true
- end,
-})
-
-minetest.register_abm({
- nodenames = {"technic:alloy_furnace","technic:alloy_furnace_active"},
- interval = 1,
- chance = 1,
-
- action = function(pos, node, active_object_count, active_object_count_wider)
-
- local meta = minetest.env:get_meta(pos)
- internal_EU_buffer=meta:get_float("internal_EU_buffer")
- internal_EU_buffer_size=meta:get_float("internal_EU_buffer")
- local load = math.floor(internal_EU_buffer/2000 * 100)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;src2;3,2;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"..
- "label[0,0;Electric Alloy Furnace]"..
- "label[1,3;Power level]")
-
- local inv = meta:get_inventory()
-
- local furnace_is_cookin = meta:get_int("furnace_is_cookin")
-
- local srclist = inv:get_list("src")
- local srclist2 = inv:get_list("src2")
-
- srcstack = inv:get_stack("src", 1)
- if srcstack then src_item1=srcstack:to_table() end
- srcstack = inv:get_stack("src2", 1)
- if srcstack then src_item2=srcstack:to_table() end
- dst_index=nil
-
- if src_item1 and src_item2 then
- dst_index=get_cook_result(src_item1,src_item2)
- end
-
-
- if (furnace_is_cookin == 1) then
- if internal_EU_buffer>=150 then
- internal_EU_buffer=internal_EU_buffer-150;
- meta:set_float("internal_EU_buffer",internal_EU_buffer)
- meta:set_float("src_time", meta:get_float("src_time") + 1)
- if dst_index and meta:get_float("src_time") >= 4 then
- -- check if there's room for output in "dst" list
- dst_stack={}
- dst_stack["name"]=alloy_recipes[dst_index].dst_name
- dst_stack["count"]=alloy_recipes[dst_index].dst_count
- if inv:room_for_item("dst",dst_stack) then
- -- Put result in "dst" list
- inv:add_item("dst",dst_stack)
- -- take stuff from "src" list
- for i=1,alloy_recipes[dst_index].src1_count,1 do
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- end
- for i=1,alloy_recipes[dst_index].src2_count,1 do
- srcstack = inv:get_stack("src2", 1)
- srcstack:take_item()
- inv:set_stack("src2", 1, srcstack)
- end
-
-
- else
- print("Furnace inventory full!")
- end
- meta:set_string("src_time", 0)
- end
- end
- end
-
- if dst_index and meta:get_int("furnace_is_cookin")==0 then
- hacky_swap_node(pos,"technic:alloy_furnace_active")
- meta:set_string("infotext","Electric Alloy Furnace active")
- meta:set_int("furnace_is_cookin",1)
- meta:set_string("src_time", 0)
- return
- end
-
- if meta:get_int("furnace_is_cookin")==0 or dst_index==nil then
- hacky_swap_node(pos,"technic:alloy_furnace")
- meta:set_string("infotext","Electric Alloy Furnace inactive")
- meta:set_int("furnace_is_cookin",0)
- meta:set_string("src_time", 0)
- end
-
-end,
-})
-
-function get_cook_result(src_item1, src_item2)
-local counter=registered_recipes_count-1
-for i=1, counter,1 do
-if alloy_recipes[i].src1_name==src_item1["name"] and
- alloy_recipes[i].src2_name==src_item2["name"] and
- alloy_recipes[i].src1_count<=src_item1["count"] and
- alloy_recipes[i].src2_count<=src_item2["count"]
- then return i end
-end
-return nil
-end
-
-register_LV_machine ("technic:alloy_furnace","RE")
-register_LV_machine ("technic:alloy_furnace_active","RE")
-
---coal driven alloy furnace:
-
+minetest.register_node(
+ "technic:alloy_furnace_active",
+ {
+ description = "Alloy Furnace",
+ tiles = {"technic_alloy_furnace_top.png", "technic_machine_bottom.png", "technic_alloy_furnace_side.png",
+ "technic_alloy_furnace_side.png", "technic_alloy_furnace_side.png", "technic_alloy_furnace_front_active.png"},
+ paramtype2 = "facedir",
+ light_source = 8,
+ drop = "technic:alloy_furnace",
+ groups = {cracky=2,not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("src2") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ })
+
+minetest.register_abm(
+ { nodenames = {"technic:alloy_furnace","technic:alloy_furnace_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local eu_input = meta:get_int("LV_EU_input")
+ local state = meta:get_int("state")
+ local next_state = state
+
+ -- Machine information
+ local machine_name = "Electric Alloy Furnace"
+ local machine_node = "technic:alloy_furnace"
+ local machine_state_demand = { 50, 600 }
+
+ -- Setup meta data if it does not exist. state is used as an indicator of this
+ if state == 0 then
+ meta:set_int("state", 1)
+ meta:set_int("LV_EU_demand", machine_state_demand[1])
+ meta:set_int("LV_EU_input", 0)
+ meta:set_int("tube_time", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "LV")
+
+ -- State machine
+ if eu_input == 0 then
+ -- Unpowered - go idle
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ next_state = 1
+ elseif eu_input == machine_state_demand[state] then
+ -- Powered - do the state specific actions
+
+ -- Execute always if powered logic
+ local inv = meta:get_inventory()
+ local empty = 1
+ local recipe = nil
+ local result = nil
+
+ -- Get what to cook if anything
+ local srcstack = inv:get_stack("src", 1)
+ local src2stack = inv:get_stack("src2", 1)
+ local src_item1 = nil
+ local src_item2 = nil
+ if srcstack and src2stack then
+ src_item1 = srcstack:to_table()
+ src_item2 = src2stack:to_table()
+ empty = 0
+ end
+
+ if src_item1 and src_item2 then
+ recipe = technic.get_alloy_recipe(src_item1,src_item2)
+ end
+ if recipe then
+ result = { name=recipe.dst_name, count=recipe.dst_count}
+ end
+
+ if recipe then
+ print("recipe "..recipe.dst_name.." : result "..result.name.." : empty "..empty.." : src_item1 "..src_item1.name.." : src_item2 "..src_item2.name)
+ end
+
+ if state == 1 then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
+
+ if empty == 0 and recipe and inv:room_for_item("dst", result) then
+ meta:set_string("infotext", machine_name.." Active")
+ meta:set_string("src_time", 0)
+ next_state = 2
+ end
+
+ elseif state == 2 then
+ hacky_swap_node(pos, machine_node.."_active")
+ meta:set_int("src_time", meta:get_int("src_time") + 1)
+ if meta:get_int("src_time") == 4 then -- 4 ticks per output
+ meta:set_string("src_time", 0)
+ -- check if there's room for output in "dst" list and that we have the materials
+ if recipe and inv:room_for_item("dst", result) then
+ -- Take stuff from "src" list
+ srcstack:take_item(recipe.src1_count)
+ inv:set_stack("src", 1, srcstack)
+ src2stack:take_item(recipe.src2_count)
+ inv:set_stack("src2", 1, src2stack)
+ -- Put result in "dst" list
+ inv:add_item("dst",result)
+ else
+ next_state = 1
+ end
+ end
+ end
+ -- Change state?
+ if next_state ~= state then
+ meta:set_int("LV_EU_demand", machine_state_demand[next_state])
+ meta:set_int("state", next_state)
+ end
+ end
+ end,
+ })
+
+technic.register_LV_machine ("technic:alloy_furnace","RE")
+technic.register_LV_machine ("technic:alloy_furnace_active","RE")
+
+--------------------------------------------------
+-- coal driven alloy furnace. This uses no EUs:
+--------------------------------------------------
coal_alloy_furnace_formspec =
"size[8,9]"..
"label[0,0;Alloy Furnace]"..
"list[current_name;src2;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"
-
+
minetest.register_node("technic:coal_alloy_furnace", {
description = "Alloy Furnace",
tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png",
inv:set_size("src", 1)
inv:set_size("src2", 1)
inv:set_size("dst", 4)
- local furnace_is_cookin = 0
- local dst_index = nil
-
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
nodenames = {"technic:coal_alloy_furnace","technic:coal_alloy_furnace_active"},
interval = 1,
chance = 1,
-
+
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
- for i, name in ipairs({
+ for i, name in pairs({
"fuel_totaltime",
"fuel_time",
"src_totaltime",
end
end
- local inv = meta:get_inventory()
+ local inv = meta:get_inventory()
+ local recipe = nil
- srcstack = inv:get_stack("src", 1)
+ -- Get what to cook if anything
+ local srcstack = inv:get_stack("src", 1)
if srcstack then src_item1=srcstack:to_table() end
- srcstack = inv:get_stack("src2", 1)
- if srcstack then src_item2=srcstack:to_table() end
- dst_index=nil
-
- if src_item1 and src_item2 then
- dst_index=get_cook_result(src_item1,src_item2)
- end
- local was_active = false
+ local src2stack = inv:get_stack("src2", 1)
+ if src2stack then src_item2=src2stack:to_table() end
+ if src_item1 and src_item2 then
+ recipe = technic.get_alloy_recipe(src_item1,src_item2)
+ end
+
+ local was_active = false
+
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
- was_active = true
- meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
- meta:set_float("src_time", meta:get_float("src_time") + 1)
- if dst_index and meta:get_float("src_time") >= 5 then
- -- check if there's room for output in "dst" list
- dst_stack={}
- dst_stack["name"]=alloy_recipes[dst_index].dst_name
- dst_stack["count"]=alloy_recipes[dst_index].dst_count
- if inv:room_for_item("dst",dst_stack) then
- -- Put result in "dst" list
- inv:add_item("dst", dst_stack)
- -- take stuff from "src" list
- for i=1,alloy_recipes[dst_index].src1_count,1 do
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- end
- for i=1,alloy_recipes[dst_index].src2_count,1 do
- srcstack = inv:get_stack("src2", 1)
- srcstack:take_item()
- inv:set_stack("src2", 1, srcstack)
- end
- else
- print("Furnace inventory full!")
- end
- meta:set_string("src_time", 0)
- end
+ was_active = true
+ meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
+ meta:set_float("src_time", meta:get_float("src_time") + 1)
+ if recipe and meta:get_float("src_time") == 6 then
+ -- check if there's room for output in "dst" list
+ local dst_stack = { name=recipe.dst_name, count=recipe.dst_count}
+ if inv:room_for_item("dst",dst_stack) then
+ -- Take stuff from "src" list
+ srcstack:take_item(recipe.src1_count)
+ inv:set_stack("src", 1, srcstack)
+ src2stack:take_item(recipe.src2_count)
+ inv:set_stack("src2", 1, src2stack)
+ -- Put result in "dst" list
+ inv:add_item("dst",dst_stack)
+ else
+ print("Furnace inventory full!") -- Silly code...
+ end
+ meta:set_string("src_time", 0)
+ end
end
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
- local percent = math.floor(meta:get_float("fuel_time") /
- meta:get_float("fuel_totaltime") * 100)
- meta:set_string("infotext","Furnace active: "..percent.."%")
- hacky_swap_node(pos,"technic:coal_alloy_furnace_active")
- meta:set_string("formspec",
- "size[8,9]"..
- "label[0,0;Electric Alloy Furnace]"..
- "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
- (100-percent)..":default_furnace_fire_fg.png]"..
- "list[current_name;fuel;2,3;1,1;]"..
- "list[current_name;src;2,1;1,1;]"..
- "list[current_name;src2;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]")
- return
+ local percent = math.floor(meta:get_float("fuel_time") /
+ meta:get_float("fuel_totaltime") * 100)
+ meta:set_string("infotext","Furnace active: "..percent.."%")
+ hacky_swap_node(pos,"technic:coal_alloy_furnace_active")
+ meta:set_string("formspec",
+ "size[8,9]"..
+ "label[0,0;Electric Alloy Furnace]"..
+ "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
+ (100-percent)..":default_furnace_fire_fg.png]"..
+ "list[current_name;fuel;2,3;1,1;]"..
+ "list[current_name;src;2,1;1,1;]"..
+ "list[current_name;src2;3,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]")
+ return
end
- local fuel = nil
- local fuellist = inv:get_list("fuel")
-
+ -- FIXME: Make this look more like the electrical version.
+ -- This code refetches the recipe to see if it can be done again after the iteration
srcstack = inv:get_stack("src", 1)
if srcstack then src_item1=srcstack:to_table() end
srcstack = inv:get_stack("src2", 1)
if srcstack then src_item2=srcstack:to_table() end
- dst_index=nil
+ if src_item1 and src_item2 then
+ recipe = technic.get_alloy_recipe(src_item1,src_item2)
+ end
- if src_item1 and src_item2 then
- dst_index=get_cook_result(src_item1,src_item2)
- end
-
-
- if fuellist then
- fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
+ if recipe==nil then
+ if was_active then
+ meta:set_string("infotext","Furnace is empty")
+ hacky_swap_node(pos,"technic:coal_alloy_furnace")
+ meta:set_string("formspec", coal_alloy_furnace_formspec)
+ end
+ return
end
- if fuel.time <= 0 then
- meta:set_string("infotext","Furnace out of fuel")
- hacky_swap_node(pos,"technic:coal_alloy_furnace")
- meta:set_string("formspec", coal_alloy_furnace_formspec)
- return
+ -- Next take a hard look at the fuel situation
+ local fuel = nil
+ local fuellist = inv:get_list("fuel")
+
+ if fuellist then
+ fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
end
- if dst_index==nil then
- if was_active then
- meta:set_string("infotext","Furnace is empty")
- hacky_swap_node(pos,"technic:coal_alloy_furnace")
- meta:set_string("formspec", coal_alloy_furnace_formspec)
- end
- return
+ if fuel.time <= 0 then
+ meta:set_string("infotext","Furnace out of fuel")
+ hacky_swap_node(pos,"technic:coal_alloy_furnace")
+ meta:set_string("formspec", coal_alloy_furnace_formspec)
+ return
end
meta:set_string("fuel_totaltime", fuel.time)
meta:set_string("fuel_time", 0)
-
+
local stack = inv:get_stack("fuel", 1)
stack:take_item()
inv:set_stack("fuel", 1, stack)
-
-end,
-})
+ end,
+ })
}
})
-MV_alloy_furnace_formspec =
+local mv_alloy_furnace_formspec =
"invsize[8,10;]"..
"label[0,0;MV Alloy Furnace]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "label[1,2.8;Power level]"..
- "list[current_name;src;3,1;1,2;]"..
+ "list[current_name;src;3,1;1,2;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,6;8,4;]"..
"list[current_name;upgrade1;1,4;1,1;]"..
"list[current_name;upgrade2;2,4;1,1;]"..
"label[1,5;Upgrade Slots]"
-minetest.register_node("technic:mv_alloy_furnace", {
- description = "MV Alloy Furnace",
- tiles = {"technic_mv_alloy_furnace_top.png", "technic_mv_alloy_furnace_bottom.png", "technic_mv_alloy_furnace_side_tube.png",
- "technic_mv_alloy_furnace_side_tube.png", "technic_mv_alloy_furnace_side.png", "technic_mv_alloy_furnace_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2, tubedevice=1,tubedevice_receiver=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("src",stack)
- end,
- can_insert=function(pos,node,stack,direction)
+minetest.register_node(
+ "technic:mv_alloy_furnace",
+ {description = "MV Alloy Furnace",
+ tiles = {"technic_mv_alloy_furnace_top.png", "technic_mv_alloy_furnace_bottom.png", "technic_mv_alloy_furnace_side_tube.png",
+ "technic_mv_alloy_furnace_side_tube.png", "technic_mv_alloy_furnace_side.png", "technic_mv_alloy_furnace_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2, tubedevice=1,tubedevice_receiver=1},
+ tube={insert_object=function(pos,node,stack,direction)
+ local meta=minetest.env:get_meta(pos)
+ local inv=meta:get_inventory()
+ return inv:add_item("src",stack)
+ end,
+ can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("src",stack)
- end,
- },
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- technic_power_machine=1,
- internal_EU_buffer=0;
- interal_EU_buffer_size=2000;
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", mv_alloy_furnace_formspec)
- meta:set_string("infotext", "MV Electric Alloy furnace")
- local inv = meta:get_inventory()
- inv:set_size("src", 2)
- inv:set_size("dst", 4)
- inv:set_size("upgrade1", 1)
- inv:set_size("upgrade2", 1)
- local EU_used = 0
- local furnace_is_cookin = 0
- local cooked = nil
- meta:set_float("internal_EU_buffer",0)
- meta:set_float("internal_EU_buffer_size",2000)
-
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false end
- if not inv:is_empty("src") then
- return false end
- if not inv:is_empty("upgrade1") then
- return false end
- if not inv:is_empty("upgrade2") then
- return false end
- return true
- end,
+ end,
+ },
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "MV Alloy furnace")
+ meta:set_float("technic_mv_power_machine", 1)
+ meta:set_int("tube_time", 0)
+ meta:set_string("formspec", mv_alloy_furnace_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 2)
+ inv:set_size("dst", 4)
+ inv:set_size("upgrade1", 1)
+ inv:set_size("upgrade2", 1)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
})
-minetest.register_node("technic:mv_alloy_furnace_active", {
- description = "MV Alloy Furnace",
- tiles = {"technic_mv_alloy_furnace_top.png", "technic_mv_alloy_furnace_bottom.png", "technic_mv_alloy_furnace_side_tube.png",
- "technic_mv_alloy_furnace_side_tube.png", "technic_mv_alloy_furnace_side.png", "technic_mv_alloy_furnace_front_active.png"},
- paramtype2 = "facedir",
- light_source = 8,
- drop = "technic:mv_alloy_furnace",
- groups = {cracky=2, tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("src",stack)
- end,
- can_insert=function(pos,node,stack,direction)
+minetest.register_node(
+ "technic:mv_alloy_furnace_active",
+ {description = "MV Alloy Furnace",
+ tiles = {"technic_mv_alloy_furnace_top.png", "technic_mv_alloy_furnace_bottom.png", "technic_mv_alloy_furnace_side_tube.png",
+ "technic_mv_alloy_furnace_side_tube.png", "technic_mv_alloy_furnace_side.png", "technic_mv_alloy_furnace_front_active.png"},
+ paramtype2 = "facedir",
+ light_source = 8,
+ drop = "technic:mv_alloy_furnace",
+ groups = {cracky=2, tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
+ tube={insert_object=function(pos,node,stack,direction)
+ local meta=minetest.env:get_meta(pos)
+ local inv=meta:get_inventory()
+ return inv:add_item("src",stack)
+ end,
+ can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("src",stack)
- end,
- },
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- internal_EU_buffer=0;
- interal_EU_buffer_size=2000;
- technic_power_machine=1,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false end
- if not inv:is_empty("src") then
- return false end
- if not inv:is_empty("upgrade1") then
- return false end
- if not inv:is_empty("upgrade2") then
- return false end
- return true
- end,
+ end,
+ },
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ -- These three makes sure upgrades are not moved in or out while the furnace is active.
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if listname == "src" or listname == "dst" then
+ return 99
+ else
+ return 0 -- Disallow the move
+ end
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if listname == "src" or listname == "dst" then
+ return 99
+ else
+ return 0 -- Disallow the move
+ end
+ end,
+ allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
+ return 0
+ end,
})
-minetest.register_abm({
- nodenames = {"technic:mv_alloy_furnace","technic:mv_alloy_furnace_active"},
- interval = 1,
- chance = 1,
-
- action = function(pos, node, active_object_count, active_object_count_wider)
- local pos1={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
- local x_velocity=0
- local z_velocity=0
-
- -- output is on the left side of the furnace
- if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end
- if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end
- if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end
- if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end
-
- local output_tube_connected = false
- local meta=minetest.env:get_meta(pos1)
- if meta:get_int("tubelike")==1 then output_tube_connected=true end
- meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local upg_item1
- local upg_item1_name=""
- local upg_item2
- local upg_item2_name=""
- local srcstack = inv:get_stack("upgrade1", 1)
- if srcstack then upg_item1=srcstack:to_table() end
- srcstack = inv:get_stack("upgrade2", 1)
- if srcstack then upg_item2=srcstack:to_table() end
- if upg_item1 then upg_item1_name=upg_item1.name end
- if upg_item2 then upg_item2_name=upg_item2.name end
-
- local speed=0
- if upg_item1_name=="technic:control_logic_unit" then speed=speed+1 end
- if upg_item2_name=="technic:control_logic_unit" then speed=speed+1 end
- tube_time=meta:get_float("tube_time")
- tube_time=tube_time+speed
- if tube_time>3 then
- tube_time=0
- if output_tube_connected then send_cooked_alloys(pos,x_velocity,z_velocity) end
- end
- meta:set_float("tube_time", tube_time)
+local send_cooked_items = function(pos,x_velocity,z_velocity)
+ -- Send items on their way in the pipe system.
+ local meta=minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ local i=0
+ for _,stack in ipairs(inv:get_list("dst")) do
+ i=i+1
+ if stack then
+ local item0=stack:to_table()
+ if item0 then
+ item0["count"]="1"
+ local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},item0)
+ item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
+ item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
+ item1:setacceleration({x=0, y=0, z=0})
+ stack:take_item(1);
+ inv:set_stack("dst", i, stack)
+ return
+ end
+ end
+ end
+ end
- local extra_buffer_size = 0
- if upg_item1_name=="technic:battery" then extra_buffer_size =extra_buffer_size + 10000 end
- if upg_item2_name=="technic:battery" then extra_buffer_size =extra_buffer_size + 10000 end
- local internal_EU_buffer_size=2000+extra_buffer_size
- meta:set_float("internal_EU_buffer_size",internal_EU_buffer_size)
+local smelt_item = function(pos)
+ local meta=minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ meta:set_int("src_time", meta:get_int("src_time") + 3) -- Cooking time 3x faster
+ local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
+ dst_stack={}
+ dst_stack["name"]=alloy_recipes[dst_index].dst_name
+ dst_stack["count"]=alloy_recipes[dst_index].dst_count
- internal_EU_buffer=meta:get_float("internal_EU_buffer")
- if internal_EU_buffer > internal_EU_buffer_size then internal_EU_buffer = internal_EU_buffer_size end
- local meta = minetest.env:get_meta(pos)
- local load = math.floor(internal_EU_buffer/internal_EU_buffer_size * 100)
- meta:set_string("formspec",
- MV_alloy_furnace_formspec..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]")
+ if result and result.item and meta:get_int("src_time") >= result.time then
+ meta:set_int("src_time", 0)
+ -- check if there's room for output in "dst" list
+ if inv:room_for_item("dst",result) then
+ -- take stuff from "src" list
+ srcstack = inv:get_stack("src", 1)
+ srcstack:take_item()
+ inv:set_stack("src", 1, srcstack)
+ -- Put result in "dst" list
+ inv:add_item("dst", result.item)
+ return 1
+ else
+ return 0 -- done
+ end
+ end
+ return 0 -- done
+ end
- local inv = meta:get_inventory()
+minetest.register_abm(
+ {nodenames = {"technic:mv_alloy_furnace","technic:mv_alloy_furnace_active"},
+ interval = 1,
+ chance = 1,
- local furnace_is_cookin = meta:get_int("furnace_is_cookin")
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local eu_input = meta:get_int("MV_EU_input")
+ local state = meta:get_int("state")
+ local next_state = state
- local srclist = inv:get_list("src")
- local srclist2 = inv:get_list("src2")
+ -- Machine information
+ local machine_name = "MV Alloy Furnace"
+ local machine_node = "technic:mv_alloy_furnace"
+ local machine_state_demand = { 50, 2000, 1500, 1000 }
- srcstack = inv:get_stack("src", 1)
- if srcstack then src_item1=srcstack:to_table() end
- srcstack = inv:get_stack("src", 2)
- if srcstack then src_item2=srcstack:to_table() end
- dst_index=nil
-
- if src_item1 and src_item2 then
- dst_index=get_cook_result(src_item1,src_item2)
- end
+ -- Setup meta data if it does not exist. state is used as an indicator of this
+ if state == 0 then
+ meta:set_int("state", 1)
+ meta:set_int("MV_EU_demand", machine_state_demand[1])
+ meta:set_int("MV_EU_input", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "MV")
+
+ -- Execute always logic
+ -- CODE HERE --
+ -- State machine
+ if eu_input == 0 then
+ -- Unpowered - go idle
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ next_state = 1
+ elseif eu_input == machine_state_demand[state] then
+ -- Powered - do the state specific actions
+
+ -- Execute always if powered logic
+ local meta=minetest.env:get_meta(pos)
+
+ -- Get the names of the upgrades
+ local meta=minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ local upg_item1
+ local upg_item1_name=""
+ local upg_item2
+ local upg_item2_name=""
+ local srcstack = inv:get_stack("upgrade1", 1)
+ if srcstack then upg_item1=srcstack:to_table() end
+ srcstack = inv:get_stack("upgrade2", 1)
+ if srcstack then upg_item2=srcstack:to_table() end
+ if upg_item1 then upg_item1_name=upg_item1.name end
+ if upg_item2 then upg_item2_name=upg_item2.name end
+
+ -- Save some power by installing battery upgrades. Fully upgraded makes this
+ -- furnace use the same amount of power as the LV version
+ local EU_saving_upgrade = 0
+ if upg_item1_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end
+ if upg_item2_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end
+
+ -- Tube loading speed can be upgraded using control logic units
+ local tube_speed_upgrade = 0
+ if upg_item1_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end
+ if upg_item2_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end
+
+ -- Handle pipeworks (consumes tube_speed_upgrade)
+ local pos1={x=pos.x, y=pos.y, z=pos.z}
+ local x_velocity=0
+ local z_velocity=0
+
+ -- Output is on the left side of the furnace
+ if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end
+ if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end
+ if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end
+ if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end
+
+ local output_tube_connected = false
+ local meta1 = minetest.env:get_meta(pos1)
+ if meta1:get_int("tubelike") == 1 then
+ output_tube_connected=true
+ end
+ tube_time = meta:get_int("tube_time")
+ tube_time = tube_time + tube_speed_upgrade
+ if tube_time > 3 then
+ tube_time = 0
+ if output_tube_connected then
+ send_cooked_items(pos,x_velocity,z_velocity)
+ end
+ end
+ meta:set_int("tube_time", tube_time)
- if (furnace_is_cookin == 1) then
- if internal_EU_buffer>=150 then
- internal_EU_buffer=internal_EU_buffer-150;
- meta:set_float("internal_EU_buffer",internal_EU_buffer)
- meta:set_float("src_time", meta:get_float("src_time") + 1)
- if dst_index and meta:get_float("src_time") >= 4 then
- -- check if there's room for output in "dst" list
- dst_stack={}
- dst_stack["name"]=alloy_recipes[dst_index].dst_name
- dst_stack["count"]=alloy_recipes[dst_index].dst_count
- if inv:room_for_item("dst",dst_stack) then
- -- Put result in "dst" list
- inv:add_item("dst",dst_stack)
- -- take stuff from "src" list
- for i=1,alloy_recipes[dst_index].src1_count,1 do
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- end
- for i=1,alloy_recipes[dst_index].src2_count,1 do
- srcstack = inv:get_stack("src", 2)
- srcstack:take_item()
- inv:set_stack("src", 2, srcstack)
- end
+ -- The machine shuts down if we have nothing to smelt and no tube is connected
+ -- or if we have nothing to send with a tube connected.
+ if (not output_tube_connected and inv:is_empty("src"))
+ or ( output_tube_connected and inv:is_empty("dst")) then
+ next_state = 1
+ end
+ ----------------------
+ local empty = 1
+ local recipe = nil
+ local result = nil
- else
- print("Furnace inventory full!")
- end
- meta:set_string("src_time", 0)
- end
- end
+ -- Get what to cook if anything
+ local srcstack = inv:get_stack("src", 1)
+ local src2stack = inv:get_stack("src", 2)
+ local src_item1 = nil
+ local src_item2 = nil
+ if srcstack and src2stack then
+ src_item1 = srcstack:to_table()
+ src_item2 = src2stack:to_table()
+ empty = 0
+ end
+
+ if src_item1 and src_item2 then
+ recipe = technic.get_alloy_recipe(src_item1,src_item2)
+ end
+ if recipe then
+ result = { name=recipe.dst_name, count=recipe.dst_count}
+ end
+
+ if state == 1 then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
+
+ local meta=minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ if empty == 0 and recipe and inv:room_for_item("dst", result) then
+ meta:set_string("infotext", machine_name.." Active")
+ meta:set_int("src_time", 0)
+ next_state = 2+EU_saving_upgrade -- Next state is decided by the battery upgrade (state 2= 0 batteries, state 3 = 1 battery, 4 = 2 batteries)
+ end
+ end
+
+ elseif state == 2 or state == 3 or state == 4 then
+ hacky_swap_node(pos, machine_node.."_active")
+ meta:set_int("src_time", meta:get_int("src_time") + 1)
+ if meta:get_int("src_time") == 4 then -- 4 ticks per output
+ meta:set_string("src_time", 0)
+ -- check if there's room for output in "dst" list and that we have the materials
+ if recipe and inv:room_for_item("dst", result) then
+ -- Take stuff from "src" list
+ srcstack:take_item(recipe.src1_count)
+ inv:set_stack("src", 1, srcstack)
+ src2stack:take_item(recipe.src2_count)
+ inv:set_stack("src2", 1, src2stack)
+ -- Put result in "dst" list
+ inv:add_item("dst",result)
+ else
+ next_state = 1
+ end
+ end
+ end
+ end
+ -- Change state?
+ if next_state ~= state then
+ meta:set_int("MV_EU_demand", machine_state_demand[next_state])
+ meta:set_int("state", next_state)
end
- if dst_index and meta:get_int("furnace_is_cookin")==0 then
- hacky_swap_node(pos,"technic:mv_alloy_furnace_active")
- meta:set_string("infotext","MV Alloy Furnace active")
- meta:set_int("furnace_is_cookin",1)
- meta:set_string("src_time", 0)
- return
- end
- if meta:get_int("furnace_is_cookin")==0 or dst_index==nil then
- hacky_swap_node(pos,"technic:mv_alloy_furnace")
- meta:set_string("infotext","MV Alloy Furnace inactive")
- meta:set_int("furnace_is_cookin",0)
- meta:set_string("src_time", 0)
- end
-end,
-})
+ ------------------------------------
-function send_cooked_alloys (pos,x_velocity,z_velocity)
- local meta=minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local i=0
- for _,stack in ipairs(inv:get_list("dst")) do
- i=i+1
- if stack then
- local item0=stack:to_table()
- if item0 then
- item0["count"]="1"
- local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},item0)
- item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
- item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
- item1:setacceleration({x=0, y=0, z=0})
- stack:take_item(1);
- inv:set_stack("dst", i, stack)
- return
- end
- end
- end
-end
+-- local pos1={}
+-- pos1.x=pos.x
+-- pos1.y=pos.y
+-- pos1.z=pos.z
+-- local x_velocity=0
+-- local z_velocity=0
+--
+-- -- output is on the left side of the furnace
+-- if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end
+-- if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end
+-- if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end
+-- if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end
+--
+-- local output_tube_connected = false
+-- local meta=minetest.env:get_meta(pos1)
+-- if meta:get_int("tubelike")==1 then output_tube_connected=true end
+-- meta = minetest.env:get_meta(pos)
+-- local inv = meta:get_inventory()
+-- local upg_item1
+-- local upg_item1_name=""
+-- local upg_item2
+-- local upg_item2_name=""
+-- local srcstack = inv:get_stack("upgrade1", 1)
+-- if srcstack then upg_item1=srcstack:to_table() end
+-- srcstack = inv:get_stack("upgrade2", 1)
+-- if srcstack then upg_item2=srcstack:to_table() end
+-- if upg_item1 then upg_item1_name=upg_item1.name end
+-- if upg_item2 then upg_item2_name=upg_item2.name end
+--
+-- local speed=0
+-- if upg_item1_name=="technic:control_logic_unit" then speed=speed+1 end
+-- if upg_item2_name=="technic:control_logic_unit" then speed=speed+1 end
+-- tube_time=meta:get_float("tube_time")
+-- tube_time=tube_time+speed
+-- if tube_time>3 then
+-- tube_time=0
+-- if output_tube_connected then send_cooked_items(pos,x_velocity,z_velocity) end
+-- end
+-- meta:set_float("tube_time", tube_time)
+--
+-- local extra_buffer_size = 0
+-- if upg_item1_name=="technic:battery" then extra_buffer_size =extra_buffer_size + 10000 end
+-- if upg_item2_name=="technic:battery" then extra_buffer_size =extra_buffer_size + 10000 end
+-- local internal_EU_buffer_size=2000+extra_buffer_size
+-- meta:set_float("internal_EU_buffer_size",internal_EU_buffer_size)
+--
+-- internal_EU_buffer=meta:get_float("internal_EU_buffer")
+-- if internal_EU_buffer > internal_EU_buffer_size then internal_EU_buffer = internal_EU_buffer_size end
+-- local meta = minetest.env:get_meta(pos)
+-- local load = math.floor(internal_EU_buffer/internal_EU_buffer_size * 100)
+-- meta:set_string("formspec",
+-- MV_alloy_furnace_formspec..
+-- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
+-- (load)..":technic_power_meter_fg.png]")
+--
+-- local inv = meta:get_inventory()
+--
+-- local furnace_is_cookin = meta:get_int("furnace_is_cookin")
+--
+-- local srclist = inv:get_list("src")
+-- local srclist2 = inv:get_list("src2")
+--
+-- srcstack = inv:get_stack("src", 1)
+-- if srcstack then src_item1=srcstack:to_table() end
+-- srcstack = inv:get_stack("src", 2)
+-- if srcstack then src_item2=srcstack:to_table() end
+-- dst_index=nil
+--
+-- if src_item1 and src_item2 then
+-- dst_index=get_cook_result(src_item1,src_item2)
+-- end
+--
+--
+-- if (furnace_is_cookin == 1) then
+-- if internal_EU_buffer>=150 then
+-- internal_EU_buffer=internal_EU_buffer-150;
+-- meta:set_float("internal_EU_buffer",internal_EU_buffer)
+-- meta:set_float("src_time", meta:get_float("src_time") + 1)
+-- if dst_index and meta:get_float("src_time") >= 4 then
+-- -- check if there's room for output in "dst" list
+-- dst_stack={}
+-- dst_stack["name"]=alloy_recipes[dst_index].dst_name
+-- dst_stack["count"]=alloy_recipes[dst_index].dst_count
+-- if inv:room_for_item("dst",dst_stack) then
+-- -- Put result in "dst" list
+-- inv:add_item("dst",dst_stack)
+-- -- take stuff from "src" list
+-- for i=1,alloy_recipes[dst_index].src1_count,1 do
+-- srcstack = inv:get_stack("src", 1)
+-- srcstack:take_item()
+-- inv:set_stack("src", 1, srcstack)
+-- end
+-- for i=1,alloy_recipes[dst_index].src2_count,1 do
+-- srcstack = inv:get_stack("src", 2)
+-- srcstack:take_item()
+-- inv:set_stack("src", 2, srcstack)
+-- end
+--
+-- else
+-- print("Furnace inventory full!")
+-- end
+-- meta:set_string("src_time", 0)
+-- end
+-- end
+-- end
+--
+-- if dst_index and meta:get_int("furnace_is_cookin")==0 then
+-- hacky_swap_node(pos,"technic:mv_alloy_furnace_active")
+-- meta:set_string("infotext","MV Alloy Furnace active")
+-- meta:set_int("furnace_is_cookin",1)
+-- meta:set_string("src_time", 0)
+-- return
+-- end
+--
+-- if meta:get_int("furnace_is_cookin")==0 or dst_index==nil then
+-- hacky_swap_node(pos,"technic:mv_alloy_furnace")
+-- meta:set_string("infotext","MV Alloy Furnace inactive")
+-- meta:set_int("furnace_is_cookin",0)
+-- meta:set_string("src_time", 0)
+-- end
+--
+ end,
+ })
-register_MV_machine ("technic:mv_alloy_furnace","RE")
-register_MV_machine ("technic:mv_alloy_furnace_active","RE")
+technic.register_MV_machine ("technic:mv_alloy_furnace","RE")
+technic.register_MV_machine ("technic:mv_alloy_furnace_active","RE")
-alloy_recipes ={}
+-- Register alloy recipes
+technic.alloy_recipes = {}
-registered_recipes_count=1
+-- Register recipe in a table
+technic.register_alloy_recipe = function(metal1, count1, metal2, count2, result, count3)
+ technic.alloy_recipes[metal1..metal2] = { src1_count = count1, src2_count = count2, dst_name = result, dst_count = count3 }
+ if unified_inventory then
+ unified_inventory.register_craft(
+ {
+ type = "alloy",
+ output = result.." "..count3,
+ items = {metal1.." "..count1,metal2.." "..count2},
+ width = 2,
+ })
+ end
+ end
+
+-- Retrieve a recipe given the input metals.
+-- Input parameters are a table from a StackItem
+technic.get_alloy_recipe = function(metal1, metal2)
+ -- Check for both combinations of metals and for the right amount in both
+ if technic.alloy_recipes[metal1.name..metal2.name]
+ and metal1.count >= technic.alloy_recipes[metal1.name..metal2.name].src1_count
+ and metal2.count >= technic.alloy_recipes[metal1.name..metal2.name].src2_count then
+ return technic.alloy_recipes[metal1.name..metal2.name]
+ elseif technic.alloy_recipes[metal2.name..metal1.name]
+ and metal2.count >= technic.alloy_recipes[metal2.name..metal1.name].src1_count
+ and metal1.count >= technic.alloy_recipes[metal2.name..metal1.name].src2_count then
+ return technic.alloy_recipes[metal2.name..metal1.name]
+ else
+ return nil
+ end
+ end
+
+technic.register_alloy_recipe("technic:copper_dust", 3, "technic:tin_dust", 1, "technic:bronze_dust", 4)
+technic.register_alloy_recipe("moreores:copper_ingot",3, "moreores:tin_ingot", 1, "moreores:bronze_ingot", 4)
+technic.register_alloy_recipe("technic:iron_dust", 3, "technic:chromium_dust", 1, "technic:stainless_steel_dust", 4)
+technic.register_alloy_recipe("default:steel_ingot", 3, "technic:chromium_ingot",1, "technic:stainless_steel_ingot",4)
+technic.register_alloy_recipe("technic:copper_dust", 2, "technic:zinc_dust", 1, "technic:brass_dust", 3)
+technic.register_alloy_recipe("moreores:copper_ingot",2, "technic:zinc_ingot", 1, "technic:brass_ingot", 3)
+technic.register_alloy_recipe("default:sand", 2, "technic:coal_dust", 2, "technic:silicon_wafer", 1)
+technic.register_alloy_recipe("technic:silicon_wafer",1, "technic:gold_dust", 1, "technic:doped_silicon_wafer", 1)
+
+--------------------------------------
+-- LEGACY CODE - some other mods might depend on this - Register the same recipes as above...
+--------------------------------------
+alloy_recipes = {}
+registered_recipes_count = 1
function register_alloy_recipe (string1,count1, string2,count2, string3,count3)
-alloy_recipes[registered_recipes_count]={}
-alloy_recipes[registered_recipes_count].src1_name=string1
-alloy_recipes[registered_recipes_count].src1_count=count1
-alloy_recipes[registered_recipes_count].src2_name=string2
-alloy_recipes[registered_recipes_count].src2_count=count2
-alloy_recipes[registered_recipes_count].dst_name=string3
-alloy_recipes[registered_recipes_count].dst_count=count3
-registered_recipes_count=registered_recipes_count+1
-alloy_recipes[registered_recipes_count]={}
-alloy_recipes[registered_recipes_count].src1_name=string2
-alloy_recipes[registered_recipes_count].src1_count=count2
-alloy_recipes[registered_recipes_count].src2_name=string1
-alloy_recipes[registered_recipes_count].src2_count=count1
-alloy_recipes[registered_recipes_count].dst_name=string3
-alloy_recipes[registered_recipes_count].dst_count=count3
-registered_recipes_count=registered_recipes_count+1
-if unified_inventory then
- unified_inventory.register_craft({
- type = "alloy",
- output = string3.." "..count3,
- items = {string1.." "..count1,string2.." "..count2},
- width = 2,
- })
- end
+ alloy_recipes[registered_recipes_count]={}
+ alloy_recipes[registered_recipes_count].src1_name=string1
+ alloy_recipes[registered_recipes_count].src1_count=count1
+ alloy_recipes[registered_recipes_count].src2_name=string2
+ alloy_recipes[registered_recipes_count].src2_count=count2
+ alloy_recipes[registered_recipes_count].dst_name=string3
+ alloy_recipes[registered_recipes_count].dst_count=count3
+ registered_recipes_count=registered_recipes_count+1
+ alloy_recipes[registered_recipes_count]={}
+ alloy_recipes[registered_recipes_count].src1_name=string2
+ alloy_recipes[registered_recipes_count].src1_count=count2
+ alloy_recipes[registered_recipes_count].src2_name=string1
+ alloy_recipes[registered_recipes_count].src2_count=count1
+ alloy_recipes[registered_recipes_count].dst_name=string3
+ alloy_recipes[registered_recipes_count].dst_count=count3
+ registered_recipes_count=registered_recipes_count+1
+ if unified_inventory then
+ unified_inventory.register_craft({
+ type = "alloy",
+ output = string3.." "..count3,
+ items = {string1.." "..count1,string2.." "..count2},
+ width = 2,
+ })
+ end
end
register_alloy_recipe ("technic:copper_dust",3, "technic:tin_dust",1, "technic:bronze_dust",4)
--- register LV machines here
-local LV_machines = {}
-function register_LV_machine(string1,string2)
- LV_machines[string1] = string2
-end
-
-power_tools ={}
-registered_power_tools_count=0
-
-function register_power_tool (string1,max_charge)
- registered_power_tools_count=registered_power_tools_count+1
- power_tools[registered_power_tools_count]={}
- power_tools[registered_power_tools_count].tool_name=string1
- power_tools[registered_power_tools_count].max_charge=max_charge
-end
-
-register_power_tool ("technic:battery",10000)
-register_power_tool ("technic:red_energy_crystal",100000)
-register_power_tool ("technic:green_energy_crystal",250000)
-register_power_tool ("technic:blue_energy_crystal",500000)
+-- LV Battery box and some other nodes...
+technic.register_LV_power_tool("technic:battery",10000)
+technic.register_MV_power_tool("technic:red_energy_crystal",100000)
+technic.register_HV_power_tool("technic:green_energy_crystal",250000)
+technic.register_HV_power_tool("technic:blue_energy_crystal",500000)
minetest.register_craft({
output = 'technic:battery 1',
}
})
-minetest.register_craft({
- output = 'technic:battery_box 1',
- recipe = {
- {'technic:battery', 'default:wood', 'technic:battery'},
- {'technic:battery', 'moreores:copper_ingot', 'technic:battery'},
- {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
- }
- })
-
-
minetest.register_tool("technic:battery",
{description = "RE Battery",
inventory_image = "technic_battery.png",
tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
-minetest.register_craftitem("technic:battery_box", {
- description = "Battery box",
- stack_max = 99,
- })
-
+--------------------------------------------
+-- The Battery box
+--------------------------------------------
+minetest.register_craftitem(
+ "technic:battery_box",
+ {
+ description = "Battery box",
+ stack_max = 99,
+ })
+minetest.register_craft(
+ {
+ output = 'technic:battery_box 1',
+ recipe = {
+ {'technic:battery', 'default:wood', 'technic:battery'},
+ {'technic:battery', 'moreores:copper_ingot', 'technic:battery'},
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ }
+ })
-battery_box_formspec =
+local battery_box_formspec =
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"list[current_name;src;3,1;1,1;]"..
sounds = default.node_sound_wood_defaults(),
drop="technic:battery_box",
on_construct = function(pos)
- if pos == nil then return end
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
meta:set_string("infotext", "Battery box")
meta:set_float("technic_power_machine", 1)
meta:set_string("formspec", battery_box_formspec)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 60000)
+ meta:set_int("LV_EU_demand", 0) -- How much can this node charge
+ meta:set_int("LV_EU_supply", 0) -- How much can this node discharge
+ meta:set_int("LV_EU_input", 0) -- How much power is this machine getting.
+ meta:set_float("internal_EU_charge", 0)
inv:set_size("src", 1)
inv:set_size("dst", 1)
end,
can_dig = function(pos,player)
- if pos == nil then return end
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
- return false
- end
- return true
- end,
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
})
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
drop="technic:battery_box",
- on_construct = function(pos)
- if pos == nil then return end
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- meta:set_string("infotext", "Battery box")
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", battery_box_formspec)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 60000)
- inv:set_size("src", 1)
- inv:set_size("dst", 1)
- end,
can_dig = function(pos,player)
- if pos == nil then return end
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
- return false
- end
- return true
- end,
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
})
end
-function get_RE_item_load (load1,max_load)
- if load1==0 then load1=65535 end
- local temp = 65536-load1
- temp= temp/65535*max_load
- return math.floor(temp + 0.5)
-end
-
-function set_RE_item_load (load1,max_load)
- if load1 == 0 then return 65535 end
- local temp=load1/max_load*65535
- temp=65536-temp
- return math.floor(temp)
-end
+local power_tools = technic.LV_power_tools
+
+local charge_LV_tools = function(meta, charge)
+ --charge registered power tools
+ local inv = meta:get_inventory()
+ if inv:is_empty("src")==false then
+ local srcstack = inv:get_stack("src", 1)
+ local src_item=srcstack:to_table()
+ local src_meta=get_item_meta(src_item["metadata"])
+
+ local toolname = src_item["name"]
+ if power_tools[toolname] ~= nil then
+ -- Set meta data for the tool if it didn't do it itself :-(
+ src_meta=get_item_meta(src_item["metadata"])
+ if src_meta==nil then
+ src_meta={}
+ src_meta["technic_power_tool"]=true
+ src_meta["charge"]=0
+ else
+ if src_meta["technic_power_tool"]==nil then
+ src_meta["technic_power_tool"]=true
+ src_meta["charge"]=0
+ end
+ end
+ -- Do the charging
+ local item_max_charge = power_tools[toolname]
+ local load = src_meta["charge"]
+ local load_step = 1000 -- how much to charge per tick
+ if load<item_max_charge and charge>0 then
+ if charge-load_step<0 then load_step=charge end
+ if load+load_step>item_max_charge then load_step=item_max_charge-load end
+ load=load+load_step
+ charge=charge-load_step
+ technic.set_RE_wear(src_item,load,item_max_charge)
+ src_meta["charge"] = load
+ src_item["metadata"] = set_item_meta(src_meta)
+ inv:set_stack("src", 1, src_item)
+ end
+ end
+ end
+ return charge -- return the remaining charge in the battery
+ end
-function set_RE_wear (item_stack,load1,max_load)
- local temp=65536-math.floor(load1/max_load*65535)
- item_stack["wear"]=tostring(temp)
- return item_stack
-end
+local discharge_LV_tools = function(meta, charge, max_charge)
+ -- discharging registered power tools
+ local inv = meta:get_inventory()
+ if inv:is_empty("dst") == false then
+ srcstack = inv:get_stack("dst", 1)
+ src_item=srcstack:to_table()
+ local src_meta=get_item_meta(src_item["metadata"])
+ local toolname = src_item["name"]
+ if power_tools[toolname] ~= nil then
+ -- Set meta data for the tool if it didn't do it itself :-(
+ src_meta=get_item_meta(src_item["metadata"])
+ if src_meta==nil then
+ src_meta={}
+ src_meta["technic_power_tool"]=true
+ src_meta["charge"]=0
+ else
+ if src_meta["technic_power_tool"]==nil then
+ src_meta["technic_power_tool"]=true
+ src_meta["charge"]=0
+ end
+ end
+ -- Do the discharging
+ local item_max_charge = power_tools[toolname]
+ local load = src_meta["charge"]
+ local load_step = 4000 -- how much to discharge per tick
+ if load>0 and charge<max_charge then
+ if charge+load_step>max_charge then load_step=max_charge-charge end
+ if load-load_step<0 then load_step=load end
+ load=load-load_step
+ charge=charge+load_step
+ technic.set_RE_wear(src_item,load,item_max_charge)
+ src_meta["charge"]=load
+ src_item["metadata"]=set_item_meta(src_meta)
+ inv:set_stack("dst", 1, src_item)
+ end
+ end
+ end
+ return charge -- return the remaining charge in the battery
+ end
minetest.register_abm(
{nodenames = {"technic:battery_box","technic:battery_box1","technic:battery_box2","technic:battery_box3","technic:battery_box4",
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local max_charge = 60000 -- Set maximum charge for the device here
- local charge = meta:get_int("internal_EU_buffer")
+ local meta = minetest.env:get_meta(pos)
+ local max_charge = 60000 -- Set maximum charge for the device here
+ local max_charge_rate = 1000 -- Set maximum rate of charging
+ local max_discharge_rate = 2000 -- Set maximum rate of discharging
+ local eu_input = meta:get_int("LV_EU_input")
+ local current_charge = meta:get_int("internal_EU_charge") -- Battery charge right now
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "LV")
+
+ -- Charge/discharge the battery with the input EUs
+ if eu_input >=0 then
+ current_charge = math.min(current_charge+eu_input, max_charge)
+ else
+ current_charge = math.max(current_charge+eu_input, 0)
+ end
+
+ -- Charging/discharging tools here
+ current_charge = charge_LV_tools(meta, current_charge)
+ current_charge = discharge_LV_tools(meta, current_charge, max_charge)
+
+ -- Set a demand (we allow batteries to charge on less than the demand though)
+ meta:set_int("LV_EU_demand", math.min(max_charge_rate, max_charge-current_charge))
+ --print("BA:"..max_charge_rate.."|"..max_charge-current_charge.."|"..math.min(max_charge_rate, max_charge-current_charge))
+
+ -- Set how much we can supply
+ meta:set_int("LV_EU_supply", math.min(max_discharge_rate, current_charge))
+
+ meta:set_int("internal_EU_charge", current_charge)
+ --dprint("BA: input:"..eu_input.." supply="..meta:get_int("LV_EU_supply").." demand="..meta:get_int("LV_EU_demand").." current:"..current_charge)
-- Select node textures
- local i=math.ceil((charge/max_charge)*8)
+ local i=math.ceil((current_charge/max_charge)*8)
if i > 8 then i = 8 end
local j = meta:get_float("last_side_shown")
if i~=j then
elseif i==0 then hacky_swap_node(pos,"technic:battery_box") end
meta:set_float("last_side_shown",i)
end
-
- --charge registered power tools
- local inv = meta:get_inventory()
- if inv:is_empty("src")==false then
- local srcstack = inv:get_stack("src", 1)
- local src_item=srcstack:to_table()
- local src_meta=get_item_meta(src_item["metadata"])
-
- local item_max_charge=nil
- for i=1,registered_power_tools_count,1 do
- if power_tools[i].tool_name==src_item["name"] then
- src_meta=get_item_meta(src_item["metadata"])
- if src_meta==nil then
- src_meta={}
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- else
- if src_meta["technic_power_tool"]==nil then
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- end
- end
- -- Do the charging
- local item_max_charge = power_tools[i].max_charge
- local load1 = src_meta["charge"]
- local load_step = 1000 -- how much to charge per tick
- if load1<item_max_charge and charge>0 then
- if charge-load_step<0 then load_step=charge end
- if load1+load_step>item_max_charge then load_step=item_max_charge-load1 end
- load1=load1+load_step
- charge=charge-load_step
- set_RE_wear(src_item,load1,item_max_charge)
- src_meta["charge"]=load1
- src_item["metadata"]=set_item_meta(src_meta)
- inv:set_stack("src", 1, src_item)
- end
- meta:set_int("internal_EU_buffer",charge)
- break
- end
- end
- end
-
- -- discharging registered power tools
- if inv:is_empty("dst") == false then
- srcstack = inv:get_stack("dst", 1)
- src_item=srcstack:to_table()
- local src_meta=get_item_meta(src_item["metadata"])
- local item_max_charge=nil
- for i=1,registered_power_tools_count,1 do
- if power_tools[i].tool_name==src_item["name"] then
- src_meta=get_item_meta(src_item["metadata"])
- if src_meta==nil then
- src_meta={}
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- else
- if src_meta["technic_power_tool"]==nil then
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- end
- end
- local item_max_charge = power_tools[i].max_charge
- local load1 = src_meta["charge"]
- local load_step = 4000 -- how much to discharge per tick
- if load1>0 and charge<max_charge then
- if charge+load_step>max_charge then load_step=max_charge-charge end
- if load1-load_step<0 then load_step=load1 end
- load1=load1-load_step
- charge=charge+load_step
- set_RE_wear(src_item,load1,item_max_charge)
- src_meta["charge"]=load1
- src_item["metadata"]=set_item_meta(src_meta)
- inv:set_stack("dst", 1, src_item)
- end
- meta:set_int("internal_EU_buffer",charge)
- break
- end
- end
- end
- local load = math.floor(charge/60000 * 100)
+ local load = math.floor(current_charge/max_charge * 100)
meta:set_string("formspec",
battery_box_formspec..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
(load)..":technic_power_meter_fg.png]"
)
- -- Next index the surrounding network the get the producers and receivers on the power grid
- local pos1={}
- pos1.y=pos.y-1
- pos1.x=pos.x
- pos1.z=pos.z
-
- meta1 = minetest.env:get_meta(pos1)
- if meta1:get_float("cablelike")~=1 then return end
-
- local LV_nodes = {}
- local PR_nodes = {}
- local RE_nodes = {}
- local BA_nodes = {}
-
- LV_nodes[1]={}
- LV_nodes[1].x=pos1.x
- LV_nodes[1].y=pos1.y
- LV_nodes[1].z=pos1.z
- LV_nodes[1].visited=false
-
- local table_index=1
- repeat
- check_LV_node(PR_nodes,RE_nodes,BA_nodes,LV_nodes,table_index)
- table_index=table_index+1
- if LV_nodes[table_index]==nil then break end
- until false
-
-
- -- Get power from all connected producers
- local pr_pos
- for _,pr_pos in ipairs(PR_nodes) do
- local meta1 = minetest.env:get_meta(pr_pos)
- local internal_EU_buffer = meta1:get_float("internal_EU_buffer")
- local charge_to_take = 200
- if charge<max_charge then
- if internal_EU_buffer-charge_to_take<=0 then
- charge_to_take=internal_EU_buffer
- end
- if charge_to_take>0 then
- charge=charge+charge_to_take
- internal_EU_buffer=internal_EU_buffer-charge_to_take
- meta1:set_float("internal_EU_buffer",internal_EU_buffer)
- end
- end
+ if eu_input == 0 then
+ meta:set_string("infotext", "LV Battery box: "..current_charge.."/"..max_charge.." (idle)")
+ else
+ meta:set_string("infotext", "LV Battery box: "..current_charge.."/"..max_charge)
end
- if charge>max_charge then charge=max_charge end
-
- -- Provide power to all connected receivers
- local re_pos
- for _,re_pos in ipairs(RE_nodes) do
- local meta1 = minetest.env:get_meta(re_pos)
- local internal_EU_buffer = meta1:get_float("internal_EU_buffer")
- local internal_EU_buffer_size = meta1:get_float("internal_EU_buffer_size")
- local charge_to_give = math.min(200, charge/table.getn(RE_nodes))
- if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
- charge_to_give=internal_EU_buffer_size-internal_EU_buffer
- end
- if charge-charge_to_give<0 then charge_to_give=charge end
-
- internal_EU_buffer=internal_EU_buffer+charge_to_give
- meta1:set_float("internal_EU_buffer",internal_EU_buffer)
- charge=charge-charge_to_give;
- end
- charge=math.floor(charge)
- meta:set_string("infotext", "LV Battery box: "..charge.."/"..max_charge);
- meta:set_int("internal_EU_buffer",charge)
end
})
-- Register as a battery type
-- Battery type machines function as power reservoirs and can both receive and give back power
-register_LV_machine("technic:battery_box","BA")
+technic.register_LV_machine("technic:battery_box","BA")
for i=1,8,1 do
- register_LV_machine("technic:battery_box"..i,"BA")
-end
-
-function add_new_cable_node (LV_nodes,pos1)
- if LV_nodes == nil then return true end
- local i=1
- repeat
- if LV_nodes[i]==nil then break end
- if pos1.x==LV_nodes[i].x and pos1.y==LV_nodes[i].y and pos1.z==LV_nodes[i].z then return false end
- i=i+1
- until false
- LV_nodes[i]={}
- LV_nodes[i].x=pos1.x
- LV_nodes[i].y=pos1.y
- LV_nodes[i].z=pos1.z
- return true
-end
-
-function check_LV_node(PR_nodes,RE_nodes,BA_nodes,LV_nodes,i)
- local pos1={}
- pos1.x=LV_nodes[i].x
- pos1.y=LV_nodes[i].y
- pos1.z=LV_nodes[i].z
-
- pos1.x=pos1.x+1
- check_LV_node_subp (PR_nodes,RE_nodes,BA_nodes,LV_nodes,pos1)
- pos1.x=pos1.x-2
- check_LV_node_subp (PR_nodes,RE_nodes,BA_nodes,LV_nodes,pos1)
- pos1.x=pos1.x+1
-
- pos1.y=pos1.y+1
- check_LV_node_subp (PR_nodes,RE_nodes,BA_nodes,LV_nodes,pos1)
- pos1.y=pos1.y-2
- check_LV_node_subp (PR_nodes,RE_nodes,BA_nodes,LV_nodes,pos1)
- pos1.y=pos1.y+1
-
- pos1.z=pos1.z+1
- check_LV_node_subp (PR_nodes,RE_nodes,BA_nodes,LV_nodes,pos1)
- pos1.z=pos1.z-2
- check_LV_node_subp (PR_nodes,RE_nodes,BA_nodes,LV_nodes,pos1)
- pos1.z=pos1.z+1
- return new_node_added
-end
-
-function check_LV_node_subp (PR_nodes,RE_nodes,BA_nodes,LV_nodes,pos1)
- local meta = minetest.env:get_meta(pos1)
- local name = minetest.env:get_node(pos1).name
- if meta:get_float("cablelike")==1 then
- add_new_cable_node(LV_nodes,pos1)
- elseif LV_machines[name] then
- --print(name.." is a "..LV_machines[name])
- if LV_machines[name] == "PR" then
- add_new_cable_node(PR_nodes,pos1)
- elseif LV_machines[name] == "RE" then
- add_new_cable_node(RE_nodes,pos1)
- elseif LV_machines[name] == "BA" then
- add_new_cable_node(BA_nodes,pos1)
- end
- end
+ technic.register_LV_machine("technic:battery_box"..i,"BA")
end
--- register MV machines here
-technic.HV_machines = {}
-local HV_machines = technic.HV_machines
-function register_HV_machine(string1,string2)
- technic.HV_machines[string1] = string2
-end
-
+-- HV battery box
minetest.register_craft({
output = 'technic:hv_battery_box 1',
recipe = {
}
})
-hv_battery_box_formspec =
+local battery_box_formspec =
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"list[current_name;src;3,1;1,1;]"..
sounds = default.node_sound_wood_defaults(),
drop="technic:hv_battery_box",
on_construct = function(pos)
- if pos==nil then return end
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
meta:set_string("infotext", "HV Battery Box")
meta:set_float("technic_hv_power_machine", 1)
meta:set_string("formspec", battery_box_formspec)
+ meta:set_int("HV_EU_demand", 0) -- How much can this node charge
+ meta:set_int("HV_EU_supply", 0) -- How much can this node discharge
+ meta:set_int("HV_EU_input", 0) -- How much power is this machine getting.
+ meta:set_float("internal_EU_charge", 0)
inv:set_size("src", 1)
inv:set_size("dst", 1)
end,
can_dig = function(pos,player)
- if pos==nil then return end
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
return false
+ else
+ return true
end
- return true
end,
})
for i=1,8,1 do
minetest.register_node(
- "technic:hv_battery_box"..i, {
- description = "HV Battery Box",
- tiles = {"technic_hv_battery_box_top.png", "technic_hv_battery_box_bottom.png", "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png",
- "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png", "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png", "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- sounds = default.node_sound_wood_defaults(),
- paramtype="light",
- light_source=9,
- drop="technic:hv_battery_box",
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- meta:set_string("infotext", "HV Battery box")
- meta:set_float("technic_hv_power_machine", 1)
- meta:set_string("formspec", battery_box_formspec)
- inv:set_size("src", 1)
- inv:set_size("dst", 1)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
- return false
- end
- return true
- end,
- })
+ "technic:hv_battery_box"..i,
+ {description = "HV Battery Box",
+ tiles = {"technic_hv_battery_box_top.png", "technic_hv_battery_box_bottom.png", "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png",
+ "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png", "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png", "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ sounds = default.node_sound_wood_defaults(),
+ paramtype="light",
+ light_source=9,
+ drop="technic:hv_battery_box",
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ })
end
+local power_tools = technic.HV_power_tools
+
+local charge_HV_tools = function(meta, charge)
+ --charge registered power tools
+ local inv = meta:get_inventory()
+ if inv:is_empty("src")==false then
+ local srcstack = inv:get_stack("src", 1)
+ local src_item=srcstack:to_table()
+ local src_meta=get_item_meta(src_item["metadata"])
+
+ local toolname = src_item["name"]
+ if power_tools[toolname] ~= nil then
+ -- Set meta data for the tool if it didn't do it itself :-(
+ src_meta=get_item_meta(src_item["metadata"])
+ if src_meta==nil then
+ src_meta={}
+ src_meta["technic_hv_power_tool"]=true
+ src_meta["charge"]=0
+ else
+ if src_meta["technic_hv_power_tool"]==nil then
+ src_meta["technic_hv_power_tool"]=true
+ src_meta["charge"]=0
+ end
+ end
+ -- Do the charging
+ local item_max_charge = power_tools[toolname]
+ local load = src_meta["charge"]
+ local load_step = 1000 -- how much to charge per tick
+ if load<item_max_charge and charge>0 then
+ if charge-load_step<0 then load_step=charge end
+ if load+load_step>item_max_charge then load_step=item_max_charge-load end
+ load=load+load_step
+ charge=charge-load_step
+ technic.set_RE_wear(src_item,load,item_max_charge)
+ src_meta["charge"] = load
+ src_item["metadata"] = set_item_meta(src_meta)
+ inv:set_stack("src", 1, src_item)
+ end
+ end
+ end
+ return charge -- return the remaining charge in the battery
+ end
+
+local discharge_HV_tools = function(meta, charge, max_charge)
+ -- discharging registered power tools
+ local inv = meta:get_inventory()
+ if inv:is_empty("dst") == false then
+ srcstack = inv:get_stack("dst", 1)
+ src_item=srcstack:to_table()
+ local src_meta=get_item_meta(src_item["metadata"])
+ local toolname = src_item["name"]
+ if power_tools[toolname] ~= nil then
+ -- Set meta data for the tool if it didn't do it itself :-(
+ src_meta=get_item_meta(src_item["metadata"])
+ if src_meta==nil then
+ src_meta={}
+ src_meta["technic_hv_power_tool"]=true
+ src_meta["charge"]=0
+ else
+ if src_meta["technic_hv_power_tool"]==nil then
+ src_meta["technic_hv_power_tool"]=true
+ src_meta["charge"]=0
+ end
+ end
+ -- Do the discharging
+ local item_max_charge = power_tools[toolname]
+ local load = src_meta["charge"]
+ local load_step = 4000 -- how much to discharge per tick
+ if load>0 and charge<max_charge then
+ if charge+load_step>max_charge then load_step=max_charge-charge end
+ if load-load_step<0 then load_step=load end
+ load=load-load_step
+ charge=charge+load_step
+ technic.set_RE_wear(src_item,load,item_max_charge)
+ src_meta["charge"]=load
+ src_item["metadata"]=set_item_meta(src_meta)
+ inv:set_stack("dst", 1, src_item)
+ end
+ end
+ end
+ return charge -- return the remaining charge in the battery
+ end
+
minetest.register_abm(
{nodenames = {"technic:hv_battery_box","technic:hv_battery_box1","technic:hv_battery_box2","technic:hv_battery_box3","technic:hv_battery_box4",
"technic:hv_battery_box5","technic:hv_battery_box6","technic:hv_battery_box7","technic:hv_battery_box8"
},
interval = 1,
- chance = 1,
+ chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local max_charge = 1500000
- local charge = meta:get_int("internal_EU_buffer")
+ local meta = minetest.env:get_meta(pos)
+ local max_charge = 1500000 -- Set maximum charge for the device here
+ local max_charge_rate = 3000 -- Set maximum rate of charging
+ local max_discharge_rate = 5000 -- Set maximum rate of discharging (16000)
+ local eu_input = meta:get_int("HV_EU_input")
+ local current_charge = meta:get_int("internal_EU_charge") -- Battery charge right now
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "HV")
+
+ -- Charge/discharge the battery with the input EUs
+ if eu_input >=0 then
+ current_charge = math.min(current_charge+eu_input, max_charge)
+ else
+ current_charge = math.max(current_charge+eu_input, 0)
+ end
+
+ -- Charging/discharging tools here
+ current_charge = charge_HV_tools(meta, current_charge)
+ current_charge = discharge_HV_tools(meta, current_charge, max_charge)
+
+ -- Set a demand (we allow batteries to charge on less than the demand though)
+ meta:set_int("HV_EU_demand", math.min(max_charge_rate, max_charge-current_charge))
+
+ -- Set how much we can supply
+ meta:set_int("HV_EU_supply", math.min(max_discharge_rate, current_charge))
+
+ meta:set_int("internal_EU_charge", current_charge)
+ --dprint("BA: input:"..eu_input.." supply="..meta:get_int("HV_EU_supply").." demand="..meta:get_int("HV_EU_demand").." current:"..current_charge)
-- Select node textures
- local i = math.ceil((charge/max_charge)*8)
+ local i=math.ceil((current_charge/max_charge)*8)
if i > 8 then i = 8 end
local j = meta:get_float("last_side_shown")
if i~=j then
meta:set_float("last_side_shown",i)
end
- --charge registered power tools
- local inv = meta:get_inventory()
- if inv:is_empty("src")==false then
- local srcstack = inv:get_stack("src", 1)
- local src_item=srcstack:to_table()
- local src_meta=get_item_meta(src_item["metadata"])
-
- for i=1,registered_power_tools_count,1 do
- if power_tools[i].tool_name==src_item["name"] then
- src_meta=get_item_meta(src_item["metadata"])
- if src_meta==nil then
- src_meta={}
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- else
- if src_meta["technic_power_tool"]==nil then
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- end
- end
- -- Do the charging
- local item_max_charge = power_tools[i].max_charge
- local load1 = src_meta["charge"]
- local load_step = 16000 -- how much to charge per tick
- if load1<item_max_charge and charge>0 then
- if charge-load_step<0 then load_step=charge end
- if load1+load_step>item_max_charge then load_step=item_max_charge-load1 end
- load1=load1+load_step
- charge=charge-load_step
- set_RE_wear(src_item,load1,item_max_charge)
- src_meta["charge"]=load1
- src_item["metadata"]=set_item_meta(src_meta)
- inv:set_stack("src", 1, src_item)
- end
- meta:set_int("internal_EU_buffer",charge)
- break
- end
- end
- end
-
- -- discharging registered power tools
- if inv:is_empty("dst") == false then
- srcstack = inv:get_stack("dst", 1)
- src_item=srcstack:to_table()
- local src_meta=get_item_meta(src_item["metadata"])
- local item_max_charge=nil
- for i=1,registered_power_tools_count,1 do
- if power_tools[i].tool_name==src_item["name"] then
- src_meta=get_item_meta(src_item["metadata"])
- if src_meta==nil then
- src_meta={}
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- else
- if src_meta["technic_power_tool"]==nil then
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- end
- end
- local item_max_charge = power_tools[i].max_charge
- local load1 = src_meta["charge"]
- local load_step = 16000 -- how much to discharge per tick
- if load1>0 and charge<max_charge then
- if charge+load_step>max_charge then load_step=max_charge-charge end
- if load1-load_step<0 then load_step=load1 end
- load1=load1-load_step
- charge=charge+load_step
- set_RE_wear(src_item,load1,item_max_charge)
- src_meta["charge"]=load1
- src_item["metadata"]=set_item_meta(src_meta)
- inv:set_stack("dst", 1, src_item)
- end
- meta:set_int("internal_EU_buffer",charge)
- break
- end
- end
- end
-
-
- local load = math.floor((charge/1500000) * 100)
+ local load = math.floor(current_charge/max_charge * 100)
meta:set_string("formspec",
- hv_battery_box_formspec..
+ battery_box_formspec..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
(load)..":technic_power_meter_fg.png]"
)
- -- Next index the surrounding network the get the producers and receivers on the
- local pos1={}
- pos1.y=pos.y-1
- pos1.x=pos.x
- pos1.z=pos.z
-
- meta1 = minetest.env:get_meta(pos1)
- if meta1:get_float("hv_cablelike")~=1 then return end
-
- local HV_nodes = {}
- local PR_nodes = {}
- local RE_nodes = {}
- local BA_nodes = {}
-
- HV_nodes[1]={}
- HV_nodes[1].x=pos1.x
- HV_nodes[1].y=pos1.y
- HV_nodes[1].z=pos1.z
- HV_nodes[1].visited=false
-
- local table_index=1
- repeat
- check_HV_node (PR_nodes,RE_nodes,BA_nodes,HV_nodes,table_index)
- table_index=table_index+1
- if HV_nodes[table_index]==nil then break end
- until false
-
- -- Get power from all connected producers
- local pr_pos
- for _,pr_pos in ipairs(PR_nodes) do
- local meta1 = minetest.env:get_meta(pr_pos)
- local internal_EU_buffer = meta1:get_float("internal_EU_buffer")
- local charge_to_take = 4000
- if charge<max_charge then
- if internal_EU_buffer-charge_to_take<=0 then
- charge_to_take=internal_EU_buffer
- end
- if charge_to_take>0 then
- charge=charge+charge_to_take
- internal_EU_buffer=internal_EU_buffer-charge_to_take
- meta1:set_float("internal_EU_buffer",internal_EU_buffer)
- end
- end
- end
-
- if charge>max_charge then charge=max_charge end
-
- -- Provide power to all connected receivers
- local re_pos
- for _,re_pos in ipairs(RE_nodes) do
- local meta1 = minetest.env:get_meta(re_pos)
- local internal_EU_buffer = meta1:get_float("internal_EU_buffer")
- local internal_EU_buffer_size = meta1:get_float("internal_EU_buffer_size")
- local charge_to_give = math.min(4000, charge/table.getn(RE_nodes))
- if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
- charge_to_give=internal_EU_buffer_size-internal_EU_buffer
- end
- if charge-charge_to_give<0 then charge_to_give=charge end
-
- internal_EU_buffer=internal_EU_buffer+charge_to_give
- meta1:set_float("internal_EU_buffer",internal_EU_buffer)
- charge=charge-charge_to_give;
+ if eu_input == 0 then
+ meta:set_string("infotext", "HV Battery box: "..current_charge.."/"..max_charge.." (idle)")
+ else
+ meta:set_string("infotext", "HV Battery box: "..current_charge.."/"..max_charge)
end
- charge=math.floor(charge)
- meta:set_string("infotext", "MV Battery box: "..charge.."/"..max_charge);
- meta:set_int("internal_EU_buffer",charge)
end
})
-- Register as a battery type
-- Battery type machines function as power reservoirs and can both receive and give back power
-register_HV_machine("technic:hv_battery_box","BA")
+technic.register_HV_machine("technic:hv_battery_box","BA")
for i=1,8,1 do
- register_HV_machine("technic:hv_battery_box"..i,"BA")
-end
-
-function add_new_HVcable_node (HV_nodes,pos1)
- if HV_nodes == nil then return true end
- local i=1
- repeat
- if HV_nodes[i]==nil then break end
- if pos1.x==HV_nodes[i].x and pos1.y==HV_nodes[i].y and pos1.z==HV_nodes[i].z then return false end
- i=i+1
- until false
- HV_nodes[i]={}
- HV_nodes[i].x=pos1.x
- HV_nodes[i].y=pos1.y
- HV_nodes[i].z=pos1.z
- return true
-end
-
-function check_HV_node(PR_nodes,RE_nodes,BA_nodes,HV_nodes,i)
- local pos1={}
- pos1.x=HV_nodes[i].x
- pos1.y=HV_nodes[i].y
- pos1.z=HV_nodes[i].z
-
- pos1.x=pos1.x+1
- check_HV_node_subp (PR_nodes,RE_nodes,BA_nodes,HV_nodes,pos1)
- pos1.x=pos1.x-2
- check_HV_node_subp (PR_nodes,RE_nodes,BA_nodes,HV_nodes,pos1)
- pos1.x=pos1.x+1
-
- pos1.y=pos1.y+1
- check_HV_node_subp (PR_nodes,RE_nodes,BA_nodes,HV_nodes,pos1)
- pos1.y=pos1.y-2
- check_HV_node_subp (PR_nodes,RE_nodes,BA_nodes,HV_nodes,pos1)
- pos1.y=pos1.y+1
-
- pos1.z=pos1.z+1
- check_HV_node_subp (PR_nodes,RE_nodes,BA_nodes,HV_nodes,pos1)
- pos1.z=pos1.z-2
- check_HV_node_subp (PR_nodes,RE_nodes,BA_nodes,HV_nodes,pos1)
- pos1.z=pos1.z+1
-end
-
-function check_HV_node_subp (PR_nodes,RE_nodes,BA_nodes,HV_nodes,pos1)
- local meta = minetest.env:get_meta(pos1)
- local name = minetest.env:get_node(pos1).name
- if meta:get_float("hv_cablelike")==1 then
- add_new_HVcable_node(HV_nodes,pos1)
- elseif HV_machines[name] then
- --print(name.." is a "..HV_machines[name])
- if HV_machines[name] == "PR" then
- add_new_HVcable_node(PR_nodes,pos1)
- elseif HV_machines[name] == "RE" then
- add_new_HVcable_node(RE_nodes,pos1)
- elseif HV_machines[name] == "BA" then
- add_new_HVcable_node(BA_nodes,pos1)
- end
- end
+ technic.register_HV_machine("technic:hv_battery_box"..i,"BA")
end
--- register MV machines here
-technic.MV_machines = {}
---local MV_machines = {}
-local MV_machines = technic.MV_machines
-function register_MV_machine(string1,string2)
- technic.MV_machines[string1] = string2
-end
-
+-- MV Battery box
minetest.register_craft(
{
output = 'technic:mv_battery_box 1',
}
})
-mv_battery_box_formspec =
+local battery_box_formspec =
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"list[current_name;src;3,1;1,1;]"..
meta:set_string("infotext", "MV Battery box")
meta:set_float("technic_mv_power_machine", 1)
meta:set_string("formspec", battery_box_formspec)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 300000)
+ meta:set_int("MV_EU_demand", 0) -- How much can this node charge
+ meta:set_int("MV_EU_supply", 0) -- How much can this node discharge
+ meta:set_int("MV_EU_input", 0) -- How much power is this machine getting.
+ meta:set_float("internal_EU_charge", 0)
inv:set_size("src", 1)
inv:set_size("dst", 1)
end,
can_dig = function(pos,player)
- if pos==nil then return end
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
return false
+ else
+ return true
end
- return true
- end
+ end,
})
for i=1,8,1 do
minetest.register_node(
- "technic:mv_battery_box"..i, {
+ "technic:mv_battery_box"..i,
+ {
description = "MV Battery Box",
tiles = {"technic_mv_battery_box_top.png", "technic_mv_battery_box_bottom.png", "technic_mv_battery_box_side0.png^technic_power_meter"..i..".png",
"technic_mv_battery_box_side0.png^technic_power_meter"..i..".png", "technic_mv_battery_box_side0.png^technic_power_meter"..i..".png", "technic_mv_battery_box_side0.png^technic_power_meter"..i..".png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
drop = "technic:mv_battery_box",
- on_construct = function(pos)
- if pos==nil then return end
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- meta:set_string("infotext", "MV Battery box")
- meta:set_float("technic_mv_power_machine", 1)
- meta:set_string("formspec", battery_box_formspec)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 300000)
- inv:set_size("src", 1)
- inv:set_size("dst", 1)
- end,
can_dig = function(pos,player)
- if pos==nil then return end
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
return false
+ else
+ return true
end
- return true
- end
+ end,
})
end
+local power_tools = technic.MV_power_tools
+
+local charge_MV_tools = function(meta, charge)
+ --charge registered power tools
+ local inv = meta:get_inventory()
+ if inv:is_empty("src")==false then
+ local srcstack = inv:get_stack("src", 1)
+ local src_item=srcstack:to_table()
+ local src_meta=get_item_meta(src_item["metadata"])
+
+ local toolname = src_item["name"]
+ if power_tools[toolname] ~= nil then
+ -- Set meta data for the tool if it didn't do it itself :-(
+ src_meta=get_item_meta(src_item["metadata"])
+ if src_meta==nil then
+ src_meta={}
+ src_meta["technic_mv_power_tool"]=true
+ src_meta["charge"]=0
+ else
+ if src_meta["technic_mv_power_tool"]==nil then
+ src_meta["technic_mv_power_tool"]=true
+ src_meta["charge"]=0
+ end
+ end
+ -- Do the charging
+ local item_max_charge = power_tools[toolname]
+ local load = src_meta["charge"]
+ local load_step = 1000 -- how much to charge per tick
+ if load<item_max_charge and charge>0 then
+ if charge-load_step<0 then load_step=charge end
+ if load+load_step>item_max_charge then load_step=item_max_charge-load end
+ load=load+load_step
+ charge=charge-load_step
+ technic.set_RE_wear(src_item,load,item_max_charge)
+ src_meta["charge"] = load
+ src_item["metadata"] = set_item_meta(src_meta)
+ inv:set_stack("src", 1, src_item)
+ end
+ end
+ end
+ return charge -- return the remaining charge in the battery
+ end
+
+local discharge_MV_tools = function(meta, charge, max_charge)
+ -- discharging registered power tools
+ local inv = meta:get_inventory()
+ if inv:is_empty("dst") == false then
+ srcstack = inv:get_stack("dst", 1)
+ src_item=srcstack:to_table()
+ local src_meta=get_item_meta(src_item["metadata"])
+ local toolname = src_item["name"]
+ if power_tools[toolname] ~= nil then
+ -- Set meta data for the tool if it didn't do it itself :-(
+ src_meta=get_item_meta(src_item["metadata"])
+ if src_meta==nil then
+ src_meta={}
+ src_meta["technic_mv_power_tool"]=true
+ src_meta["charge"]=0
+ else
+ if src_meta["technic_mv_power_tool"]==nil then
+ src_meta["technic_mv_power_tool"]=true
+ src_meta["charge"]=0
+ end
+ end
+ -- Do the discharging
+ local item_max_charge = power_tools[toolname]
+ local load = src_meta["charge"]
+ local load_step = 4000 -- how much to discharge per tick
+ if load>0 and charge<max_charge then
+ if charge+load_step>max_charge then load_step=max_charge-charge end
+ if load-load_step<0 then load_step=load end
+ load=load-load_step
+ charge=charge+load_step
+ technic.set_RE_wear(src_item,load,item_max_charge)
+ src_meta["charge"]=load
+ src_item["metadata"]=set_item_meta(src_meta)
+ inv:set_stack("dst", 1, src_item)
+ end
+ end
+ end
+ return charge -- return the remaining charge in the battery
+ end
+
minetest.register_abm(
- {nodenames = {"technic:mv_battery_box","technic:mv_battery_box1","technic:mv_battery_box2","technic:mv_battery_box3","technic:mv_battery_box4",
- "technic:mv_battery_box5","technic:mv_battery_box6","technic:mv_battery_box7","technic:mv_battery_box8"
- },
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local max_charge = 300000 -- Set maximum charge for the device here
- local charge = meta:get_int("internal_EU_buffer")
+ {
+ nodenames = {"technic:mv_battery_box","technic:mv_battery_box1","technic:mv_battery_box2","technic:mv_battery_box3","technic:mv_battery_box4",
+ "technic:mv_battery_box5","technic:mv_battery_box6","technic:mv_battery_box7","technic:mv_battery_box8"
+ },
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local max_charge = 300000 -- Set maximum charge for the device here
+ local max_charge_rate = 2000 -- Set maximum rate of charging (4000)
+ local max_discharge_rate = 3000 -- Set maximum rate of discharging
+ local eu_input = meta:get_int("MV_EU_input")
+ local current_charge = meta:get_int("internal_EU_charge") -- Battery charge right now
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "MV")
+
+ -- Charge/discharge the battery with the input EUs
+ if eu_input >=0 then
+ current_charge = math.min(current_charge+eu_input, max_charge)
+ else
+ current_charge = math.max(current_charge+eu_input, 0)
+ end
+
+ -- Charging/discharging tools here
+ current_charge = charge_MV_tools(meta, current_charge)
+ current_charge = discharge_MV_tools(meta, current_charge, max_charge)
+
+ -- Set a demand (we allow batteries to charge on less than the demand though)
+ meta:set_int("MV_EU_demand", math.min(max_charge_rate, max_charge-current_charge))
+
+ -- Set how much we can supply
+ meta:set_int("MV_EU_supply", math.min(max_discharge_rate, current_charge))
+
+ meta:set_int("internal_EU_charge", current_charge)
+ --dprint("BA: input:"..eu_input.." supply="..meta:get_int("MV_EU_supply").." demand="..meta:get_int("MV_EU_demand").." current:"..current_charge)
-- Select node textures
- local i = math.ceil((charge/max_charge)*8)
+ local i=math.ceil((current_charge/max_charge)*8)
if i > 8 then i = 8 end
local j = meta:get_float("last_side_shown")
if i~=j then
meta:set_float("last_side_shown",i)
end
- --charge registered power tools
- local inv = meta:get_inventory()
- if inv:is_empty("src")==false then
- local srcstack = inv:get_stack("src", 1)
- local src_item=srcstack:to_table()
- local src_meta=get_item_meta(src_item["metadata"])
-
- -- Power tools should really be made into a hash table to avoid linear search. But the list is short so okay...
- for i=1,registered_power_tools_count,1 do
- if power_tools[i].tool_name==src_item["name"] then
- -- What is this code doing? Setting tool properties if not set already????
- src_meta=get_item_meta(src_item["metadata"])
- if src_meta==nil then
- src_meta={}
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- else
- if src_meta["technic_power_tool"]==nil then
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- end
- end
- -- Do the charging
- local item_max_charge = power_tools[i].max_charge
- local load1 = src_meta["charge"]
- local load_step = 4000 -- how much to charge per tick
- if load1<item_max_charge and charge>0 then
- if charge-load_step<0 then load_step=charge end
- if load1+load_step>item_max_charge then load_step=item_max_charge-load1 end
- load1=load1+load_step
- charge=charge-load_step
- set_RE_wear(src_item,load1,item_max_charge)
- src_meta["charge"] = load1
- src_item["metadata"] = set_item_meta(src_meta)
- inv:set_stack("src", 1, src_item)
- end
- meta:set_int("internal_EU_buffer",charge)
- break
- end
- end
- end
-
- -- discharging registered power tools
- if inv:is_empty("dst") == false then
- srcstack = inv:get_stack("dst", 1)
- src_item=srcstack:to_table()
- local src_meta=get_item_meta(src_item["metadata"])
- local item_max_charge=nil
- for i=1,registered_power_tools_count,1 do
- if power_tools[i].tool_name==src_item["name"] then
- src_meta=get_item_meta(src_item["metadata"])
- if src_meta==nil then
- src_meta={}
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- else
- if src_meta["technic_power_tool"]==nil then
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- end
- end
- local item_max_charge = power_tools[i].max_charge
- local load1 = src_meta["charge"]
- local load_step = 4000 -- how much to discharge per tick
- if load1>0 and charge<max_charge then
- if charge+load_step>max_charge then load_step=max_charge-charge end
- if load1-load_step<0 then load_step=load1 end
- load1=load1-load_step
- charge=charge+load_step
- set_RE_wear(src_item,load1,item_max_charge)
- src_meta["charge"]=load1
- src_item["metadata"]=set_item_meta(src_meta)
- inv:set_stack("dst", 1, src_item)
- end
- meta:set_int("internal_EU_buffer",charge)
- break
- end
- end
- end
-
- local load = math.floor((charge/300000) * 100)
+ local load = math.floor(current_charge/max_charge * 100)
meta:set_string("formspec",
- mv_battery_box_formspec..
+ battery_box_formspec..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
(load)..":technic_power_meter_fg.png]"
)
- -- Next index the surrounding network the get the producers and receivers on the power grid
- local pos1 = {}
- pos1.y = pos.y-1
- pos1.x = pos.x
- pos1.z = pos.z
-
- meta1 = minetest.env:get_meta(pos1)
- if meta1:get_float("mv_cablelike")~=1 then return end
-
- local MV_nodes = {}
- local PR_nodes = {}
- local RE_nodes = {}
- local BA_nodes = {}
-
- MV_nodes[1] = {}
- MV_nodes[1].x = pos1.x
- MV_nodes[1].y = pos1.y
- MV_nodes[1].z = pos1.z
-
- local table_index=1
- repeat
- check_MV_node(PR_nodes,RE_nodes,BA_nodes,MV_nodes,table_index)
- table_index=table_index+1
- if MV_nodes[table_index]==nil then break end
- until false
-
- -- Get power from all connected producers
- local pr_pos
- for _,pr_pos in ipairs(PR_nodes) do
- local meta1 = minetest.env:get_meta(pr_pos)
- local internal_EU_buffer = meta1:get_float("internal_EU_buffer")
- local charge_to_take = 1000
- if charge<max_charge then
- if internal_EU_buffer-charge_to_take<=0 then
- charge_to_take=internal_EU_buffer
- end
- if charge_to_take>0 then
- charge=charge+charge_to_take
- internal_EU_buffer=internal_EU_buffer-charge_to_take
- meta1:set_float("internal_EU_buffer",internal_EU_buffer)
- end
- end
- end
-
- if charge>max_charge then charge=max_charge end
-
- -- Provide power to all connected receivers
- local re_pos
- for _,re_pos in ipairs(RE_nodes) do
- local meta1 = minetest.env:get_meta(re_pos)
- local internal_EU_buffer = meta1:get_float("internal_EU_buffer")
- local internal_EU_buffer_size = meta1:get_float("internal_EU_buffer_size")
- local charge_to_give = math.min(1000, charge/table.getn(RE_nodes))
- if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
- charge_to_give=internal_EU_buffer_size-internal_EU_buffer
- end
- if charge-charge_to_give<0 then charge_to_give=charge end
-
- internal_EU_buffer=internal_EU_buffer+charge_to_give
- meta1:set_float("internal_EU_buffer",internal_EU_buffer)
- charge=charge-charge_to_give;
+ if eu_input == 0 then
+ meta:set_string("infotext", "MV Battery box: "..current_charge.."/"..max_charge.." (idle)")
+ else
+ meta:set_string("infotext", "MV Battery box: "..current_charge.."/"..max_charge)
end
- charge=math.floor(charge)
- meta:set_string("infotext", "MV Battery box: "..charge.."/"..max_charge);
- meta:set_int("internal_EU_buffer",charge)
end
- })
+ })
-- Register as a battery type
-- Battery type machines function as power reservoirs and can both receive and give back power
-register_MV_machine("technic:mv_battery_box","BA")
+technic.register_MV_machine("technic:mv_battery_box","BA")
for i=1,8,1 do
- register_MV_machine("technic:mv_battery_box"..i,"BA")
-end
-
-function add_new_MVcable_node (MV_nodes,pos1)
- if MV_nodes == nil then return true end
- local i=1
- repeat
- if MV_nodes[i]==nil then break end
- if pos1.x==MV_nodes[i].x and pos1.y==MV_nodes[i].y and pos1.z==MV_nodes[i].z then return false end
- i=i+1
- until false
- MV_nodes[i]={}
- MV_nodes[i].x=pos1.x
- MV_nodes[i].y=pos1.y
- MV_nodes[i].z=pos1.z
- return true
-end
-
-function check_MV_node(PR_nodes,RE_nodes,BA_nodes,MV_nodes,i)
- local pos1={}
- pos1.x=MV_nodes[i].x
- pos1.y=MV_nodes[i].y
- pos1.z=MV_nodes[i].z
-
- pos1.x=pos1.x+1
- check_MV_node_subp(PR_nodes,RE_nodes,BA_nodes,MV_nodes,pos1)
- pos1.x=pos1.x-2
- check_MV_node_subp(PR_nodes,RE_nodes,BA_nodes,MV_nodes,pos1)
- pos1.x=pos1.x+1
-
- pos1.y=pos1.y+1
- check_MV_node_subp(PR_nodes,RE_nodes,BA_nodes,MV_nodes,pos1)
- pos1.y=pos1.y-2
- check_MV_node_subp(PR_nodes,RE_nodes,BA_nodes,MV_nodes,pos1)
- pos1.y=pos1.y+1
-
- pos1.z=pos1.z+1
- check_MV_node_subp(PR_nodes,RE_nodes,BA_nodes,MV_nodes,pos1)
- pos1.z=pos1.z-2
- check_MV_node_subp(PR_nodes,RE_nodes,BA_nodes,MV_nodes,pos1)
- pos1.z=pos1.z+1
-end
-
-function check_MV_node_subp (PR_nodes,RE_nodes,BA_nodes,MV_nodes,pos1)
- local meta = minetest.env:get_meta(pos1)
- local name = minetest.env:get_node(pos1).name
- if meta:get_float("mv_cablelike")==1 then
- add_new_MVcable_node(MV_nodes,pos1)
- elseif MV_machines[name] then
- --print(name.." is a "..MV_machines[name])
- if MV_machines[name] == "PR" then
- add_new_MVcable_node(PR_nodes,pos1)
- elseif MV_machines[name] == "RE" then
- add_new_MVcable_node(RE_nodes,pos1)
- elseif MV_machines[name] == "BA" then
- add_new_MVcable_node(BA_nodes,pos1)
- end
- end
+ technic.register_MV_machine("technic:mv_battery_box"..i,"BA")
end
-water_can_max_load = 16
-lava_can_max_load = 8
+local water_can_max_load = 16
+local lava_can_max_load = 8
minetest.register_craft({
output = 'technic:water_can 1',
minetest.env:add_node(pointed_thing.under, {name="air"})
load=load+1;
item["metadata"]=tostring(load)
- set_RE_wear(item,load,water_can_max_load)
+ technic.set_RE_wear(item,load,water_can_max_load)
itemstack:replace(item)
end
return itemstack
minetest.env:add_node(pointed_thing.under, {name="default:water_source"})
load=load-1;
item["metadata"]=tostring(load)
- set_RE_wear(item,load,water_can_max_load)
+ technic.set_RE_wear(item,load,water_can_max_load)
itemstack:replace(item)
return itemstack
end
minetest.env:add_node(pointed_thing.above, {name="default:water_source"})
load=load-1;
item["metadata"]=tostring(load)
- set_RE_wear(item,load,water_can_max_load)
+ technic.set_RE_wear(item,load,water_can_max_load)
itemstack:replace(item)
return itemstack
end
minetest.env:add_node(pointed_thing.under, {name="air"})
load=load+1;
item["metadata"]=tostring(load)
- set_RE_wear(item,load,lava_can_max_load)
+ technic.set_RE_wear(item,load,lava_can_max_load)
itemstack:replace(item)
end
return itemstack
minetest.env:add_node(pointed_thing.under, {name="default:lava_source"})
load=load-1;
item["metadata"]=tostring(load)
- set_RE_wear(item,load,lava_can_max_load)
+ technic.set_RE_wear(item,load,lava_can_max_load)
itemstack:replace(item)
return itemstack
end
minetest.env:add_node(pointed_thing.above, {name="default:lava_source"})
load=load-1;
item["metadata"]=tostring(load)
- set_RE_wear(item,load,lava_can_max_load)
+ technic.set_RE_wear(item,load,lava_can_max_load)
itemstack:replace(item)
return itemstack
end
local chainsaw_charge_per_node = 12 -- 12 - Gives 2500 nodes on a single charge (about 50 complete normal trees)
local chainsaw_leaves = true -- true - Cut down entire trees, leaves and all
-register_power_tool ("technic:chainsaw",chainsaw_max_charge)
+technic.register_LV_power_tool ("technic:chainsaw",chainsaw_max_charge)
minetest.register_tool("technic:chainsaw", {
description = "Chainsaw",
if charge < chainsaw_charge_per_node then return end -- only cut if charged
charge=chainsaw_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user,charge)
- set_RE_wear(item,charge,chainsaw_max_charge)
+ technic.set_RE_wear(item,charge,chainsaw_max_charge)
meta["charge"]=charge
item["metadata"]=set_item_meta(meta)
itemstack:replace(item)
--- Technic CNC v1.0 by kpo
+-- Technic CNC v1.0 by kpoppel
-- Based on the NonCubic Blocks MOD v1.4 by yves_de_beck
-- Idea:
--- Somehw have a tabbed/paged panel if the number of shapes should expand
+-- Somehow have a tabbed/paged panel if the number of shapes should expand
-- beyond what is available in the panel today.
-- I could imagine some form of API allowing modders to come with their own node
-- box definitions and easily stuff it in the this machine for production.
element_edge = 2,
}
---cnc_recipes ={}
---registered_cnc_recipes_count=1
---
---function register_cnc_recipe (string1,string2)
--- cnc_recipes[registered_cnc_recipes_count]={}
--- cnc_recipes[registered_cnc_recipes_count].src_name=string1
--- cnc_recipes[registered_cnc_recipes_count].dst_name=string2
--- registered_cnc_recipes_count=registered_cnc_recipes_count+1
--- if unified_inventory then
--- unified_inventory.register_craft({
--- type = "cnc milling",
--- output = string2,
--- items = {string1},
--- width = 0,
--- })
--- end
---end
-
local cnc_formspec =
"invsize[9,11;]"..
"label[1,0;Choose Milling Program:]"..
"list[current_player;main;0,7;8,4;]"
-
-local cnc_power_formspec=
- "label[0,3;Power]"..
- "image[0,1;1,2;technic_power_meter_bg.png]"
-
local size = 1;
-- The form handler is declared here because we need it in both the inactive and active modes
-- in order to be able to change programs wile it is running.
local form_handler = function(pos, formname, fields, sender)
- -- REGISTER MILLING PROGRAMS AND OUTPUTS:
- ------------------------------------------
- -- Program for half/full size
- if fields["full"] then
- size = 1
- return
- end
-
- if fields["half"] then
- size = 2
- return
- end
-
- -- Resolve the node name and the number of items to make
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local inputstack = inv:get_stack("src", 1)
- local inputname = inputstack:get_name()
- local multiplier = 0
- for k, _ in pairs(fields) do
- -- Set a multipier for the half/full size capable blocks
- if twosize_products[k] ~= nil then
- multiplier = size*twosize_products[k]
- else
- multiplier = onesize_products[k]
- end
-
- if onesize_products[k] ~= nil or twosize_products[k] ~= nil then
- meta:set_float( "cnc_multiplier", multiplier)
- meta:set_string("cnc_user", sender:get_player_name())
- end
-
- if onesize_products[k] ~= nil or (twosize_products[k] ~= nil and size==2) then
- meta:set_string("cnc_product", inputname .. "_technic_cnc_" .. k)
- print(inputname .. "_technic_cnc_" .. k)
- break
- end
-
- if twosize_products[k] ~= nil and size==1 then
- meta:set_string("cnc_product", inputname .. "_technic_cnc_" .. k .. "_double")
- print(inputname .. "_technic_cnc_" .. k .. "_double")
- break
- end
- end
- return
- end -- callback function
+ -- REGISTER MILLING PROGRAMS AND OUTPUTS:
+ ------------------------------------------
+ -- Program for half/full size
+ if fields["full"] then
+ size = 1
+ return
+ end
+
+ if fields["half"] then
+ size = 2
+ return
+ end
+
+ -- Resolve the node name and the number of items to make
+ local meta = minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ local inputstack = inv:get_stack("src", 1)
+ local inputname = inputstack:get_name()
+ local multiplier = 0
+ for k, _ in pairs(fields) do
+ -- Set a multipier for the half/full size capable blocks
+ if twosize_products[k] ~= nil then
+ multiplier = size*twosize_products[k]
+ else
+ multiplier = onesize_products[k]
+ end
+
+ if onesize_products[k] ~= nil or twosize_products[k] ~= nil then
+ meta:set_float( "cnc_multiplier", multiplier)
+ meta:set_string("cnc_user", sender:get_player_name())
+ end
+
+ if onesize_products[k] ~= nil or (twosize_products[k] ~= nil and size==2) then
+ meta:set_string("cnc_product", inputname .. "_technic_cnc_" .. k)
+ --print(inputname .. "_technic_cnc_" .. k)
+ break
+ end
+
+ if twosize_products[k] ~= nil and size==1 then
+ meta:set_string("cnc_product", inputname .. "_technic_cnc_" .. k .. "_double")
+ --print(inputname .. "_technic_cnc_" .. k .. "_double")
+ break
+ end
+ end
+ return
+ end -- callback function
-- The actual block inactive state
-minetest.register_node("technic:cnc", {
- description = "CNC Milling Machine",
- tiles = {"technic_cnc_top.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
- "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front.png"},
- drawtype = "nodebox",
- paramtype = "light",
- paramtype2 = "facedir",
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-
- },
- },
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- },
- groups = {cracky=2},
- legacy_facedir_simple = true,
- technic_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=5000;
- cnc_time = 0;
- src_time = 0; -- fixme
-
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "CNC Machine Inactive")
- meta:set_float("technic_power_machine", 1)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 5000)
- meta:set_string("formspec", cnc_formspec..cnc_power_formspec)
- meta:set_float("cnc_time", 0)
-
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- end,
-
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "CNC machine cannot be removed because it is not empty");
- return false
- end
- return true
- end,
-
- on_receive_fields = form_handler,
- })
+minetest.register_node(
+ "technic:cnc",
+ {
+ description = "CNC Milling Machine",
+ tiles = {"technic_cnc_top.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
+ "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "CNC Machine")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_string("formspec", cnc_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ on_receive_fields = form_handler,
+ })
-- Active state block
minetest.register_node("technic:cnc_active", {
- description = "CNC Machine",
- tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
- "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"},
- paramtype2 = "facedir",
- groups = {cracky=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "CNC machine cannot be removed because it is not empty");
- return false
- end
- return true
- end,
- on_receive_fields = form_handler,
-})
+ description = "CNC Machine",
+ tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
+ "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2,not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "CNC machine cannot be removed because it is not empty");
+ return false
+ end
+ return true
+ end,
+ on_receive_fields = form_handler,
+ })
-- Action code performing the transformation
minetest.register_abm(
- {
- nodenames = {"technic:cnc","technic:cnc_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local charge= meta:get_float("internal_EU_buffer")
- local max_charge= meta:get_float("internal_EU_buffer_size")
- local cnc_cost=350
-
- local load = math.floor((charge/max_charge)*100)
- meta:set_string("formspec", cnc_formspec..
- "image[0,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"
- )
-
- local inv = meta:get_inventory()
- local srclist = inv:get_list("src")
- if inv:is_empty("src") then
- meta:set_float("cnc_on",0)
- meta:set_string("cnc_product", "") -- Reset the program
- end
-
- if (meta:get_float("cnc_on") == 1) then
- if charge>=cnc_cost then
- charge=charge-cnc_cost;
- meta:set_float("internal_EU_buffer",charge)
- meta:set_float("src_time", meta:get_float("src_time") + 1)
- if meta:get_float("src_time") >= meta:get_float("cnc_time") then
- local product = meta:get_string("cnc_product")
- if inv:room_for_item("dst",product) then
- -- CNC does the transformation
- ------------------------------
- if minetest.registered_nodes[product] ~= nil then
- inv:add_item("dst",product .. " " .. meta:get_float("cnc_multiplier"))
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src",1,srcstack)
- if inv:is_empty("src") then
- meta:set_float("cnc_on",0)
- meta:set_string("cnc_product", "") -- Reset the program
--- print("cnc product reset")
- end
- else
- minetest.chat_send_player(meta:get_string("cnc_user"), "CNC machine does not know how to handle this material. Please remove it.");
- end
- else
- minetest.chat_send_player(meta:get_string("cnc_user"), "CNC inventory full!")
- end
- meta:set_float("src_time", 0)
- end
- end
- end
+ { nodenames = {"technic:cnc","technic:cnc_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local eu_input = meta:get_int("LV_EU_input")
+ local state = meta:get_int("state")
+ local next_state = state
- if (meta:get_float("cnc_on")==0) then
- if not inv:is_empty("src") then
- local product = meta:get_string("cnc_product")
- if minetest.registered_nodes[product] ~= nil then
- meta:set_float("cnc_on",1)
- hacky_swap_node(pos,"technic:cnc_active")
- meta:set_string("infotext", "CNC Machine Active")
- cnc_time=3
- meta:set_float("cnc_time",cnc_time)
- meta:set_float("src_time", 0)
- return
- end
- else
- hacky_swap_node(pos,"technic:cnc")
- meta:set_string("infotext", "CNC Machine Inactive")
- end
- end
- end
- })
+ -- Machine information
+ local machine_name = "CNC"
+ local machine_node = "technic:cnc"
+ local machine_state_demand = { 50, 450 }
+
+ -- Setup meta data if it does not exist. state is used as an indicator of this
+ if state == 0 then
+ meta:set_int("state", 1)
+ meta:set_int("LV_EU_demand", machine_state_demand[1])
+ meta:set_int("LV_EU_input", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "LV")
+
+ -- State machine
+ if eu_input == 0 then
+ -- Unpowered - go idle
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ next_state = 1
+ elseif eu_input == machine_state_demand[state] then
+ -- Powered - do the state specific actions
+
+ local inv = meta:get_inventory()
+ local empty = inv:is_empty("src")
+
+ if state == 1 then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
+
+ local result = meta:get_string("cnc_product")
+ if not empty and minetest.registered_nodes[result] ~= nil and inv:room_for_item("dst",result) then
+ next_state = 2
+ else
+ meta:set_string("cnc_product", "") -- Reset the program
+ end
+ --minetest.chat_send_player(meta:get_string("cnc_user"), "CNC machine does not know how to handle this material. Please remove it.");
+
+ elseif state == 2 then
+ hacky_swap_node(pos, machine_node.."_active")
+ meta:set_string("infotext", machine_name.." Active")
+
+ if empty then
+ next_state = 1
+ else
+ meta:set_int("src_time", meta:get_int("src_time") + 1)
+ if meta:get_int("src_time") >= 3 then -- 3 ticks per output
+ local result = meta:get_string("cnc_product")
+ -- check if there's room for output in "dst" list
+ if inv:room_for_item("dst",result) then
+ -- CNC does the transformation
+ ------------------------------
+ meta:set_int("src_time", 0)
+ -- take stuff from "src" list
+ srcstack = inv:get_stack("src", 1)
+ srcstack:take_item()
+ inv:set_stack("src", 1, srcstack)
+ -- Put result in "dst" list
+ inv:add_item("dst",result .. " " .. meta:get_int("cnc_multiplier"))
+ else
+ next_state = 1
+ end
+ end
+ end
+ end
+ end
+ -- Change state?
+ if next_state ~= state then
+ meta:set_int("LV_EU_demand", machine_state_demand[next_state])
+ meta:set_int("state", next_state)
+ end
+ end
+ })
-register_LV_machine ("technic:cnc","RE")
-register_LV_machine ("technic:cnc_active","RE")
+technic.register_LV_machine ("technic:cnc","RE")
+technic.register_LV_machine ("technic:cnc_active","RE")
-------------------------
-- CNC Machine Recipe
-minetest.register_craft({
- output = 'technic:electric_furnace',
- recipe = {
- {'default:cobble', 'default:cobble', 'default:cobble'},
- {'default:cobble', '', 'default:cobble'},
- {'default:steel_ingot', 'moreores:copper_ingot', 'default:steel_ingot'},
- }
-})
+-- LV Electric Furnace
+-- This is a faster version of the stone furnace which runs on EUs
+-- FIXME: kpoppel I'd like to introduce an induction heating element here also
+minetest.register_craft(
+ {output = 'technic:electric_furnace',
+ recipe = {
+ {'default:cobble', 'default:cobble', 'default:cobble'},
+ {'default:cobble', '', 'default:cobble'},
+ {'default:steel_ingot', 'moreores:copper_ingot', 'default:steel_ingot'},
+ }
+ })
-electric_furnace_formspec =
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"..
- "label[0,0;Electric Furnace]"..
- "label[1,3;Power level]"
-
-minetest.register_node("technic:electric_furnace", {
- description = "Electric furnace",
- tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png",
- "technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- technic_power_machine=1,
- internal_EU_buffer=0;
- interal_EU_buffer_size=2000;
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", electric_furnace_formspec)
- meta:set_string("infotext", "Electric furnace")
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- local EU_used = 0
- local furnace_is_cookin = 0
- local cooked = nil
- meta:set_float("internal_EU_buffer",0)
- meta:set_float("internal_EU_buffer_size",2000)
+local electric_furnace_formspec =
+ "invsize[8,9;]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]"..
+ "label[0,0;Electric Furnace]"..
+ "label[1,3;Power level]"
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
- return false
- end
- return true
- end,
-})
+minetest.register_node(
+ "technic:electric_furnace",
+ {description = "Electric furnace",
+ tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png",
+ "technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "Electric Furnace")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_string("formspec", electric_furnace_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ })
-minetest.register_node("technic:electric_furnace_active", {
- description = "Electric Furnace",
- tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png",
- "technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front_active.png"},
- paramtype2 = "facedir",
- light_source = 8,
- drop = "technic:electric_furnace",
- groups = {cracky=2, not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- internal_EU_buffer=0;
- interal_EU_buffer_size=2000;
- technic_power_machine=1,
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", electric_furnace_formspec)
- meta:set_string("infotext", "Electric furnace");
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- local EU_used = 0
- local furnace_is_cookin = 0
- local cooked = nil
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
- return false
- end
- return true
- end,
-})
+minetest.register_node(
+ "technic:electric_furnace_active",
+ {description = "Electric Furnace",
+ tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png",
+ "technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front_active.png"},
+ paramtype2 = "facedir",
+ light_source = 8,
+ drop = "technic:electric_furnace",
+ groups = {cracky=2, not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ })
-minetest.register_abm({
- nodenames = {"technic:electric_furnace","technic:electric_furnace_active"},
- interval = 1,
- chance = 1,
-
- action = function(pos, node, active_object_count, active_object_count_wider)
+minetest.register_abm(
+ { nodenames = {"technic:electric_furnace","technic:electric_furnace_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local eu_input = meta:get_int("LV_EU_input")
+ local state = meta:get_int("state")
+ local next_state = state
- local meta = minetest.env:get_meta(pos)
- internal_EU_buffer=meta:get_float("internal_EU_buffer")
- internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size")
- local load = math.floor(internal_EU_buffer/internal_EU_buffer_size * 100)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"..
- "label[0,0;Electric Furnace]"..
- "label[1,3;Power level]")
+ -- Machine information
+ local machine_name = "Electric furnace"
+ local machine_node = "technic:electric_furnace"
+ local machine_state_demand = { 50, 1000 }
+
+ -- Setup meta data if it does not exist. state is used as an indicator of this
+ if state == 0 then
+ meta:set_int("state", 1)
+ meta:set_int("LV_EU_demand", machine_state_demand[1])
+ meta:set_int("LV_EU_input", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "LV")
+
+ -- State machine
+ if eu_input == 0 then
+ -- Unpowered - go idle
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ next_state = 1
+ elseif eu_input == machine_state_demand[state] then
+ -- Powered - do the state specific actions
+
+ -- Execute always if powered logic
+ local inv = meta:get_inventory()
+ local empty = inv:is_empty("src")
- local inv = meta:get_inventory()
-
- local furnace_is_cookin = meta:get_float("furnace_is_cookin")
-
-
- local srclist = inv:get_list("src")
- local cooked=nil
+ if state == 1 then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
- if srclist then
- cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
- end
-
-
- if (furnace_is_cookin == 1) then
- if internal_EU_buffer>=150 then
- internal_EU_buffer=internal_EU_buffer-150;
- meta:set_float("internal_EU_buffer",internal_EU_buffer)
- meta:set_float("src_time", meta:get_float("src_time") + 3)
- if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
- -- check if there's room for output in "dst" list
- if inv:room_for_item("dst",cooked.item) then
- -- Put result in "dst" list
- inv:add_item("dst", cooked.item)
- -- take stuff from "src" list
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- else
- print("Furnace inventory full!")
- end
- meta:set_string("src_time", 0)
- end
- end
- end
+ local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
+ if not empty and result and inv:room_for_item("dst",result) then
+ next_state = 2
+ end
+ elseif state == 2 then
+ hacky_swap_node(pos, machine_node.."_active")
+ meta:set_string("infotext", machine_name.." Active")
- if srclist then
- cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
- if cooked.time>0 then
- hacky_swap_node(pos,"technic:electric_furnace_active")
- meta:set_string("infotext","Furnace active")
- meta:set_string("furnace_is_cookin",1)
- meta:set_string("src_time", 0)
- return
- end
+ if empty then
+ next_state = 1
+ else
+ meta:set_int("src_time", meta:get_int("src_time") + 3) -- Cooking time 3x
+ local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
+ if result and result.item and meta:get_int("src_time") >= result.time then
+ -- check if there's room for output in "dst" list
+ meta:set_int("src_time", 0)
+ if inv:room_for_item("dst",result.item) then
+ -- take stuff from "src" list
+ srcstack = inv:get_stack("src", 1)
+ srcstack:take_item()
+ inv:set_stack("src", 1, srcstack)
+ -- Put result in "dst" list
+ inv:add_item("dst", result.item)
+ else
+ -- all full: go idle
+ next_state = 1
+ end
+ end
+ end
+ end
+ end
+ -- Change state?
+ if next_state ~= state then
+ meta:set_int("LV_EU_demand", machine_state_demand[next_state])
+ meta:set_int("state", next_state)
+ end
+ end,
+ })
- end
-
- hacky_swap_node(pos,"technic:electric_furnace")
- meta:set_string("infotext","Furnace inactive")
- meta:set_string("furnace_is_cookin",0)
- meta:set_string("src_time", 0)
-
-end,
-})
-
-register_LV_machine ("technic:electric_furnace","RE")
-register_LV_machine ("technic:electric_furnace_active","RE")
+technic.register_LV_machine ("technic:electric_furnace","RE")
+technic.register_LV_machine ("technic:electric_furnace_active","RE")
-minetest.register_craft({
- output = 'technic:mv_electric_furnace',
- recipe = {
- {'technic:stainless_steel_ingot', 'technic:electric_furnace', 'technic:stainless_steel_ingot'},
- {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
- {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
- }
-})
+-- MV Electric Furnace
+-- This is a faster version of the stone furnace which runs on EUs
+-- In addition to this it can be upgraded with microcontrollers and batteries
+-- This new version uses the batteries to lower the power consumption of the machine
+-- Also in addition this furnace can be attached to the pipe system from the pipeworks mod.
+-- FIXME: kpoppel I'd like to introduce an induction heating element here also
+minetest.register_craft(
+ {output = 'technic:mv_electric_furnace',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:electric_furnace', 'technic:stainless_steel_ingot'},
+ {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
+ {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
+ }
+ })
-mv_electric_furnace_formspec =
- "invsize[8,10;]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,6;8,4;]"..
- "label[0,0;MV Electric Furnace]"..
- "label[1,2.8;Power level]"..
- "list[current_name;upgrade1;1,4;1,1;]"..
- "list[current_name;upgrade2;2,4;1,1;]"..
- "label[1,5;Upgrade Slots]"
+local mv_electric_furnace_formspec =
+ "invsize[8,10;]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,6;8,4;]"..
+ "label[0,0;MV Electric Furnace]"..
+ "list[current_name;upgrade1;1,4;1,1;]"..
+ "list[current_name;upgrade2;2,4;1,1;]"..
+ "label[1,5;Upgrade Slots]"
-minetest.register_node("technic:mv_electric_furnace", {
- description = "MV Electric furnace",
- tiles = {"technic_mv_electric_furnace_top.png", "technic_mv_electric_furnace_bottom.png", "technic_mv_electric_furnace_side_tube.png",
- "technic_mv_electric_furnace_side_tube.png", "technic_mv_electric_furnace_side.png", "technic_mv_electric_furnace_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2, tubedevice=1,tubedevice_receiver=1,},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("src",stack)
- end,
- can_insert=function(pos,node,stack,direction)
+minetest.register_node(
+ "technic:mv_electric_furnace",
+ {description = "MV Electric furnace",
+ tiles = {"technic_mv_electric_furnace_top.png", "technic_mv_electric_furnace_bottom.png", "technic_mv_electric_furnace_side_tube.png",
+ "technic_mv_electric_furnace_side_tube.png", "technic_mv_electric_furnace_side.png", "technic_mv_electric_furnace_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2, tubedevice=1,tubedevice_receiver=1,},
+ tube={insert_object=function(pos,node,stack,direction)
+ local meta=minetest.env:get_meta(pos)
+ local inv=meta:get_inventory()
+ return inv:add_item("src",stack)
+ end,
+ can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("src",stack)
- end,
- },
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- technic_power_machine=1,
- internal_EU_buffer=0;
- interal_EU_buffer_size=2000;
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_float("technic_mv_power_machine", 1)
- meta:set_string("formspec", mv_electric_furnace_formspec)
- meta:set_string("infotext", "Electric furnace")
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- inv:set_size("upgrade1", 1)
- inv:set_size("upgrade2", 1)
- local EU_used = 0
- local furnace_is_cookin = 0
- local cooked = nil
- meta:set_float("internal_EU_buffer",0)
- meta:set_float("internal_EU_buffer_size",2000)
- meta:set_float("tube_time", 0)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
- return false
- elseif not inv:is_empty("upgrade1") then
- return false
- elseif not inv:is_empty("upgrade2") then
- return false
- end
- return true
- end,
-})
+ end,
+ },
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "MV Electric furnace")
+ meta:set_float("technic_mv_power_machine", 1)
+ meta:set_int("tube_time", 0)
+ meta:set_string("formspec", mv_electric_furnace_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ inv:set_size("upgrade1", 1)
+ inv:set_size("upgrade2", 1)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ })
-minetest.register_node("technic:mv_electric_furnace_active", {
- description = "MV Electric Furnace",
- tiles = {"technic_mv_electric_furnace_top.png", "technic_mv_electric_furnace_bottom.png", "technic_mv_electric_furnace_side_tube.png",
- "technic_mv_electric_furnace_side_tube.png", "technic_mv_electric_furnace_side.png", "technic_mv_electric_furnace_front_active.png"},
- paramtype2 = "facedir",
- light_source = 8,
- drop = "technic:mv_electric_furnace",
- groups = {cracky=2, tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("src",stack)
- end,
- can_insert=function(pos,node,stack,direction)
+minetest.register_node(
+ "technic:mv_electric_furnace_active",
+ {description = "MV Electric Furnace",
+ tiles = {"technic_mv_electric_furnace_top.png", "technic_mv_electric_furnace_bottom.png", "technic_mv_electric_furnace_side_tube.png",
+ "technic_mv_electric_furnace_side_tube.png", "technic_mv_electric_furnace_side.png", "technic_mv_electric_furnace_front_active.png"},
+ paramtype2 = "facedir",
+ light_source = 8,
+ drop = "technic:mv_electric_furnace",
+ groups = {cracky=2, tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
+ tube={insert_object=function(pos,node,stack,direction)
+ local meta=minetest.env:get_meta(pos)
+ local inv=meta:get_inventory()
+ return inv:add_item("src",stack)
+ end,
+ can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("src",stack)
- end,
- },
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- internal_EU_buffer=0;
- interal_EU_buffer_size=2000;
- technic_power_machine=1,
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_float("technic_mv_power_machine", 1)
- meta:set_string("formspec", mv_electric_furnace_formspec)
- meta:set_string("infotext", "Electric furnace");
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- inv:set_size("upgrade1", 1)
- inv:set_size("upgrade2", 1)
- local EU_used = 0
- local furnace_is_cookin = 0
- local cooked = nil
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
- return false
- elseif not inv:is_empty("upgrade1") then
- return false
- elseif not inv:is_empty("upgrade2") then
- return false
- end
- return true
- end,
-})
-
-minetest.register_abm({
- nodenames = {"technic:mv_electric_furnace","technic:mv_electric_furnace_active"},
- interval = 1,
- chance = 1,
+ end,
+ },
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ -- These three makes sure upgrades are not moved in or out while the furnace is active.
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if listname == "src" or listname == "dst" then
+ return 99
+ else
+ return 0 -- Disallow the move
+ end
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if listname == "src" or listname == "dst" then
+ return 99
+ else
+ return 0 -- Disallow the move
+ end
+ end,
+ allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
+ return 0
+ end,
+ })
- action = function(pos, node, active_object_count, active_object_count_wider)
+local send_cooked_items = function(pos,x_velocity,z_velocity)
+ -- Send items on their way in the pipe system.
+ local meta=minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ local i=0
+ for _,stack in ipairs(inv:get_list("dst")) do
+ i=i+1
+ if stack then
+ local item0=stack:to_table()
+ if item0 then
+ item0["count"]="1"
+ local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},item0)
+ item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
+ item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
+ item1:setacceleration({x=0, y=0, z=0})
+ stack:take_item(1);
+ inv:set_stack("dst", i, stack)
+ return
+ end
+ end
+ end
+ end
- local pos1={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
- local x_velocity=0
- local z_velocity=0
-
- -- output is on the left side of the furnace
- if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end
- if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end
- if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end
- if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end
-
- local output_tube_connected = false
- local meta=minetest.env:get_meta(pos1)
- if meta:get_int("tubelike")==1 then output_tube_connected=true end
- meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local upg_item1
- local upg_item1_name=""
- local upg_item2
- local upg_item2_name=""
- local srcstack = inv:get_stack("upgrade1", 1)
- if srcstack then upg_item1=srcstack:to_table() end
- srcstack = inv:get_stack("upgrade2", 1)
- if srcstack then upg_item2=srcstack:to_table() end
- if upg_item1 then upg_item1_name=upg_item1.name end
- if upg_item2 then upg_item2_name=upg_item2.name end
-
- local speed=0
- if upg_item1_name=="technic:control_logic_unit" then speed=speed+1 end
- if upg_item2_name=="technic:control_logic_unit" then speed=speed+1 end
- tube_time=meta:get_float("tube_time")
- tube_time=tube_time+speed
- if tube_time>3 then
- tube_time=0
- if output_tube_connected then send_cooked_items(pos,x_velocity,z_velocity) end
- end
- meta:set_float("tube_time", tube_time)
-
- local extra_buffer_size = 0
- if upg_item1_name=="technic:battery" then extra_buffer_size =extra_buffer_size + 10000 end
- if upg_item2_name=="technic:battery" then extra_buffer_size =extra_buffer_size + 10000 end
- local internal_EU_buffer_size=2000+extra_buffer_size
- meta:set_float("internal_EU_buffer_size",internal_EU_buffer_size)
-
- internal_EU_buffer=meta:get_float("internal_EU_buffer")
- if internal_EU_buffer > internal_EU_buffer_size then internal_EU_buffer = internal_EU_buffer_size end
- local load = math.floor(internal_EU_buffer/(internal_EU_buffer_size) * 100)
- meta:set_string("formspec",
- "invsize[8,10;]"..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,6;8,4;]"..
- "label[0,0;MV Electric Furnace]"..
- "label[1,2.8;Power level]"..
- "list[current_name;upgrade1;1,4;1,1;]"..
- "list[current_name;upgrade2;2,4;1,1;]"..
- "label[1,5;Upgrade Slots]")
+local smelt_item = function(pos)
+ local meta=minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ meta:set_int("src_time", meta:get_int("src_time") + 3) -- Cooking time 3x faster
+ local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
+ if result and result.item and meta:get_int("src_time") >= result.time then
+ meta:set_int("src_time", 0)
+ -- check if there's room for output in "dst" list
+ if inv:room_for_item("dst",result) then
+ -- take stuff from "src" list
+ srcstack = inv:get_stack("src", 1)
+ srcstack:take_item()
+ inv:set_stack("src", 1, srcstack)
+ -- Put result in "dst" list
+ inv:add_item("dst", result.item)
+ return 1
+ else
+ return 0 -- done
+ end
+ end
+ return 0 -- done
+ end
- local furnace_is_cookin = meta:get_float("furnace_is_cookin")
-
-
- local srclist = inv:get_list("src")
- local cooked=nil
+minetest.register_abm(
+ {nodenames = {"technic:mv_electric_furnace","technic:mv_electric_furnace_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local eu_input = meta:get_int("MV_EU_input")
+ local state = meta:get_int("state")
+ local next_state = state
- if srclist then
- cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
+ -- Machine information
+ local machine_name = "MV Electric Furnace"
+ local machine_node = "technic:mv_electric_furnace"
+ local machine_state_demand = { 50, 2000, 1500, 1000 }
+
+ -- Setup meta data if it does not exist. state is used as an indicator of this
+ if state == 0 then
+ meta:set_int("state", 1)
+ meta:set_int("MV_EU_demand", machine_state_demand[1])
+ meta:set_int("MV_EU_input", 0)
+ return
end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "MV")
+ -- Execute always logic
+ -- CODE HERE --
- if (furnace_is_cookin == 1) then
- if internal_EU_buffer>=150 then
- internal_EU_buffer=internal_EU_buffer-150;
- meta:set_float("internal_EU_buffer",internal_EU_buffer)
- meta:set_float("src_time", meta:get_float("src_time") + 3)
- if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
- -- check if there's room for output in "dst" list
- if inv:room_for_item("dst",cooked.item) then
- -- Put result in "dst" list
- inv:add_item("dst", cooked.item)
- -- take stuff from "src" list
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- else
- print("Furnace inventory full!")
- end
- meta:set_string("src_time", 0)
- end
- end
+ -- State machine
+ if eu_input == 0 then
+ -- Unpowered - go idle
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ next_state = 1
+ elseif eu_input == machine_state_demand[state] then
+ -- Powered - do the state specific actions
+
+ -- Execute always if powered logic
+ local meta=minetest.env:get_meta(pos)
+
+ -- Get the names of the upgrades
+ local meta=minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ local upg_item1
+ local upg_item1_name=""
+ local upg_item2
+ local upg_item2_name=""
+ local srcstack = inv:get_stack("upgrade1", 1)
+ if srcstack then upg_item1=srcstack:to_table() end
+ srcstack = inv:get_stack("upgrade2", 1)
+ if srcstack then upg_item2=srcstack:to_table() end
+ if upg_item1 then upg_item1_name=upg_item1.name end
+ if upg_item2 then upg_item2_name=upg_item2.name end
+
+ -- Save some power by installing battery upgrades. Fully upgraded makes this
+ -- furnace use the same amount of power as the LV version
+ local EU_saving_upgrade = 0
+ if upg_item1_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end
+ if upg_item2_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end
+
+ -- Tube loading speed can be upgraded using control logic units
+ local tube_speed_upgrade = 0
+ if upg_item1_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end
+ if upg_item2_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end
+
+ -- Handle pipeworks (consumes tube_speed_upgrade)
+ local pos1={x=pos.x, y=pos.y, z=pos.z}
+ local x_velocity=0
+ local z_velocity=0
+
+ -- Output is on the left side of the furnace
+ if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end
+ if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end
+ if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end
+ if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end
+
+ local output_tube_connected = false
+ local meta1 = minetest.env:get_meta(pos1)
+ if meta1:get_int("tubelike") == 1 then
+ output_tube_connected=true
+ end
+ tube_time = meta:get_int("tube_time")
+ tube_time = tube_time + tube_speed_upgrade
+ if tube_time > 3 then
+ tube_time = 0
+ if output_tube_connected then
+ send_cooked_items(pos,x_velocity,z_velocity)
+ end
+ end
+ meta:set_int("tube_time", tube_time)
+
+ -- The machine shuts down if we have nothing to smelt and no tube is connected
+ -- or if we have nothing to send with a tube connected.
+ if (not output_tube_connected and inv:is_empty("src"))
+ or ( output_tube_connected and inv:is_empty("dst")) then
+ next_state = 1
end
-
-
-
- if srclist then
- cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
- if cooked.time>0 then
- hacky_swap_node(pos,"technic:mv_electric_furnace_active")
- meta:set_string("infotext","Furnace active")
- meta:set_string("furnace_is_cookin",1)
- meta:set_string("src_time", 0)
- return
- end
-
- end
-
- hacky_swap_node(pos,"technic:mv_electric_furnace")
- meta:set_string("infotext","Furnace inactive")
- meta:set_string("furnace_is_cookin",0)
- meta:set_string("src_time", 0)
-
-end,
-})
-
-function send_cooked_items (pos,x_velocity,z_velocity)
- local meta=minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local i=0
- for _,stack in ipairs(inv:get_list("dst")) do
- i=i+1
- if stack then
- local item0=stack:to_table()
- if item0 then
- item0["count"]="1"
- local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},item0)
- item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
- item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
- item1:setacceleration({x=0, y=0, z=0})
- stack:take_item(1);
- inv:set_stack("dst", i, stack)
- return
- end
- end
+ ----------------------
+
+ if state == 1 then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
+
+ local meta=minetest.env:get_meta(pos)
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
+ if result then
+ meta:set_string("infotext", machine_name.." Active")
+ meta:set_int("src_time", 0)
+ next_state = 2+EU_saving_upgrade -- Next state is decided by the battery upgrade (state 2= 0 batteries, state 3 = 1 battery, 4 = 2 batteries)
+ end
+ else
+ meta:set_string("infotext", "Electric Furnace Idle")
+ end
+
+ elseif state == 2 or state == 3 or state == 4 then
+ hacky_swap_node(pos, machine_node.."_active")
+ meta:set_string("infotext", machine_name.." Active")
+ result = smelt_item(pos, data)
+ if result == 0 then
+ next_state = 1
+ end
end
-end
+ end
+ -- Change state?
+ if next_state ~= state then
+ meta:set_int("MV_EU_demand", machine_state_demand[next_state])
+ meta:set_int("state", next_state)
+ end
+ end,
+ })
-register_MV_machine ("technic:mv_electric_furnace","RE")
-register_MV_machine ("technic:mv_electric_furnace_active","RE")
+technic.register_MV_machine ("technic:mv_electric_furnace","RE")
+technic.register_MV_machine ("technic:mv_electric_furnace_active","RE")
-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
-flashlight_max_charge=30000
-register_power_tool ("technic:flashlight",flashlight_max_charge)
+local flashlight_max_charge=30000
+technic.register_LV_power_tool ("technic:flashlight",flashlight_max_charge)
minetest.register_tool("technic:flashlight", {
description = "Flashlight",
end
end
-forcefield_receive_fields = function(pos, formname, fields, sender)
+local forcefield_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local range = meta:get_int("range")
if fields.add then range = range + 1 end
end
end
-function get_forcefield_formspec(range, load)
+local get_forcefield_formspec = function(range, load)
if not load then load = 0 end
return "invsize[8,9;]"..
"label[0,0;Forcefield emitter]"..
"list[current_player;main;0,5;8,4;]"
end
-local function forcefield_check(pos)
+local forcefield_check = function(pos)
local meta = minetest.env:get_meta(pos)
local node = minetest.env:get_node(pos)
local internal_EU_buffer=meta:get_float("internal_EU_buffer")
tiles = {"technic_forcefield_emitter_off.png"},
is_ground_content = true,
groups = {cracky = 1},
- technic_power_machine=1,
on_timer = forcefield_check,
on_receive_fields = forcefield_receive_fields,
on_construct = function(pos)
},
})
-register_MV_machine ("technic:forcefield_emitter_on","RE")
-register_MV_machine ("technic:forcefield_emitter_off","RE")
-
-
-
-
+technic.register_MV_machine("technic:forcefield_emitter_on","RE")
+technic.register_MV_machine("technic:forcefield_emitter_off","RE")
+-- Th coal driven EU generator.
+-- A simple device to get started on the electric machines.
+-- Inefficient and expensive in coal (200EU 16 ticks)
+-- Also only allows for LV machinery to run.
minetest.register_alias("generator", "technic:generator")
minetest.register_alias("generator", "technic:generator_active")
stack_max = 99,
})
-generator_formspec =
+local generator_formspec =
"invsize[8,9;]"..
"image[0,0;5,5;technic_generator_menu.png]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"list[current_player;main;0,5;8,4;]"
-minetest.register_node("technic:generator", {
- description = "Coal Driven Generator",
- tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png",
- "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- technic_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=5000;
- burn_time=0;
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Generator")
- meta:set_float("technic_power_machine", 1)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 5000)
- meta:set_string("formspec", generator_formspec)
- meta:set_float("burn_time", 0)
-
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
-
+minetest.register_node(
+ "technic:generator",
+ {
+ description = "Coal Driven Generator",
+ tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png",
+ "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "Coal Electric Generator")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_int("LV_EU_supply", 0)
+ meta:set_int("LV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
+ meta:set_int("burn_time", 0)
+ meta:set_string("formspec", generator_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- return false
- end
- return true
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
end,
+ })
-})
-
-minetest.register_node("technic:generator_active", {
- description = "Coal Driven Generator",
- tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png",
- "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front_active.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- drop="technic:generator",
- technic_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=0;
- burn_time=0;
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- return false
- end
- return true
+minetest.register_node(
+ "technic:generator_active",
+ {
+ description = "Coal Driven Generator",
+ tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png",
+ "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front_active.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drop="technic:generator",
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
end,
+ })
-})
-minetest.register_abm({
- nodenames = {"technic:generator","technic:generator_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
-
- local meta = minetest.env:get_meta(pos)
- local burn_time= meta:get_float("burn_time")
- local charge= meta:get_float("internal_EU_buffer")
- local max_charge= meta:get_float("internal_EU_buffer_size")
- local burn_charge=200
+minetest.register_abm(
+ {
+ nodenames = {"technic:generator","technic:generator_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local burn_time= meta:get_int("burn_time")
- if burn_time>0 then
- if charge+burn_charge>max_charge then
- burn_charge=max_charge-charge
- end
- if burn_charge>0 then
- burn_time=burn_time-1
- meta:set_float("burn_time",burn_time)
- charge=charge+burn_charge
- meta:set_float("internal_EU_buffer",charge)
- end
-
- end
- if burn_time==0 then
- local inv = meta:get_inventory()
- if inv:is_empty("src")==false then
- local srcstack = inv:get_stack("src", 1)
- src_item=srcstack:to_table()
- if src_item["name"]== "default:coal_lump" then
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- burn_time=16
- meta:set_float("burn_time",burn_time)
- hacky_swap_node (pos,"technic:generator_active")
- end
- end
- end
+ -- If more to burn and the energy produced was used: produce some more
+ if burn_time>0 then
+ if meta:get_int("LV_EU_supply") == 0 then
+ -- We did not use the power
+ meta:set_int("LV_EU_supply", 200) -- Give 200EUs
+ else
+ burn_time = burn_time - 1
+ meta:set_int("burn_time",burn_time)
+ end
+ end
- local load = math.floor((charge/max_charge)*100)
- local percent = math.floor((burn_time/16)*100)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"..
- "label[0,0;Generator]"..
- "label[1,3;Power level]"..
- "list[current_name;src;3,1;1,1;]"..
- "image[4,1;1,1;default_furnace_fire_bg.png^[lowpart:"..
- (percent)..":default_furnace_fire_fg.png]"..
- "list[current_player;main;0,5;8,4;]"
- )
+ -- Burn another piece of coal
+ if burn_time==0 then
+ local inv = meta:get_inventory()
+ if inv:is_empty("src") == false then
+ local srcstack = inv:get_stack("src", 1)
+ src_item=srcstack:to_table()
+ if src_item["name"] == "default:coal_lump" then
+ srcstack:take_item()
+ inv:set_stack("src", 1, srcstack)
+ burn_time=16
+ meta:set_int("burn_time",burn_time)
+ hacky_swap_node (pos,"technic:generator_active")
+ meta:set_int("LV_EU_supply", 200) -- Give 200EUs
+ end
+ end
+ end
- if burn_time==0 then
- hacky_swap_node (pos,"technic:generator")
- end
+ local load = 8 -- math.floor((charge/max_charge)*100)
+ local percent = math.floor((burn_time/16)*100)
+ meta:set_string("formspec",
+ "invsize[8,9;]"..
+ "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
+ (load)..":technic_power_meter_fg.png]"..
+ "label[0,0;Generator]"..
+ "label[1,3;Power level]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "image[4,1;1,1;default_furnace_fire_bg.png^[lowpart:"..
+ (percent)..":default_furnace_fire_fg.png]"..
+ "list[current_player;main;0,5;8,4;]"
+ )
- end
-})
+ if burn_time==0 then
+ hacky_swap_node (pos,"technic:generator")
+ end
+ end
+ })
-register_LV_machine ("technic:generator","PR")
-register_LV_machine ("technic:generator_active","PR")
+technic.register_LV_machine ("technic:generator","PR")
+technic.register_LV_machine ("technic:generator_active","PR")
+-- A geothermal EU generator
+-- Using hot lava and water this device can create energy from steam
+-- The machine is only producing LV EUs and can thus not drive more advanced equipment
+-- The output is a little more than the coal burning generator (max 300EUs)
minetest.register_alias("geothermal", "technic:geothermal")
minetest.register_craft({
stack_max = 99,
})
-geothermal_formspec =
+local geothermal_formspec =
"invsize[8,4;]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"label[0,0;Geothermal Generator]"..
"list[current_player;main;0,5;8,4;]"
-minetest.register_node("technic:geothermal", {
- description = "Geothermal Generator",
- tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
- "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- technic_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=5000;
- burn_time=0;
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Geothermal Generator")
- meta:set_float("technic_power_machine", 1)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 2000)
- meta:set_string("formspec", geothermal_formspec)
- end,
+minetest.register_node(
+ "technic:geothermal",
+ {
+ description = "Geothermal Generator",
+ tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
+ "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "Geothermal Generator")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_int("LV_EU_supply", 0)
+ meta:set_string("formspec", geothermal_formspec)
+ end,
+ })
-})
+minetest.register_node(
+ "technic:geothermal_active",
+ {
+ description = "Geothermal Generator",
+ tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
+ "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drop="technic:geothermal",
+ })
-minetest.register_node("technic:geothermal_active", {
- description = "Geothermal Generator",
- tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
- "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- drop="technic:geothermal",
- technic_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=0;
-})
+local check_node_around = function(pos)
+ local node=minetest.env:get_node(pos)
+ if node.name=="default:water_source" or node.name=="default:water_flowing" then return 1 end
+ if node.name=="default:lava_source" or node.name=="default:lava_flowing" then return 2 end
+ return 0
+ end
+
+minetest.register_abm(
+ {
+ nodenames = {"technic:geothermal","technic:geothermal_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local water_nodes = 0
+ local lava_nodes = 0
+ local production_level = 0
+ local eu_supply = 0
-minetest.register_abm({
- nodenames = {"technic:geothermal","technic:geothermal_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
+ -- Correct positioning is water on one side and lava on the other.
+ -- The two cannot be adjacent because the lava the turns into obsidian or rock.
+ -- To get to 100% production stack the water and lava one extra block down as well:
+ -- WGL (W=Water, L=Lava, G=the generator, |=an LV cable)
+ -- W|L
+ pos.x=pos.x+1
+ local check=check_node_around(pos)
+ if check==1 then water_nodes=water_nodes+1 end
+ if check==2 then lava_nodes=lava_nodes+1 end
+ pos.y=pos.y-1
+ local check=check_node_around(pos)
+ if check==1 then water_nodes=water_nodes+1 end
+ if check==2 then lava_nodes=lava_nodes+1 end
- local meta = minetest.env:get_meta(pos)
- local charge= meta:get_float("internal_EU_buffer")
- local max_charge= meta:get_float("internal_EU_buffer_size")
- local water_nodes = 0
- local lava_nodes = 0
- local production_level=0
- local load_step=0
+ pos.x=pos.x-2
+ check=check_node_around(pos)
+ if check==1 then water_nodes=water_nodes+1 end
+ if check==2 then lava_nodes=lava_nodes+1 end
+ pos.y=pos.y+1
+ check=check_node_around(pos)
+ if check==1 then water_nodes=water_nodes+1 end
+ if check==2 then lava_nodes=lava_nodes+1 end
- pos.x=pos.x+1
- local check=check_node_around (pos)
- if check==1 then water_nodes=water_nodes+1 end
- if check==2 then lava_nodes=lava_nodes+1 end
- pos.x=pos.x-2
- check=check_node_around (pos)
- if check==1 then water_nodes=water_nodes+1 end
- if check==2 then lava_nodes=lava_nodes+1 end
- pos.x=pos.x+1
- pos.z=pos.z+1
- check=check_node_around (pos)
- if check==1 then water_nodes=water_nodes+1 end
- if check==2 then lava_nodes=lava_nodes+1 end
- pos.z=pos.z-2
- check=check_node_around (pos)
- if check==1 then water_nodes=water_nodes+1 end
- if check==2 then lava_nodes=lava_nodes+1 end
- pos.z=pos.z+1
+ pos.x=pos.x+1
+ pos.z=pos.z+1
+ check=check_node_around(pos)
+ if check==1 then water_nodes=water_nodes+1 end
+ if check==2 then lava_nodes=lava_nodes+1 end
+ pos.y=pos.y-1
+ check=check_node_around(pos)
+ if check==1 then water_nodes=water_nodes+1 end
+ if check==2 then lava_nodes=lava_nodes+1 end
+
+ pos.z=pos.z-2
+ check=check_node_around(pos)
+ if check==1 then water_nodes=water_nodes+1 end
+ if check==2 then lava_nodes=lava_nodes+1 end
+ pos.y=pos.y+1
+ check=check_node_around(pos)
+ if check==1 then water_nodes=water_nodes+1 end
+ if check==2 then lava_nodes=lava_nodes+1 end
+
+ -- Back to (0,0,0)
+ pos.z=pos.z+1
- if water_nodes==1 and lava_nodes==1 then production_level=50 load_step=30 end
- if water_nodes==2 and lava_nodes==1 then production_level=75 load_step=45 end
- if water_nodes==1 and lava_nodes==2 then production_level=75 load_step=45 end
- if water_nodes==2 and lava_nodes==2 then production_level=100 load_step=60 end
- if water_nodes==3 and lava_nodes==1 then production_level=25 load_step=15 end
- if water_nodes==1 and lava_nodes==3 then production_level=25 load_step=15 end
+ if water_nodes==1 and lava_nodes==1 then production_level = 25; eu_supply = 50 end
+ if water_nodes==2 and lava_nodes==1 then production_level = 50; eu_supply = 100 end
+ if water_nodes==1 and lava_nodes==2 then production_level = 75; eu_supply = 200 end
+ if water_nodes==2 and lava_nodes==2 then production_level = 100; eu_supply = 300 end
- if production_level>0 then
- if charge+load_step>max_charge then
- load_step=max_charge-charge
- end
- if load_step>0 then
- charge=charge+load_step
- meta:set_float("internal_EU_buffer",charge)
- end
- end
+ if production_level>0 then
+ meta:set_int("LV_EU_supply", eu_supply)
+ end
- local load = math.floor((charge/max_charge)*100)
- meta:set_string("formspec",
- "invsize[8,4;]"..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"..
- "label[0,0;Geothermal Generator]"..
- "label[1,3;Power level]"..
- "label[4,0;Production at "..tostring(production_level).."%]"
- )
+ local load = 1 -- math.floor((charge/max_charge)*100)
+ meta:set_string("formspec",
+ "invsize[8,4;]"..
+ "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
+ (load)..":technic_power_meter_fg.png]"..
+ "label[0,0;Geothermal Generator]"..
+ "label[1,3;Power level]"..
+ "label[4,0;Production at "..tostring(production_level).."%]"
+ )
- if production_level>0 and minetest.env:get_node(pos).name=="technic:geothermal" then
- hacky_swap_node (pos,"technic:geothermal_active")
- return
- end
- if production_level==0 then hacky_swap_node (pos,"technic:geothermal") end
-end
-})
-
-function check_node_around (pos)
-local node=minetest.env:get_node(pos)
-if node.name=="default:water_source" or node.name=="default:water_flowing" then return 1 end
-if node.name=="default:lava_source" or node.name=="default:lava_flowing" then return 2 end
-return 0
-end
+ if production_level>0 and minetest.env:get_node(pos).name=="technic:geothermal" then
+ hacky_swap_node (pos,"technic:geothermal_active")
+ return
+ end
+ if production_level==0 then
+ hacky_swap_node (pos,"technic:geothermal")
+ meta:set_int("LV_EU_supply", 0)
+ end
+ end
+ })
-register_LV_machine ("technic:geothermal","PR")
-register_LV_machine ("technic:geothermal_active","PR")
+technic.register_LV_machine ("technic:geothermal","PR")
+technic.register_LV_machine ("technic:geothermal_active","PR")
-grinder_recipes ={}
-
-registered_grinder_recipes_count=1
-
-function register_grinder_recipe (string1,string2)
-grinder_recipes[registered_grinder_recipes_count]={}
-grinder_recipes[registered_grinder_recipes_count].src_name=string1
-grinder_recipes[registered_grinder_recipes_count].dst_name=string2
-registered_grinder_recipes_count=registered_grinder_recipes_count+1
-if unified_inventory then
- unified_inventory.register_craft({
- type = "grinding",
- output = string2,
- items = {string1},
- width = 0,
- })
- end
-end
-
-register_grinder_recipe("default:stone","default:sand")
-register_grinder_recipe("default:cobble","default:gravel")
-register_grinder_recipe("default:gravel","default:dirt")
-register_grinder_recipe("default:desert_stone","default:desert_sand")
-register_grinder_recipe("default:iron_lump","technic:iron_dust 2")
-register_grinder_recipe("default:steel_ingot","technic:iron_dust 1")
-register_grinder_recipe("default:coal_lump","technic:coal_dust 2")
-register_grinder_recipe("default:copper_lump","technic:copper_dust 2")
-register_grinder_recipe("default:copper_ingot","technic:copper_dust 1")
-register_grinder_recipe("default:gold_lump","technic:gold_dust 2")
-register_grinder_recipe("default:gold_ingot","technic:gold_dust 1")
---register_grinder_recipe("default:bronze_ingot","technic:bronze_dust 1") -- Dust does not exist yet
---register_grinder_recipe("home_decor:brass_ingot","technic:brass_dust 1") -- needs check for the mod
-register_grinder_recipe("moreores:tin_lump","technic:tin_dust 2")
-register_grinder_recipe("moreores:tin_ingot","technic:tin_dust 1")
-register_grinder_recipe("moreores:silver_lump","technic:silver_dust 2")
-register_grinder_recipe("moreores:silver_ingot","technic:silver_dust 1")
-register_grinder_recipe("moreores:mithril_lump","technic:mithril_dust 2")
-register_grinder_recipe("moreores:mithril_ingot","technic:mithril_dust 1")
-register_grinder_recipe("technic:chromium_lump","technic:chromium_dust 2")
-register_grinder_recipe("technic:chromium_ingot","technic:chromium_dust 1")
-register_grinder_recipe("technic:stainless_steel_ingot","stainless_steel_dust 1")
-register_grinder_recipe("technic:brass_ingot","technic:brass_dust 1")
-register_grinder_recipe("technic:zinc_lump","technic:zinc_dust 2")
-register_grinder_recipe("technic:zinc_ingot","technic:zinc_dust 1")
-register_grinder_recipe("technic:coal_dust","dye:black 2")
-register_grinder_recipe("default:cactus","dye:green 2")
-register_grinder_recipe("default:dry_shrub","dye:brown 2")
-register_grinder_recipe("flowers:flower_geranium","dye:blue 2")
-register_grinder_recipe("flowers:flower_dandelion_white","dye:white 2")
-register_grinder_recipe("flowers:flower_dandelion_yellow","dye:yellow 2")
-register_grinder_recipe("flowers:flower_tulip","dye:orange 2")
-register_grinder_recipe("flowers:flower_rose","dye:red 2")
-register_grinder_recipe("flowers:flower_viola","dye:violet 2")
+technic.grinder_recipes ={}
+
+technic.register_grinder_recipe = function(src, dst)
+ technic.grinder_recipes[src] = dst
+ if unified_inventory then
+ unified_inventory.register_craft(
+ {
+ type = "grinding",
+ output = dst,
+ items = {src},
+ width = 0,
+ })
+ end
+ end
+
+-- Receive an ItemStack of result by an ItemStack input
+technic.get_grinder_recipe = function(itemstack)
+ local src_item = itemstack:to_table()
+ if src_item == nil then
+ return nil
+ end
+ local item_name = src_item["name"]
+ if technic.grinder_recipes[item_name] then
+ return ItemStack(technic.grinder_recipes[item_name])
+ else
+ return nil
+ end
+ end
+
+
+technic.register_grinder_recipe("default:stone","default:sand")
+technic.register_grinder_recipe("default:cobble","default:gravel")
+technic.register_grinder_recipe("default:gravel","default:dirt")
+technic.register_grinder_recipe("default:desert_stone","default:desert_sand")
+technic.register_grinder_recipe("default:iron_lump","technic:iron_dust 2")
+technic.register_grinder_recipe("default:steel_ingot","technic:iron_dust 1")
+technic.register_grinder_recipe("default:coal_lump","technic:coal_dust 2")
+technic.register_grinder_recipe("default:copper_lump","technic:copper_dust 2")
+technic.register_grinder_recipe("default:copper_ingot","technic:copper_dust 1")
+technic.register_grinder_recipe("default:gold_lump","technic:gold_dust 2")
+technic.register_grinder_recipe("default:gold_ingot","technic:gold_dust 1")
+--technic.register_grinder_recipe("default:bronze_ingot","technic:bronze_dust 1") -- Dust does not exist yet
+--technic.register_grinder_recipe("home_decor:brass_ingot","technic:brass_dust 1") -- needs check for the mod
+technic.register_grinder_recipe("moreores:tin_lump","technic:tin_dust 2")
+technic.register_grinder_recipe("moreores:tin_ingot","technic:tin_dust 1")
+technic.register_grinder_recipe("moreores:silver_lump","technic:silver_dust 2")
+technic.register_grinder_recipe("moreores:silver_ingot","technic:silver_dust 1")
+technic.register_grinder_recipe("moreores:mithril_lump","technic:mithril_dust 2")
+technic.register_grinder_recipe("moreores:mithril_ingot","technic:mithril_dust 1")
+technic.register_grinder_recipe("technic:chromium_lump","technic:chromium_dust 2")
+technic.register_grinder_recipe("technic:chromium_ingot","technic:chromium_dust 1")
+technic.register_grinder_recipe("technic:stainless_steel_ingot","stainless_steel_dust 1")
+technic.register_grinder_recipe("technic:brass_ingot","technic:brass_dust 1")
+technic.register_grinder_recipe("technic:zinc_lump","technic:zinc_dust 2")
+technic.register_grinder_recipe("technic:zinc_ingot","technic:zinc_dust 1")
+technic.register_grinder_recipe("technic:coal_dust","dye:black 2")
+technic.register_grinder_recipe("default:cactus","dye:green 2")
+technic.register_grinder_recipe("default:dry_shrub","dye:brown 2")
+technic.register_grinder_recipe("flowers:flower_geranium","dye:blue 2")
+technic.register_grinder_recipe("flowers:flower_dandelion_white","dye:white 2")
+technic.register_grinder_recipe("flowers:flower_dandelion_yellow","dye:yellow 2")
+technic.register_grinder_recipe("flowers:flower_tulip","dye:orange 2")
+technic.register_grinder_recipe("flowers:flower_rose","dye:red 2")
+technic.register_grinder_recipe("flowers:flower_viola","dye:violet 2")
minetest.register_craftitem( "technic:coal_dust", {
- description = "Coal Dust",
- inventory_image = "technic_coal_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
+ description = "Coal Dust",
+ inventory_image = "technic_coal_dust.png",
+ on_place_on_ground = minetest.craftitem_place_item,
+ })
minetest.register_craftitem( "technic:iron_dust", {
- description = "Iron Dust",
- inventory_image = "technic_iron_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
+ description = "Iron Dust",
+ inventory_image = "technic_iron_dust.png",
+ on_place_on_ground = minetest.craftitem_place_item,
+ })
minetest.register_craft({
- type = "cooking",
- output = "default:steel_ingot",
- recipe = "technic:iron_dust",
-})
+ type = "cooking",
+ output = "default:steel_ingot",
+ recipe = "technic:iron_dust",
+ })
minetest.register_craftitem( "technic:copper_dust", {
- description = "Copper Dust",
- inventory_image = "technic_copper_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
+ description = "Copper Dust",
+ inventory_image = "technic_copper_dust.png",
+ on_place_on_ground = minetest.craftitem_place_item,
+ })
minetest.register_craft({
- type = "cooking",
- output = "moreores:copper_ingot",
- recipe = "technic:copper_dust",
-})
+ type = "cooking",
+ output = "moreores:copper_ingot",
+ recipe = "technic:copper_dust",
+ })
minetest.register_craftitem( "technic:tin_dust", {
- description = "Tin Dust",
- inventory_image = "technic_tin_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
+ description = "Tin Dust",
+ inventory_image = "technic_tin_dust.png",
+ on_place_on_ground = minetest.craftitem_place_item,
+ })
minetest.register_craft({
- type = "cooking",
- output = "moreores:tin_ingot",
- recipe = "technic:tin_dust",
-})
+ type = "cooking",
+ output = "moreores:tin_ingot",
+ recipe = "technic:tin_dust",
+ })
minetest.register_craftitem( "technic:silver_dust", {
- description = "Silver Dust",
- inventory_image = "technic_silver_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
+ description = "Silver Dust",
+ inventory_image = "technic_silver_dust.png",
+ on_place_on_ground = minetest.craftitem_place_item,
+ })
minetest.register_craft({
- type = "cooking",
- output = "moreores:silver_ingot",
- recipe = "technic:silver_dust",
-})
+ type = "cooking",
+ output = "moreores:silver_ingot",
+ recipe = "technic:silver_dust",
+ })
minetest.register_craftitem( "technic:gold_dust", {
- description = "Gold Dust",
- inventory_image = "technic_gold_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
+ description = "Gold Dust",
+ inventory_image = "technic_gold_dust.png",
+ on_place_on_ground = minetest.craftitem_place_item,
+ })
minetest.register_craft({
- type = "cooking",
- output = "moreores:gold_ingot",
- recipe = "technic:gold_dust",
-})
+ type = "cooking",
+ output = "moreores:gold_ingot",
+ recipe = "technic:gold_dust",
+ })
minetest.register_craftitem( "technic:mithril_dust", {
- description = "Mithril Dust",
- inventory_image = "technic_mithril_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
+ description = "Mithril Dust",
+ inventory_image = "technic_mithril_dust.png",
+ on_place_on_ground = minetest.craftitem_place_item,
+ })
minetest.register_craft({
- type = "cooking",
- output = "moreores:mithril_ingot",
- recipe = "technic:mithril_dust",
-})
+ type = "cooking",
+ output = "moreores:mithril_ingot",
+ recipe = "technic:mithril_dust",
+ })
minetest.register_craftitem( "technic:chromium_dust", {
- description = "Chromium Dust",
- inventory_image = "technic_chromium_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
+ description = "Chromium Dust",
+ inventory_image = "technic_chromium_dust.png",
+ on_place_on_ground = minetest.craftitem_place_item,
+ })
minetest.register_craft({
- type = "cooking",
- output = "technic:chromium_ingot",
- recipe = "technic:chromium_dust",
-})
+ type = "cooking",
+ output = "technic:chromium_ingot",
+ recipe = "technic:chromium_dust",
+ })
minetest.register_craftitem( "technic:bronze_dust", {
- description = "Bronze Dust",
- inventory_image = "technic_bronze_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
+ description = "Bronze Dust",
+ inventory_image = "technic_bronze_dust.png",
+ on_place_on_ground = minetest.craftitem_place_item,
+ })
minetest.register_craft({
- type = "cooking",
- output = "moreores:bronze_ingot",
- recipe = "technic:bronze_dust",
-})
+ type = "cooking",
+ output = "moreores:bronze_ingot",
+ recipe = "technic:bronze_dust",
+ })
minetest.register_craftitem( "technic:brass_dust", {
- description = "Brass Dust",
- inventory_image = "technic_brass_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
+ description = "Brass Dust",
+ inventory_image = "technic_brass_dust.png",
+ on_place_on_ground = minetest.craftitem_place_item,
+ })
minetest.register_craft({
- type = "cooking",
- output = "technic:brass_ingot",
- recipe = "technic:brass_dust",
-})
+ type = "cooking",
+ output = "technic:brass_ingot",
+ recipe = "technic:brass_dust",
+ })
minetest.register_craftitem( "technic:stainless_steel_dust", {
- description = "Stainless Steel Dust",
- inventory_image = "technic_stainless_steel_dust.png",
- })
+ description = "Stainless Steel Dust",
+ inventory_image = "technic_stainless_steel_dust.png",
+ })
minetest.register_craft({
- type = "cooking",
- output = "technic:stainless_steel_ingot",
- recipe = "technic:stainless_steel_dust",
-})
+ type = "cooking",
+ output = "technic:stainless_steel_ingot",
+ recipe = "technic:stainless_steel_dust",
+ })
minetest.register_craftitem( "technic:zinc_dust", {
- description = "Zinc Dust",
- inventory_image = "technic_zinc_dust.png",
- })
+ description = "Zinc Dust",
+ inventory_image = "technic_zinc_dust.png",
+ })
minetest.register_craft({
- type = "cooking",
- output = "technic:zinc_ingot",
- recipe = "technic:zinc_dust",
-})
+ type = "cooking",
+ output = "technic:zinc_ingot",
+ recipe = "technic:zinc_dust",
+ })
minetest.register_alias("grinder", "technic:grinder")
minetest.register_craft({
- output = 'technic:grinder',
- recipe = {
- {'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
- {'default:desert_stone', 'default:diamond', 'default:desert_stone'},
- {'default:stone', 'moreores:copper_ingot', 'default:stone'},
- }
-})
+ output = 'technic:grinder',
+ recipe = {
+ {'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
+ {'default:desert_stone', 'default:diamond', 'default:desert_stone'},
+ {'default:stone', 'moreores:copper_ingot', 'default:stone'},
+ }
+ })
minetest.register_craftitem("technic:grinder", {
- description = "Grinder",
- stack_max = 99,
-})
-
-grinder_formspec =
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "label[0,0;Grinder]"..
- "label[1,3;Power level]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"
-
-
-minetest.register_node("technic:grinder", {
- description = "Grinder",
- tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
- "technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- technic_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=5000;
- grind_time=0;
- grinded = nil;
- src_time = 0;
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Grinder")
- meta:set_float("technic_power_machine", 1)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 5000)
- meta:set_string("formspec", grinder_formspec)
- meta:set_float("grind_time", 0)
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- return false
- end
- if not inv:is_empty("dst") then
- return false
- end
- return true
+ description = "Grinder",
+ stack_max = 99,
+ })
+
+local grinder_formspec =
+ "invsize[8,9;]"..
+ "label[0,0;Grinder]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+minetest.register_node(
+ "technic:grinder",
+ {
+ description = "Grinder",
+ tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
+ "technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "Grinder")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_string("formspec", grinder_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
end,
-})
-
-minetest.register_node("technic:grinder_active", {
- description = "Grinder",
- tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
- "technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
- paramtype2 = "facedir",
- groups = {cracky=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- return false
- end
- if not inv:is_empty("dst") then
- return false
- end
- return true
+ })
+
+minetest.register_node(
+ "technic:grinder_active",
+ {
+ description = "Grinder",
+ tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
+ "technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2,not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
end,
-})
-
-minetest.register_abm({
- nodenames = {"technic:grinder","technic:grinder_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
-
- local meta = minetest.env:get_meta(pos)
- local charge= meta:get_float("internal_EU_buffer")
- local max_charge= meta:get_float("internal_EU_buffer_size")
- local grind_cost=200
-
- local load = math.floor((charge/max_charge)*100)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"..
- "label[0,0;Grinder]"..
- "label[1,3;Power level]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"
- )
-
- local inv = meta:get_inventory()
- local srclist = inv:get_list("src")
- if inv:is_empty("src") then meta:set_float("grinder_on",0) end
-
- if (meta:get_float("grinder_on") == 1) then
- if charge>=grind_cost then
- charge=charge-grind_cost;
- meta:set_float("internal_EU_buffer",charge)
- meta:set_float("src_time", meta:get_float("src_time") + 1)
- if meta:get_float("src_time") >= meta:get_float("grind_time") then
- -- check if there's room for output in "dst" list
- grinded = get_grinded_item (inv:get_stack("src", 1))
- if inv:room_for_item("dst",grinded) then
- -- Put result in "dst" list
- inv:add_item("dst", grinded)
- -- take stuff from "src" list
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- if inv:is_empty("src") then meta:set_float("grinder_on",0) end
- else
- print("Grinder inventory full!")
- end
- meta:set_float("src_time", 0)
- end
- end
- end
- if (meta:get_float("grinder_on")==0) then
- local grinded=nil
- if not inv:is_empty("src") then
- grinded = get_grinded_item (inv:get_stack("src", 1))
- if grinded then
- meta:set_float("grinder_on",1)
- hacky_swap_node(pos,"technic:grinder_active")
- meta:set_string("infotext", "Grinder Active")
- grind_time=4
- meta:set_float("grind_time",grind_time)
- meta:set_float("src_time", 0)
- return
- end
- else
- hacky_swap_node(pos,"technic:grinder")
- meta:set_string("infotext", "Grinder Inactive")
- end
- end
- end
-})
-
-function get_grinded_item (items)
-new_item =nil
-src_item=items:to_table()
-item_name=src_item["name"]
-
-local counter=registered_grinder_recipes_count-1
-for i=1, counter,1 do
- if grinder_recipes[i].src_name==item_name then return ItemStack(grinder_recipes[i].dst_name) end
-end
-return nil
-end
-
-register_LV_machine ("technic:grinder","RE")
-register_LV_machine ("technic:grinder_active","RE")
+ })
+
+minetest.register_abm(
+ { nodenames = {"technic:grinder","technic:grinder_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ -- Run a machine through its states. Takes the same arguments as the ABM action
+ -- and adds the machine's states and any extra data which is needed by the machine.
+ -- A machine is characterized by running through a set number of states (usually 2:
+ -- Idle and active) in some order. A state decides when to move to the next one
+ -- and the machine only changes state if it is powered correctly.
+ -- The machine will automatically shut down if disconnected from power in some fashion.
+ local meta = minetest.env:get_meta(pos)
+ local eu_input = meta:get_int("LV_EU_input")
+ local state = meta:get_int("state")
+ local next_state = state
+
+ -- Machine information
+ local machine_name = "Grinder"
+ local machine_node = "technic:grinder"
+ local machine_state_demand = { 50, 300 }
+
+ -- Setup meta data if it does not exist. state is used as an indicator of this
+ if state == 0 then
+ meta:set_int("state", 1)
+ meta:set_int("LV_EU_demand", machine_state_demand[1])
+ meta:set_int("LV_EU_input", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "LV")
+
+ -- State machine
+ if eu_input == 0 then
+ -- unpowered - go idle
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ next_state = 1
+ elseif eu_input == machine_state_demand[state] then
+ -- Powered - do the state specific actions
+
+ local inv = meta:get_inventory()
+ local empty = inv:is_empty("src")
+
+ if state == 1 then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
+
+ local result = technic.get_grinder_recipe(inv:get_stack("src", 1))
+ if not empty and result and inv:room_for_item("dst",result) then
+ meta:set_int("src_time", 0)
+ next_state = 2
+ end
+
+ elseif state == 2 then
+ hacky_swap_node(pos, machine_node.."_active")
+ meta:set_string("infotext", machine_name.." Active")
+
+ if empty then
+ next_state = 1
+ else
+ meta:set_int("src_time", meta:get_int("src_time") + 1)
+ if meta:get_int("src_time") == 4 then -- 4 ticks per output
+ -- check if there's room for output in "dst" list
+ local result = technic.get_grinder_recipe(inv:get_stack("src", 1))
+
+ meta:set_int("src_time", 0)
+ if inv:room_for_item("dst",result) then
+ -- take stuff from "src" list
+ srcstack = inv:get_stack("src", 1)
+ srcstack:take_item()
+ inv:set_stack("src", 1, srcstack)
+ -- Put result in "dst" list
+ inv:add_item("dst", result)
+ else
+ -- all full: go idle
+ next_state = 1
+ end
+ end
+ end
+ end
+ end
+ -- Change state?
+ if next_state ~= state then
+ meta:set_int("LV_EU_demand", machine_state_demand[next_state])
+ meta:set_int("state", next_state)
+ end
+ end
+ })
+
+technic.register_LV_machine ("technic:grinder","RE")
+technic.register_LV_machine ("technic:grinder_active","RE")
-register_grinder_recipe("gloopores:alatro_lump","technic:alatro_dust 2")
-register_grinder_recipe("gloopores:kalite_lump","technic:kalite_dust 2")
-register_grinder_recipe("gloopores:arol_lump","technic:arol_dust 2")
-register_grinder_recipe("gloopores:talinite_lump","technic:talinite_dust 2")
-register_grinder_recipe("gloopores:akalin_lump","technic:akalin_dust 2")
+technic.register_grinder_recipe("gloopores:alatro_lump","technic:alatro_dust 2")
+technic.register_grinder_recipe("gloopores:kalite_lump","technic:kalite_dust 2")
+technic.register_grinder_recipe("gloopores:arol_lump","technic:arol_dust 2")
+technic.register_grinder_recipe("gloopores:talinite_lump","technic:talinite_dust 2")
+technic.register_grinder_recipe("gloopores:akalin_lump","technic:akalin_dust 2")
Â
minetest.register_craftitem("technic:alatro_dust", {
    description = "Alatro Dust",
technic = {}
-modpath=minetest.get_modpath("technic")
+technic.dprint = function(string)
+ if technic.DBG == 1 then
+ print(string)
+ end
+ end
+
+local modpath=minetest.get_modpath("technic")
--Read technic config file
dofile(modpath.."/config.lua")
--items
dofile(modpath.."/items.lua")
+-- Register functions
+dofile(modpath.."/register_machine_and_tool.lua")
+dofile(modpath.."/alloy_furnaces_commons.lua") -- Idea: Let the LV, MV, HV version of the furnace support different alloys
+
+-- Switching station LV,MV,HV
+dofile(modpath.."/switching_station.lua")
+dofile(modpath.."/supply_converter.lua")
+
--LV machines
dofile(modpath.."/wires.lua")
dofile(modpath.."/battery_box.lua")
-dofile(modpath.."/alloy_furnaces_commons.lua")
dofile(modpath.."/alloy_furnace.lua")
dofile(modpath.."/solar_panel.lua")
dofile(modpath.."/solar_array_lv.lua")
dofile(modpath.."/geothermal.lua")
dofile(modpath.."/water_mill.lua")
+dofile(modpath.."/generator.lua")
dofile(modpath.."/electric_furnace.lua")
dofile(modpath.."/tool_workshop.lua")
dofile(modpath.."/music_player.lua")
-dofile(modpath.."/generator.lua")
dofile(modpath.."/grinder.lua")
dofile(modpath.."/cnc.lua")
dofile(modpath.."/cnc_api.lua")
dofile(modpath.."/wires_mv.lua")
dofile(modpath.."/battery_box_mv.lua")
dofile(modpath.."/solar_array_mv.lua")
-dofile(modpath.."/down_converter_mv.lua")
dofile(modpath.."/electric_furnace_mv.lua")
dofile(modpath.."/alloy_furnace_mv.lua")
-dofile(modpath.."/forcefield.lua")
--- These two are a concept study: Supplying appliances with inductive coupled power:
--- lighting and associated textures is taken directly from VanessaE's homedecor and made electric.
+--dofile(modpath.."/forcefield.lua")
+---- The power radiator supplies appliances with inductive coupled power:
+---- lighting and associated textures is taken directly from VanessaE's homedecor and made electric.
dofile(modpath.."/power_radiator.lua")
dofile(modpath.."/lighting.lua")
-
---HV machines
+--
+----HV machines
dofile(modpath.."/wires_hv.lua")
dofile(modpath.."/battery_box_hv.lua")
dofile(modpath.."/solar_array_hv.lua")
-dofile(modpath.."/down_converter_hv.lua")
--Tools
if technic.config:getBool("enable_mining_drill") then dofile(modpath.."/mining_drill.lua") end
dofile(modpath.."/chainsaw.lua")
dofile(modpath.."/tree_tap.lua")
dofile(modpath.."/sonic_screwdriver.lua")
-
--- mesecons and tubes related
+--
+---- mesecons and tubes related
dofile(modpath.."/injector.lua")
dofile(modpath.."/node_breaker.lua")
dofile(modpath.."/deployer.lua")
dofile(modpath.."/frames.lua")
function has_locked_chest_privilege(meta, player)
- if player:get_player_name() ~= meta:get_string("owner") then
- return false
- end
- return true
+ if player:get_player_name() ~= meta:get_string("owner") then
+ return false
+ end
+ return true
end
+-- Swap nodes out. Return the node name.
function hacky_swap_node(pos,name)
- local node = minetest.env:get_node(pos)
- local meta = minetest.env:get_meta(pos)
- local meta0 = meta:to_table()
- if node.name == name then
- return nil
- end
- node.name = name
- local meta0 = meta:to_table()
- minetest.env:set_node(pos,node)
- meta = minetest.env:get_meta(pos)
- meta:from_table(meta0)
- return 1
+ local node = minetest.env:get_node(pos)
+ if node.name ~= name then
+ local meta = minetest.env:get_meta(pos)
+ local meta0 = meta:to_table()
+ node.name = name
+ minetest.env:set_node(pos,node)
+ meta = minetest.env:get_meta(pos)
+ meta:from_table(meta0)
+ end
+ return node.name
end
local dirs1 = { 20, 23, 22, 21 }
local dirs2 = { 9, 18, 7, 12 }
-function technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_thing)
if not technic_homedecor_node_is_owned(pointed_thing.under, placer)
and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then
local node = minetest.env:get_node(pointed_thing.under)
return itemstack
end,
on_construct = function(pos)
- print("Hello")
- technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
- print("Hello2")
+ technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
- print("Punch")
- technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_yellow_active")
- print("Punch2")
+ technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_yellow_active")
end
})
return itemstack
end,
on_construct = function(pos)
- technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
+ technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
- technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_yellow")
+ technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_yellow")
end
})
return itemstack
end,
on_construct = function(pos)
- technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
+ technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
- technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_yellow_active")
+ technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_yellow_active")
end
})
return itemstack
end,
on_construct = function(pos)
- technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
+ technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
- technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_yellow")
+ technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_yellow")
end
})
return itemstack
end,
on_construct = function(pos)
- technic_inductive_on_construct(pos, 100, "White Glowlight (thick)")
+ technic.inductive_on_construct(pos, 100, "White Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
- technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_white_active")
+ technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_white_active")
end
})
return itemstack
end,
on_construct = function(pos)
- technic_inductive_on_construct(pos, 100, "White Glowlight (thick)")
+ technic.inductive_on_construct(pos, 100, "White Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
- technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_white")
+ technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_white")
end
})
return itemstack
end,
on_construct = function(pos)
- technic_inductive_on_construct(pos, 100, "White Glowlight (thin)")
+ technic.inductive_on_construct(pos, 100, "White Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
- technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_white_active")
+ technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_white_active")
end
})
return itemstack
end,
on_construct = function(pos)
- technic_inductive_on_construct(pos, 100, "White Glowlight (thin)")
+ technic.inductive_on_construct(pos, 100, "White Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
- technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_white")
+ technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_white")
end
})
return itemstack
end,
on_construct = function(pos)
- technic_inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
+ technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
- technic_inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_yellow_active")
+ technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_yellow_active")
end
})
return itemstack
end,
on_construct = function(pos)
- technic_inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
+ technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
- technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_yellow")
+ technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_yellow")
end
})
return itemstack
end,
on_construct = function(pos)
- technic_inductive_on_construct(pos, 50, "White Glowlight (small cube)")
+ technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
- technic_inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_white_active")
+ technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_white_active")
end
})
return itemstack
end,
on_construct = function(pos)
- technic_inductive_on_construct(pos, 50, "White Glowlight (small cube)")
+ technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
- technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_white")
+ technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_white")
end
})
-register_inductive_machine("technic:homedecor_glowlight_half_yellow")
-register_inductive_machine("technic:homedecor_glowlight_half_white")
-register_inductive_machine("technic:homedecor_glowlight_quarter_yellow")
-register_inductive_machine("technic:homedecor_glowlight_quarter_white")
-register_inductive_machine("technic:homedecor_glowlight_small_cube_yellow")
-register_inductive_machine("technic:homedecor_glowlight_small_cube_white")
+technic.register_inductive_machine("technic:homedecor_glowlight_half_yellow")
+technic.register_inductive_machine("technic:homedecor_glowlight_half_white")
+technic.register_inductive_machine("technic:homedecor_glowlight_quarter_yellow")
+technic.register_inductive_machine("technic:homedecor_glowlight_quarter_white")
+technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_yellow")
+technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_white")
-mining_drill_max_charge=60000
-mining_drill_mk2_max_charge=240000
-mining_drill_mk3_max_charge=960000
-mining_drill_power_usage=200
-mining_drill_mk2_power_usage=600
-mining_drill_mk3_power_usage=1800
+local mining_drill_max_charge=60000
+local mining_drill_mk2_max_charge=240000
+local mining_drill_mk3_max_charge=960000
+local mining_drill_power_usage=200
+local mining_drill_mk2_power_usage=600
+local mining_drill_mk3_power_usage=1800
minetest.register_craft({
output = 'technic:mining_drill',
drill_dig_it0 (pos,player)
end
-register_power_tool ("technic:mining_drill",mining_drill_max_charge)
+technic.register_MV_power_tool ("technic:mining_drill",mining_drill_max_charge)
minetest.register_tool("technic:mining_drill", {
description = "Mining Drill Mk1",
inventory_image = "technic_mining_drill.png",
charge =charge-mining_drill_power_usage;
meta["charge"]=charge
item["metadata"]=set_item_meta(meta)
- set_RE_wear(item,charge,mining_drill_max_charge)
+ technic.set_RE_wear(item,charge,mining_drill_max_charge)
itemstack:replace(item)
end
return itemstack
return itemstack
end,
})
-register_power_tool ("technic:mining_drill_mk2",mining_drill_mk2_max_charge)
+technic.register_HV_power_tool ("technic:mining_drill_mk2",mining_drill_mk2_max_charge)
for i=1,4,1 do
-register_power_tool ("technic:mining_drill_mk2_"..i,mining_drill_mk2_max_charge)
+technic.register_HV_power_tool ("technic:mining_drill_mk2_"..i,mining_drill_mk2_max_charge)
minetest.register_tool("technic:mining_drill_mk2_"..i, {
description = "Mining Drill Mk2 in Mode "..i,
inventory_image = "technic_mining_drill_mk2.png^technic_tool_mode"..i..".png",
return itemstack
end,
})
-register_power_tool ("technic:mining_drill_mk3",mining_drill_mk3_max_charge)
+technic.register_HV_power_tool ("technic:mining_drill_mk3",mining_drill_mk3_max_charge)
for i=1,5,1 do
-register_power_tool ("technic:mining_drill_mk3_"..i,mining_drill_mk3_max_charge)
+technic.register_HV_power_tool ("technic:mining_drill_mk3_"..i,mining_drill_mk3_max_charge)
minetest.register_tool("technic:mining_drill_mk3_"..i, {
description = "Mining Drill Mk3 in Mode "..i,
inventory_image = "technic_mining_drill_mk3.png^technic_tool_mode"..i..".png",
if charge<0 then charge=0 end
meta["charge"]=charge
item["metadata"]=set_item_meta(meta)
- set_RE_wear(item,charge,mining_drill_mk2_max_charge)
+ technic.set_RE_wear(item,charge,mining_drill_mk2_max_charge)
itemstack:replace(item)
end
return itemstack
if charge<0 then charge=0 end
meta["charge"]=charge
item["metadata"]=set_item_meta(meta)
- set_RE_wear(item,charge,mining_drill_mk3_max_charge)
+ technic.set_RE_wear(item,charge,mining_drill_mk3_max_charge)
itemstack:replace(item)
end
return itemstack
-laser_mk1_max_charge=40000
-register_power_tool ("technic:laser_mk1",laser_mk1_max_charge)
+local laser_mk1_max_charge=40000
+technic.register_LV_power_tool ("technic:laser_mk1",laser_mk1_max_charge)
local laser_shoot = function(itemstack, player, pointed_thing)
local laser_straight_mode=0
charge=meta["charge"]
if charge-400>0 then
laser_shoot(item, user, pointed_thing)
- charge =charge-400;
- set_RE_wear(item,charge,laser_mk1_max_charge)
+ charge = charge-400;
+ technic.set_RE_wear(item,charge,laser_mk1_max_charge)
meta["charge"]=charge
item["metadata"]=set_item_meta(meta)
itemstack:replace(item)
+-- LV Music player.
+-- The playe can play music. But it is high ampage!
minetest.register_alias("music_player", "technic:music_player")
minetest.register_craft({
output = 'technic:music_player',
minetest.register_craftitem("technic:music_player", {
description = "Music Player",
stack_max = 99,
-})
+})
-music_player_formspec =
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "label[0,0;Music Player]"..
- "label[1,3;Power level]"..
- "button[5,2;1,1;track1;1]"..
- "button[6,2;1,1;track2;2]"
-
+local music_player_formspec =
+ "invsize[8,9;]"..
+ "label[0,0;Music Player]"..
+ "button[4,1;1,1;track1;1]"..
+ "button[5,1;1,1;track2;2]"..
+ "button[6,1;1,1;track3;3]"..
+ "button[4,2;1,1;track4;4]"..
+ "button[5,2;1,1;track5;5]"..
+ "button[6,2;1,1;track6;6]"..
+ "button[4,3;1,1;track7;7]"..
+ "button[5,3;1,1;track8;8]"..
+ "button[6,3;1,1;track9;9]"..
+ "button[4,4;1,2;play;Play]"..
+ "button[6,4;1,2;stop;Stop]"..
+ "label[4,0;Current track --]"
-minetest.register_node("technic:music_player", {
- description = "Music Player",
- tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
- "technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- technic_power_machine=1,
- internal_EU_buffer=0,
- internal_EU_buffer_size=5000,
- music_player_on=0,
- music_playing =0,
- music_handle = 0,
- music_player_current_track =1,
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Music Player")
- meta:set_float("technic_power_machine", 1)
- meta:set_float("internal_EU_buffer", 1)
- meta:set_float("internal_EU_buffer_size", 5000)
- meta:set_string("formspec", music_player_formspec)
- meta:set_float("music_player_on", 0)
- meta:set_float("music_player_current_track", 1)
- end,
+minetest.register_node(
+ "technic:music_player",
+ {
+ description = "Music Player",
+ tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
+ "technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "Music Player")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_int("active", 0) -- Is the device on?
+ meta:set_int("music_player_current_track", 1)
+ meta:set_string("formspec", music_player_formspec)
+ end,
+ on_receive_fields = function(pos, formanme, fields, sender)
+ local meta = minetest.env:get_meta(pos)
+ music_handle = meta:get_int("music_handle")
+ music_player_current_track = meta:get_int("music_player_current_track")
+ if fields.track1 then music_player_current_track = 1 end
+ if fields.track2 then music_player_current_track = 2 end
+ if fields.track3 then music_player_current_track = 3 end
+ if fields.track4 then music_player_current_track = 4 end
+ if fields.track5 then music_player_current_track = 5 end
+ if fields.track6 then music_player_current_track = 6 end
+ if fields.track7 then music_player_current_track = 7 end
+ if fields.track8 then music_player_current_track = 8 end
+ if fields.track9 then music_player_current_track = 9 end
+ meta:set_int("music_player_current_track",music_player_current_track)
+ if fields.play and meta:get_int("active") == 0 then
+ if music_handle then minetest.sound_stop(music_handle) end
+ music_handle = minetest.sound_play("technic_track"..music_player_current_track, {pos = pos, gain = 1.0,loop = true, max_hear_distance = 72,})
+ meta:set_int("active",1)
+ end
+ if fields.stop then
+ meta:set_int("active",0)
+ if music_handle then minetest.sound_stop(music_handle) end
+ end
+ meta:set_int("music_handle",music_handle)
+ end,
+ })
- on_receive_fields = function(pos, formanme, fields, sender)
-
- local meta = minetest.env:get_meta(pos)
- player_on=meta:get_float("music_player_on")
- music_handle=meta:get_float("music_handle")
- music_player_current_track=meta:get_float("music_player_current_track")
- if fields.track1 then music_player_current_track=1 end
- if fields.track2 then music_player_current_track=2 end
- if fields.track3 then music_player_current_track=3 end
- if fields.track4 then music_player_current_track=4 end
- if fields.track5 then music_player_current_track=5 end
- if fields.track6 then music_player_current_track=6 end
- if fields.track7 then music_player_current_track=7 end
- if fields.track8 then music_player_current_track=8 end
- if fields.track9 then music_player_current_track=9 end
- meta:set_float("music_player_current_track",music_player_current_track)
- if fields.play and player_on==1 then
- if music_handle then minetest.sound_stop(music_handle) end
- music_handle=minetest.sound_play("technic_track"..music_player_current_track, {pos = pos, gain = 1.0,loop = true, max_hear_distance = 72,})
- meta:set_float("music_playing",1)
- end
- if fields.stop then
- meta:set_float("music_playing",0)
- if music_handle then minetest.sound_stop(music_handle) end
- end
- meta:set_float("music_handle",music_handle)
- end,
-})
+minetest.register_abm(
+ { nodenames = {"technic:music_player"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local eu_input = meta:get_int("LV_EU_input")
+ local state = meta:get_int("state")
+ local next_state = state
+
+ -- Machine information
+ local machine_name = "Music Player"
+ local machine_node = "technic:music_player"
+ local machine_state_demand = { 10, 150 }
+
+ local music_handle = meta:get_int("music_handle")
+
+ -- Setup meta data if it does not exist. state is used as an indicator of this
+ if state == 0 then
+ meta:set_int("state", 1)
+ meta:set_int("LV_EU_demand", machine_state_demand[1])
+ meta:set_int("LV_EU_input", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "LV")
+
+ -- State machine
+ if eu_input == 0 then
+ -- unpowered - go idle
+ -- hacky_swap_node(pos, machine_node) -- if someday two nodes for this
+ meta:set_string("infotext", machine_name.." Unpowered")
+ next_state = 1
+ elseif eu_input == machine_state_demand[state] then
+ -- Powered - do the state specific actions
+ if state == 1 then
+ -- hacky_swap_node(pos, machine_node) -- if someday two nodes for this
+ meta:set_string("infotext", machine_name.." Idle")
+
+ if meta:get_int("active") == 1 then
+ next_state = 2
+ end
+
+ elseif state == 2 then
+ -- hacky_swap_node(pos, machine_node.."_active") -- if someday two nodes for this
+ meta:set_string("infotext", machine_name.." Active")
-minetest.register_abm({
- nodenames = {"technic:music_player"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local charge= meta:get_float("internal_EU_buffer")
- local max_charge= meta:get_float("internal_EU_buffer_size")
- player_on=meta:get_float("music_player_on")
- music_player_current_track=meta:get_float("music_player_current_track")
- local play_cost=80
-
- if charge>play_cost then
- if meta:get_float("music_playing")==1 then charge=charge-play_cost end
- meta:set_float("internal_EU_buffer",charge)
- meta:set_float("music_player_on",1)
- else
- meta:set_float("music_playing",0)
- meta:set_float("music_player_on",0)
- if music_handle then minetest.sound_stop(music_handle) end
- end
- local load = math.floor((charge/max_charge)*100)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"..
- "label[0,0;Music Player]"..
- "label[1,3;Power level]"..
- "button[4,1;1,1;track1;1]"..
- "button[5,1;1,1;track2;2]"..
- "button[6,1;1,1;track3;3]"..
- "button[4,2;1,1;track4;4]"..
- "button[5,2;1,1;track5;5]"..
- "button[6,2;1,1;track6;6]"..
- "button[4,3;1,1;track7;7]"..
- "button[5,3;1,1;track8;8]"..
- "button[6,3;1,1;track9;9]"..
- "button[4,4;1,2;play;Play]"..
- "button[6,4;1,2;stop;Stop]"..
- "label[4,0;Current track "..tostring(music_player_current_track).."]"
- )
- end
-})
+ music_player_current_track=meta:get_int("music_player_current_track")
+ meta:set_string("formspec",
+ "invsize[8,9;]"..
+ "label[0,0;Music Player]"..
+ "button[4,1;1,1;track1;1]"..
+ "button[5,1;1,1;track2;2]"..
+ "button[6,1;1,1;track3;3]"..
+ "button[4,2;1,1;track4;4]"..
+ "button[5,2;1,1;track5;5]"..
+ "button[6,2;1,1;track6;6]"..
+ "button[4,3;1,1;track7;7]"..
+ "button[5,3;1,1;track8;8]"..
+ "button[6,3;1,1;track9;9]"..
+ "button[4,4;1,2;play;Play]"..
+ "button[6,4;1,2;stop;Stop]"..
+ "label[4,0;Current track "..tostring(music_player_current_track).."]"
+ )
+ if meta:get_int("active") == 0 then
+ if music_handle then minetest.sound_stop(music_handle) end
+ next_state = 1
+ end
+ end
+ end
+ -- Change state?
+ if next_state ~= state then
+ meta:set_int("LV_EU_demand", machine_state_demand[next_state])
+ meta:set_int("state", next_state)
+ end
+ end
+ })
-register_LV_machine ("technic:music_player","RE")
+technic.register_LV_machine ("technic:music_player","RE")
-- Using inductive power transfer is very inefficient so this is
-- set to the factor 0.6.
+------------------------------------------------------------------
-- API for inductive powered nodes:
-- Use the functions below to set the corresponding callbacks
-- Also two nodes are needed: The inactive and the active one. The active must be called <name>_active .
-
+------------------------------------------------------------------
-- Register a new appliance using this function
-technic_inductive_nodes = {}
-registered_inductive_count=0
-
-register_inductive_machine = function(name)
- registered_inductive_count=registered_inductive_count+1
- technic_inductive_nodes[registered_inductive_count]=name
- registered_inductive_count=registered_inductive_count+1
- technic_inductive_nodes[registered_inductive_count]=name.."_active"
- end
-
+technic.inductive_nodes = {}
+technic.register_inductive_machine = function(name)
+ table.insert(technic.inductive_nodes, name)
+ table.insert(technic.inductive_nodes, name.."_active")
+ end
-- Appliances:
-- has_supply: pos of supply node if the appliance has a power radiator near with sufficient power for the demand else ""
-- EU_demand: The power demand of the device.
-- EU_charge: Actual use. set to EU_demand if active==1
-- active: set to 1 if the device is on
-technic_inductive_on_construct = function(pos, eu_demand, infotext)
+technic.inductive_on_construct = function(pos, eu_demand, infotext)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", infotext)
meta:set_int("technic_inductive_power_machine", 1)
- meta:set_int("EU_demand",eu_demand) -- The power demand of this appliance
+ meta:set_int("MV_EU_demand",eu_demand) -- The power demand of this appliance
meta:set_int("EU_charge",0) -- The actual power draw of this appliance
meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
meta:set_int("active", 0) -- If the appliance can be turned on and off by using it use this.
end
-technic_inductive_on_punch_off = function(pos, eu_charge, swapnode)
+technic.inductive_on_punch_off = function(pos, eu_charge, swapnode)
local meta = minetest.env:get_meta(pos)
if meta:get_string("has_supply") ~= "" then
hacky_swap_node(pos, swapnode)
end
end
-technic_inductive_on_punch_on = function(pos, eu_charge, swapnode)
+technic.inductive_on_punch_on = function(pos, eu_charge, swapnode)
local meta = minetest.env:get_meta(pos)
hacky_swap_node(pos, swapnode)
meta:set_int("active", 0)
--print("<---------->")
end
---minetest.register_node(
--- "technic:test_induc", {
--- description = "Test radiator node",
--- drawtype = "nodebox",
--- tiles = {
--- 'homedecor_glowlight_yellow_tb.png',
--- 'homedecor_glowlight_yellow_tb.png',
--- 'homedecor_glowlight_thick_yellow_sides.png',
--- 'homedecor_glowlight_thick_yellow_sides.png',
--- 'homedecor_glowlight_thick_yellow_sides.png',
--- 'homedecor_glowlight_thick_yellow_sides.png'
--- },
---
----- tiles = {"technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png",
----- "technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png"},
--- selection_box = {
--- type = "fixed",
--- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
--- },
--- node_box = {
--- type = "fixed",
--- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
--- },
--- sunlight_propagates = false,
--- paramtype = "light",
--- paramtype2 = "facedir",
--- walkable = true,
--- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
--- on_place = function(itemstack, placer, pointed_thing)
--- homedecor_rotate_and_place(itemstack, placer, pointed_thing)
--- return itemstack
--- end,
--- on_construct = function(pos)
--- local meta = minetest.env:get_meta(pos)
--- meta:set_string("infotext", "Power Radiator Appliance")
--- meta:set_int("technic_inductive_power_machine", 1)
--- meta:set_int("EU_demand",200) -- The power demand of this appliance
--- meta:set_int("EU_charge",0) -- The actual power draw of this appliance
--- meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
--- meta:set_int("active", 0) -- If the appliance can be turned on and off by using it use this.
--- end,
--- on_punch = function(pos,node,puncher)
--- local meta = minetest.env:get_meta(pos)
--- if meta:get_string("has_supply") ~= "" then
--- hacky_swap_node(pos, "technic:test_induc_active")
--- meta:set_int("active", 1)
--- meta:set_int("EU_charge",200)
--- print("-----------")
--- print("Turn on:")
--- print("EUcha:"..meta:get_int("EU_charge"))
--- print("<----------->")
--- end
--- end,
--- })
---
---minetest.register_node(
--- "technic:test_induc_active", {
--- description = "Test radiator node",
--- drawtype = "nodebox",
--- tiles = {
--- 'homedecor_glowlight_yellow_tb.png',
--- 'homedecor_glowlight_yellow_tb.png',
--- 'homedecor_glowlight_thick_yellow_sides.png',
--- 'homedecor_glowlight_thick_yellow_sides.png',
--- 'homedecor_glowlight_thick_yellow_sides.png',
--- 'homedecor_glowlight_thick_yellow_sides.png'
--- },
---
----- tiles = {"technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png",
----- "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png"},
--- selection_box = {
--- type = "fixed",
--- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
--- },
--- node_box = {
--- type = "fixed",
--- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
--- },
--- sunlight_propagates = false,
--- paramtype = "light",
--- paramtype2 = "facedir",
--- walkable = true,
--- light_source=14,
--- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
--- drop="technic:test_induc",
--- on_place = function(itemstack, placer, pointed_thing)
--- homedecor_rotate_and_place(itemstack, placer, pointed_thing)
--- return itemstack
--- end,
--- on_construct = function(pos)
--- local meta = minetest.env:get_meta(pos)
--- meta:set_string("infotext", "Power Radiator Appliance Active")
--- meta:set_int("technic_inductive_power_machine", 1)
--- meta:set_int("EU_demand",200) -- The power demand of this appliance
--- meta:set_int("EU_charge",0) -- The actual power draw of this appliance
--- meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
--- end,
--- on_punch = function(pos,node,puncher)
--- local meta = minetest.env:get_meta(pos)
--- hacky_swap_node(pos, "technic:test_induc")
--- meta:set_int("active", 0)
--- meta:set_int("EU_charge",0)
--- print("-----------")
--- print("Turn off:")
--- print("EUcha:"..meta:get_int("EU_charge"))
--- print("<---------->")
--- end,
--- })
-
local shutdown_inductive_appliances = function(pos)
-- The supply radius
local rad = 4
-- If the radiator is removed. turn off all appliances in region
-- If another radiator is near it will turn on the appliances again
- local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic_inductive_nodes)
+ local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic.inductive_nodes)
for _,pos1 in ipairs(positions) do
local meta1 = minetest.env:get_meta(pos1)
-- If the appliance is belonging to this node
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("technic_mv_power_machine", 1) -- MV machine
- meta:set_int("internal_EU_buffer",0) -- internal buffer value
- meta:set_int("internal_EU_buffer_size",1000) -- Size of buffer
+ meta:set_int("MV_EU_demand",1) -- Demand on the primary side when idle
meta:set_int("connected_EU_demand",0) -- Potential demand of connected appliances
meta:set_string("infotext", "Power Radiator")
-- meta:set_int("active", 0)
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
- local my_supply = meta:get_int("internal_EU_buffer")
- -- The maximum EU sourcing a single radiator can provide.
- local max_charge = 1000 -- == the max EU demand of the radiator
- local connected_EU_demand = meta:get_int("connected_EU_demand")
- --print("--------------------")
- --print("My Supply:"..my_supply)
- --print("Connected Demand:"..connected_EU_demand)
- if my_supply > 0 then
+ local eu_input = meta:get_int("MV_EU_input")
+ local eu_demand = meta:get_int("MV_EU_demand")
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "MV")
+
+ if eu_input == 0 then
+ -- No power
+ meta:set_string("infotext", "Power Radiator is unpowered");
+-- meta:set_int("active",1) -- used for setting textures someday maybe
+ shutdown_inductive_appliances(pos)
+ connected_EU_demand = 0
+ elseif eu_input == eu_demand then
+ -- Powered and ready
+
+ -- The maximum EU sourcing a single radiator can provide.
+ local max_charge = 3000 -- == the max EU demand of the radiator
+ local connected_EU_demand = meta:get_int("connected_EU_demand")
+
-- Efficiency factor
local eff_factor = 0.6
-- The supply radius
- local rad = 4
+ local rad = 6
local meta1 = nil
local pos1 = {}
local used_charge = 0
-- Index all nodes within supply range
- local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic_inductive_nodes)
+ local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic.inductive_nodes)
for _,pos1 in ipairs(positions) do
local meta1 = minetest.env:get_meta(pos1)
-- If not supplied see if this node can handle it.
if meta1:get_string("has_supply") == "" then
-- if demand surpasses the capacity of this node, don't bother adding it.
- local eu_demand = meta1:get_int("EU_demand")/eff_factor
- if connected_EU_demand+eu_demand <= max_charge and connected_EU_demand+eu_demand <= my_supply then
+ local app_eu_demand = meta1:get_int("EU_demand")/eff_factor
+ if connected_EU_demand + app_eu_demand <= max_charge then
-- We can power the appliance. Register, and spend power if it is on.
- connected_EU_demand = connected_EU_demand+eu_demand
+ connected_EU_demand = connected_EU_demand + app_eu_demand
meta1:set_string("has_supply", pos.x..pos.y..pos.z)
used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor)
elseif meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
-- The appliance has power from this node. Spend power if it is on.
used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor)
+ print("My Lamp ("..pos.x..","..pos.y..","..pos.z..") Used:"..used_charge)
+ end
+ meta:set_string("infotext", "Power Radiator is powered ("..math.floor(used_charge/max_charge*100).."% of maximum power)");
+ if used_charge == 0 then
+ meta:set_int("MV_EU_demand", 1) -- Still idle
+ else
+ meta:set_int("MV_EU_demand", used_charge)
end
- end
- --If demand surpasses actual supply turn off everything - we are out of power
- if used_charge>my_supply then
- meta:set_string("infotext", "Power Radiator is overloaded ("..math.floor(used_charge/my_supply*100).."% of available power)");
--- meta:set_int("active",1) -- used for setting textures someday maybe
- shutdown_inductive_appliances(pos)
- connected_EU_demand = 0
- else
- meta:set_string("infotext", "Power Radiator is powered ("..math.floor(used_charge/my_supply*100).."% of available power)");
- meta:set_int("internal_EU_buffer",my_supply-used_charge)
-- meta:set_int("active",1) -- used for setting textures someday maybe
end
+ -- Save state
+ meta:set_int("connected_EU_demand",connected_EU_demand)
else
- meta:set_string("infotext", "Power Radiator is unpowered");
--- meta:set_int("active",0) -- used for setting textures someday maybe
+ -- This is the case where input ~= demand. Overloaded or underpowered!
+-- --If demand surpasses actual supply turn off everything - we are out of power
+-- if used_charge>eu_input then
+-- meta:set_string("infotext", "Power Radiator is overloaded ("..math.floor(used_charge/eu_input*100).."% of available power)");
+---- meta:set_int("active",1) -- used for setting textures someday maybe
+-- shutdown_inductive_appliances(pos)
+-- connected_EU_demand = 0
end
-
- -- Save state
- meta:set_int("connected_EU_demand",connected_EU_demand)
- return
end,
})
-register_MV_machine ("technic:power_radiator","RE")
+technic.register_MV_machine ("technic:power_radiator","RE")
--- /dev/null
+-- This file includes the functions and data structures for registering machines and tools for LV, MV, HV types.
+-- We use the technioc namespace for these functions and data to avoid eventual conflict.
+
+-- register LV machines here
+technic.LV_machines = {}
+technic.LV_power_tools = {}
+technic.register_LV_machine = function(nodename,type)
+ technic.LV_machines[nodename] = type
+ end
+
+technic.unregister_LV_machine = function(nodename,type)
+ technic.LV_machines[nodename] = nil
+ end
+
+technic.register_LV_power_tool = function(craftitem,max_charge)
+ technic.LV_power_tools[craftitem] = max_charge
+ end
+
+-- register MV machines here
+technic.MV_machines = {}
+technic.MV_power_tools = {}
+technic.register_MV_machine = function(nodename,type)
+ technic.MV_machines[nodename] = type
+ end
+
+technic.unregister_MV_machine = function(nodename)
+ technic.MV_machines[nodename] = nil
+ end
+
+technic.register_MV_power_tool = function(craftitem,max_charge)
+ technic.MV_power_tools[craftitem] = max_charge
+ end
+
+-- register HV machines here
+technic.HV_machines = {}
+technic.HV_power_tools = {}
+technic.register_HV_machine = function(nodename,type)
+ technic.HV_machines[nodename] = type
+ end
+
+technic.unregister_HV_machine = function(nodename)
+ technic.HV_machines[nodename] = nil
+ end
+
+technic.register_HV_power_tool = function(craftitem,max_charge)
+ technic.HV_power_tools[craftitem] = max_charge
+ end
+
+
+-- Utility functions. Not sure exactly what they do.. water.lua uses the two first.
+function technic.get_RE_item_load (load1,max_load)
+ if load1==0 then load1=65535 end
+ local temp = 65536-load1
+ temp= temp/65535*max_load
+ return math.floor(temp + 0.5)
+end
+
+function technic.set_RE_item_load (load1,max_load)
+ if load1 == 0 then return 65535 end
+ local temp=load1/max_load*65535
+ temp=65536-temp
+ return math.floor(temp)
+end
+
+-- Wear down a tool depending on the remaining charge.
+function technic.set_RE_wear (item_stack,load,max_load)
+ local temp=65536-math.floor(load/max_load*65535)
+ item_stack["wear"]=tostring(temp)
+ return item_stack
+end
sounds = default.node_sound_wood_defaults(),
description="HV Solar Array",
active = false,
- technic_hv_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=3000;
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_hv_power_machine", 1)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 3000)
-
+ meta:set_int("HV_EU_supply", 0)
meta:set_string("infotext", "HV Solar Array")
- meta:set_float("active", false)
end,
})
-minetest.register_craft({
- output = 'technic:solar_array_hv 1',
- recipe = {
- {'technic:solar_array_mv', 'technic:solar_array_mv','technic:solar_array_mv'},
- {'technic:solar_array_mv', 'technic:hv_transformer','technic:solar_array_mv'},
- {'default:steel_ingot', 'technic:hv_cable', 'default:steel_ingot'},
-
- }
-})
+minetest.register_craft(
+ {output = 'technic:solar_array_hv 1',
+ recipe = {
+ {'technic:solar_array_mv', 'technic:solar_array_mv','technic:solar_array_mv'},
+ {'technic:solar_array_mv', 'technic:hv_transformer','technic:solar_array_mv'},
+ {'default:steel_ingot', 'technic:hv_cable', 'default:steel_ingot'},
+ }
+ })
minetest.register_abm(
- {nodenames = {"technic:solar_array_hv"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
+ {nodenames = {"technic:solar_array_hv"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
-- The action here is to make the solar array produce power
-- Power is dependent on the light level and the height above ground
-- 130m and above is optimal as it would be above cloud level.
pos1.y=pos.y+1
pos1.x=pos.x
pos1.z=pos.z
-
+
local light = minetest.env:get_node_light(pos1, nil)
local time_of_day = minetest.env:get_timeofday()
local meta = minetest.env:get_meta(pos)
-- turn on array only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources.
if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
- local internal_EU_buffer = meta:get_float("internal_EU_buffer")
- local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
- local charge_to_give = math.floor(light*(light*9.6+pos1.y/130*48))
- if charge_to_give<0 then charge_to_give=0 end
- if charge_to_give>2880 then charge_to_give=2880 end
- if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
- charge_to_give=internal_EU_buffer_size-internal_EU_buffer
- end
- meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
- meta:set_float("active",1)
- internal_EU_buffer=internal_EU_buffer+charge_to_give
- meta:set_float("internal_EU_buffer",internal_EU_buffer)
-
+ local charge_to_give = math.floor(light*(light*9.6+pos1.y/130*48))
+ if charge_to_give<0 then charge_to_give=0 end
+ if charge_to_give>160 then charge_to_give=160 end
+ meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
+ meta:set_int("HV_EU_supply", charge_to_give)
else
- meta:set_string("infotext", "Solar Array is inactive");
- meta:set_float("active",0)
+ meta:set_string("infotext", "Solar Array is inactive");
+ meta:set_int("HV_EU_supply", 0)
end
- end,
-})
+ end,
+ })
-register_HV_machine ("technic:solar_array_hv","PR")
+technic.register_HV_machine ("technic:solar_array_hv","PR")
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
description="LV Solar Array",
- active = false,
- technic_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=1000;
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
- meta:set_float("technic_power_machine", 1)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 1000)
-
+ meta:set_int("technic_power_machine", 1)
+ meta:set_int("LV_EU_supply", 0)
meta:set_string("infotext", "LV Solar Array")
- meta:set_float("active", false)
end,
})
-minetest.register_craft({
- output = 'technic:solar_array_lv 1',
- recipe = {
- {'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'},
- {'technic:solar_panel', 'technic:lv_transformer', 'technic:solar_panel'},
- {'default:steel_ingot', 'technic:lv_cable', 'default:steel_ingot'},
-
- }
-})
+minetest.register_craft(
+ {output = 'technic:solar_array_lv 1',
+ recipe = {
+ {'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'},
+ {'technic:solar_panel', 'technic:lv_transformer', 'technic:solar_panel'},
+ {'default:steel_ingot', 'technic:lv_cable', 'default:steel_ingot'},
+ }
+ })
minetest.register_abm(
- {nodenames = {"technic:solar_array_lv"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
+ {nodenames = {"technic:solar_array_lv"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
-- The action here is to make the solar array produce power
-- Power is dependent on the light level and the height above ground
-- 130m and above is optimal as it would be above cloud level.
- -- Height gives 1/4 of the effect, light 3/4. Max. effect is 160EU for the array.
- -- There are many ways to cheat by using other light sources like lamps.
- -- As there is no way to determine if light is sunlight that is just a shame.
- -- To take care of some of it solar arrays do not work outside daylight hours or if
- -- built below -10m
+ -- Height gives 1/4 of the effect, light 3/4. Max. effect is 160EU for the array.
+ -- There are many ways to cheat by using other light sources like lamps.
+ -- As there is no way to determine if light is sunlight that is just a shame.
+ -- To take care of some of it solar arrays do not work outside daylight hours or if
+ -- built below -10m
local pos1={}
pos1.y=pos.y+1
pos1.x=pos.x
pos1.z=pos.z
-
+
local light = minetest.env:get_node_light(pos1, nil)
local time_of_day = minetest.env:get_timeofday()
local meta = minetest.env:get_meta(pos)
if light == nil then light = 0 end
-- turn on array only during day time and if sufficient light
- -- I know this is counter intuitive when cheating by using other light sources.
+ -- I know this is counter intuitive when cheating by using other light sources.
if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
- local internal_EU_buffer = meta:get_float("internal_EU_buffer")
- local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
- local charge_to_give = math.floor(light*(light*0.5333+pos1.y/130*2.6667))
- if charge_to_give<0 then charge_to_give=0 end
- if charge_to_give>160 then charge_to_give=160 end
- if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
- charge_to_give=internal_EU_buffer_size-internal_EU_buffer
- end
- meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
- meta:set_float("active",1)
- internal_EU_buffer=internal_EU_buffer+charge_to_give
- meta:set_float("internal_EU_buffer",internal_EU_buffer)
-
+ local charge_to_give = math.floor(light*(light*0.5333+pos1.y/130*2.6667))
+ if charge_to_give<0 then charge_to_give=0 end
+ if charge_to_give>160 then charge_to_give=160 end
+ meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
+ meta:set_int("LV_EU_supply", charge_to_give)
else
- meta:set_string("infotext", "Solar Array is inactive");
- meta:set_float("active",0)
+ meta:set_string("infotext", "Solar Array is inactive");
+ meta:set_int("LV_EU_supply", 0)
end
- end,
-})
+ end,
+ })
-register_LV_machine ("technic:solar_array_lv","PR")
+technic.register_LV_machine ("technic:solar_array_lv","PR")
sounds = default.node_sound_wood_defaults(),
description="MV Solar Array",
active = false,
- technic_mv_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=1000;
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_mv_power_machine", 1)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 1000)
-
+ meta:set_int("MV_EU_supply", 0)
meta:set_string("infotext", "MV Solar Array")
- meta:set_float("active", false)
end,
})
-minetest.register_craft({
- output = 'technic:solar_array_mv 1',
- recipe = {
- {'technic:solar_array_lv', 'technic:solar_array_lv','technic:solar_array_lv'},
- {'technic:solar_array_lv', 'technic:mv_transformer','technic:solar_array_lv'},
- {'default:steel_ingot', 'technic:mv_cable', 'default:steel_ingot'},
-
- }
+minetest.register_craft(
+ {
+ output = 'technic:solar_array_mv 1',
+ recipe = {
+ {'technic:solar_array_lv', 'technic:solar_array_lv','technic:solar_array_lv'},
+ {'technic:solar_array_lv', 'technic:mv_transformer','technic:solar_array_lv'},
+ {'default:steel_ingot', 'technic:mv_cable', 'default:steel_ingot'},
+ }
})
minetest.register_abm(
- {nodenames = {"technic:solar_array_mv"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
+ {nodenames = {"technic:solar_array_mv"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
-- The action here is to make the solar array produce power
-- Power is dependent on the light level and the height above ground
-- 130m and above is optimal as it would be above cloud level.
- -- Height gives 1/4 of the effect, light 3/4. Max. effect is 720EU for the array.
- -- There are many ways to cheat by using other light sources like lamps.
- -- As there is no way to determine if light is sunlight that is just a shame.
- -- To take care of some of it solar panels do not work outside daylight hours or if
- -- built below -10m
+ -- Height gives 1/4 of the effect, light 3/4. Max. effect is 720EU for the array.
+ -- There are many ways to cheat by using other light sources like lamps.
+ -- As there is no way to determine if light is sunlight that is just a shame.
+ -- To take care of some of it solar panels do not work outside daylight hours or if
+ -- built below -10m
local pos1={}
pos1.y=pos.y+1
pos1.x=pos.x
pos1.z=pos.z
-
+
local light = minetest.env:get_node_light(pos1, nil)
local time_of_day = minetest.env:get_timeofday()
local meta = minetest.env:get_meta(pos)
if light == nil then light = 0 end
-- turn on array only during day time and if sufficient light
- -- I know this is counter intuitive when cheating by using other light sources.
+ -- I know this is counter intuitive when cheating by using other light sources.
if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
- local internal_EU_buffer = meta:get_float("internal_EU_buffer")
- local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
- local charge_to_give = math.floor(light*(light*2.4+pos1.y/130*12))
- if charge_to_give<0 then charge_to_give=0 end
- if charge_to_give>720 then charge_to_give=720 end
- if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
- charge_to_give=internal_EU_buffer_size-internal_EU_buffer
- end
- meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
- meta:set_float("active",1)
- internal_EU_buffer=internal_EU_buffer+charge_to_give
- meta:set_float("internal_EU_buffer",internal_EU_buffer)
- -- Idea: How about letting solar panels provide power without battery boxes?
- -- This could provide an even distribution to all receivers.
+ local charge_to_give = math.floor(light*(light*2.4+pos1.y/130*12))
+ if charge_to_give<0 then charge_to_give=0 end
+ if charge_to_give>160 then charge_to_give=160 end
+ meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
+ -- meta:set_float("active",1)
+ meta:set_int("MV_EU_supply", charge_to_give)
else
- meta:set_string("infotext", "Solar Array is inactive");
- meta:set_float("active",0)
+ meta:set_string("infotext", "Solar Array is inactive");
+ meta:set_int("MV_EU_supply", 0)
end
- end,
-})
+ end,
+ })
-register_MV_machine ("technic:solar_array_mv","PR")
+technic.register_MV_machine ("technic:solar_array_mv","PR")
sounds = default.node_sound_wood_defaults(),
description="Solar Panel",
active = false,
- technic_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=160;
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
- meta:set_float("technic_power_machine", 1)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 160)
-
- meta:set_string("infotext", "Solar Panel")
- meta:set_float("active", false)
+ meta:set_int("technic_power_machine", 1)
+ meta:set_int("LV_EU_supply", 0)
+ meta:set_string("infotext", "LV Solar Panel")
end,
})
-- turn on panel only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources underground.
if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
- local internal_EU_buffer=meta:get_float("internal_EU_buffer")
- local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size")
local charge_to_give=math.floor(light*(light*0.0867+pos1.y/130*0.4333))
if charge_to_give<0 then charge_to_give=0 end
if charge_to_give>26 then charge_to_give=26 end
- if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
- charge_to_give=internal_EU_buffer_size-internal_EU_buffer
- end
meta:set_string("infotext", "Solar Panel is active ("..charge_to_give.."EU)")
- meta:set_float("active",1)
- internal_EU_buffer=internal_EU_buffer+charge_to_give
- meta:set_float("internal_EU_buffer",internal_EU_buffer)
-
+ meta:set_int("LV_EU_supply", charge_to_give)
else
meta:set_string("infotext", "Solar Panel is inactive");
- meta:set_float("active",0)
+ meta:set_int("LV_EU_supply", 0)
end
end,
})
-register_LV_machine ("technic:solar_panel","PR")
+technic.register_LV_machine ("technic:solar_panel","PR")
-sonic_screwdriver_max_charge=15000
-register_power_tool ("technic:sonic_screwdriver",sonic_screwdriver_max_charge)
+local sonic_screwdriver_max_charge=15000
+technic.register_HV_power_tool ("technic:sonic_screwdriver",sonic_screwdriver_max_charge)
minetest.register_tool("technic:sonic_screwdriver", {
description = "Sonic Screwdriver",
--- /dev/null
+-- The supply converter is a generic device which can convert from
+-- LV to MV and back, and HV to MV and back.
+-- The machine will not convert from HV directly to LV.
+-- The machine is configured by the wiring below and above it.
+-- It is prepared for an upgrade slot if this is to be implemented later.
+--
+-- The conversion factor is a constant and the conversion is a lossy operation.
+--
+-- It works like this:
+-- The top side is setup as the "RE" side, the bottom as the "PR" side.
+-- Once the RE side is powered it will deliver power to the other side.
+-- Unused power is wasted just like any other producer!
+--
+minetest.register_node(
+ "technic:supply_converter", {
+ description = "Supply Converter",
+ tiles = {"technic_mv_down_converter_top.png", "technic_mv_down_converter_bottom.png", "technic_mv_down_converter_side.png",
+ "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = true,
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_float("technic_hv_power_machine", 1)
+ meta:set_float("technic_mv_power_machine", 1)
+ meta:set_float("technic_power_machine", 1)
+ meta:set_string("infotext", "Supply Converter")
+ meta:set_float("active", false)
+ end,
+ })
+
+minetest.register_craft({
+ output = 'technic:supply_converter 1',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot','technic:stainless_steel_ingot'},
+ {'technic:mv_transformer', 'technic:mv_cable', 'technic:lv_transformer'},
+ {'technic:mv_cable', 'technic:rubber', 'technic:lv_cable'},
+ }
+})
+
+minetest.register_abm(
+ { nodenames = {"technic:supply_converter"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ -- Conversion factors (a picture of V*A - loss) Asymmetric.
+ local lv_mv_factor = 5 -- division (higher is less efficient)
+ local mv_lv_factor = 4 -- multiplication (higher is more efficient)
+ local mv_hv_factor = 5 -- division
+ local hv_mv_factor = 4 -- multiplication
+ local max_lv_demand = 2000 -- The increment size pwer supply tier. Determines how many are needed
+ local max_mv_demand = 2000 -- -""-
+ local max_hv_demand = 2000 -- -""-
+
+ -- Machine information
+ local machine_name = "Supply Converter"
+ local meta = minetest.env:get_meta(pos)
+ local upgrade = "" -- Replace with expansion slot later??
+
+ -- High voltage on top, low at bottom regardless of converter direction
+ local pos_up = {x=pos.x, y=pos.y+1, z=pos.z}
+ local pos_down = {x=pos.x, y=pos.y-1, z=pos.z}
+ local meta_up = minetest.env:get_meta(pos_up)
+ local meta_down = minetest.env:get_meta(pos_down)
+ local convert_MV_LV = 0
+ local convert_LV_MV = 0
+ local convert_MV_HV = 0
+ local convert_HV_MV = 0
+ -- check cabling
+ if meta_up:get_float("mv_cablelike") == 1 and meta_down:get_float("cablelike") == 1 then
+ convert_MV_LV = 1
+ upgrade = "MV-LV step down"
+ end
+ if meta_up:get_float("cablelike") == 1 and meta_down:get_float("mv_cablelike") == 1 then
+ convert_LV_MV = 1
+ upgrade = "LV-MV step up"
+ end
+ if meta_up:get_float("mv_cablelike") == 1 and meta_down:get_float("hv_cablelike") == 1 then
+ convert_MV_HV = 1
+ upgrade = "MV-HV step up"
+ end
+ if meta_up:get_float("hv_cablelike") == 1 and meta_down:get_float("mv_cablelike") == 1 then
+ convert_HV_MV = 1
+ upgrade = "HV-MV step down"
+ end
+ --print("Cabling:"..convert_MV_LV.."|"..convert_LV_MV.."|"..convert_HV_MV.."|"..convert_MV_HV)
+
+ if convert_MV_LV == 0 and convert_LV_MV == 0 and convert_HV_MV == 0 and convert_MV_HV == 0 then
+ meta:set_string("infotext", machine_name.." has bad cabling")
+ return
+ end
+
+ -- The node is programmed with an upgrade slot
+ -- containing a MV-LV step down, LV-MV step up, HV-MV step down or MV-HV step up unit
+
+ if upgrade == "" then
+ meta:set_string("infotext", machine_name.." has an empty converter slot");
+ technic.unregister_LV_machine("technic:supply_converter")
+ technic.unregister_MV_machine("technic:supply_converter")
+ technic.unregister_HV_machine("technic:supply_converter")
+ meta:set_int("LV_EU_demand", 0)
+ meta:set_int("LV_EU_supply", 0)
+ meta:set_int("LV_EU_input", 0)
+ meta:set_int("MV_EU_demand", 0)
+ meta:set_int("MV_EU_supply", 0)
+ meta:set_int("MV_EU_input", 0)
+ meta:set_int("HV_EU_demand", 0)
+ meta:set_int("HV_EU_supply", 0)
+ meta:set_int("HV_EU_input", 0)
+ return
+ end
+
+ -- State machine
+ if upgrade == "MV-LV step down" and convert_MV_LV then
+ -- Register machine type
+ technic.register_LV_machine("technic:supply_converter","PR")
+ technic.register_MV_machine("technic:supply_converter","RE")
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "MV")
+
+ local eu_input = meta:get_int("MV_EU_input")
+ if eu_input == 0 then
+ -- Unpowered - go idle
+ --hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ meta:set_int("LV_EU_supply", 0)
+ meta:set_int("MV_EU_supply", 0)
+
+ meta:set_int("LV_EU_demand", 0)
+ meta:set_int("MV_EU_demand", max_mv_demand)
+ else
+ -- MV side has got power to spare
+ meta:set_string("infotext", machine_name.." is active (MV:"..max_mv_demand.."->LV:"..eu_input*mv_lv_factor..")");
+ meta:set_int("LV_EU_supply", eu_input*mv_lv_factor)
+ end
+ ---------------------------------------------------
+ elseif upgrade == "LV-MV step up" and convert_LV_MV then
+ -- Register machine type
+ technic.register_LV_machine("technic:supply_converter","RE")
+ technic.register_MV_machine("technic:supply_converter","PR")
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "LV")
+
+ local eu_input = meta:get_int("LV_EU_input")
+ if eu_input == 0 then
+ -- Unpowered - go idle
+ --hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ meta:set_int("LV_EU_supply", 0)
+ meta:set_int("MV_EU_supply", 0)
+
+ meta:set_int("LV_EU_demand", max_lv_demand)
+ meta:set_int("MV_EU_demand", 0)
+ else
+ -- LV side has got power to spare
+ meta:set_string("infotext", machine_name.." is active (LV:"..max_lv_demand.."->MV:"..eu_input/lv_mv_factor..")");
+ meta:set_int("MV_EU_supply", eu_input/lv_mv_factor)
+ end
+ ---------------------------------------------------
+
+ elseif upgrade == "HV-MV step down" and convert_HV_MV then
+ -- Register machine type
+ technic.register_MV_machine("technic:supply_converter","PR")
+ technic.register_HV_machine("technic:supply_converter","RE")
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "HV")
+
+ local eu_input = meta:get_int("HV_EU_input")
+ if eu_input == 0 then
+ -- Unpowered - go idle
+ --hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ meta:set_int("MV_EU_supply", 0)
+ meta:set_int("HV_EU_supply", 0)
+
+ meta:set_int("MV_EU_demand", 0)
+ meta:set_int("HV_EU_demand", max_hv_demand)
+ else
+ -- HV side has got power to spare
+ meta:set_string("infotext", machine_name.." is active (HV:"..max_hv_demand.."->MV:"..eu_input*hv_mv_factor..")");
+ meta:set_int("MV_EU_supply", eu_input*hv_mv_factor)
+ end
+ ---------------------------------------------------
+ elseif upgrade == "MV-HV step up" and convert_MV_HV then
+ -- Register machine type
+ technic.register_MV_machine("technic:supply_converter","RE")
+ technic.register_HV_machine("technic:supply_converter","PR")
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "MV")
+
+ local eu_input = meta:get_int("MV_EU_input")
+ if eu_input == 0 then
+ -- Unpowered - go idle
+ --hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ meta:set_int("MV_EU_supply", 0)
+ meta:set_int("HV_EU_supply", 0)
+
+ meta:set_int("MV_EU_demand", max_mv_demand)
+ meta:set_int("HV_EU_demand", 0)
+ else
+ -- MV side has got power to spare
+ meta:set_string("infotext", machine_name.." is active (MV:"..max_mv_demand.."->HV:"..eu_input/mv_hv_factor..")");
+ meta:set_int("HV_EU_supply", eu_input/mv_hv_factor)
+ end
+ ---------------------------------------------------
+ end
+ end,
+})
--- /dev/null
+-- SWITCHING STATION
+-- The switching station is the center of all power distribution on an electric network.
+-- The station will collect all produced power from producers (PR) and batteries (BA)
+-- and distribute it to receivers (RE) and depleted batteries (BA).
+--
+-- It works like this:
+-- All PR,BA,RE nodes are indexed and tagged with the switching station.
+-- The tagging is to allow more stations to be built without allowing a cheat
+-- with duplicating power.
+-- All the RE nodes are queried for their current EU demand. Those which are off
+-- would require no or a small standby EU demand, while those which are on would
+-- require more.
+-- If the total demand is less than the available power they are all updated with the
+-- demand number.
+-- If any surplus exists from the PR nodes the batteries will be charged evenly with this.
+-- If the total demand requires draw on the batteries they will be discharged evenly.
+--
+-- If the total demand is more than the available power all RE nodes will be shut down.
+-- We have a brown-out situation.
+--
+-- Hence all the power distribution logic resides in this single node.
+--
+-- Nodes connected to the network will have one or more of these parameters as meta data:
+-- <LV|MV|HV>_EU_supply : Exists for PR and BA node types. This is the EU value supplied by the node. Output
+-- <LV|MV|HV>_EU_demand : Exists for RE and BA node types. This is the EU value the node requires to run. Output
+-- <LV|MV|HV>_EU_input : Exists for RE and BA node types. This is the actual EU value the network can give the node. Input
+--
+-- The reason the LV|MV|HV type is prepended toe meta data is because some machine could require several supplies to work.
+-- This way the supplies are separated per network.
+technic.DBG = 1
+local dprint = technic.dprint
+
+minetest.register_craft(
+ {
+ output = 'technic:switching_station 1',
+ recipe = {
+ {'technic:lv_transformer', 'technic:mv_transformer', 'technic:hv_transformer'},
+ {'technic:lv_transformer', 'technic:mv_transformer', 'technic:hv_transformer'},
+ {'technic:lv_cable', 'technic:mv_cable', 'technic:hv_cable'},
+ }
+ })
+
+minetest.register_node(
+ "technic:switching_station",
+ {description = "Switching Station",
+ tiles = {"technic_mv_down_converter_top.png", "technic_mv_down_converter_bottom.png", "technic_mv_down_converter_side.png",
+ "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = true,
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "Switching Station")
+-- minetest.chat_send_player(puncher:get_player_name(), "Switching station constructed. Punch the station to shut down the network.");
+-- meta:set_int("active", 1)
+ end,
+-- on_punch = function(pos, node, puncher)
+-- local meta = minetest.env:get_meta(pos)
+-- local active = meta:get_int("active")
+-- if active == 1 then
+-- meta:set_int("active", 0)
+-- minetest.chat_send_player(puncher:get_player_name(), "Electrical network shut down. Punch again to turn it on.");
+-- else
+-- meta:set_int("active", 1)
+-- minetest.chat_send_player(puncher:get_player_name(), "Electrical network turned on. Punch again to shut it down.");
+-- end
+-- end
+ })
+
+--------------------------------------------------
+-- Functions to help the machines on the electrical network
+--------------------------------------------------
+-- This one provides a timeout for a node in case it was disconnected from the network
+-- A node must be touched by the station continuously in order to function
+technic.switching_station_timeout_count = function(pos, machine_tier)
+ local meta = minetest.env:get_meta(pos)
+ timeout = meta:get_int(machine_tier.."_EU_timeout")
+ --print("Counting timeout "..timeout)
+ if timeout == 0 then
+ --print("OFF")
+ meta:set_int(machine_tier.."_EU_input", 0)
+ else
+ --print("ON")
+ meta:set_int(machine_tier.."_EU_timeout", timeout-1)
+ end
+ end
+
+--------------------------------------------------
+-- Functions to traverse the electrical network
+--------------------------------------------------
+
+-- Add a wire node to the LV/MV/HV network
+local add_new_cable_node = function(nodes,pos)
+ local i = 1
+ repeat
+ if nodes[i]==nil then break end
+ if pos.x==nodes[i].x and pos.y==nodes[i].y and pos.z==nodes[i].z then return false end
+ i=i+1
+ until false
+ nodes[i] = {x=pos.x, y=pos.y, z=pos.z, visited=1} -- copy position
+ return true
+ end
+
+-- Generic function to add found connected nodes to the right classification array
+local check_node_subp = function(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos,machines,cablename)
+ local meta = minetest.env:get_meta(pos)
+ local name = minetest.env:get_node(pos).name
+ if meta:get_float(cablename)==1 then
+ add_new_cable_node(all_nodes,pos)
+ elseif machines[name] then
+ --dprint(name.." is a "..machines[name])
+ if machines[name] == "PR" then
+ add_new_cable_node(PR_nodes,pos)
+ elseif machines[name] == "RE" then
+ add_new_cable_node(RE_nodes,pos)
+ elseif machines[name] == "BA" then
+ add_new_cable_node(BA_nodes,pos)
+ end
+ if cablename == "cablelike" then
+ meta:set_int("LV_EU_timeout", 2) -- Touch node
+ elseif cablename == "mv_cablelike" then
+ meta:set_int("MV_EU_timeout", 2) -- Touch node
+ elseif cablename == "hv_cablelike" then
+ meta:set_int("HV_EU_timeout", 2) -- Touch node
+ end
+ end
+ end
+
+-- Traverse a network given a list of machines and a cable type name
+local traverse_network = function(PR_nodes,RE_nodes,BA_nodes,all_nodes, i, machines, cablename)
+ local pos = {x=all_nodes[i].x, y=all_nodes[i].y, z=all_nodes[i].z} -- copy position
+ pos.x=pos.x+1
+ check_node_subp(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos, machines, cablename)
+ pos.x=pos.x-2
+ check_node_subp(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos, machines, cablename)
+ pos.x=pos.x+1
+
+ pos.y=pos.y+1
+ check_node_subp(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos, machines, cablename)
+ pos.y=pos.y-2
+ check_node_subp(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos, machines, cablename)
+ pos.y=pos.y+1
+
+ pos.z=pos.z+1
+ check_node_subp(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos, machines, cablename)
+ pos.z=pos.z-2
+ check_node_subp(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos, machines, cablename)
+ pos.z=pos.z+1
+ end
+
+----------------------------------------------
+-- The action code for the switching station
+----------------------------------------------
+minetest.register_abm(
+ {nodenames = {"technic:switching_station"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local meta1 = nil
+ local pos1 = {}
+ local PR_EU = 0 -- EUs from PR nodes
+ local BA_PR_EU = 0 -- EUs from BA nodes (discharching)
+ local BA_RE_EU = 0 -- EUs to BA nodes (charging)
+ local RE_EU = 0 -- EUs to RE nodes
+
+ local network = ""
+ local all_nodes = {}
+ local PR_nodes = {}
+ local BA_nodes = {}
+ local RE_nodes = {}
+
+-- -- Possible to turn off the entire network
+-- if meta:get_int("active") == 0 then
+-- for _,pos1 in pairs(RE_nodes) do
+-- meta1 = minetest.env:get_meta(pos1)
+-- meta1:set_int("EU_input", 0)
+-- end
+-- for _,pos1 in pairs(BA_nodes) do
+-- meta1 = minetest.env:get_meta(pos1)
+-- meta1:set_int("EU_input", 0)
+-- end
+-- return
+-- end
+
+ -- Which kind of network are we on:
+ pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
+ all_nodes[1] = pos1
+
+ meta1 = minetest.env:get_meta(pos1)
+ if meta1:get_float("cablelike") ==1 then
+ -- LV type
+ --dprint("LV type")
+ network = "LV"
+ local table_index = 1
+ repeat
+ traverse_network(PR_nodes,RE_nodes,BA_nodes,all_nodes,table_index, technic.LV_machines, "cablelike")
+ table_index = table_index + 1
+ if all_nodes[table_index] == nil then break end
+ until false
+ elseif meta1:get_float("mv_cablelike") ==1 then
+ -- MV type
+ --dprint("MV type")
+ network = "MV"
+ local table_index = 1
+ repeat
+ traverse_network(PR_nodes,RE_nodes,BA_nodes,all_nodes,table_index, technic.MV_machines, "mv_cablelike")
+ table_index = table_index + 1
+ if all_nodes[table_index] == nil then break end
+ until false
+ elseif meta1:get_float("hv_cablelike") ==1 then
+ -- HV type
+ --dprint("HV type")
+ network = "HV"
+ local table_index = 1
+ repeat
+ traverse_network(PR_nodes,RE_nodes,BA_nodes,all_nodes,table_index, technic.HV_machines, "hv_cablelike")
+ table_index = table_index + 1
+ if all_nodes[table_index] == nil then break end
+ until false
+ else
+ -- No type :-)
+ --dprint("Not connected to a network")
+ meta:set_string("infotext", "Switching Station - no network")
+ return
+ end
+ --dprint("nodes="..table.getn(all_nodes).." PR="..table.getn(PR_nodes).." BA="..table.getn(BA_nodes).." RE="..table.getn(RE_nodes))
+
+ -- Strings for the meta data
+ local eu_demand_str = network.."_EU_demand"
+ local eu_input_str = network.."_EU_input"
+ local eu_supply_str = network.."_EU_supply"
+ local eu_from_fuel_str = network.."_EU_from_fuel"
+
+ -- Get all the power from the PR nodes
+ local PR_eu_supply = 0 -- Total power
+ for _,pos1 in pairs(PR_nodes) do
+ meta1 = minetest.env:get_meta(pos1)
+ PR_eu_supply = PR_eu_supply + meta1:get_int(eu_supply_str)
+ end
+ --dprint("Total PR supply:"..PR_eu_supply)
+
+ -- Get all the demand from the RE nodes
+ local RE_eu_demand = 0
+ for _,pos1 in pairs(RE_nodes) do
+ meta1 = minetest.env:get_meta(pos1)
+ RE_eu_demand = RE_eu_demand + meta1:get_int(eu_demand_str)
+ end
+ --dprint("Total RE demand:"..RE_eu_demand)
+
+ -- Get all the power from the BA nodes
+ local BA_eu_supply = 0
+ for _,pos1 in pairs(BA_nodes) do
+ meta1 = minetest.env:get_meta(pos1)
+ BA_eu_supply = BA_eu_supply + meta1:get_int(eu_supply_str)
+ end
+ --dprint("Total BA supply:"..BA_eu_supply)
+
+ -- Get all the demand from the BA nodes
+ local BA_eu_demand = 0
+ for _,pos1 in pairs(BA_nodes) do
+ meta1 = minetest.env:get_meta(pos1)
+ BA_eu_demand = BA_eu_demand + meta1:get_int(eu_demand_str)
+ end
+ --dprint("Total BA demand:"..BA_eu_demand)
+
+ meta:set_string("infotext", "Switching Station. PR("..(PR_eu_supply+BA_eu_supply)..") RE("..(RE_eu_demand+BA_eu_demand)..")")
+
+ -- If the PR supply is enough for the RE demand supply them all
+ if PR_eu_supply >= RE_eu_demand then
+ --dprint("PR_eu_supply"..PR_eu_supply.." >= RE_eu_demand"..RE_eu_demand)
+ for _,pos1 in pairs(RE_nodes) do
+ meta1 = minetest.env:get_meta(pos1)
+ local eu_demand = meta1:get_int(eu_demand_str)
+ meta1:set_int(eu_input_str, eu_demand)
+ end
+ -- We have a surplus, so distribute the rest equally to the BA nodes
+ -- Let's calculate the factor of the demand
+ PR_eu_supply = PR_eu_supply - RE_eu_demand
+ local charge_factor = 0 -- Assume all batteries fully charged
+ if BA_eu_demand > 0 then
+ charge_factor = PR_eu_supply / BA_eu_demand
+ end
+ for n,pos1 in pairs(BA_nodes) do
+ meta1 = minetest.env:get_meta(pos1)
+ local eu_demand = meta1:get_int(eu_demand_str)
+ meta1:set_int(eu_input_str, math.floor(eu_demand*charge_factor))
+ --dprint("Charging battery:"..math.floor(eu_demand*charge_factor))
+ end
+ -- If still a surplus we can start giving back to the fuel burning generators
+ -- Only full EU packages are given back. The rest is wasted.
+ if BA_eu_demand == 0 then
+ for _,pos1 in pairs(PR_nodes) do
+ meta1 = minetest.env:get_meta(pos1)
+ if meta1:get_int(eu_from_fuel_str) == 1 then
+ local eu_supply = meta1:get_int(eu_supply_str)
+ if PR_eu_supply < eu_supply then
+ break
+ else
+ -- Set the supply to 0 if we did not require it.
+ meta1:set_int(eu_supply_str, 0)
+ PR_eu_supply = PR_eu_supply - eu_supply
+ end
+ end
+ end
+ end
+ return
+ end
+
+ -- If the PR supply is not enough for the RE demand we will discharge the batteries too
+ if PR_eu_supply+BA_eu_supply >= RE_eu_demand then
+ --dprint("PR_eu_supply "..PR_eu_supply.."+BA_eu_supply "..BA_eu_supply.." >= RE_eu_demand"..RE_eu_demand)
+ for _,pos1 in pairs(RE_nodes) do
+ meta1 = minetest.env:get_meta(pos1)
+ local eu_demand = meta1:get_int(eu_demand_str)
+ meta1:set_int(eu_input_str, eu_demand)
+ end
+ -- We have a deficit, so distribute to the BA nodes
+ -- Let's calculate the factor of the supply
+ local charge_factor = 0 -- Assume all batteries depleted
+ if BA_eu_supply > 0 then
+ charge_factor = (PR_eu_supply - RE_eu_demand) / BA_eu_supply
+ end
+ for n,pos1 in pairs(BA_nodes) do
+ meta1 = minetest.env:get_meta(pos1)
+ local eu_supply = meta1:get_int(eu_supply_str)
+ meta1:set_int(eu_input_str, math.floor(eu_supply*charge_factor))
+ --dprint("Discharging battery:"..math.floor(eu_supply*charge_factor))
+ end
+ return
+ end
+
+ -- If the PR+BA supply is not enough for the RE demand: Shut everything down!
+ -- Note: another behaviour could also be imagined: provide the average power for all and let the node decide what happens.
+ -- This is much simpler though: Not enough power for all==no power for all
+ --print("NO POWER")
+ for _,pos1 in pairs(RE_nodes) do
+ meta1 = minetest.env:get_meta(pos1)
+ meta1:set_int(eu_input_str, 0)
+ end
+ end,
+})
+-- LV Tool workshop
+-- This machine repairs tools.
minetest.register_alias("tool_workshop", "technic:tool_workshop")
minetest.register_craft({
output = 'technic:tool_workshop',
stack_max = 99,
})
-workshop_formspec =
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "list[current_name;src;3,1;1,1;]"..
- "label[0,0;Tool Workshop]"..
- "label[1,3;Power level]"..
- "list[current_player;main;0,5;8,4;]"
+local workshop_formspec =
+ "invsize[8,9;]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "label[0,0;Tool Workshop]"..
+ "list[current_player;main;0,5;8,4;]"
-minetest.register_node("technic:tool_workshop", {
- description = "Tool Workshop",
- tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png",
- "technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- technic_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=2000;
+minetest.register_node(
+ "technic:tool_workshop",
+ {
+ description = "Tool Workshop",
+ tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png",
+ "technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "Tool Workshop")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_string("formspec", workshop_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ end
+ return true
+ end,
+ })
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Tool Workshop")
- meta:set_float("technic_power_machine", 1)
- meta:set_float("internal_EU_buffer", 1)
- meta:set_float("internal_EU_buffer_size", 2000)
- meta:set_string("formspec", workshop_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- return false
- end
- return true
- end,
-})
+minetest.register_abm(
+ { nodenames = {"technic:tool_workshop"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local eu_input = meta:get_int("LV_EU_input")
+ local state = meta:get_int("state")
+ local next_state = state
-minetest.register_abm({
- nodenames = {"technic:tool_workshop"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local charge= meta:get_float("internal_EU_buffer")
- local max_charge= meta:get_float("internal_EU_buffer_size")
- local load_step=2000
- local load_cost=200
- local inv = meta:get_inventory()
- if inv:is_empty("src")==false then
- srcstack = inv:get_stack("src", 1)
- src_item=srcstack:to_table()
- if (src_item["name"]=="technic:water_can" or src_item["name"]=="technic:lava_can") then
- load_step=0
- load_cost=0
- end
- local load1=tonumber((src_item["wear"]))
- if charge>load_cost then
- if load1>1 then
- if load1-load_step<0 then load_step=load1 load1=1
- else load1=load1-load_step end
- charge=charge-load_cost
- src_item["wear"]=tostring(load1)
- inv:set_stack("src", 1, src_item)
- end
- end
- end
-
- meta:set_float("internal_EU_buffer",charge)
-
-
- local load = math.floor((charge/max_charge)*100)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"..
- "list[current_name;src;3,1;1,1;]"..
- "label[0,0;Tool Workshop]"..
- "label[1,3;Power level]"..
- "list[current_player;main;0,5;8,4;]")
- end
-})
+ -- Machine information
+ local machine_name = "Tool Workshop"
+ local machine_node = "technic:tool_workshop"
+ local machine_state_demand = { 50, 150 }
+
+ -- Setup meta data if it does not exist. state is used as an indicator of this
+ if state == 0 then
+ meta:set_int("state", 1)
+ meta:set_int("LV_EU_demand", machine_state_demand[1])
+ meta:set_int("LV_EU_input", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "LV")
+
+ -- State machine
+ if eu_input == 0 then
+ -- Unpowered - go idle
+ --hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ next_state = 1
+ elseif eu_input == machine_state_demand[state] then
+ -- Powered - do the state specific actions
+ local inv = meta:get_inventory()
+
+ if state == 1 then
+ --hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
+ if not inv:is_empty("src") then
+ next_state = 2
+ end
+ elseif state == 2 then
+ --hacky_swap_node(pos, machine_node.."_active")
+ meta:set_string("infotext", machine_name.." Active")
+
+ if inv:is_empty("src") then
+ next_state = 1
+ else
+ srcstack = inv:get_stack("src", 1)
+ src_item=srcstack:to_table()
+ -- Cannot charge cans
+ if (src_item["name"]=="technic:water_can" or src_item["name"]=="technic:lava_can") then
+ return
+ end
+ local wear=tonumber(src_item["wear"])
+ wear = math.max(1, wear-2000) -- Improve the tool this much every tick
+ src_item["wear"]=tostring(wear)
+ inv:set_stack("src", 1, src_item)
+ end
+ end
+ end
+ -- Change state?
+ if next_state ~= state then
+ meta:set_int("LV_EU_demand", machine_state_demand[next_state])
+ meta:set_int("state", next_state)
+ end
+ end
+ })
-register_LV_machine ("technic:tool_workshop","RE")
+technic.register_LV_machine ("technic:tool_workshop","RE")
+-- A water mill produces LV EUs by exploiting flowing water across it
+-- It is a LV EU supplyer and fairly low yield (max 120EUs)
+-- It is a little under half as good as the thermal generator.
minetest.register_alias("water_mill", "technic:water_mill")
minetest.register_craft({
stack_max = 99,
})
-water_mill_formspec =
+local water_mill_formspec =
"invsize[8,4;]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"label[0,0;Water Mill]"..
"list[current_player;main;0,5;8,4;]"
-minetest.register_node("technic:water_mill", {
- description = "Water Mill",
- tiles = {"technic_water_mill_top.png", "technic_machine_bottom.png", "technic_water_mill_side.png",
- "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- technic_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=5000;
- burn_time=0;
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Water Mill")
- meta:set_float("technic_power_machine", 1)
- meta:set_float("internal_EU_buffer", 0)
- meta:set_float("internal_EU_buffer_size", 3000)
- meta:set_string("formspec", water_mill_formspec)
- end,
-
-})
+minetest.register_node(
+ "technic:water_mill",
+ {
+ description = "Water Mill",
+ tiles = {"technic_water_mill_top.png", "technic_machine_bottom.png", "technic_water_mill_side.png",
+ "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "Water Mill")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_int("LV_EU_supply", 0)
+ meta:set_string("formspec", water_mill_formspec)
+ end,
+ })
-minetest.register_node("technic:water_mill_active", {
- description = "Water Mill",
- tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png", "technic_water_mill_side.png",
- "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- drop="technic:water_mill",
- technic_power_machine=1,
- internal_EU_buffer=0;
- internal_EU_buffer_size=0;
+minetest.register_node(
+ "technic:water_mill_active",
+ {
+ description = "Water Mill",
+ tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png", "technic_water_mill_side.png",
+ "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drop="technic:water_mill",
})
-minetest.register_abm({
- nodenames = {"technic:water_mill","technic:water_mill_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
+local check_node_around_mill = function(pos)
+ local node=minetest.env:get_node(pos)
+ if node.name=="default:water_flowing" then return 1 end
+ return 0
+ end
- local meta = minetest.env:get_meta(pos)
- local charge= meta:get_float("internal_EU_buffer")
- local max_charge= meta:get_float("internal_EU_buffer_size")
- local water_nodes = 0
- local lava_nodes = 0
- local production_level=0
- local load_step=0
+minetest.register_abm(
+ {
+ nodenames = {"technic:water_mill","technic:water_mill_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local water_nodes = 0
+ local lava_nodes = 0
+ local production_level = 0
+ local eu_supply = 0
- pos.x=pos.x+1
- local check=check_node_around_mill (pos)
- if check==1 then water_nodes=water_nodes+1 end
- pos.x=pos.x-2
- check=check_node_around_mill (pos)
- if check==1 then water_nodes=water_nodes+1 end
- pos.x=pos.x+1
- pos.z=pos.z+1
- check=check_node_around_mill (pos)
- if check==1 then water_nodes=water_nodes+1 end
- pos.z=pos.z-2
- check=check_node_around_mill (pos)
- if check==1 then water_nodes=water_nodes+1 end
- pos.z=pos.z+1
+ pos.x=pos.x+1
+ local check=check_node_around_mill (pos)
+ if check==1 then water_nodes=water_nodes+1 end
+ pos.x=pos.x-2
+ check=check_node_around_mill (pos)
+ if check==1 then water_nodes=water_nodes+1 end
+ pos.x=pos.x+1
+ pos.z=pos.z+1
+ check=check_node_around_mill (pos)
+ if check==1 then water_nodes=water_nodes+1 end
+ pos.z=pos.z-2
+ check=check_node_around_mill (pos)
+ if check==1 then water_nodes=water_nodes+1 end
+ pos.z=pos.z+1
- if water_nodes==1 then production_level=25 load_step=30 end
- if water_nodes==2 then production_level=50 load_step=60 end
- if water_nodes==3 then production_level=75 load_step=90 end
- if water_nodes==4 then production_level=100 load_step=120 end
+ if water_nodes==1 then production_level = 25; eu_supply = 30 end
+ if water_nodes==2 then production_level = 50; eu_supply = 60 end
+ if water_nodes==3 then production_level = 75; eu_supply = 90 end
+ if water_nodes==4 then production_level = 100; eu_supply = 120 end
- if production_level>0 then
- if charge+load_step>max_charge then
- load_step=max_charge-charge
- end
- if load_step>0 then
- charge=charge+load_step
- meta:set_float("internal_EU_buffer",charge)
- end
- end
+ if production_level>0 then
+ meta:set_int("LV_EU_supply", eu_supply)
+ end
- local load = math.floor((charge/max_charge)*100)
- meta:set_string("formspec",
- "invsize[8,4;]"..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"..
- "label[0,0;Water Mill]"..
- "label[1,3;Power level]"..
- "label[4,0;Production at "..tostring(production_level).."%]"
- )
+ local load = 1 -- math.floor((charge/max_charge)*100)
+ meta:set_string("formspec",
+ "invsize[8,4;]"..
+ "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
+ (load)..":technic_power_meter_fg.png]"..
+ "label[0,0;Water Mill]"..
+ "label[1,3;Power level]"..
+ "label[4,0;Production at "..tostring(production_level).."%]"
+ )
- if production_level>0 and minetest.env:get_node(pos).name=="technic:water_mill" then
- hacky_swap_node (pos,"technic:water_mill_active")
- return
- end
- if production_level==0 then hacky_swap_node (pos,"technic:water_mill") end
-end
-})
-
-function check_node_around_mill (pos)
-local node=minetest.env:get_node(pos)
-if node.name=="default:water_flowing" then return 1 end
-return 0
-end
+ if production_level>0 and minetest.env:get_node(pos).name=="technic:water_mill" then
+ hacky_swap_node (pos,"technic:water_mill_active")
+ meta:set_int("LV_EU_supply", 0)
+ return
+ end
+ if production_level==0 then hacky_swap_node (pos,"technic:water_mill") end
+ end
+ })
-register_LV_machine ("technic:water_mill","PR")
-register_LV_machine ("technic:water_mill_active","PR")
+technic.register_LV_machine ("technic:water_mill","PR")
+technic.register_LV_machine ("technic:water_mill_active","PR")