--Minetest 0.4.7 mod: concrete
--(c) 2013 by RealBadAngel <mk@realbadangel.pl>
+local technic = technic or {}
+technic.concrete_posts = {}
+
+minetest.register_alias("technic:concrete_post", "technic:concrete_post0")
+minetest.register_alias("technic:concrete_post32", "technic:concrete_post12")
+minetest.register_alias("technic:concrete_post33", "technic:concrete_post3")
+minetest.register_alias("technic:concrete_post34", "technic:concrete_post28")
+minetest.register_alias("technic:concrete_post35", "technic:concrete_post19")
+
minetest.register_craft({
output = 'technic:rebar 6',
recipe = {
minetest.register_craft({
output = 'technic:concrete_post_platform 6',
recipe = {
- {'technic:concrete','technic:concrete_post','technic:concrete'},
+ {'technic:concrete','technic:concrete_post0','technic:concrete'},
}
})
minetest.register_craft({
- output = 'technic:concrete_post 12',
+ output = 'technic:concrete_post0 12',
recipe = {
{'default:stone','technic:rebar','default:stone'},
{'default:stone','technic:rebar','default:stone'},
}
})
-platform_box = {-0.5 , 0.3 , -0.5 , 0.5 , 0.5 , 0.5 }
-post_str_y={ -0.15 , -0.5 , -0.15 , 0.15 , 0.5 , 0.15 }
-post_str_x1={ 0 , -0.3 , -0.1, 0.5 , 0.3 , 0.1 } -- x+
-post_str_z1={ -0.1 , -0.3 , 0, 0.1 , 0.3 , 0.5 } -- z+
-post_str_x2={ 0 , -0.3 , -0.1, -0.5 , 0.3 , 0.1 } -- x-
-post_str_z2={ -0.1 , -0.3 , 0, 0.1 , 0.3 , -0.5 } -- z-
+local box_platform = {-0.5, 0.3, -0.5, 0.5, 0.5, 0.5}
+local box_center = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
+local box_x1 = {0, -0.3, -0.1, 0.5, 0.3, 0.1}
+local box_z1 = {-0.1, -0.3, 0, 0.1, 0.3, 0.5}
+local box_x2 = {0, -0.3, -0.1, -0.5, 0.3, 0.1}
+local box_z2 = {-0.1, -0.3, 0, 0.1, 0.3, -0.5}
minetest.register_craftitem(":technic:rebar", {
description = "Rebar",
inventory_image = "technic_rebar.png",
- stack_max = 99,
-})
-
-minetest.register_craftitem(":technic:blast_resistant_concrete", {
- description = "Blast-resistant Concrete Block",
- inventory_image = "technic_blast_resistant_concrete_block.png",
- stack_max = 99,
-})
-
-minetest.register_craftitem(":technic:concrete", {
- description = "Concrete Block",
- inventory_image = "technic_concrete_block.png",
- stack_max = 99,
-})
-
-minetest.register_craftitem(":technic:concrete_post", {
- description = "Concrete Post",
- stack_max = 99,
-})
-
-minetest.register_craftitem(":technic:concrete_post_platform", {
- description = "Concrete Post Platform",
- stack_max = 99,
})
minetest.register_node(":technic:concrete", {
description = "Concrete Block",
tile_images = {"technic_concrete_block.png",},
- is_ground_content = true,
- groups={cracky=1,level=2},
+ groups = {cracky=1, level=2, concrete=1},
sounds = default.node_sound_stone_defaults(),
- paramtype = "light",
- light_source = 0,
- sunlight_propagates = true,
- on_construct = function(pos)
- meta=minetest.env:get_meta(pos)
- meta:set_float("postlike",1)
- check_post_connections (pos,1)
+ after_place_node = function(pos, placer, itemstack)
+ technic.update_posts(pos, false)
end,
after_dig_node = function (pos, oldnode, oldmetadata, digger)
- check_post_connections (pos,0)
+ technic.update_posts(pos, false)
end,
})
minetest.register_node(":technic:blast_resistant_concrete", {
description = "Blast-resistant Concrete Block",
tile_images = {"technic_blast_resistant_concrete_block.png",},
- is_ground_content = true,
- groups={cracky=1,level=3},
+ groups={cracky=1, level=3, concrete=1},
sounds = default.node_sound_stone_defaults(),
- paramtype = "light",
- light_source = 0,
- sunlight_propagates = true,
- on_construct = function(pos)
- meta=minetest.env:get_meta(pos)
- meta:set_float("postlike",1)
- check_post_connections (pos,1)
+ after_place_node = function(pos, player, itemstack)
+ technic.update_posts(pos, false)
end,
after_dig_node = function (pos, oldnode, oldmetadata, digger)
- check_post_connections (pos,0)
+ technic.update_posts(pos, false)
end,
})
minetest.register_node(":technic:concrete_post_platform", {
description = "Concrete Post Platform",
tile_images = {"technic_concrete_block.png",},
- is_ground_content = true,
- groups={cracky=1,level=2},
- sounds = default.node_sound_stone_defaults(),
- paramtype = "light",
- light_source = 0,
- sunlight_propagates = true,
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {platform_box}
- },
- node_box = {
- type = "fixed",
- fixed = {platform_box}
- },
- on_place=function (itemstack, placer, pointed_thing)
- local node=minetest.env:get_node(pointed_thing.under)
- if minetest.get_item_group(node.name, "concrete_post")==0 then
- return minetest.item_place_node(itemstack, placer, pointed_thing)
- end
- local meta=minetest.env:get_meta(pointed_thing.under)
- y1=meta:get_float("y1")
- platform=meta:get_float("platform")
- if y1==1 or platform==1 then
- return minetest.item_place_node(itemstack, placer, pointed_thing)
- end
- y2=meta:get_float("y2")
- x1=meta:get_float("x1")
- x2=meta:get_float("x2")
- z1=meta:get_float("z1")
- z2=meta:get_float("z2")
- rule=make_post_rule_number(x1,x2,y1,y2,z1,z2,1)
- meta:set_float("platform",1)
- hacky_swap_posts(pointed_thing.under,"technic:concrete_post"..rule)
- itemstack:take_item()
- placer:set_wielded_item(itemstack)
- return itemstack
- end,
-})
-
-
-minetest.register_node(":technic:concrete_post", {
- description = "Concrete Post",
- tiles = {"technic_concrete_block.png"},
- groups={cracky=1,level=2,concrete_post=1},
- sounds = default.node_sound_stone_defaults(),
- paramtype = "light",
- light_source = 0,
- sunlight_propagates = true,
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = { -0.15 , -0.5 , -0.15 , 0.15 , 0.5 , 0.15 }},
- node_box = {
- type = "fixed",
- fixed = {-0.15 , -0.5 , -0.15 , 0.15 , 0.5 , 0.15 }},
- on_construct = function(pos)
- meta=minetest.env:get_meta(pos)
- meta:set_int("postlike",1)
- meta:set_int("platform",0)
- meta:set_int("x1",0)
- meta:set_int("x2",0)
- meta:set_int("y1",0)
- meta:set_int("y2",0)
- meta:set_int("z1",0)
- meta:set_int("z2",0)
- check_post_connections (pos,1)
- end,
-
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- check_post_connections (pos,0)
- end,
-
-})
-
-local x1,x2,y1,z1,z2
-local count=0
-
-for x1 = 0, 1, 1 do --x-
- for x2 = 0, 1, 1 do --x+
- for z1 = 0, 1, 1 do --z-
- for z2 = 0, 1, 1 do --z+
-
- temp_x1={} temp_x2={} temp_z1={} temp_z2={}
-
- if x1==1 then temp_x1=post_str_x1 end
- if x2==1 then temp_x2=post_str_x2 end
- if z1==1 then temp_z1=post_str_z1 end
- if z2==1 then temp_z2=post_str_z2 end
-
-
-minetest.register_node(":technic:concrete_post"..count, {
- description = "Concrete Post",
- tiles = {"technic_concrete_block.png"},
- groups={cracky=1,level=2,not_in_creative_inventory=1,concrete_post=1},
- sounds = default.node_sound_stone_defaults(),
- drop = "technic:concrete_post",
- paramtype = "light",
- light_source = 0,
- sunlight_propagates = true,
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {
- temp_x1,temp_x2,post_str_y,temp_z1,temp_z2,
- }},
-
- node_box = {
- type = "fixed",
- fixed = {
- temp_x1,temp_x2,post_str_y,temp_z1,temp_z2,
- }},
-
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- check_post_connections (pos,0)
- end,
-
-})
-
-minetest.register_node(":technic:concrete_post"..count+16, {
- description = "Concrete Post",
- tiles = {"technic_concrete_block.png"},
- groups={cracky=1,level=2,not_in_creative_inventory=1,concrete_post=1},
- sounds = default.node_sound_stone_defaults(),
- drop = "technic:concrete_post_platform",
- paramtype = "light",
- light_source = 0,
- sunlight_propagates = true,
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {
- platform_box,temp_x1,temp_x2,post_str_y,temp_z1,temp_z2,
- }},
-
- node_box = {
- type = "fixed",
- fixed = {
- platform_box,temp_x1,temp_x2,post_str_y,temp_z1,temp_z2,
- }},
-
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- dig_post_with_platform (pos,oldnode,oldmetadata)
- end,
-})
-
-count=count+1 end end end end
-
-minetest.register_node(":technic:concrete_post32", {
- description = "Concrete Post",
- tiles = {"technic_concrete_block.png"},
- groups={cracky=1,level=2,not_in_creative_inventory=1,concrete_post=1},
- sounds = default.node_sound_stone_defaults(),
- drop = "technic:concrete_post",
- paramtype = "light",
- light_source = 0,
- sunlight_propagates = true,
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {-0.5,-0.3,-0.1,0.5,0.3,0.1},
- },
- node_box = {
- type = "fixed",
- fixed = {
- post_str_x1,post_str_x2,
- }},
-
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- check_post_connections (pos,0)
- end,
-})
-minetest.register_node(":technic:concrete_post33", {
- description = "Concrete Post",
- tiles = {"technic_concrete_block.png"},
- groups={cracky=1,level=2,not_in_creative_inventory=1,concrete_post=1},
- sounds = default.node_sound_stone_defaults(),
- drop = "technic:concrete_post",
- paramtype = "light",
- light_source = 0,
- sunlight_propagates = true,
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {
- post_str_z1,post_str_z2,
- }},
- node_box = {
- type = "fixed",
- fixed = {
- post_str_z1,post_str_z2,
- }},
-
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- check_post_connections (pos,0)
- end,
-})
-
-minetest.register_node(":technic:concrete_post34", {
- description = "Concrete Post",
- tiles = {"technic_concrete_block.png"},
- groups={cracky=1,level=2,not_in_creative_inventory=1,concrete_post=1},
- sounds = default.node_sound_stone_defaults(),
- drop = "technic:concrete_post_platform",
- paramtype = "light",
- light_source = 0,
- sunlight_propagates = true,
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {
- platform_box,post_str_x1,post_str_x2,
- }},
- node_box = {
- type = "fixed",
- fixed = {
- platform_box,post_str_x1,post_str_x2,
- }},
-
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- dig_post_with_platform (pos,oldnode,oldmetadata)
- end,
-})
-minetest.register_node(":technic:concrete_post35", {
- description = "Concrete Post",
- tiles = {"technic_concrete_block.png"},
- groups={cracky=1,level=2,not_in_creative_inventory=1,concrete_post=1},
+ groups={cracky=1, level=2},
sounds = default.node_sound_stone_defaults(),
- drop = "technic:concrete_post_platform",
paramtype = "light",
- light_source = 0,
- sunlight_propagates = true,
drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {
- platform_box,post_str_z1,post_str_z2,
- }},
node_box = {
type = "fixed",
- fixed = {
- platform_box,post_str_z1,post_str_z2,
- }},
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- dig_post_with_platform (pos,oldnode,oldmetadata)
+ fixed = {box_platform}
+ },
+ on_place = function (itemstack, placer, pointed_thing)
+ local node = minetest.get_node(pointed_thing.under)
+ if not technic.concrete_posts[node.name] then
+ return minetest.item_place_node(itemstack, placer, pointed_thing)
+ end
+ local links = technic.concrete_posts[node.name]
+ if links[5] ~= 0 then -- The post already has a platform
+ return minetest.item_place_node(itemstack, placer, pointed_thing)
+ end
+ local id = technic.get_post_id({links[1], links[2], links[3], links[4], 1})
+ minetest.set_node(pointed_thing.under, {name="technic:concrete_post"..id})
+ itemstack:take_item()
+ placer:set_wielded_item(itemstack)
+ return itemstack
end,
})
-dig_post_with_platform = function (pos,oldnode,oldmetadata)
- x1=tonumber(oldmetadata.fields["x1"])
- x2=tonumber(oldmetadata.fields["x2"])
- y1=tonumber(oldmetadata.fields["y1"])
- y2=tonumber(oldmetadata.fields["y2"])
- z1=tonumber(oldmetadata.fields["z1"])
- z2=tonumber(oldmetadata.fields["z2"])
- print(dump(x1))
- oldmetadata.fields["platform"]="0"
- local rule=make_post_rule_number(x1,x2,y1,y2,z1,z2,0)
- --print(dump(rule))
- oldnode.name="technic:concrete_post"..rule
- minetest.env:set_node(pos,oldnode)
- meta = minetest.env:get_meta(pos)
- meta:from_table(oldmetadata)
-end
+local function gen_post_nodebox(x1, x2, z1, z2, platform)
+ local box = {box_center}
+ if x1 ~= 0 then
+ table.insert(box, box_x1)
+ end
+ if x2 ~= 0 then
+ table.insert(box, box_x2)
+ end
+ if z1 ~= 0 then
+ table.insert(box, box_z1)
+ end
+ if z2 ~= 0 then
+ table.insert(box, box_z2)
+ end
+ if platform ~= 0 then
+ table.insert(box, box_platform)
+ end
+ return box
+end
-check_post_connections = function(pos,mode)
- local pos1={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
- tempx1=0
- tempx2=0
- tempy1=0
- tempy2=0
- tempz1=0
- tempz2=0
-
- pos1.x=pos1.x+1
- if minetest.env:get_meta(pos1):get_int("postlike")==1 then
- x2=mode
- x1=minetest.env:get_meta(pos1):get_int("x1")
- y1=minetest.env:get_meta(pos1):get_int("y1")
- y2=minetest.env:get_meta(pos1):get_int("y2")
- z1=minetest.env:get_meta(pos1):get_int("z1")
- z2=minetest.env:get_meta(pos1):get_int("z2")
- platform=minetest.env:get_meta(pos1):get_int("platform")
- rule=make_post_rule_number(x1,x2,y1,y2,z1,z2,platform)
- hacky_swap_posts(pos1,"technic:concrete_post"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_int("x2",x2)
- tempx1=mode
- end
+local function dig_post_with_platform(pos, oldnode, oldmetadata)
+ oldnode.name = "technic:concrete_post0"
+ minetest.set_node(pos, oldnode)
+ technic.update_posts(pos, true)
+end
- pos1.x=pos1.x-2
- if minetest.env:get_meta(pos1):get_int("postlike")==1 then
- x1=mode
- x2=minetest.env:get_meta(pos1):get_int("x2")
- y1=minetest.env:get_meta(pos1):get_int("y1")
- y2=minetest.env:get_meta(pos1):get_int("y2")
- z1=minetest.env:get_meta(pos1):get_int("z1")
- z2=minetest.env:get_meta(pos1):get_int("z2")
- platform=minetest.env:get_meta(pos1):get_int("platform")
- rule=make_post_rule_number(x1,x2,y1,y2,z1,z2,platform)
- hacky_swap_posts(pos1,"technic:concrete_post"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_int("x1",x1)
- tempx2=mode
- end
+function technic.posts_should_connect(pos)
+ local node = minetest.get_node(pos)
+ if technic.concrete_posts[node.name] then
+ return "post"
+ elseif minetest.get_item_group(node.name, "concrete") ~= 0 then
+ return "block"
+ end
+end
- pos1.x=pos1.x+1
-
- pos1.y=pos1.y+1
- if minetest.env:get_meta(pos1):get_int("postlike")==1 then
- y2=mode
- x1=minetest.env:get_meta(pos1):get_int("x1")
- x2=minetest.env:get_meta(pos1):get_int("x2")
- y1=minetest.env:get_meta(pos1):get_int("y1")
- z1=minetest.env:get_meta(pos1):get_int("z1")
- z2=minetest.env:get_meta(pos1):get_int("z2")
- platform=minetest.env:get_meta(pos1):get_int("platform")
- rule=make_post_rule_number(x1,x2,y1,y2,z1,z2,platform)
- hacky_swap_posts(pos1,"technic:concrete_post"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_int("y2",y2)
- tempy1=mode
- end
+function technic.get_post_id(links)
+ return (links[4] * 1) + (links[3] * 2)
+ + (links[2] * 4) + (links[1] * 8)
+ + (links[5] * 16)
+end
- pos1.y=pos1.y-2
- if minetest.env:get_meta(pos1):get_int("postlike")==1 then
- y1=mode
- x1=minetest.env:get_meta(pos1):get_int("x1")
- x2=minetest.env:get_meta(pos1):get_int("x2")
- y2=minetest.env:get_meta(pos1):get_int("y2")
- z1=minetest.env:get_meta(pos1):get_int("z1")
- z2=minetest.env:get_meta(pos1):get_int("z2")
- platform=minetest.env:get_meta(pos1):get_int("platform")
- rule=make_post_rule_number(x1,x2,y1,y2,z1,z2,platform)
- hacky_swap_posts(pos1,"technic:concrete_post"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_int("y1",y1)
- tempy2=mode
- end
- pos1.y=pos1.y+1
+function technic.update_posts(pos, set, secondrun)
+ local node = minetest.get_node(pos)
+ local link_positions = {
+ {x=pos.x+1, y=pos.y, z=pos.z},
+ {x=pos.x-1, y=pos.y, z=pos.z},
+ {x=pos.x, y=pos.y, z=pos.z+1},
+ {x=pos.x, y=pos.y, z=pos.z-1},
+ }
- pos1.z=pos1.z+1
- if minetest.env:get_meta(pos1):get_int("postlike")==1 then
- z2=mode
- x1=minetest.env:get_meta(pos1):get_int("x1")
- x2=minetest.env:get_meta(pos1):get_int("x2")
- y1=minetest.env:get_meta(pos1):get_int("y1")
- y2=minetest.env:get_meta(pos1):get_int("y2")
- z1=minetest.env:get_meta(pos1):get_int("z1")
- platform=minetest.env:get_meta(pos1):get_int("platform")
- rule=make_post_rule_number(x1,x2,y1,y2,z1,z2,platform)
- hacky_swap_posts(pos1,"technic:concrete_post"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_int("z2",z2)
- tempz1=mode
- end
- pos1.z=pos1.z-2
-
- if minetest.env:get_meta(pos1):get_int("postlike")==1 then
- z1=mode
- x1=minetest.env:get_meta(pos1):get_int("x1")
- x2=minetest.env:get_meta(pos1):get_int("x2")
- y1=minetest.env:get_meta(pos1):get_int("y1")
- y2=minetest.env:get_meta(pos1):get_int("y2")
- z2=minetest.env:get_meta(pos1):get_int("z2")
- platform=minetest.env:get_meta(pos1):get_int("platform")
- rule=make_post_rule_number(x1,x2,y1,y2,z1,z2,platform)
- hacky_swap_posts(pos1,"technic:concrete_post"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_int("z1",z1)
- tempz2=mode
+ local links = {0, 0, 0, 0, 0}
+
+ for i, link_pos in pairs(link_positions) do
+ local connecttype = technic.posts_should_connect(link_pos)
+ if connecttype then
+ links[i] = 1
+ -- Have posts next to us update theirselves,
+ -- but only once. (We don't want to start an
+ -- infinite loop of updates)
+ if not secondrun and connecttype == "post" then
+ technic.update_posts(link_pos, true, true)
+ end
end
- pos1.z=pos1.z+1
-
- if mode==1 then
- meta=minetest.env:get_meta(pos)
- meta:set_int("x1",tempx1)
- meta:set_int("x2",tempx2)
- meta:set_int("y1",tempy1)
- meta:set_int("y2",tempy2)
- meta:set_int("z1",tempz1)
- meta:set_int("z2",tempz2)
- rule=make_post_rule_number(tempx1,tempx2,tempy1,tempy2,tempz1,tempz2,0)
- hacky_swap_posts(pos,"technic:concrete_post"..rule)
+ end
+ -- We don't want to set ourselves if we have been removed or we are
+ -- updating a concrete node
+ if set then
+ -- Preserve platform
+ local oldlinks = technic.concrete_posts[node.name]
+ if oldlinks then
+ links[5] = oldlinks[5]
end
-end
-
-function make_post_rule_number (x1,x2,y1,y2,z1,z2,platform)
- local tempy=y1+y2
- local tempx=x1+x2
- local tempz=z1+z2
- if platform==0 then
- if tempy==0 and tempx==0 and tempz==0 then return 0 end
- if x1==1 and x2==1 and tempz==0 and tempy==0 then return 32 end
- if z1==1 and z2==1 and tempx==0 and tempy==0 then return 33 end
- return z2+z1*2+x2*4+x1*8
- else
- if tempy==0 and tempx==0 and tempz==0 then return 16 end
- if x1==1 and x2==1 and tempz==0 and tempy==0 then return 34 end
- if z1==1 and z2==1 and tempx==0 and tempy==0 then return 35 end
- return z2+z1*2+x2*4+x1*8+16
+ minetest.set_node(pos, {name="technic:concrete_post"
+ ..technic.get_post_id(links)})
end
end
-function hacky_swap_posts(pos,name)
- local node = minetest.env:get_node(pos)
- if node.name == "technic:concrete" or node.name == "technic:blast_resistant_concrete" then
- return nil
+for x1 = 0, 1 do
+for x2 = 0, 1 do
+for z1 = 0, 1 do
+for z2 = 0, 1 do
+for platform = 0, 1 do
+ local links = {x1, x2, z1, z2, platform}
+ local id = technic.get_post_id(links)
+ technic.concrete_posts["technic:concrete_post"..id] = links
+
+ local groups = {cracky=1, level=2, concrete_post=1}
+ if id ~= 0 then
+ groups.not_in_creative_inventory = 1
end
- local meta = minetest.env:get_meta(pos)
- local meta0 = meta:to_table()
- node.name = name
- local meta0 = meta:to_table()
- minetest.env:set_node(pos,node)
- meta = minetest.env:get_meta(pos)
- meta:from_table(meta0)
- return 1
+
+ local drop = "technic:concrete_post0"
+ local after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ technic.update_posts(pos, false)
+ end
+ if platform ~= 0 then
+ drop = "technic:concrete_post_platform"
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ dig_post_with_platform(pos, oldnode, oldmetadata)
+ end
+ end
+
+ minetest.register_node(":technic:concrete_post"..id, {
+ description = "Concrete Post",
+ tiles = {"technic_concrete_block.png"},
+ groups = groups,
+ sounds = default.node_sound_stone_defaults(),
+ drop = drop,
+ paramtype = "light",
+ sunlight_propagates = true,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = gen_post_nodebox(x1, x2, z1, z2, platform),
+ },
+ after_place_node = function(pos, placer, itemstack)
+ technic.update_posts(pos, true)
+ end,
+ after_dig_node = after_dig_node,
+ })
+end
end
+end
+end
+end
+
dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
time_pick = 3
-if technic.config:getBool("enable_item_pickup") then
+if technic.config:get_bool("enable_item_pickup") then
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
if player and player:get_hp() > 0 then
- local pos = player:getpos()
- pos.y = pos.y+0.5
- local inv = player:get_inventory()
- for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
- if not object:is_player() and object:get_luaentity() then
- local obj=object:get_luaentity()
- if obj.name == "__builtin:item" then
- if inv:room_for_item("main", ItemStack(obj.itemstring)) then
- if obj.timer > time_pick then
- inv:add_item("main", ItemStack(obj.itemstring))
- if obj.itemstring ~= "" then
- minetest.sound_play("item_drop_pickup",{pos = pos, gain = 1.0, max_hear_distance = 10})
- end
- if object:get_luaentity() then
- object:get_luaentity().itemstring = ""
- object:remove()
+ local pos = player:getpos()
+ pos.y = pos.y + 0.5
+ local inv = player:get_inventory()
+ for _, object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
+ if not object:is_player() and object:get_luaentity() then
+ local obj = object:get_luaentity()
+ if obj.name == "__builtin:item" then
+ if inv and inv:room_for_item("main", ItemStack(obj.itemstring)) then
+ if obj.timer > time_pick then
+ inv:add_item("main", ItemStack(obj.itemstring))
+ if obj.itemstring ~= "" then
+ minetest.sound_play("item_drop_pickup",
+ {pos = pos, gain = 1.0, max_hear_distance = 10})
+ end
+ if object:get_luaentity() then
+ object:get_luaentity().itemstring = ""
+ object:remove()
+ end
end
end
end
end
end
end
- end
end
end)
end
-if technic.config:getBool("enable_item_drop") then
+if technic.config:get_bool("enable_item_drop") then
function minetest.handle_node_drops(pos, drops, digger)
for _,item in ipairs(drops) do
local count, name
-technic.config = {}
-technic.config.loaded = {}
+local worldpath = minetest.get_worldpath()
-technic.config.default = {
+technic.config = Settings(worldpath.."/technic.conf")
+
+local conf_table = technic.config:to_table()
+
+local defaults = {
enable_mining_drill = "true",
enable_mining_laser = "true",
enable_flashlight = "true",
enable_item_pickup = "true",
enable_rubber_tree_generation = "true",
enable_marble_generation = "true",
- enable_granite_generation = "true"
+ enable_granite_generation = "true",
}
-function technic.config:load(filename)
- file, error = io.open(filename, "r")
- if error then return end
- local line = file:read("*l")
- while line do
- local found, _, setting, value = line:find("^([^#%s=]+)%s?=%s?([^%s#]+)")
- if found then
- self.loaded[setting] = value
- end
- line = file:read("*l")
+for k, v in pairs(defaults) do
+ if conf_table[k] == nil then
+ technic.config:set(k, v)
end
- file:close()
end
-technic.config:load(minetest.get_worldpath().."/technic.conf")
-
-function technic.config:get(setting)
- if self.loaded[setting] then
- return self.loaded[setting]
- else
- return self.default[setting]
- end
-end
-
-function technic.config:getBool(setting)
- return string.lower(self:get(setting)) == "true"
-end
--- /dev/null
+-- tubes crafting recipes
+
+minetest.register_craft({
+ output = 'pipeworks:tube_000000 9',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'},
+ }
+})
+minetest.register_craft({
+ output = 'pipeworks:mese_tube_000000',
+ recipe = {
+ {'default:mese_crystal_fragment', 'pipeworks:tube_000000', 'default:mese_crystal_fragment'},
+ }
+})
+
+minetest.register_craft({
+ output = 'pipeworks:accelerator_tube_000000',
+ recipe = {
+ {'technic:copper_coil', 'pipeworks:tube_000000', 'technic:copper_coil'},
+ }
+})
+
+minetest.register_craft({
+ output = 'pipeworks:detector_tube_off_000000',
+ recipe = {
+ {'mesecons:mesecon', 'pipeworks:tube_000000', 'mesecons:mesecon'},
+ }
+})
+
+minetest.register_craft({
+ output = 'pipeworks:sand_tube_000000',
+ recipe = {
+ {'default:sand', 'pipeworks:tube_000000', 'default:sand'},
+ }
+})
+
+minetest.register_craft({
+ output = 'pipeworks:mese_sand_tube_000000',
+ recipe = {
+ {'default:mese_crystal_fragment', 'pipeworks:sand_tube_000000', 'default:mese_crystal_fragment'},
+ }
+})
+
+minetest.register_craft({
+ output = 'pipeworks:teleport_tube_000000',
+ recipe = {
+ {'default:mese_crystal', 'technic:copper_coil', 'default:mese_crystal'},
+ {'pipeworks:tube_000000', 'technic:control_logic_unit', 'pipeworks:tube_000000'},
+ {'default:mese_crystal', 'technic:copper_coil', 'default:mese_crystal'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:diamond_drill_head',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'default:diamond', 'technic:stainless_steel_ingot'},
+ {'default:diamond', '', 'default:diamond'},
+ {'technic:stainless_steel_ingot', 'default:diamond', 'technic:stainless_steel_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:green_energy_crystal',
+ recipe = {
+ {'default:gold_ingot', 'technic:battery', 'dye:green'},
+ {'technic:battery', 'technic:red_energy_crystal', 'technic:battery'},
+ {'dye:green', 'technic:battery', 'default:gold_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:blue_energy_crystal',
+ recipe = {
+ {'default:gold_ingot', 'technic:battery', 'dye:blue'},
+ {'technic:battery', 'technic:green_energy_crystal', 'technic:battery'},
+ {'dye:blue', 'technic:battery', 'default:gold_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:red_energy_crystal',
+ recipe = {
+ {'default:gold_ingot', 'technic:battery', 'dye:red'},
+ {'technic:battery', 'default:diamondblock', 'technic:battery'},
+ {'dye:red', 'technic:battery', 'default:gold_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:fine_copper_wire 2',
+ recipe = {
+ {'', 'default:copper_ingot', ''},
+ {'', 'default:copper_ingot', ''},
+ {'', 'default:copper_ingot', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:copper_coil 1',
+ recipe = {
+ {'technic:fine_copper_wire', 'default:steel_ingot', 'technic:fine_copper_wire'},
+ {'default:steel_ingot', '', 'default:steel_ingot'},
+ {'technic:fine_copper_wire', 'default:steel_ingot', 'technic:fine_copper_wire'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:motor',
+ recipe = {
+ {'default:steel_ingot', 'technic:copper_coil', 'default:steel_ingot'},
+ {'default:steel_ingot', 'technic:copper_coil', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:lv_transformer',
+ recipe = {
+ {'default:iron_lump', 'default:iron_lump', 'default:iron_lump'},
+ {'technic:copper_coil', 'default:iron_lump', 'technic:copper_coil'},
+ {'default:iron_lump', 'default:iron_lump', 'default:iron_lump'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:mv_transformer',
+ recipe = {
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ {'technic:copper_coil', 'default:steel_ingot', 'technic:copper_coil'},
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:hv_transformer',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+ {'technic:copper_coil', 'technic:stainless_steel_ingot', 'technic:copper_coil'},
+ {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:control_logic_unit',
+ recipe = {
+ {'', 'default:gold_ingot', ''},
+ {'default:copper_ingot', 'technic:silicon_wafer', 'default:copper_ingot'},
+ {'', 'default:copper_ingot', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:mixed_metal_ingot 9',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+ {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
+ {'moreores:tin_ingot', 'moreores:tin_ingot', 'moreores:tin_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:carbon_cloth',
+ recipe = {
+ {'technic:graphite', 'technic:graphite', 'technic:graphite'}
+ }
+})
+
moreores
pipeworks
mesecons
-moretrees
+mesecons_mvps?
technic = {}
+local load_start = os.clock()
local modpath = minetest.get_modpath("technic")
-
technic.modpath = modpath
-technic.dprint = function(string)
- if technic.DBG == 1 then
- print(string)
- end
-end
---Read technic config file
+-- Read configuration file
dofile(modpath.."/config.lua")
---helper functions
+
+-- Helper functions
dofile(modpath.."/helpers.lua")
---items
+-- Items
dofile(modpath.."/items.lua")
+-- Craft recipes for items
+dofile(modpath.."/crafts.lua")
+
-- Register functions
-dofile(modpath.."/register_machine_and_tool.lua")
+dofile(modpath.."/register.lua")
-- Machines
dofile(modpath.."/machines/init.lua")
-- Tools
dofile(modpath.."/tools/init.lua")
+-- Aliases for legacy node/item names
+dofile(modpath.."/legacy.lua")
+
function has_locked_chest_privilege(meta, player)
- if player:get_player_name() ~= meta:get_string("owner") then
- return false
- end
- return true
+ if player:get_player_name() ~= meta:get_string("owner") then
+ return false
+ end
+ return true
end
-
-- Swap nodes out. Return the node name.
-function hacky_swap_node(pos,name)
- local node = minetest.env:get_node(pos)
- if node.name ~= name then
- local meta = minetest.env:get_meta(pos)
- local meta0 = meta:to_table()
- node.name = name
- minetest.env:set_node(pos,node)
- meta = minetest.env:get_meta(pos)
- meta:from_table(meta0)
- end
- return node.name
+function hacky_swap_node(pos, name)
+ local node = minetest.get_node(pos)
+ if node.name ~= name then
+ local meta = minetest.get_meta(pos)
+ local meta_table = meta:to_table()
+ node.name = name
+ minetest.set_node(pos, node)
+ meta = minetest.get_meta(pos)
+ meta:from_table(meta_table)
+ end
+ return node.name
end
+
+if minetest.setting_get("log_mod") then
+ print("[Technic] Loaded in "..tostring(os.clock() - load_start).."s")
+end
+
minetest.register_craftitem( "technic:silicon_wafer", {
description = "Silicon Wafer",
inventory_image = "technic_silicon_wafer.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem( "technic:doped_silicon_wafer", {
description = "Doped Silicon Wafer",
inventory_image = "technic_doped_silicon_wafer.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craftitem( "technic:enriched_uranium", {
+minetest.register_craftitem("technic:enriched_uranium", {
description = "Enriched Uranium",
inventory_image = "technic_enriched_uranium.png",
- on_place_on_ground = minetest.craftitem_place_item,
-})
-
--- tubes crafting recipes
-
-minetest.register_craft({
- output = 'pipeworks:tube_000000 9',
- recipe = {
- {'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'},
- {'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'},
- {'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'},
- }
-})
-minetest.register_craft({
- output = 'pipeworks:mese_tube_000000',
- recipe = {
- {'default:mese_crystal_fragment', 'pipeworks:tube_000000', 'default:mese_crystal_fragment'},
- }
-})
-
-minetest.register_craft({
- output = 'pipeworks:accelerator_tube_000000',
- recipe = {
- {'technic:copper_coil', 'pipeworks:tube_000000', 'technic:copper_coil'},
- }
-})
-
-minetest.register_craft({
- output = 'pipeworks:detector_tube_off_000000',
- recipe = {
- {'mesecons:mesecon', 'pipeworks:tube_000000', 'mesecons:mesecon'},
- }
-})
-
-minetest.register_craft({
- output = 'pipeworks:sand_tube_000000',
- recipe = {
- {'default:sand', 'pipeworks:tube_000000', 'default:sand'},
- }
-})
-
-minetest.register_craft({
- output = 'pipeworks:mese_sand_tube_000000',
- recipe = {
- {'default:mese_crystal_fragment', 'pipeworks:sand_tube_000000', 'default:mese_crystal_fragment'},
- }
})
-minetest.register_craft({
- output = 'pipeworks:teleport_tube_000000',
- recipe = {
- {'default:mese_crystal', 'technic:copper_coil', 'default:mese_crystal'},
- {'pipeworks:tube_000000', 'technic:control_logic_unit', 'pipeworks:tube_000000'},
- {'default:mese_crystal', 'technic:copper_coil', 'default:mese_crystal'},
- }
+minetest.register_craftitem("technic:uranium_fuel", {
+ description = "Uranium Fuel",
+ inventory_image = "technic_uranium_fuel.png",
})
minetest.register_craftitem( "technic:diamond_drill_head", {
description = "Diamond Drill Head",
inventory_image = "technic_diamond_drill_head.png",
- on_place_on_ground = minetest.craftitem_place_item,
-})
-
-minetest.register_craft({
- output = 'technic:diamond_drill_head',
- recipe = {
- {'technic:stainless_steel_ingot', 'default:diamond', 'technic:stainless_steel_ingot'},
- {'default:diamond', '', 'default:diamond'},
- {'technic:stainless_steel_ingot', 'default:diamond', 'technic:stainless_steel_ingot'},
- }
})
-minetest.register_craft({
- output = 'technic:green_energy_crystal',
- recipe = {
- {'default:gold_ingot', 'technic:battery', 'dye:green'},
- {'technic:battery', 'technic:red_energy_crystal', 'technic:battery'},
- {'dye:green', 'technic:battery', 'default:gold_ingot'},
+minetest.register_tool("technic:blue_energy_crystal", {
+ description = "Blue Energy Crystal",
+ inventory_image = minetest.inventorycube(
+ "technic_diamond_block_blue.png",
+ "technic_diamond_block_blue.png",
+ "technic_diamond_block_blue.png"),
+ tool_capabilities = {
+ max_drop_level = 0,
+ groupcaps = {
+ fleshy = {times={}, uses=10000, maxlevel=0}
+ }
}
-})
-
-minetest.register_craft({
- output = 'technic:blue_energy_crystal',
- recipe = {
- {'default:gold_ingot', 'technic:battery', 'dye:blue'},
- {'technic:battery', 'technic:green_energy_crystal', 'technic:battery'},
- {'dye:blue', 'technic:battery', 'default:gold_ingot'},
+})
+
+minetest.register_tool("technic:green_energy_crystal", {
+ description = "Green Energy Crystal",
+ inventory_image = minetest.inventorycube(
+ "technic_diamond_block_green.png",
+ "technic_diamond_block_green.png",
+ "technic_diamond_block_green.png"),
+ tool_capabilities = {
+ max_drop_level = 0,
+ groupcaps = {
+ fleshy = {times={}, uses=10000, maxlevel=0}
+ }
}
-})
-
-minetest.register_craft({
- output = 'technic:red_energy_crystal',
- recipe = {
- {'default:gold_ingot', 'technic:battery', 'dye:red'},
- {'technic:battery', 'default:diamondblock', 'technic:battery'},
- {'dye:red', 'technic:battery', 'default:gold_ingot'},
+})
+
+minetest.register_tool("technic:red_energy_crystal", {
+ description = "Red Energy Crystal",
+ inventory_image = minetest.inventorycube(
+ "technic_diamond_block_red.png",
+ "technic_diamond_block_red.png",
+ "technic_diamond_block_red.png"),
+ tool_capabilities = {
+ max_drop_level = 0,
+ groupcaps = {
+ fleshy = {times={}, uses=10000, maxlevel=0}
+ }
}
-})
-
-minetest.register_tool("technic:blue_energy_crystal",
-{description = "Blue Energy Crystal",
-inventory_image = minetest.inventorycube("technic_diamond_block_blue.png", "technic_diamond_block_blue.png", "technic_diamond_block_blue.png"),
-tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
-
-minetest.register_tool("technic:green_energy_crystal",
-{description = "Green Energy Crystal",
-inventory_image = minetest.inventorycube("technic_diamond_block_green.png", "technic_diamond_block_green.png", "technic_diamond_block_green.png"),
-tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
-
-minetest.register_tool("technic:red_energy_crystal",
-{description = "Red Energy Crystal",
-inventory_image = minetest.inventorycube("technic_diamond_block_red.png", "technic_diamond_block_red.png", "technic_diamond_block_red.png"),
-tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
+})
minetest.register_craftitem( "technic:fine_copper_wire", {
on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craft({
- output = 'technic:fine_copper_wire 2',
- recipe = {
- {'', 'default:copper_ingot', ''},
- {'', 'default:copper_ingot', ''},
- {'', 'default:copper_ingot', ''},
- }
-})
-
minetest.register_craftitem( "technic:copper_coil", {
description = "Copper Coil",
inventory_image = "technic_copper_coil.png",
on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craft({
- output = 'technic:copper_coil 1',
- recipe = {
- {'technic:fine_copper_wire', 'default:steel_ingot', 'technic:fine_copper_wire'},
- {'default:steel_ingot', '', 'default:steel_ingot'},
- {'technic:fine_copper_wire', 'default:steel_ingot', 'technic:fine_copper_wire'},
- }
-})
-
minetest.register_craftitem( "technic:motor", {
description = "Electric Motor",
inventory_image = "technic_motor.png",
on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craft({
- output = 'technic:motor',
- recipe = {
- {'default:steel_ingot', 'technic:copper_coil', 'default:steel_ingot'},
- {'default:steel_ingot', 'technic:copper_coil', 'default:steel_ingot'},
- {'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'},
- }
-})
-
minetest.register_craftitem( "technic:lv_transformer", {
description = "Low Voltage Transformer",
inventory_image = "technic_lv_transformer.png",
on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craft({
- output = 'technic:lv_transformer',
- recipe = {
- {'default:iron_lump', 'default:iron_lump', 'default:iron_lump'},
- {'technic:copper_coil', 'default:iron_lump', 'technic:copper_coil'},
- {'default:iron_lump', 'default:iron_lump', 'default:iron_lump'},
- }
-})
-
minetest.register_craftitem( "technic:lv_transformer", {
description = "Low Voltage Transformer",
inventory_image = "technic_lv_transformer.png",
on_place_on_ground = minetest.craftitem_place_item,
})
-
-minetest.register_craft({
- output = 'technic:lv_transformer',
- recipe = {
- {'default:iron_lump', 'default:iron_lump', 'default:iron_lump'},
- {'technic:copper_coil', 'default:iron_lump', 'technic:copper_coil'},
- {'default:iron_lump', 'default:iron_lump', 'default:iron_lump'},
- }
-})
-
minetest.register_craftitem( "technic:mv_transformer", {
description = "Medium Voltage Transformer",
inventory_image = "technic_mv_transformer.png",
on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craft({
- output = 'technic:mv_transformer',
- recipe = {
- {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
- {'technic:copper_coil', 'default:steel_ingot', 'technic:copper_coil'},
- {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
- }
-})
-
minetest.register_craftitem( "technic:hv_transformer", {
description = "High Voltage Transformer",
inventory_image = "technic_hv_transformer.png",
on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craft({
- output = 'technic:hv_transformer',
- recipe = {
- {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
- {'technic:copper_coil', 'technic:stainless_steel_ingot', 'technic:copper_coil'},
- {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
- }
-})
-
minetest.register_craftitem( "technic:control_logic_unit", {
description = "Control Logic Unit",
inventory_image = "technic_control_logic_unit.png",
on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craft({
- output = 'technic:control_logic_unit',
- recipe = {
- {'', 'default:gold_ingot', ''},
- {'default:copper_ingot', 'technic:silicon_wafer', 'default:copper_ingot'},
- {'', 'default:copper_ingot', ''},
- }
-})
-
minetest.register_craftitem("technic:mixed_metal_ingot", {
description = "Mixed Metal Ingot",
inventory_image = "technic_mixed_metal_ingot.png",
on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craft({
- output = 'technic:mixed_metal_ingot 2',
- recipe = {
- {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
- {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
- {'moreores:tin_ingot', 'moreores:tin_ingot', 'moreores:tin_ingot'},
- }
-})
-
minetest.register_craftitem("technic:composite_plate", {
description = "Composite Plate",
inventory_image = "technic_composite_plate.png",
on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craft({
- output = 'technic:carbon_cloth',
- recipe = {
- {'technic:graphite', 'technic:graphite', 'technic:graphite'}
- }
-})
-
--- /dev/null
+
+-- Aliases to convert from legacy node/item names
+
+technic.legacy_nodenames = {
+ ["technic:alloy_furnace"] = "technic:lv_alloy_furnace",
+ ["technic:alloy_furnace_active"] = "technic:lv_alloy_furnace_active",
+ ["technic:battery_box"] = "technic:lv_battery_box0",
+ ["technic:battery_box1"] = "technic:lv_battery_box1",
+ ["technic:battery_box2"] = "technic:lv_battery_box2",
+ ["technic:battery_box3"] = "technic:lv_battery_box3",
+ ["technic:battery_box4"] = "technic:lv_battery_box4",
+ ["technic:battery_box5"] = "technic:lv_battery_box5",
+ ["technic:battery_box6"] = "technic:lv_battery_box6",
+ ["technic:battery_box7"] = "technic:lv_battery_box7",
+ ["technic:battery_box8"] = "technic:lv_battery_box8",
+ ["technic:electric_furnace"] = "technic:lv_electric_furnace",
+ ["technic:electric_furnace_active"] = "technic:lv_electric_furnace_active",
+ ["technic:grinder"] = "technic:lv_grinder",
+ ["technic:grinder_active"] = "technic:lv_grinder_active",
+ ["technic:hv_battery_box"] = "technic:hv_battery_box0",
+ ["technic:hv_cable"] = "technic:hv_cable0",
+ ["technic:lv_cable"] = "technic:lv_cable0",
+ ["technic:mv_cable"] = "technic:mv_cable0",
+ ["technic:mv_battery_box"] = "technic:mv_battery_box0",
+}
+
+for old, new in pairs(technic.legacy_nodenames) do
+ minetest.register_alias(old, new)
+end
+
--- /dev/null
+-- HV battery box
+minetest.register_craft({
+ output = 'technic:hv_battery_box0',
+ recipe = {
+ {'technic:mv_battery_box0', 'technic:mv_battery_box0', 'technic:mv_battery_box0'},
+ {'technic:mv_battery_box0', 'technic:hv_transformer', 'technic:mv_battery_box0'},
+ {'', 'technic:hv_cable0', ''},
+ }
+})
+
+technic.register_battery_box({
+ tier = "HV",
+ max_charge = 1500000,
+ charge_rate = 100000,
+ discharge_rate = 400000,
+ charge_step = 10000,
+ discharge_step = 40000,
+})
+
--- /dev/null
+
+minetest.register_craft({
+ output = 'technic:hv_cable0 3',
+ recipe = {
+ {'technic:rubber', 'technic:rubber', 'technic:rubber'},
+ {'technic:mv_cable0', 'technic:mv_cable0', 'technic:mv_cable0'},
+ {'technic:rubber', 'technic:rubber', 'technic:rubber'},
+ }
+})
+
+technic.register_cable("HV", 3/16)
+
--- /dev/null
+-- Forcefield mod by ShadowNinja
+-- Modified by kpoppel
+--
+-- Forcefields are powerful barriers but they consume huge amounts of power.
+-- Forcefield Generator is a HV machine.
+
+-- How expensive is the generator?
+-- Leaves room for upgrades lowering the power drain?
+local forcefield_power_drain = 10
+local forcefield_step_interval = 1
+
+minetest.register_craft({
+ output = 'technic:forcefield_emitter_off',
+ recipe = {
+ {'default:mese', 'technic:deployer_off', 'default:mese' },
+ {'technic:deployer_off', 'technic:motor', 'technic:deployer_off'},
+ {'default:mese', 'technic:deployer_off', 'default:mese' },
+ }
+})
+
+
+-- Idea: Let forcefields have different colors by upgrade slot.
+-- Idea: Let forcefields add up by detecting if one hits another.
+-- ___ __
+-- / \/ \
+-- | |
+-- \___/\___/
+
+local function update_forcefield(pos, range, active)
+ local vm = VoxelManip()
+ local p1 = {x = pos.x-range, y = pos.y-range, z = pos.z-range}
+ local p2 = {x = pos.x+range, y = pos.y+range, z = pos.z+range}
+ local MinEdge, MaxEdge = vm:read_from_map(p1, p2)
+ local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge})
+ local data = vm:get_data()
+
+ local c_air = minetest.get_content_id("air")
+ local c_field = minetest.get_content_id("technic:forcefield")
+
+ for z=-range, range do
+ for y=-range, range do
+ local vi = area:index(pos.x+(-range), pos.y+y, pos.z+z)
+ for x=-range, range do
+ if x*x+y*y+z*z <= range * range + range and
+ x*x+y*y+z*z >= (range-1) * (range-1) + (range-1) then
+ if active and data[vi] == c_air then
+ data[vi] = c_field
+ elseif not active and data[vi] == c_field then
+ data[vi] = c_air
+ end
+ end
+ vi = vi + 1
+ end
+ end
+ end
+
+ vm:set_data(data)
+ vm:update_liquids()
+ vm:write_to_map()
+ vm:update_map()
+end
+
+local get_forcefield_formspec = function(range)
+ return "size[3,1.5]"..
+ "field[1,0.5;2,1;range;Range;"..range.."]"..
+ "button[0,1;3,1;toggle;Enable/Disable]"
+end
+
+local forcefield_receive_fields = function(pos, formname, fields, sender)
+ local meta = minetest.get_meta(pos)
+ local range = fields.range
+
+ if fields.toggle then
+ if meta:get_int("enabled") == 1 then
+ meta:set_int("enabled", 0)
+ else
+ meta:set_int("enabled", 1)
+ end
+ end
+
+ -- Smallest field is 5. Anything less is asking for trouble.
+ -- Largest is 20. It is a matter of pratical node handling.
+ -- At the maximim range updating the forcefield takes about 0.2s
+ range = math.max(range, 5)
+ range = math.min(range, 20)
+
+ if meta:get_int("range") ~= range then
+ update_forcefield(pos, meta:get_int("range"), false)
+ meta:set_int("range", range)
+ meta:set_string("formspec", get_forcefield_formspec(range))
+ end
+end
+
+local mesecons = {
+ effector = {
+ action_on = function(pos, node)
+ minetest.get_meta(pos):set_int("enabled", 0)
+ end,
+ action_off = function(pos, node)
+ minetest.get_meta(pos):set_int("enabled", 1)
+ end
+ }
+}
+
+minetest.register_node("technic:forcefield_emitter_off", {
+ description = "Forcefield emitter",
+ tiles = {"technic_forcefield_emitter_off.png"},
+ groups = {cracky = 1},
+ on_receive_fields = forcefield_receive_fields,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_int("HV_EU_input", 0)
+ meta:set_int("HV_EU_demand", 0)
+ meta:set_int("range", 10)
+ meta:set_int("enabled", 0)
+ meta:set_string("formspec", get_forcefield_formspec(10))
+ meta:set_string("infotext", "Forcefield emitter");
+ end,
+ mesecons = mesecons
+})
+
+minetest.register_node("technic:forcefield_emitter_on", {
+ description = "Forcefield emitter on (you hacker you)",
+ tiles = {"technic_forcefield_emitter_on.png"},
+ groups = {cracky = 1, not_in_creative_inventory=1},
+ drop = "technic:forcefield_emitter_off",
+ on_receive_fields = forcefield_receive_fields,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local range = meta:get_int("range")
+ meta:set_string("formspec", get_forcefield_formspec(range))
+ end,
+ on_destruct = function(pos)
+ local meta = minetest.get_meta(pos)
+ update_forcefield(pos, meta:get_int("range"), false)
+ end,
+ mesecons = mesecons
+})
+
+minetest.register_node("technic:forcefield", {
+ description = "Forcefield (you hacker you)",
+ sunlight_propagates = true,
+ drawtype = "glasslike",
+ groups = {not_in_creative_inventory=1, unbreakable=1},
+ paramtype = "light",
+ light_source = 15,
+ drop = '',
+ tiles = {{
+ name = "technic_forcefield_animated.png",
+ animation = {
+ type = "vertical_frames",
+ aspect_w = 16,
+ aspect_h = 16,
+ length = 1.0,
+ },
+ }},
+})
+minetest.register_abm({
+ nodenames = {"technic:forcefield_emitter_on", "technic:forcefield_emitter_off"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local eu_input = meta:get_int("HV_EU_input")
+ local eu_demand = meta:get_int("HV_EU_demand")
+ local enabled = meta:get_int("enabled")
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "HV")
+
+ local power_requirement = math.floor(
+ 4 * math.pi * math.pow(meta:get_int("range"), 2)
+ ) * forcefield_power_drain
+
+ if meta:get_int("enabled") == 0 then
+ if node.name == "technic:forcefield_emitter_on" then
+ meta:set_int("HV_EU_demand", 0)
+ update_forcefield(pos, meta:get_int("range"), false)
+ hacky_swap_node(pos, "technic:forcefield_emitter_off")
+ meta:set_string("infotext", "Forcefield Generator Disabled")
+ return
+ end
+ elseif eu_input < power_requirement then
+ meta:set_string("infotext", "Forcefield Generator Unpowered")
+ if node.name == "technic:forcefield_emitter_on" then
+ update_forcefield(pos, meta:get_int("range"), false)
+ hacky_swap_node(pos, "technic:forcefield_emitter_off")
+ end
+ elseif eu_input >= power_requirement then
+ if node.name == "technic:forcefield_emitter_off" then
+ hacky_swap_node(pos, "technic:forcefield_emitter_on")
+ meta:set_string("infotext", "Forcefield Generator Active")
+ end
+ update_forcefield(pos, meta:get_int("range"), true)
+ end
+ meta:set_int("HV_EU_demand", power_requirement)
+ end
+})
+
+if minetest.get_modpath("mesecons_mvps") then
+ mesecon:register_mvps_stopper("technic:forcefield")
+end
+-- TODO: Register a stopper for frames
+
+technic.register_machine("HV", "technic:forcefield_emitter_on", technic.receiver)
+technic.register_machine("HV", "technic:forcefield_emitter_off", technic.receiver)
+
--- /dev/null
+
+technic.register_tier("HV", "High Voltage")
+
+local path = technic.modpath.."/machines/HV"
+
+dofile(path.."/cables.lua")
+dofile(path.."/quarry.lua")
+dofile(path.."/forcefield.lua")
+dofile(path.."/battery_box.lua")
+dofile(path.."/solar_array.lua")
+dofile(path.."/nuclear_reactor.lua")
+
--- /dev/null
+-- The enriched uranium rod driven EU generator.
+-- A very large and advanced machine providing vast amounts of power.
+-- Very efficient but also expensive to run as it needs uranium. (10000EU 86400 ticks (24h))
+-- Provides HV EUs that can be down converted as needed.
+--
+-- The nuclear reactor core needs water and a protective shield to work.
+-- This is checked now and then and if the machine is tampered with... BOOM!
+
+local burn_ticks = 7 * 24 * 60 * 60 -- (seconds).
+local power_supply = 100000 -- EUs
+local fuel_type = "technic:uranium_fuel" -- The reactor burns this stuff
+
+
+-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
+minetest.register_craft({
+ output = 'technic:hv_nuclear_reactor_core',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
+ }
+})
+
+local generator_formspec =
+ "invsize[8,9;]"..
+ "label[0,0;Nuclear Reactor Rod Compartment]"..
+ "list[current_name;src;2,1;3,2;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+-- "Boxy sphere"
+local nodebox = {
+ { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
+ { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
+ { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
+ { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
+ { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
+ { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
+ { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
+ { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
+ { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
+ { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
+ { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
+ { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
+ { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
+ { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
+ { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
+ { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
+}
+
+minetest.register_node("technic:hv_nuclear_reactor_core", {
+ description = "Nuclear Reactor",
+ tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drawtype="nodebox",
+ paramtype = "light",
+ stack_max = 1,
+ node_box = {
+ type = "fixed",
+ fixed = nodebox
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Nuclear Reactor Core")
+ meta:set_int("HV_EU_supply", 0)
+ -- Signal to the switching station that this device burns some
+ -- sort of fuel and needs special handling
+ meta:set_int("HV_EU_from_fuel", 1)
+ meta:set_int("burn_time", 0)
+ meta:set_string("formspec", generator_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 6)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+})
+
+minetest.register_node("technic:hv_nuclear_reactor_core_active", {
+ description = "HV Uranium Reactor",
+ tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drop="technic:hv_nuclear_reactor_core",
+ drawtype="nodebox",
+ light_source = 15,
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = nodebox
+ },
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+})
+
+local check_reactor_structure = function(pos)
+ -- The reactor consists of a 9x9x9 cube structure
+ -- A cross section through the middle:
+ -- CCCC CCCC
+ -- CBBB BBBC
+ -- CBSS SSBC
+ -- CBSWWWSBC
+ -- CBSW#WSBC
+ -- CBSW|WSBC
+ -- CBSS|SSBC
+ -- CBBB|BBBC
+ -- CCCC|CCCC
+ -- C = Concrete, B = Blast resistant concrete, S = Stainless Steel,
+ -- W = water node, # = reactor core, | = HV cable
+ -- The man-hole and the HV cable is only in the middle
+ -- The man-hole is optional
+
+ local vm = VoxelManip()
+ local pos1 = vector.subtract(pos, 4)
+ local pos2 = vector.add(pos, 4)
+ local MinEdge, MaxEdge = vm:read_from_map(pos1, pos2)
+ local data = vm:get_data()
+ local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge})
+
+ local c_concrete = minetest.get_content_id("technic:concrete")
+ local c_blast_concrete = minetest.get_content_id("technic:blast_resistant_concrete")
+ local c_stainless_steel = minetest.get_content_id("technic:stainless_steel_block")
+ local c_water_source = minetest.get_content_id("default:water_source")
+ local c_water_flowing = minetest.get_content_id("default:water_flowing")
+
+ local concretelayer, blastlayer, steellayer, waterlayer = 0, 0, 0, 0
+
+ for z = pos1.z, pos2.z do
+ for y = pos1.y, pos2.y do
+ for x = pos1.x, pos2.x do
+ -- If the position is in the outer layer
+ if x == pos1.x or x == pos2.x or
+ y == pos1.y or y == pos2.y or
+ z == pos1.z or z == pos2.z then
+ if data[area:index(x, y, z)] == c_concrete then
+ concretelayer = concretelayer + 1
+ end
+ elseif x == pos1.x+1 or x == pos2.x-1 or
+ y == pos1.y+1 or y == pos2.y-1 or
+ z == pos1.z+1 or z == pos2.z-1 then
+ if data[area:index(x, y, z)] == c_blast_concrete then
+ blastlayer = blastlayer + 1
+ end
+ elseif x == pos1.x+2 or x == pos2.x-2 or
+ y == pos1.y+2 or y == pos2.y-2 or
+ z == pos1.z+2 or z == pos2.z-2 then
+ if data[area:index(x, y, z)] == c_stainless_steel then
+ steellayer = steellayer + 1
+ end
+ elseif x == pos1.x+3 or x == pos2.x-3 or
+ y == pos1.y+3 or y == pos2.y-3 or
+ z == pos1.z+3 or z == pos2.z-3 then
+ local cid = data[area:index(x, y, z)]
+ if cid == c_water_source or cid == c_water_flowing then
+ waterlayer = waterlayer + 1
+ end
+ end
+ end
+ end
+ end
+ if waterlayer >= 25 and
+ steellayer >= 96 and
+ blastlayer >= 216 and
+ concretelayer >= 384 then
+ return true
+ end
+end
+
+local explode_reactor = function(pos)
+ print("A reactor exploded at "..minetest.pos_to_string(pos))
+end
+
+local function damage_nearby_players(pos)
+ local objs = minetest.get_objects_inside_radius(pos, 4)
+ for _, o in pairs(objs) do
+ if o:is_player() then
+ o:set_hp(math.max(o:get_hp() - 2, 0))
+ end
+ end
+end
+
+minetest.register_abm({
+ nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local burn_time = meta:get_int("burn_time") or 0
+
+ if burn_time >= burn_ticks or burn_time == 0 then
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ local srclist = inv:get_list("src")
+ local correct_fuel_count = 0
+ for _, srcstack in pairs(srclist) do
+ if srcstack then
+ if srcstack:get_name() == fuel_type then
+ correct_fuel_count = correct_fuel_count + 1
+ end
+ end
+ end
+ -- Check that the reactor is complete as well
+ -- as the correct number of correct fuel
+ if correct_fuel_count == 6 and
+ check_reactor_structure(pos) then
+ meta:set_int("burn_time", 1)
+ hacky_swap_node(pos, "technic:hv_nuclear_reactor_core_active")
+ meta:set_int("HV_EU_supply", power_supply)
+ for idx, srcstack in pairs(srclist) do
+ srcstack:take_item()
+ inv:set_stack("src", idx, srcstack)
+ end
+ return
+ end
+ end
+ meta:set_int("HV_EU_supply", 0)
+ meta:set_int("burn_time", 0)
+ meta:set_string("infotext", "Nuclear Reactor Core (idle)")
+ hacky_swap_node(pos, "technic:hv_nuclear_reactor_core")
+ elseif burn_time > 0 then
+ damage_nearby_players(pos)
+ if not check_reactor_structure(pos) then
+ explode_reactor(pos)
+ end
+ burn_time = burn_time + 1
+ meta:set_int("burn_time", burn_time)
+ local percent = math.floor(burn_time / burn_ticks * 100)
+ meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)")
+ meta:set_int("HV_EU_supply", power_supply)
+ end
+ end
+})
+
+technic.register_machine("HV", "technic:hv_nuclear_reactor_core", technic.producer)
+technic.register_machine("HV", "technic:hv_nuclear_reactor_core_active", technic.producer)
+
--- /dev/null
+
+minetest.register_craft({
+ recipe = {
+ {"default:steelblock", "pipeworks:filter", "default:steelblock"},
+ {"default:steelblock", "technic:motor", "default:steelblock"},
+ {"default:steelblock", "technic:diamond_drill_head", "default:steelblock"}},
+ output = "technic:quarry",
+})
+
+local quarry_dig_above_nodes = 3 -- How far above the quarry we will dig nodes
+local quarry_max_depth = 100
+
+local function get_quarry_formspec(size)
+ return "size[3,1.5]"..
+ "field[1,0.5;2,1;size;Radius;"..size.."]"..
+ "button[0,1;3,1;toggle;Enable/Disable]"
+end
+
+local function quarry_receive_fields(pos, formname, fields, sender)
+ local meta = minetest.get_meta(pos)
+ local size = tonumber(fields.size)
+
+ if fields.toggle then
+ if meta:get_int("enabled") == 0 then
+ meta:set_int("enabled", 1)
+ else
+ meta:set_int("enabled", 0)
+ end
+ end
+
+ -- Smallest size is 2. Anything less is asking for trouble.
+ -- Largest is 8. It is a matter of pratical node handling.
+ size = math.max(size, 2)
+ size = math.min(size, 8)
+
+ if meta:get_int("size") ~= size then
+ meta:set_int("size", size)
+ meta:set_string("formspec", get_quarry_formspec(size))
+ end
+end
+
+local function get_quarry_center(pos, size)
+ local node = minetest.get_node(pos)
+ local back_dir = minetest.facedir_to_dir(node.param2)
+ local relative_center = vector.multiply(back_dir, size + 1)
+ local center = vector.add(pos, relative_center)
+ return center
+end
+
+local function gen_next_digpos(center, digpos, size)
+ digpos.x = digpos.x + 1
+ if digpos.x > center.x + size then
+ digpos.x = center.x - size
+ digpos.z = digpos.z + 1
+ end
+ if digpos.z > center.z + size then
+ digpos.x = center.x - size
+ digpos.z = center.z - size
+ digpos.y = digpos.y - 1
+ end
+end
+
+local function find_next_digpos(data, area, center, dig_y, size)
+ local c_air = minetest.get_content_id("air")
+
+ for y = center.y + quarry_dig_above_nodes, dig_y - 1, -1 do
+ for z = center.z - size, center.z + size do
+ for x = center.x - size, center.x + size do
+ if data[area:index(x, y, z)] ~= c_air then
+ return vector.new(x, y, z)
+ end
+ end
+ end
+ end
+end
+
+local function quarry_dig(pos, center, size)
+ local meta = minetest.get_meta(pos)
+ local drops = {}
+ local dig_y = meta:get_int("dig_y")
+ local owner = meta:get_int("owner")
+
+ local vm = VoxelManip()
+ local p1 = vector.new(
+ center.x - size,
+ center.y + quarry_dig_above_nodes,
+ center.z - size)
+ local p2 = vector.new(
+ center.x + size,
+ dig_y - 1, -- One node lower in case we have finished the current layer
+ center.z + size)
+ local e1, e2 = vm:read_from_map(p1, p2)
+ local area = VoxelArea:new({MinEdge=e1, MaxEdge=e2})
+ local data = vm:get_data()
+
+ local digpos = find_next_digpos(data, area, center, dig_y, size)
+
+ if digpos then
+ if digpos.y < pos.y - quarry_max_depth then
+ meta:set_int("dig_y", digpos.y)
+ return drops
+ end
+ if minetest.is_protected and minetest.is_protected(digpos, owner) then
+ meta:set_int("enabled", 0)
+ return
+ end
+ dig_y = digpos.y
+ local node = minetest.get_node(digpos)
+ drops = minetest.get_node_drops(node.name, "")
+ minetest.dig_node(digpos)
+ if minetest.get_node(digpos).name == node.name then
+ -- We tried to dig something undigable like a
+ -- filled chest. Notice that we check for a node
+ -- change, not for air. This is so that we get drops
+ -- from things like concrete posts with platforms,
+ -- which turn into regular concrete posts when dug.
+ drops = {}
+ end
+ elseif not (dig_y < pos.y - quarry_max_depth) then
+ dig_y = dig_y - 16
+ end
+
+ meta:set_int("dig_y", dig_y)
+ return drops
+end
+
+local function send_items(items, pos, node)
+ for _, item in pairs(items) do
+ local tube_item = tube_item(vector.new(pos), item)
+ tube_item:get_luaentity().start_pos = vector.new(pos)
+ tube_item:setvelocity(vector.new(0, 1, 0))
+ tube_item:setacceleration({x=0, y=0, z=0})
+ end
+end
+
+minetest.register_node("technic:quarry", {
+ description = "Quarry",
+ tiles = {"default_steel_block.png", "default_steel_block.png",
+ "default_steel_block.png", "default_steel_block.png",
+ "default_steel_block.png^default_tool_mesepick.png", "default_steel_block.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2, tubedevice=1},
+ tube = {
+ connect_sides = {top = 1},
+ },
+ on_construct = function(pos)
+ local size = 4
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Quarry")
+ meta:set_string("formspec", get_quarry_formspec(4))
+ meta:set_int("size", size)
+ meta:set_int("dig_y", pos.y)
+ end,
+ after_place_node = function(pos, placer, itemstack)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", placer:get_player_name())
+ tube_scanforobjects(pos)
+ end,
+ after_dig_node = tube_scanforobjects,
+ on_receive_fields = quarry_receive_fields,
+})
+
+minetest.register_abm({
+ nodenames = {"technic:quarry"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local size = meta:get_int("size")
+ local eu_input = meta:get_int("HV_EU_input")
+ local demand = 10000
+ local center = get_quarry_center(pos, size)
+ local dig_y = meta:get_int("dig_y")
+
+ technic.switching_station_timeout_count(pos, "HV")
+
+ if meta:get_int("enabled") == 0 then
+ meta:set_string("infotext", "Quarry Disabled")
+ meta:set_int("HV_EU_demand", 0)
+ return
+ end
+
+ if eu_input < demand then
+ meta:set_string("infotext", "Quarry Unpowered")
+ elseif eu_input >= demand then
+ meta:set_string("infotext", "Quarry Active")
+
+ local items = quarry_dig(pos, center, size)
+ send_items(items, pos, node)
+
+ if dig_y < pos.y - quarry_max_depth then
+ meta:set_string("infotext", "Quarry Finished")
+ end
+ end
+ meta:set_int("HV_EU_demand", demand)
+ end
+})
+
+technic.register_machine("HV", "technic:quarry", technic.receiver)
+
--- /dev/null
+-- The high voltage solar array is an assembly of medium voltage arrays.
+-- Solar arrays are not able to store large amounts of energy.
+
+minetest.register_craft({
+ output = 'technic:solar_array_hv 1',
+ recipe = {
+ {'technic:solar_array_mv', 'technic:solar_array_mv', 'technic:solar_array_mv'},
+ {'default:steel_ingot', 'technic:hv_transformer', 'default:steel_ingot'},
+ {'', 'technic:hv_cable0', ''},
+ }
+})
+
+technic.register_solar_array({tier="HV", power=100})
+
--- /dev/null
+-- LV Alloy furnace
+
+-- FIXME: kpoppel: I'd like to introduce an induction heating element here...
+minetest.register_craft({
+ output = 'technic:lv_alloy_furnace',
+ recipe = {
+ {'default:brick', 'default:brick', 'default:brick'},
+ {'default:brick', '', 'default:brick'},
+ {'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'},
+ }
+})
+
+technic.register_alloy_furnace({tier="LV", cook_time=6, demand={300}})
+
--- /dev/null
+-- LV Battery box and some other nodes...
+
+technic.register_power_tool("technic:battery", 10000)
+technic.register_power_tool("technic:red_energy_crystal", 100000)
+technic.register_power_tool("technic:green_energy_crystal", 250000)
+technic.register_power_tool("technic:blue_energy_crystal", 500000)
+
+minetest.register_craft({
+ output = 'technic:battery',
+ recipe = {
+ {'group:wood', 'default:copper_ingot', 'group:wood'},
+ {'group:wood', 'moreores:tin_ingot', 'group:wood'},
+ {'group:wood', 'default:copper_ingot', 'group:wood'},
+ }
+})
+
+minetest.register_tool("technic:battery", {
+ description = "RE Battery",
+ inventory_image = "technic_battery.png",
+ tool_capabilities = {
+ charge = 0,
+ max_drop_level = 0,
+ groupcaps = {
+ fleshy = {times={}, uses=10000, maxlevel=0}
+ }
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:lv_battery_box0',
+ recipe = {
+ {'technic:battery', 'group:wood', 'technic:battery'},
+ {'technic:battery', 'default:copper_ingot', 'technic:battery'},
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ }
+})
+
+technic.register_battery_box({
+ tier = "LV",
+ max_charge = 50000,
+ charge_rate = 1000,
+ discharge_rate = 4000,
+ charge_step = 500,
+ discharge_step = 800,
+})
+
--- /dev/null
+
+minetest.register_alias("lv_cable", "technic:lv_cable0")
+
+minetest.register_craft({
+ output = 'technic:lv_cable0 6',
+ recipe = {
+ {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
+ }
+})
+
+technic.register_cable("LV", 2/16)
+
--- /dev/null
+-- Technic CNC v1.0 by kpoppel
+-- Based on the NonCubic Blocks MOD v1.4 by yves_de_beck
+
+-- Idea:
+-- Somehow have a tabbed/paged panel if the number of shapes should expand
+-- beyond what is available in the panel today.
+-- I could imagine some form of API allowing modders to come with their own node
+-- box definitions and easily stuff it in the this machine for production.
+
+
+local shape = {}
+local onesize_products = {
+ slope = 2,
+ slope_edge = 1,
+ slope_inner_edge = 1,
+ pyramid = 2,
+ spike = 1,
+ cylinder = 2,
+ sphere = 1,
+ stick = 8,
+ slope_upsdown = 2,
+ slope_edge_upsdown = 1,
+ slope_inner_edge_upsdown = 1,
+ cylinder_horizontal = 2,
+ slope_lying = 2,
+ onecurvededge = 1,
+ twocurvededge = 1,
+}
+local twosize_products = {
+ element_straight = 4,
+ element_end = 2,
+ element_cross = 1,
+ element_t = 1,
+ element_edge = 2,
+}
+
+local cnc_formspec =
+ "invsize[9,11;]"..
+ "label[1,0;Choose Milling Program:]"..
+ "image_button[1,0.5;1,1;technic_cnc_slope.png;slope; ]"..
+ "image_button[2,0.5;1,1;technic_cnc_slope_edge.png;slope_edge; ]"..
+ "image_button[3,0.5;1,1;technic_cnc_slope_inner_edge.png;slope_inner_edge; ]"..
+ "image_button[4,0.5;1,1;technic_cnc_pyramid.png;pyramid; ]"..
+ "image_button[5,0.5;1,1;technic_cnc_spike.png;spike; ]"..
+ "image_button[6,0.5;1,1;technic_cnc_cylinder.png;cylinder; ]"..
+ "image_button[7,0.5;1,1;technic_cnc_sphere.png;sphere; ]"..
+ "image_button[8,0.5;1,1;technic_cnc_stick.png;stick; ]"..
+
+ "image_button[1,1.5;1,1;technic_cnc_slope_upsdwn.png;slope_upsdown; ]"..
+ "image_button[2,1.5;1,1;technic_cnc_slope_edge_upsdwn.png;slope_edge_upsdown; ]"..
+ "image_button[3,1.5;1,1;technic_cnc_slope_inner_edge_upsdwn.png;slope_inner_edge_upsdown; ]"..
+ "image_button[4,1.5;1,1;technic_cnc_cylinder_horizontal.png;cylinder_horizontal; ]"..
+
+ "image_button[1,2.5;1,1;technic_cnc_slope_lying.png;slope_lying; ]"..
+ "image_button[2,2.5;1,1;technic_cnc_onecurvededge.png;onecurvededge; ]"..
+ "image_button[3,2.5;1,1;technic_cnc_twocurvededge.png;twocurvededge; ]"..
+
+ "label[1,3.5;Slim Elements half / normal height:]"..
+
+ "image_button[1,4;1,0.5;technic_cnc_full.png;full; ]"..
+ "image_button[1,4.5;1,0.5;technic_cnc_half.png;half; ]"..
+ "image_button[2,4;1,1;technic_cnc_element_straight.png;element_straight; ]"..
+ "image_button[3,4;1,1;technic_cnc_element_end.png;element_end; ]"..
+ "image_button[4,4;1,1;technic_cnc_element_cross.png;element_cross; ]"..
+ "image_button[5,4;1,1;technic_cnc_element_t.png;element_t; ]"..
+ "image_button[6,4;1,1;technic_cnc_element_edge.png;element_edge; ]"..
+
+ "label[0, 5.5;In:]"..
+ "list[current_name;src;0.5,5.5;1,1;]"..
+ "label[4, 5.5;Out:]"..
+ "list[current_name;dst;5,5.5;4,1;]"..
+
+ "list[current_player;main;0,7;8,4;]"
+
+local size = 1;
+
+-- The form handler is declared here because we need it in both the inactive and active modes
+-- in order to be able to change programs wile it is running.
+local function form_handler(pos, formname, fields, sender)
+ -- REGISTER MILLING PROGRAMS AND OUTPUTS:
+ ------------------------------------------
+ -- Program for half/full size
+ if fields["full"] then
+ size = 1
+ return
+ end
+
+ if fields["half"] then
+ size = 2
+ return
+ end
+
+ -- Resolve the node name and the number of items to make
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local inputstack = inv:get_stack("src", 1)
+ local inputname = inputstack:get_name()
+ local multiplier = 0
+ for k, _ in pairs(fields) do
+ -- Set a multipier for the half/full size capable blocks
+ if twosize_products[k] ~= nil then
+ multiplier = size * twosize_products[k]
+ else
+ multiplier = onesize_products[k]
+ end
+
+ if onesize_products[k] ~= nil or twosize_products[k] ~= nil then
+ meta:set_float( "cnc_multiplier", multiplier)
+ meta:set_string("cnc_user", sender:get_player_name())
+ end
+
+ if onesize_products[k] ~= nil or (twosize_products[k] ~= nil and size==2) then
+ meta:set_string("cnc_product", inputname .. "_technic_cnc_" .. k)
+ --print(inputname .. "_technic_cnc_" .. k)
+ break
+ end
+
+ if twosize_products[k] ~= nil and size==1 then
+ meta:set_string("cnc_product", inputname .. "_technic_cnc_" .. k .. "_double")
+ --print(inputname .. "_technic_cnc_" .. k .. "_double")
+ break
+ end
+ end
+ return
+end
+
+-- The actual block inactive state
+minetest.register_node("technic:cnc", {
+ description = "CNC Milling Machine",
+ tiles = {"technic_cnc_top.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
+ "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ },
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "CNC Machine")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_string("formspec", cnc_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ on_receive_fields = form_handler,
+})
+
+-- Active state block
+minetest.register_node("technic:cnc_active", {
+ description = "CNC Machine",
+ tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
+ "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2, not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(),
+ "CNC machine cannot be removed because it is not empty");
+ return false
+ end
+ return true
+ end,
+ on_receive_fields = form_handler,
+})
+
+-- Action code performing the transformation
+minetest.register_abm({
+ nodenames = {"technic:cnc","technic:cnc_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local eu_input = meta:get_int("LV_EU_input")
+ local machine_name = "CNC"
+ local machine_node = "technic:cnc"
+ local demand = 450
+
+ -- Setup meta data if it does not exist. state is used as an indicator of this
+ if not eu_input then
+ meta:set_int("LV_EU_demand", demand)
+ meta:set_int("LV_EU_input", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "LV")
+
+
+ local result = meta:get_string("cnc_product")
+ if inv:is_empty("src") or
+ (not minetest.registered_nodes[result]) or
+ (not inv:room_for_item("dst", result)) then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
+ meta:set_string("cnc_product", "")
+ return
+ end
+
+ if eu_input < demand then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ elseif eu_input >= demand then
+ hacky_swap_node(pos, machine_node.."_active")
+ meta:set_string("infotext", machine_name.." Active")
+ meta:set_int("src_time", meta:get_int("src_time") + 1)
+ if meta:get_int("src_time") >= 3 then -- 3 ticks per output
+ meta:set_int("src_time", 0)
+ srcstack = inv:get_stack("src", 1)
+ srcstack:take_item()
+ inv:set_stack("src", 1, srcstack)
+ inv:add_item("dst", result.." "..meta:get_int("cnc_multiplier"))
+ end
+ end
+ meta:set_int("LV_EU_demand", demand)
+ end
+})
+
+technic.register_machine("LV", "technic:cnc", technic.receiver)
+technic.register_machine("LV", "technic:cnc_active", technic.receiver)
+
+-------------------------
+-- CNC Machine Recipe
+-------------------------
+minetest.register_craft({
+ output = 'technic:cnc',
+ recipe = {
+ {'default:glass', 'technic:diamond_drill_head', 'default:glass'},
+ {'technic:control_logic_unit', 'technic:motor', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'},
+ },
+})
+
--- /dev/null
+-- API for the technic CNC machine
+-- Again code is adapted from the NonCubic Blocks MOD v1.4 by yves_de_beck
+technic.cnc = {}
+
+
+technic.cnc.detail_level = 16
+
+-- REGISTER NONCUBIC FORMS, CREATE MODELS AND RECIPES:
+------------------------------------------------------
+local function cnc_sphere()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level
+ local sehne
+ for i = 1, detail - 1 do
+ sehne = math.sqrt(0.25 - (((i / detail) - 0.5) ^ 2))
+ nodebox[i]={-sehne, (i/detail) - 0.5, -sehne, sehne, (i/detail)+(1/detail)-0.5, sehne}
+ end
+ return nodebox
+end
+
+local function cnc_cylinder_horizontal()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level
+ local sehne
+ for i = 1, detail - 1 do
+ sehne = math.sqrt(0.25 - (((i / detail) - 0.5) ^ 2))
+ nodebox[i]={-0.5, (i/detail)-0.5, -sehne, 0.5, (i/detail)+(1/detail)-0.5, sehne}
+ end
+ return nodebox
+end
+
+local function cnc_cylinder()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level
+ local sehne
+ for i = 1, detail - 1 do
+ sehne = math.sqrt(0.25 - (((i / detail) - 0.5) ^ 2))
+ nodebox[i]={(i/detail) - 0.5, -0.5, -sehne, (i/detail)+(1/detail)-0.5, 0.5, sehne}
+ end
+ return nodebox
+end
+
+local function cnc_twocurvededge()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level * 2
+ local sehne
+ for i = (detail / 2) - 1, detail - 1 do
+ sehne = math.sqrt(0.25 - (((i / detail) - 0.5) ^ 2))
+ nodebox[i]={-sehne, -0.5, -sehne, 0.5, (i/detail)+(1/detail)-0.5, 0.5}
+ end
+ return nodebox
+end
+
+local function cnc_onecurvededge()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level * 2
+ local sehne
+ for i = (detail / 2) - 1, detail - 1 do
+ sehne = math.sqrt(0.25 - (((i / detail) - 0.5) ^ 2))
+ nodebox[i]={-0.5, -0.5, -sehne, 0.5, (i/detail)+(1/detail)-0.5, 0.5}
+ end
+ return nodebox
+end
+
+local function cnc_spike()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level
+ for i = 0, detail - 1 do
+ nodebox[i+1] = {(i/detail/2)-0.5, (i/detail/2)-0.5, (i/detail/2)-0.5,
+ 0.5-(i/detail/2), (i/detail)-0.5+(1/detail), 0.5-(i/detail/2)}
+ end
+ return nodebox
+end
+
+local function cnc_pyramid()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level / 2
+ for i = 0, detail - 1 do
+ nodebox[i+1] = {(i/detail/2)-0.5, (i/detail/2)-0.5, (i/detail/2)-0.5, 0.5-(i/detail/2), (i/detail/2)-0.5+(1/detail), 0.5-(i/detail/2)}
+ end
+ return nodebox
+end
+
+local function cnc_slope_inner_edge_upsdown()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level
+ for i = 0, detail-1 do
+ nodebox[i+1] = {0.5-(i/detail)-(1/detail), (i/detail)-0.5, -0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
+ nodebox[i+detail+1] = {-0.5, (i/detail)-0.5, 0.5-(i/detail)-(1/detail), 0.5, (i/detail)-0.5+(1/detail), 0.5}
+ end
+ return nodebox
+end
+
+local function cnc_slope_edge_upsdown()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level
+ for i = 0, detail-1 do
+ nodebox[i+1] = {(-1*(i/detail))+0.5-(1/detail), (i/detail)-0.5, (-1*(i/detail))+0.5-(1/detail), 0.5, (i/detail)-0.5+(1/detail), 0.5}
+ end
+ return nodebox
+end
+
+local function cnc_slope_inner_edge()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level
+ for i = 0, detail-1 do
+ nodebox[i+1] = {(i/detail)-0.5, -0.5, -0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
+ nodebox[i+detail+1] = {-0.5, -0.5, (i/detail)-0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
+ end
+ return nodebox
+end
+
+local function cnc_slope_edge()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level
+ for i = 0, detail-1 do
+ nodebox[i+1] = {(i/detail)-0.5, -0.5, (i/detail)-0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
+ end
+ return nodebox
+end
+
+local function cnc_slope_upsdown()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level
+ for i = 0, detail-1 do
+ nodebox[i+1] = {-0.5, (i/detail)-0.5, (-1*(i/detail))+0.5-(1/detail), 0.5, (i/detail)-0.5+(1/detail), 0.5}
+ end
+ return nodebox
+end
+
+local function cnc_slope_lying()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level
+ for i = 0, detail-1 do
+ nodebox[i+1] = {(i/detail)-0.5, -0.5, (i/detail)-0.5, (i/detail)-0.5+(1/detail), 0.5 , 0.5}
+ end
+ return nodebox
+end
+
+local function cnc_slope()
+ local nodebox = {}
+ local detail = technic.cnc.detail_level
+ for i = 0, detail-1 do
+ nodebox[i+1] = {-0.5, (i/detail)-0.5, (i/detail)-0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
+ end
+ return nodebox
+end
+
+-- Define slope boxes for the various nodes
+-------------------------------------------
+technic.cnc.programs = {
+ {suffix = "technic_cnc_stick",
+ nodebox = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15},
+ desc = "Stick"},
+
+ {suffix = "technic_cnc_element_end_double",
+ nodebox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.5},
+ desc = "Element End Double"},
+
+ {suffix = "technic_cnc_element_cross_double",
+ nodebox = {
+ {0.3, -0.5, -0.3, 0.5, 0.5, 0.3},
+ {-0.3, -0.5, -0.5, 0.3, 0.5, 0.5},
+ {-0.5, -0.5, -0.3, -0.3, 0.5, 0.3}},
+ desc = "Element Cross Double"},
+
+ {suffix = "technic_cnc_element_t_double",
+ nodebox = {
+ {-0.3, -0.5, -0.5, 0.3, 0.5, 0.3},
+ {-0.5, -0.5, -0.3, -0.3, 0.5, 0.3},
+ {0.3, -0.5, -0.3, 0.5, 0.5, 0.3}},
+ desc = "Element T Double"},
+
+ {suffix = "technic_cnc_element_edge_double",
+ nodebox = {
+ {-0.3, -0.5, -0.5, 0.3, 0.5, 0.3},
+ {-0.5, -0.5, -0.3, -0.3, 0.5, 0.3}},
+ desc = "Element Edge Double"},
+
+ {suffix = "technic_cnc_element_straight_double",
+ nodebox = {-0.3, -0.5, -0.5, 0.3, 0.5, 0.5},
+ desc = "Element Straight Double"},
+
+ {suffix = "technic_cnc_element_end",
+ nodebox = {-0.3, -0.5, -0.3, 0.3, 0, 0.5},
+ desc = "Element End"},
+
+ {suffix = "technic_cnc_element_cross",
+ nodebox = {
+ {0.3, -0.5, -0.3, 0.5, 0, 0.3},
+ {-0.3, -0.5, -0.5, 0.3, 0, 0.5},
+ {-0.5, -0.5, -0.3, -0.3, 0, 0.3}},
+ desc = "Element Cross"},
+
+ {suffix = "technic_cnc_element_t",
+ nodebox = {
+ {-0.3, -0.5, -0.5, 0.3, 0, 0.3},
+ {-0.5, -0.5, -0.3, -0.3, 0, 0.3},
+ {0.3, -0.5, -0.3, 0.5, 0, 0.3}},
+ desc = "Element T"},
+
+ {suffix = "technic_cnc_element_edge",
+ nodebox = {
+ {-0.3, -0.5, -0.5, 0.3, 0, 0.3},
+ {-0.5, -0.5, -0.3, -0.3, 0, 0.3}},
+ desc = "Element Edge"},
+
+ {suffix = "technic_cnc_element_straight",
+ nodebox = {-0.3, -0.5, -0.5, 0.3, 0, 0.5},
+ desc = "Element Straight"},
+
+ {suffix = "technic_cnc_sphere",
+ nodebox = cnc_sphere(),
+ desc = "Sphere"},
+
+ {suffix = "technic_cnc_cylinder_horizontal",
+ nodebox = cnc_cylinder_horizontal(),
+ desc = "Cylinder Horizontal"},
+
+ {suffix = "technic_cnc_cylinder",
+ nodebox = cnc_cylinder(),
+ desc = ""},
+
+ {suffix = "technic_cnc_twocurvededge",
+ nodebox = cnc_twocurvededge(),
+ desc = "One Curved Edge Block"},
+
+ {suffix = "technic_cnc_onecurvededge",
+ nodebox = cnc_onecurvededge(),
+ desc = "Two Curved Edge Block"},
+
+ {suffix = "technic_cnc_spike",
+ nodebox = cnc_spike(),
+ desc = "Spike"},
+
+ {suffix = "technic_cnc_pyramid",
+ nodebox = cnc_pyramid(),
+ desc = "Pyramid"},
+
+ {suffix = "technic_cnc_slope_inner_edge_upsdown",
+ nodebox = cnc_slope_inner_edge_upsdown(),
+ desc = "Slope Upside Down Inner Edge"},
+
+ {suffix = "technic_cnc_slope_edge_upsdown",
+ nodebox = cnc_slope_edge_upsdown(),
+ desc = "Slope Upside Down Edge"},
+
+ {suffix = "technic_cnc_slope_inner_edge",
+ nodebox = cnc_slope_inner_edge(),
+ desc = "Slope Inner Edge"},
+
+ {suffix = "technic_cnc_slope_edge",
+ nodebox = cnc_slope_edge(),
+ desc = "Slope Edge"},
+
+ {suffix = "technic_cnc_slope_upsdown",
+ nodebox = cnc_slope_upsdown(),
+ desc = "Slope Upside Down"},
+
+ {suffix = "technic_cnc_slope_lying",
+ nodebox = cnc_slope_lying(),
+ desc = "Slope Lying"},
+
+ {suffix = "technic_cnc_slope",
+ nodebox = cnc_slope(),
+ desc = "Slope"},
+}
+
+-- Allow disabling certain programs for some node. Default is allowing all types for all nodes
+technic.cnc.programs_disable = {
+ -- ["default:brick"] = {"technic_cnc_stick"}, -- Example: Disallow the stick for brick
+ -- ...
+ ["default:dirt"] = {"technic_cnc_sphere", "technic_cnc_slope_upsdown", "technic_cnc_edge",
+ "technic_cnc_inner_edge", "technic_cnc_slope_edge_upsdown",
+ "technic_cnc_slope_inner_edge_upsdown", "technic_cnc_stick",
+ "technic_cnc_cylinder_horizontal"}
+}
+
+-- Generic function for registering all the different node types
+function technic.cnc.register_program(recipeitem, suffix, nodebox, groups, images, description)
+ minetest.register_node(":"..recipeitem.."_"..suffix, {
+ description = description,
+ drawtype = "nodebox",
+ tiles = images,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ node_box = {
+ type = "fixed",
+ fixed = nodebox
+ },
+ groups = groups,
+ })
+end
+
+-- function to iterate over all the programs the CNC machine knows
+function technic.cnc.register_all(recipeitem, groups, images, description)
+ for _, data in ipairs(technic.cnc.programs) do
+ -- Disable node creation for disabled node types for some material
+ local do_register = true
+ if technic.cnc.programs_disable[recipeitem] ~= nil then
+ for __, disable in ipairs(technic.cnc.programs_disable[recipeitem]) do
+ if disable == data.suffix then
+ do_register = false
+ end
+ end
+ end
+ -- Create the node if it passes the test
+ if do_register then
+ technic.cnc.register_program(recipeitem, data.suffix, data.nodebox, groups, images, description.." "..data.desc)
+ end
+ end
+end
+
+
+-- REGISTER NEW TECHNIC_CNC_API's PART 2: technic.cnc..register_element_end(subname, recipeitem, groups, images, desc_element_xyz)
+-----------------------------------------------------------------------------------------------------------------------
+function technic.cnc.register_slope_edge_etc(recipeitem, groups, images, desc_slope, desc_slope_lying, desc_slope_upsdown, desc_slope_edge, desc_slope_inner_edge, desc_slope_upsdwn_edge, desc_slope_upsdwn_inner_edge, desc_pyramid, desc_spike, desc_onecurvededge, desc_twocurvededge, desc_cylinder, desc_cylinder_horizontal, desc_sphere, desc_element_straight, desc_element_edge, desc_element_t, desc_element_cross, desc_element_end)
+
+ technic.cnc.register_slope(recipeitem, groups, images, desc_slope)
+ technic.cnc.register_slope_lying(recipeitem, groups, images, desc_slope_lying)
+ technic.cnc.register_slope_upsdown(recipeitem, groups, images, desc_slope_upsdown)
+ technic.cnc.register_slope_edge(recipeitem, groups, images, desc_slope_edge)
+ technic.cnc.register_slope_inner_edge(recipeitem, groups, images, desc_slope_inner_edge)
+ technic.cnc.register_slope_edge_upsdown(recipeitem, groups, images, desc_slope_upsdwn_edge)
+ technic.cnc.register_slope_inner_edge_upsdown(recipeitem, groups, images, desc_slope_upsdwn_inner_edge)
+ technic.cnc.register_pyramid(recipeitem, groups, images, desc_pyramid)
+ technic.cnc.register_spike(recipeitem, groups, images, desc_spike)
+ technic.cnc.register_onecurvededge(recipeitem, groups, images, desc_onecurvededge)
+ technic.cnc.register_twocurvededge(recipeitem, groups, images, desc_twocurvededge)
+ technic.cnc.register_cylinder(recipeitem, groups, images, desc_cylinder)
+ technic.cnc.register_cylinder_horizontal(recipeitem, groups, images, desc_cylinder_horizontal)
+ technic.cnc.register_sphere(recipeitem, groups, images, desc_sphere)
+ technic.cnc.register_element_straight(recipeitem, groups, images, desc_element_straight)
+ technic.cnc.register_element_edge(recipeitem, groups, images, desc_element_edge)
+ technic.cnc.register_element_t(recipeitem, groups, images, desc_element_t)
+ technic.cnc.register_element_cross(recipeitem, groups, images, desc_element_cross)
+ technic.cnc.register_element_end(recipeitem, groups, images, desc_element_end)
+end
+
+-- REGISTER STICKS: noncubic.register_xyz(recipeitem, groups, images, desc_element_xyz)
+------------------------------------------------------------------------------------------------------------
+function technic.cnc.register_stick_etc(recipeitem, groups, images, desc_stick)
+ technic.cnc.register_stick(recipeitem, groups, images, desc_stick)
+end
+
+function technic.cnc.register_elements(recipeitem, groups, images, desc_element_straight_double, desc_element_edge_double, desc_element_t_double, desc_element_cross_double, desc_element_end_double)
+ technic.cnc.register_element_straight_double(recipeitem, groups, images, desc_element_straight_double)
+ technic.cnc.register_element_edge_double(recipeitem, groups, images, desc_element_edge_double)
+ technic.cnc.register_element_t_double(recipeitem, groups, images, desc_element_t_double)
+ technic.cnc.register_element_cross_double(recipeitem, groups, images, desc_element_cross_double)
+ technic.cnc.register_element_end_double(recipeitem, groups, images, desc_element_end_double)
+end
+
--- /dev/null
+-- REGISTER MATERIALS AND PROPERTIES FOR NONCUBIC ELEMENTS:
+-----------------------------------------------------------
+-- DIRT
+-------
+technic.cnc.register_all("default:dirt",
+ {snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
+ {"default_grass.png", "default_dirt.png", "default_grass.png"},
+ "Dirt")
+technic.cnc.programs_disable["default:dirt"] = {"technic_cnc_sphere", "technic_cnc_slope_upsdown",
+ "technic_cnc_edge", "technic_cnc_inner_edge",
+ "technic_cnc_slope_edge_upsdown", "technic_cnc_slope_inner_edge_upsdown",
+ "technic_cnc_stick", "technic_cnc_cylinder_horizontal"}
+
+-- TREE
+-------
+technic.cnc.register_all("default:tree",
+ {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+ {"default_tree.png"},
+ "Wooden")
+
+-- WOOD
+-------
+technic.cnc.register_all("default:wood",
+ {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+ {"default_wood.png"},
+ "Wooden")
+-- STONE
+--------
+technic.cnc.register_all("default:stone",
+ {cracky=3, not_in_creative_inventory=1},
+ {"default_stone.png"},
+ "Stone")
+-- COBBLE
+---------
+technic.cnc.register_all("default:cobble",
+ {cracky=3, not_in_creative_inventory=1},
+ {"default_cobble.png"},
+ "Cobble")
+-- BRICK
+--------
+technic.cnc.register_all("default:brick",
+ {cracky=3, not_in_creative_inventory=1},
+ {"default_brick.png"},
+ "Brick")
+
+-- SANDSTONE
+------------
+technic.cnc.register_all("default:sandstone",
+ {crumbly=2, cracky=2, not_in_creative_inventory=1},
+ {"default_sandstone.png"},
+ "Sandstone")
+
+-- LEAVES
+---------
+technic.cnc.register_all("default:leaves",
+ {snappy=2, choppy=2, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
+ {"default_leaves.png"},
+ "Leaves")
+-- TREE
+-------
+technic.cnc.register_all("default:tree",
+ {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, wood=1, not_in_creative_inventory=1},
+ {"default_tree.png"},
+ "Tree")
+-- STEEL
+--------
+technic.cnc.register_all("default:steel",
+ {snappy=1, bendy=2, cracky=1, melty=2, level=2, not_in_creative_inventory=1},
+ {"default_steel_block.png"},
+ "Steel")
+
--- /dev/null
+
+-- Coal driven alloy furnace. This uses no EUs:
+
+
+minetest.register_craft({
+ output = 'technic:coal_alloy_furnace',
+ recipe = {
+ {'default:brick', 'default:brick', 'default:brick'},
+ {'default:brick', '', 'default:brick'},
+ {'default:brick', 'default:brick', 'default:brick'},
+ }
+})
+
+minetest.register_node("technic:coal_alloy_furnace", {
+ description = "Alloy Furnace",
+ tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png",
+ "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec", coal_alloy_furnace_formspec)
+ meta:set_string("infotext", "Alloy Furnace")
+ local inv = meta:get_inventory()
+ inv:set_size("fuel", 1)
+ inv:set_size("src", 1)
+ inv:set_size("src2", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not (inv:is_empty("fuel") or inv:is_empty("dst") or inv:is_empty("src") or inv:is_empty("src2") )then
+ return false
+ end
+ return true
+ end,
+})
+
+minetest.register_node("technic:coal_alloy_furnace_active", {
+ description = "Alloy Furnace",
+ tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png",
+ "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front_active.png"},
+ paramtype2 = "facedir",
+ light_source = 8,
+ drop = "technic:coal_alloy_furnace",
+ groups = {cracky=2, not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not (inv:is_empty("fuel") or inv:is_empty("dst") or
+ inv:is_empty("src") or inv:is_empty("src2")) then
+ return false
+ end
+ return true
+ end,
+})
+
+minetest.register_abm({
+ nodenames = {"technic:coal_alloy_furnace", "technic:coal_alloy_furnace_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local recipe = nil
+ local formspec =
+ "size[8,9]"..
+ "label[0,0;Alloy Furnace]"..
+ "image[2,2;1,1;default_furnace_fire_bg.png]"..
+ "list[current_name;fuel;2,3;1,1;]"..
+ "list[current_name;src;2,1;1,1;]"..
+ "list[current_name;src2;3,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+ for i, name in pairs({
+ "fuel_totaltime",
+ "fuel_time",
+ "src_totaltime",
+ "src_time"}) do
+ if not meta:get_float(name) then
+ meta:set_float(name, 0.0)
+ end
+ end
+
+ -- Get what to cook if anything
+ local srcstack = inv:get_stack("src", 1)
+ local src2stack = inv:get_stack("src2", 1)
+ local recipe = technic.get_alloy_recipe(srcstack, src2stack)
+ if srcstack:get_name() > src2stack:get_name() then
+ local temp = srcstack
+ srcstack = src2stack
+ src2stack = temp
+ end
+
+ local was_active = false
+
+ if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
+ was_active = true
+ meta:set_int("fuel_time", meta:get_int("fuel_time") + 1)
+ if recipe then
+ meta:set_int("src_time", meta:get_int("src_time") + 1)
+ if meta:get_int("src_time") == 6 then
+ -- check if there's room for output in "dst" list
+ local dst_stack = ItemStack(recipe.output)
+ if inv:room_for_item("dst", dst_stack) then
+ srcstack:take_item(recipe.input[1].count)
+ inv:set_stack("src", 1, srcstack)
+ src2stack:take_item(recipe.input[2].count)
+ inv:set_stack("src2", 1, src2stack)
+ inv:add_item("dst", dst_stack)
+ end
+ meta:set_int("src_time", 0)
+ end
+ else
+ meta:set_int("src_time", 0)
+ end
+ end
+
+ if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
+ local percent = math.floor(meta:get_float("fuel_time") /
+ meta:get_float("fuel_totaltime") * 100)
+ meta:set_string("infotext","Furnace active: "..percent.."%")
+ hacky_swap_node(pos, "technic:coal_alloy_furnace_active")
+ meta:set_string("formspec",
+ "size[8,9]"..
+ "label[0,0;Electric Alloy Furnace]"..
+ "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
+ (100-percent)..":default_furnace_fire_fg.png]"..
+ "list[current_name;fuel;2,3;1,1;]"..
+ "list[current_name;src;2,1;1,1;]"..
+ "list[current_name;src2;3,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]")
+ return
+ end
+
+ -- FIXME: Make this look more like the electrical version.
+ -- This code refetches the recipe to see if it can be done again after the iteration
+ srcstack = inv:get_stack("src", 1)
+ srcstack = inv:get_stack("src2", 1)
+ local recipe = technic.get_alloy_recipe(srcstack, src2stack)
+
+ if recipe then
+ if was_active then
+ meta:set_string("infotext", "Furnace is empty")
+ hacky_swap_node(pos, "technic:coal_alloy_furnace")
+ meta:set_string("formspec", formspec)
+ end
+ return
+ end
+
+ -- Next take a hard look at the fuel situation
+ local fuel = nil
+ local fuellist = inv:get_list("fuel")
+
+ if fuellist then
+ fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
+ end
+
+ if fuel.time <= 0 then
+ meta:set_string("infotext", "Furnace out of fuel")
+ hacky_swap_node(pos, "technic:coal_alloy_furnace")
+ meta:set_string("formspec", formspec)
+ return
+ end
+
+ meta:set_string("fuel_totaltime", fuel.time)
+ meta:set_string("fuel_time", 0)
+
+ local stack = inv:get_stack("fuel", 1)
+ stack:take_item()
+ inv:set_stack("fuel", 1, stack)
+ end,
+})
+
--- /dev/null
+technic.compressor_recipes ={}
+
+technic.register_compressor_recipe = function(src, src_count, dst, dst_count)
+ technic.compressor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
+ if unified_inventory then
+ unified_inventory.register_craft(
+ {
+ type = "compressing",
+ output = dst.." "..dst_count,
+ items = {src.." "..src_count},
+ width = 0,
+ })
+ end
+end
+
+technic.get_compressor_recipe = function(item)
+ if technic.compressor_recipes[item.name] and
+ item.count >= technic.compressor_recipes[item.name].src_count then
+ return technic.compressor_recipes[item.name]
+ else
+ return nil
+ end
+end
+
+technic.register_compressor_recipe("default:snowblock", 1, "default:ice", 1)
+technic.register_compressor_recipe("default:sand", 1, "default:sandstone", 1)
+technic.register_compressor_recipe("default:desert_sand", 1, "default:desert_stone", 1)
+technic.register_compressor_recipe("technic:mixed_metal_ingot", 1, "technic:composite_plate", 1)
+technic.register_compressor_recipe("default:copper_ingot", 5, "technic:copper_plate", 1)
+technic.register_compressor_recipe("technic:coal_dust", 4, "technic:graphite", 1)
+technic.register_compressor_recipe("technic:carbon_cloth", 1, "technic:carbon_plate", 1)
+technic.register_compressor_recipe("technic:enriched_uranium", 4, "technic:uranium_fuel", 1)
+
+
+minetest.register_alias("compressor", "technic:compressor")
+minetest.register_craft({
+ output = 'technic:compressor',
+ recipe = {
+ {'default:stone', 'default:stone', 'default:stone'},
+ {'mesecons:piston', 'technic:motor', 'mesecons:piston'},
+ {'default:stone', 'technic:lv_cable0', 'default:stone'},
+ }
+})
+
+local compressor_formspec =
+ "invsize[8,9;]"..
+ "label[0,0;Compressor]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+minetest.register_node("technic:compressor", {
+ description = "Compressor",
+ tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png",
+ "technic_compressor_side.png", "technic_compressor_side.png",
+ "technic_compressor_back.png", "technic_compressor_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Compressor")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_string("formspec", compressor_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty")
+ return false
+ else
+ return true
+ end
+ end,
+})
+
+minetest.register_node("technic:compressor_active", {
+ description = "Compressor",
+ tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png",
+ "technic_compressor_side.png", "technic_compressor_side.png",
+ "technic_compressor_back.png", "technic_compressor_front_active.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2, not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+})
+
+minetest.register_abm({
+ nodenames = {"technic:compressor","technic:compressor_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local eu_input = meta:get_int("LV_EU_input")
+ local machine_name = "Compressor"
+ local machine_node = "technic:compressor"
+ local demand = 300
+
+ -- Setup meta data if it does not exist.
+ if not eu_input then
+ meta:set_int("LV_EU_demand", demand)
+ meta:set_int("LV_EU_input", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "LV")
+ local inv = meta:get_inventory()
+ local empty = inv:is_empty("src")
+ local srcstack = inv:get_stack("src", 1)
+ local src_item, recipe, result = nil, nil, nil
+
+ if srcstack then
+ src_item = srcstack:to_table()
+ end
+ if src_item then
+ recipe = technic.get_compressor_recipe(src_item)
+ end
+ if recipe then
+ result = {name=recipe.dst_name, count=recipe.dst_count}
+ end
+ if empty or (not result) or
+ (not inv:room_for_item("dst", result)) then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
+ meta:set_int("LV_EU_demand", 0)
+ meta:set_int("src_time", 0)
+ return
+ end
+
+ if eu_input < demand then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ elseif eu_input >= demand then
+ hacky_swap_node(pos, machine_node.."_active")
+ meta:set_string("infotext", machine_name.." Active")
+
+ meta:set_int("src_time", meta:get_int("src_time") + 1)
+ if meta:get_int("src_time") >= 4 then
+ meta:set_int("src_time", 0)
+ srcstack:take_item(recipe.src_count)
+ inv:set_stack("src", 1, srcstack)
+ inv:add_item("dst", result)
+ end
+ end
+ meta:set_int("LV_EU_demand", demand)
+ end
+})
+
+technic.register_machine("LV", "technic:compressor", technic.receiver)
+technic.register_machine("LV", "technic:compressor_active", technic.receiver)
+
--- /dev/null
+-- LV Electric Furnace
+-- This is a faster version of the stone furnace which runs on EUs
+
+-- FIXME: kpoppel I'd like to introduce an induction heating element here also
+minetest.register_craft({
+ output = 'technic:electric_furnace',
+ recipe = {
+ {'default:cobble', 'default:cobble', 'default:cobble'},
+ {'default:cobble', '', 'default:cobble'},
+ {'default:steel_ingot', 'moreores:copper_ingot', 'default:steel_ingot'},
+ }
+})
+
+technic.register_electric_furnace({tier="LV", demand={300}, speed = 2})
+
+
--- /dev/null
+technic.extractor_recipes ={}
+
+technic.register_extractor_recipe = function(src, src_count, dst, dst_count)
+ technic.extractor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
+ if unified_inventory then
+ unified_inventory.register_craft({
+ type = "extracting",
+ output = dst.." "..dst_count,
+ items = {src.." "..src_count},
+ width = 0,
+ })
+ end
+end
+
+-- Receive an ItemStack of result by an ItemStack input
+technic.get_extractor_recipe = function(item)
+ if technic.extractor_recipes[item.name] and
+ item.count >= technic.extractor_recipes[item.name].src_count then
+ return technic.extractor_recipes[item.name]
+ else
+ return nil
+ end
+end
+
+
+
+technic.register_extractor_recipe("technic:coal_dust", 1, "dye:black", 2)
+technic.register_extractor_recipe("default:cactus", 1, "dye:green", 2)
+technic.register_extractor_recipe("default:dry_shrub", 1, "dye:brown", 2)
+technic.register_extractor_recipe("flowers:geranium", 1, "dye:blue", 2)
+technic.register_extractor_recipe("flowers:dandelion_white", 1, "dye:white", 2)
+technic.register_extractor_recipe("flowers:dandelion_yellow", 1, "dye:yellow", 2)
+technic.register_extractor_recipe("flowers:tulip", 1, "dye:orange", 2)
+technic.register_extractor_recipe("flowers:rose", 1, "dye:red", 2)
+technic.register_extractor_recipe("flowers:viola", 1, "dye:violet", 2)
+technic.register_extractor_recipe("technic:raw_latex", 1, "technic:rubber", 3)
+technic.register_extractor_recipe("moretrees:rubber_tree_trunk_empty", 1, "technic:rubber", 1)
+technic.register_extractor_recipe("moretrees:rubber_tree_trunk", 1, "technic:rubber", 1)
+technic.register_extractor_recipe("technic:uranium", 5, "technic:enriched_uranium", 1)
+
+minetest.register_alias("extractor", "technic:extractor")
+minetest.register_craft({
+ output = 'technic:extractor',
+ recipe = {
+ {'technic:treetap', 'technic:motor', 'technic:treetap'},
+ {'technic:treetap', 'technic:lv_cable0', 'technic:treetap'},
+ {'', '', ''},
+ }
+})
+
+local extractor_formspec =
+ "invsize[8,9;]"..
+ "label[0,0;Extractor]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+minetest.register_node("technic:extractor", {
+ description = "Extractor",
+ tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
+ "technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Extractor")
+ meta:set_string("formspec", extractor_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+})
+
+minetest.register_node("technic:extractor_active", {
+ description = "Extractor",
+ tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png",
+ "technic_lv_grinder_side.png", "technic_lv_grinder_side.png",
+ "technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2, not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+})
+
+minetest.register_abm({
+ nodenames = {"technic:extractor", "technic:extractor_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ -- The machine will automatically shut down if disconnected from power in some fashion.
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local srcstack = inv:get_stack("src", 1)
+ local eu_input = meta:get_int("LV_EU_input")
+
+ -- Machine information
+ local machine_name = "Extractor"
+ local machine_node = "technic:extractor"
+ local demand = 300
+
+ -- Setup meta data if it does not exist.
+ if not eu_input then
+ meta:set_int("LV_EU_demand", demand)
+ meta:set_int("LV_EU_input", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "LV")
+
+ if srcstack then
+ src_item = srcstack:to_table()
+ end
+ if src_item then
+ recipe = technic.get_extractor_recipe(src_item)
+ end
+ if recipe then
+ result = {name=recipe.dst_name, count=recipe.dst_count}
+ end
+ if inv:is_empty("src") or (not recipe) or (not result) or
+ (not inv:room_for_item("dst", result)) then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
+ meta:set_int("LV_EU_demand", 0)
+ return
+ end
+
+ if eu_input < demand then
+ -- unpowered - go idle
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ elseif eu_input >= demand then
+ -- Powered
+ hacky_swap_node(pos, machine_node.."_active")
+ meta:set_string("infotext", machine_name.." Active")
+
+ meta:set_int("src_time", meta:get_int("src_time") + 1)
+ if meta:get_int("src_time") >= 4 then -- 4 ticks per output
+ meta:set_int("src_time", 0)
+ srcstack:take_item(recipe.src_count)
+ inv:set_stack("src", 1, srcstack)
+ inv:add_item("dst", result)
+ end
+ end
+ meta:set_int("LV_EU_demand", demand)
+ end
+})
+
+technic.register_machine("LV", "technic:extractor", technic.receiver)
+technic.register_machine("LV", "technic:extractor_active", technic.receiver)
+
--- /dev/null
+-- The electric generator.
+-- A simple device to get started on the electric machines.
+-- Inefficient and expensive in fuel (200EU per tick)
+-- Also only allows for LV machinery to run.
+
+minetest.register_alias("generator", "technic:generator")
+minetest.register_alias("generator", "technic:generator_active")
+
+minetest.register_craft({
+ output = 'technic:generator',
+ recipe = {
+ {'default:stone', 'default:stone', 'default:stone'},
+ {'default:stone', '', 'default:stone'},
+ {'default:stone', 'default:copper_ingot', 'default:stone'},
+ }
+})
+
+local generator_formspec =
+ "invsize[8,9;]"..
+ "label[0,0;Generator]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "image[4,1;1,1;default_furnace_fire_bg.png]"..
+ "list[current_player;main;0,5;8,4;]"
+
+
+minetest.register_node("technic:generator", {
+ description = "Electric Generator",
+ tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png",
+ "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Electric Generator")
+ meta:set_int("LV_EU_supply", 0)
+ -- Signal to the switching station that this device burns some
+ -- sort of fuel and needs special handling
+ meta:set_int("LV_EU_from_fuel", 1)
+ meta:set_int("burn_time", 0)
+ meta:set_string("formspec", generator_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+})
+
+minetest.register_node("technic:generator_active", {
+ description = "Electric Generator",
+ tiles = {"technic_generator_top.png", "technic_machine_bottom.png",
+ "technic_generator_side.png", "technic_generator_side.png",
+ "technic_generator_side.png", "technic_generator_front_active.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drop = "technic:generator",
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+})
+
+minetest.register_abm({
+ nodenames = {"technic:generator", "technic:generator_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local burn_time = meta:get_int("burn_time")
+ local burn_totaltime = meta:get_int("burn_totaltime")
+
+ -- If more to burn and the energy produced was used: produce some more
+ if burn_time > 0 then
+ meta:set_int("LV_EU_supply", 200) -- Give 200EUs
+ burn_time = burn_time - 1
+ meta:set_int("burn_time", burn_time)
+ end
+
+ -- Burn another piece of fuel
+ if burn_time == 0 then
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ local fuellist = inv:get_list("src")
+ fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
+ if not fuel or fuel.time == 0 then
+ meta:set_string("infotext", "Generator out of fuel")
+ hacky_swap_node(pos, "technic:generator")
+ return
+ end
+ meta:set_int("burn_time", fuel.time)
+ meta:set_int("burn_totaltime", fuel.time)
+
+
+ local stack = inv:get_stack("src", 1)
+ stack:take_item()
+ inv:set_stack("src", 1, stack)
+ hacky_swap_node(pos, "technic:generator_active")
+ meta:set_int("LV_EU_supply", 200) -- Give 200EUs
+ else
+ hacky_swap_node(pos, "technic:generator")
+ meta:set_int("LV_EU_supply", 0)
+ end
+ end
+
+ local percent = math.floor((burn_time / burn_totaltime) * 100)
+ meta:set_string("infotext", "Electric Generator ("..percent.."%)")
+ meta:set_string("formspec",
+ "size[8,9]"..
+ "label[0,0;Generator]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "image[4,1;1,1;default_furnace_fire_bg.png^[lowpart:"..
+ (percent)..":default_furnace_fire_fg.png]"..
+ "list[current_player;main;0,5;8,4;]")
+ end
+})
+
+technic.register_machine("LV", "technic:generator", technic.producer)
+technic.register_machine("LV", "technic:generator_active", technic.producer)
+
--- /dev/null
+-- A geothermal EU generator
+-- Using hot lava and water this device can create energy from steam
+-- The machine is only producing LV EUs and can thus not drive more advanced equipment
+-- The output is a little more than the coal burning generator (max 300EUs)
+
+minetest.register_alias("geothermal", "technic:geothermal")
+
+minetest.register_craft({
+ output = 'technic:geothermal',
+ recipe = {
+ {'default:stone', 'default:stone', 'default:stone'},
+ {'default:copper_ingot', 'default:diamond', 'default:copper_ingot'},
+ {'default:stone', 'default:copper_ingot', 'default:stone'},
+ }
+})
+
+minetest.register_craftitem("technic:geothermal", {
+ description = "Geothermal Generator",
+ stack_max = 99,
+})
+
+local geothermal_formspec =
+ "invsize[8,4;]"..
+ "label[0,0;Geothermal Generator]"..
+ "list[current_player;main;0,5;8,4;]"
+
+
+minetest.register_node("technic:geothermal", {
+ description = "Geothermal Generator",
+ tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
+ "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Geothermal Generator")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_int("LV_EU_supply", 0)
+ meta:set_string("formspec", geothermal_formspec)
+ end,
+})
+
+minetest.register_node("technic:geothermal_active", {
+ description = "Geothermal Generator",
+ tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
+ "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drop = "technic:geothermal",
+})
+
+local check_node_around = function(pos)
+ local node = minetest.get_node(pos)
+ if node.name == "default:water_source" or node.name == "default:water_flowing" then return 1 end
+ if node.name == "default:lava_source" or node.name == "default:lava_flowing" then return 2 end
+ return 0
+end
+
+minetest.register_abm({
+ nodenames = {"technic:geothermal","technic:geothermal_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local water_nodes = 0
+ local lava_nodes = 0
+ local production_level = 0
+ local eu_supply = 0
+
+ -- Correct positioning is water on one side and lava on the other.
+ -- The two cannot be adjacent because the lava the turns into obsidian or rock.
+ -- To get to 100% production stack the water and lava one extra block down as well:
+ -- WGL (W=Water, L=Lava, G=the generator, |=an LV cable)
+ -- W|L
+
+ local positions = {
+ {x=pos.x+1, y=pos.y, z=pos.z},
+ {x=pos.x+1, y=pos.y-1, z=pos.z},
+ {x=pos.x-1, y=pos.y, z=pos.z},
+ {x=pos.x-1, y=pos.y-1, z=pos.z},
+ {x=pos.x, y=pos.y, z=pos.z+1},
+ {x=pos.x, y=pos.y-1, z=pos.z+1},
+ {x=pos.x, y=pos.y, z=pos.z-1},
+ {x=pos.x, y=pos.y-1, z=pos.z-1},
+ }
+ for _, p in pairs(positions) do
+ local check = check_node_around(p)
+ if check == 1 then water_nodes = water_nodes + 1 end
+ if check == 2 then lava_nodes = lava_nodes + 1 end
+ end
+
+ if water_nodes == 1 and lava_nodes == 1 then production_level = 25; eu_supply = 50 end
+ if water_nodes == 2 and lava_nodes == 1 then production_level = 50; eu_supply = 100 end
+ if water_nodes == 1 and lava_nodes == 2 then production_level = 75; eu_supply = 200 end
+ if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end
+
+ if production_level > 0 then
+ meta:set_int("LV_EU_supply", eu_supply)
+ end
+
+ meta:set_string("formspec",
+ "invsize[8,4;]"..
+ "label[0,0;Geothermal Generator]"..
+ "label[4,0;Production at "..tostring(production_level).."%]")
+
+ if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then
+ hacky_swap_node (pos, "technic:geothermal_active")
+ return
+ end
+ if production_level == 0 then
+ hacky_swap_node(pos, "technic:geothermal")
+ meta:set_int("LV_EU_supply", 0)
+ end
+ end
+})
+
+technic.register_machine("LV", "technic:geothermal", technic.producer)
+technic.register_machine("LV", "technic:geothermal_active", technic.producer)
+
--- /dev/null
+
+minetest.register_alias("grinder", "technic:grinder")
+minetest.register_craft({
+ output = 'technic:grinder',
+ recipe = {
+ {'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
+ {'default:desert_stone', 'default:diamond', 'default:desert_stone'},
+ {'default:stone', 'moreores:copper_ingot', 'default:stone'},
+ }
+})
+
+technic.register_grinder({tier="LV", demand={200}, speed=1})
+
--- /dev/null
+
+technic.register_tier("LV", "Low Voltage")
+
+local path = technic.modpath.."/machines/LV"
+
+dofile(path.."/cables.lua")
+dofile(path.."/battery_box.lua")
+dofile(path.."/alloy_furnace.lua")
+dofile(path.."/coal_alloy_furnace.lua")
+dofile(path.."/solar_panel.lua")
+dofile(path.."/solar_array.lua")
+dofile(path.."/geothermal.lua")
+dofile(path.."/water_mill.lua")
+dofile(path.."/generator.lua")
+dofile(path.."/electric_furnace.lua")
+dofile(path.."/music_player.lua")
+dofile(path.."/grinder.lua")
+dofile(path.."/cnc.lua")
+dofile(path.."/cnc_api.lua")
+dofile(path.."/cnc_nodes.lua")
+dofile(path.."/extractor.lua")
+dofile(path.."/compressor.lua")
+
--- /dev/null
+-- LV Music player.
+-- The player can play music. But it is high ampage!
+
+minetest.register_alias("music_player", "technic:music_player")
+minetest.register_craft({
+ output = 'technic:music_player',
+ recipe = {
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'default:diamond', 'default:diamond', 'default:diamond'},
+ {'default:stone', 'default:copper_ingot', 'default:stone'},
+ }
+})
+
+local music_player_formspec =
+ "invsize[8,9;]"..
+ "label[0,0;Music Player]"..
+ "button[4,1;1,1;track1;1]"..
+ "button[5,1;1,1;track2;2]"..
+ "button[6,1;1,1;track3;3]"..
+ "button[4,2;1,1;track4;4]"..
+ "button[5,2;1,1;track5;5]"..
+ "button[6,2;1,1;track6;6]"..
+ "button[4,3;1,1;track7;7]"..
+ "button[5,3;1,1;track8;8]"..
+ "button[6,3;1,1;track9;9]"..
+ "button[4,4;1,2;play;Play]"..
+ "button[6,4;1,2;stop;Stop]"..
+ "label[4,0;Current track --]"
+
+minetest.register_node("technic:music_player", {
+ description = "Music Player",
+ tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
+ "technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Music Player")
+ meta:set_int("active", 0)
+ meta:set_int("current_track", 1)
+ meta:set_string("formspec", music_player_formspec)
+ end,
+ on_receive_fields = function(pos, formanme, fields, sender)
+ local meta = minetest.get_meta(pos)
+ local music_handle = meta:get_int("music_handle")
+ local current_track = meta:get_int("current_track")
+ if fields.track1 then current_track = 1 end
+ if fields.track2 then current_track = 2 end
+ if fields.track3 then current_track = 3 end
+ if fields.track4 then current_track = 4 end
+ if fields.track5 then current_track = 5 end
+ if fields.track6 then current_track = 6 end
+ if fields.track7 then current_track = 7 end
+ if fields.track8 then current_track = 8 end
+ if fields.track9 then current_track = 9 end
+ meta:set_int("current_track", current_track)
+ meta:set_string("formspec",
+ "invsize[8,9;]"..
+ "label[0,0;Music Player]"..
+ "button[4,1;1,1;track1;1]"..
+ "button[5,1;1,1;track2;2]"..
+ "button[6,1;1,1;track3;3]"..
+ "button[4,2;1,1;track4;4]"..
+ "button[5,2;1,1;track5;5]"..
+ "button[6,2;1,1;track6;6]"..
+ "button[4,3;1,1;track7;7]"..
+ "button[5,3;1,1;track8;8]"..
+ "button[6,3;1,1;track9;9]"..
+ "button[4,4;1,2;play;Play]"..
+ "button[6,4;1,2;stop;Stop]"..
+ "label[4,0;Current track "
+ ..current_track.."]")
+ if fields.play then
+ if music_handle then
+ minetest.sound_stop(music_handle)
+ end
+ meta:set_int("active", 1)
+ end
+ if fields.stop then
+ meta:set_int("active", 0)
+ if music_handle then
+ minetest.sound_stop(music_handle)
+ end
+ end
+ meta:set_int("music_handle", music_handle)
+ end,
+})
+
+minetest.register_abm({
+ nodenames = {"technic:music_player"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local eu_input = meta:get_int("LV_EU_input")
+ local machine_name = "Music Player"
+ local machine_node = "technic:music_player"
+ local demand = 150
+
+ local music_handle = meta:get_int("music_handle")
+ local current_track = meta:get_int("current_track")
+
+ -- Setup meta data if it does not exist.
+ if not eu_input then
+ meta:set_int("LV_EU_demand", demand)
+ meta:set_int("LV_EU_input", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "LV")
+
+ if meta:get_int("active") == 0 then
+ meta:set_string("infotext", machine_name.." Idle")
+ meta:set_int("LV_EU_demand", 0)
+ if music_handle then
+ minetest.sound_stop(music_handle)
+ end
+ return
+ end
+
+ if eu_input < demand then
+ meta:set_string("infotext", machine_name.." Unpowered")
+ if music_handle then
+ minetest.sound_stop(music_handle)
+ end
+ elseif eu_input >= demand then
+ meta:set_string("infotext", machine_name.." Active")
+ music_handle = minetest.sound_play("technic_track"..current_track,
+ {pos = pos, gain = 1.0, loop = true, max_hear_distance = 72,})
+ meta:set_int("music_handle", music_handle)
+ end
+ meta:set_int("LV_EU_demand", demand)
+ end
+})
+
+technic.register_machine("LV", "technic:music_player", technic.receiver)
+
--- /dev/null
+-- The solar array is an assembly of panels into a powerful array
+-- The assembly can deliver more energy than the individual panel because
+-- of the transformer unit which converts the panel output variations into
+-- a stable supply.
+-- Solar arrays are not able to store large amounts of energy.
+-- The LV arrays are used to make medium voltage arrays.
+
+minetest.register_craft({
+ output = 'technic:solar_array_lv 1',
+ recipe = {
+ {'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'},
+ {'default:steel_ingot', 'technic:lv_transformer', 'default:steel_ingot'},
+ {'', 'technic:lv_cable0', ''},
+ }
+})
+
+technic.register_solar_array({tier="LV", power=10})
+
--- /dev/null
+-- Solar panels are the building blocks of LV solar arrays
+-- They can however also be used separately but with reduced efficiency due to the missing transformer.
+-- Individual panels are less efficient than when the panels are combined into full arrays.
+
+minetest.register_node("technic:solar_panel", {
+ tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png",
+ "technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ description="Solar Panel",
+ active = false,
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = true,
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_int("LV_EU_supply", 0)
+ meta:set_string("infotext", "LV Solar Panel")
+ end,
+})
+
+minetest.register_craft({
+ output = 'technic:solar_panel',
+ recipe = {
+ {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer'},
+ {'default:steel_ingot', 'technic:lv_cable0', 'default:steel_ingot'},
+
+ }
+})
+
+minetest.register_abm({
+ nodenames = {"technic:solar_panel"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ -- The action here is to make the solar panel prodice power
+ -- Power is dependent on the light level and the height above ground
+ -- 130m and above is optimal as it would be above cloud level.
+ -- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU.
+ -- There are many ways to cheat by using other light sources like lamps.
+ -- As there is no way to determine if light is sunlight that is just a shame.
+ -- To take care of some of it solar panels do not work outside daylight hours or if
+ -- built below -10m
+ local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
+
+ local light = minetest.get_node_light(pos1, nil)
+ local time_of_day = minetest.get_timeofday()
+ local meta = minetest.get_meta(pos)
+ if light == nil then light = 0 end
+ -- turn on panel only during day time and if sufficient light
+ -- I know this is counter intuitive when cheating by using other light sources underground.
+ if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > -10 then
+ local charge_to_give = math.floor((light + pos1.y) * 3)
+ charge_to_give = math.max(charge_to_give, 0)
+ charge_to_give = math.min(charge_to_give, 200)
+ meta:set_string("infotext", "Solar Panel is active ("..charge_to_give.."EU)")
+ meta:set_int("LV_EU_supply", charge_to_give)
+ else
+ meta:set_string("infotext", "Solar Panel is inactive");
+ meta:set_int("LV_EU_supply", 0)
+ end
+ end,
+})
+
+technic.register_machine("LV", "technic:solar_panel", technic.producer)
+
--- /dev/null
+-- A water mill produces LV EUs by exploiting flowing water across it
+-- It is a LV EU supplyer and fairly low yield (max 120EUs)
+-- It is a little under half as good as the thermal generator.
+minetest.register_alias("water_mill", "technic:water_mill")
+
+minetest.register_craft({
+ output = 'technic:water_mill',
+ recipe = {
+ {'default:stone', 'default:stone', 'default:stone'},
+ {'group:wood', 'default:diamond', 'group:wood'},
+ {'default:stone', 'default:copper_ingot', 'default:stone'},
+ }
+})
+
+minetest.register_node("technic:water_mill", {
+ description = "Water Mill",
+ tiles = {"technic_water_mill_top.png", "technic_machine_bottom.png",
+ "technic_water_mill_side.png", "technic_water_mill_side.png",
+ "technic_water_mill_side.png", "technic_water_mill_side.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Water Mill")
+ meta:set_int("LV_EU_supply", 0)
+ end,
+})
+
+minetest.register_node("technic:water_mill_active", {
+ description = "Water Mill",
+ tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png",
+ "technic_water_mill_side.png", "technic_water_mill_side.png",
+ "technic_water_mill_side.png", "technic_water_mill_side.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drop = "technic:water_mill",
+})
+
+local function check_node_around_mill(pos)
+ local node = minetest.get_node(pos)
+ if node.name == "default:water_flowing" or
+ node.name == "default:water_source" then
+ return true
+ end
+ return false
+end
+
+minetest.register_abm({
+ nodenames = {"technic:water_mill", "technic:water_mill_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local water_nodes = 0
+ local lava_nodes = 0
+ local production_level = 0
+ local eu_supply = 0
+
+ local positions = {
+ {x=pos.x+1, y=pos.y, z=pos.z},
+ {x=pos.x-1, y=pos.y, z=pos.z},
+ {x=pos.x, y=pos.y, z=pos.z+1},
+ {x=pos.x, y=pos.y, z=pos.z-1},
+ }
+
+ for _, p in pairs(positions) do
+ local check = check_node_around_mill(p)
+ if check then
+ water_nodes = water_nodes + 1
+ end
+ end
+
+ production_level = 25 * water_nodes
+ eu_supply = 30 * water_nodes
+
+ if production_level > 0 then
+ meta:set_int("LV_EU_supply", eu_supply)
+ end
+
+ meta:set_string("infotext",
+ "Water Mill ("..production_level.."%)")
+
+ if production_level > 0 and
+ minetest.get_node(pos).name == "technic:water_mill" then
+ hacky_swap_node (pos, "technic:water_mill_active")
+ meta:set_int("LV_EU_supply", 0)
+ return
+ end
+ if production_level == 0 then
+ hacky_swap_node(pos, "technic:water_mill")
+ end
+ end
+})
+
+technic.register_machine("LV", "technic:water_mill", technic.producer)
+technic.register_machine("LV", "technic:water_mill_active", technic.producer)
+
--- /dev/null
+-- MV alloy furnace
+
+minetest.register_craft({
+ output = 'technic:mv_alloy_furnace',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:lv_alloy_furnace', 'technic:stainless_steel_ingot'},
+ {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
+ {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'},
+ }
+})
+
+
+technic.register_alloy_furnace({tier="MV", cook_time=4, upgrade=1, tube=1, demand={3000, 2000, 1000}})
+
--- /dev/null
+-- MV Battery box
+
+minetest.register_craft({
+ output = 'technic:mv_battery_box0',
+ recipe = {
+ {'technic:lv_battery_box0', 'technic:lv_battery_box0', 'technic:lv_battery_box0'},
+ {'technic:lv_battery_box0', 'technic:mv_transformer', 'technic:lv_battery_box0'},
+ {'', 'technic:mv_cable0', ''},
+ }
+})
+
+technic.register_battery_box({
+ tier = "MV",
+ max_charge = 300000,
+ charge_rate = 20000,
+ discharge_rate = 80000,
+ charge_step = 2000,
+ discharge_step = 8000,
+})
+
--- /dev/null
+
+minetest.register_alias("mv_cable", "technic:mv_cable0")
+
+minetest.register_craft({
+ output = 'technic:mv_cable0 3',
+ recipe ={
+ {'technic:rubber', 'technic:rubber', 'technic:rubber'},
+ {'technic:lv_cable0', 'technic:lv_cable0', 'technic:lv_cable0'},
+ {'technic:rubber', 'technic:rubber', 'technic:rubber'},
+ }
+})
+
+technic.register_cable("MV", 2.5/16)
+
--- /dev/null
+-- MV Electric Furnace
+-- This is a faster version of the stone furnace which runs on EUs
+-- In addition to this it can be upgraded with microcontrollers and batteries
+-- This new version uses the batteries to lower the power consumption of the machine
+-- Also in addition this furnace can be attached to the pipe system from the pipeworks mod.
+
+-- FIXME: kpoppel I'd like to introduce an induction heating element here also
+minetest.register_craft({
+ output = 'technic:mv_electric_furnace',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:lv_electric_furnace', 'technic:stainless_steel_ingot'},
+ {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
+ {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'},
+ }
+})
+
+technic.register_electric_furnace({tier="MV", upgrade=1, tube=1, demand={2000, 1000, 500}, speed=4})
+
--- /dev/null
+-- MV grinder
+
+minetest.register_craft({
+ output = 'technic:mv_grinder',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:lv_grinder', 'technic:stainless_steel_ingot'},
+ {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
+ {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'},
+ }
+})
+
+technic.register_grinder({tier="MV", demand={600, 450, 300}, speed=2, upgrade=1, tube=1})
+
--- /dev/null
+
+technic.register_tier("MV", "Medium Voltage")
+
+local path = technic.modpath.."/machines/MV"
+
+dofile(path.."/alloy_furnace.lua")
+dofile(path.."/battery_box.lua")
+dofile(path.."/cables.lua")
+dofile(path.."/electric_furnace.lua")
+dofile(path.."/grinder.lua")
+dofile(path.."/solar_array.lua")
+dofile(path.."/tool_workshop.lua")
+dofile(path.."/wind_mill.lua")
+
+-- The power radiator supplies appliances with inductive coupled power:
+-- Lighting and associated textures is taken directly from VanessaE's homedecor and made electric.
+dofile(path.."/power_radiator.lua")
+dofile(path.."/lighting.lua")
+
--- /dev/null
+-- NOTE: The code is takes directly from VanessaE's homedecor mod.
+-- I just made it the lights into indictive appliances for this mod.
+
+-- This file supplies electric powered glowlights
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if (minetest.get_modpath("intllib")) then
+ dofile(minetest.get_modpath("intllib").."/intllib.lua")
+ S = intllib.Getter(minetest.get_current_modname())
+else
+ S = function (s) return s end
+end
+
+function technic_homedecor_node_is_owned(pos, placer)
+ local ownername = false
+ if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
+ if HasOwner(pos, placer) then
+ if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
+ if type(getLastOwner) == "function" then -- ...is an old version
+ ownername = getLastOwner(pos)
+ elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
+ ownername = GetNodeOwnerName(pos)
+ else
+ ownername = S("someone")
+ end
+ end
+ end
+
+ elseif type(isprotect) == "function" then -- glomie's protection mod
+ if not isprotect(5, pos, placer) then
+ ownername = S("someone")
+ end
+ elseif type(protector) == "table" and type(protector.can_dig) == "function" then -- Zeg9's protection mod
+ if not protector.can_dig(5, pos, placer) then
+ ownername = S("someone")
+ end
+ end
+
+ if ownername ~= false then
+ minetest.chat_send_player(placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
+ return true
+ else
+ return false
+ end
+end
+
+local dirs1 = {20, 23, 22, 21}
+local dirs2 = {9, 18, 7, 12}
+
+local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_thing)
+ if not technic_homedecor_node_is_owned(pointed_thing.under, placer)
+ and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then
+ local node = minetest.get_node(pointed_thing.under)
+ if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
+
+ local above = pointed_thing.above
+ local under = pointed_thing.under
+ local pitch = placer:get_look_pitch()
+ local pname = minetest.get_node(under).name
+ local node = minetest.get_node(above)
+ local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+ local wield_name = itemstack:get_name()
+
+ if not minetest.registered_nodes[pname]
+ or not minetest.registered_nodes[pname].on_rightclick then
+
+ local iswall = (above.x ~= under.x) or (above.z ~= under.z)
+ local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
+ local pos1 = above
+
+ if minetest.registered_nodes[pname]["buildable_to"] then
+ pos1 = under
+ iswall = false
+ end
+
+ if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
+
+ if iswall then
+ minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
+ elseif isceiling then
+ minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
+ else
+ minetest.add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
+ end
+
+ if not homedecor_expect_infinite_stacks then
+ itemstack:take_item()
+ return itemstack
+ end
+ end
+ else
+ minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
+ end
+ end
+end
+
+-- Yellow -- Half node
+minetest.register_node('technic:homedecor_glowlight_half_yellow', {
+ description = S("Yellow Glowlight (thick)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3 },
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_yellow_active")
+ end
+})
+
+minetest.register_node('technic:homedecor_glowlight_half_yellow_active', {
+ description = S("Yellow Glowlight (thick)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ light_source = LIGHT_MAX,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3, not_in_creative_inventory=1},
+ drop="technic:homedecor_glowlight_half_yellow",
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_yellow")
+ end
+})
+
+-- Yellow -- Quarter node
+minetest.register_node('technic:homedecor_glowlight_quarter_yellow', {
+ description = S("Yellow Glowlight (thin)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3 },
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_yellow_active")
+ end
+})
+
+minetest.register_node('technic:homedecor_glowlight_quarter_yellow_active', {
+ description = S("Yellow Glowlight (thin)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ light_source = LIGHT_MAX-1,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3, not_in_creative_inventory=1},
+ drop="technic:homedecor_glowlight_quarter_yellow",
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_yellow")
+ end
+})
+
+
+-- White -- half node
+minetest.register_node('technic:homedecor_glowlight_half_white', {
+ description = S("White Glowlight (thick)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3 },
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic.inductive_on_construct(pos, 100, "White Glowlight (thick)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_white_active")
+ end
+})
+
+minetest.register_node('technic:homedecor_glowlight_half_white_active', {
+ description = S("White Glowlight (thick)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ light_source = LIGHT_MAX,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3, not_in_creative_inventory=1},
+ drop="technic:homedecor_glowlight_half_white",
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic.inductive_on_construct(pos, 100, "White Glowlight (thick)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_white")
+ end
+})
+
+-- White -- Quarter node
+minetest.register_node('technic:homedecor_glowlight_quarter_white', {
+ description = S("White Glowlight (thin)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3 },
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic.inductive_on_construct(pos, 100, "White Glowlight (thin)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_white_active")
+ end
+})
+
+minetest.register_node('technic:homedecor_glowlight_quarter_white_active', {
+ description = S("White Glowlight (thin)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ light_source = LIGHT_MAX-1,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3, not_in_creative_inventory=1},
+ drop="technic:homedecor_glowlight_quarter_white",
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic.inductive_on_construct(pos, 100, "White Glowlight (thin)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_white")
+ end
+})
+
+-- Glowlight "cubes" - yellow
+minetest.register_node('technic:homedecor_glowlight_small_cube_yellow', {
+ description = S("Yellow Glowlight (small cube)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_cube_yellow_tb.png',
+ 'technic_homedecor_glowlight_cube_yellow_tb.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3 },
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_yellow_active")
+ end
+})
+
+minetest.register_node('technic:homedecor_glowlight_small_cube_yellow_active', {
+ description = S("Yellow Glowlight (small cube)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_cube_yellow_tb.png',
+ 'technic_homedecor_glowlight_cube_yellow_tb.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ light_source = LIGHT_MAX-1,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3, not_in_creative_inventory=1},
+ drop="technic:homedecor_glowlight_small_cube_yellow",
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_yellow")
+ end
+})
+
+-- Glowlight "cubes" - white
+minetest.register_node('technic:homedecor_glowlight_small_cube_white', {
+ description = S("White Glowlight (small cube)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_cube_white_tb.png',
+ 'technic_homedecor_glowlight_cube_white_tb.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3 },
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_white_active")
+ end
+})
+
+minetest.register_node('technic:homedecor_glowlight_small_cube_white_active', {
+ description = S("White Glowlight (small cube)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_cube_white_tb.png',
+ 'technic_homedecor_glowlight_cube_white_tb.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ light_source = LIGHT_MAX-1,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3, not_in_creative_inventory=1},
+ drop="technic:homedecor_glowlight_small_cube_white",
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_white")
+ end
+})
+
+technic.register_inductive_machine("technic:homedecor_glowlight_half_yellow")
+technic.register_inductive_machine("technic:homedecor_glowlight_half_white")
+technic.register_inductive_machine("technic:homedecor_glowlight_quarter_yellow")
+technic.register_inductive_machine("technic:homedecor_glowlight_quarter_white")
+technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_yellow")
+technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_white")
--- /dev/null
+-- The power radiator fuctions like an inductive charger
+-- only better in the game setting.
+-- The purpose is to allow small appliances to receive power
+-- without the overhead of the wiring needed for larger machines.
+--
+-- The power radiator will consume power corresponding to the
+-- sum(power rating of the attached appliances)/0.06
+-- Using inductive power transfer is very inefficient so this is
+-- set to the factor 0.06.
+--
+-- Punching the radiator will toggle the power state of all attached appliances.
+
+local power_radius = 12
+
+------------------------------------------------------------------
+-- API for inductive powered nodes:
+-- Use the functions below to set the corresponding callbacks
+-- Also two nodes are needed: The inactive and the active one. The active must be called <name>_active .
+------------------------------------------------------------------
+-- Register a new appliance using this function
+
+technic.inductive_nodes = {}
+technic.register_inductive_machine = function(name)
+ table.insert(technic.inductive_nodes, name)
+ table.insert(technic.inductive_nodes, name.."_active")
+end
+
+-- Appliances:
+-- has_supply: pos of supply node if the appliance has a power radiator near with sufficient power for the demand else ""
+-- EU_demand: The power demand of the device.
+-- EU_charge: Actual use. set to EU_demand if active==1
+-- active: set to 1 if the device is on
+technic.inductive_on_construct = function(pos, eu_demand, infotext)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", infotext)
+ meta:set_int("technic_inductive_power_machine", 1)
+ meta:set_int("EU_demand", eu_demand) -- The power demand of this appliance
+ meta:set_int("EU_charge", 0) -- The actual power draw of this appliance
+ meta:set_string("has_supply", "") -- Register whether we are powered or not. For use with several radiators.
+ meta:set_int("active", 0) -- If the appliance can be turned on and off by using it use this.
+end
+
+technic.inductive_on_punch_off = function(pos, eu_charge, swapnode)
+ local meta = minetest.get_meta(pos)
+ if meta:get_string("has_supply") ~= "" then
+ hacky_swap_node(pos, swapnode)
+ meta:set_int("active", 1)
+ meta:set_int("EU_charge",eu_charge)
+ --print("-----------")
+ --print("Turn on:")
+ --print("EU_charge: "..meta:get_int("EU_charge"))
+ --print("has_supply: "..meta:get_string("has_supply"))
+ --print("<----------->")
+ end
+end
+
+technic.inductive_on_punch_on = function(pos, eu_charge, swapnode)
+ local meta = minetest.get_meta(pos)
+ hacky_swap_node(pos, swapnode)
+ meta:set_int("active", 0)
+ meta:set_int("EU_charge",eu_charge)
+ --print("-----------")
+ --print("Turn off:")
+ --print("EU_charge: "..meta:get_int("EU_charge"))
+ --print("has_supply: "..meta:get_string("has_supply"))
+ --print("<---------->")
+end
+
+local shutdown_inductive_appliances = function(pos)
+ -- The supply radius
+ local rad = power_radius
+ -- If the radiator is removed. turn off all appliances in region
+ -- If another radiator is near it will turn on the appliances again
+ local positions = minetest.find_nodes_in_area(
+ {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad},
+ {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad},
+ technic.inductive_nodes)
+ for _, pos1 in pairs(positions) do
+ local meta1 = minetest.get_meta(pos1)
+ -- If the appliance is belonging to this node
+ if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
+ local nodename = minetest.get_node(pos1).name
+ -- Swap the node and make sure it is off and unpowered
+ if string.sub(nodename, -7) == "_active" then
+ hacky_swap_node(pos1, string.sub(nodename, 1, -8))
+ meta1:set_int("active", 0)
+ meta1:set_int("EU_charge", 0)
+ end
+ meta1:set_string("has_supply", "")
+ end
+ end
+end
+
+local toggle_on_off_inductive_appliances = function(pos, node, puncher)
+ if pos == nil then return end
+ -- The supply radius
+ local rad = power_radius
+ local positions = minetest.find_nodes_in_area(
+ {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad},
+ {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad},
+ technic.inductive_nodes)
+ for _, pos1 in pairs(positions) do
+ local meta1 = minetest.get_meta(pos1)
+ if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
+ minetest.punch_node(pos1)
+ end
+ end
+end
+
+minetest.register_node("technic:power_radiator", {
+ description = "Power Radiator",
+ tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
+ "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = true,
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_int("MV_EU_demand",1) -- Demand on the primary side when idle
+ meta:set_int("connected_EU_demand",0) -- Potential demand of connected appliances
+ meta:set_string("infotext", "Power Radiator")
+ end,
+ on_dig = function(pos, node, digger)
+ shutdown_inductive_appliances(pos)
+ return minetest.node_dig(pos, node, digger)
+ end,
+ on_punch = function(pos, node, puncher)
+ toggle_on_off_inductive_appliances(pos, node, puncher)
+ end
+})
+
+minetest.register_craft({
+ output = 'technic:power_radiator 1',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+ {'technic:copper_coil', 'technic:mv_transformer', 'technic:copper_coil'},
+ {'technic:rubber', 'technic:mv_cable0', 'technic:rubber'},
+ }
+})
+
+minetest.register_abm({
+ nodenames = {"technic:power_radiator"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local eu_input = meta:get_int("MV_EU_input")
+ local eu_demand = meta:get_int("MV_EU_demand")
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "MV")
+
+ if eu_input == 0 then
+ -- No power
+ meta:set_string("infotext", "Power Radiator is unpowered");
+ -- meta:set_int("active", 1) -- used for setting textures someday maybe
+ shutdown_inductive_appliances(pos)
+ meta:set_int("connected_EU_demand", 0)
+ meta:set_int("MV_EU_demand",1)
+ elseif eu_input == eu_demand then
+ -- Powered and ready
+
+ -- The maximum EU sourcing a single radiator can provide.
+ local max_charge = 30000 -- == the max EU demand of the radiator
+ local connected_EU_demand = meta:get_int("connected_EU_demand")
+
+ -- Efficiency factor
+ local eff_factor = 0.06
+ -- The supply radius
+ local rad = power_radius
+
+ local meta1 = nil
+ local pos1 = {}
+ local used_charge = 0
+
+ -- Index all nodes within supply range
+ local positions = minetest.find_nodes_in_area(
+ {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad},
+ {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad},
+ technic.inductive_nodes)
+ for _, pos1 in pairs(positions) do
+ local meta1 = minetest.get_meta(pos1)
+ -- If not supplied see if this node can handle it.
+ if meta1:get_string("has_supply") == "" then
+ -- if demand surpasses the capacity of this node, don't bother adding it.
+ local app_eu_demand = math.floor(meta1:get_int("EU_demand") / eff_factor)
+ if connected_EU_demand + app_eu_demand <= max_charge then
+ -- We can power the appliance. Register, and spend power if it is on.
+ connected_EU_demand = connected_EU_demand + app_eu_demand
+
+ meta1:set_string("has_supply", pos.x..pos.y..pos.z)
+ --Always 0: used_charge = math.floor(used_charge + meta1:get_int("EU_charge") / eff_factor)
+ end
+ elseif meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
+ -- The appliance has power from this node. Spend power if it is on.
+ used_charge = used_charge + math.floor(meta1:get_int("EU_charge") / eff_factor)
+ end
+ meta:set_string("infotext", "Power Radiator is powered ("
+ ..math.floor(used_charge / max_charge * 100)
+ .."% of maximum power)");
+ if used_charge == 0 then
+ meta:set_int("MV_EU_demand", 1) -- Still idle
+ else
+ meta:set_int("MV_EU_demand", used_charge)
+ end
+ end
+ -- Save state
+ meta:set_int("connected_EU_demand", connected_EU_demand)
+ end
+ end,
+})
+
+technic.register_machine("MV", "technic:power_radiator", technic.receiver)
+
--- /dev/null
+
+minetest.register_craft({
+ output = 'technic:solar_array_mv 1',
+ recipe = {
+ {'technic:solar_array_lv', 'technic:solar_array_lv', 'technic:solar_array_lv'},
+ {'default:steel_ingot', 'technic:mv_transformer', 'default:steel_ingot'},
+ {'', 'technic:mv_cable0', ''},
+ }
+})
+
+technic.register_solar_array({tier="MV", power=30})
+
--- /dev/null
+-- LV Tool workshop
+-- This machine repairs tools.
+
+minetest.register_alias("tool_workshop", "technic:tool_workshop")
+minetest.register_craft({
+ output = 'technic:tool_workshop',
+ recipe = {
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'group:wood', 'default:diamond', 'group:wood'},
+ {'default:stone', 'default:copper_ingot', 'default:stone'},
+ }
+})
+
+local workshop_formspec =
+ "invsize[8,9;]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "label[0,0;Tool Workshop]"..
+ "list[current_player;main;0,5;8,4;]"
+
+minetest.register_node("technic:tool_workshop", {
+ description = "Tool Workshop",
+ tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png",
+ "technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Tool Workshop")
+ meta:set_float("technic_power_machine", 1)
+ meta:set_string("formspec", workshop_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ end
+ return true
+ end,
+})
+
+minetest.register_abm({
+ nodenames = {"technic:tool_workshop"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local eu_input = meta:get_int("MV_EU_input")
+ local machine_name = "Tool Workshop"
+ local machine_node = "technic:tool_workshop"
+ local demand = 5000
+
+ -- Setup meta data if it does not exist.
+ if not eu_input then
+ meta:set_int("MV_EU_demand", demand)
+ meta:set_int("MV_EU_input", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, "MV")
+
+ srcstack = inv:get_stack("src", 1)
+ if inv:is_empty("src") or
+ srcstack:get_wear() == 0 or
+ srcstack:get_name() == "technic:water_can" or
+ srcstack:get_name() == "technic:lava_can" then
+ meta:set_string("infotext", machine_name.." Idle")
+ meta:set_int("MV_EU_demand", 0)
+ return
+ end
+
+ if eu_input < demand then
+ meta:set_string("infotext", machine_name.." Unpowered")
+ elseif eu_input >= demand then
+ meta:set_string("infotext", machine_name.." Active")
+ srcstack:add_wear(-1000)
+ inv:set_stack("src", 1, srcstack)
+ end
+ meta:set_int("MV_EU_demand", demand)
+ end
+})
+
+technic.register_machine("MV", "technic:tool_workshop", technic.receiver)
+
--- /dev/null
+
+minetest.register_craft({
+ output = 'technic:wind_mill_frame 5',
+ recipe = {
+ {'default:steel_ingot', '', 'default:steel_ingot'},
+ {'', 'default:steel_ingot', ''},
+ {'default:steel_ingot', '', 'default:steel_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:wind_mill',
+ recipe = {
+ {'', 'default:steel_ingot', ''},
+ {'default:steel_ingot', 'technic:motor', 'default:steel_ingot'},
+ {'', 'default:steelblock', ''},
+ }
+})
+
+minetest.register_node("technic:wind_mill_frame", {
+ description = "Wind Mill Frame",
+ drawtype = "glasslike_framed",
+ tiles = {"default_steel_block.png", "default_glass.png"},
+ sunlight_propagates = true,
+ groups = {cracky=3},
+ sounds = default.node_sound_stone_defaults(),
+ paramtype = "light",
+})
+
+minetest.register_node("technic:wind_mill", {
+ description = "Wind Mill",
+ tiles = {"default_steel_block.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=1},
+ sounds = default.node_sound_stone_defaults(),
+ drawtype = "nodebox",
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Main box
+ {-0.1, -0.1, -0.5, 0.1, 0.1, -0.6}, -- Shaft
+ {-0.1, -1, -0.6, 0.1, 1, -0.7}, -- Vertical blades
+ {-1, -0.1, -0.6, 1, 0.1, -0.7}, -- Horizontal blades
+ }
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Wind Mill")
+ meta:set_int("MV_EU_supply", 0)
+ end,
+})
+
+local function check_wind_mill(pos)
+ if pos.y < 30 then
+ return false
+ end
+ for i = 1, 20 do
+ local node = minetest.get_node({x=pos.x, y=pos.y-i, z=pos.z})
+ if node.name ~= "technic:wind_mill_frame" then
+ return false
+ end
+ end
+ return true
+end
+
+minetest.register_abm({
+ nodenames = {"technic:wind_mill"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local power = math.min(pos.y * 100, 5000)
+
+ if not check_wind_mill(pos) then
+ meta:set_int("MV_EU_supply", 0)
+ meta:set_string("infotext", "Wind Mill Inproperly Placed")
+ return
+ else
+ meta:set_int("MV_EU_supply", power)
+ end
+
+ meta:set_string("infotext", "Wind Mill ("..power.."EU)")
+ end
+})
+
+technic.register_machine("MV", "technic:wind_mill", technic.producer)
+
+++ /dev/null
--- Register alloy recipes
-technic.alloy_recipes = {}
-
--- Register recipe in a table
-technic.register_alloy_recipe = function(metal1, count1, metal2, count2, result, count3)
- technic.alloy_recipes[metal1..metal2] = { src1_count = count1, src2_count = count2, dst_name = result, dst_count = count3 }
- if unified_inventory then
- unified_inventory.register_craft(
- {
- type = "alloy",
- output = result.." "..count3,
- items = {metal1.." "..count1,metal2.." "..count2},
- width = 2,
- })
- end
- end
-
--- Retrieve a recipe given the input metals.
--- Input parameters are a table from a StackItem
-technic.get_alloy_recipe = function(metal1, metal2)
- -- Check for both combinations of metals and for the right amount in both
- if technic.alloy_recipes[metal1.name..metal2.name]
- and metal1.count >= technic.alloy_recipes[metal1.name..metal2.name].src1_count
- and metal2.count >= technic.alloy_recipes[metal1.name..metal2.name].src2_count then
- return technic.alloy_recipes[metal1.name..metal2.name]
- elseif technic.alloy_recipes[metal2.name..metal1.name]
- and metal2.count >= technic.alloy_recipes[metal2.name..metal1.name].src1_count
- and metal1.count >= technic.alloy_recipes[metal2.name..metal1.name].src2_count then
- return technic.alloy_recipes[metal2.name..metal1.name]
- else
- return nil
- end
- end
-
-technic.register_alloy_recipe("technic:copper_dust", 3, "technic:tin_dust", 1, "technic:bronze_dust", 4)
-technic.register_alloy_recipe("moreores:copper_ingot",3, "moreores:tin_ingot", 1, "moreores:bronze_ingot", 4)
-technic.register_alloy_recipe("technic:iron_dust", 3, "technic:chromium_dust", 1, "technic:stainless_steel_dust", 4)
-technic.register_alloy_recipe("default:steel_ingot", 3, "technic:chromium_ingot",1, "technic:stainless_steel_ingot",4)
-technic.register_alloy_recipe("technic:copper_dust", 2, "technic:zinc_dust", 1, "technic:brass_dust", 3)
-technic.register_alloy_recipe("moreores:copper_ingot",2, "technic:zinc_ingot", 1, "technic:brass_ingot", 3)
-technic.register_alloy_recipe("default:sand", 2, "technic:coal_dust", 2, "technic:silicon_wafer", 1)
-technic.register_alloy_recipe("technic:silicon_wafer",1, "technic:gold_dust", 1, "technic:doped_silicon_wafer", 1)
-
---------------------------------------
--- LEGACY CODE - some other mods might depend on this - Register the same recipes as above...
---------------------------------------
-alloy_recipes = {}
-registered_recipes_count = 1
-
-function register_alloy_recipe (string1,count1, string2,count2, string3,count3)
- alloy_recipes[registered_recipes_count]={}
- alloy_recipes[registered_recipes_count].src1_name=string1
- alloy_recipes[registered_recipes_count].src1_count=count1
- alloy_recipes[registered_recipes_count].src2_name=string2
- alloy_recipes[registered_recipes_count].src2_count=count2
- alloy_recipes[registered_recipes_count].dst_name=string3
- alloy_recipes[registered_recipes_count].dst_count=count3
- registered_recipes_count=registered_recipes_count+1
- alloy_recipes[registered_recipes_count]={}
- alloy_recipes[registered_recipes_count].src1_name=string2
- alloy_recipes[registered_recipes_count].src1_count=count2
- alloy_recipes[registered_recipes_count].src2_name=string1
- alloy_recipes[registered_recipes_count].src2_count=count1
- alloy_recipes[registered_recipes_count].dst_name=string3
- alloy_recipes[registered_recipes_count].dst_count=count3
- registered_recipes_count=registered_recipes_count+1
- if unified_inventory then
- unified_inventory.register_craft({
- type = "alloy",
- output = string3.." "..count3,
- items = {string1.." "..count1,string2.." "..count2},
- width = 2,
- })
- end
-end
-
-register_alloy_recipe ("technic:copper_dust",3, "technic:tin_dust",1, "technic:bronze_dust",4)
-register_alloy_recipe ("default:copper_ingot",3, "moreores:tin_ingot",1, "default:bronze_ingot",4)
-register_alloy_recipe ("technic:iron_dust",3, "technic:chromium_dust",1, "technic:stainless_steel_dust",4)
-register_alloy_recipe ("default:steel_ingot",3, "technic:chromium_ingot",1, "technic:stainless_steel_ingot",4)
-register_alloy_recipe ("technic:copper_dust",2, "technic:zinc_dust",1, "technic:brass_dust",3)
-register_alloy_recipe ("default:copper_ingot",2, "technic:zinc_ingot",1, "technic:brass_ingot",3)
-register_alloy_recipe ("default:sand",2, "technic:coal_dust",2, "technic:silicon_wafer",1)
-register_alloy_recipe ("technic:silicon_wafer",1, "technic:gold_dust",1, "technic:doped_silicon_wafer",1)
-
+++ /dev/null
-charge_tools = function(meta, charge, step)
- --charge registered power tools
- local inv = meta:get_inventory()
- if inv:is_empty("src")==false then
- local srcstack = inv:get_stack("src", 1)
- local src_item=srcstack:to_table()
- local src_meta=get_item_meta(src_item["metadata"])
-
- local toolname = src_item["name"]
- if technic.power_tools[toolname] ~= nil then
- -- Set meta data for the tool if it didn't do it itself :-(
- src_meta=get_item_meta(src_item["metadata"])
- if src_meta==nil then
- src_meta={}
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- else
- if src_meta["technic_power_tool"]==nil then
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- end
- end
- -- Do the charging
- local item_max_charge = technic.power_tools[toolname]
- local load = src_meta["charge"]
- local load_step = step -- how much to charge per tick
- if load<item_max_charge and charge>0 then
- if charge-load_step<0 then load_step=charge end
- if load+load_step>item_max_charge then load_step=item_max_charge-load end
- load=load+load_step
- charge=charge-load_step
- technic.set_RE_wear(src_item,load,item_max_charge)
- src_meta["charge"] = load
- src_item["metadata"] = set_item_meta(src_meta)
- inv:set_stack("src", 1, src_item)
- end
- end
- end
- return charge -- return the remaining charge in the battery
-end
-
-discharge_tools = function(meta, charge, max_charge, step)
- -- discharging registered power tools
- local inv = meta:get_inventory()
- if inv:is_empty("dst") == false then
- srcstack = inv:get_stack("dst", 1)
- src_item=srcstack:to_table()
- local src_meta=get_item_meta(src_item["metadata"])
- local toolname = src_item["name"]
- if technic.power_tools[toolname] ~= nil then
- -- Set meta data for the tool if it didn't do it itself :-(
- src_meta=get_item_meta(src_item["metadata"])
- if src_meta==nil then
- src_meta={}
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- else
- if src_meta["technic_power_tool"]==nil then
- src_meta["technic_power_tool"]=true
- src_meta["charge"]=0
- end
- end
- -- Do the discharging
- local item_max_charge = technic.power_tools[toolname]
- local load = src_meta["charge"]
- local load_step = step -- how much to discharge per tick
- if load>0 and charge<max_charge then
- if charge+load_step>max_charge then load_step=max_charge-charge end
- if load-load_step<0 then load_step=load end
- load=load-load_step
- charge=charge+load_step
- technic.set_RE_wear(src_item,load,item_max_charge)
- src_meta["charge"]=load
- src_item["metadata"]=set_item_meta(src_meta)
- inv:set_stack("dst", 1, src_item)
- end
- end
- end
- return charge -- return the remaining charge in the battery
-end
+++ /dev/null
-technic.register_grinder_recipe("glooptest:alatro_lump","technic:alatro_dust 2")
-technic.register_grinder_recipe("glooptest:kalite_lump","technic:kalite_dust 2")
-technic.register_grinder_recipe("glooptest:arol_lump","technic:arol_dust 2")
-technic.register_grinder_recipe("glooptest:talinite_lump","technic:talinite_dust 2")
-technic.register_grinder_recipe("glooptest:akalin_lump","technic:akalin_dust 2")
-Â
-minetest.register_craftitem("technic:alatro_dust", {
-Â Â Â Â description = "Alatro Dust",
-Â Â Â Â inventory_image = "technic_alatro_dust.png",
-})
-Â
-minetest.register_craft({
-Â Â type = "cooking",
-Â Â output = "glooptest:alatro_ingot",
-Â Â recipe = "technic:alatro_dust",
-})
-Â
-minetest.register_craftitem("technic:arol_dust", {
-Â Â Â Â description = "Arol Dust",
-Â Â Â Â inventory_image = "technic_arol_dust.png",
-})
-Â
-minetest.register_craft({
-Â Â type = "cooking",
-Â Â output = "glooptest:arol_ingot",
-Â Â recipe = "technic:arol_dust",
-})
-Â
-minetest.register_craftitem("technic:talinite_dust", {
-Â Â Â Â description = "Talinite Dust",
-Â Â Â Â inventory_image = "technic_talinite_dust.png",
-})
-Â
-minetest.register_craft({
-Â Â type = "cooking",
-Â Â output = "glooptest:talinite_ingot",
-Â Â recipe = "technic:talinite_dust",
-})
-Â
-minetest.register_craftitem("technic:akalin_dust", {
-Â Â Â Â description = "Akalin Dust",
-Â Â Â Â inventory_image = "technic_akalin_dust.png",
-})
-Â
-minetest.register_craft({
-Â Â type = "cooking",
-Â Â output = "glooptest:akalin_ingot",
-Â Â recipe = "technic:akalin_dust",
-})
-Â
-minetest.register_craftitem("technic:kalite_dust", {
-Â Â Â Â description = "Kalite Dust",
-Â Â Â Â inventory_image = "technic_kalite_dust.png",
-Â Â Â Â on_use = minetest.item_eat(2)
-})
+++ /dev/null
-
-local max_charge = 1500000
-local max_charge_rate = 3000
-local max_discharge_rate = 5000
-
--- HV battery box
-minetest.register_craft({
- output = 'technic:hv_battery_box 1',
- recipe = {
- {'technic:mv_battery_box', 'technic:mv_battery_box', 'technic:mv_battery_box'},
- {'technic:mv_battery_box', 'technic:hv_transformer', 'technic:mv_battery_box'},
- {'', 'technic:hv_cable', ''},
- }
-})
-
-local battery_box_formspec =
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;1,1;]"..
- "label[0,0;HV Battery Box]"..
- "label[3,0;Charge]"..
- "label[5,0;Discharge]"..
- "label[1,3;Power level]"..
- "list[current_player;main;0,5;8,4;]"..
- "background[-0.19,-0.25;8.4,9.75;ui_form_bg.png]"..
- "background[0,0;8,4;ui_hv_battery_box.png]"..
- "background[0,5;8,4;ui_main_inventory.png]"
-
-minetest.register_node("technic:hv_battery_box", {
- description = "HV Battery Box",
- tiles = {"technic_hv_battery_box_top.png", "technic_hv_battery_box_bottom.png",
- "technic_hv_battery_box_side0.png", "technic_hv_battery_box_side0.png",
- "technic_hv_battery_box_side0.png", "technic_hv_battery_box_side0.png"},
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- drop = "technic:hv_battery_box",
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- meta:set_string("infotext", "HV Battery Box")
- meta:set_float("technic_hv_power_machine", 1)
- meta:set_string("formspec", battery_box_formspec)
- meta:set_int("HV_EU_demand", 0) -- How much this node can charge
- meta:set_int("HV_EU_supply", 0) -- How much this node can discharge
- meta:set_int("HV_EU_input", 0) -- How much power this machine is getting.
- meta:set_float("internal_EU_charge", 0)
- inv:set_size("src", 1)
- inv:set_size("dst", 1)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
-})
-
-for i = 1,8,1 do
- minetest.register_node("technic:hv_battery_box"..i, {
- description = "HV Battery Box",
- tiles = {"technic_hv_battery_box_top.png", "technic_hv_battery_box_bottom.png",
- "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png",
- "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png",
- "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png",
- "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png"},
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
- sounds = default.node_sound_wood_defaults(),
- paramtype="light",
- light_source=9,
- drop="technic:hv_battery_box",
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-end
-
-minetest.register_abm({
- nodenames = {"technic:hv_battery_box", "technic:hv_battery_box1", "technic:hv_battery_box2",
- "technic:hv_battery_box3", "technic:hv_battery_box4", "technic:hv_battery_box5",
- "technic:hv_battery_box6", "technic:hv_battery_box7", "technic:hv_battery_box8"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("HV_EU_input")
- local current_charge = meta:get_int("internal_EU_charge") -- Battery charge right now
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "HV")
-
- -- Charge/discharge the battery with the input EUs
- if eu_input >= 0 then
- current_charge = math.min(current_charge + eu_input, max_charge)
- else
- current_charge = math.max(current_charge + eu_input, 0)
- end
-
- -- Charging/discharging tools here
- current_charge = charge_tools(meta, current_charge, 16000)
- current_charge = discharge_tools(meta, current_charge, max_charge, 16000)
-
- -- Set a demand (we allow batteries to charge on less than the demand though)
- meta:set_int("HV_EU_demand", math.min(max_charge_rate, max_charge-current_charge))
-
- -- Set how much we can supply
- meta:set_int("HV_EU_supply", math.min(max_discharge_rate, current_charge))
-
- meta:set_int("internal_EU_charge", current_charge)
-
- -- Select node textures
- local charge_count = math.ceil((current_charge / max_charge) * 8)
- if charge_count > 8 then
- charge_count = 8
- end
- local last_count = meta:get_float("last_side_shown")
- if charge_count ~= last_count then
- if charge_count > 0 then
- hacky_swap_node(pos,"technic:hv_battery_box"..charge_count)
- else
- hacky_swap_node(pos,"technic:hv_battery_box")
- end
- meta:set_float("last_side_shown", charge_count)
- end
-
- local charge_percent = math.floor(current_charge / max_charge * 100)
- meta:set_string("formspec",
- battery_box_formspec..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"
- ..charge_percent..":technic_power_meter_fg.png]")
-
- if eu_input == 0 then
- meta:set_string("infotext", "HV Battery box: "..current_charge.."/"..max_charge.." (idle)")
- else
- meta:set_string("infotext", "HV Battery box: "..current_charge.."/"..max_charge)
- end
- end
-})
-
--- Register as a battery type
--- Battery type machines function as power reservoirs and can both receive and give back power
-technic.register_HV_machine("technic:hv_battery_box","BA")
-for i=1,8,1 do
- technic.register_HV_machine("technic:hv_battery_box"..i,"BA")
-end
-
+++ /dev/null
--- Forcefield mod by ShadowNinja
--- Modified by kpoppel
---
--- Forcefields are powerful barriers but they consume huge amounts of power.
--- Forcefield Generator is a HV machine.
-
--- How expensive is the generator? Leaves room for upgrades lowering the power drain?
-local forcefield_power_drain = 10
-local forcefield_step_interval = 1
-
-minetest.register_craft({
- output = 'technic:forcefield_emitter_off',
- recipe = {
- {'default:mese', 'technic:deployer_off', 'default:mese' },
- {'technic:deployer_off', 'technic:motor', 'technic:deployer_off'},
- {'default:mese', 'technic:deployer_off', 'default:mese' },
- }
-})
-
-
--- Idea: Let forcefields have different colors by upgrade slot.
--- Idea: Let forcefields add up by detecting if one hits another.
--- ___ __
--- / \/ \
--- | |
--- \___/\___/
-
-local function update_forcefield(pos, range, active)
- local vm = VoxelManip()
- local p1 = {x = pos.x-range, y = pos.y-range, z = pos.z-range}
- local p2 = {x = pos.x+range, y = pos.y+range, z = pos.z+range}
- local MinEdge, MaxEdge = vm:read_from_map(p1, p2)
- local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge})
- local data = vm:get_data()
-
- local c_air = minetest.get_content_id("air")
- local c_field = minetest.get_content_id("technic:forcefield")
-
- for z=-range, range do
- for y=-range, range do
- local vi = area:index(pos.x+(-range), pos.y+y, pos.z+z)
- for x=-range, range do
- if x*x+y*y+z*z <= range * range + range and
- x*x+y*y+z*z >= (range-1) * (range-1) + (range-1) and
- ((active and data[vi] == c_air) or ((not active) and data[vi] == c_field)) then
- if active then
- data[vi] = c_field
- else
- data[vi] = c_air
- end
- end
- vi = vi + 1
- end
- end
- end
-
- vm:set_data(data)
- vm:update_liquids()
- vm:write_to_map()
- vm:update_map()
-end
-
-local get_forcefield_formspec = function(range)
- return "invsize[3,4;]"..
- "label[0,0;Forcefield emitter]"..
- "label[1,1;Range]"..
- "label[1,2;"..range.."]"..
- "button[0,2;1,1;subtract;-]"..
- "button[2,2;1,1;add;+]"..
- "button[0,3;3,1;toggle;Enable/Disable]"
-end
-
-local forcefield_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.env:get_meta(pos)
- local range = meta:get_int("range")
-
- if fields.add then range = range + 1 end
- if fields.subtract then range = range - 1 end
- if fields.toggle then
- if meta:get_int("enabled") == 1 then
- meta:set_int("enabled", 0)
- else
- meta:set_int("enabled", 1)
- end
- end
-
- -- Smallest field is 5. Anything less is asking for trouble.
- -- Largest is 20. It is a matter of pratical node handling.
- if range < 5 then range = 5 end
- if range > 20 then range = 20 end
-
- if range <= 20 and range >= 5 and meta:get_int("range") ~= range then
- update_forcefield(pos, meta:get_int("range"), false)
- meta:set_int("range", range)
- meta:set_string("formspec", get_forcefield_formspec(range))
- end
-end
-
-local function forcefield_step(pos)
- local meta = minetest.env:get_meta(pos)
- local node = minetest.env:get_node(pos)
- local eu_input = meta:get_int("HV_EU_input")
- local eu_demand = meta:get_int("HV_EU_demand")
- local enabled = meta:get_int("enabled")
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "HV")
-
- local power_requirement = 0
- if enabled == 1 then
- power_requirement = math.floor(
- 4 * math.pi * math.pow(meta:get_int("range"), 2)
- ) * forcefield_power_drain
- else
- power_requirement = eu_demand
- end
-
- if meta:get_int("enabled") == 0 then
- if node.name == "technic:forcefield_emitter_on" then
- update_forcefield(pos, meta:get_int("range"), false)
- hacky_swap_node(pos, "technic:forcefield_emitter_off")
- meta:set_int("HV_EU_demand", 100)
- meta:set_string("infotext", "Forcefield Generator Disabled")
- end
- elseif eu_input < power_requirement then
- meta:set_string("infotext", "Forcefield Generator Unpowered")
- if node.name == "technic:forcefield_emitter_on" then
- update_forcefield(pos, meta:get_int("range"), false)
- hacky_swap_node(pos, "technic:forcefield_emitter_off")
- end
- elseif eu_input >= power_requirement then
- if node.name == "technic:forcefield_emitter_off" then
- hacky_swap_node(pos, "technic:forcefield_emitter_on")
- meta:set_string("infotext", "Forcefield Generator Active")
- end
- update_forcefield(pos, meta:get_int("range"), true)
- end
- meta:set_int("HV_EU_demand", power_requirement)
- return true
-end
-
-local mesecons = {
- effector = {
- action_on = function(pos, node)
- minetest.env:get_meta(pos):set_int("enabled", 0)
- end,
- action_off = function(pos, node)
- minetest.env:get_meta(pos):set_int("enabled", 1)
- end
- }
-}
-
-minetest.register_node("technic:forcefield_emitter_off", {
- description = "Forcefield emitter",
- inventory_image = minetest.inventorycube("technic_forcefield_emitter_off.png"),
- tiles = {"technic_forcefield_emitter_off.png"},
- is_ground_content = true,
- groups = {cracky = 1},
- on_timer = forcefield_step,
- on_receive_fields = forcefield_receive_fields,
- on_construct = function(pos)
- minetest.env:get_node_timer(pos):start(forcefield_step_interval)
- local meta = minetest.env:get_meta(pos)
- meta:set_float("technic_hv_power_machine", 1)
- meta:set_int("HV_EU_input", 0)
- meta:set_int("HV_EU_demand", 0)
- meta:set_int("range", 10)
- meta:set_int("enabled", 0)
- meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range")))
- meta:set_string("infotext", "Forcefield emitter");
- end,
- mesecons = mesecons
-})
-
-minetest.register_node("technic:forcefield_emitter_on", {
- description = "Forcefield emitter on (you hacker you)",
- tiles = {"technic_forcefield_emitter_on.png"},
- is_ground_content = true,
- groups = {cracky = 1, not_in_creative_inventory=1},
- drop='"technic:forcefield_emitter_off" 1',
- on_timer = forcefield_step,
- on_receive_fields = forcefield_receive_fields,
- on_construct = function(pos)
- minetest.env:get_node_timer(pos):start(forcefield_step_interval)
- local meta = minetest.env:get_meta(pos)
--- meta:set_float("technic_hv_power_machine", 1)
--- meta:set_float("HV_EU_input", 0)
--- meta:set_float("HV_EU_demand", 0)
--- meta:set_int("range", 10)
--- meta:set_int("enabled", 1)
- meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range")))
--- meta:set_string("infotext", "Forcefield emitter");
- end,
- on_dig = function(pos, node, digger)
- update_forcefield(pos, minetest.env:get_meta(pos):get_int("range"), false)
- return minetest.node_dig(pos, node, digger)
- end,
- mesecons = mesecons
-})
-
-minetest.register_node("technic:forcefield", {
- description = "Forcefield (you hacker you)",
- sunlight_propagates = true,
- drop = '',
- light_source = 8,
- tiles = {{
- name = "technic_forcefield_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w=16,
- aspect_h=16,
- length=2.0,
- },
- }},
- is_ground_content = true,
- groups = { not_in_creative_inventory=1, unbreakable=1 },
- paramtype = "light",
- drawtype = "nodebox",
- node_box = { --hacky way to get the field blue and not see through the ground
- type = "fixed",
- fixed={
- {-.5,-.5,-.5,.5,.5,.5},
- },
- },
-})
-
-technic.register_HV_machine("technic:forcefield_emitter_on", "RE")
-technic.register_HV_machine("technic:forcefield_emitter_off", "RE")
+++ /dev/null
-local path = technic.modpath.."/machines/hv"
-
-dofile(path.."/forcefield.lua")
-dofile(path.."/wires.lua")
-dofile(path.."/battery_box.lua")
-dofile(path.."/solar_array.lua")
-dofile(path.."/nuclear_reactor.lua")
-
+++ /dev/null
--- The enriched uranium rod driven EU generator.
--- A very large and advanced machine providing vast amounts of power.
--- Very efficient but also expensive to run as it needs uranium. (10000EU 86400 ticks (24h))
--- Provides HV EUs that can be down converted as needed.
---
--- The nuclear reactor core needs water and a protective shield to work.
--- This is checked now and then and if the machine is tampered with... BOOM!
-
-local burn_ticks = 24*60 -- [minutes]. How many minutes does the power plant burn per serving?
-local power_supply = 10000 -- [HV] EUs
-local fuel_type = "technic:enriched_uranium" -- The reactor burns this stuff
-
-
--- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
-minetest.register_craft({
- output = 'technic:hv_nuclear_reactor_core',
- recipe = {
- {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
- {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
- {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
- }
-})
-
-minetest.register_craftitem("technic:hv_nuclear_reactor_core",{
- description = "Uranium Rod Driven HV Reactor",
- stack_max = 1,
-})
-
-local generator_formspec =
- "invsize[8,9;]"..
- --"image[0,0;5,5;technic_generator_menu.png]"..
- "label[0,0;Nuclear Reactor Rod Compartment]"..
- "list[current_name;src;2,1;3,2;]"..
- "list[current_player;main;0,5;8,4;]"
-
--- "Boxy sphere"
-local nodebox = {
- { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
- { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
- { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
- { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
- { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
- { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
- { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
- { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
- { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
- { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
- { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
- { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
- { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
- { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
- { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
- { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
-}
-
-minetest.register_node("technic:hv_nuclear_reactor_core", {
- description = "Nuclear Reactor",
- tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- drawtype="nodebox",
- paramtype = "light",
- node_box = {
- type = "fixed",
- fixed = nodebox
- },
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Nuclear Reactor Core")
- meta:set_float("technic_hv_power_machine", 1)
- meta:set_int("HV_EU_supply", 0)
- meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
- meta:set_int("burn_time", 0)
- meta:set_string("formspec", generator_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 6)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
-})
-
-minetest.register_node("technic:hv_nuclear_reactor_core_active", {
- description = "Uranium Rod Driven HV Reactor",
- tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- drop="technic:hv_nuclear_reactor_core",
- drawtype="nodebox",
- light_source = 15,
- paramtype = "light",
- node_box = {
- type = "fixed",
- fixed = nodebox
- },
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
-})
-
-local check_reactor_structure = function(pos)
- -- The reactor consists of an 11x11x11 cube structure
- -- A cross section through the middle:
- -- CCCCC CCCCC
- -- CCCCC CCCCC
- -- CCSSS SSSCC
- -- CCSCC CCSCC
- -- CCSCWWWCSCC
- -- CCSCW#WCSCC
- -- CCSCW|WCSCC
- -- CCSCC|CCSCC
- -- CCSSS|SSSCC
- -- CCCCC|CCCCC
- -- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
- -- The man-hole and the HV cable is only in the middle
- -- The man-hole is optional
-
- local source_water_nodes = minetest.find_nodes_in_area(
- {x=pos.x-1, y=pos.y-1, z=pos.z-1},
- {x=pos.x+1, y=pos.y+1, z=pos.z+1},
- "default:water_source")
- local flowing_water_nodes = minetest.find_nodes_in_area(
- {x=pos.x-1, y=pos.y-1, z=pos.z-1},
- {x=pos.x+1, y=pos.y+1, z=pos.z+1},
- "default:water_flowing")
- if not ((#source_water_nodes + #flowing_water_nodes) >= 25) then
- return false
- end
-
- local inner_shield_nodes = minetest.find_nodes_in_area(
- {x=pos.x-2, y=pos.y-2, z=pos.z-2},
- {x=pos.x+2, y=pos.y+2, z=pos.z+2},
- "technic:concrete")
- if not (#inner_shield_nodes >= 96) then
- return false
- end
-
- local steel_shield_nodes = minetest.find_nodes_in_area(
- {x=pos.x-3, y=pos.y-3, z=pos.z-3},
- {x=pos.x+3, y=pos.y+3, z=pos.z+3},
- "default:steelblock")
- if not (#steel_shield_nodes >= 216) then
- return false
- end
-
- local outer_shield_nodes = minetest.find_nodes_in_area(
- {x=pos.x-5, y=pos.y-5, z=pos.z-5},
- {x=pos.x+5, y=pos.y+5, z=pos.z+5},
- "technic:concrete")
- if not (#outer_shield_nodes >= (984 + #inner_shield_nodes)) then
- return false
- end
- return true
-end
-
-local explode_reactor = function(pos)
- print("BOOM A reactor exploded!")
-end
-
-minetest.register_abm({
- nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local burn_time = meta:get_int("burn_time")
-
- -- If more to burn and the energy produced was used: produce some more
- if burn_time > 0 then
- if not check_reactor_structure(pos) then
- explode_reactor(pos)
- end
- if meta:get_int("HV_EU_supply") == 0 then
- -- We did not use the power
- meta:set_int("HV_EU_supply", power_supply)
- else
- burn_time = burn_time - 1
- meta:set_int("burn_time", burn_time)
- local percent = math.floor(burn_time / (burn_ticks * 60) * 100)
- meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)")
- end
- end
-
- -- Burn another piece of coal
- if burn_time <= 0 then
- local inv = meta:get_inventory()
- local correct_fuel_count = 0
- if not inv:is_empty("src") then
- local srclist = inv:get_list("src")
- for _, srcstack in pairs(srclist) do
- if srcstack then
- local src_item=srcstack:to_table()
- if src_item and src_item["name"] == fuel_type then
- correct_fuel_count = correct_fuel_count + 1
- end
- end
- end
- -- Check that the reactor is complete as well as the correct number of correct fuel
- if correct_fuel_count == 6 then
- if not check_reactor_structure(pos) then
- burn_time = burn_ticks * 60
- meta:set_int("burn_time", burn_time)
- hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
- meta:set_int("HV_EU_supply", power_supply)
- for idx, srcstack in pairs(srclist) do
- srcstack:take_item()
- inv:set_stack("src", idx, srcstack)
- end
- end
- else
- meta:set_int("HV_EU_supply", 0)
- end
- end
- end
-
- -- Nothing left to burn
- if burn_time == 0 then
- meta:set_string("infotext", "Nuclear Reactor Core (idle)")
- hacky_swap_node(pos,"technic:hv_nuclear_reactor_core")
- end
- end
-})
-
-technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR")
-technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")
+++ /dev/null
--- The high voltage solar array is an assembly of medium voltage arrays.
--- The assembly can deliver high voltage levels and is a 20% less efficient
--- compared to 5 individual medium voltage arrays due to losses in the transformer.
--- However high voltage is supplied.
--- Solar arrays are not able to store large amounts of energy.
-minetest.register_node("technic:solar_array_hv", {
- tiles = {"technic_hv_solar_array_top.png", "technic_hv_solar_array_bottom.png", "technic_hv_solar_array_side.png",
- "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- description="HV Solar Array",
- active = false,
- drawtype = "nodebox",
- paramtype = "light",
- is_ground_content = true,
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
- },
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
- },
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_float("technic_hv_power_machine", 1)
- meta:set_int("HV_EU_supply", 0)
- meta:set_string("infotext", "HV Solar Array")
- end,
-})
-
-minetest.register_craft(
- {output = 'technic:solar_array_hv 1',
- recipe = {
- {'technic:solar_array_mv', 'technic:solar_array_mv','technic:solar_array_mv'},
- {'technic:solar_array_mv', 'technic:hv_transformer','technic:solar_array_mv'},
- {'default:steel_ingot', 'technic:hv_cable', 'default:steel_ingot'},
- }
- })
-
-minetest.register_abm(
- {nodenames = {"technic:solar_array_hv"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- -- The action here is to make the solar array produce power
- -- Power is dependent on the light level and the height above ground
- -- 130m and above is optimal as it would be above cloud level.
- -- Height gives 1/4 of the effect, light 3/4. Max. effect is 2880EU for the array.
- -- There are many ways to cheat by using other light sources like lamps.
- -- As there is no way to determine if light is sunlight that is just a shame.
- -- To take care of some of it solar panels do not work outside daylight hours or if
- -- built below -10m
- local pos1={}
- pos1.y=pos.y+1
- pos1.x=pos.x
- pos1.z=pos.z
- local light = minetest.env:get_node_light(pos1, nil)
- local time_of_day = minetest.env:get_timeofday()
- local meta = minetest.env:get_meta(pos)
- if light == nil then light = 0 end
- -- turn on array only during day time and if sufficient light
- -- I know this is counter intuitive when cheating by using other light sources.
- if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
- local charge_to_give = math.floor(light*(light*9.6+pos1.y/130*48))
- if charge_to_give<0 then charge_to_give=0 end
- if charge_to_give>2880 then charge_to_give=2880 end
- meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
- meta:set_int("HV_EU_supply", charge_to_give)
- else
- meta:set_string("infotext", "Solar Array is inactive");
- meta:set_int("HV_EU_supply", 0)
- end
- end,
- })
-
-technic.register_HV_machine ("technic:solar_array_hv","PR")
-
+++ /dev/null
---HV cable node boxes
-
-
-minetest.register_craft({
- output = 'technic:hv_cable 3',
- recipe ={
- {'technic:rubber','technic:rubber','technic:rubber'},
- {'technic:mv_cable','technic:mv_cable','technic:mv_cable'},
- {'technic:rubber','technic:rubber','technic:rubber'},
- }
-})
-
-
-minetest.register_craftitem("technic:hv_cable", {
- description = "Gigh Voltage Copper Cable",
- stack_max = 99,
-})
-
-minetest.register_node("technic:hv_cable", {
- description = "High Voltage Copper Cable",
- tiles = {"technic_hv_cable.png"},
- inventory_image = "technic_hv_cable_wield.png",
- wield_image = "technic_hv_cable_wield.png",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- drop = "technic:hv_cable",
- hv_cablelike=1,
- rules_x1=0,
- rules_x2=0,
- rules_y1=0,
- rules_y2=0,
- rules_z1=0,
- rules_z2=0,
- paramtype = "light",
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {
- { -0.1 , -0.1 , -0.1 , 0.1 , 0.1 , 0.1 },
- }},
- node_box = {
- type = "fixed",
- fixed = {
- { -0.125 , -0.125 , -0.125 , 0.125 , 0.125 , 0.125 },
- }},
- on_construct = function(pos)
- meta=minetest.env:get_meta(pos)
- meta:set_float("hv_cablelike",1)
- meta:set_float("x1",0)
- meta:set_float("x2",0)
- meta:set_float("y1",0)
- meta:set_float("y2",0)
- meta:set_float("z1",0)
- meta:set_float("z2",0)
- HV_check_connections (pos)
- end,
-
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- HV_check_connections_on_destroy (pos)
- end,
-
-})
-
-
-str_y1= { -0.125 , -0.125 , -0.125 , 0.125 , 0.5, 0.125 } --0 y+
-str_x1= { -0.125 , -0.125 , -0.125 , 0.5, 0.125 , 0.125 } --0 x+
-str_z1= { -0.125 , -0.125 , 0.125 , 0.125 , 0.125 , 0.5 } --0 z+
-str_z2= { -0.125 , -0.125, -0.5 , 0.125 , 0.125 , 0.125 } --0 z-
-str_y2= { -0.125 , -0.5, -0.125 , 0.125 , 0.125 , 0.125 } --0 y-
-str_x2= { -0.5 , -0.125, -0.125 , 0.125 , 0.125 , 0.125 } --0 x-
-
-
-
-local x1,x2,y1,y2,z1,z2
-local count=0
-
-for x1 = 0, 1, 1 do --x-
-for x2 = 0, 1, 1 do --x+
-for y1 = 0, 1, 1 do --y-
-for y2 = 0, 1, 1 do --y-
-for z1 = 0, 1, 1 do --z-
-for z2 = 0, 1, 1 do --z+
-
-temp_x1={} temp_x2={} temp_y1={} temp_y2={} temp_z1={} temp_z2={}
-
-if x1==1 then temp_x1=str_x1 end
-if x2==1 then temp_x2=str_x2 end
-if y1==1 then temp_y1=str_y1 end
-if y2==1 then temp_y2=str_y2 end
-if z1==1 then temp_z1=str_z1 end
-if z2==1 then temp_z2=str_z2 end
-
-
-minetest.register_node("technic:hv_cable"..count, {
- description = "High Voltage Copper Cable",
- tiles = {"technic_hv_cable.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- sounds = default.node_sound_wood_defaults(),
- drop = "technic:hv_cable",
- rules_x1=0,
- rules_x2=0,
- rules_y1=0,
- rules_y2=0,
- rules_z1=0,
- rules_z2=0,
- cablelike=1,
- paramtype = "light",
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {
- temp_x1,temp_x2,temp_y1,temp_y2,temp_z1,temp_z2,
- }},
-
- node_box = {
- type = "fixed",
- fixed = {
- temp_x1,temp_x2,temp_y1,temp_y2,temp_z1,temp_z2,
- }},
-
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- HV_check_connections_on_destroy (pos)
- end,
-
-})
-
-count=count+1 end end end end end end
-
-HV_check_connections = function(pos)
- local pos1={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
-
- pos1.x=pos1.x+1
- if minetest.env:get_meta(pos1):get_float("hv_cablelike")==1 then
- x2=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:hv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("x2",x2)
- meta=minetest.env:get_meta(pos)
- x1=1
- x2=minetest.env:get_meta(pos):get_float("x2")
- y1=minetest.env:get_meta(pos):get_float("y1")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("x1",x1)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:hv_cable"..rule)
- end
-
- pos1.x=pos1.x-2
- if minetest.env:get_meta(pos1):get_float("hv_cablelike")==1 then
- x1=1
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:hv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("x1",x1)
- meta=minetest.env:get_meta(pos)
- x2=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- y1=minetest.env:get_meta(pos):get_float("y1")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("x2",x2)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:hv_cable"..rule)
- end
-
- pos1.x=pos1.x+1
-
- pos1.y=pos1.y+1
- if minetest.env:get_meta(pos1):get_float("hv_cablelike")==1 then
- y2=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:hv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("y2",y2)
- meta=minetest.env:get_meta(pos)
- y1=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("y1",y1)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:hv_cable"..rule)
- end
-
- if minetest.env:get_meta(pos1):get_float("technic_hv_power_machine")==1 then
- y1=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:hv_cable"..rule)
- meta=minetest.env:get_meta(pos)
- meta:set_float("y1",y1)
- end
-
-
- pos1.y=pos1.y-2
- if minetest.env:get_meta(pos1):get_float("hv_cablelike")==1 then
- y1=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:hv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("y1",y1)
- meta=minetest.env:get_meta(pos)
- y2=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y1=minetest.env:get_meta(pos):get_float("y1")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("y2",y2)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:hv_cable"..rule)
- end
- pos1.y=pos1.y+1
-
- pos1.z=pos1.z+1
- if minetest.env:get_meta(pos1):get_float("hv_cablelike")==1 then
- z2=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:hv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("z2",z2)
- meta=minetest.env:get_meta(pos)
- z1=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y1=minetest.env:get_meta(pos):get_float("y1")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("z1",z1)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:hv_cable"..rule)
- end
- pos1.z=pos1.z-2
- if minetest.env:get_meta(pos1):get_float("hv_cablelike")==1 then
- z1=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:hv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("z1",z1)
- meta=minetest.env:get_meta(pos)
- z2=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y1=minetest.env:get_meta(pos):get_float("y1")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- meta:set_float("z2",z2)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:hv_cable"..rule)
- end
- pos1.z=pos1.z+1
-end
-
-
-HV_check_connections_on_destroy = function(pos)
- local pos1={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
-
- pos1.x=pos1.x+1
- if minetest.env:get_meta(pos1):get_float("hv_cablelike")==1 then
- x2=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:hv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:hv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("x2",x2)
- end
-
- pos1.x=pos1.x-2
- if minetest.env:get_meta(pos1):get_float("hv_cablelike")==1 then
- x1=0
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:hv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:hv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("x1",x1)
- end
- pos1.x=pos1.x+1
-
- pos1.y=pos1.y+1
- if minetest.env:get_meta(pos1):get_float("hv_cablelike")==1 then
- y2=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:hv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:hv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("y2",y2)
- end
-
- pos1.y=pos1.y-2
- if minetest.env:get_meta(pos1):get_float("hv_cablelike")==1 then
- y1=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:hv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:hv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("y1",y1)
- end
- pos1.y=pos1.y+1
-
- pos1.z=pos1.z+1
- if minetest.env:get_meta(pos1):get_float("hv_cablelike")==1 then
- z2=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:hv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:hv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("z2",z2)
- end
-
- pos1.z=pos1.z-2
- if minetest.env:get_meta(pos1):get_float("hv_cablelike")==1 then
- z1=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:hv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:hv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("z1",z1)
- end
- pos1.y=pos1.y+1
-
-end
-
local path = technic.modpath.."/machines"
+dofile(path.."/register/init.lua")
+
+-- Tiers
+dofile(path.."/LV/init.lua")
+dofile(path.."/MV/init.lua")
+dofile(path.."/HV/init.lua")
+
dofile(path.."/switching_station.lua")
dofile(path.."/supply_converter.lua")
-dofile(path.."/alloy_furnaces_commons.lua")
-dofile(path.."/battery_boxes_commons.lua")
-dofile(path.."/lv/init.lua")
-dofile(path.."/mv/init.lua")
-dofile(path.."/hv/init.lua")
+
dofile(path.."/other/init.lua")
+++ /dev/null
--- LV Alloy furnace
-minetest.register_craft({
- output = 'technic:coal_alloy_furnace',
- recipe = {
- {'default:brick', 'default:brick', 'default:brick'},
- {'default:brick', '', 'default:brick'},
- {'default:brick', 'default:brick', 'default:brick'},
- }
-})
-
--- FIXME: kpoppel: I'd like to introduce an induction heating element here...
-minetest.register_craft({
- output = 'technic:alloy_furnace',
- recipe = {
- {'default:brick', 'default:brick', 'default:brick'},
- {'default:brick', '', 'default:brick'},
- {'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'},
- }
-})
-
-local alloy_furnace_formspec =
- "invsize[8,9;]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;src2;3,2;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"..
- "label[0,0;Electric Alloy Furnace]"
-
-minetest.register_node(
- "technic:alloy_furnace",
- {
- description = "Electric alloy furnace",
- tiles = {"technic_alloy_furnace_top.png", "technic_machine_bottom.png", "technic_alloy_furnace_side.png",
- "technic_alloy_furnace_side.png", "technic_alloy_furnace_side.png", "technic_alloy_furnace_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Electric Alloy furnace")
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", alloy_furnace_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("src2", 1)
- inv:set_size("dst", 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("src2") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
-})
-
-minetest.register_node(
- "technic:alloy_furnace_active",
- {
- description = "Alloy Furnace",
- tiles = {"technic_alloy_furnace_top.png", "technic_machine_bottom.png", "technic_alloy_furnace_side.png",
- "technic_alloy_furnace_side.png", "technic_alloy_furnace_side.png", "technic_alloy_furnace_front_active.png"},
- paramtype2 = "facedir",
- light_source = 8,
- drop = "technic:alloy_furnace",
- groups = {cracky=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("src2") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-
-minetest.register_abm(
- { nodenames = {"technic:alloy_furnace","technic:alloy_furnace_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("LV_EU_input")
- local state = meta:get_int("state")
- local next_state = state
-
- -- Machine information
- local machine_name = "Electric Alloy Furnace"
- local machine_node = "technic:alloy_furnace"
- local machine_state_demand = { 50, 600 }
-
- -- Setup meta data if it does not exist. state is used as an indicator of this
- if state == 0 then
- meta:set_int("state", 1)
- meta:set_int("LV_EU_demand", machine_state_demand[1])
- meta:set_int("LV_EU_input", 0)
- meta:set_int("tube_time", 0)
- return
- end
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "LV")
-
- -- State machine
- if eu_input == 0 then
- -- Unpowered - go idle
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- next_state = 1
- elseif eu_input == machine_state_demand[state] then
- -- Powered - do the state specific actions
-
- -- Execute always if powered logic
- local inv = meta:get_inventory()
- local empty = 1
- local recipe = nil
- local result = nil
-
- -- Get what to cook if anything
- local srcstack = inv:get_stack("src", 1)
- local src2stack = inv:get_stack("src2", 1)
- local src_item1 = nil
- local src_item2 = nil
- if srcstack and src2stack then
- src_item1 = srcstack:to_table()
- src_item2 = src2stack:to_table()
- empty = 0
- end
-
- if src_item1 and src_item2 then
- recipe = technic.get_alloy_recipe(src_item1,src_item2)
- end
- if recipe then
- result = { name=recipe.dst_name, count=recipe.dst_count}
- end
-
- if recipe then
- print("recipe "..recipe.dst_name.." : result "..result.name.." : empty "..empty.." : src_item1 "..src_item1.name.." : src_item2 "..src_item2.name)
- end
-
- if state == 1 then
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
-
- if empty == 0 and recipe and inv:room_for_item("dst", result) then
- meta:set_string("infotext", machine_name.." Active")
- meta:set_string("src_time", 0)
- next_state = 2
- end
-
- elseif state == 2 then
- hacky_swap_node(pos, machine_node.."_active")
- meta:set_int("src_time", meta:get_int("src_time") + 1)
- if meta:get_int("src_time") == 4 then -- 4 ticks per output
- meta:set_string("src_time", 0)
- -- check if there's room for output in "dst" list and that we have the materials
- if recipe and inv:room_for_item("dst", result) then
- -- Take stuff from "src" list
- srcstack:take_item(recipe.src1_count)
- inv:set_stack("src", 1, srcstack)
- src2stack:take_item(recipe.src2_count)
- inv:set_stack("src2", 1, src2stack)
- -- Put result in "dst" list
- inv:add_item("dst",result)
- else
- next_state = 1
- end
- end
- end
- -- Change state?
- if next_state ~= state then
- meta:set_int("LV_EU_demand", machine_state_demand[next_state])
- meta:set_int("state", next_state)
- end
- end
- end,
- })
-
-technic.register_LV_machine ("technic:alloy_furnace","RE")
-technic.register_LV_machine ("technic:alloy_furnace_active","RE")
-
---------------------------------------------------
--- coal driven alloy furnace. This uses no EUs:
---------------------------------------------------
-coal_alloy_furnace_formspec =
- "size[8,9]"..
- "label[0,0;Alloy Furnace]"..
- "image[2,2;1,1;default_furnace_fire_bg.png]"..
- "list[current_name;fuel;2,3;1,1;]"..
- "list[current_name;src;2,1;1,1;]"..
- "list[current_name;src2;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"
-
-minetest.register_node("technic:coal_alloy_furnace", {
- description = "Alloy Furnace",
- tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png",
- "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec", coal_alloy_furnace_formspec)
- meta:set_string("infotext", "Alloy Furnace")
- local inv = meta:get_inventory()
- inv:set_size("fuel", 1)
- inv:set_size("src", 1)
- inv:set_size("src2", 1)
- inv:set_size("dst", 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not (inv:is_empty("fuel") or inv:is_empty("dst") or inv:is_empty("src") or inv:is_empty("src2") )then
- return false
- end
- return true
- end,
-})
-
-minetest.register_node("technic:coal_alloy_furnace_active", {
- description = "Alloy Furnace",
- tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png",
- "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front_active.png"},
- paramtype2 = "facedir",
- light_source = 8,
- drop = "technic:coal_alloy_furnace",
- groups = {cracky=2, not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not (inv:is_empty("fuel") or inv:is_empty("dst") or inv:is_empty("src") or inv:is_empty("src2") )then
- return false
- end
- return true
- end,
-})
-
-minetest.register_abm({
- nodenames = {"technic:coal_alloy_furnace","technic:coal_alloy_furnace_active"},
- interval = 1,
- chance = 1,
-
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- for i, name in pairs({
- "fuel_totaltime",
- "fuel_time",
- "src_totaltime",
- "src_time"
- }) do
- if meta:get_string(name) == "" then
- meta:set_float(name, 0.0)
- end
- end
-
- local inv = meta:get_inventory()
- local recipe = nil
-
- -- Get what to cook if anything
- local srcstack = inv:get_stack("src", 1)
- if srcstack then src_item1=srcstack:to_table() end
-
- local src2stack = inv:get_stack("src2", 1)
- if src2stack then src_item2=src2stack:to_table() end
-
- if src_item1 and src_item2 then
- recipe = technic.get_alloy_recipe(src_item1,src_item2)
- end
-
- local was_active = false
-
- if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
- was_active = true
- meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
- meta:set_float("src_time", meta:get_float("src_time") + 1)
- if recipe and meta:get_float("src_time") == 6 then
- -- check if there's room for output in "dst" list
- local dst_stack = { name=recipe.dst_name, count=recipe.dst_count}
- if inv:room_for_item("dst",dst_stack) then
- -- Take stuff from "src" list
- srcstack:take_item(recipe.src1_count)
- inv:set_stack("src", 1, srcstack)
- src2stack:take_item(recipe.src2_count)
- inv:set_stack("src2", 1, src2stack)
- -- Put result in "dst" list
- inv:add_item("dst",dst_stack)
- else
- print("Furnace inventory full!") -- Silly code...
- end
- meta:set_string("src_time", 0)
- end
- end
-
- if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
- local percent = math.floor(meta:get_float("fuel_time") /
- meta:get_float("fuel_totaltime") * 100)
- meta:set_string("infotext","Furnace active: "..percent.."%")
- hacky_swap_node(pos,"technic:coal_alloy_furnace_active")
- meta:set_string("formspec",
- "size[8,9]"..
- "label[0,0;Electric Alloy Furnace]"..
- "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
- (100-percent)..":default_furnace_fire_fg.png]"..
- "list[current_name;fuel;2,3;1,1;]"..
- "list[current_name;src;2,1;1,1;]"..
- "list[current_name;src2;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]")
- return
- end
-
- -- FIXME: Make this look more like the electrical version.
- -- This code refetches the recipe to see if it can be done again after the iteration
- srcstack = inv:get_stack("src", 1)
- if srcstack then src_item1=srcstack:to_table() end
- srcstack = inv:get_stack("src2", 1)
- if srcstack then src_item2=srcstack:to_table() end
- if src_item1 and src_item2 then
- recipe = technic.get_alloy_recipe(src_item1,src_item2)
- end
-
- if recipe==nil then
- if was_active then
- meta:set_string("infotext","Furnace is empty")
- hacky_swap_node(pos,"technic:coal_alloy_furnace")
- meta:set_string("formspec", coal_alloy_furnace_formspec)
- end
- return
- end
-
- -- Next take a hard look at the fuel situation
- local fuel = nil
- local fuellist = inv:get_list("fuel")
-
- if fuellist then
- fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
- end
-
- if fuel.time <= 0 then
- meta:set_string("infotext","Furnace out of fuel")
- hacky_swap_node(pos,"technic:coal_alloy_furnace")
- meta:set_string("formspec", coal_alloy_furnace_formspec)
- return
- end
-
- meta:set_string("fuel_totaltime", fuel.time)
- meta:set_string("fuel_time", 0)
-
- local stack = inv:get_stack("fuel", 1)
- stack:take_item()
- inv:set_stack("fuel", 1, stack)
- end,
- })
-
+++ /dev/null
--- LV Battery box and some other nodes...
-technic.register_power_tool("technic:battery",10000)
-technic.register_power_tool("technic:red_energy_crystal",100000)
-technic.register_power_tool("technic:green_energy_crystal",250000)
-technic.register_power_tool("technic:blue_energy_crystal",500000)
-
-minetest.register_craft({
- output = 'technic:battery 1',
- recipe = {
- {'default:wood', 'default:copper_ingot', 'default:wood'},
- {'default:wood', 'moreores:tin_ingot', 'default:wood'},
- {'default:wood', 'default:copper_ingot', 'default:wood'},
- }
-})
-
-minetest.register_tool("technic:battery", {
- description = "RE Battery",
- inventory_image = "technic_battery.png",
- tool_capabilities = {
- load=0,
- max_drop_level=0,
- groupcaps={
- fleshy={times={}, uses=10000, maxlevel=0}
- }
- }
-})
-
---------------------------------------------
--- The Battery box
---------------------------------------------
-minetest.register_craftitem("technic:battery_box", {
- description = "Battery box",
- stack_max = 99,
-})
-
-minetest.register_craft({
- output = 'technic:battery_box 1',
- recipe = {
- {'technic:battery', 'default:wood', 'technic:battery'},
- {'technic:battery', 'default:copper_ingot', 'technic:battery'},
- {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
- }
-})
-
-local battery_box_formspec =
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;1,1;]"..
- "label[0,0;LV Battery Box]"..
- "label[3,0;Charge]"..
- "label[5,0;Discharge]"..
- "label[1,3;Power level]"..
- "list[current_player;main;0,5;8,4;]"..
- "background[-0.19,-0.25;8.4,9.75;ui_form_bg.png]"..
- "background[0,0;8,4;ui_lv_battery_box.png]"..
- "background[0,5;8,4;ui_main_inventory.png]"
-
-minetest.register_node("technic:battery_box", {
- description = "LV Battery Box",
- tiles = {"technic_battery_box_top.png", "technic_battery_box_bottom.png",
- "technic_battery_box_side0.png", "technic_battery_box_side0.png",
- "technic_battery_box_side0.png", "technic_battery_box_side0.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- drop="technic:battery_box",
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- meta:set_string("infotext", "Battery box")
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", battery_box_formspec)
- meta:set_int("LV_EU_demand", 0) -- How much can this node charge
- meta:set_int("LV_EU_supply", 0) -- How much can this node discharge
- meta:set_int("LV_EU_input", 0) -- How much power is this machine getting.
- meta:set_float("internal_EU_charge", 0)
- inv:set_size("src", 1)
- inv:set_size("dst", 1)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
-})
-
-
-for i=1,8,1 do
- minetest.register_node(
- "technic:battery_box"..i, {
- description = "LV Battery Box",
- tiles = {"technic_battery_box_top.png", "technic_battery_box_bottom.png",
- "technic_battery_box_side0.png^technic_power_meter"..i..".png",
- "technic_battery_box_side0.png^technic_power_meter"..i..".png",
- "technic_battery_box_side0.png^technic_power_meter"..i..".png",
- "technic_battery_box_side0.png^technic_power_meter"..i..".png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- sounds = default.node_sound_wood_defaults(),
- drop="technic:battery_box",
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-end
-
-minetest.register_abm(
- {nodenames = {"technic:battery_box","technic:battery_box1","technic:battery_box2","technic:battery_box3","technic:battery_box4",
- "technic:battery_box5","technic:battery_box6","technic:battery_box7","technic:battery_box8"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local max_charge = 60000 -- Set maximum charge for the device here
- local max_charge_rate = 1000 -- Set maximum rate of charging
- local max_discharge_rate = 2000 -- Set maximum rate of discharging
- local eu_input = meta:get_int("LV_EU_input")
- local current_charge = meta:get_int("internal_EU_charge") -- Battery charge right now
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "LV")
-
- -- Charge/discharge the battery with the input EUs
- if eu_input >=0 then
- current_charge = math.min(current_charge+eu_input, max_charge)
- else
- current_charge = math.max(current_charge+eu_input, 0)
- end
-
- -- Charging/discharging tools here
- current_charge = charge_tools(meta, current_charge, 1000)
- current_charge = discharge_tools(meta, current_charge, max_charge, 1000)
-
- -- Set a demand (we allow batteries to charge on less than the demand though)
- meta:set_int("LV_EU_demand", math.min(max_charge_rate, max_charge-current_charge))
- --print("BA:"..max_charge_rate.."|"..max_charge-current_charge.."|"..math.min(max_charge_rate, max_charge-current_charge))
-
- -- Set how much we can supply
- meta:set_int("LV_EU_supply", math.min(max_discharge_rate, current_charge))
-
- meta:set_int("internal_EU_charge", current_charge)
- --dprint("BA: input:"..eu_input.." supply="..meta:get_int("LV_EU_supply").." demand="..meta:get_int("LV_EU_demand").." current:"..current_charge)
-
- -- Select node textures
- local i=math.ceil((current_charge/max_charge)*8)
- if i > 8 then i = 8 end
- local j = meta:get_float("last_side_shown")
- if i~=j then
- if i>0 then hacky_swap_node(pos,"technic:battery_box"..i)
- elseif i==0 then hacky_swap_node(pos,"technic:battery_box") end
- meta:set_float("last_side_shown",i)
- end
-
- local load = math.floor(current_charge/max_charge * 100)
- meta:set_string("formspec",
- battery_box_formspec..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"
- )
-
- if eu_input == 0 then
- meta:set_string("infotext", "LV Battery box: "..current_charge.."/"..max_charge.." (idle)")
- else
- meta:set_string("infotext", "LV Battery box: "..current_charge.."/"..max_charge)
- end
-
- end
- })
-
--- Register as a battery type
--- Battery type machines function as power reservoirs and can both receive and give back power
-technic.register_LV_machine("technic:battery_box","BA")
-for i=1,8,1 do
- technic.register_LV_machine("technic:battery_box"..i,"BA")
-end
-
+++ /dev/null
--- Technic CNC v1.0 by kpoppel
--- Based on the NonCubic Blocks MOD v1.4 by yves_de_beck
-
--- Idea:
--- Somehow have a tabbed/paged panel if the number of shapes should expand
--- beyond what is available in the panel today.
--- I could imagine some form of API allowing modders to come with their own node
--- box definitions and easily stuff it in the this machine for production.
-
-
-local shape = {}
-local onesize_products = {
- slope = 2,
- slope_edge = 1,
- slope_inner_edge = 1,
- pyramid = 2,
- spike = 1,
- cylinder = 2,
- sphere = 1,
- stick = 8,
- slope_upsdown = 2,
- slope_edge_upsdown = 1,
- slope_inner_edge_upsdown = 1,
- cylinder_horizontal = 2,
- slope_lying = 2,
- onecurvededge = 1,
- twocurvededge = 1,
-}
-local twosize_products = {
- element_straight = 4,
- element_end = 2,
- element_cross = 1,
- element_t = 1,
- element_edge = 2,
-}
-
-local cnc_formspec =
- "invsize[9,11;]"..
- "label[1,0;Choose Milling Program:]"..
- "image_button[1,0.5;1,1;technic_cnc_slope.png;slope; ]"..
- "image_button[2,0.5;1,1;technic_cnc_slope_edge.png;slope_edge; ]"..
- "image_button[3,0.5;1,1;technic_cnc_slope_inner_edge.png;slope_inner_edge; ]"..
- "image_button[4,0.5;1,1;technic_cnc_pyramid.png;pyramid; ]"..
- "image_button[5,0.5;1,1;technic_cnc_spike.png;spike; ]"..
- "image_button[6,0.5;1,1;technic_cnc_cylinder.png;cylinder; ]"..
- "image_button[7,0.5;1,1;technic_cnc_sphere.png;sphere; ]"..
- "image_button[8,0.5;1,1;technic_cnc_stick.png;stick; ]"..
-
- "image_button[1,1.5;1,1;technic_cnc_slope_upsdwn.png;slope_upsdown; ]"..
- "image_button[2,1.5;1,1;technic_cnc_slope_edge_upsdwn.png;slope_edge_upsdown; ]"..
- "image_button[3,1.5;1,1;technic_cnc_slope_inner_edge_upsdwn.png;slope_inner_edge_upsdown; ]"..
- "image_button[4,1.5;1,1;technic_cnc_cylinder_horizontal.png;cylinder_horizontal; ]"..
-
- "image_button[1,2.5;1,1;technic_cnc_slope_lying.png;slope_lying; ]"..
- "image_button[2,2.5;1,1;technic_cnc_onecurvededge.png;onecurvededge; ]"..
- "image_button[3,2.5;1,1;technic_cnc_twocurvededge.png;twocurvededge; ]"..
-
- "label[1,3.5;Slim Elements half / normal height:]"..
-
- "image_button[1,4;1,0.5;technic_cnc_full.png;full; ]"..
- "image_button[1,4.5;1,0.5;technic_cnc_half.png;half; ]"..
- "image_button[2,4;1,1;technic_cnc_element_straight.png;element_straight; ]"..
- "image_button[3,4;1,1;technic_cnc_element_end.png;element_end; ]"..
- "image_button[4,4;1,1;technic_cnc_element_cross.png;element_cross; ]"..
- "image_button[5,4;1,1;technic_cnc_element_t.png;element_t; ]"..
- "image_button[6,4;1,1;technic_cnc_element_edge.png;element_edge; ]"..
-
- "label[0, 5.5;In:]"..
- "list[current_name;src;0.5,5.5;1,1;]"..
- "label[4, 5.5;Out:]"..
- "list[current_name;dst;5,5.5;4,1;]"..
-
- "list[current_player;main;0,7;8,4;]"
-
-local size = 1;
-
--- The form handler is declared here because we need it in both the inactive and active modes
--- in order to be able to change programs wile it is running.
-local form_handler = function(pos, formname, fields, sender)
- -- REGISTER MILLING PROGRAMS AND OUTPUTS:
- ------------------------------------------
- -- Program for half/full size
- if fields["full"] then
- size = 1
- return
- end
-
- if fields["half"] then
- size = 2
- return
- end
-
- -- Resolve the node name and the number of items to make
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local inputstack = inv:get_stack("src", 1)
- local inputname = inputstack:get_name()
- local multiplier = 0
- for k, _ in pairs(fields) do
- -- Set a multipier for the half/full size capable blocks
- if twosize_products[k] ~= nil then
- multiplier = size*twosize_products[k]
- else
- multiplier = onesize_products[k]
- end
-
- if onesize_products[k] ~= nil or twosize_products[k] ~= nil then
- meta:set_float( "cnc_multiplier", multiplier)
- meta:set_string("cnc_user", sender:get_player_name())
- end
-
- if onesize_products[k] ~= nil or (twosize_products[k] ~= nil and size==2) then
- meta:set_string("cnc_product", inputname .. "_technic_cnc_" .. k)
- --print(inputname .. "_technic_cnc_" .. k)
- break
- end
-
- if twosize_products[k] ~= nil and size==1 then
- meta:set_string("cnc_product", inputname .. "_technic_cnc_" .. k .. "_double")
- --print(inputname .. "_technic_cnc_" .. k .. "_double")
- break
- end
- end
- return
- end -- callback function
-
--- The actual block inactive state
-minetest.register_node(
- "technic:cnc",
- {
- description = "CNC Milling Machine",
- tiles = {"technic_cnc_top.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
- "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front.png"},
- drawtype = "nodebox",
- paramtype = "light",
- paramtype2 = "facedir",
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-
- },
- },
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- },
- groups = {cracky=2},
- legacy_facedir_simple = true,
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "CNC Machine")
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", cnc_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- on_receive_fields = form_handler,
- })
-
--- Active state block
-minetest.register_node("technic:cnc_active", {
- description = "CNC Machine",
- tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
- "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"},
- paramtype2 = "facedir",
- groups = {cracky=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "CNC machine cannot be removed because it is not empty");
- return false
- end
- return true
- end,
- on_receive_fields = form_handler,
- })
-
--- Action code performing the transformation
-minetest.register_abm(
- { nodenames = {"technic:cnc","technic:cnc_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("LV_EU_input")
- local state = meta:get_int("state")
- local next_state = state
-
- -- Machine information
- local machine_name = "CNC"
- local machine_node = "technic:cnc"
- local machine_state_demand = { 50, 450 }
-
- -- Setup meta data if it does not exist. state is used as an indicator of this
- if state == 0 then
- meta:set_int("state", 1)
- meta:set_int("LV_EU_demand", machine_state_demand[1])
- meta:set_int("LV_EU_input", 0)
- return
- end
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "LV")
-
- -- State machine
- if eu_input == 0 then
- -- Unpowered - go idle
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- next_state = 1
- elseif eu_input == machine_state_demand[state] then
- -- Powered - do the state specific actions
-
- local inv = meta:get_inventory()
- local empty = inv:is_empty("src")
-
- if state == 1 then
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
-
- local result = meta:get_string("cnc_product")
- if not empty and minetest.registered_nodes[result] ~= nil and inv:room_for_item("dst",result) then
- next_state = 2
- else
- meta:set_string("cnc_product", "") -- Reset the program
- end
- --minetest.chat_send_player(meta:get_string("cnc_user"), "CNC machine does not know how to handle this material. Please remove it.");
-
- elseif state == 2 then
- hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
-
- if empty then
- next_state = 1
- else
- meta:set_int("src_time", meta:get_int("src_time") + 1)
- if meta:get_int("src_time") >= 3 then -- 3 ticks per output
- local result = meta:get_string("cnc_product")
- -- check if there's room for output in "dst" list
- if inv:room_for_item("dst",result) then
- -- CNC does the transformation
- ------------------------------
- meta:set_int("src_time", 0)
- -- take stuff from "src" list
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- -- Put result in "dst" list
- inv:add_item("dst",result .. " " .. meta:get_int("cnc_multiplier"))
- else
- next_state = 1
- end
- end
- end
- end
- end
- -- Change state?
- if next_state ~= state then
- meta:set_int("LV_EU_demand", machine_state_demand[next_state])
- meta:set_int("state", next_state)
- end
- end
- })
-
-technic.register_LV_machine ("technic:cnc","RE")
-technic.register_LV_machine ("technic:cnc_active","RE")
-
--------------------------
--- CNC Machine Recipe
--------------------------
-minetest.register_craft({
- output = 'technic:cnc',
- recipe = {
- {'default:glass', 'technic:diamond_drill_head', 'default:glass'},
- {'technic:control_logic_unit', 'technic:motor', 'default:steel_ingot'},
- {'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'},
- },
-})
-
+++ /dev/null
--- API for the technic CNC machine
--- Again code is adapted from the NonCubic Blocks MOD v1.4 by yves_de_beck
-technic_cnc_api = {}
-
--- HERE YOU CAN CHANGE THE DETAIL-LEVEL:
-----------------------------------------
-technic_cnc_api.detail_level = 16 -- 16; 1-32
-
--- REGISTER NONCUBIC FORMS, CREATE MODELS AND RECIPES:
-------------------------------------------------------
-local cnc_sphere =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level
- local sehne
- for i = 1, detail-1 do
- sehne = math.sqrt(0.25 - (((i/detail)-0.5)^2))
- nodebox[i]={-sehne, (i/detail)-0.5, -sehne, sehne, (i/detail)+(1/detail)-0.5, sehne}
- end
- return nodebox
- end
-
-local cnc_cylinder_horizontal =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level
- local sehne
- for i = 1, detail-1 do
- sehne = math.sqrt(0.25 - (((i/detail)-0.5)^2))
- nodebox[i]={-0.5, (i/detail)-0.5, -sehne, 0.5, (i/detail)+(1/detail)-0.5, sehne}
- end
- return nodebox
- end
-
-local cnc_cylinder =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level
- local sehne
- for i = 1, detail-1 do
- sehne = math.sqrt(0.25 - (((i/detail)-0.5)^2))
- nodebox[i]={(i/detail)-0.5, -0.5, -sehne, (i/detail)+(1/detail)-0.5, 0.5, sehne}
- end
- return nodebox
- end
-
-local cnc_twocurvededge =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level*2
- local sehne
- for i = (detail/2)-1, detail-1 do
- sehne = math.sqrt(0.25 - (((i/detail)-0.5)^2))
- nodebox[i]={-sehne, -0.5, -sehne, 0.5, (i/detail)+(1/detail)-0.5, 0.5}
- end
- return nodebox
- end
-
-local cnc_onecurvededge =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level*2
- local sehne
- for i = (detail/2)-1, detail-1 do
- sehne = math.sqrt(0.25 - (((i/detail)-0.5)^2))
- nodebox[i]={-0.5, -0.5, -sehne, 0.5, (i/detail)+(1/detail)-0.5, 0.5}
- end
- return nodebox
- end
-
-local cnc_spike =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level
- for i = 0, detail-1 do
- nodebox[i+1]={(i/detail/2)-0.5, (i/detail/2)-0.5, (i/detail/2)-0.5, 0.5-(i/detail/2), (i/detail)-0.5+(1/detail), 0.5-(i/detail/2)}
-end
- return nodebox
- end
-
-local cnc_pyramid =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level/2
- for i = 0, detail-1 do
- nodebox[i+1]={(i/detail/2)-0.5, (i/detail/2)-0.5, (i/detail/2)-0.5, 0.5-(i/detail/2), (i/detail/2)-0.5+(1/detail), 0.5-(i/detail/2)}
- end
- return nodebox
- end
-
-local cnc_slope_inner_edge_upsdown =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level
- for i = 0, detail-1 do
- nodebox[i+1]={0.5-(i/detail)-(1/detail), (i/detail)-0.5, -0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
- nodebox[i+detail+1]={-0.5, (i/detail)-0.5, 0.5-(i/detail)-(1/detail), 0.5, (i/detail)-0.5+(1/detail), 0.5}
- end
- return nodebox
- end
-
-local cnc_slope_edge_upsdown =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level
- for i = 0, detail-1 do
- nodebox[i+1]={(-1*(i/detail))+0.5-(1/detail), (i/detail)-0.5, (-1*(i/detail))+0.5-(1/detail), 0.5, (i/detail)-0.5+(1/detail), 0.5}
- end
- return nodebox
- end
-
-local cnc_slope_inner_edge =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level
- for i = 0, detail-1 do
- nodebox[i+1]={(i/detail)-0.5, -0.5, -0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
- nodebox[i+detail+1]={-0.5, -0.5, (i/detail)-0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
- end
- return nodebox
- end
-
-local cnc_slope_edge =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level
- for i = 0, detail-1 do
- nodebox[i+1]={(i/detail)-0.5, -0.5, (i/detail)-0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
- end
- return nodebox
- end
-
-local cnc_slope_upsdown =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level
- for i = 0, detail-1 do
- nodebox[i+1]={-0.5, (i/detail)-0.5, (-1*(i/detail))+0.5-(1/detail), 0.5, (i/detail)-0.5+(1/detail), 0.5}
- end
- return nodebox
- end
-
-local cnc_slope_lying =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level
- for i = 0, detail-1 do
- nodebox[i+1]={(i/detail)-0.5, -0.5, (i/detail)-0.5, (i/detail)-0.5+(1/detail), 0.5 , 0.5}
- end
- return nodebox
- end
-
-local cnc_slope =
- function()
- local nodebox = {}
- local detail = technic_cnc_api.detail_level
- for i = 0, detail-1 do
- nodebox[i+1]={-0.5, (i/detail)-0.5, (i/detail)-0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
- end
- return nodebox
- end
-
--- Define slope boxes for the various nodes
--------------------------------------------
-technic_cnc_api.cnc_programs = {
- {suffix = "technic_cnc_stick",
- nodebox = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15},
- desc = "Stick"},
-
- {suffix = "technic_cnc_element_end_double",
- nodebox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.5},
- desc = "Element End Double"},
-
- {suffix = "technic_cnc_element_cross_double",
- nodebox = {
- {0.3, -0.5, -0.3, 0.5, 0.5, 0.3},
- {-0.3, -0.5, -0.5, 0.3, 0.5, 0.5},
- {-0.5, -0.5, -0.3, -0.3, 0.5, 0.3}},
- desc = "Element Cross Double"},
-
- {suffix = "technic_cnc_element_t_double",
- nodebox = {
- {-0.3, -0.5, -0.5, 0.3, 0.5, 0.3},
- {-0.5, -0.5, -0.3, -0.3, 0.5, 0.3},
- {0.3, -0.5, -0.3, 0.5, 0.5, 0.3}},
- desc = "Element T Double"},
-
- {suffix = "technic_cnc_element_edge_double",
- nodebox = {
- {-0.3, -0.5, -0.5, 0.3, 0.5, 0.3},
- {-0.5, -0.5, -0.3, -0.3, 0.5, 0.3}},
- desc = "Element Edge Double"},
-
- {suffix = "technic_cnc_element_straight_double",
- nodebox = {-0.3, -0.5, -0.5, 0.3, 0.5, 0.5},
- desc = "Element Straight Double"},
-
- {suffix = "technic_cnc_element_end",
- nodebox = {-0.3, -0.5, -0.3, 0.3, 0, 0.5},
- desc = "Element End"},
-
- {suffix = "technic_cnc_element_cross",
- nodebox = {
- {0.3, -0.5, -0.3, 0.5, 0, 0.3},
- {-0.3, -0.5, -0.5, 0.3, 0, 0.5},
- {-0.5, -0.5, -0.3, -0.3, 0, 0.3}},
- desc = "Element Cross"},
-
- {suffix = "technic_cnc_element_t",
- nodebox = {
- {-0.3, -0.5, -0.5, 0.3, 0, 0.3},
- {-0.5, -0.5, -0.3, -0.3, 0, 0.3},
- {0.3, -0.5, -0.3, 0.5, 0, 0.3}},
- desc = "Element T"},
-
- {suffix = "technic_cnc_element_edge",
- nodebox = {
- {-0.3, -0.5, -0.5, 0.3, 0, 0.3},
- {-0.5, -0.5, -0.3, -0.3, 0, 0.3}},
- desc = "Element Edge"},
-
- {suffix = "technic_cnc_element_straight",
- nodebox = {-0.3, -0.5, -0.5, 0.3, 0, 0.5},
- desc = "Element Straight"},
-
- {suffix = "technic_cnc_sphere",
- nodebox = cnc_sphere(),
- desc = "Sphere"},
-
- {suffix = "technic_cnc_cylinder_horizontal",
- nodebox = cnc_cylinder_horizontal(),
- desc = "Cylinder Horizontal"},
-
- {suffix = "technic_cnc_cylinder",
- nodebox = cnc_cylinder(),
- desc = ""},
-
- {suffix = "technic_cnc_twocurvededge",
- nodebox = cnc_twocurvededge(),
- desc = "One Curved Edge Block"},
-
- {suffix = "technic_cnc_onecurvededge",
- nodebox = cnc_onecurvededge(),
- desc = "Two Curved Edge Block"},
-
- {suffix = "technic_cnc_spike",
- nodebox = cnc_spike(),
- desc = "Spike"},
-
- {suffix = "technic_cnc_pyramid",
- nodebox = cnc_pyramid(),
- desc = "Pyramid"},
-
- {suffix = "technic_cnc_slope_inner_edge_upsdown",
- nodebox = cnc_slope_inner_edge_upsdown(),
- desc = "Slope Upside Down Inner Edge"},
-
- {suffix = "technic_cnc_slope_edge_upsdown",
- nodebox = cnc_slope_edge_upsdown(),
- desc = "Slope Upside Down Edge"},
-
- {suffix = "technic_cnc_slope_inner_edge",
- nodebox = cnc_slope_inner_edge(),
- desc = "Slope Inner Edge"},
-
- {suffix = "technic_cnc_slope_edge",
- nodebox = cnc_slope_edge(),
- desc = "Slope Edge"},
-
- {suffix = "technic_cnc_slope_upsdown",
- nodebox = cnc_slope_upsdown(),
- desc = "Slope Upside Down"},
-
- {suffix = "technic_cnc_slope_lying",
- nodebox = cnc_slope_lying(),
- desc = "Slope Lying"},
-
- {suffix = "technic_cnc_slope",
- nodebox = cnc_slope(),
- desc = "Slope"},
--- {suffix = "",
--- nodebox =},
-}
-
--- Allow disabling certain programs for some node. Default is allowing all types for all nodes
-technic_cnc_api.cnc_programs_disable = {
- -- ["default:brick"] = {"technic_cnc_stick"}, -- Example: Disallow the stick for brick
- -- ...
- ["default:dirt"] = {"technic_cnc_sphere", "technic_cnc_slope_upsdown", "technic_cnc_edge",
- "technic_cnc_inner_edge", "technic_cnc_slope_edge_upsdown", "technic_cnc_slope_inner_edge_upsdown",
- "technic_cnc_stick", "technic_cnc_cylinder_horizontal"}
-}
-
--- Generic function for registering all the different node types
-function technic_cnc_api.register_cnc_program(recipeitem, suffix, nodebox, groups, images, description)
- minetest.register_node(":" .. recipeitem .. "_" .. suffix, {
- description = description,
- drawtype = "nodebox",
- tiles = images,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- selection_box = {
- type = "fixed",
- fixed = nodebox
- },
- node_box = {
- type = "fixed",
- fixed = nodebox
- },
- groups = groups,
- })
-end
-
--- function to iterate over all the programs the CNC machine knows
-function technic_cnc_api.register_all(recipeitem, groups, images, description)
- for _, data in ipairs(technic_cnc_api.cnc_programs) do
- -- Disable node creation for disabled node types for some material
- local do_register = true
- if technic_cnc_api.cnc_programs_disable[recipeitem] ~= nil then
- for __, disable in ipairs(technic_cnc_api.cnc_programs_disable[recipeitem]) do
- if disable == data.suffix then
- do_register = false
- end
- end
- end
- -- Create the node if it passes the test
- if do_register then
- technic_cnc_api.register_cnc_program(recipeitem, data.suffix, data.nodebox, groups, images, description.." "..data.desc)
- end
- end
-end
-
-
--- REGISTER NEW TECHNIC_CNC_API's PART 2: technic_cnc_api.register_element_end(subname, recipeitem, groups, images, desc_element_xyz)
------------------------------------------------------------------------------------------------------------------------
-function technic_cnc_api.register_slope_edge_etc(recipeitem, groups, images, desc_slope, desc_slope_lying, desc_slope_upsdown, desc_slope_edge, desc_slope_inner_edge, desc_slope_upsdwn_edge, desc_slope_upsdwn_inner_edge, desc_pyramid, desc_spike, desc_onecurvededge, desc_twocurvededge, desc_cylinder, desc_cylinder_horizontal, desc_sphere, desc_element_straight, desc_element_edge, desc_element_t, desc_element_cross, desc_element_end)
-
- technic_cnc_api.register_slope(recipeitem, groups, images, desc_slope)
- technic_cnc_api.register_slope_lying(recipeitem, groups, images, desc_slope_lying)
- technic_cnc_api.register_slope_upsdown(recipeitem, groups, images, desc_slope_upsdown)
- technic_cnc_api.register_slope_edge(recipeitem, groups, images, desc_slope_edge)
- technic_cnc_api.register_slope_inner_edge(recipeitem, groups, images, desc_slope_inner_edge)
- technic_cnc_api.register_slope_edge_upsdown(recipeitem, groups, images, desc_slope_upsdwn_edge)
- technic_cnc_api.register_slope_inner_edge_upsdown(recipeitem, groups, images, desc_slope_upsdwn_inner_edge)
- technic_cnc_api.register_pyramid(recipeitem, groups, images, desc_pyramid)
- technic_cnc_api.register_spike(recipeitem, groups, images, desc_spike)
- technic_cnc_api.register_onecurvededge(recipeitem, groups, images, desc_onecurvededge)
- technic_cnc_api.register_twocurvededge(recipeitem, groups, images, desc_twocurvededge)
- technic_cnc_api.register_cylinder(recipeitem, groups, images, desc_cylinder)
- technic_cnc_api.register_cylinder_horizontal(recipeitem, groups, images, desc_cylinder_horizontal)
- technic_cnc_api.register_sphere(recipeitem, groups, images, desc_sphere)
- technic_cnc_api.register_element_straight(recipeitem, groups, images, desc_element_straight)
- technic_cnc_api.register_element_edge(recipeitem, groups, images, desc_element_edge)
- technic_cnc_api.register_element_t(recipeitem, groups, images, desc_element_t)
- technic_cnc_api.register_element_cross(recipeitem, groups, images, desc_element_cross)
- technic_cnc_api.register_element_end(recipeitem, groups, images, desc_element_end)
-end
-
--- REGISTER STICKS: noncubic.register_xyz(recipeitem, groups, images, desc_element_xyz)
-------------------------------------------------------------------------------------------------------------
-function technic_cnc_api.register_stick_etc(recipeitem, groups, images, desc_stick)
- technic_cnc_api.register_stick(recipeitem, groups, images, desc_stick)
-end
-
-function technic_cnc_api.register_elements(recipeitem, groups, images, desc_element_straight_double, desc_element_edge_double, desc_element_t_double, desc_element_cross_double, desc_element_end_double)
- technic_cnc_api.register_element_straight_double(recipeitem, groups, images, desc_element_straight_double)
- technic_cnc_api.register_element_edge_double(recipeitem, groups, images, desc_element_edge_double)
- technic_cnc_api.register_element_t_double(recipeitem, groups, images, desc_element_t_double)
- technic_cnc_api.register_element_cross_double(recipeitem, groups, images, desc_element_cross_double)
- technic_cnc_api.register_element_end_double(recipeitem, groups, images, desc_element_end_double)
-end
+++ /dev/null
--- REGISTER MATERIALS AND PROPERTIES FOR NONCUBIC ELEMENTS:
------------------------------------------------------------
--- DIRT
--------
-technic_cnc_api.register_all("default:dirt",
- {snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
- {"default_grass.png", "default_dirt.png", "default_grass.png"},
- "Dirt")
-technic_cnc_api.cnc_programs_disable["default:dirt"] = {"technic_cnc_sphere", "technic_cnc_slope_upsdown",
- "technic_cnc_edge", "technic_cnc_inner_edge",
- "technic_cnc_slope_edge_upsdown", "technic_cnc_slope_inner_edge_upsdown",
- "technic_cnc_stick", "technic_cnc_cylinder_horizontal"}
-
--- TREE
--------
-technic_cnc_api.register_all("default:tree",
- {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- {"default_tree.png"},
- "Wooden")
-
--- WOOD
--------
-technic_cnc_api.register_all("default:wood",
- {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- {"default_wood.png"},
- "Wooden")
--- STONE
---------
-technic_cnc_api.register_all("default:stone",
- {cracky=3,not_in_creative_inventory=1},
- {"default_stone.png"},
- "Stone")
--- COBBLE
----------
-technic_cnc_api.register_all("default:cobble",
- {cracky=3,not_in_creative_inventory=1},
- {"default_cobble.png"},
- "Cobble")
--- BRICK
---------
-technic_cnc_api.register_all("default:brick",
- {cracky=3,not_in_creative_inventory=1},
- {"default_brick.png"},
- "Brick")
-
--- SANDSTONE
-------------
-technic_cnc_api.register_all("default:sandstone",
- {crumbly=2,cracky=2,not_in_creative_inventory=1},
- {"default_sandstone.png"},
- "Sandstone")
-
--- LEAVES
----------
-technic_cnc_api.register_all("default:leaves",
- {snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
- {"default_leaves.png"},
- "Leaves")
--- TREE
--------
-technic_cnc_api.register_all("default:tree",
- {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1,not_in_creative_inventory=1},
- {"default_tree.png"},
- "Tree")
--- STEEL
---------
-technic_cnc_api.register_all("default:steel",
- {snappy=1,bendy=2,cracky=1,melty=2,level=2,not_in_creative_inventory=1},
- {"default_steel_block.png"},
- "Steel")
+++ /dev/null
-technic.compressor_recipes ={}
-
-technic.register_compressor_recipe = function(src, src_count, dst, dst_count)
- technic.compressor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
- if unified_inventory then
- unified_inventory.register_craft(
- {
- type = "compressing",
- output = dst.." "..dst_count,
- items = {src.." "..src_count},
- width = 0,
- })
- end
-end
-
-technic.get_compressor_recipe = function(item)
- if technic.compressor_recipes[item.name] and
- item.count >= technic.compressor_recipes[item.name].src_count then
- return technic.compressor_recipes[item.name]
- else
- return nil
- end
-end
-
-technic.register_compressor_recipe("default:snowblock", 1, "default:ice", 1)
-technic.register_compressor_recipe("default:sand", 1, "default:sandstone", 1)
-technic.register_compressor_recipe("default:desert_sand", 1, "default:desert_stone", 1)
-technic.register_compressor_recipe("technic:mixed_metal_ingot", 1, "technic:composite_plate", 1)
-technic.register_compressor_recipe("default:copper_ingot", 5, "technic:copper_plate", 1)
-technic.register_compressor_recipe("technic:coal_dust", 4, "technic:graphite", 1)
-technic.register_compressor_recipe("technic:carbon_cloth", 1, "technic:carbon_plate", 1)
-
-
-minetest.register_alias("compressor", "technic:compressor")
-minetest.register_craft({
- output = 'technic:compressor',
- recipe = {
- {'default:stone', 'default:stone', 'default:stone'},
- {'mesecons:piston', 'technic:motor', 'mesecons:piston'},
- {'default:stone', 'technic:lv_cable', 'default:stone'},
- }
-})
-
-minetest.register_craftitem("technic:compressor", {
- description = "Compressor",
- stack_max = 99,
-})
-
-local compressor_formspec =
- "invsize[8,9;]"..
- "label[0,0;Compressor]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"
-
-minetest.register_node("technic:compressor", {
- description = "Compressor",
- tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png", "technic_compressor_side.png",
- "technic_compressor_side.png", "technic_compressor_back.png", "technic_compressor_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Compressor")
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", compressor_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
-})
-
-minetest.register_node("technic:compressor_active", {
- description = "Compressor",
- tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png", "technic_compressor_side.png",
- "technic_compressor_side.png", "technic_compressor_back.png", "technic_compressor_front_active.png"},
- paramtype2 = "facedir",
- groups = {cracky=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
-})
-
-minetest.register_abm({
- nodenames = {"technic:compressor","technic:compressor_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- -- Run a machine through its states. Takes the same arguments as the ABM action
- -- and adds the machine's states and any extra data which is needed by the machine.
- -- A machine is characterized by running through a set number of states (usually 2:
- -- Idle and active) in some order. A state decides when to move to the next one
- -- and the machine only changes state if it is powered correctly.
- -- The machine will automatically shut down if disconnected from power in some fashion.
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("LV_EU_input")
- local state = meta:get_int("state")
- local next_state = state
-
- -- Machine information
- local machine_name = "Compressor"
- local machine_node = "technic:compressor"
- local machine_state_demand = { 50, 300 }
-
- -- Setup meta data if it does not exist. state is used as an indicator of this
- if state == 0 then
- meta:set_int("state", 1)
- meta:set_int("LV_EU_demand", machine_state_demand[1])
- meta:set_int("LV_EU_input", 0)
- return
- end
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "LV")
-
- -- State machine
- if eu_input == 0 then
- -- unpowered - go idle
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- next_state = 1
- elseif eu_input == machine_state_demand[state] then
- -- Powered - do the state specific actions
-
- local inv = meta:get_inventory()
- local empty = inv:is_empty("src")
- local srcstack = inv:get_stack("src", 1)
- local src_item = nil
- local recipe = nil
- local result = nil
-
- if srcstack then
- src_item = srcstack:to_table()
- end
- if src_item then
- recipe = technic.get_compressor_recipe(src_item)
- end
- if recipe then
- result = {name=recipe.dst_name, count=recipe.dst_count}
- end
-
- if state == 1 then
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
-
- if not empty and result and inv:room_for_item("dst",result) then
- meta:set_int("src_time", 0)
- next_state = 2
- end
- elseif state == 2 then
- hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
-
- if empty then
- next_state = 1
- else
- meta:set_int("src_time", meta:get_int("src_time") + 1)
- if meta:get_int("src_time") == 4 then
- -- 4 ticks per output
- -- check if there's room for output in "dst" list
-
- meta:set_int("src_time", 0)
- if recipe and inv:room_for_item("dst",result) then
- -- take stuff from "src" list
- srcstack:take_item(recipe.src_count)
- inv:set_stack("src", 1, srcstack)
- -- Put result in "dst" list
- inv:add_item("dst", result)
- else
- -- all full: go idle
- next_state = 1
- end
- end
- end
- end
- end
- -- Change state?
- if next_state ~= state then
- meta:set_int("LV_EU_demand", machine_state_demand[next_state])
- meta:set_int("state", next_state)
- end
- end
-})
-
-technic.register_LV_machine ("technic:compressor","RE")
-technic.register_LV_machine ("technic:compressor_active","RE")
+++ /dev/null
--- LV Electric Furnace
--- This is a faster version of the stone furnace which runs on EUs
-
--- FIXME: kpoppel I'd like to introduce an induction heating element here also
-minetest.register_craft(
- {output = 'technic:electric_furnace',
- recipe = {
- {'default:cobble', 'default:cobble', 'default:cobble'},
- {'default:cobble', '', 'default:cobble'},
- {'default:steel_ingot', 'moreores:copper_ingot', 'default:steel_ingot'},
- }
- })
-
-local electric_furnace_formspec =
- "invsize[8,9;]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"..
- "label[0,0;Electric Furnace]"..
- "label[1,3;Power level]"
-
-minetest.register_node(
- "technic:electric_furnace",
- {description = "Electric furnace",
- tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png",
- "technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Electric Furnace")
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", electric_furnace_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-
-minetest.register_node(
- "technic:electric_furnace_active",
- {description = "Electric Furnace",
- tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png",
- "technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front_active.png"},
- paramtype2 = "facedir",
- light_source = 8,
- drop = "technic:electric_furnace",
- groups = {cracky=2, not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-
-minetest.register_abm(
- { nodenames = {"technic:electric_furnace","technic:electric_furnace_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("LV_EU_input")
- local state = meta:get_int("state")
- local next_state = state
-
- -- Machine information
- local machine_name = "Electric furnace"
- local machine_node = "technic:electric_furnace"
- local machine_state_demand = { 50, 1000 }
-
- -- Setup meta data if it does not exist. state is used as an indicator of this
- if state == 0 then
- meta:set_int("state", 1)
- meta:set_int("LV_EU_demand", machine_state_demand[1])
- meta:set_int("LV_EU_input", 0)
- return
- end
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "LV")
-
- -- State machine
- if eu_input == 0 then
- -- Unpowered - go idle
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- next_state = 1
- elseif eu_input == machine_state_demand[state] then
- -- Powered - do the state specific actions
-
- -- Execute always if powered logic
- local inv = meta:get_inventory()
- local empty = inv:is_empty("src")
-
- if state == 1 then
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
-
- local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
- if not empty and result and inv:room_for_item("dst",result) then
- next_state = 2
- end
-
- elseif state == 2 then
- hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
-
- if empty then
- next_state = 1
- else
- meta:set_int("src_time", meta:get_int("src_time") + 3) -- Cooking time 3x
- local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
- if result and result.item and meta:get_int("src_time") >= result.time then
- -- check if there's room for output in "dst" list
- meta:set_int("src_time", 0)
- if inv:room_for_item("dst",result.item) then
- -- take stuff from "src" list
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- -- Put result in "dst" list
- inv:add_item("dst", result.item)
- else
- -- all full: go idle
- next_state = 1
- end
- end
- end
- end
- end
- -- Change state?
- if next_state ~= state then
- meta:set_int("LV_EU_demand", machine_state_demand[next_state])
- meta:set_int("state", next_state)
- end
- end,
- })
-
-technic.register_LV_machine ("technic:electric_furnace","RE")
-technic.register_LV_machine ("technic:electric_furnace_active","RE")
-
+++ /dev/null
-technic.extractor_recipes ={}
-
-technic.register_extractor_recipe = function(src, src_count, dst, dst_count)
- technic.extractor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
- if unified_inventory then
- unified_inventory.register_craft(
- {
- type = "extracting",
- output = dst.." "..dst_count,
- items = {src.." "..src_count},
- width = 0,
- })
- end
- end
-
--- Receive an ItemStack of result by an ItemStack input
-technic.get_extractor_recipe = function(item)
- if technic.extractor_recipes[item.name]
- and item.count >= technic.extractor_recipes[item.name].src_count then
- return technic.extractor_recipes[item.name]
- else
- return nil
- end
- end
-
-
-
-technic.register_extractor_recipe("technic:coal_dust", 1, "dye:black", 2)
-technic.register_extractor_recipe("default:cactus", 1, "dye:green", 2)
-technic.register_extractor_recipe("default:dry_shrub", 1, "dye:brown", 2)
-technic.register_extractor_recipe("flowers:geranium", 1, "dye:blue", 2)
-technic.register_extractor_recipe("flowers:dandelion_white", 1, "dye:white", 2)
-technic.register_extractor_recipe("flowers:dandelion_yellow", 1, "dye:yellow", 2)
-technic.register_extractor_recipe("flowers:tulip", 1, "dye:orange", 2)
-technic.register_extractor_recipe("flowers:rose", 1, "dye:red", 2)
-technic.register_extractor_recipe("flowers:viola", 1, "dye:violet", 2)
-technic.register_extractor_recipe("technic:raw_latex", 1, "technic:rubber", 3)
-technic.register_extractor_recipe("moretrees:rubber_tree_trunk_empty", 1, "technic:rubber", 1)
-technic.register_extractor_recipe("moretrees:rubber_tree_trunk", 1, "technic:rubber", 1)
-technic.register_extractor_recipe("technic:uranium", 5, "technic:enriched_uranium", 1)
-
-minetest.register_alias("extractor", "technic:extractor")
-minetest.register_craft({
- output = 'technic:extractor',
- recipe = {
- {'technic:treetap', 'technic:motor', 'technic:treetap'},
- {'technic:treetap', 'technic:lv_cable', 'technic:treetap'},
- {'','',''},
- }
- })
-
-minetest.register_craftitem("technic:extractor", {
- description = "Extractor",
- stack_max = 99,
- })
-
-local extractor_formspec =
- "invsize[8,9;]"..
- "label[0,0;Extractor]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"
-
-minetest.register_node(
- "technic:extractor",
- {
- description = "Extractor",
- tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
- "technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Extractor")
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", extractor_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-
-minetest.register_node(
- "technic:extractor_active",
- {
- description = "Extractor",
- tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
- "technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
- paramtype2 = "facedir",
- groups = {cracky=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-
-minetest.register_abm(
- { nodenames = {"technic:extractor","technic:extractor_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- -- Run a machine through its states. Takes the same arguments as the ABM action
- -- and adds the machine's states and any extra data which is needed by the machine.
- -- A machine is characterized by running through a set number of states (usually 2:
- -- Idle and active) in some order. A state decides when to move to the next one
- -- and the machine only changes state if it is powered correctly.
- -- The machine will automatically shut down if disconnected from power in some fashion.
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("LV_EU_input")
- local state = meta:get_int("state")
- local next_state = state
-
- -- Machine information
- local machine_name = "Extractor"
- local machine_node = "technic:extractor"
- local machine_state_demand = { 50, 300 }
-
- -- Setup meta data if it does not exist. state is used as an indicator of this
- if state == 0 then
- meta:set_int("state", 1)
- meta:set_int("LV_EU_demand", machine_state_demand[1])
- meta:set_int("LV_EU_input", 0)
- return
- end
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "LV")
-
- -- State machine
- if eu_input == 0 then
- -- unpowered - go idle
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- next_state = 1
- elseif eu_input == machine_state_demand[state] then
- -- Powered - do the state specific actions
-
- local inv = meta:get_inventory()
- local empty = inv:is_empty("src")
- local srcstack = inv:get_stack("src", 1)
- local src_item = nil
- local recipe = nil
- local result = nil
-
- if srcstack then
- src_item = srcstack:to_table()
- end
- if src_item then
- recipe = technic.get_extractor_recipe(src_item)
- end
- if recipe then
- result = {name=recipe.dst_name, count=recipe.dst_count}
- end
-
- if state == 1 then
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
-
- if not empty and result and inv:room_for_item("dst",result) then
- meta:set_int("src_time", 0)
- next_state = 2
- end
-
- elseif state == 2 then
- hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
-
- if empty then
- next_state = 1
- else
- meta:set_int("src_time", meta:get_int("src_time") + 1)
- if meta:get_int("src_time") == 4 then -- 4 ticks per output
- -- check if there's room for output in "dst" list
-
- meta:set_int("src_time", 0)
- if recipe and inv:room_for_item("dst",result) then
- -- take stuff from "src" list
- srcstack:take_item(recipe.src_count)
- inv:set_stack("src", 1, srcstack)
- -- Put result in "dst" list
- inv:add_item("dst", result)
- else
- -- all full: go idle
- next_state = 1
- end
- end
- end
- end
- end
- -- Change state?
- if next_state ~= state then
- meta:set_int("LV_EU_demand", machine_state_demand[next_state])
- meta:set_int("state", next_state)
- end
- end
- })
-
-technic.register_LV_machine ("technic:extractor","RE")
-technic.register_LV_machine ("technic:extractor_active","RE")
-
+++ /dev/null
--- The coal driven EU generator.
--- A simple device to get started on the electric machines.
--- Inefficient and expensive in coal (200EU 16 ticks)
--- Also only allows for LV machinery to run.
-minetest.register_alias("generator", "technic:generator")
-minetest.register_alias("generator", "technic:generator_active")
-
-minetest.register_craft({
- output = 'technic:generator',
- recipe = {
- {'default:stone', 'default:stone', 'default:stone'},
- {'default:stone', '', 'default:stone'},
- {'default:stone', 'default:copper_ingot', 'default:stone'},
- }
-})
-
-minetest.register_craftitem("technic:generator", {
- description = "Coal Driven Generator",
- stack_max = 99,
-})
-
-local generator_formspec =
- "invsize[8,9;]"..
- "image[0,0;5,5;technic_generator_menu.png]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
--- "label[0,0;Generator]"..
- "label[1,3;Power level]"..
- "list[current_name;src;3,1;1,1;]"..
- "image[4,1;1,1;default_furnace_fire_bg.png]"..
- "list[current_player;main;0,5;8,4;]"
-
-
-minetest.register_node(
- "technic:generator",
- {
- description = "Coal Driven Generator",
- tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png",
- "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Coal Electric Generator")
- meta:set_float("technic_power_machine", 1)
- meta:set_int("LV_EU_supply", 0)
- meta:set_int("LV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
- meta:set_int("burn_time", 0)
- meta:set_string("formspec", generator_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-
-minetest.register_node(
- "technic:generator_active",
- {
- description = "Coal Driven Generator",
- tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png",
- "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front_active.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- drop="technic:generator",
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-
-minetest.register_abm(
- {
- nodenames = {"technic:generator","technic:generator_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local burn_time= meta:get_int("burn_time")
-
- -- If more to burn and the energy produced was used: produce some more
- if burn_time>0 then
- if meta:get_int("LV_EU_supply") == 0 then
- -- We did not use the power
- meta:set_int("LV_EU_supply", 200) -- Give 200EUs
- else
- burn_time = burn_time - 1
- meta:set_int("burn_time",burn_time)
- meta:set_string("infotext", "Coal Electric Generator ("..math.floor(burn_time/16*100).."%)")
- end
- end
-
- -- Burn another piece of coal
- if burn_time==0 then
- local inv = meta:get_inventory()
- if inv:is_empty("src") == false then
- local srcstack = inv:get_stack("src", 1)
- src_item=srcstack:to_table()
- if src_item["name"] == "default:coal_lump" then
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- burn_time=16
- meta:set_int("burn_time",burn_time)
- hacky_swap_node (pos,"technic:generator_active")
- meta:set_int("LV_EU_supply", 200) -- Give 200EUs
- else
- meta:set_int("LV_EU_supply", 0)
- end
- end
- end
-
- local load = 8 -- math.floor((charge/max_charge)*100)
- local percent = math.floor((burn_time/16)*100)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"..
- "label[0,0;Generator]"..
- "label[1,3;Power level]"..
- "list[current_name;src;3,1;1,1;]"..
- "image[4,1;1,1;default_furnace_fire_bg.png^[lowpart:"..
- (percent)..":default_furnace_fire_fg.png]"..
- "list[current_player;main;0,5;8,4;]"
- )
-
- if burn_time==0 then
- hacky_swap_node (pos,"technic:generator")
- end
- end
- })
-
-technic.register_LV_machine ("technic:generator","PR")
-technic.register_LV_machine ("technic:generator_active","PR")
+++ /dev/null
--- A geothermal EU generator
--- Using hot lava and water this device can create energy from steam
--- The machine is only producing LV EUs and can thus not drive more advanced equipment
--- The output is a little more than the coal burning generator (max 300EUs)
-minetest.register_alias("geothermal", "technic:geothermal")
-
-minetest.register_craft({
- output = 'technic:geothermal',
- recipe = {
- {'default:stone', 'default:stone', 'default:stone'},
- {'default:copper_ingot', 'default:diamond', 'default:copper_ingot'},
- {'default:stone', 'default:copper_ingot', 'default:stone'},
- }
-})
-
-minetest.register_craftitem("technic:geothermal", {
- description = "Geothermal Generator",
- stack_max = 99,
-})
-
-local geothermal_formspec =
- "invsize[8,4;]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "label[0,0;Geothermal Generator]"..
- "label[1,3;Power level]"..
- "list[current_player;main;0,5;8,4;]"
-
-
-minetest.register_node(
- "technic:geothermal",
- {
- description = "Geothermal Generator",
- tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
- "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Geothermal Generator")
- meta:set_float("technic_power_machine", 1)
- meta:set_int("LV_EU_supply", 0)
- meta:set_string("formspec", geothermal_formspec)
- end,
- })
-
-minetest.register_node(
- "technic:geothermal_active",
- {
- description = "Geothermal Generator",
- tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
- "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- drop="technic:geothermal",
- })
-
-local check_node_around = function(pos)
- local node=minetest.env:get_node(pos)
- if node.name=="default:water_source" or node.name=="default:water_flowing" then return 1 end
- if node.name=="default:lava_source" or node.name=="default:lava_flowing" then return 2 end
- return 0
- end
-
-minetest.register_abm(
- {
- nodenames = {"technic:geothermal","technic:geothermal_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local water_nodes = 0
- local lava_nodes = 0
- local production_level = 0
- local eu_supply = 0
-
- -- Correct positioning is water on one side and lava on the other.
- -- The two cannot be adjacent because the lava the turns into obsidian or rock.
- -- To get to 100% production stack the water and lava one extra block down as well:
- -- WGL (W=Water, L=Lava, G=the generator, |=an LV cable)
- -- W|L
- pos.x=pos.x+1
- local check=check_node_around(pos)
- if check==1 then water_nodes=water_nodes+1 end
- if check==2 then lava_nodes=lava_nodes+1 end
- pos.y=pos.y-1
- local check=check_node_around(pos)
- if check==1 then water_nodes=water_nodes+1 end
- if check==2 then lava_nodes=lava_nodes+1 end
-
- pos.x=pos.x-2
- check=check_node_around(pos)
- if check==1 then water_nodes=water_nodes+1 end
- if check==2 then lava_nodes=lava_nodes+1 end
- pos.y=pos.y+1
- check=check_node_around(pos)
- if check==1 then water_nodes=water_nodes+1 end
- if check==2 then lava_nodes=lava_nodes+1 end
-
- pos.x=pos.x+1
- pos.z=pos.z+1
- check=check_node_around(pos)
- if check==1 then water_nodes=water_nodes+1 end
- if check==2 then lava_nodes=lava_nodes+1 end
- pos.y=pos.y-1
- check=check_node_around(pos)
- if check==1 then water_nodes=water_nodes+1 end
- if check==2 then lava_nodes=lava_nodes+1 end
-
- pos.z=pos.z-2
- check=check_node_around(pos)
- if check==1 then water_nodes=water_nodes+1 end
- if check==2 then lava_nodes=lava_nodes+1 end
- pos.y=pos.y+1
- check=check_node_around(pos)
- if check==1 then water_nodes=water_nodes+1 end
- if check==2 then lava_nodes=lava_nodes+1 end
-
- -- Back to (0,0,0)
- pos.z=pos.z+1
-
- if water_nodes==1 and lava_nodes==1 then production_level = 25; eu_supply = 50 end
- if water_nodes==2 and lava_nodes==1 then production_level = 50; eu_supply = 100 end
- if water_nodes==1 and lava_nodes==2 then production_level = 75; eu_supply = 200 end
- if water_nodes==2 and lava_nodes==2 then production_level = 100; eu_supply = 300 end
-
- if production_level>0 then
- meta:set_int("LV_EU_supply", eu_supply)
- end
-
- local load = 1 -- math.floor((charge/max_charge)*100)
- meta:set_string("formspec",
- "invsize[8,4;]"..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"..
- "label[0,0;Geothermal Generator]"..
- "label[1,3;Power level]"..
- "label[4,0;Production at "..tostring(production_level).."%]"
- )
-
- if production_level>0 and minetest.env:get_node(pos).name=="technic:geothermal" then
- hacky_swap_node (pos,"technic:geothermal_active")
- return
- end
- if production_level==0 then
- hacky_swap_node (pos,"technic:geothermal")
- meta:set_int("LV_EU_supply", 0)
- end
- end
- })
-
-technic.register_LV_machine ("technic:geothermal","PR")
-technic.register_LV_machine ("technic:geothermal_active","PR")
+++ /dev/null
-technic.grinder_recipes ={}
-
-technic.register_grinder_recipe = function(src, dst)
- technic.grinder_recipes[src] = dst
- if unified_inventory then
- unified_inventory.register_craft(
- {
- type = "grinding",
- output = dst,
- items = {src},
- width = 0,
- })
- end
- end
-
--- Receive an ItemStack of result by an ItemStack input
-technic.get_grinder_recipe = function(itemstack)
- local src_item = itemstack:to_table()
- if src_item == nil then
- return nil
- end
- local item_name = src_item["name"]
- if technic.grinder_recipes[item_name] then
- return ItemStack(technic.grinder_recipes[item_name])
- else
- return nil
- end
- end
-
-
-technic.register_grinder_recipe("default:stone","default:sand")
-technic.register_grinder_recipe("default:cobble","default:gravel")
-technic.register_grinder_recipe("default:gravel","default:dirt")
-technic.register_grinder_recipe("default:desert_stone","default:desert_sand")
-technic.register_grinder_recipe("default:iron_lump","technic:iron_dust 2")
-technic.register_grinder_recipe("default:steel_ingot","technic:iron_dust 1")
-technic.register_grinder_recipe("default:coal_lump","technic:coal_dust 2")
-technic.register_grinder_recipe("default:copper_lump","technic:copper_dust 2")
-technic.register_grinder_recipe("default:copper_ingot","technic:copper_dust 1")
-technic.register_grinder_recipe("default:gold_lump","technic:gold_dust 2")
-technic.register_grinder_recipe("default:gold_ingot","technic:gold_dust 1")
---technic.register_grinder_recipe("default:bronze_ingot","technic:bronze_dust 1") -- Dust does not exist yet
---technic.register_grinder_recipe("home_decor:brass_ingot","technic:brass_dust 1") -- needs check for the mod
-technic.register_grinder_recipe("moreores:tin_lump","technic:tin_dust 2")
-technic.register_grinder_recipe("moreores:tin_ingot","technic:tin_dust 1")
-technic.register_grinder_recipe("moreores:silver_lump","technic:silver_dust 2")
-technic.register_grinder_recipe("moreores:silver_ingot","technic:silver_dust 1")
-technic.register_grinder_recipe("moreores:mithril_lump","technic:mithril_dust 2")
-technic.register_grinder_recipe("moreores:mithril_ingot","technic:mithril_dust 1")
-technic.register_grinder_recipe("technic:chromium_lump","technic:chromium_dust 2")
-technic.register_grinder_recipe("technic:chromium_ingot","technic:chromium_dust 1")
-technic.register_grinder_recipe("technic:stainless_steel_ingot","stainless_steel_dust 1")
-technic.register_grinder_recipe("technic:brass_ingot","technic:brass_dust 1")
-technic.register_grinder_recipe("technic:zinc_lump","technic:zinc_dust 2")
-technic.register_grinder_recipe("technic:zinc_ingot","technic:zinc_dust 1")
-
-minetest.register_craftitem( "technic:coal_dust", {
- description = "Coal Dust",
- inventory_image = "technic_coal_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
-
-minetest.register_craftitem( "technic:iron_dust", {
- description = "Iron Dust",
- inventory_image = "technic_iron_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
-
-minetest.register_craft({
- type = "cooking",
- output = "default:steel_ingot",
- recipe = "technic:iron_dust",
- })
-
-minetest.register_craftitem( "technic:copper_dust", {
- description = "Copper Dust",
- inventory_image = "technic_copper_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
-minetest.register_craft({
- type = "cooking",
- output = "moreores:copper_ingot",
- recipe = "technic:copper_dust",
- })
-
-minetest.register_craftitem( "technic:tin_dust", {
- description = "Tin Dust",
- inventory_image = "technic_tin_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
-minetest.register_craft({
- type = "cooking",
- output = "moreores:tin_ingot",
- recipe = "technic:tin_dust",
- })
-
-minetest.register_craftitem( "technic:silver_dust", {
- description = "Silver Dust",
- inventory_image = "technic_silver_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
-minetest.register_craft({
- type = "cooking",
- output = "moreores:silver_ingot",
- recipe = "technic:silver_dust",
- })
-
-minetest.register_craftitem( "technic:gold_dust", {
- description = "Gold Dust",
- inventory_image = "technic_gold_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
-minetest.register_craft({
- type = "cooking",
- output = "default:gold_ingot",
- recipe = "technic:gold_dust",
- })
-
-minetest.register_craftitem( "technic:mithril_dust", {
- description = "Mithril Dust",
- inventory_image = "technic_mithril_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
-minetest.register_craft({
- type = "cooking",
- output = "moreores:mithril_ingot",
- recipe = "technic:mithril_dust",
- })
-
-minetest.register_craftitem( "technic:chromium_dust", {
- description = "Chromium Dust",
- inventory_image = "technic_chromium_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
-minetest.register_craft({
- type = "cooking",
- output = "technic:chromium_ingot",
- recipe = "technic:chromium_dust",
- })
-
-minetest.register_craftitem( "technic:bronze_dust", {
- description = "Bronze Dust",
- inventory_image = "technic_bronze_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
-minetest.register_craft({
- type = "cooking",
- output = "default:bronze_ingot",
- recipe = "technic:bronze_dust",
- })
-
-minetest.register_craftitem( "technic:brass_dust", {
- description = "Brass Dust",
- inventory_image = "technic_brass_dust.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
-minetest.register_craft({
- type = "cooking",
- output = "technic:brass_ingot",
- recipe = "technic:brass_dust",
- })
-
-minetest.register_craftitem( "technic:stainless_steel_dust", {
- description = "Stainless Steel Dust",
- inventory_image = "technic_stainless_steel_dust.png",
- })
-
-minetest.register_craft({
- type = "cooking",
- output = "technic:stainless_steel_ingot",
- recipe = "technic:stainless_steel_dust",
- })
-
-minetest.register_craftitem( "technic:zinc_dust", {
- description = "Zinc Dust",
- inventory_image = "technic_zinc_dust.png",
- })
-
-minetest.register_craft({
- type = "cooking",
- output = "technic:zinc_ingot",
- recipe = "technic:zinc_dust",
- })
-
-minetest.register_alias("grinder", "technic:grinder")
-minetest.register_craft({
- output = 'technic:grinder',
- recipe = {
- {'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
- {'default:desert_stone', 'default:diamond', 'default:desert_stone'},
- {'default:stone', 'moreores:copper_ingot', 'default:stone'},
- }
- })
-
-minetest.register_craftitem("technic:grinder", {
- description = "Grinder",
- stack_max = 99,
- })
-
-local grinder_formspec =
- "invsize[8,9;]"..
- "label[0,0;Grinder]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"
-
-minetest.register_node(
- "technic:grinder",
- {
- description = "Grinder",
- tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
- "technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Grinder")
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", grinder_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-
-minetest.register_node(
- "technic:grinder_active",
- {
- description = "Grinder",
- tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
- "technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
- paramtype2 = "facedir",
- groups = {cracky=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-
-minetest.register_abm(
- { nodenames = {"technic:grinder","technic:grinder_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- -- Run a machine through its states. Takes the same arguments as the ABM action
- -- and adds the machine's states and any extra data which is needed by the machine.
- -- A machine is characterized by running through a set number of states (usually 2:
- -- Idle and active) in some order. A state decides when to move to the next one
- -- and the machine only changes state if it is powered correctly.
- -- The machine will automatically shut down if disconnected from power in some fashion.
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("LV_EU_input")
- local state = meta:get_int("state")
- local next_state = state
-
- -- Machine information
- local machine_name = "Grinder"
- local machine_node = "technic:grinder"
- local machine_state_demand = { 50, 300 }
-
- -- Setup meta data if it does not exist. state is used as an indicator of this
- if state == 0 then
- meta:set_int("state", 1)
- meta:set_int("LV_EU_demand", machine_state_demand[1])
- meta:set_int("LV_EU_input", 0)
- return
- end
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "LV")
-
- -- State machine
- if eu_input == 0 then
- -- unpowered - go idle
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- next_state = 1
- elseif eu_input == machine_state_demand[state] then
- -- Powered - do the state specific actions
-
- local inv = meta:get_inventory()
- local empty = inv:is_empty("src")
-
- if state == 1 then
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
-
- local result = technic.get_grinder_recipe(inv:get_stack("src", 1))
- if not empty and result and inv:room_for_item("dst",result) then
- meta:set_int("src_time", 0)
- next_state = 2
- end
-
- elseif state == 2 then
- hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
-
- if empty then
- next_state = 1
- else
- meta:set_int("src_time", meta:get_int("src_time") + 1)
- if meta:get_int("src_time") == 4 then -- 4 ticks per output
- -- check if there's room for output in "dst" list
- local result = technic.get_grinder_recipe(inv:get_stack("src", 1))
-
- meta:set_int("src_time", 0)
- if inv:room_for_item("dst",result) then
- -- take stuff from "src" list
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- -- Put result in "dst" list
- inv:add_item("dst", result)
- else
- -- all full: go idle
- next_state = 1
- end
- end
- end
- end
- end
- -- Change state?
- if next_state ~= state then
- meta:set_int("LV_EU_demand", machine_state_demand[next_state])
- meta:set_int("state", next_state)
- end
- end
- })
-
-technic.register_LV_machine ("technic:grinder","RE")
-technic.register_LV_machine ("technic:grinder_active","RE")
-
+++ /dev/null
-local path = technic.modpath.."/machines/lv"
-
-dofile(path.."/wires.lua")
-dofile(path.."/battery_box.lua")
-dofile(path.."/alloy_furnace.lua")
-dofile(path.."/solar_panel.lua")
-dofile(path.."/solar_array.lua")
-dofile(path.."/geothermal.lua")
-dofile(path.."/water_mill.lua")
-dofile(path.."/generator.lua")
-dofile(path.."/electric_furnace.lua")
-dofile(path.."/tool_workshop.lua")
-dofile(path.."/music_player.lua")
-dofile(path.."/grinder.lua")
-dofile(path.."/cnc.lua")
-dofile(path.."/cnc_api.lua")
-dofile(path.."/cnc_nodes.lua")
-dofile(path.."/extractor.lua")
-dofile(path.."/compressor.lua")
+++ /dev/null
--- LV Music player.
--- The playe can play music. But it is high ampage!
-minetest.register_alias("music_player", "technic:music_player")
-minetest.register_craft({
- output = 'technic:music_player',
- recipe = {
- {'default:wood', 'default:wood', 'default:wood'},
- {'default:diamond', 'default:diamond', 'default:diamond'},
- {'default:stone', 'default:copper_ingot', 'default:stone'},
- }
-})
-
-minetest.register_craftitem("technic:music_player", {
- description = "Music Player",
- stack_max = 99,
-})
-
-local music_player_formspec =
- "invsize[8,9;]"..
- "label[0,0;Music Player]"..
- "button[4,1;1,1;track1;1]"..
- "button[5,1;1,1;track2;2]"..
- "button[6,1;1,1;track3;3]"..
- "button[4,2;1,1;track4;4]"..
- "button[5,2;1,1;track5;5]"..
- "button[6,2;1,1;track6;6]"..
- "button[4,3;1,1;track7;7]"..
- "button[5,3;1,1;track8;8]"..
- "button[6,3;1,1;track9;9]"..
- "button[4,4;1,2;play;Play]"..
- "button[6,4;1,2;stop;Stop]"..
- "label[4,0;Current track --]"
-
-minetest.register_node(
- "technic:music_player",
- {
- description = "Music Player",
- tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
- "technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Music Player")
- meta:set_float("technic_power_machine", 1)
- meta:set_int("active", 0) -- Is the device on?
- meta:set_int("music_player_current_track", 1)
- meta:set_string("formspec", music_player_formspec)
- end,
- on_receive_fields = function(pos, formanme, fields, sender)
- local meta = minetest.env:get_meta(pos)
- music_handle = meta:get_int("music_handle")
- music_player_current_track = meta:get_int("music_player_current_track")
- if fields.track1 then music_player_current_track = 1 end
- if fields.track2 then music_player_current_track = 2 end
- if fields.track3 then music_player_current_track = 3 end
- if fields.track4 then music_player_current_track = 4 end
- if fields.track5 then music_player_current_track = 5 end
- if fields.track6 then music_player_current_track = 6 end
- if fields.track7 then music_player_current_track = 7 end
- if fields.track8 then music_player_current_track = 8 end
- if fields.track9 then music_player_current_track = 9 end
- meta:set_int("music_player_current_track",music_player_current_track)
- if fields.play and meta:get_int("active") == 0 then
- if music_handle then minetest.sound_stop(music_handle) end
- music_handle = minetest.sound_play("technic_track"..music_player_current_track, {pos = pos, gain = 1.0,loop = true, max_hear_distance = 72,})
- meta:set_int("active",1)
- end
- if fields.stop then
- meta:set_int("active",0)
- if music_handle then minetest.sound_stop(music_handle) end
- end
- meta:set_int("music_handle",music_handle)
- end,
- })
-
-minetest.register_abm(
- { nodenames = {"technic:music_player"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("LV_EU_input")
- local state = meta:get_int("state")
- local next_state = state
-
- -- Machine information
- local machine_name = "Music Player"
- local machine_node = "technic:music_player"
- local machine_state_demand = { 10, 150 }
-
- local music_handle = meta:get_int("music_handle")
-
- -- Setup meta data if it does not exist. state is used as an indicator of this
- if state == 0 then
- meta:set_int("state", 1)
- meta:set_int("LV_EU_demand", machine_state_demand[1])
- meta:set_int("LV_EU_input", 0)
- return
- end
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "LV")
-
- -- State machine
- if eu_input == 0 then
- -- unpowered - go idle
- -- hacky_swap_node(pos, machine_node) -- if someday two nodes for this
- meta:set_string("infotext", machine_name.." Unpowered")
- next_state = 1
- elseif eu_input == machine_state_demand[state] then
- -- Powered - do the state specific actions
- if state == 1 then
- -- hacky_swap_node(pos, machine_node) -- if someday two nodes for this
- meta:set_string("infotext", machine_name.." Idle")
-
- if meta:get_int("active") == 1 then
- next_state = 2
- end
-
- elseif state == 2 then
- -- hacky_swap_node(pos, machine_node.."_active") -- if someday two nodes for this
- meta:set_string("infotext", machine_name.." Active")
-
- music_player_current_track=meta:get_int("music_player_current_track")
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "label[0,0;Music Player]"..
- "button[4,1;1,1;track1;1]"..
- "button[5,1;1,1;track2;2]"..
- "button[6,1;1,1;track3;3]"..
- "button[4,2;1,1;track4;4]"..
- "button[5,2;1,1;track5;5]"..
- "button[6,2;1,1;track6;6]"..
- "button[4,3;1,1;track7;7]"..
- "button[5,3;1,1;track8;8]"..
- "button[6,3;1,1;track9;9]"..
- "button[4,4;1,2;play;Play]"..
- "button[6,4;1,2;stop;Stop]"..
- "label[4,0;Current track "..tostring(music_player_current_track).."]"
- )
- if meta:get_int("active") == 0 then
- if music_handle then minetest.sound_stop(music_handle) end
- next_state = 1
- end
- end
- end
- -- Change state?
- if next_state ~= state then
- meta:set_int("LV_EU_demand", machine_state_demand[next_state])
- meta:set_int("state", next_state)
- end
- end
- })
-
-technic.register_LV_machine ("technic:music_player","RE")
+++ /dev/null
--- The solar array is an assembly of panels into a powerful array
--- The assembly can deliver more energy than the individual panel because
--- of the transformer unit which converts the panel output variations into
--- a stable supply.
--- Solar arrays are not able to store large amounts of energy.
--- The LV arrays are used to make medium voltage arrays.
-minetest.register_node("technic:solar_array_lv", {
- tiles = {"technic_lv_solar_array_top.png", "technic_lv_solar_array_bottom.png", "technic_lv_solar_array_side.png",
- "technic_lv_solar_array_side.png", "technic_lv_solar_array_side.png", "technic_lv_solar_array_side.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- description="LV Solar Array",
- drawtype = "nodebox",
- paramtype = "light",
- is_ground_content = true,
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
- },
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
- },
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_int("technic_power_machine", 1)
- meta:set_int("LV_EU_supply", 0)
- meta:set_string("infotext", "LV Solar Array")
- end,
-})
-
-minetest.register_craft(
- {output = 'technic:solar_array_lv 1',
- recipe = {
- {'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'},
- {'technic:solar_panel', 'technic:lv_transformer', 'technic:solar_panel'},
- {'default:steel_ingot', 'technic:lv_cable', 'default:steel_ingot'},
- }
- })
-
-minetest.register_abm(
- {nodenames = {"technic:solar_array_lv"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- -- The action here is to make the solar array produce power
- -- Power is dependent on the light level and the height above ground
- -- 130m and above is optimal as it would be above cloud level.
- -- Height gives 1/4 of the effect, light 3/4. Max. effect is 160EU for the array.
- -- There are many ways to cheat by using other light sources like lamps.
- -- As there is no way to determine if light is sunlight that is just a shame.
- -- To take care of some of it solar arrays do not work outside daylight hours or if
- -- built below -10m
- local pos1={}
- pos1.y=pos.y+1
- pos1.x=pos.x
- pos1.z=pos.z
- local light = minetest.env:get_node_light(pos1, nil)
- local time_of_day = minetest.env:get_timeofday()
- local meta = minetest.env:get_meta(pos)
- if light == nil then light = 0 end
- -- turn on array only during day time and if sufficient light
- -- I know this is counter intuitive when cheating by using other light sources.
- if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
- local charge_to_give = math.floor(light*(light*0.5333+pos1.y/130*2.6667))
- if charge_to_give<0 then charge_to_give=0 end
- if charge_to_give>160 then charge_to_give=160 end
- meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
- meta:set_int("LV_EU_supply", charge_to_give)
- else
- meta:set_string("infotext", "Solar Array is inactive");
- meta:set_int("LV_EU_supply", 0)
- end
- end,
- })
-
-technic.register_LV_machine ("technic:solar_array_lv","PR")
-
+++ /dev/null
--- Solar panels are the building blocks of LV solar arrays
--- They can however also be used separately but with reduced efficiency due to the missing transformer.
--- Individual panels are 20% less efficient than when the panels are combined into full arrays.
-minetest.register_node("technic:solar_panel", {
- tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png",
- "technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- description="Solar Panel",
- active = false,
- drawtype = "nodebox",
- paramtype = "light",
- is_ground_content = true,
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
- },
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
- },
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_int("technic_power_machine", 1)
- meta:set_int("LV_EU_supply", 0)
- meta:set_string("infotext", "LV Solar Panel")
- end,
-})
-
-minetest.register_craft({
- output = 'technic:solar_panel 1',
- recipe = {
- {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'},
- {'technic:doped_silicon_wafer', 'technic:lv_cable', 'technic:doped_silicon_wafer'},
- {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'},
-
- }
-})
-
-minetest.register_abm(
- {nodenames = {"technic:solar_panel"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- -- The action here is to make the solar panel prodice power
- -- Power is dependent on the light level and the height above ground
- -- 130m and above is optimal as it would be above cloud level.
- -- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU.
- -- There are many ways to cheat by using other light sources like lamps.
- -- As there is no way to determine if light is sunlight that is just a shame.
- -- To take care of some of it solar panels do not work outside daylight hours or if
- -- built below -10m
- local pos1={}
- pos1.y=pos.y+1
- pos1.x=pos.x
- pos1.z=pos.z
-
- local light = minetest.env:get_node_light(pos1, nil)
- local time_of_day = minetest.env:get_timeofday()
- local meta = minetest.env:get_meta(pos)
- if light == nil then light = 0 end
- -- turn on panel only during day time and if sufficient light
- -- I know this is counter intuitive when cheating by using other light sources underground.
- if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
- local charge_to_give=math.floor(light*(light*0.0867+pos1.y/130*0.4333))
- if charge_to_give<0 then charge_to_give=0 end
- if charge_to_give>26 then charge_to_give=26 end
- meta:set_string("infotext", "Solar Panel is active ("..charge_to_give.."EU)")
- meta:set_int("LV_EU_supply", charge_to_give)
- else
- meta:set_string("infotext", "Solar Panel is inactive");
- meta:set_int("LV_EU_supply", 0)
- end
- end,
-})
-
-technic.register_LV_machine ("technic:solar_panel","PR")
-
+++ /dev/null
--- LV Tool workshop
--- This machine repairs tools.
-minetest.register_alias("tool_workshop", "technic:tool_workshop")
-minetest.register_craft({
- output = 'technic:tool_workshop',
- recipe = {
- {'default:wood', 'default:wood', 'default:wood'},
- {'default:wood', 'default:diamond', 'default:wood'},
- {'default:stone', 'default:copper_ingot', 'default:stone'},
- }
-})
-
-minetest.register_craftitem("technic:tool_workshop", {
- description = "Tool Workshop",
- stack_max = 99,
-})
-
-local workshop_formspec =
- "invsize[8,9;]"..
- "list[current_name;src;3,1;1,1;]"..
- "label[0,0;Tool Workshop]"..
- "list[current_player;main;0,5;8,4;]"
-
-minetest.register_node(
- "technic:tool_workshop",
- {
- description = "Tool Workshop",
- tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png",
- "technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Tool Workshop")
- meta:set_float("technic_power_machine", 1)
- meta:set_string("formspec", workshop_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- end
- return true
- end,
- })
-
-minetest.register_abm(
- { nodenames = {"technic:tool_workshop"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("LV_EU_input")
- local state = meta:get_int("state")
- local next_state = state
-
- -- Machine information
- local machine_name = "Tool Workshop"
- local machine_node = "technic:tool_workshop"
- local machine_state_demand = { 50, 150 }
-
- -- Setup meta data if it does not exist. state is used as an indicator of this
- if state == 0 then
- meta:set_int("state", 1)
- meta:set_int("LV_EU_demand", machine_state_demand[1])
- meta:set_int("LV_EU_input", 0)
- return
- end
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "LV")
-
- -- State machine
- if eu_input == 0 then
- -- Unpowered - go idle
- --hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- next_state = 1
- elseif eu_input == machine_state_demand[state] then
- -- Powered - do the state specific actions
- local inv = meta:get_inventory()
-
- if state == 1 then
- --hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
- if not inv:is_empty("src") then
- next_state = 2
- end
- elseif state == 2 then
- --hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
-
- if inv:is_empty("src") then
- next_state = 1
- else
- srcstack = inv:get_stack("src", 1)
- src_item=srcstack:to_table()
- -- Cannot charge cans
- if (src_item["name"]=="technic:water_can" or src_item["name"]=="technic:lava_can") then
- return
- end
- local wear=tonumber(src_item["wear"])
- wear = math.max(1, wear-2000) -- Improve the tool this much every tick
- src_item["wear"]=tostring(wear)
- inv:set_stack("src", 1, src_item)
- end
- end
- end
- -- Change state?
- if next_state ~= state then
- meta:set_int("LV_EU_demand", machine_state_demand[next_state])
- meta:set_int("state", next_state)
- end
- end
- })
-
-technic.register_LV_machine ("technic:tool_workshop","RE")
-
+++ /dev/null
--- A water mill produces LV EUs by exploiting flowing water across it
--- It is a LV EU supplyer and fairly low yield (max 120EUs)
--- It is a little under half as good as the thermal generator.
-minetest.register_alias("water_mill", "technic:water_mill")
-
-minetest.register_craft({
- output = 'technic:water_mill',
- recipe = {
- {'default:stone', 'default:stone', 'default:stone'},
- {'default:wood', 'default:diamond', 'default:wood'},
- {'default:stone', 'default:copper_ingot', 'default:stone'},
- }
-})
-
-minetest.register_craftitem("technic:water_mill", {
- description = "Water Mill",
- stack_max = 99,
-})
-
-local water_mill_formspec =
- "invsize[8,4;]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "label[0,0;Water Mill]"..
- "label[1,3;Power level]"..
- "list[current_player;main;0,5;8,4;]"
-
-
-minetest.register_node(
- "technic:water_mill",
- {
- description = "Water Mill",
- tiles = {"technic_water_mill_top.png", "technic_machine_bottom.png", "technic_water_mill_side.png",
- "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Water Mill")
- meta:set_float("technic_power_machine", 1)
- meta:set_int("LV_EU_supply", 0)
- meta:set_string("formspec", water_mill_formspec)
- end,
- })
-
-minetest.register_node(
- "technic:water_mill_active",
- {
- description = "Water Mill",
- tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png", "technic_water_mill_side.png",
- "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- drop="technic:water_mill",
-})
-
-local check_node_around_mill = function(pos)
- local node=minetest.env:get_node(pos)
- if node.name=="default:water_flowing" then return 1 end
- return 0
- end
-
-minetest.register_abm(
- {
- nodenames = {"technic:water_mill","technic:water_mill_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local water_nodes = 0
- local lava_nodes = 0
- local production_level = 0
- local eu_supply = 0
-
- pos.x=pos.x+1
- local check=check_node_around_mill (pos)
- if check==1 then water_nodes=water_nodes+1 end
- pos.x=pos.x-2
- check=check_node_around_mill (pos)
- if check==1 then water_nodes=water_nodes+1 end
- pos.x=pos.x+1
- pos.z=pos.z+1
- check=check_node_around_mill (pos)
- if check==1 then water_nodes=water_nodes+1 end
- pos.z=pos.z-2
- check=check_node_around_mill (pos)
- if check==1 then water_nodes=water_nodes+1 end
- pos.z=pos.z+1
-
- if water_nodes==1 then production_level = 25; eu_supply = 30 end
- if water_nodes==2 then production_level = 50; eu_supply = 60 end
- if water_nodes==3 then production_level = 75; eu_supply = 90 end
- if water_nodes==4 then production_level = 100; eu_supply = 120 end
-
- if production_level>0 then
- meta:set_int("LV_EU_supply", eu_supply)
- end
-
- local load = 1 -- math.floor((charge/max_charge)*100)
- meta:set_string("formspec",
- "invsize[8,4;]"..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"..
- "label[0,0;Water Mill]"..
- "label[1,3;Power level]"..
- "label[4,0;Production at "..tostring(production_level).."%]"
- )
-
- if production_level>0 and minetest.env:get_node(pos).name=="technic:water_mill" then
- hacky_swap_node (pos,"technic:water_mill_active")
- meta:set_int("LV_EU_supply", 0)
- return
- end
- if production_level==0 then hacky_swap_node (pos,"technic:water_mill") end
- end
- })
-
-technic.register_LV_machine ("technic:water_mill","PR")
-technic.register_LV_machine ("technic:water_mill_active","PR")
+++ /dev/null
---LV cable node boxes
-
-
-minetest.register_alias("lv_cable", "technic:lv_cable")
-
-minetest.register_craft({
- output = 'technic:lv_cable 6',
- recipe = {
- {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
- }
-})
-
-minetest.register_craftitem("technic:lv_cable", {
- description = "Low Voltage Copper Cable",
- stack_max = 99,
-})
-
-minetest.register_node("technic:lv_cable", {
- description = "Low Voltage Copper Cable",
- tiles = {"technic_lv_cable.png"},
- inventory_image = "technic_lv_cable_wield.png",
- wield_image = "technic_lv_cable_wield.png",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- drop = "technic:lv_cable",
- cablelike=1,
- rules_x1=0,
- rules_x2=0,
- rules_y1=0,
- rules_y2=0,
- rules_z1=0,
- rules_z2=0,
- paramtype = "light",
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {
- { -0.1 , -0.1 , -0.1 , 0.1 , 0.1 , 0.1 },
- }},
- node_box = {
- type = "fixed",
- fixed = {
- { -0.1 , -0.1 , -0.1 , 0.1 , 0.1 , 0.1 },
- }},
- on_construct = function(pos)
- meta=minetest.env:get_meta(pos)
- meta:set_float("cablelike",1)
- meta:set_float("x1",0)
- meta:set_float("x2",0)
- meta:set_float("y1",0)
- meta:set_float("y2",0)
- meta:set_float("z1",0)
- meta:set_float("z2",0)
- check_connections (pos)
- end,
-
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- check_connections_on_destroy (pos)
- end,
-
-})
-
-
-str_y1= { -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 } --0 y+
-str_x1= { -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1 } --0 x+
-str_z1= { -0.1 , -0.1 , 0.1 , 0.1 , 0.1 , 0.5 } --0 z+
-str_z2= { -0.1 , -0.1, -0.5 , 0.1 , 0.1 , 0.1 } --0 z-
-str_y2= { -0.1 , -0.5, -0.1 , 0.1 , 0.1 , 0.1 } --0 y-
-str_x2= { -0.5 , -0.1, -0.1 , 0.1 , 0.1 , 0.1 } --0 x-
-
-
-
-local x1,x2,y1,y2,z1,z2
-local count=0
-
-for x1 = 0, 1, 1 do --x-
-for x2 = 0, 1, 1 do --x+
-for y1 = 0, 1, 1 do --y-
-for y2 = 0, 1, 1 do --y-
-for z1 = 0, 1, 1 do --z-
-for z2 = 0, 1, 1 do --z+
-
-temp_x1={} temp_x2={} temp_y1={} temp_y2={} temp_z1={} temp_z2={}
-
-if x1==1 then temp_x1=str_x1 end
-if x2==1 then temp_x2=str_x2 end
-if y1==1 then temp_y1=str_y1 end
-if y2==1 then temp_y2=str_y2 end
-if z1==1 then temp_z1=str_z1 end
-if z2==1 then temp_z2=str_z2 end
-
-
-minetest.register_node("technic:lv_cable"..count, {
- description = "Low Voltage Copper Cable",
- tiles = {"technic_lv_cable.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- sounds = default.node_sound_wood_defaults(),
- drop = "technic:lv_cable",
- rules_x1=0,
- rules_x2=0,
- rules_y1=0,
- rules_y2=0,
- rules_z1=0,
- rules_z2=0,
- cablelike=1,
- paramtype = "light",
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {
- temp_x1,temp_x2,temp_y1,temp_y2,temp_z1,temp_z2,
- }},
-
- node_box = {
- type = "fixed",
- fixed = {
- temp_x1,temp_x2,temp_y1,temp_y2,temp_z1,temp_z2,
- }},
-
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- check_connections_on_destroy (pos)
- end,
-
-})
-
-count=count+1 end end end end end end
-
-check_connections = function(pos)
- local pos1={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
-
- pos1.x=pos1.x+1
- if minetest.env:get_meta(pos1):get_float("cablelike")==1 then
- x2=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:lv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("x2",x2)
- meta=minetest.env:get_meta(pos)
- x1=1
- x2=minetest.env:get_meta(pos):get_float("x2")
- y1=minetest.env:get_meta(pos):get_float("y1")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("x1",x1)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:lv_cable"..rule)
- end
-
- pos1.x=pos1.x-2
- if minetest.env:get_meta(pos1):get_float("cablelike")==1 then
- x1=1
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:lv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("x1",x1)
- meta=minetest.env:get_meta(pos)
- x2=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- y1=minetest.env:get_meta(pos):get_float("y1")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("x2",x2)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:lv_cable"..rule)
- end
-
- pos1.x=pos1.x+1
-
- pos1.y=pos1.y+1
- if minetest.env:get_meta(pos1):get_float("cablelike")==1 then
- y2=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:lv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("y2",y2)
- meta=minetest.env:get_meta(pos)
- y1=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("y1",y1)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:lv_cable"..rule)
- end
-
- if minetest.env:get_meta(pos1):get_float("technic_power_machine")==1 then
- y1=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:lv_cable"..rule)
- meta=minetest.env:get_meta(pos)
- meta:set_float("y1",y1)
- end
-
-
- pos1.y=pos1.y-2
- if minetest.env:get_meta(pos1):get_float("cablelike")==1 then
- y1=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:lv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("y1",y1)
- meta=minetest.env:get_meta(pos)
- y2=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y1=minetest.env:get_meta(pos):get_float("y1")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("y2",y2)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:lv_cable"..rule)
- end
- pos1.y=pos1.y+1
-
- pos1.z=pos1.z+1
- if minetest.env:get_meta(pos1):get_float("cablelike")==1 then
- z2=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:lv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("z2",z2)
- meta=minetest.env:get_meta(pos)
- z1=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y1=minetest.env:get_meta(pos):get_float("y1")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("z1",z1)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:lv_cable"..rule)
- end
- pos1.z=pos1.z-2
- if minetest.env:get_meta(pos1):get_float("cablelike")==1 then
- z1=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:lv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("z1",z1)
- meta=minetest.env:get_meta(pos)
- z2=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y1=minetest.env:get_meta(pos):get_float("y1")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- meta:set_float("z2",z2)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:lv_cable"..rule)
- end
- pos1.z=pos1.z+1
-end
-
-function make_rule_number (x1,x2,y1,y2,z1,z2)
-local temp= z2+z1*2+y2*4+y1*8+x2*16+x1*32
-return temp
-end
-
-check_connections_on_destroy = function(pos)
- local pos1={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
-
- pos1.x=pos1.x+1
- if minetest.env:get_meta(pos1):get_float("cablelike")==1 then
- x2=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:lv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:lv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("x2",x2)
- end
-
- pos1.x=pos1.x-2
- if minetest.env:get_meta(pos1):get_float("cablelike")==1 then
- x1=0
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:lv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:lv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("x1",x1)
- end
- pos1.x=pos1.x+1
-
- pos1.y=pos1.y+1
- if minetest.env:get_meta(pos1):get_float("cablelike")==1 then
- y2=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:lv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:lv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("y2",y2)
- end
-
- pos1.y=pos1.y-2
- if minetest.env:get_meta(pos1):get_float("cablelike")==1 then
- y1=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:lv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:lv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("y1",y1)
- end
- pos1.y=pos1.y+1
-
- pos1.z=pos1.z+1
- if minetest.env:get_meta(pos1):get_float("cablelike")==1 then
- z2=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:lv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:lv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("z2",z2)
- end
-
- pos1.z=pos1.z-2
- if minetest.env:get_meta(pos1):get_float("cablelike")==1 then
- z1=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:lv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:lv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("z1",z1)
- end
- pos1.y=pos1.y+1
-
-end
-
+++ /dev/null
--- MV alloy furnace
-
-minetest.register_craft({
- output = 'technic:mv_alloy_furnace',
- recipe = {
- {'technic:stainless_steel_ingot', 'technic:alloy_furnace', 'technic:stainless_steel_ingot'},
- {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
- {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
- }
-})
-
-local mv_alloy_furnace_formspec =
- "invsize[8,10;]"..
- "label[0,0;MV Alloy Furnace]"..
- "list[current_name;src;3,1;1,2;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,6;8,4;]"..
- "list[current_name;upgrade1;1,4;1,1;]"..
- "list[current_name;upgrade2;2,4;1,1;]"..
- "label[1,5;Upgrade Slots]"
-
-minetest.register_node(
- "technic:mv_alloy_furnace",
- {description = "MV Alloy Furnace",
- tiles = {"technic_mv_alloy_furnace_top.png", "technic_mv_alloy_furnace_bottom.png", "technic_mv_alloy_furnace_side_tube.png",
- "technic_mv_alloy_furnace_side_tube.png", "technic_mv_alloy_furnace_side.png", "technic_mv_alloy_furnace_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2, tubedevice=1,tubedevice_receiver=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("src",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("src",stack)
- end,
- connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
- },
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "MV Alloy furnace")
- meta:set_float("technic_mv_power_machine", 1)
- meta:set_int("tube_time", 0)
- meta:set_string("formspec", mv_alloy_furnace_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 2)
- inv:set_size("dst", 4)
- inv:set_size("upgrade1", 1)
- inv:set_size("upgrade2", 1)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
-})
-
-minetest.register_node(
- "technic:mv_alloy_furnace_active",
- {description = "MV Alloy Furnace",
- tiles = {"technic_mv_alloy_furnace_top.png", "technic_mv_alloy_furnace_bottom.png", "technic_mv_alloy_furnace_side_tube.png",
- "technic_mv_alloy_furnace_side_tube.png", "technic_mv_alloy_furnace_side.png", "technic_mv_alloy_furnace_front_active.png"},
- paramtype2 = "facedir",
- light_source = 8,
- drop = "technic:mv_alloy_furnace",
- groups = {cracky=2, tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("src",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("src",stack)
- end,
- connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
- },
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- -- These three makes sure upgrades are not moved in or out while the furnace is active.
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- if listname == "src" or listname == "dst" then
- return 99
- else
- return 0 -- Disallow the move
- end
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- if listname == "src" or listname == "dst" then
- return 99
- else
- return 0 -- Disallow the move
- end
- end,
- allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
- return 0
- end,
-})
-
-local send_cooked_items = function(pos,x_velocity,z_velocity)
- -- Send items on their way in the pipe system.
- local meta=minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local i=0
- for _,stack in ipairs(inv:get_list("dst")) do
- i=i+1
- if stack then
- local item0=stack:to_table()
- if item0 then
- item0["count"]="1"
- local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},item0)
- item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
- item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
- item1:setacceleration({x=0, y=0, z=0})
- stack:take_item(1);
- inv:set_stack("dst", i, stack)
- return
- end
- end
- end
- end
-
-local smelt_item = function(pos)
- local meta=minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- meta:set_int("src_time", meta:get_int("src_time") + 3) -- Cooking time 3x faster
- local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
- dst_stack={}
- dst_stack["name"]=alloy_recipes[dst_index].dst_name
- dst_stack["count"]=alloy_recipes[dst_index].dst_count
-
- if result and result.item and meta:get_int("src_time") >= result.time then
- meta:set_int("src_time", 0)
- -- check if there's room for output in "dst" list
- if inv:room_for_item("dst",result) then
- -- take stuff from "src" list
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- -- Put result in "dst" list
- inv:add_item("dst", result.item)
- return 1
- else
- return 0 -- done
- end
- end
- return 0 -- done
- end
-
-minetest.register_abm(
- {nodenames = {"technic:mv_alloy_furnace","technic:mv_alloy_furnace_active"},
- interval = 1,
- chance = 1,
-
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("MV_EU_input")
- local state = meta:get_int("state")
- local next_state = state
-
- -- Machine information
- local machine_name = "MV Alloy Furnace"
- local machine_node = "technic:mv_alloy_furnace"
- local machine_state_demand = { 50, 2000, 1500, 1000 }
-
- -- Setup meta data if it does not exist. state is used as an indicator of this
- if state == 0 then
- meta:set_int("state", 1)
- meta:set_int("MV_EU_demand", machine_state_demand[1])
- meta:set_int("MV_EU_input", 0)
- return
- end
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "MV")
-
- -- Execute always logic
- -- CODE HERE --
-
- -- State machine
- if eu_input == 0 then
- -- Unpowered - go idle
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- next_state = 1
- elseif eu_input == machine_state_demand[state] then
- -- Powered - do the state specific actions
-
- -- Execute always if powered logic
- local meta=minetest.env:get_meta(pos)
-
- -- Get the names of the upgrades
- local meta=minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local upg_item1
- local upg_item1_name=""
- local upg_item2
- local upg_item2_name=""
- local srcstack = inv:get_stack("upgrade1", 1)
- if srcstack then upg_item1=srcstack:to_table() end
- srcstack = inv:get_stack("upgrade2", 1)
- if srcstack then upg_item2=srcstack:to_table() end
- if upg_item1 then upg_item1_name=upg_item1.name end
- if upg_item2 then upg_item2_name=upg_item2.name end
-
- -- Save some power by installing battery upgrades. Fully upgraded makes this
- -- furnace use the same amount of power as the LV version
- local EU_saving_upgrade = 0
- if upg_item1_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end
- if upg_item2_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end
-
- -- Tube loading speed can be upgraded using control logic units
- local tube_speed_upgrade = 0
- if upg_item1_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end
- if upg_item2_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end
-
- -- Handle pipeworks (consumes tube_speed_upgrade)
- local pos1={x=pos.x, y=pos.y, z=pos.z}
- local x_velocity=0
- local z_velocity=0
-
- -- Output is on the left side of the furnace
- if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end
- if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end
- if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end
- if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end
-
- local output_tube_connected = false
- local meta1 = minetest.env:get_meta(pos1)
- if meta1:get_int("tubelike") == 1 then
- output_tube_connected=true
- end
- tube_time = meta:get_int("tube_time")
- tube_time = tube_time + tube_speed_upgrade
- if tube_time > 3 then
- tube_time = 0
- if output_tube_connected then
- send_cooked_items(pos,x_velocity,z_velocity)
- end
- end
- meta:set_int("tube_time", tube_time)
-
- -- The machine shuts down if we have nothing to smelt since we tube stuff
- -- out while being idle.
- if inv:is_empty("src") then
- next_state = 1
- end
- ----------------------
- local empty = 1
- local recipe = nil
- local result = nil
-
- -- Get what to cook if anything
- local srcstack = inv:get_stack("src", 1)
- local src2stack = inv:get_stack("src", 2)
- local src_item1 = nil
- local src_item2 = nil
- if srcstack and src2stack then
- src_item1 = srcstack:to_table()
- src_item2 = src2stack:to_table()
- empty = 0
- end
-
- if src_item1 and src_item2 then
- recipe = technic.get_alloy_recipe(src_item1,src_item2)
- end
- if recipe then
- result = { name=recipe.dst_name, count=recipe.dst_count}
- end
-
- if state == 1 then
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
-
- local meta=minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- if empty == 0 and recipe and inv:room_for_item("dst", result) then
- meta:set_string("infotext", machine_name.." Active")
- meta:set_int("src_time", 0)
- next_state = 2+EU_saving_upgrade -- Next state is decided by the battery upgrade (state 2= 0 batteries, state 3 = 1 battery, 4 = 2 batteries)
- end
- end
-
- elseif state == 2 or state == 3 or state == 4 then
- hacky_swap_node(pos, machine_node.."_active")
- meta:set_int("src_time", meta:get_int("src_time") + 1)
- if meta:get_int("src_time") == 4 then -- 4 ticks per output
- meta:set_string("src_time", 0)
- -- check if there's room for output in "dst" list and that we have the materials
- if recipe and inv:room_for_item("dst", result) then
- -- Take stuff from "src" list
- srcstack:take_item(recipe.src1_count)
- inv:set_stack("src", 1, srcstack)
- src2stack:take_item(recipe.src2_count)
- inv:set_stack("src2", 1, src2stack)
- -- Put result in "dst" list
- inv:add_item("dst",result)
- else
- next_state = 1
- end
- end
- end
- end
- -- Change state?
- if next_state ~= state then
- meta:set_int("MV_EU_demand", machine_state_demand[next_state])
- meta:set_int("state", next_state)
- end
-
-
-
- ------------------------------------
-
--- local pos1={}
--- pos1.x=pos.x
--- pos1.y=pos.y
--- pos1.z=pos.z
--- local x_velocity=0
--- local z_velocity=0
---
--- -- output is on the left side of the furnace
--- if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end
--- if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end
--- if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end
--- if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end
---
--- local output_tube_connected = false
--- local meta=minetest.env:get_meta(pos1)
--- if meta:get_int("tubelike")==1 then output_tube_connected=true end
--- meta = minetest.env:get_meta(pos)
--- local inv = meta:get_inventory()
--- local upg_item1
--- local upg_item1_name=""
--- local upg_item2
--- local upg_item2_name=""
--- local srcstack = inv:get_stack("upgrade1", 1)
--- if srcstack then upg_item1=srcstack:to_table() end
--- srcstack = inv:get_stack("upgrade2", 1)
--- if srcstack then upg_item2=srcstack:to_table() end
--- if upg_item1 then upg_item1_name=upg_item1.name end
--- if upg_item2 then upg_item2_name=upg_item2.name end
---
--- local speed=0
--- if upg_item1_name=="technic:control_logic_unit" then speed=speed+1 end
--- if upg_item2_name=="technic:control_logic_unit" then speed=speed+1 end
--- tube_time=meta:get_float("tube_time")
--- tube_time=tube_time+speed
--- if tube_time>3 then
--- tube_time=0
--- if output_tube_connected then send_cooked_items(pos,x_velocity,z_velocity) end
--- end
--- meta:set_float("tube_time", tube_time)
---
--- local extra_buffer_size = 0
--- if upg_item1_name=="technic:battery" then extra_buffer_size =extra_buffer_size + 10000 end
--- if upg_item2_name=="technic:battery" then extra_buffer_size =extra_buffer_size + 10000 end
--- local internal_EU_buffer_size=2000+extra_buffer_size
--- meta:set_float("internal_EU_buffer_size",internal_EU_buffer_size)
---
--- internal_EU_buffer=meta:get_float("internal_EU_buffer")
--- if internal_EU_buffer > internal_EU_buffer_size then internal_EU_buffer = internal_EU_buffer_size end
--- local meta = minetest.env:get_meta(pos)
--- local load = math.floor(internal_EU_buffer/internal_EU_buffer_size * 100)
--- meta:set_string("formspec",
--- MV_alloy_furnace_formspec..
--- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
--- (load)..":technic_power_meter_fg.png]")
---
--- local inv = meta:get_inventory()
---
--- local furnace_is_cookin = meta:get_int("furnace_is_cookin")
---
--- local srclist = inv:get_list("src")
--- local srclist2 = inv:get_list("src2")
---
--- srcstack = inv:get_stack("src", 1)
--- if srcstack then src_item1=srcstack:to_table() end
--- srcstack = inv:get_stack("src", 2)
--- if srcstack then src_item2=srcstack:to_table() end
--- dst_index=nil
---
--- if src_item1 and src_item2 then
--- dst_index=get_cook_result(src_item1,src_item2)
--- end
---
---
--- if (furnace_is_cookin == 1) then
--- if internal_EU_buffer>=150 then
--- internal_EU_buffer=internal_EU_buffer-150;
--- meta:set_float("internal_EU_buffer",internal_EU_buffer)
--- meta:set_float("src_time", meta:get_float("src_time") + 1)
--- if dst_index and meta:get_float("src_time") >= 4 then
--- -- check if there's room for output in "dst" list
--- dst_stack={}
--- dst_stack["name"]=alloy_recipes[dst_index].dst_name
--- dst_stack["count"]=alloy_recipes[dst_index].dst_count
--- if inv:room_for_item("dst",dst_stack) then
--- -- Put result in "dst" list
--- inv:add_item("dst",dst_stack)
--- -- take stuff from "src" list
--- for i=1,alloy_recipes[dst_index].src1_count,1 do
--- srcstack = inv:get_stack("src", 1)
--- srcstack:take_item()
--- inv:set_stack("src", 1, srcstack)
--- end
--- for i=1,alloy_recipes[dst_index].src2_count,1 do
--- srcstack = inv:get_stack("src", 2)
--- srcstack:take_item()
--- inv:set_stack("src", 2, srcstack)
--- end
---
--- else
--- print("Furnace inventory full!")
--- end
--- meta:set_string("src_time", 0)
--- end
--- end
--- end
---
--- if dst_index and meta:get_int("furnace_is_cookin")==0 then
--- hacky_swap_node(pos,"technic:mv_alloy_furnace_active")
--- meta:set_string("infotext","MV Alloy Furnace active")
--- meta:set_int("furnace_is_cookin",1)
--- meta:set_string("src_time", 0)
--- return
--- end
---
--- if meta:get_int("furnace_is_cookin")==0 or dst_index==nil then
--- hacky_swap_node(pos,"technic:mv_alloy_furnace")
--- meta:set_string("infotext","MV Alloy Furnace inactive")
--- meta:set_int("furnace_is_cookin",0)
--- meta:set_string("src_time", 0)
--- end
---
- end,
- })
-
-technic.register_MV_machine ("technic:mv_alloy_furnace","RE")
-technic.register_MV_machine ("technic:mv_alloy_furnace_active","RE")
+++ /dev/null
--- MV Battery box
-minetest.register_craft(
- {output = 'technic:mv_battery_box 1',
- recipe = {
- {'technic:battery_box', 'technic:battery_box', 'technic:battery_box'},
- {'technic:battery_box', 'technic:mv_transformer', 'technic:battery_box'},
- {'', 'technic:mv_cable', ''},
- }
- })
-
-local battery_box_formspec =
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;1,1;]"..
- "label[0,0;MV Battery Box]"..
- "label[3,0;Charge]"..
- "label[5,0;Discharge]"..
- "label[1,3;Power level]"..
- "list[current_player;main;0,5;8,4;]"..
- "background[-0.19,-0.25;8.4,9.75;ui_form_bg.png]"..
- "background[0,0;8,4;ui_mv_battery_box.png]"..
- "background[0,5;8,4;ui_main_inventory.png]"
-
-minetest.register_node(
- "technic:mv_battery_box", {
- description = "MV Battery Box",
- tiles = {"technic_mv_battery_box_top.png", "technic_mv_battery_box_bottom.png", "technic_mv_battery_box_side0.png",
- "technic_mv_battery_box_side0.png", "technic_mv_battery_box_side0.png", "technic_mv_battery_box_side0.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- drop = "technic:mv_battery_box",
- on_construct = function(pos)
- if pos==nil then return end
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- meta:set_string("infotext", "MV Battery box")
- meta:set_float("technic_mv_power_machine", 1)
- meta:set_string("formspec", battery_box_formspec)
- meta:set_int("MV_EU_demand", 0) -- How much can this node charge
- meta:set_int("MV_EU_supply", 0) -- How much can this node discharge
- meta:set_int("MV_EU_input", 0) -- How much power is this machine getting.
- meta:set_float("internal_EU_charge", 0)
- inv:set_size("src", 1)
- inv:set_size("dst", 1)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-
-
-for i=1,8,1 do
- minetest.register_node(
- "technic:mv_battery_box"..i,
- {
- description = "MV Battery Box",
- tiles = {"technic_mv_battery_box_top.png", "technic_mv_battery_box_bottom.png", "technic_mv_battery_box_side0.png^technic_power_meter"..i..".png",
- "technic_mv_battery_box_side0.png^technic_power_meter"..i..".png", "technic_mv_battery_box_side0.png^technic_power_meter"..i..".png", "technic_mv_battery_box_side0.png^technic_power_meter"..i..".png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- sounds = default.node_sound_wood_defaults(),
- drop = "technic:mv_battery_box",
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-end
-
-minetest.register_abm(
- {
- nodenames = {"technic:mv_battery_box","technic:mv_battery_box1","technic:mv_battery_box2","technic:mv_battery_box3","technic:mv_battery_box4",
- "technic:mv_battery_box5","technic:mv_battery_box6","technic:mv_battery_box7","technic:mv_battery_box8"
- },
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local max_charge = 300000 -- Set maximum charge for the device here
- local max_charge_rate = 2000 -- Set maximum rate of charging (4000)
- local max_discharge_rate = 3000 -- Set maximum rate of discharging
- local eu_input = meta:get_int("MV_EU_input")
- local current_charge = meta:get_int("internal_EU_charge") -- Battery charge right now
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "MV")
-
- -- Charge/discharge the battery with the input EUs
- if eu_input >=0 then
- current_charge = math.min(current_charge+eu_input, max_charge)
- else
- current_charge = math.max(current_charge+eu_input, 0)
- end
-
- -- Charging/discharging tools here
- current_charge = charge_tools(meta, current_charge, 4000)
- current_charge = discharge_tools(meta, current_charge, max_charge, 4000)
-
- -- Set a demand (we allow batteries to charge on less than the demand though)
- meta:set_int("MV_EU_demand", math.min(max_charge_rate, max_charge-current_charge))
-
- -- Set how much we can supply
- meta:set_int("MV_EU_supply", math.min(max_discharge_rate, current_charge))
-
- meta:set_int("internal_EU_charge", current_charge)
- --dprint("BA: input:"..eu_input.." supply="..meta:get_int("MV_EU_supply").." demand="..meta:get_int("MV_EU_demand").." current:"..current_charge)
-
- -- Select node textures
- local i=math.ceil((current_charge/max_charge)*8)
- if i > 8 then i = 8 end
- local j = meta:get_float("last_side_shown")
- if i~=j then
- if i>0 then hacky_swap_node(pos,"technic:mv_battery_box"..i)
- elseif i==0 then hacky_swap_node(pos,"technic:mv_battery_box") end
- meta:set_float("last_side_shown",i)
- end
-
- local load = math.floor(current_charge/max_charge * 100)
- meta:set_string("formspec",
- battery_box_formspec..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
- (load)..":technic_power_meter_fg.png]"
- )
-
- if eu_input == 0 then
- meta:set_string("infotext", "MV Battery box: "..current_charge.."/"..max_charge.." (idle)")
- else
- meta:set_string("infotext", "MV Battery box: "..current_charge.."/"..max_charge)
- end
- end
- })
-
--- Register as a battery type
--- Battery type machines function as power reservoirs and can both receive and give back power
-technic.register_MV_machine("technic:mv_battery_box","BA")
-for i=1,8,1 do
- technic.register_MV_machine("technic:mv_battery_box"..i,"BA")
-end
-
+++ /dev/null
--- MV Electric Furnace
--- This is a faster version of the stone furnace which runs on EUs
--- In addition to this it can be upgraded with microcontrollers and batteries
--- This new version uses the batteries to lower the power consumption of the machine
--- Also in addition this furnace can be attached to the pipe system from the pipeworks mod.
-
--- FIXME: kpoppel I'd like to introduce an induction heating element here also
-minetest.register_craft(
- {output = 'technic:mv_electric_furnace',
- recipe = {
- {'technic:stainless_steel_ingot', 'technic:electric_furnace', 'technic:stainless_steel_ingot'},
- {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
- {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
- }
- })
-
-local mv_electric_furnace_formspec =
- "invsize[8,10;]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,6;8,4;]"..
- "label[0,0;MV Electric Furnace]"..
- "list[current_name;upgrade1;1,4;1,1;]"..
- "list[current_name;upgrade2;2,4;1,1;]"..
- "label[1,5;Upgrade Slots]"
-
-minetest.register_node(
- "technic:mv_electric_furnace",
- {description = "MV Electric furnace",
- tiles = {"technic_mv_electric_furnace_top.png", "technic_mv_electric_furnace_bottom.png", "technic_mv_electric_furnace_side_tube.png",
- "technic_mv_electric_furnace_side_tube.png", "technic_mv_electric_furnace_side.png", "technic_mv_electric_furnace_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2, tubedevice=1,tubedevice_receiver=1,},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("src",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("src",stack)
- end,
- connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
- },
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "MV Electric furnace")
- meta:set_float("technic_mv_power_machine", 1)
- meta:set_int("tube_time", 0)
- meta:set_string("formspec", mv_electric_furnace_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- inv:set_size("upgrade1", 1)
- inv:set_size("upgrade2", 1)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-
-minetest.register_node(
- "technic:mv_electric_furnace_active",
- {description = "MV Electric Furnace",
- tiles = {"technic_mv_electric_furnace_top.png", "technic_mv_electric_furnace_bottom.png", "technic_mv_electric_furnace_side_tube.png",
- "technic_mv_electric_furnace_side_tube.png", "technic_mv_electric_furnace_side.png", "technic_mv_electric_furnace_front_active.png"},
- paramtype2 = "facedir",
- light_source = 8,
- drop = "technic:mv_electric_furnace",
- groups = {cracky=2, tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("src",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("src",stack)
- end,
- connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
- },
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- -- These three makes sure upgrades are not moved in or out while the furnace is active.
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- if listname == "src" or listname == "dst" then
- return 99
- else
- return 0 -- Disallow the move
- end
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- if listname == "src" or listname == "dst" then
- return 99
- else
- return 0 -- Disallow the move
- end
- end,
- allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
- return 0
- end,
- })
-
-local send_cooked_items = function(pos,x_velocity,z_velocity)
- -- Send items on their way in the pipe system.
- local meta=minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local i=0
- for _,stack in ipairs(inv:get_list("dst")) do
- i=i+1
- if stack then
- local item0=stack:to_table()
- if item0 then
- item0["count"]="1"
- local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},item0)
- item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
- item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
- item1:setacceleration({x=0, y=0, z=0})
- stack:take_item(1);
- inv:set_stack("dst", i, stack)
- return
- end
- end
- end
- end
-
-local smelt_item = function(pos)
- local meta=minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- meta:set_int("src_time", meta:get_int("src_time") + 3) -- Cooking time 3x faster
- local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
- if result and result.item and meta:get_int("src_time") >= result.time then
- meta:set_int("src_time", 0)
- -- check if there's room for output in "dst" list
- if inv:room_for_item("dst",result) then
- -- take stuff from "src" list
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- -- Put result in "dst" list
- inv:add_item("dst", result.item)
- return 1
- else
- return 0 -- done
- end
- end
- return 0 -- done
- end
-
-minetest.register_abm(
- {nodenames = {"technic:mv_electric_furnace","technic:mv_electric_furnace_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("MV_EU_input")
- local state = meta:get_int("state")
- local next_state = state
-
- -- Machine information
- local machine_name = "MV Electric Furnace"
- local machine_node = "technic:mv_electric_furnace"
- local machine_state_demand = { 50, 2000, 1500, 1000 }
-
- -- Setup meta data if it does not exist. state is used as an indicator of this
- if state == 0 then
- meta:set_int("state", 1)
- meta:set_int("MV_EU_demand", machine_state_demand[1])
- meta:set_int("MV_EU_input", 0)
- return
- end
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "MV")
-
- -- Execute always logic
- -- CODE HERE --
-
- -- State machine
- if eu_input == 0 then
- -- Unpowered - go idle
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- next_state = 1
- elseif eu_input == machine_state_demand[state] then
- -- Powered - do the state specific actions
-
- -- Execute always if powered logic
- local meta=minetest.env:get_meta(pos)
-
- -- Get the names of the upgrades
- local meta=minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local upg_item1
- local upg_item1_name=""
- local upg_item2
- local upg_item2_name=""
- local srcstack = inv:get_stack("upgrade1", 1)
- if srcstack then upg_item1=srcstack:to_table() end
- srcstack = inv:get_stack("upgrade2", 1)
- if srcstack then upg_item2=srcstack:to_table() end
- if upg_item1 then upg_item1_name=upg_item1.name end
- if upg_item2 then upg_item2_name=upg_item2.name end
-
- -- Save some power by installing battery upgrades. Fully upgraded makes this
- -- furnace use the same amount of power as the LV version
- local EU_saving_upgrade = 0
- if upg_item1_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end
- if upg_item2_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end
-
- -- Tube loading speed can be upgraded using control logic units
- local tube_speed_upgrade = 0
- if upg_item1_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end
- if upg_item2_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end
-
- -- Handle pipeworks (consumes tube_speed_upgrade)
- local pos1={x=pos.x, y=pos.y, z=pos.z}
- local x_velocity=0
- local z_velocity=0
-
- -- Output is on the left side of the furnace
- if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end
- if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end
- if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end
- if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end
-
- local output_tube_connected = false
- local meta1 = minetest.env:get_meta(pos1)
- if meta1:get_int("tubelike") == 1 then
- output_tube_connected=true
- end
- tube_time = meta:get_int("tube_time")
- tube_time = tube_time + tube_speed_upgrade
- if tube_time > 3 then
- tube_time = 0
- if output_tube_connected then
- send_cooked_items(pos,x_velocity,z_velocity)
- end
- end
- meta:set_int("tube_time", tube_time)
-
- -- The machine shuts down if we have nothing to smelt since we tube stuff
- -- out while being idle.
- if inv:is_empty("src") then
- next_state = 1
- end
- ----------------------
-
- if state == 1 then
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
-
- local meta=minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
- if result then
- meta:set_string("infotext", machine_name.." Active")
- meta:set_int("src_time", 0)
- next_state = 2+EU_saving_upgrade -- Next state is decided by the battery upgrade (state 2= 0 batteries, state 3 = 1 battery, 4 = 2 batteries)
- end
- else
- meta:set_string("infotext", "Electric Furnace Idle")
- end
-
- elseif state == 2 or state == 3 or state == 4 then
- hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
- result = smelt_item(pos, data)
- if result == 0 then
- next_state = 1
- end
- end
- end
- -- Change state?
- if next_state ~= state then
- meta:set_int("MV_EU_demand", machine_state_demand[next_state])
- meta:set_int("state", next_state)
- end
- end,
- })
-
-technic.register_MV_machine ("technic:mv_electric_furnace","RE")
-technic.register_MV_machine ("technic:mv_electric_furnace_active","RE")
+++ /dev/null
--- MV grinder
-
-minetest.register_craft({
- output = 'technic:mv_grinder',
- recipe = {
- {'technic:stainless_steel_ingot', 'technic:grinder', 'technic:stainless_steel_ingot'},
- {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
- {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
- }
-})
-minetest.register_craftitem("technic:mv_grinder", {
- description = "MV Grinder",
- stack_max = 99,
-})
-
-local mv_grinder_formspec =
- "invsize[8,10;]"..
- "list[current_name;src;3,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,6;8,4;]"..
- "label[0,0;MV Grinder]"..
- "list[current_name;upgrade1;1,4;1,1;]"..
- "list[current_name;upgrade2;2,4;1,1;]"..
- "label[1,5;Upgrade Slots]"
-
-minetest.register_node(
-"technic:mv_grinder",
-{
- description = "MV Grinder",
- tiles = {"technic_mv_grinder_top.png", "technic_mv_grinder_bottom.png", "technic_mv_grinder_side.png",
- "technic_mv_grinder_side.png", "technic_mv_grinder_side.png", "technic_mv_grinder_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2, tubedevice=1,tubedevice_receiver=1,},
- tube={insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("src",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("src",stack)
- end,
- connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
- },
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "MV Grinder")
- meta:set_float("technic_mv_power_machine", 1)
- meta:set_int("tube_time", 0)
- meta:set_string("formspec", mv_grinder_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- inv:set_size("upgrade1", 1)
- inv:set_size("upgrade2", 1)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
-})
-
-minetest.register_node(
- "technic:mv_grinder_active",
- {
- description = "Grinder",
- tiles = {"technic_mv_grinder_top.png", "technic_mv_grinder_bottom.png", "technic_mv_grinder_side.png",
- "technic_mv_grinder_side.png", "technic_mv_grinder_side.png", "technic_mv_grinder_front_active.png"},
- paramtype2 = "facedir",
- groups = {cracky=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
- tube={ insert_object=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:add_item("src",stack)
- end,
- can_insert=function(pos,node,stack,direction)
- local meta=minetest.env:get_meta(pos)
- local inv=meta:get_inventory()
- return inv:room_for_item("src",stack)
- end,
- connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
- },
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- -- These three makes sure upgrades are not moved in or out while the grinder is active.
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- if listname == "src" or listname == "dst" then
- return 99
- else
- return 0 -- Disallow the move
- end
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- if listname == "src" or listname == "dst" then
- return 99
- else
- return 0 -- Disallow the move
- end
- end,
- allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
- return 0
- end,
- })
-
-local send_grinded_items = function(pos,x_velocity,z_velocity)
- -- Send items on their way in the pipe system.
- local meta=minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local i=0
- for _,stack in ipairs(inv:get_list("dst")) do
- i=i+1
- if stack then
- local item0=stack:to_table()
- if item0 then
- item0["count"]="1"
- local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},item0)
- item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
- item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
- item1:setacceleration({x=0, y=0, z=0})
- stack:take_item(1);
- inv:set_stack("dst", i, stack)
- return
- end
- end
- end
-end
-
-minetest.register_abm(
- { nodenames = {"technic:mv_grinder","technic:mv_grinder_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- -- Run a machine through its states. Takes the same arguments as the ABM action
- -- and adds the machine's states and any extra data which is needed by the machine.
- -- A machine is characterized by running through a set number of states (usually 2:
- -- Idle and active) in some order. A state decides when to move to the next one
- -- and the machine only changes state if it is powered correctly.
- -- The machine will automatically shut down if disconnected from power in some fashion.
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("MV_EU_input")
- local state = meta:get_int("state")
- local next_state = state
-
- -- Machine information
- local machine_name = "MV Grinder"
- local machine_node = "technic:mv_grinder"
- local machine_state_demand = { 50, 600, 450, 300 }
-
- -- Setup meta data if it does not exist. state is used as an indicator of this
- if state == 0 then
- meta:set_int("state", 1)
- meta:set_int("MV_EU_demand", machine_state_demand[1])
- meta:set_int("MV_EU_input", 0)
- return
- end
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "MV")
-
- -- State machine
- if eu_input == 0 then
- -- unpowered - go idle
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- next_state = 1
- elseif eu_input == machine_state_demand[state] then
- -- Powered - do the state specific actions
-
- local inv = meta:get_inventory()
- local empty = inv:is_empty("src")
-
- -- get the names of the upgrades
- local upg_item1
- local upg_item1_name=""
- local upg_item2
- local upg_item2_name=""
- local srcstack = inv:get_stack("upgrade1", 1)
- if srcstack then upg_item1=srcstack:to_table() end
- srcstack = inv:get_stack("upgrade2", 1)
- if srcstack then upg_item2=srcstack:to_table() end
- if upg_item1 then upg_item1_name=upg_item1.name end
- if upg_item2 then upg_item2_name=upg_item2.name end
-
- -- Save some power by installing battery upgrades. Fully upgraded makes this
- -- furnace use the same amount of power as the LV version
- local EU_saving_upgrade = 0
- if upg_item1_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end
- if upg_item2_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end
-
- -- Tube loading speed can be upgraded using control logic units
- local tube_speed_upgrade = 0
- if upg_item1_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end
- if upg_item2_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end
-
- -- Handle pipeworks (consumes tube_speed_upgrade)
- local pos1={x=pos.x, y=pos.y, z=pos.z}
- local x_velocity=0
- local z_velocity=0
-
- -- Output is on the left side of the furnace
- if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end
- if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end
- if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end
- if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end
-
- local output_tube_connected = false
- local meta1 = minetest.env:get_meta(pos1)
- if meta1:get_int("tubelike") == 1 then
- output_tube_connected=true
- end
- tube_time = meta:get_int("tube_time")
- tube_time = tube_time + tube_speed_upgrade
- if tube_time > 3 then
- tube_time = 0
- if output_tube_connected then
- send_grinded_items(pos,x_velocity,z_velocity)
- end
- end
- meta:set_int("tube_time", tube_time)
-
- -- The machine shuts down if we have nothing to smelt since we tube stuff
- -- out while being idle.
- if inv:is_empty("src") then
- next_state = 1
- end
-
- if state == 1 then
- hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
-
- local result = technic.get_grinder_recipe(inv:get_stack("src", 1))
- if not empty and result and inv:room_for_item("dst",result) then
- meta:set_int("src_time", 0)
- next_state = 2+EU_saving_upgrade
- end
-
- elseif state == 2 or state == 3 or state == 4 then
- hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
-
- if empty then
- next_state = 1
- else
- meta:set_int("src_time", meta:get_int("src_time") + 1)
- if meta:get_int("src_time") == 4 then -- 4 ticks per output
- -- check if there's room for output in "dst" list
- local result = technic.get_grinder_recipe(inv:get_stack("src", 1))
-
- meta:set_int("src_time", 0)
- if inv:room_for_item("dst",result) then
- -- take stuff from "src" list
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- -- Put result in "dst" list
- inv:add_item("dst", result)
- else
- -- all full: go idle
- next_state = 1
- end
- end
- end
- end
- end
- -- Change state?
- if next_state ~= state then
- meta:set_int("MV_EU_demand", machine_state_demand[next_state])
- meta:set_int("state", next_state)
- end
- end
-})
-
-technic.register_MV_machine ("technic:mv_grinder","RE")
-technic.register_MV_machine ("technic:mv_grinder_active","RE")
\ No newline at end of file
+++ /dev/null
-local path = technic.modpath.."/machines/mv"
-
-dofile(path.."/wires.lua")
-dofile(path.."/battery_box.lua")
-dofile(path.."/solar_array.lua")
-dofile(path.."/electric_furnace.lua")
-dofile(path.."/alloy_furnace.lua")
-dofile(path.."/grinder.lua")
-
--- The power radiator supplies appliances with inductive coupled power:
--- Lighting and associated textures is taken directly from VanessaE's homedecor and made electric.
-dofile(path.."/power_radiator.lua")
-dofile(path.."/lighting.lua")
-
+++ /dev/null
--- NOTE: The code is takes directly from VanessaE's homedecor mod.
--- I just made it the lights into indictive appliances for this mod.
-
--- This file supplies electric powered glowlights
-
--- Boilerplate to support localized strings if intllib mod is installed.
-local S
-if (minetest.get_modpath("intllib")) then
- dofile(minetest.get_modpath("intllib").."/intllib.lua")
- S = intllib.Getter(minetest.get_current_modname())
-else
- S = function ( s ) return s end
-end
-
-function technic_homedecor_node_is_owned(pos, placer)
- local ownername = false
- if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
- if HasOwner(pos, placer) then -- returns true if the node is owned
- if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
- if type(getLastOwner) == "function" then -- ...is an old version
- ownername = getLastOwner(pos)
- elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
- ownername = GetNodeOwnerName(pos)
- else
- ownername = S("someone")
- end
- end
- end
-
- elseif type(isprotect)=="function" then -- glomie's protection mod
- if not isprotect(5, pos, placer) then
- ownername = S("someone")
- end
- elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
- if not protector.can_dig(5, pos, placer) then
- ownername = S("someone")
- end
- end
-
- if ownername ~= false then
- minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
- return true
- else
- return false
- end
-end
-
-local dirs1 = { 20, 23, 22, 21 }
-local dirs2 = { 9, 18, 7, 12 }
-
-local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_thing)
- if not technic_homedecor_node_is_owned(pointed_thing.under, placer)
- and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then
- local node = minetest.env:get_node(pointed_thing.under)
- if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
-
- local above = pointed_thing.above
- local under = pointed_thing.under
- local pitch = placer:get_look_pitch()
- local pname = minetest.env:get_node(under).name
- local node = minetest.env:get_node(above)
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
- local wield_name = itemstack:get_name()
-
- if not minetest.registered_nodes[pname]
- or not minetest.registered_nodes[pname].on_rightclick then
-
- local iswall = (above.x ~= under.x) or (above.z ~= under.z)
- local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
- local pos1 = above
-
- if minetest.registered_nodes[pname]["buildable_to"] then
- pos1 = under
- iswall = false
- end
-
- if not minetest.registered_nodes[minetest.env:get_node(pos1).name]["buildable_to"] then return end
-
- if iswall then
- minetest.env:add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
- elseif isceiling then
- minetest.env:add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
- else
- minetest.env:add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
- end
-
- if not homedecor_expect_infinite_stacks then
- itemstack:take_item()
- return itemstack
- end
- end
- else
- minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
- end
- end
-end
-
--- Yellow -- Half node
-minetest.register_node('technic:homedecor_glowlight_half_yellow', {
- description = S("Yellow Glowlight (thick)"),
- drawtype = "nodebox",
- tiles = {
- 'technic_homedecor_glowlight_yellow_tb.png',
- 'technic_homedecor_glowlight_yellow_tb.png',
- 'technic_homedecor_glowlight_thick_yellow_sides.png',
- 'technic_homedecor_glowlight_thick_yellow_sides.png',
- 'technic_homedecor_glowlight_thick_yellow_sides.png',
- 'technic_homedecor_glowlight_thick_yellow_sides.png'
- },
- selection_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
- },
- node_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
- },
-
- sunlight_propagates = false,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- sounds = default.node_sound_wood_defaults(),
-
- groups = { snappy = 3 },
- on_place = function(itemstack, placer, pointed_thing)
- technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
- return itemstack
- end,
- on_construct = function(pos)
- technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
- end,
- on_punch = function(pos, node, puncher)
- technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_yellow_active")
- end
-})
-
-minetest.register_node('technic:homedecor_glowlight_half_yellow_active', {
- description = S("Yellow Glowlight (thick)"),
- drawtype = "nodebox",
- tiles = {
- 'technic_homedecor_glowlight_yellow_tb.png',
- 'technic_homedecor_glowlight_yellow_tb.png',
- 'technic_homedecor_glowlight_thick_yellow_sides.png',
- 'technic_homedecor_glowlight_thick_yellow_sides.png',
- 'technic_homedecor_glowlight_thick_yellow_sides.png',
- 'technic_homedecor_glowlight_thick_yellow_sides.png'
- },
- selection_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
- },
- node_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
- },
-
- sunlight_propagates = false,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- light_source = LIGHT_MAX,
- sounds = default.node_sound_wood_defaults(),
-
- groups = { snappy = 3, not_in_creative_inventory=1},
- drop="technic:homedecor_glowlight_half_yellow",
- on_place = function(itemstack, placer, pointed_thing)
- technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
- return itemstack
- end,
- on_construct = function(pos)
- technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
- end,
- on_punch = function(pos, node, puncher)
- technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_yellow")
- end
-})
-
--- Yellow -- Quarter node
-minetest.register_node('technic:homedecor_glowlight_quarter_yellow', {
- description = S("Yellow Glowlight (thin)"),
- drawtype = "nodebox",
- tiles = {
- 'technic_homedecor_glowlight_yellow_tb.png',
- 'technic_homedecor_glowlight_yellow_tb.png',
- 'technic_homedecor_glowlight_thin_yellow_sides.png',
- 'technic_homedecor_glowlight_thin_yellow_sides.png',
- 'technic_homedecor_glowlight_thin_yellow_sides.png',
- 'technic_homedecor_glowlight_thin_yellow_sides.png'
- },
- selection_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
- },
- node_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
- },
-
- sunlight_propagates = false,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- sounds = default.node_sound_wood_defaults(),
-
- groups = { snappy = 3 },
- on_place = function(itemstack, placer, pointed_thing)
- technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
- return itemstack
- end,
- on_construct = function(pos)
- technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
- end,
- on_punch = function(pos, node, puncher)
- technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_yellow_active")
- end
-})
-
-minetest.register_node('technic:homedecor_glowlight_quarter_yellow_active', {
- description = S("Yellow Glowlight (thin)"),
- drawtype = "nodebox",
- tiles = {
- 'technic_homedecor_glowlight_yellow_tb.png',
- 'technic_homedecor_glowlight_yellow_tb.png',
- 'technic_homedecor_glowlight_thin_yellow_sides.png',
- 'technic_homedecor_glowlight_thin_yellow_sides.png',
- 'technic_homedecor_glowlight_thin_yellow_sides.png',
- 'technic_homedecor_glowlight_thin_yellow_sides.png'
- },
- selection_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
- },
- node_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
- },
-
- sunlight_propagates = false,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- light_source = LIGHT_MAX-1,
- sounds = default.node_sound_wood_defaults(),
-
- groups = { snappy = 3, not_in_creative_inventory=1},
- drop="technic:homedecor_glowlight_quarter_yellow",
- on_place = function(itemstack, placer, pointed_thing)
- technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
- return itemstack
- end,
- on_construct = function(pos)
- technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
- end,
- on_punch = function(pos, node, puncher)
- technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_yellow")
- end
-})
-
-
--- White -- half node
-minetest.register_node('technic:homedecor_glowlight_half_white', {
- description = S("White Glowlight (thick)"),
- drawtype = "nodebox",
- tiles = {
- 'technic_homedecor_glowlight_white_tb.png',
- 'technic_homedecor_glowlight_white_tb.png',
- 'technic_homedecor_glowlight_thick_white_sides.png',
- 'technic_homedecor_glowlight_thick_white_sides.png',
- 'technic_homedecor_glowlight_thick_white_sides.png',
- 'technic_homedecor_glowlight_thick_white_sides.png'
- },
- selection_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
- },
- node_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
- },
-
- sunlight_propagates = false,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- sounds = default.node_sound_wood_defaults(),
-
- groups = { snappy = 3 },
- on_place = function(itemstack, placer, pointed_thing)
- technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
- return itemstack
- end,
- on_construct = function(pos)
- technic.inductive_on_construct(pos, 100, "White Glowlight (thick)")
- end,
- on_punch = function(pos, node, puncher)
- technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_white_active")
- end
-})
-
-minetest.register_node('technic:homedecor_glowlight_half_white_active', {
- description = S("White Glowlight (thick)"),
- drawtype = "nodebox",
- tiles = {
- 'technic_homedecor_glowlight_white_tb.png',
- 'technic_homedecor_glowlight_white_tb.png',
- 'technic_homedecor_glowlight_thick_white_sides.png',
- 'technic_homedecor_glowlight_thick_white_sides.png',
- 'technic_homedecor_glowlight_thick_white_sides.png',
- 'technic_homedecor_glowlight_thick_white_sides.png'
- },
- selection_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
- },
- node_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
- },
-
- sunlight_propagates = false,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- light_source = LIGHT_MAX,
- sounds = default.node_sound_wood_defaults(),
-
- groups = { snappy = 3, not_in_creative_inventory=1},
- drop="technic:homedecor_glowlight_half_white",
- on_place = function(itemstack, placer, pointed_thing)
- technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
- return itemstack
- end,
- on_construct = function(pos)
- technic.inductive_on_construct(pos, 100, "White Glowlight (thick)")
- end,
- on_punch = function(pos, node, puncher)
- technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_white")
- end
-})
-
--- White -- Quarter node
-minetest.register_node('technic:homedecor_glowlight_quarter_white', {
- description = S("White Glowlight (thin)"),
- drawtype = "nodebox",
- tiles = {
- 'technic_homedecor_glowlight_white_tb.png',
- 'technic_homedecor_glowlight_white_tb.png',
- 'technic_homedecor_glowlight_thin_white_sides.png',
- 'technic_homedecor_glowlight_thin_white_sides.png',
- 'technic_homedecor_glowlight_thin_white_sides.png',
- 'technic_homedecor_glowlight_thin_white_sides.png'
- },
- selection_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
- },
- node_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
- },
-
- sunlight_propagates = false,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- sounds = default.node_sound_wood_defaults(),
-
- groups = { snappy = 3 },
- on_place = function(itemstack, placer, pointed_thing)
- technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
- return itemstack
- end,
- on_construct = function(pos)
- technic.inductive_on_construct(pos, 100, "White Glowlight (thin)")
- end,
- on_punch = function(pos, node, puncher)
- technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_white_active")
- end
-})
-
-minetest.register_node('technic:homedecor_glowlight_quarter_white_active', {
- description = S("White Glowlight (thin)"),
- drawtype = "nodebox",
- tiles = {
- 'technic_homedecor_glowlight_white_tb.png',
- 'technic_homedecor_glowlight_white_tb.png',
- 'technic_homedecor_glowlight_thin_white_sides.png',
- 'technic_homedecor_glowlight_thin_white_sides.png',
- 'technic_homedecor_glowlight_thin_white_sides.png',
- 'technic_homedecor_glowlight_thin_white_sides.png'
- },
- selection_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
- },
- node_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
- },
-
- sunlight_propagates = false,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- light_source = LIGHT_MAX-1,
- sounds = default.node_sound_wood_defaults(),
-
- groups = { snappy = 3, not_in_creative_inventory=1},
- drop="technic:homedecor_glowlight_quarter_white",
- on_place = function(itemstack, placer, pointed_thing)
- technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
- return itemstack
- end,
- on_construct = function(pos)
- technic.inductive_on_construct(pos, 100, "White Glowlight (thin)")
- end,
- on_punch = function(pos, node, puncher)
- technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_white")
- end
-})
-
--- Glowlight "cubes" - yellow
-minetest.register_node('technic:homedecor_glowlight_small_cube_yellow', {
- description = S("Yellow Glowlight (small cube)"),
- drawtype = "nodebox",
- tiles = {
- 'technic_homedecor_glowlight_cube_yellow_tb.png',
- 'technic_homedecor_glowlight_cube_yellow_tb.png',
- 'technic_homedecor_glowlight_cube_yellow_sides.png',
- 'technic_homedecor_glowlight_cube_yellow_sides.png',
- 'technic_homedecor_glowlight_cube_yellow_sides.png',
- 'technic_homedecor_glowlight_cube_yellow_sides.png'
- },
- selection_box = {
- type = "fixed",
- fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
- },
- node_box = {
- type = "fixed",
- fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
- },
-
- sunlight_propagates = false,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- sounds = default.node_sound_wood_defaults(),
-
- groups = { snappy = 3 },
- on_place = function(itemstack, placer, pointed_thing)
- technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
- return itemstack
- end,
- on_construct = function(pos)
- technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
- end,
- on_punch = function(pos, node, puncher)
- technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_yellow_active")
- end
-})
-
-minetest.register_node('technic:homedecor_glowlight_small_cube_yellow_active', {
- description = S("Yellow Glowlight (small cube)"),
- drawtype = "nodebox",
- tiles = {
- 'technic_homedecor_glowlight_cube_yellow_tb.png',
- 'technic_homedecor_glowlight_cube_yellow_tb.png',
- 'technic_homedecor_glowlight_cube_yellow_sides.png',
- 'technic_homedecor_glowlight_cube_yellow_sides.png',
- 'technic_homedecor_glowlight_cube_yellow_sides.png',
- 'technic_homedecor_glowlight_cube_yellow_sides.png'
- },
- selection_box = {
- type = "fixed",
- fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
- },
- node_box = {
- type = "fixed",
- fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
- },
-
- sunlight_propagates = false,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- light_source = LIGHT_MAX-1,
- sounds = default.node_sound_wood_defaults(),
-
- groups = { snappy = 3, not_in_creative_inventory=1},
- drop="technic:homedecor_glowlight_small_cube_yellow",
- on_place = function(itemstack, placer, pointed_thing)
- technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
- return itemstack
- end,
- on_construct = function(pos)
- technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
- end,
- on_punch = function(pos, node, puncher)
- technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_yellow")
- end
-})
-
--- Glowlight "cubes" - white
-minetest.register_node('technic:homedecor_glowlight_small_cube_white', {
- description = S("White Glowlight (small cube)"),
- drawtype = "nodebox",
- tiles = {
- 'technic_homedecor_glowlight_cube_white_tb.png',
- 'technic_homedecor_glowlight_cube_white_tb.png',
- 'technic_homedecor_glowlight_cube_white_sides.png',
- 'technic_homedecor_glowlight_cube_white_sides.png',
- 'technic_homedecor_glowlight_cube_white_sides.png',
- 'technic_homedecor_glowlight_cube_white_sides.png'
- },
- selection_box = {
- type = "fixed",
- fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
- },
- node_box = {
- type = "fixed",
- fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
- },
-
- sunlight_propagates = false,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- sounds = default.node_sound_wood_defaults(),
-
- groups = { snappy = 3 },
- on_place = function(itemstack, placer, pointed_thing)
- technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
- return itemstack
- end,
- on_construct = function(pos)
- technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)")
- end,
- on_punch = function(pos, node, puncher)
- technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_white_active")
- end
-})
-
-minetest.register_node('technic:homedecor_glowlight_small_cube_white_active', {
- description = S("White Glowlight (small cube)"),
- drawtype = "nodebox",
- tiles = {
- 'technic_homedecor_glowlight_cube_white_tb.png',
- 'technic_homedecor_glowlight_cube_white_tb.png',
- 'technic_homedecor_glowlight_cube_white_sides.png',
- 'technic_homedecor_glowlight_cube_white_sides.png',
- 'technic_homedecor_glowlight_cube_white_sides.png',
- 'technic_homedecor_glowlight_cube_white_sides.png'
- },
- selection_box = {
- type = "fixed",
- fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
- },
- node_box = {
- type = "fixed",
- fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
- },
-
- sunlight_propagates = false,
- paramtype = "light",
- paramtype2 = "facedir",
- walkable = true,
- light_source = LIGHT_MAX-1,
- sounds = default.node_sound_wood_defaults(),
-
- groups = { snappy = 3, not_in_creative_inventory=1},
- drop="technic:homedecor_glowlight_small_cube_white",
- on_place = function(itemstack, placer, pointed_thing)
- technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
- return itemstack
- end,
- on_construct = function(pos)
- technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)")
- end,
- on_punch = function(pos, node, puncher)
- technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_white")
- end
-})
-
-technic.register_inductive_machine("technic:homedecor_glowlight_half_yellow")
-technic.register_inductive_machine("technic:homedecor_glowlight_half_white")
-technic.register_inductive_machine("technic:homedecor_glowlight_quarter_yellow")
-technic.register_inductive_machine("technic:homedecor_glowlight_quarter_white")
-technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_yellow")
-technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_white")
+++ /dev/null
--- The power radiator fuctions like an inductive charger
--- only better in the game setting.
--- The purpose is to allow small appliances to receive power
--- without the overhead of the wiring needed for larger machines.
---
--- The power radiator will consume power corresponding to the
--- sum(power rating of the attached appliances)/0.6
--- Using inductive power transfer is very inefficient so this is
--- set to the factor 0.6.
---
--- Punching the radiator will toggle the power state of all attached appliances.
---
-local power_radius = 6
-
-------------------------------------------------------------------
--- API for inductive powered nodes:
--- Use the functions below to set the corresponding callbacks
--- Also two nodes are needed: The inactive and the active one. The active must be called <name>_active .
-------------------------------------------------------------------
--- Register a new appliance using this function
-technic.inductive_nodes = {}
-technic.register_inductive_machine = function(name)
- table.insert(technic.inductive_nodes, name)
- table.insert(technic.inductive_nodes, name.."_active")
- end
-
--- Appliances:
--- has_supply: pos of supply node if the appliance has a power radiator near with sufficient power for the demand else ""
--- EU_demand: The power demand of the device.
--- EU_charge: Actual use. set to EU_demand if active==1
--- active: set to 1 if the device is on
-technic.inductive_on_construct = function(pos, eu_demand, infotext)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", infotext)
- meta:set_int("technic_inductive_power_machine", 1)
- meta:set_int("EU_demand",eu_demand) -- The power demand of this appliance
- meta:set_int("EU_charge",0) -- The actual power draw of this appliance
- meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
- meta:set_int("active", 0) -- If the appliance can be turned on and off by using it use this.
- end
-
-technic.inductive_on_punch_off = function(pos, eu_charge, swapnode)
- local meta = minetest.env:get_meta(pos)
- if meta:get_string("has_supply") ~= "" then
- hacky_swap_node(pos, swapnode)
- meta:set_int("active", 1)
- meta:set_int("EU_charge",eu_charge)
- --print("-----------")
- --print("Turn on:")
- --print("EUcha:"..meta:get_int("EU_charge"))
- --print("has_supply:"..meta:get_string("has_supply"))
- --print("<----------->")
- end
- end
-
-technic.inductive_on_punch_on = function(pos, eu_charge, swapnode)
- local meta = minetest.env:get_meta(pos)
- hacky_swap_node(pos, swapnode)
- meta:set_int("active", 0)
- meta:set_int("EU_charge",eu_charge)
- --print("-----------")
- --print("Turn off:")
- --print("EUcha:"..meta:get_int("EU_charge"))
- --print("has_supply:"..meta:get_string("has_supply"))
- --print("<---------->")
- end
-
-local shutdown_inductive_appliances = function(pos)
- -- The supply radius
- local rad = power_radius
- -- If the radiator is removed. turn off all appliances in region
- -- If another radiator is near it will turn on the appliances again
- local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic.inductive_nodes)
- for _,pos1 in pairs(positions) do
- local meta1 = minetest.env:get_meta(pos1)
- -- If the appliance is belonging to this node
- if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
- local nodename = minetest.env:get_node(pos1).name
- -- Swap the node and make sure it is off and unpowered
- if string.sub(nodename, -7) == "_active" then
- hacky_swap_node(pos1, string.sub(nodename, 1, -8))
- meta1:set_int("active", 0)
- meta1:set_int("EU_charge", 0)
- end
- meta1:set_string("has_supply", "")
- end
- end
- end
-
-local toggle_on_off_inductive_appliances = function(pos, node, puncher)
- if pos == nil then return end
- -- The supply radius
- local rad = power_radius
- local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic.inductive_nodes)
- for _,pos1 in pairs(positions) do
- local meta1 = minetest.env:get_meta(pos1)
- if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
- minetest.env:punch_node(pos1)
- end
- end
- end
-
-minetest.register_node(
- "technic:power_radiator", {
- description = "Power Radiator",
- tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
- "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- drawtype = "nodebox",
- paramtype = "light",
- is_ground_content = true,
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- },
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- },
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_int("technic_mv_power_machine", 1) -- MV machine
- meta:set_int("MV_EU_demand",1) -- Demand on the primary side when idle
- meta:set_int("connected_EU_demand",0) -- Potential demand of connected appliances
- meta:set_string("infotext", "Power Radiator")
--- meta:set_int("active", 0)
- end,
- on_dig = function(pos, node, digger)
- shutdown_inductive_appliances(pos)
- return minetest.node_dig(pos, node, digger)
- end,
- on_punch = function(pos, node, puncher)
- toggle_on_off_inductive_appliances(pos, node, puncher)
- end
- })
-
-minetest.register_craft(
- {
- output = 'technic:power_radiator 1',
- recipe = {
- {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
- {'technic:copper_coil', 'technic:mv_transformer', 'technic:copper_coil'},
- {'technic:rubber', 'technic:mv_cable', 'technic:rubber'},
- }
- })
-
-minetest.register_abm(
- {nodenames = {"technic:power_radiator"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local eu_input = meta:get_int("MV_EU_input")
- local eu_demand = meta:get_int("MV_EU_demand")
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "MV")
-
- if eu_input == 0 then
- -- No power
- meta:set_string("infotext", "Power Radiator is unpowered");
--- meta:set_int("active",1) -- used for setting textures someday maybe
- shutdown_inductive_appliances(pos)
- meta:set_int("connected_EU_demand", 0)
- meta:set_int("MV_EU_demand",1)
- elseif eu_input == eu_demand then
- -- Powered and ready
-
- -- The maximum EU sourcing a single radiator can provide.
- local max_charge = 3000 -- == the max EU demand of the radiator
- local connected_EU_demand = meta:get_int("connected_EU_demand")
-
- -- Efficiency factor
- local eff_factor = 0.6
- -- The supply radius
- local rad = power_radius
-
- local meta1 = nil
- local pos1 = {}
- local used_charge = 0
-
- -- Index all nodes within supply range
- local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic.inductive_nodes)
- for _,pos1 in pairs(positions) do
- local meta1 = minetest.env:get_meta(pos1)
- -- If not supplied see if this node can handle it.
- if meta1:get_string("has_supply") == "" then
- -- if demand surpasses the capacity of this node, don't bother adding it.
- local app_eu_demand = math.floor(meta1:get_int("EU_demand")/eff_factor)
- if connected_EU_demand + app_eu_demand <= max_charge then
- --print("I can supply this:"..connected_EU_demand.."|"..app_eu_demand.."<="..max_charge.."|act:"..meta1:get_int("EU_charge"))
- -- We can power the appliance. Register, and spend power if it is on.
- connected_EU_demand = connected_EU_demand + app_eu_demand
-
- meta1:set_string("has_supply", pos.x..pos.y..pos.z)
- --Always 0: used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor)
- end
- elseif meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
- -- The appliance has power from this node. Spend power if it is on.
- used_charge = used_charge+math.floor(meta1:get_int("EU_charge")/eff_factor)
- --print("My Lamp ("..pos.x..","..pos.y..","..pos.z..") Used:"..used_charge.."Max:"..max_charge)
- end
- meta:set_string("infotext", "Power Radiator is powered ("..math.floor(used_charge/max_charge*100).."% of maximum power)");
- if used_charge == 0 then
- meta:set_int("MV_EU_demand", 1) -- Still idle
- else
- meta:set_int("MV_EU_demand", used_charge)
- end
--- meta:set_int("active",1) -- used for setting textures someday maybe
- end
- -- Save state
- meta:set_int("connected_EU_demand",connected_EU_demand)
- else
- -- This is the case where input ~= demand. Overloaded or underpowered!
--- --If demand surpasses actual supply turn off everything - we are out of power
--- if used_charge>eu_input then
--- meta:set_string("infotext", "Power Radiator is overloaded ("..math.floor(used_charge/eu_input*100).."% of available power)");
----- meta:set_int("active",1) -- used for setting textures someday maybe
--- shutdown_inductive_appliances(pos)
--- connected_EU_demand = 0
- end
- end,
- })
-
-technic.register_MV_machine ("technic:power_radiator","RE")
+++ /dev/null
--- The medium voltage solar array is an assembly of low voltage arrays.
--- The assembly can deliver medium voltage levels and is a 10% less efficient
--- compared to 5 individual low voltage arrays due to losses in the transformer.
--- However medium voltage is supplied.
--- Solar arrays are not able to store large amounts of energy.
--- The MV arrays are used to make high voltage arrays.
-minetest.register_node("technic:solar_array_mv", {
- tiles = {"technic_mv_solar_array_top.png", "technic_mv_solar_array_bottom.png", "technic_mv_solar_array_side.png",
- "technic_mv_solar_array_side.png", "technic_mv_solar_array_side.png", "technic_mv_solar_array_side.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- description="MV Solar Array",
- active = false,
- drawtype = "nodebox",
- paramtype = "light",
- is_ground_content = true,
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
- },
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
- },
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_float("technic_mv_power_machine", 1)
- meta:set_int("MV_EU_supply", 0)
- meta:set_string("infotext", "MV Solar Array")
- end,
-})
-
-minetest.register_craft(
- {
- output = 'technic:solar_array_mv 1',
- recipe = {
- {'technic:solar_array_lv', 'technic:solar_array_lv','technic:solar_array_lv'},
- {'technic:solar_array_lv', 'technic:mv_transformer','technic:solar_array_lv'},
- {'default:steel_ingot', 'technic:mv_cable', 'default:steel_ingot'},
- }
-})
-
-minetest.register_abm(
- {nodenames = {"technic:solar_array_mv"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- -- The action here is to make the solar array produce power
- -- Power is dependent on the light level and the height above ground
- -- 130m and above is optimal as it would be above cloud level.
- -- Height gives 1/4 of the effect, light 3/4. Max. effect is 720EU for the array.
- -- There are many ways to cheat by using other light sources like lamps.
- -- As there is no way to determine if light is sunlight that is just a shame.
- -- To take care of some of it solar panels do not work outside daylight hours or if
- -- built below -10m
- local pos1={}
- pos1.y=pos.y+1
- pos1.x=pos.x
- pos1.z=pos.z
-
- local light = minetest.env:get_node_light(pos1, nil)
- local time_of_day = minetest.env:get_timeofday()
- local meta = minetest.env:get_meta(pos)
- if light == nil then light = 0 end
- -- turn on array only during day time and if sufficient light
- -- I know this is counter intuitive when cheating by using other light sources.
- if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
- local charge_to_give = math.floor(light*(light*2.4+pos1.y/130*12))
- if charge_to_give<0 then charge_to_give=0 end
- if charge_to_give>160 then charge_to_give=160 end
- meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
- -- meta:set_float("active",1)
- meta:set_int("MV_EU_supply", charge_to_give)
- else
- meta:set_string("infotext", "Solar Array is inactive");
- meta:set_int("MV_EU_supply", 0)
- end
- end,
- })
-
-technic.register_MV_machine ("technic:solar_array_mv","PR")
-
+++ /dev/null
---MV cable node boxes
-
-
-minetest.register_alias("mv_cable", "technic:mv_cable")
-
-minetest.register_craft({
- output = 'technic:mv_cable 3',
- recipe ={
- {'technic:rubber','technic:rubber','technic:rubber'},
- {'technic:lv_cable','technic:lv_cable','technic:lv_cable'},
- {'technic:rubber','technic:rubber','technic:rubber'},
- }
-})
-
-
-minetest.register_craftitem("technic:mv_cable", {
- description = "Medium Voltage Copper Cable",
- stack_max = 99,
-})
-
-minetest.register_node("technic:mv_cable", {
- description = "Medium Voltage Copper Cable",
- tiles = {"technic_mv_cable.png"},
- inventory_image = "technic_mv_cable_wield.png",
- wield_image = "technic_mv_cable_wield.png",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- drop = "technic:mv_cable",
- mv_cablelike=1,
- rules_x1=0,
- rules_x2=0,
- rules_y1=0,
- rules_y2=0,
- rules_z1=0,
- rules_z2=0,
- paramtype = "light",
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {
- { -0.1 , -0.1 , -0.1 , 0.1 , 0.1 , 0.1 },
- }},
- node_box = {
- type = "fixed",
- fixed = {
- { -0.1 , -0.1 , -0.1 , 0.1 , 0.1 , 0.1 },
- }},
- on_construct = function(pos)
- meta=minetest.env:get_meta(pos)
- meta:set_float("mv_cablelike",1)
- meta:set_float("x1",0)
- meta:set_float("x2",0)
- meta:set_float("y1",0)
- meta:set_float("y2",0)
- meta:set_float("z1",0)
- meta:set_float("z2",0)
- MV_check_connections (pos)
- end,
-
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- MV_check_connections_on_destroy (pos)
- end,
-
-})
-
-
-str_y1= { -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 } --0 y+
-str_x1= { -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1 } --0 x+
-str_z1= { -0.1 , -0.1 , 0.1 , 0.1 , 0.1 , 0.5 } --0 z+
-str_z2= { -0.1 , -0.1, -0.5 , 0.1 , 0.1 , 0.1 } --0 z-
-str_y2= { -0.1 , -0.5, -0.1 , 0.1 , 0.1 , 0.1 } --0 y-
-str_x2= { -0.5 , -0.1, -0.1 , 0.1 , 0.1 , 0.1 } --0 x-
-
-
-
-local x1,x2,y1,y2,z1,z2
-local count=0
-
-for x1 = 0, 1, 1 do --x-
-for x2 = 0, 1, 1 do --x+
-for y1 = 0, 1, 1 do --y-
-for y2 = 0, 1, 1 do --y-
-for z1 = 0, 1, 1 do --z-
-for z2 = 0, 1, 1 do --z+
-
-temp_x1={} temp_x2={} temp_y1={} temp_y2={} temp_z1={} temp_z2={}
-
-if x1==1 then temp_x1=str_x1 end
-if x2==1 then temp_x2=str_x2 end
-if y1==1 then temp_y1=str_y1 end
-if y2==1 then temp_y2=str_y2 end
-if z1==1 then temp_z1=str_z1 end
-if z2==1 then temp_z2=str_z2 end
-
-
-minetest.register_node("technic:mv_cable"..count, {
- description = "Medium Voltage Copper Cable",
- tiles = {"technic_mv_cable.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- sounds = default.node_sound_wood_defaults(),
- drop = "technic:mv_cable",
- rules_x1=0,
- rules_x2=0,
- rules_y1=0,
- rules_y2=0,
- rules_z1=0,
- rules_z2=0,
- cablelike=1,
- paramtype = "light",
- drawtype = "nodebox",
- selection_box = {
- type = "fixed",
- fixed = {
- temp_x1,temp_x2,temp_y1,temp_y2,temp_z1,temp_z2,
- }},
-
- node_box = {
- type = "fixed",
- fixed = {
- temp_x1,temp_x2,temp_y1,temp_y2,temp_z1,temp_z2,
- }},
-
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- MV_check_connections_on_destroy (pos)
- end,
-
-})
-
-count=count+1 end end end end end end
-
-MV_check_connections = function(pos)
- local pos1={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
-
- pos1.x=pos1.x+1
- if minetest.env:get_meta(pos1):get_float("mv_cablelike")==1 then
- x2=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:mv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("x2",x2)
- meta=minetest.env:get_meta(pos)
- x1=1
- x2=minetest.env:get_meta(pos):get_float("x2")
- y1=minetest.env:get_meta(pos):get_float("y1")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("x1",x1)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:mv_cable"..rule)
- end
-
- pos1.x=pos1.x-2
- if minetest.env:get_meta(pos1):get_float("mv_cablelike")==1 then
- x1=1
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:mv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("x1",x1)
- meta=minetest.env:get_meta(pos)
- x2=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- y1=minetest.env:get_meta(pos):get_float("y1")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("x2",x2)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:mv_cable"..rule)
- end
-
- pos1.x=pos1.x+1
-
- pos1.y=pos1.y+1
- if minetest.env:get_meta(pos1):get_float("mv_cablelike")==1 then
- y2=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:mv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("y2",y2)
- meta=minetest.env:get_meta(pos)
- y1=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("y1",y1)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:mv_cable"..rule)
- end
-
- if minetest.env:get_meta(pos1):get_float("technic_mv_power_machine")==1 then
- y1=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:mv_cable"..rule)
- meta=minetest.env:get_meta(pos)
- meta:set_float("y1",y1)
- end
-
-
- pos1.y=pos1.y-2
- if minetest.env:get_meta(pos1):get_float("mv_cablelike")==1 then
- y1=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:mv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("y1",y1)
- meta=minetest.env:get_meta(pos)
- y2=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y1=minetest.env:get_meta(pos):get_float("y1")
- z1=minetest.env:get_meta(pos):get_float("z1")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("y2",y2)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:mv_cable"..rule)
- end
- pos1.y=pos1.y+1
-
- pos1.z=pos1.z+1
- if minetest.env:get_meta(pos1):get_float("mv_cablelike")==1 then
- z2=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:mv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("z2",z2)
- meta=minetest.env:get_meta(pos)
- z1=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y1=minetest.env:get_meta(pos):get_float("y1")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z2=minetest.env:get_meta(pos):get_float("z2")
- meta:set_float("z1",z1)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:mv_cable"..rule)
- end
- pos1.z=pos1.z-2
- if minetest.env:get_meta(pos1):get_float("mv_cablelike")==1 then
- z1=1
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos1,"technic:mv_cable"..rule)
- meta=minetest.env:get_meta(pos1)
- meta:set_float("z1",z1)
- meta=minetest.env:get_meta(pos)
- z2=1
- x1=minetest.env:get_meta(pos):get_float("x1")
- x2=minetest.env:get_meta(pos):get_float("x2")
- y1=minetest.env:get_meta(pos):get_float("y1")
- y2=minetest.env:get_meta(pos):get_float("y2")
- z1=minetest.env:get_meta(pos):get_float("z1")
- meta:set_float("z2",z2)
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- hacky_swap_node(pos,"technic:mv_cable"..rule)
- end
- pos1.z=pos1.z+1
-end
-
-
-MV_check_connections_on_destroy = function(pos)
- local pos1={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
-
- pos1.x=pos1.x+1
- if minetest.env:get_meta(pos1):get_float("mv_cablelike")==1 then
- x2=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:mv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:mv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("x2",x2)
- end
-
- pos1.x=pos1.x-2
- if minetest.env:get_meta(pos1):get_float("mv_cablelike")==1 then
- x1=0
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:mv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:mv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("x1",x1)
- end
- pos1.x=pos1.x+1
-
- pos1.y=pos1.y+1
- if minetest.env:get_meta(pos1):get_float("mv_cablelike")==1 then
- y2=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:mv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:mv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("y2",y2)
- end
-
- pos1.y=pos1.y-2
- if minetest.env:get_meta(pos1):get_float("mv_cablelike")==1 then
- y1=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:mv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:mv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("y1",y1)
- end
- pos1.y=pos1.y+1
-
- pos1.z=pos1.z+1
- if minetest.env:get_meta(pos1):get_float("mv_cablelike")==1 then
- z2=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z1=minetest.env:get_meta(pos1):get_float("z1")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:mv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:mv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("z2",z2)
- end
-
- pos1.z=pos1.z-2
- if minetest.env:get_meta(pos1):get_float("mv_cablelike")==1 then
- z1=0
- x1=minetest.env:get_meta(pos1):get_float("x1")
- x2=minetest.env:get_meta(pos1):get_float("x2")
- y1=minetest.env:get_meta(pos1):get_float("y1")
- y2=minetest.env:get_meta(pos1):get_float("y2")
- z2=minetest.env:get_meta(pos1):get_float("z2")
- rule=make_rule_number(x1,x2,y1,y2,z1,z2)
- if rule==0 then hacky_swap_node(pos1,"technic:mv_cable") end
- if rule>0 then hacky_swap_node(pos1,"technic:mv_cable"..rule) end
- meta=minetest.env:get_meta(pos1)
- meta:set_float("z1",z1)
- end
- pos1.y=pos1.y+1
-
-end
-
})
mk1_on = function(pos, node)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
pos1.x=pos.x
if node.name == "technic:constructor_mk1_off" then
hacky_swap_node(pos,"technic:constructor_mk1_on")
nodeupdate(pos)
- local node1=minetest.env:get_node(pos1)
+ local node1=minetest.get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
end
end
mesecons= {effector={action_on=mk1_on}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Constructor MK1]"..
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("slot1")
end,
--Constructor MK2
mk2_on = function(pos, node)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
local pos2={}
if node.name == "technic:constructor_mk2_off" then
hacky_swap_node(pos,"technic:constructor_mk2_on")
nodeupdate(pos)
- local node1=minetest.env:get_node(pos1)
+ local node1=minetest.get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
- local node1=minetest.env:get_node(pos2)
+ local node1=minetest.get_node(pos2)
deploy_node (inv,"slot2",pos2,node1,node)
end
end
mesecons= {effector={action_on=mk2_on}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Constructor MK2]"..
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end
return true
-- Constructor MK3
mk3_on = function(pos, node)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
if node.name == "technic:constructor_mk3_off" then
hacky_swap_node(pos,"technic:constructor_mk3_on")
nodeupdate(pos)
- local node1=minetest.env:get_node(pos1)
+ local node1=minetest.get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
- local node1=minetest.env:get_node(pos2)
+ local node1=minetest.get_node(pos2)
deploy_node (inv,"slot2",pos2,node1,node)
- local node1=minetest.env:get_node(pos3)
+ local node1=minetest.get_node(pos3)
deploy_node (inv,"slot3",pos3,node1,node)
- local node1=minetest.env:get_node(pos4)
+ local node1=minetest.get_node(pos4)
deploy_node (inv,"slot4",pos4,node1,node)
end
end
mesecons= {effector={action_on=mk3_on}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Constructor MK2]"..
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end
return true
local def = stack1[1]:get_definition()
if def.type == "node" then
node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2}
- minetest.env:set_node(pos1,node_to_be_placed)
+ minetest.set_node(pos1,node_to_be_placed)
stack1[1]:take_item()
inv:set_stack(slot_name, 1, stack1[1])
elseif def.type == "craft" then
end
loop = loop + 1
end
- minetest.env:remove_node(pos1)
+ minetest.remove_node(pos1)
elseif type(drop) == "string" then
inv:add_item(slot_name,drop)
- minetest.env:remove_node(pos1)
+ minetest.remove_node(pos1)
end
end
--- /dev/null
+-- Register alloy recipes
+technic.alloy_recipes = {}
+
+-- Register recipe in a table
+technic.register_alloy_recipe = function(metal1, count1, metal2, count2, result, count3)
+ in1 = {
+ name = metal1,
+ count = count1,
+ }
+ in2 = {
+ name = metal2,
+ count = count2,
+ }
+ -- Sort the inputs alphebetically
+ if in1.name > in2.name then
+ local temp = in1
+ in1 = in2
+ in2 = temp
+ end
+ technic.alloy_recipes[in1.name.." "..in2.name] = {
+ input = {in1, in2},
+ output = {
+ name = result,
+ count = count3,
+ },
+ }
+ if unified_inventory then
+ unified_inventory.register_craft({
+ type = "alloy",
+ output = result.." "..count3,
+ items = {metal1.." "..count1, metal2.." "..count2},
+ width = 2,
+ })
+ end
+end
+
+-- Retrieve a recipe given the input metals.
+function technic.get_alloy_recipe(stack1, stack2)
+ -- Sort the stacks alphebetically
+ if stack1:get_name() > stack2:get_name() then
+ local temp = stack1
+ stack1 = stack2
+ stack2 = temp
+ end
+ for _, recipe in pairs(technic.alloy_recipes) do
+ if recipe.input[1].name == stack1:get_name() and
+ recipe.input[2].name == stack2:get_name() and
+ stack1:get_count() >= recipe.input[1].count and
+ stack2:get_count() >= recipe.input[2].count then
+ return recipe
+ end
+ end
+end
+
+technic.register_alloy_recipe("technic:copper_dust", 3, "technic:tin_dust", 1, "technic:bronze_dust", 4)
+technic.register_alloy_recipe("default:copper_ingot", 3, "moreores:tin_ingot", 1, "moreores:bronze_ingot", 4)
+technic.register_alloy_recipe("technic:iron_dust", 3, "technic:chromium_dust", 1, "technic:stainless_steel_dust", 4)
+technic.register_alloy_recipe("default:steel_ingot", 3, "technic:chromium_ingot", 1, "technic:stainless_steel_ingot", 4)
+technic.register_alloy_recipe("technic:copper_dust", 2, "technic:zinc_dust", 1, "technic:brass_dust", 3)
+technic.register_alloy_recipe("default:copper_ingot", 2, "technic:zinc_ingot", 1, "technic:brass_ingot", 3)
+technic.register_alloy_recipe("default:sand", 2, "technic:coal_dust", 2, "technic:silicon_wafer", 1)
+technic.register_alloy_recipe("technic:silicon_wafer", 1, "technic:gold_dust", 1, "technic:doped_silicon_wafer", 1)
+
+
+function technic.register_alloy_furnace(data)
+ local tier = data.tier
+ local ltier = string.lower(tier)
+
+ local tube_side_texture = data.tube and "technic_"..ltier.."_alloy_furnace_side_tube.png"
+ or "technic_"..ltier.."_alloy_furnace_side.png"
+ local groups = {cracky=2}
+ local active_groups = {cracky=2, not_in_creative_inventory=1}
+ if data.tube then
+ groups.tubedevice = 1
+ groups.tubedevice_receiver = 1
+ active_groups.tubedevice = 1
+ active_groups.tubedevice_receiver = 1
+ end
+
+ local formspec =
+ "invsize[8,10;]"..
+ "label[0,0;"..tier.." Alloy Furnace]"..
+ "list[current_name;src;3,1;1,2;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,6;8,4;]"
+ if data.upgrade then
+ formspec = formspec..
+ "list[current_name;upgrade1;1,4;1,1;]"..
+ "list[current_name;upgrade2;2,4;1,1;]"..
+ "label[1,5;Upgrade Slots]"
+ end
+
+ data.formspec = formspec
+
+ local tube = {
+ insert_object = function(pos, node, stack, direction)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ return inv:add_item("src", stack)
+ end,
+ can_insert = function(pos, node, stack, direction)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ return inv:room_for_item("src", stack)
+ end,
+ connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
+ }
+
+ minetest.register_node("technic:"..ltier.."_alloy_furnace", {
+ description = tier.." Alloy Furnace",
+ tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
+ "technic_"..ltier.."_alloy_furnace_bottom.png",
+ tube_side_texture,
+ tube_side_texture,
+ "technic_"..ltier.."_alloy_furnace_side.png",
+ "technic_"..ltier.."_alloy_furnace_front.png"},
+ paramtype2 = "facedir",
+ groups = groups,
+ tube = tube,
+ technic = data,
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local name = minetest.get_node(pos).name
+ local data = minetest.registered_nodes[name].technic
+
+
+ meta:set_string("infotext", data.tier.." Alloy furnace")
+ meta:set_string("formspec", data.formspec)
+ meta:set_int("tube_time", 0)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 2)
+ inv:set_size("dst", 4)
+ inv:set_size("upgrade1", 1)
+ inv:set_size("upgrade2", 1)
+ end,
+ can_dig = function(pos, player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") or
+ not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ })
+
+ minetest.register_node("technic:"..ltier.."_alloy_furnace_active",{
+ description = tier.." Alloy Furnace",
+ tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
+ "technic_"..ltier.."_alloy_furnace_bottom.png",
+ tube_side_texture,
+ tube_side_texture,
+ "technic_"..ltier.."_alloy_furnace_side.png",
+ "technic_"..ltier.."_alloy_furnace_front_active.png"},
+ paramtype2 = "facedir",
+ light_source = 8,
+ drop = "technic:"..ltier.."_alloy_furnace",
+ groups = active_groups,
+ tube = tube,
+ technic = data,
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ can_dig = function(pos, player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") or
+ not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ -- These three makes sure upgrades are not moved in or out while the furnace is active.
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if listname == "src" or listname == "dst" then
+ return stack:get_count()
+ else
+ return 0 -- Disallow the move
+ end
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if listname == "src" or listname == "dst" then
+ return stack:get_count()
+ else
+ return 0 -- Disallow the move
+ end
+ end,
+ allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
+ return 0
+ end,
+ })
+
+ minetest.register_abm({
+ nodenames = {"technic:"..ltier.."_alloy_furnace", "technic:"..ltier.."_alloy_furnace_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local data = minetest.registered_nodes[node.name].technic
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local eu_input = meta:get_int(data.tier.."_EU_input")
+
+ -- Machine information
+ local machine_name = data.tier.." Alloy Furnace"
+ local machine_node = "technic:"..string.lower(data.tier).."_alloy_furnace"
+ local machine_demand = data.demand
+
+ -- Setup meta data if it does not exist.
+ if not eu_input then
+ meta:set_int(data.tier.."_EU_demand", machine_demand[1])
+ meta:set_int(data.tier.."_EU_input", 0)
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, data.tier)
+
+ local EU_upgrade, tube_upgrade = 0, 0
+ if data.upgrade then
+ EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
+ end
+ if data.tube then
+ technic.handle_machine_pipeworks(pos, tube_upgrade)
+ end
+
+ -- Get what to cook if anything
+ local srcstack = inv:get_stack("src", 1)
+ local src2stack = inv:get_stack("src", 2)
+ local recipe = technic.get_alloy_recipe(srcstack, src2stack)
+ local result = recipe and ItemStack(recipe.output) or nil
+ -- Sort the stacks alphabetically
+ if srcstack:get_name() > src2stack:get_name() then
+ local temp = srcstack
+ srcstack = src2stack
+ src2stack = temp
+ end
+ if not result then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
+ meta:set_int(data.tier.."_EU_demand", 0)
+ return
+ end
+
+ if eu_input < machine_demand[EU_upgrade+1] then
+ -- Unpowered - go idle
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ next_state = 1
+ elseif eu_input >= machine_demand[EU_upgrade+1] then
+ -- Powered
+ hacky_swap_node(pos, machine_node.."_active")
+ meta:set_string("infotext", machine_name.." Active")
+ meta:set_int("src_time", meta:get_int("src_time") + 1)
+ if meta:get_int("src_time") == data.cook_time then
+ meta:set_int("src_time", 0)
+ -- check if there's room for output and that we have the materials
+ if inv:room_for_item("dst", result) then
+ srcstack:take_item(recipe.input[1].count)
+ inv:set_stack("src", 1, srcstack)
+ src2stack:take_item(recipe.input[2].count)
+ inv:set_stack("src", 2, src2stack)
+ -- Put result in "dst" list
+ inv:add_item("dst", result)
+ else
+ next_state = 1
+ end
+ end
+
+ end
+ meta:set_int(data.tier.."_EU_demand", machine_demand[EU_upgrade+1])
+ end,
+ })
+
+ technic.register_machine(tier, "technic:"..ltier.."_alloy_furnace", technic.receiver)
+ technic.register_machine(tier, "technic:"..ltier.."_alloy_furnace_active", technic.receiver)
+
+end -- End registration
+
--- /dev/null
+
+technic.battery_box_formspec =
+ "invsize[8,9;]"..
+ "image[1,1;1,2;technic_power_meter_bg.png]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "image[4,1;1,1;technic_battery_reload.png]"..
+ "list[current_name;dst;5,1;1,1;]"..
+ "label[0,0;Battery Box]"..
+ "label[3,0;Charge]"..
+ "label[5,0;Discharge]"..
+ "label[1,3;Power level]"..
+ "list[current_player;main;0,5;8,4;]"
+
+function technic.register_battery_box(data)
+ local tier = data.tier
+ local ltier = string.lower(tier)
+
+ for i = 0, 8 do
+ local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}
+ if i ~= 0 then
+ groups.not_in_creative_inventory = 1
+ end
+ minetest.register_node("technic:"..ltier.."_battery_box"..i, {
+ description = tier.." Battery Box",
+ tiles = {"technic_"..ltier.."_battery_box_top.png",
+ "technic_"..ltier.."_battery_box_bottom.png",
+ "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png",
+ "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png",
+ "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png",
+ "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png"},
+ groups = groups,
+ sounds = default.node_sound_wood_defaults(),
+ drop = "technic:"..ltier.."_battery_box0",
+ technic = data,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local node = minetest.get_node(pos)
+ local data = minetest.registered_nodes[node.name].technic
+
+ meta:set_string("infotext", data.tier.." Battery Box")
+ meta:set_string("formspec", battery_box_formspec)
+ meta:set_int(data.tier.."_EU_demand", 0)
+ meta:set_int(data.tier.."_EU_supply", 0)
+ meta:set_int(data.tier.."_EU_input", 0)
+ meta:set_float("internal_EU_charge", 0)
+ inv:set_size("src", 1)
+ inv:set_size("dst", 1)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ })
+ end
+
+
+ minetest.register_abm({
+ nodenames = {"technic:"..ltier.."_battery_box0", "technic:"..ltier.."_battery_box1",
+ "technic:"..ltier.."_battery_box2", "technic:"..ltier.."_battery_box3",
+ "technic:"..ltier.."_battery_box4", "technic:"..ltier.."_battery_box5",
+ "technic:"..ltier.."_battery_box6", "technic:"..ltier.."_battery_box7",
+ "technic:"..ltier.."_battery_box8"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local data = minetest.registered_nodes[node.name].technic
+ local meta = minetest.get_meta(pos)
+ local eu_input = meta:get_int(data.tier.."_EU_input")
+ local current_charge = meta:get_int("internal_EU_charge")
+ local max_charge = data.max_charge
+ local charge_rate = data.charge_rate
+ local discharge_rate = data.discharge_rate
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, data.tier)
+
+ -- Charge/discharge the battery with the input EUs
+ if eu_input >= 0 then
+ current_charge = math.min(current_charge + eu_input, max_charge)
+ else
+ current_charge = math.max(current_charge + eu_input, 0)
+ end
+
+ -- Charging/discharging tools here
+ current_charge = technic.charge_tools(meta,
+ current_charge, data.charge_step)
+ current_charge = technic.discharge_tools(meta,
+ current_charge, data.discharge_step, max_charge)
+
+ -- We allow batteries to charge on less than the demand
+ meta:set_int(data.tier.."_EU_demand",
+ math.min(charge_rate, max_charge - current_charge))
+ meta:set_int(data.tier.."_EU_supply",
+ math.min(discharge_rate, current_charge))
+
+ meta:set_int("internal_EU_charge", current_charge)
+
+ -- Select node textures
+ local charge_count = math.ceil((current_charge / max_charge) * 8)
+ charge_count = math.min(charge_count, 8)
+ charge_count = math.max(charge_count, 0)
+ local last_count = meta:get_float("last_side_shown")
+ if charge_count ~= last_count then
+ hacky_swap_node(pos,"technic:"..string.lower(data.tier).."_battery_box"..charge_count)
+ meta:set_float("last_side_shown", charge_count)
+ end
+
+ local charge_percent = math.floor(current_charge / max_charge * 100)
+ meta:set_string("formspec",
+ technic.battery_box_formspec..
+ "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"
+ ..charge_percent..":technic_power_meter_fg.png]")
+
+ local infotext = data.tier.." battery box: "
+ ..current_charge.."/"..max_charge
+ if eu_input == 0 then
+ infotext = infotext.." (idle)"
+ end
+ meta:set_string("infotext", infotext)
+ end
+ })
+
+ -- Register as a battery type
+ -- Battery type machines function as power reservoirs and can both receive and give back power
+ for i = 0, 8 do
+ technic.register_machine(tier, "technic:"..ltier.."_battery_box"..i, technic.battery)
+ end
+
+end -- End registration
+
+
+function technic.charge_tools(meta, charge, charge_step)
+ --charge registered power tools
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ local srcstack = inv:get_stack("src", 1)
+ local src_item = srcstack:to_table()
+ local src_meta = get_item_meta(src_item["metadata"])
+
+ local toolname = src_item["name"]
+ if technic.power_tools[toolname] ~= nil then
+ -- Set meta data for the tool if it didn't do it itself :-(
+ src_meta = get_item_meta(src_item["metadata"])
+ src_meta = src_meta or {}
+ if src_meta["charge"] == nil then
+ src_meta["charge"] = 0
+ end
+ -- Do the charging
+ local item_max_charge = technic.power_tools[toolname]
+ local tool_charge = src_meta["charge"]
+ if tool_charge < item_max_charge and charge > 0 then
+ if charge - charge_step < 0 then
+ charge_step = charge
+ end
+ if tool_charge + charge_step > item_max_charge then
+ charge_step = item_max_charge - tool_charge
+ end
+ tool_charge = tool_charge + charge_step
+ charge = charge - charge_step
+ technic.set_RE_wear(src_item, tool_charge, item_max_charge)
+ src_meta["charge"] = tool_charge
+ src_item["metadata"] = set_item_meta(src_meta)
+ inv:set_stack("src", 1, src_item)
+ end
+ end
+ end
+ return charge -- return the remaining charge in the battery
+end
+
+
+function technic.discharge_tools(meta, charge, charge_step, max_charge)
+ -- discharging registered power tools
+ local inv = meta:get_inventory()
+ if not inv:is_empty("dst") then
+ srcstack = inv:get_stack("dst", 1)
+ src_item = srcstack:to_table()
+ local src_meta = get_item_meta(src_item["metadata"])
+ local toolname = src_item["name"]
+ if technic.power_tools[toolname] ~= nil then
+ -- Set meta data for the tool if it didn't do it itself :-(
+ src_meta = get_item_meta(src_item["metadata"])
+ src_meta = src_meta or {}
+ if src_meta["charge"] == nil then
+ src_meta["charge"] = 0
+ end
+
+ -- Do the discharging
+ local item_max_charge = technic.power_tools[toolname]
+ local tool_charge = src_meta["charge"]
+ if tool_charge > 0 and charge < max_charge then
+ if charge + charge_step > max_charge then
+ charge_step = max_charge - charge
+ end
+ if tool_charge - charge_step < 0 then
+ charge_step = charge
+ end
+ tool_charge = tool_charge - charge_step
+ charge = charge + charge_step
+ technic.set_RE_wear(src_item, tool_charge, item_max_charge)
+ src_meta["charge"] = tool_charge
+ src_item["metadata"] = set_item_meta(src_meta)
+ inv:set_stack("dst", 1, src_item)
+ end
+ end
+ end
+ return charge -- return the remaining charge in the battery
+end
+
--- /dev/null
+
+technic.cables = {}
+
+
+function technic.register_cable(tier, size)
+ local ltier = string.lower(tier)
+
+ for x1 = 0, 1 do
+ for x2 = 0, 1 do
+ for y1 = 0, 1 do
+ for y2 = 0, 1 do
+ for z1 = 0, 1 do
+ for z2 = 0, 1 do
+ local id = technic.get_cable_id({x1, x2, y1, y2, z1, z2})
+
+ technic.cables["technic:"..ltier.."_cable"..id] = tier
+
+ local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}
+ if id ~= 0 then
+ groups.not_in_creative_inventory = 1
+ end
+
+ minetest.register_node("technic:"..ltier.."_cable"..id, {
+ description = tier.." Cable",
+ tiles = {"technic_"..ltier.."_cable.png"},
+ inventory_image = "technic_"..ltier.."_cable_wield.png",
+ wield_image = "technic_"..ltier.."_cable_wield.png",
+ groups = groups,
+ sounds = default.node_sound_wood_defaults(),
+ drop = "technic:"..ltier.."_cable0",
+ paramtype = "light",
+ sunlight_propagates = true,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = technic.gen_cable_nodebox(x1, y1, z1, x2, y2, z2, size)
+ },
+ after_place_node = function(pos)
+ local node = minetest.get_node(pos)
+ technic.update_cables(pos, technic.get_cable_tier(node.name))
+ end,
+ after_dig_node = function(pos, oldnode)
+ local tier = technic.get_cable_tier(oldnode.name)
+ technic.update_cables(pos, tier, true)
+ end
+ })
+ end
+ end
+ end
+ end
+ end
+ end
+end
+
+
+minetest.register_on_placenode(function(pos, node)
+ for tier, machine_list in pairs(technic.machines) do
+ for machine_name, _ in pairs(machine_list) do
+ if node.name == machine_name then
+ technic.update_cables(pos, tier, true)
+ end
+ end
+ end
+end)
+
+
+minetest.register_on_dignode(function(pos, node)
+ for tier, machine_list in pairs(technic.machines) do
+ for machine_name, _ in pairs(machine_list) do
+ if node.name == machine_name then
+ technic.update_cables(pos, tier, true)
+ end
+ end
+ end
+end)
+
+
+function technic.get_cable_id(links)
+ return (links[6] * 1) + (links[5] * 2)
+ + (links[4] * 4) + (links[3] * 8)
+ + (links[2] * 16) + (links[1] * 32)
+end
+
+function technic.update_cables(pos, tier, no_set, secondrun)
+ local link_positions = {
+ {x=pos.x+1, y=pos.y, z=pos.z},
+ {x=pos.x-1, y=pos.y, z=pos.z},
+ {x=pos.x, y=pos.y+1, z=pos.z},
+ {x=pos.x, y=pos.y-1, z=pos.z},
+ {x=pos.x, y=pos.y, z=pos.z+1},
+ {x=pos.x, y=pos.y, z=pos.z-1}}
+
+ local links = {0, 0, 0, 0, 0, 0}
+
+ for i, link_pos in pairs(link_positions) do
+ local connect_type = technic.cables_should_connect(pos, link_pos, tier)
+ if connect_type then
+ links[i] = 1
+ -- Have cables next to us update theirselves,
+ -- but only once. (We don't want to update the entire
+ -- network or start an infinite loop of updates)
+ if not secondrun and connect_type == "cable" then
+ technic.update_cables(link_pos, tier, false, true)
+ end
+ end
+ end
+ -- We don't want to set ourselves if we have been removed or we are
+ -- updating a machine
+ if not no_set then
+ minetest.set_node(pos, {name="technic:"..string.lower(tier)
+ .."_cable"..technic.get_cable_id(links)})
+
+ end
+end
+
+
+function technic.is_tier_cable(name, tier)
+ return technic.cables[name] and technic.cables[name] == tier
+end
+
+
+function technic.get_cable_tier(name)
+ return technic.cables[name]
+end
+
+
+function technic.cables_should_connect(pos1, pos2, tier)
+ local name = minetest.get_node(pos2).name
+
+ if technic.is_tier_cable(name, tier) then
+ return "cable"
+ elseif technic.machines[tier][name] then
+ return "machine"
+ end
+ return false
+end
+
+
+function technic.gen_cable_nodebox(x1, y1, z1, x2, y2, z2, size)
+ -- Nodeboxes
+ local box_center = {-size, -size, -size, size, size, size}
+ local box_y1 = {-size, -size, -size, size, 0.5, size} -- y+
+ local box_x1 = {-size, -size, -size, 0.5, size, size} -- x+
+ local box_z1 = {-size, -size, size, size, size, 0.5} -- z+
+ local box_z2 = {-size, -size, -0.5, size, size, size} -- z-
+ local box_y2 = {-size, -0.5, -size, size, size, size} -- y-
+ local box_x2 = {-0.5, -size, -size, size, size, size} -- x-
+
+ local box = {box_center}
+ if x1 == 1 then
+ table.insert(box, box_x1)
+ end
+ if y1 == 1 then
+ table.insert(box, box_y1)
+ end
+ if z1 == 1 then
+ table.insert(box, box_z1)
+ end
+ if x2 == 1 then
+ table.insert(box, box_x2)
+ end
+ if y2 == 1 then
+ table.insert(box, box_y2)
+ end
+ if z2 == 1 then
+ table.insert(box, box_z2)
+ end
+ return box
+end
+
--- /dev/null
+
+function technic.handle_machine_upgrades(meta)
+ -- Get the names of the upgrades
+ local inv = meta:get_inventory()
+ local upg_item1
+ local upg_item2
+ local srcstack = inv:get_stack("upgrade1", 1)
+ if srcstack then
+ upg_item1 = srcstack:to_table()
+ end
+ srcstack = inv:get_stack("upgrade2", 1)
+ if srcstack then
+ upg_item2 = srcstack:to_table()
+ end
+
+ -- Save some power by installing battery upgrades.
+ -- Tube loading speed can be upgraded using control logic units.
+ local EU_upgrade = 0
+ local tube_upgrade = 0
+ if upg_item1 then
+ if upg_item1.name == "technic:battery" then
+ EU_upgrade = EU_upgrade + 1
+ elseif upg_item1.name == "technic:control_logic_unit" then
+ tube_upgrade = tube_upgrade + 1
+ end
+ end
+ if upg_item2 then
+ if upg_item2.name == "technic:battery" then
+ EU_upgrade = EU_upgrade + 1
+ elseif upg_item2.name == "technic:control_logic_unit" then
+ tube_upgrade = tube_upgrade + 1
+ end
+ end
+ return EU_upgrade, tube_upgrade
+end
+
+
+function technic.send_items(pos, x_velocity, z_velocity)
+ -- Send items on their way in the pipe system.
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local i = 0
+ for _, stack in ipairs(inv:get_list("dst")) do
+ i = i + 1
+ if stack then
+ local item0 = stack:to_table()
+ if item0 then
+ item0["count"] = "1"
+ local item1 = tube_item({x=pos.x, y=pos.y, z=pos.z}, item0)
+ item1:get_luaentity().start_pos = {x=pos.x, y=pos.y, z=pos.z}
+ item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
+ item1:setacceleration({x=0, y=0, z=0})
+ stack:take_item(1)
+ inv:set_stack("dst", i, stack)
+ return
+ end
+ end
+ end
+end
+
+
+function technic.smelt_item(meta, result, speed)
+ local inv = meta:get_inventory()
+ meta:set_int("cook_time", meta:get_int("cook_time") + 1)
+ if meta:get_int("cook_time") < result.time / speed then
+ return
+ end
+ local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
+
+ if result and result.item then
+ meta:set_int("cook_time", 0)
+ -- check if there's room for output in "dst" list
+ if inv:room_for_item("dst", result) then
+ srcstack = inv:get_stack("src", 1)
+ srcstack:take_item()
+ inv:set_stack("src", 1, srcstack)
+ inv:add_item("dst", result.item)
+ end
+ end
+end
+
+function technic.handle_machine_pipeworks(pos, tube_upgrade)
+ local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local pos1 = vector.new(pos)
+ local x_velocity = 0
+ local z_velocity = 0
+
+ -- Output is on the left side of the furnace
+ if node.param2 == 3 then pos1.z = pos1.z - 1 z_velocity = -1 end
+ if node.param2 == 2 then pos1.x = pos1.x - 1 x_velocity = -1 end
+ if node.param2 == 1 then pos1.z = pos1.z + 1 z_velocity = 1 end
+ if node.param2 == 0 then pos1.x = pos1.x + 1 x_velocity = 1 end
+
+ local output_tube_connected = false
+ local meta1 = minetest.get_meta(pos1)
+ if meta1:get_int("tubelike") == 1 then
+ output_tube_connected = true
+ end
+ tube_time = meta:get_int("tube_time")
+ tube_time = tube_time + tube_upgrade
+ if tube_time > 3 then
+ tube_time = 0
+ if output_tube_connected then
+ technic.send_items(pos, x_velocity, z_velocity)
+ end
+ end
+ meta:set_int("tube_time", tube_time)
+end
+
--- /dev/null
+
+function technic.register_electric_furnace(data)
+ local tier = data.tier
+ local ltier = string.lower(tier)
+
+ local tube_side_texture = data.tube and "technic_"..ltier.."_electric_furnace_side_tube.png"
+ or "technic_"..ltier.."_electric_furnace_side.png"
+
+ local tube = {
+ insert_object = function(pos, node, stack, direction)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ return inv:add_item("src",stack)
+ end,
+ can_insert = function(pos, node, stack, direction)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ return inv:room_for_item("src", stack)
+ end,
+ connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
+ }
+
+ local formspec =
+ "invsize[8,10;]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,6;8,4;]"..
+ "label[0,0;"..tier.." Electric Furnace]"
+ if data.upgrade then
+ formspec = formspec..
+ "list[current_name;upgrade1;1,4;1,1;]"..
+ "list[current_name;upgrade2;2,4;1,1;]"..
+ "label[1,5;Upgrade Slots]"
+ end
+
+ data.formspec = formspec
+
+ minetest.register_node("technic:"..ltier.."_electric_furnace", {
+ description = tier.." Electric furnace",
+ tiles = {"technic_"..ltier.."_electric_furnace_top.png",
+ "technic_"..ltier.."_electric_furnace_bottom.png",
+ tube_side_texture,
+ tube_side_texture,
+ "technic_"..ltier.."_electric_furnace_side.png",
+ "technic_"..ltier.."_electric_furnace_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2, tubedevice=1, tubedevice_receiver=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ tube = tube,
+ technic = data,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local name = minetest.get_node(pos).name
+ local data = minetest.registered_nodes[name].technic
+ meta:set_string("infotext", data.tier.." Electric furnace")
+ meta:set_int("tube_time", 0)
+ meta:set_string("formspec", data.formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ inv:set_size("upgrade1", 1)
+ inv:set_size("upgrade2", 1)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") or
+ not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ })
+
+ minetest.register_node("technic:"..ltier.."_electric_furnace_active", {
+ description = tier.." Electric furnace",
+ tiles = {"technic_"..ltier.."_electric_furnace_top.png",
+ "technic_"..ltier.."_electric_furnace_bottom.png",
+ tube_side_texture,
+ tube_side_texture,
+ "technic_"..ltier.."_electric_furnace_side.png",
+ "technic_"..ltier.."_electric_furnace_front_active.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2, tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1},
+ light_source = 8,
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ tube = tube,
+ technic = data,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local name = minetest.get_node(pos).name
+ local data = minetest.registered_nodes[name].technic
+ meta:set_string("infotext", data.tier.." Electric furnace")
+ meta:set_int("tube_time", 0)
+ meta:set_string("formspec", data.formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ inv:set_size("upgrade1", 1)
+ inv:set_size("upgrade2", 1)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") or
+ not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ -- These three makes sure upgrades are not moved in or out while the furnace is active.
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if listname == "src" or listname == "dst" then
+ return stack:get_stack_max()
+ else
+ return 0 -- Disallow the move
+ end
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if listname == "src" or listname == "dst" then
+ return stack:get_stack_max()
+ else
+ return 0 -- Disallow the move
+ end
+ end,
+ allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
+ return 0
+ end,
+ })
+
+ minetest.register_abm({
+ nodenames = {"technic:"..ltier.."_electric_furnace",
+ "technic:"..ltier.."_electric_furnace_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local data = minetest.registered_nodes[node.name].technic
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local eu_input = meta:get_int(data.tier.."_EU_input")
+
+ -- Machine information
+ local machine_name = data.tier.." Electric Furnace"
+ local machine_node = "technic:"..string.lower(data.tier).."_electric_furnace"
+ local machine_demand = data.demand
+
+ -- Setup meta data if it does not exist. state is used as an indicator of this
+ if not eu_input then
+ meta:set_int(data.tier.."_EU_demand", machine_demand[1])
+ meta:set_int(data.tier.."_EU_input", 0)
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, data.tier)
+
+ -- Check upgrade slots
+ local EU_upgrade, tube_upgrade = 0, 0
+ if data.upgrade then
+ EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
+ end
+ if data.tube then
+ technic.handle_machine_pipeworks(pos, tube_upgrade)
+ end
+
+ local result = minetest.get_craft_result({
+ method = "cooking",
+ width = 1,
+ items = inv:get_list("src")})
+ if not result or result.time == 0 then
+ meta:set_int(data.tier.."_EU_demand", 0)
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
+ return
+ end
+
+ if eu_input < machine_demand[EU_upgrade+1] then
+ -- Unpowered - go idle
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ elseif eu_input >= machine_demand[EU_upgrade+1] then
+ -- Powered
+ hacky_swap_node(pos, machine_node.."_active")
+ meta:set_string("infotext", machine_name.." Active")
+ technic.smelt_item(meta, result, data.speed)
+
+ end
+ meta:set_int(data.tier.."_EU_demand", machine_demand[EU_upgrade+1])
+ end,
+ })
+
+ technic.register_machine(tier, "technic:"..ltier.."_electric_furnace", technic.receiver)
+ technic.register_machine(tier, "technic:"..ltier.."_electric_furnace_active", technic.receiver)
+
+end -- End registration
+
--- /dev/null
+
+function technic.register_grinder(data)
+ local tier = data.tier
+ local ltier = string.lower(tier)
+ local tube = {
+ insert_object = function(pos, node, stack, direction)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ return inv:add_item("src", stack)
+ end,
+ can_insert = function(pos, node, stack, direction)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ return inv:room_for_item("src", stack)
+ end,
+ connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
+ }
+
+ local formspec =
+ "invsize[8,10;]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,6;8,4;]"..
+ "label[0,0;"..tier.." Grinder]"
+ if data.upgrade then
+ formspec = formspec..
+ "list[current_name;upgrade1;1,4;1,1;]"..
+ "list[current_name;upgrade2;2,4;1,1;]"..
+ "label[1,5;Upgrade Slots]"
+ end
+ data.formspec = formspec
+
+ minetest.register_node("technic:"..ltier.."_grinder", {
+ description = tier.." Grinder",
+ tiles = {"technic_"..ltier.."_grinder_top.png", "technic_"..ltier.."_grinder_bottom.png",
+ "technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_side.png",
+ "technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2, tubedevice=1, tubedevice_receiver=1},
+ technic = data,
+ tube = tube,
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ local data = minetest.registered_nodes[node.name].technic
+ meta:set_string("infotext", data.tier.." Grinder")
+ meta:set_int("tube_time", 0)
+ meta:set_string("formspec", data.formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ inv:set_size("upgrade1", 1)
+ inv:set_size("upgrade2", 1)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") or
+ not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ })
+
+ minetest.register_node("technic:"..ltier.."_grinder_active",{
+ description = tier.." Grinder",
+ tiles = {"technic_"..ltier.."_grinder_top.png", "technic_"..ltier.."_grinder_bottom.png",
+ "technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_side.png",
+ "technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_front_active.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2, tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ technic = data,
+ tube = tube,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") or not inv:is_empty("dst") or
+ not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ -- These three makes sure upgrades are not moved in or out while the grinder is active.
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if listname == "src" or listname == "dst" then
+ return stack:get_stack_max()
+ else
+ return 0 -- Disallow the move
+ end
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if listname == "src" or listname == "dst" then
+ return stack:get_stack_max()
+ else
+ return 0 -- Disallow the move
+ end
+ end,
+ allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
+ return 0
+ end,
+ })
+
+ minetest.register_abm({
+ nodenames = {"technic:"..ltier.."_grinder","technic:"..ltier.."_grinder_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local data = minetest.registered_nodes[node.name].technic
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local eu_input = meta:get_int(data.tier.."_EU_input")
+
+ local machine_name = data.tier.." Grinder"
+ local machine_node = "technic:"..string.lower(data.tier).."_grinder"
+ local machine_demand = data.demand
+
+ -- Setup meta data if it does not exist.
+ if not eu_input then
+ meta:set_int(data.tier.."_EU_demand", machine_demand[1])
+ meta:set_int(data.tier.."_EU_input", 0)
+ return
+ end
+
+ -- Power off automatically if no longer connected to a switching station
+ technic.switching_station_timeout_count(pos, data.tier)
+
+ local EU_upgrade, tube_upgrade = 0, 0
+ if data.upgrade then
+ EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
+ end
+ if data.tube then
+ technic.handle_machine_pipeworks(pos, tube_upgrade)
+ end
+
+ local result = technic.get_grinder_recipe(inv:get_stack("src", 1))
+
+ if not result then
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Idle")
+ meta:set_int(data.tier.."_EU_demand", 0)
+ return
+ end
+
+ if eu_input < machine_demand[EU_upgrade+1] then
+ -- Unpowered - go idle
+ hacky_swap_node(pos, machine_node)
+ meta:set_string("infotext", machine_name.." Unpowered")
+ elseif eu_input >= machine_demand[EU_upgrade+1] then
+ -- Powered
+ hacky_swap_node(pos, machine_node.."_active")
+ meta:set_string("infotext", machine_name.." Active")
+
+ meta:set_int("src_time", meta:get_int("src_time") + 1)
+ if meta:get_int("src_time") >= result.time / data.speed then
+ meta:set_int("src_time", 0)
+ local result_stack = ItemStack(result.output)
+ if inv:room_for_item("dst", result_stack) then
+ srcstack = inv:get_stack("src", 1)
+ srcstack:take_item()
+ inv:set_stack("src", 1, srcstack)
+ inv:add_item("dst", result_stack)
+ end
+ end
+ end
+ meta:set_int(data.tier.."_EU_demand", machine_demand[EU_upgrade+1])
+ end
+ })
+
+ technic.register_machine(tier, "technic:"..ltier.."_grinder", technic.receiver)
+ technic.register_machine(tier, "technic:"..ltier.."_grinder_active", technic.receiver)
+
+end -- End registration
+
--- /dev/null
+
+technic.grinder_recipes = {}
+
+function technic.register_grinder_recipe(data)
+ data.time = data.time or 3
+ technic.grinder_recipes[data.input] = data
+ if unified_inventory then
+ unified_inventory.register_craft({
+ type = "grinding",
+ output = data.output,
+ items = {data.input},
+ width = 0,
+ })
+ end
+end
+
+-- Receive an ItemStack of result by an ItemStack input
+function technic.get_grinder_recipe(itemstack)
+ return technic.grinder_recipes[itemstack:get_name()]
+end
+
+-- Sorted alphebeticaly
+local recipes = {
+ {"default:bronze_ingot", "technic:bronze_dust 1"},
+ {"default:coal_lump", "technic:coal_dust 2"},
+ {"default:cobble", "default:gravel"},
+ {"default:copper_ingot", "technic:copper_dust 1"},
+ {"default:copper_lump", "technic:copper_dust 2"},
+ {"default:desert_stone", "default:desert_sand"},
+ {"default:gold_ingot", "technic:gold_dust 1"},
+ {"default:gold_lump", "technic:gold_dust 2"},
+ {"default:gravel", "default:dirt"},
+ {"default:iron_lump", "technic:iron_dust 2"},
+ {"default:steel_ingot", "technic:iron_dust 1"},
+ {"default:stone", "default:sand"},
+ {"gloopores:alatro_lump", "technic:alatro_dust 2"},
+ {"gloopores:kalite_lump", "technic:kalite_dust 2"},
+ {"gloopores:arol_lump", "technic:arol_dust 2"},
+ {"gloopores:talinite_lump", "technic:talinite_dust 2"},
+ {"gloopores:akalin_lump", "technic:akalin_dust 2"},
+ {"moreores:mithril_ingot", "technic:mithril_dust 1"},
+ {"moreores:mithril_lump", "technic:mithril_dust 2"},
+ {"moreores:silver_ingot", "technic:silver_dust 1"},
+ {"moreores:silver_lump", "technic:silver_dust 2"},
+ {"moreores:tin_ingot", "technic:tin_dust 1"},
+ {"moreores:tin_lump", "technic:tin_dust 2"},
+ {"technic:chromium_ingot", "technic:chromium_dust 1"},
+ {"technic:chromium_lump", "technic:chromium_dust 2"},
+ {"technic:zinc_lump", "technic:zinc_dust 2"},
+}
+
+if minetest.get_modpath("homedecor") then
+ table.insert(recipes, {"home_decor:brass_ingot", "technic:brass_dust 1"})
+end
+
+for _, data in pairs(recipes) do
+ technic.register_grinder_recipe({input=data[1], output=data[2]})
+end
+
+local function register_dust(name, ingot)
+ local lname = string.lower(name)
+ lname = string.gsub(lname, ' ', '_')
+ minetest.register_craftitem("technic:"..lname.."_dust", {
+ description = name.." Dust",
+ inventory_image = "technic_"..lname.."_dust.png",
+ on_place_on_ground = minetest.craftitem_place_item,
+ })
+ if ingot then
+ minetest.register_craft({
+ type = "cooking",
+ recipe = "technic:"..lname.."_dust",
+ output = ingot,
+ })
+ end
+end
+
+-- Sorted alphibeticaly
+register_dust("Akalin", "glooptest:akalin_ingot")
+register_dust("Alatro", "glooptest:alatro_ingot")
+register_dust("Arol", "glooptest:arol_ingot")
+register_dust("Brass", "technic:brass_ingot")
+register_dust("Bronze", "default:bronze_ingot")
+register_dust("Chromium", "technic:chromium_ingot")
+register_dust("Coal", nil)
+register_dust("Copper", "default:copper_ingot")
+register_dust("Gold", "default:gold_ingot")
+register_dust("Iron", "default:steel_ingot")
+register_dust("Mithril", "moreores:mithril_ingot")
+register_dust("Silver", "moreores:silver_ingot")
+register_dust("Stainless Steel", "technic:stainless_steel_ingot")
+register_dust("Talinite", "glooptest:talinite_ingot")
+register_dust("Tin", "moreores:tin_ingot")
+register_dust("Zinc", "technic:zinc_ingot")
+
--- /dev/null
+local path = technic.modpath.."/machines/register"
+
+dofile(path.."/alloy_furnace.lua")
+dofile(path.."/battery_box.lua")
+dofile(path.."/cables.lua")
+dofile(path.."/common.lua")
+dofile(path.."/electric_furnace.lua")
+dofile(path.."/grinder.lua")
+dofile(path.."/grinder_recipes.lua")
+dofile(path.."/solar_array.lua")
+
--- /dev/null
+
+function technic.register_solar_array(data)
+ local tier = data.tier
+ local ltier = string.lower(tier)
+ minetest.register_node("technic:solar_array_"..ltier, {
+ tiles = {"technic_"..ltier.."_solar_array_top.png", "technic_"..ltier.."_solar_array_bottom.png",
+ "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png",
+ "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ description = tier.." Solar Array",
+ active = false,
+ drawtype = "nodebox",
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ },
+ technic = data,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local name = minetest.get_node(pos).name
+ local tier = minetest.registered_nodes[name].technic.tier
+ meta:set_int(tier.."_EU_supply", 0)
+ end,
+ })
+
+ minetest.register_abm({
+ nodenames = {"technic:solar_array_"..ltier},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ -- The action here is to make the solar array produce power
+ -- Power is dependent on the light level and the height above ground
+ -- 130m and above is optimal as it would be above cloud level.
+ -- Height gives 1/4 of the effect, light 3/4. Max. effect is 2880EU for the array.
+ -- There are many ways to cheat by using other light sources like lamps.
+ -- As there is no way to determine if light is sunlight that is just a shame.
+ -- To take care of some of it solar panels do not work outside daylight hours or if
+ -- built below -10m
+ local pos1 = {}
+ pos1.y = pos.y + 1
+ pos1.x = pos.x
+ pos1.z = pos.z
+ local light = minetest.get_node_light(pos1, nil)
+ local time_of_day = minetest.get_timeofday()
+ local meta = minetest.get_meta(pos)
+ light = light or 0
+ local data = minetest.registered_nodes[node.name].technic
+
+
+ -- turn on array only during day time and if sufficient light
+ -- I know this is counter intuitive when cheating by using other light sources.
+ if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > 0 then
+ local charge_to_give = math.floor((light + pos.y) * data.power)
+ charge_to_give = math.max(charge_to_give, 0)
+ charge_to_give = math.min(charge_to_give, data.power * 50)
+ meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
+ meta:set_int(data.tier.."_EU_supply", charge_to_give)
+ else
+ meta:set_string("infotext", "Solar Array is inactive");
+ meta:set_int(data.tier.."_EU_supply", 0)
+ end
+ end,
+ })
+
+ technic.register_machine(tier, "technic:solar_array_"..ltier, technic.producer)
+end
+
-- The supply converter is a generic device which can convert from
-- LV to MV and back, and HV to MV and back.
--- The machine will not convert from HV directly to LV.
-- The machine is configured by the wiring below and above it.
--- It is prepared for an upgrade slot if this is to be implemented later.
---
--- The conversion factor is a constant and the conversion is a lossy operation.
--
-- It works like this:
--- The top side is setup as the "RE" side, the bottom as the "PR" side.
--- Once the RE side is powered it will deliver power to the other side.
+-- The top side is setup as the receiver side, the bottom as the producer side.
+-- Once the receiver side is powered it will deliver power to the other side.
-- Unused power is wasted just like any other producer!
---
-minetest.register_node(
- "technic:supply_converter", {
- description = "Supply Converter",
- tiles = {"technic_supply_converter_top.png", "technic_supply_converter_bottom.png", "technic_supply_converter_side.png",
- "technic_supply_converter_side.png", "technic_supply_converter_side.png", "technic_supply_converter_side.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- drawtype = "nodebox",
- paramtype = "light",
- is_ground_content = true,
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- },
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- },
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_float("technic_hv_power_machine", 1)
- meta:set_float("technic_mv_power_machine", 1)
- meta:set_float("technic_power_machine", 1)
- meta:set_string("infotext", "Supply Converter")
- meta:set_float("active", false)
- end,
- })
+
+minetest.register_node("technic:supply_converter", {
+ description = "Supply Converter",
+ tiles = {"technic_supply_converter_top.png", "technic_supply_converter_bottom.png",
+ "technic_supply_converter_side.png", "technic_supply_converter_side.png",
+ "technic_supply_converter_side.png", "technic_supply_converter_side.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ drawtype = "nodebox",
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "Supply Converter")
+ meta:set_float("active", false)
+ end,
+})
minetest.register_craft({
output = 'technic:supply_converter 1',
recipe = {
- {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot','technic:stainless_steel_ingot'},
- {'technic:mv_transformer', 'technic:mv_cable', 'technic:lv_transformer'},
- {'technic:mv_cable', 'technic:rubber', 'technic:lv_cable'},
+ {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+ {'technic:mv_transformer', 'technic:mv_cable0', 'technic:lv_transformer'},
+ {'technic:mv_cable0', 'technic:rubber', 'technic:lv_cable0'},
}
})
-minetest.register_abm(
- { nodenames = {"technic:supply_converter"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- -- Conversion factors (a picture of V*A - loss) Asymmetric.
- local lv_mv_factor = 5 -- division (higher is less efficient)
- local mv_lv_factor = 4 -- multiplication (higher is more efficient)
- local mv_hv_factor = 5 -- division
- local hv_mv_factor = 4 -- multiplication
- local max_lv_demand = 2000 -- The increment size power supply tier. Determines how many are needed
- local max_mv_demand = 2000 -- -""-
- local max_hv_demand = 2000 -- -""-
-
- -- Machine information
- local machine_name = "Supply Converter"
- local meta = minetest.env:get_meta(pos)
- local upgrade = "" -- Replace with expansion slot later??
-
- -- High voltage on top, low at bottom regardless of converter direction
- local pos_up = {x=pos.x, y=pos.y+1, z=pos.z}
- local pos_down = {x=pos.x, y=pos.y-1, z=pos.z}
- local meta_up = minetest.env:get_meta(pos_up)
- local meta_down = minetest.env:get_meta(pos_down)
- local convert_MV_LV = 0
- local convert_LV_MV = 0
- local convert_MV_HV = 0
- local convert_HV_MV = 0
- -- check cabling
- if meta_up:get_float("mv_cablelike") == 1 and meta_down:get_float("cablelike") == 1 then
- convert_MV_LV = 1
- upgrade = "MV-LV step down"
- end
- if meta_up:get_float("cablelike") == 1 and meta_down:get_float("mv_cablelike") == 1 then
- convert_LV_MV = 1
- upgrade = "LV-MV step up"
- end
- if meta_up:get_float("mv_cablelike") == 1 and meta_down:get_float("hv_cablelike") == 1 then
- convert_MV_HV = 1
- upgrade = "MV-HV step up"
- end
- if meta_up:get_float("hv_cablelike") == 1 and meta_down:get_float("mv_cablelike") == 1 then
- convert_HV_MV = 1
- upgrade = "HV-MV step down"
- end
- --print("Cabling:"..convert_MV_LV.."|"..convert_LV_MV.."|"..convert_HV_MV.."|"..convert_MV_HV)
-
- if convert_MV_LV == 0 and convert_LV_MV == 0 and convert_HV_MV == 0 and convert_MV_HV == 0 then
- meta:set_string("infotext", machine_name.." has bad cabling")
- meta:set_int("LV_EU_demand", 0)
- meta:set_int("LV_EU_supply", 0)
- meta:set_int("LV_EU_input", 0)
- meta:set_int("MV_EU_demand", 0)
- meta:set_int("MV_EU_supply", 0)
- meta:set_int("MV_EU_input", 0)
- meta:set_int("HV_EU_demand", 0)
- meta:set_int("HV_EU_supply", 0)
- meta:set_int("HV_EU_input", 0)
- return
- end
-
- -- The node is programmed with an upgrade slot
- -- containing a MV-LV step down, LV-MV step up, HV-MV step down or MV-HV step up unit
-
- if upgrade == "" then
- meta:set_string("infotext", machine_name.." has an empty converter slot");
- technic.unregister_LV_machine("technic:supply_converter")
- technic.unregister_MV_machine("technic:supply_converter")
- technic.unregister_HV_machine("technic:supply_converter")
- meta:set_int("LV_EU_demand", 0)
- meta:set_int("LV_EU_supply", 0)
- meta:set_int("LV_EU_input", 0)
- meta:set_int("MV_EU_demand", 0)
- meta:set_int("MV_EU_supply", 0)
- meta:set_int("MV_EU_input", 0)
- meta:set_int("HV_EU_demand", 0)
- meta:set_int("HV_EU_supply", 0)
- meta:set_int("HV_EU_input", 0)
- return
- end
-
- -- State machine
- if upgrade == "MV-LV step down" and convert_MV_LV then
- -- Register machine type
- technic.register_LV_machine("technic:supply_converter","PR")
- technic.register_MV_machine("technic:supply_converter","RE")
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "MV")
-
- local eu_input = meta:get_int("MV_EU_input")
- if eu_input == 0 then
- -- Unpowered - go idle
- --hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- meta:set_int("LV_EU_supply", 0)
- meta:set_int("MV_EU_supply", 0)
-
- meta:set_int("LV_EU_demand", 0)
- meta:set_int("MV_EU_demand", max_mv_demand)
- else
- -- MV side has got power to spare
- meta:set_string("infotext", machine_name.." is active (MV:"..max_mv_demand.."->LV:"..eu_input*mv_lv_factor..")");
- meta:set_int("LV_EU_supply", eu_input*mv_lv_factor)
- end
- ---------------------------------------------------
- elseif upgrade == "LV-MV step up" and convert_LV_MV then
- -- Register machine type
- technic.register_LV_machine("technic:supply_converter","RE")
- technic.register_MV_machine("technic:supply_converter","PR")
+minetest.register_abm({
+ nodenames = {"technic:supply_converter"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local demand = 10000
+ local remain = 0.9
+ -- Machine information
+ local machine_name = "Supply Converter"
+ local meta = minetest.get_meta(pos)
+
+ local pos_up = {x=pos.x, y=pos.y+1, z=pos.z}
+ local pos_down = {x=pos.x, y=pos.y-1, z=pos.z}
+ local name_up = minetest.get_node(pos_up).name
+ local name_down = minetest.get_node(pos_down).name
+
+ local from = technic.get_cable_tier(name_up)
+ local to = technic.get_cable_tier(name_down)
+
+ if from and to then
+ technic.switching_station_timeout_count(pos, from)
+ local input = meta:get_int(from.."_EU_input")
+ meta:set_int(from.."_EU_demand", demand)
+ meta:set_int(from.."_EU_supply", 0)
+ meta:set_int(to.."_EU_demand", 0)
+ meta:set_int(to.."_EU_supply", input * remain)
+ meta:set_string("infotext", machine_name
+ .." ("..input.." "..from.." -> "
+ ..input * remain.." "..to..")")
+ else
+ meta:set_string("infotext", machine_name.." has bad cabling")
+ return
+ end
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "LV")
-
- local eu_input = meta:get_int("LV_EU_input")
- if eu_input == 0 then
- -- Unpowered - go idle
- --hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- meta:set_int("LV_EU_supply", 0)
- meta:set_int("MV_EU_supply", 0)
-
- meta:set_int("LV_EU_demand", max_lv_demand)
- meta:set_int("MV_EU_demand", 0)
- else
- -- LV side has got power to spare
- meta:set_string("infotext", machine_name.." is active (LV:"..max_lv_demand.."->MV:"..eu_input/lv_mv_factor..")");
- meta:set_int("MV_EU_supply", eu_input/lv_mv_factor)
- end
- ---------------------------------------------------
-
- elseif upgrade == "HV-MV step down" and convert_HV_MV then
- -- Register machine type
- technic.register_MV_machine("technic:supply_converter","PR")
- technic.register_HV_machine("technic:supply_converter","RE")
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "HV")
-
- local eu_input = meta:get_int("HV_EU_input")
- if eu_input == 0 then
- -- Unpowered - go idle
- --hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- meta:set_int("MV_EU_supply", 0)
- meta:set_int("HV_EU_supply", 0)
-
- meta:set_int("MV_EU_demand", 0)
- meta:set_int("HV_EU_demand", max_hv_demand)
- else
- -- HV side has got power to spare
- meta:set_string("infotext", machine_name.." is active (HV:"..max_hv_demand.."->MV:"..eu_input*hv_mv_factor..")");
- meta:set_int("MV_EU_supply", eu_input*hv_mv_factor)
- end
- ---------------------------------------------------
- elseif upgrade == "MV-HV step up" and convert_MV_HV then
- -- Register machine type
- technic.register_MV_machine("technic:supply_converter","RE")
- technic.register_HV_machine("technic:supply_converter","PR")
-
- -- Power off automatically if no longer connected to a switching station
- technic.switching_station_timeout_count(pos, "MV")
-
- local eu_input = meta:get_int("MV_EU_input")
- if eu_input == 0 then
- -- Unpowered - go idle
- --hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
- meta:set_int("MV_EU_supply", 0)
- meta:set_int("HV_EU_supply", 0)
-
- meta:set_int("MV_EU_demand", max_mv_demand)
- meta:set_int("HV_EU_demand", 0)
- else
- -- MV side has got power to spare
- meta:set_string("infotext", machine_name.." is active (MV:"..max_mv_demand.."->HV:"..eu_input/mv_hv_factor..")");
- meta:set_int("HV_EU_supply", eu_input/mv_hv_factor)
- end
- ---------------------------------------------------
- end
end,
})
+
+for tier, machines in pairs(technic.machines) do
+ technic.register_machine(tier, "technic:supply_converter", technic.battery)
+end
+
technic.DBG = 1
local dprint = technic.dprint
-minetest.register_craft(
- {
- output = 'technic:switching_station 1',
- recipe = {
- {'technic:lv_transformer', 'technic:mv_transformer', 'technic:hv_transformer'},
- {'technic:lv_transformer', 'technic:mv_transformer', 'technic:hv_transformer'},
- {'technic:lv_cable', 'technic:mv_cable', 'technic:hv_cable'},
- }
- })
+minetest.register_craft({
+ output = "technic:switching_station",
+ recipe = {
+ {"default:steel_ingot", "technic:lv_transformer", "default:steel_ingot"},
+ {"default:copper_ingot", "technic:lv_cable0", "default:copper_ingot"},
+ {"default:steel_ingot", "technic:lv_cable0", "default:steel_ingot"}
+ }
+})
-minetest.register_node(
- "technic:switching_station",
- {description = "Switching Station",
- tiles = {"technic_water_mill_top_active.png", "technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
- "technic_water_mill_top_active.png", "technic_water_mill_top_active.png", "technic_water_mill_top_active.png"},
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- sounds = default.node_sound_wood_defaults(),
- drawtype = "nodebox",
- paramtype = "light",
- is_ground_content = true,
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- },
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- },
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Switching Station")
--- minetest.chat_send_player(puncher:get_player_name(), "Switching station constructed. Punch the station to shut down the network.");
--- meta:set_int("active", 1)
- end,
--- on_punch = function(pos, node, puncher)
--- local meta = minetest.env:get_meta(pos)
--- local active = meta:get_int("active")
--- if active == 1 then
--- meta:set_int("active", 0)
--- minetest.chat_send_player(puncher:get_player_name(), "Electrical network shut down. Punch again to turn it on.");
--- else
--- meta:set_int("active", 1)
--- minetest.chat_send_player(puncher:get_player_name(), "Electrical network turned on. Punch again to shut it down.");
--- end
--- end
- })
+minetest.register_node("technic:switching_station",{
+ description = "Switching Station",
+ tiles = {"technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
+ "technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
+ "technic_water_mill_top_active.png", "technic_water_mill_top_active.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ drawtype = "nodebox",
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Switching Station")
+ end,
+})
--------------------------------------------------
-- Functions to help the machines on the electrical network
--------------------------------------------------
-- This one provides a timeout for a node in case it was disconnected from the network
-- A node must be touched by the station continuously in order to function
-technic.switching_station_timeout_count = function(pos, machine_tier)
- local meta = minetest.env:get_meta(pos)
- timeout = meta:get_int(machine_tier.."_EU_timeout")
- --print("Counting timeout "..timeout)
- if timeout == 0 then
- --print("OFF")
- meta:set_int(machine_tier.."_EU_input", 0)
- else
- --print("ON")
- meta:set_int(machine_tier.."_EU_timeout", timeout-1)
- end
- end
+function technic.switching_station_timeout_count(pos, tier)
+ local meta = minetest.get_meta(pos)
+ timeout = meta:get_int(tier.."_EU_timeout")
+ if timeout == 0 then
+ meta:set_int(tier.."_EU_input", 0)
+ else
+ meta:set_int(tier.."_EU_timeout", timeout - 1)
+ end
+end
--------------------------------------------------
-- Functions to traverse the electrical network
--------------------------------------------------
-- Add a wire node to the LV/MV/HV network
-local add_new_cable_node = function(nodes,pos)
- local i = 1
- repeat
- if nodes[i]==nil then break end
- if pos.x==nodes[i].x and pos.y==nodes[i].y and pos.z==nodes[i].z then return false end
- i=i+1
- until false
- nodes[i] = {x=pos.x, y=pos.y, z=pos.z, visited=1} -- copy position
- return true
- end
+local add_new_cable_node = function(nodes, pos)
+ -- Ignore if the node has already been added
+ for i = 1, #nodes do
+ if pos.x == nodes[i].x and
+ pos.y == nodes[i].y and
+ pos.z == nodes[i].z then
+ return false
+ end
+ end
+ table.insert(nodes, {x=pos.x, y=pos.y, z=pos.z, visited=1})
+ return true
+end
-- Generic function to add found connected nodes to the right classification array
-local check_node_subp = function(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos,machines,cablename)
- local meta = minetest.env:get_meta(pos)
- local name = minetest.env:get_node(pos).name
- if meta:get_float(cablename)==1 then
- add_new_cable_node(all_nodes,pos)
- elseif machines[name] then
- --dprint(name.." is a "..machines[name])
- if machines[name] == "PR" then
- add_new_cable_node(PR_nodes,pos)
- elseif machines[name] == "RE" then
- add_new_cable_node(RE_nodes,pos)
- elseif machines[name] == "BA" then
- add_new_cable_node(BA_nodes,pos)
- end
- if cablename == "cablelike" then
- meta:set_int("LV_EU_timeout", 2) -- Touch node
- elseif cablename == "mv_cablelike" then
- meta:set_int("MV_EU_timeout", 2) -- Touch node
- elseif cablename == "hv_cablelike" then
- meta:set_int("HV_EU_timeout", 2) -- Touch node
- end
- end
- end
+local check_node_subp = function(PR_nodes, RE_nodes, BA_nodes, all_nodes, pos, machines, tier)
+ local meta = minetest.get_meta(pos)
+ local name = minetest.get_node(pos).name
+
+ if technic.is_tier_cable(name, tier) then
+ add_new_cable_node(all_nodes, pos)
+ elseif machines[name] then
+ --dprint(name.." is a "..machines[name])
+ if machines[name] == technic.producer then
+ add_new_cable_node(PR_nodes, pos)
+ elseif machines[name] == technic.receiver then
+ add_new_cable_node(RE_nodes, pos)
+ elseif machines[name] == technic.battery then
+ add_new_cable_node(BA_nodes, pos)
+ end
+
+ meta:set_int(tier.."_EU_timeout", 2) -- Touch node
+ end
+end
-- Traverse a network given a list of machines and a cable type name
-local traverse_network = function(PR_nodes,RE_nodes,BA_nodes,all_nodes, i, machines, cablename)
- local pos = {x=all_nodes[i].x, y=all_nodes[i].y, z=all_nodes[i].z} -- copy position
- pos.x=pos.x+1
- check_node_subp(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos, machines, cablename)
- pos.x=pos.x-2
- check_node_subp(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos, machines, cablename)
- pos.x=pos.x+1
-
- pos.y=pos.y+1
- check_node_subp(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos, machines, cablename)
- pos.y=pos.y-2
- check_node_subp(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos, machines, cablename)
- pos.y=pos.y+1
-
- pos.z=pos.z+1
- check_node_subp(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos, machines, cablename)
- pos.z=pos.z-2
- check_node_subp(PR_nodes,RE_nodes,BA_nodes,all_nodes,pos, machines, cablename)
- pos.z=pos.z+1
- end
+local traverse_network = function(PR_nodes, RE_nodes, BA_nodes, all_nodes, i, machines, tier)
+ local pos = all_nodes[i]
+ local positions = {
+ {x=pos.x+1, y=pos.y, z=pos.z},
+ {x=pos.x-1, y=pos.y, z=pos.z},
+ {x=pos.x, y=pos.y+1, z=pos.z},
+ {x=pos.x, y=pos.y-1, z=pos.z},
+ {x=pos.x, y=pos.y, z=pos.z+1},
+ {x=pos.x, y=pos.y, z=pos.z-1}}
+ --print("ON")
+ for i, cur_pos in pairs(positions) do
+ check_node_subp(PR_nodes, RE_nodes, BA_nodes, all_nodes, cur_pos, machines, tier)
+ end
+end
-----------------------------------------------
--- The action code for the switching station
-----------------------------------------------
-minetest.register_abm(
- {nodenames = {"technic:switching_station"},
+-----------------------------------------------
+-- The action code for the switching station --
+-----------------------------------------------
+minetest.register_abm({
+ nodenames = {"technic:switching_station"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- local meta1 = nil
- local pos1 = {}
- local PR_EU = 0 -- EUs from PR nodes
- local BA_PR_EU = 0 -- EUs from BA nodes (discharching)
- local BA_RE_EU = 0 -- EUs to BA nodes (charging)
- local RE_EU = 0 -- EUs to RE nodes
+ local meta = minetest.get_meta(pos)
+ local meta1 = nil
+ local pos1 = {}
+ local PR_EU = 0 -- EUs from PR nodes
+ local BA_PR_EU = 0 -- EUs from BA nodes (discharching)
+ local BA_RE_EU = 0 -- EUs to BA nodes (charging)
+ local RE_EU = 0 -- EUs to RE nodes
- local network = ""
- local all_nodes = {}
- local PR_nodes = {}
- local BA_nodes = {}
- local RE_nodes = {}
+ local tier = ""
+ local all_nodes = {}
+ local PR_nodes = {}
+ local BA_nodes = {}
+ local RE_nodes = {}
--- -- Possible to turn off the entire network
--- if meta:get_int("active") == 0 then
--- for _,pos1 in pairs(RE_nodes) do
--- meta1 = minetest.env:get_meta(pos1)
--- meta1:set_int("EU_input", 0)
--- end
--- for _,pos1 in pairs(BA_nodes) do
--- meta1 = minetest.env:get_meta(pos1)
--- meta1:set_int("EU_input", 0)
--- end
--- return
--- end
+ -- Which kind of network are we on:
+ pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
+ all_nodes[1] = pos1
- -- Which kind of network are we on:
- pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
- all_nodes[1] = pos1
+ local name = minetest.get_node(pos1).name
+ local tier = technic.get_cable_tier(name)
+ if tier then
+ local i = 1
+ repeat
+ traverse_network(PR_nodes, RE_nodes, BA_nodes, all_nodes,
+ i, technic.machines[tier], tier)
+ i = i + 1
+ until all_nodes[i] == nil
+ else
+ --dprint("Not connected to a network")
+ meta:set_string("infotext", "Switching Station - no network")
+ return
+ end
+ --dprint("nodes="..table.getn(all_nodes)
+ -- .." PR="..table.getn(PR_nodes)
+ -- .." BA="..table.getn(BA_nodes)
+ -- .." RE="..table.getn(RE_nodes))
- meta1 = minetest.env:get_meta(pos1)
- if meta1:get_float("cablelike") ==1 then
- -- LV type
- --dprint("LV type")
- network = "LV"
- local table_index = 1
- repeat
- traverse_network(PR_nodes,RE_nodes,BA_nodes,all_nodes,table_index, technic.LV_machines, "cablelike")
- table_index = table_index + 1
- if all_nodes[table_index] == nil then break end
- until false
- elseif meta1:get_float("mv_cablelike") ==1 then
- -- MV type
- --dprint("MV type")
- network = "MV"
- local table_index = 1
- repeat
- traverse_network(PR_nodes,RE_nodes,BA_nodes,all_nodes,table_index, technic.MV_machines, "mv_cablelike")
- table_index = table_index + 1
- if all_nodes[table_index] == nil then break end
- until false
- elseif meta1:get_float("hv_cablelike") ==1 then
- -- HV type
- --dprint("HV type")
- network = "HV"
- local table_index = 1
- repeat
- traverse_network(PR_nodes,RE_nodes,BA_nodes,all_nodes,table_index, technic.HV_machines, "hv_cablelike")
- table_index = table_index + 1
- if all_nodes[table_index] == nil then break end
- until false
- else
- -- No type :-)
- --dprint("Not connected to a network")
- meta:set_string("infotext", "Switching Station - no network")
- return
- end
- --dprint("nodes="..table.getn(all_nodes).." PR="..table.getn(PR_nodes).." BA="..table.getn(BA_nodes).." RE="..table.getn(RE_nodes))
+ -- Strings for the meta data
+ local eu_demand_str = tier.."_EU_demand"
+ local eu_input_str = tier.."_EU_input"
+ local eu_supply_str = tier.."_EU_supply"
- -- Strings for the meta data
- local eu_demand_str = network.."_EU_demand"
- local eu_input_str = network.."_EU_input"
- local eu_supply_str = network.."_EU_supply"
- local eu_from_fuel_str = network.."_EU_from_fuel"
+ -- Get all the power from the PR nodes
+ local PR_eu_supply = 0 -- Total power
+ for _, pos1 in pairs(PR_nodes) do
+ meta1 = minetest.get_meta(pos1)
+ PR_eu_supply = PR_eu_supply + meta1:get_int(eu_supply_str)
+ end
+ --dprint("Total PR supply:"..PR_eu_supply)
- -- Get all the power from the PR nodes
- local PR_eu_supply = 0 -- Total power
- for _,pos1 in pairs(PR_nodes) do
- meta1 = minetest.env:get_meta(pos1)
- PR_eu_supply = PR_eu_supply + meta1:get_int(eu_supply_str)
- end
- --dprint("Total PR supply:"..PR_eu_supply)
+ -- Get all the demand from the RE nodes
+ local RE_eu_demand = 0
+ for _, pos1 in pairs(RE_nodes) do
+ meta1 = minetest.get_meta(pos1)
+ RE_eu_demand = RE_eu_demand + meta1:get_int(eu_demand_str)
+ end
+ --dprint("Total RE demand:"..RE_eu_demand)
- -- Get all the demand from the RE nodes
- local RE_eu_demand = 0
- for _,pos1 in pairs(RE_nodes) do
- meta1 = minetest.env:get_meta(pos1)
- RE_eu_demand = RE_eu_demand + meta1:get_int(eu_demand_str)
- end
- --dprint("Total RE demand:"..RE_eu_demand)
+ -- Get all the power from the BA nodes
+ local BA_eu_supply = 0
+ for _, pos1 in pairs(BA_nodes) do
+ meta1 = minetest.get_meta(pos1)
+ BA_eu_supply = BA_eu_supply + meta1:get_int(eu_supply_str)
+ end
+ --dprint("Total BA supply:"..BA_eu_supply)
- -- Get all the power from the BA nodes
- local BA_eu_supply = 0
- for _,pos1 in pairs(BA_nodes) do
- meta1 = minetest.env:get_meta(pos1)
- BA_eu_supply = BA_eu_supply + meta1:get_int(eu_supply_str)
- end
- --dprint("Total BA supply:"..BA_eu_supply)
+ -- Get all the demand from the BA nodes
+ local BA_eu_demand = 0
+ for _, pos1 in pairs(BA_nodes) do
+ meta1 = minetest.get_meta(pos1)
+ BA_eu_demand = BA_eu_demand + meta1:get_int(eu_demand_str)
+ end
+ --dprint("Total BA demand:"..BA_eu_demand)
- -- Get all the demand from the BA nodes
- local BA_eu_demand = 0
- for _,pos1 in pairs(BA_nodes) do
- meta1 = minetest.env:get_meta(pos1)
- BA_eu_demand = BA_eu_demand + meta1:get_int(eu_demand_str)
- end
- --dprint("Total BA demand:"..BA_eu_demand)
+ meta:set_string("infotext",
+ "Switching Station. Supply: "..PR_eu_supply
+ .." Demand: "..RE_eu_demand)
- meta:set_string("infotext", "Switching Station. PR("..(PR_eu_supply+BA_eu_supply)..") RE("..(RE_eu_demand+BA_eu_demand)..")")
+ -- If the PR supply is enough for the RE demand supply them all
+ if PR_eu_supply >= RE_eu_demand then
+ --dprint("PR_eu_supply"..PR_eu_supply.." >= RE_eu_demand"..RE_eu_demand)
+ for _, pos1 in pairs(RE_nodes) do
+ meta1 = minetest.get_meta(pos1)
+ local eu_demand = meta1:get_int(eu_demand_str)
+ meta1:set_int(eu_input_str, eu_demand)
+ end
+ -- We have a surplus, so distribute the rest equally to the BA nodes
+ -- Let's calculate the factor of the demand
+ PR_eu_supply = PR_eu_supply - RE_eu_demand
+ local charge_factor = 0 -- Assume all batteries fully charged
+ if BA_eu_demand > 0 then
+ charge_factor = PR_eu_supply / BA_eu_demand
+ end
+ for n, pos1 in pairs(BA_nodes) do
+ meta1 = minetest.get_meta(pos1)
+ local eu_demand = meta1:get_int(eu_demand_str)
+ meta1:set_int(eu_input_str, math.floor(eu_demand * charge_factor))
+ --dprint("Charging battery:"..math.floor(eu_demand*charge_factor))
+ end
+ return
+ end
- -- If the PR supply is enough for the RE demand supply them all
- if PR_eu_supply >= RE_eu_demand then
- --dprint("PR_eu_supply"..PR_eu_supply.." >= RE_eu_demand"..RE_eu_demand)
- for _,pos1 in pairs(RE_nodes) do
- meta1 = minetest.env:get_meta(pos1)
- local eu_demand = meta1:get_int(eu_demand_str)
- meta1:set_int(eu_input_str, eu_demand)
- end
- -- We have a surplus, so distribute the rest equally to the BA nodes
- -- Let's calculate the factor of the demand
- PR_eu_supply = PR_eu_supply - RE_eu_demand
- local charge_factor = 0 -- Assume all batteries fully charged
- if BA_eu_demand > 0 then
- charge_factor = PR_eu_supply / BA_eu_demand
- end
- for n,pos1 in pairs(BA_nodes) do
- meta1 = minetest.env:get_meta(pos1)
- local eu_demand = meta1:get_int(eu_demand_str)
- meta1:set_int(eu_input_str, math.floor(eu_demand*charge_factor))
- --dprint("Charging battery:"..math.floor(eu_demand*charge_factor))
- end
- -- If still a surplus we can start giving back to the fuel burning generators
- -- Only full EU packages are given back. The rest is wasted.
- if BA_eu_demand == 0 then
- for _,pos1 in pairs(PR_nodes) do
- meta1 = minetest.env:get_meta(pos1)
- if meta1:get_int(eu_from_fuel_str) == 1 then
+ -- If the PR supply is not enough for the RE demand we will discharge the batteries too
+ if PR_eu_supply + BA_eu_supply >= RE_eu_demand then
+ --dprint("PR_eu_supply "..PR_eu_supply.."+BA_eu_supply "..BA_eu_supply.." >= RE_eu_demand"..RE_eu_demand)
+ for _, pos1 in pairs(RE_nodes) do
+ meta1 = minetest.get_meta(pos1)
+ local eu_demand = meta1:get_int(eu_demand_str)
+ meta1:set_int(eu_input_str, eu_demand)
+ end
+ -- We have a deficit, so distribute to the BA nodes
+ -- Let's calculate the factor of the supply
+ local charge_factor = 0 -- Assume all batteries depleted
+ if BA_eu_supply > 0 then
+ charge_factor = (PR_eu_supply - RE_eu_demand) / BA_eu_supply
+ end
+ for n,pos1 in pairs(BA_nodes) do
+ meta1 = minetest.get_meta(pos1)
local eu_supply = meta1:get_int(eu_supply_str)
- if PR_eu_supply < eu_supply then
- break
- else
- -- Set the supply to 0 if we did not require it.
- meta1:set_int(eu_supply_str, 0)
- PR_eu_supply = PR_eu_supply - eu_supply
- end
- end
- end
- end
- return
- end
-
- -- If the PR supply is not enough for the RE demand we will discharge the batteries too
- if PR_eu_supply+BA_eu_supply >= RE_eu_demand then
- --dprint("PR_eu_supply "..PR_eu_supply.."+BA_eu_supply "..BA_eu_supply.." >= RE_eu_demand"..RE_eu_demand)
- for _,pos1 in pairs(RE_nodes) do
- meta1 = minetest.env:get_meta(pos1)
- local eu_demand = meta1:get_int(eu_demand_str)
- meta1:set_int(eu_input_str, eu_demand)
- end
- -- We have a deficit, so distribute to the BA nodes
- -- Let's calculate the factor of the supply
- local charge_factor = 0 -- Assume all batteries depleted
- if BA_eu_supply > 0 then
- charge_factor = (PR_eu_supply - RE_eu_demand) / BA_eu_supply
- end
- for n,pos1 in pairs(BA_nodes) do
- meta1 = minetest.env:get_meta(pos1)
- local eu_supply = meta1:get_int(eu_supply_str)
- meta1:set_int(eu_input_str, math.floor(eu_supply*charge_factor))
- --dprint("Discharging battery:"..math.floor(eu_supply*charge_factor))
- end
- return
- end
+ meta1:set_int(eu_input_str, math.floor(eu_supply * charge_factor))
+ --dprint("Discharging battery:"..math.floor(eu_supply*charge_factor))
+ end
+ return
+ end
- -- If the PR+BA supply is not enough for the RE demand: Shut everything down!
- -- Note: another behaviour could also be imagined: provide the average power for all and let the node decide what happens.
- -- This is much simpler though: Not enough power for all==no power for all
- --print("NO POWER")
- for _,pos1 in pairs(RE_nodes) do
- meta1 = minetest.env:get_meta(pos1)
- meta1:set_int(eu_input_str, 0)
- end
+ -- If the PR+BA supply is not enough for the RE demand: Power only the batteries
+ local charge_factor = 0 -- Assume all batteries fully charged
+ if BA_eu_demand > 0 then
+ charge_factor = PR_eu_supply / BA_eu_demand
+ end
+ for n, pos1 in pairs(BA_nodes) do
+ meta1 = minetest.get_meta(pos1)
+ local eu_demand = meta1:get_int(eu_demand_str)
+ meta1:set_int(eu_input_str, math.floor(eu_demand * charge_factor))
+ end
+ for n, pos1 in pairs(RE_nodes) do
+ meta1 = minetest.get_meta(pos1)
+ meta1:set_int(eu_input_str, 0)
+ end
end,
})
+
+for tier, machines in pairs(technic.machines) do
+ -- SPECIAL will not be traversed
+ technic.register_machine(tier, "technic:switching_station", "SPECIAL")
+end
+
--- /dev/null
+-- This file includes the functions and data structures for registering machines and tools for LV, MV, HV types.
+-- We use the technic namespace for these functions and data to avoid eventual conflict.
+
+technic.receiver = "RE"
+technic.producer = "PR"
+technic.battery = "BA"
+
+technic.machines = {}
+technic.power_tools = {}
+
+function technic.register_tier(tier, description)
+ technic.machines[tier] = {}
+ technic.cables[tier] = {}
+end
+
+function technic.register_machine(tier, nodename, machine_type)
+ if not technic.machines[tier] then
+ return
+ end
+ technic.machines[tier][nodename] = machine_type
+end
+
+function technic.register_power_tool(craftitem, max_charge)
+ technic.power_tools[craftitem] = max_charge
+end
+
+
+-- Utility functions. Not sure exactly what they do.. water.lua uses the two first.
+function technic.get_RE_item_load(load1, max_load)
+ if load1 == 0 then load1 = 65535 end
+ local temp = 65536 - load1
+ temp = temp / 65535 * max_load
+ return math.floor(temp + 0.5)
+end
+
+function technic.set_RE_item_load(load1, max_load)
+ if load1 == 0 then return 65535 end
+ local temp = load1 / max_load * 65535
+ temp = 65536 - temp
+ return math.floor(temp)
+end
+
+-- Wear down a tool depending on the remaining charge.
+function technic.set_RE_wear(item_stack, item_load, max_load)
+ local temp = 65536 - math.floor(item_load / max_load * 65535)
+ item_stack.wear = tostring(temp)
+ return item_stack
+end
+++ /dev/null
--- This file includes the functions and data structures for registering machines and tools for LV, MV, HV types.
--- We use the technic namespace for these functions and data to avoid eventual conflict.
-
--- register power tools here
-technic.power_tools = {}
-technic.register_power_tool = function(craftitem,max_charge)
- technic.power_tools[craftitem] = max_charge
- end
-
--- register LV machines here
-technic.LV_machines = {}
-
-technic.register_LV_machine = function(nodename,type)
- technic.LV_machines[nodename] = type
- end
-
-technic.unregister_LV_machine = function(nodename,type)
- technic.LV_machines[nodename] = nil
- end
-
--- register MV machines here
-technic.MV_machines = {}
-technic.MV_power_tools = {}
-technic.register_MV_machine = function(nodename,type)
- technic.MV_machines[nodename] = type
- end
-
-technic.unregister_MV_machine = function(nodename)
- technic.MV_machines[nodename] = nil
- end
-
--- register HV machines here
-technic.HV_machines = {}
-technic.HV_power_tools = {}
-technic.register_HV_machine = function(nodename,type)
- technic.HV_machines[nodename] = type
- end
-
-technic.unregister_HV_machine = function(nodename)
- technic.HV_machines[nodename] = nil
- end
-
--- Utility functions. Not sure exactly what they do.. water.lua uses the two first.
-function technic.get_RE_item_load (load1,max_load)
- if load1==0 then load1=65535 end
- local temp = 65536-load1
- temp= temp/65535*max_load
- return math.floor(temp + 0.5)
-end
-
-function technic.set_RE_item_load (load1,max_load)
- if load1 == 0 then return 65535 end
- local temp=load1/max_load*65535
- temp=65536-temp
- return math.floor(temp)
-end
-
--- Wear down a tool depending on the remaining charge.
-function technic.set_RE_wear (item_stack,load,max_load)
- local temp=65536-math.floor(load/max_load*65535)
- item_stack["wear"]=tostring(temp)
- return item_stack
-end
+++ /dev/null
--- Code of rubber tree by PilzAdam
-
-minetest.register_node("technic:rubber_sapling", {
- description = "Rubber Tree Sapling",
- drawtype = "plantlike",
- tiles = {"technic_rubber_sapling.png"},
- inventory_image = "technic_rubber_sapling.png",
- wield_image = "technic_rubber_sapling.png",
- paramtype = "light",
- walkable = false,
- groups = {dig_immediate=3,flammable=2},
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("technic:rubber_tree_full", {
- description = "Rubber Tree",
- tiles = {"default_tree_top.png", "default_tree_top.png", "technic_rubber_tree_full.png"},
- groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
- drop = "default:tree",
- sounds = default.node_sound_wood_defaults(),
-
- on_dig = function(pos, node, digger)
- minetest.node_dig(pos, node, digger)
- minetest.env:remove_node(pos)
- end,
-
- after_destruct = function(pos, oldnode)
- oldnode.name = "technic:rubber_tree_empty"
- minetest.env:set_node(pos, oldnode)
- end
-})
-
-
-minetest.register_node("technic:rubber_tree_empty", {
- tiles = {"default_tree_top.png", "default_tree_top.png", "technic_rubber_tree_empty.png"},
- groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, not_in_creative_inventory=1},
- drop = "default:tree",
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_abm({
- nodenames = {"technic:rubber_tree_empty"},
- interval = 60,
- chance = 15,
- action = function(pos, node)
- node.name = "technic:rubber_tree_full"
- minetest.env:set_node(pos, node)
- end
-})
-
-minetest.register_node("technic:rubber_leaves", {
- drawtype = "allfaces_optional",
- visual_scale = 1.3,
- tiles = {"technic_rubber_leaves.png"},
- paramtype = "light",
- groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1},
- drop = {
- max_items = 1,
- items = {
- {
- items = {'technic:rubber_sapling'},
- rarity = 20,
- },
- }
- },
- sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_abm({
- nodenames = {"technic:rubber_sapling"},
- interval = 60,
- chance = 20,
- action = function(pos, node)
- rubber_tree={
- axiom="FFFFA",
- rules_a="[&FFBFA]////[&BFFFA]////[&FBFFA]",
- rules_b="[&FFA]////[&FFA]////[&FFA]",
- trunk="technic:rubber_tree_full",
- leaves="technic:rubber_leaves",
- angle=35,
- iterations=3,
- random_level=1,
- thin_trunks=false;
- fruit_tree=false,
- fruit=""
- }
- minetest.env:spawn_tree(pos,rubber_tree)
- end
-})
-
-if technic.config:getBool("enable_rubber_tree_generation") then
- minetest.register_on_generated(function(minp, maxp, blockseed)
- if math.random(1, 100) > 5 then
- return
- end
- local rubber_tree={
- axiom="FFFFA",
- rules_a="[&FFBFA]////[&BFFFA]////[&FBFFA]",
- rules_b="[&FFA]////[&FFA]////[&FFA]",
- trunk="technic:rubber_tree_full",
- leaves="technic:rubber_leaves",
- angle=35,
- iterations=3,
- random_level=1,
- thin_trunks=false;
- fruit_tree=false,
- fruit=""
- }
- local tmp = {x=(maxp.x-minp.x)/2+minp.x, y=(maxp.y-minp.y)/2+minp.y, z=(maxp.z-minp.z)/2+minp.z}
- local pos = minetest.env:find_node_near(tmp, maxp.x-minp.x, {"default:dirt_with_grass"})
- if pos ~= nil then
- minetest.env:spawn_tree({x=pos.x, y=pos.y+1, z=pos.z}, rubber_tree)
- end
- end)
-end
-
-
--- ========= FUEL =========
-minetest.register_craft({
- type = "fuel",
- recipe = "technic:rubber_sapling",
- burntime = 10
-})
local chainsaw_charge_per_node = 12 -- 12 - Gives 2500 nodes on a single charge (about 50 complete normal trees)
local chainsaw_leaves = true -- true - Cut down entire trees, leaves and all
-technic.register_power_tool ("technic:chainsaw",chainsaw_max_charge)
+technic.register_power_tool("technic:chainsaw", chainsaw_max_charge)
minetest.register_tool("technic:chainsaw", {
description = "Chainsaw",
timber_nodenames["default:leaves"] = true
end
+-- technic_worldgen defines rubber trees if moretrees isn't installed
+if minetest.get_modpath("technic_worldgen") or
+ minetest.get_modpath("moretrees") then
+ timber_nodenames["moretrees:rubber_tree_trunk_empty"] = true
+ timber_nodenames["moretrees:rubber_tree_trunk"] = true
+ if chainsaw_leaves then
+ timber_nodenames["moretrees:rubber_tree_leaves"] = true
+ end
+end
+
-- Support moretrees if it is there
if( minetest.get_modpath("moretrees") ~= nil ) then
timber_nodenames["moretrees:apple_tree_trunk"] = true
timber_nodenames["moretrees:palm_trunk_sideways"] = true
timber_nodenames["moretrees:pine_trunk"] = true
timber_nodenames["moretrees:pine_trunk_sideways"] = true
- timber_nodenames["moretrees:rubber_tree_trunk"] = true
timber_nodenames["moretrees:rubber_tree_trunk_sideways"] = true
- timber_nodenames["moretrees:rubber_tree_trunk_empty"] = true
timber_nodenames["moretrees:rubber_tree_trunk_sideways_empty"] = true
timber_nodenames["moretrees:sequoia_trunk"] = true
timber_nodenames["moretrees:sequoia_trunk_sideways"] = true
timber_nodenames["moretrees:jungletree_trunk"] = true
timber_nodenames["moretrees:jungletree_trunk_sideways"] = true
- if chainsaw_leaves == true then
+ if chainsaw_leaves then
timber_nodenames["moretrees:apple_tree_leaves"] = true
timber_nodenames["moretrees:oak_leaves"] = true
timber_nodenames["moretrees:sequoia_leaves"] = true
timber_nodenames["moretrees:spruce_leaves"] = true
timber_nodenames["moretrees:pine_leaves"] = true
timber_nodenames["moretrees:willow_leaves"] = true
- timber_nodenames["moretrees:rubber_tree_leaves"] = true
timber_nodenames["moretrees:jungletree_leaves_green"] = true
timber_nodenames["moretrees:jungletree_leaves_yellow"] = true
timber_nodenames["moretrees:jungletree_leaves_red"] = true
-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
-local flashlight_max_charge=30000
-technic.register_power_tool ("technic:flashlight",flashlight_max_charge)
+local flashlight_max_charge = 30000
+technic.register_power_tool("technic:flashlight", flashlight_max_charge)
minetest.register_tool("technic:flashlight", {
description = "Flashlight",
minetest.register_craft({
output = "technic:flashlight",
recipe = {
- {"technic:rubber","glass","technic:rubber"},
- {"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"},
- {"","technic:battery",""}
+ {"technic:rubber", "glass", "technic:rubber"},
+ {"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"},
+ {"", "technic:battery", ""}
}
})
table.insert(players, player_name)
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- player_positions[player_name] = {}
- player_positions[player_name]["x"] = rounded_pos.x;
- player_positions[player_name]["y"] = rounded_pos.y;
- player_positions[player_name]["z"] = rounded_pos.z;
+ player_positions[player_name] = rounded_pos
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
- for i,v in ipairs(players) do
+ for i, v in ipairs(players) do
if v == player_name then
table.remove(players, i)
last_wielded[player_name] = nil
-- Neuberechnung des Lichts erzwingen
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(rounded_pos,{type="node",name="air"})
- player_positions[player_name]["x"] = nil
- player_positions[player_name]["y"] = nil
- player_positions[player_name]["z"] = nil
- player_positions[player_name]["m"] = nil
- player_positions[player_name] = nil
+ local nodename = minetest.get_node(rounded_pos).name
+ if nodename == "technic:light_off" or nodename == "technic:light" then
+ minetest.remove_node(rounded_pos)
+ end
+ if player_positions[player_name] then
+ player_positions[player_name] = nil
+ end
end
end
end)
minetest.register_globalstep(function(dtime)
- for i,player_name in ipairs(players) do
- local player = minetest.env:get_player_by_name(player_name)
+ for i, player_name in ipairs(players) do
+ local player = minetest.get_player_by_name(player_name)
if player then
- flashlight_weared=check_for_flashlight(player)
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
-
- if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
- local node=minetest.env:get_node_or_nil(old_pos)
- if node then
- if node.name=="technic:light" then
- minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(old_pos,{type="node",name="air"})
- last_wielded[player_name]=false
- end
- end
- end
-
- player_moved=not(old_pos.x==rounded_pos.x and old_pos.y==rounded_pos.y and old_pos.z==rounded_pos.z)
- if player_moved and last_wielded[player_name] and flashlight_weared then
-
- local node=minetest.env:get_node_or_nil(rounded_pos)
- if node then
- if node.name=="air" then
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
- end
- end
- local node=minetest.env:get_node_or_nil(old_pos)
- if node then
- if node.name=="technic:light" then
- minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(old_pos,{type="node",name="air"})
- end
- end
- player_positions[player_name]["x"] = rounded_pos.x
- player_positions[player_name]["y"] = rounded_pos.y
- player_positions[player_name]["z"] = rounded_pos.z
+ flashlight_weared = check_for_flashlight(player)
+ local pos = player:getpos()
+ local rounded_pos = {x=round(pos.x), y=round(pos.y)+1, z=round(pos.z)}
+ local old_pos = vector.new(player_positions[player_name])
- else if not last_wielded[player_name] and flashlight_weared then
- local node=minetest.env:get_node_or_nil(rounded_pos)
- if node then
- if node.name=="air" then
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
- end
+ if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
+ local node = minetest.get_node_or_nil(old_pos)
+ if node and node.name == "technic:light" then
+ minetest.add_node(old_pos,{name="air"})
+ last_wielded[player_name] = false
+ end
+
+ player_moved = not(old_pos.x == rounded_pos.x and old_pos.y == rounded_pos.y and old_pos.z == rounded_pos.z)
+ if player_moved and last_wielded[player_name] and flashlight_weared then
+
+ local node=minetest.env:get_node_or_nil(rounded_pos)
+ if node then
+ if node.name=="air" then
+ minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
+ end
+ end
+ local node=minetest.env:get_node_or_nil(old_pos)
+ if node then
+ if node.name=="technic:light" then
+ minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
+ minetest.env:add_node(old_pos,{type="node",name="air"})
+ end
+ end
+ player_positions[player_name]["x"] = rounded_pos.x
+ player_positions[player_name]["y"] = rounded_pos.y
+ player_positions[player_name]["z"] = rounded_pos.z
+
+ elseif not last_wielded[player_name] and flashlight_weared then
+ local node=minetest.env:get_node_or_nil(rounded_pos)
+ if node then
+ if node.name=="air" then
+ minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
+ end
+ end
+ player_positions[player_name]["x"] = rounded_pos.x
+ player_positions[player_name]["y"] = rounded_pos.y
+ player_positions[player_name]["z"] = rounded_pos.z
+ last_wielded[player_name]=true
+ end
+
end
- player_positions[player_name]["x"] = rounded_pos.x
- player_positions[player_name]["y"] = rounded_pos.y
- player_positions[player_name]["z"] = rounded_pos.z
- last_wielded[player_name]=true
- end
-
- end
- end
+ end
end
end)
if meta["charge"]==nil then return false end
charge=meta["charge"]
if charge-2>0 then
- charge =charge-2;
+ charge =charge-2;
technic.set_RE_wear(item,charge,flashlight_max_charge)
meta["charge"]=charge
item["metadata"]=set_item_meta(meta)
local path = technic.modpath.."/tools"
-if technic.config:getBool("enable_mining_drill") then
+if technic.config:get_bool("enable_mining_drill") then
dofile(path.."/mining_drill.lua")
end
-if technic.config:getBool("enable_mining_laser") then
+if technic.config:get_bool("enable_mining_laser") then
dofile(path.."/mining_laser_mk1.lua")
end
-if technic.config:getBool("enable_flashlight") then
+if technic.config:get_bool("enable_flashlight") then
dofile(path.."/flashlight.lua")
end
dofile(path.."/cans.lua")
-local mining_drill_max_charge=60000
-local mining_drill_mk2_max_charge=240000
-local mining_drill_mk3_max_charge=960000
-local mining_drill_power_usage=200
-local mining_drill_mk2_power_usage=600
-local mining_drill_mk3_power_usage=1800
+local mining_drill_max_charge = 60000
+local mining_drill_mk2_max_charge = 240000
+local mining_drill_mk3_max_charge = 960000
+local mining_drill_power_usage = 200
+local mining_drill_mk2_power_usage = 600
+local mining_drill_mk3_power_usage = 1800
minetest.register_craft({
output = 'technic:mining_drill',
}
})
for i=1,4,1 do
-minetest.register_craft({
- output = 'technic:mining_drill_mk3',
- recipe = {
- {'technic:diamond_drill_head' , 'technic:diamond_drill_head' , 'technic:diamond_drill_head' },
- {'technic:stainless_steel_ingot', 'technic:mining_drill_mk2_'..i, 'technic:stainless_steel_ingot' },
- {'', 'technic:blue_energy_crystal', ''},
- }
-})
+ minetest.register_craft({
+ output = 'technic:mining_drill_mk3',
+ recipe = {
+ {'technic:diamond_drill_head', 'technic:diamond_drill_head', 'technic:diamond_drill_head'},
+ {'technic:stainless_steel_ingot', 'technic:mining_drill_mk2_'..i, 'technic:stainless_steel_ingot'},
+ {'', 'technic:blue_energy_crystal', ''},
+ }
+ })
end
function drill_dig_it (pos, player,drill_type,mode)
drill_dig_it0 (pos,player)
end
-technic.register_power_tool ("technic:mining_drill",mining_drill_max_charge)
+technic.register_power_tool("technic:mining_drill", mining_drill_max_charge)
minetest.register_tool("technic:mining_drill", {
description = "Mining Drill Mk1",
inventory_image = "technic_mining_drill.png",
return itemstack
end,
})
-technic.register_power_tool ("technic:mining_drill_mk2",mining_drill_mk2_max_charge)
+
+technic.register_power_tool("technic:mining_drill_mk2", mining_drill_mk2_max_charge)
for i=1,4,1 do
-technic.register_power_tool ("technic:mining_drill_mk2_"..i,mining_drill_mk2_max_charge)
-minetest.register_tool("technic:mining_drill_mk2_"..i, {
- description = "Mining Drill Mk2 in Mode "..i,
- inventory_image = "technic_mining_drill_mk2.png^technic_tool_mode"..i..".png",
- wield_image = "technic_mining_drill_mk2.png",
- groups = {not_in_creative_inventory=1},
- on_use = function(itemstack, user, pointed_thing)
- mining_drill_mk2_handler(itemstack,user,pointed_thing)
- return itemstack
- end,
-})
+ technic.register_power_tool("technic:mining_drill_mk2_"..i, mining_drill_mk2_max_charge)
+ minetest.register_tool("technic:mining_drill_mk2_"..i, {
+ description = "Mining Drill Mk2 in Mode "..i,
+ inventory_image = "technic_mining_drill_mk2.png^technic_tool_mode"..i..".png",
+ wield_image = "technic_mining_drill_mk2.png",
+ groups = {not_in_creative_inventory=1},
+ on_use = function(itemstack, user, pointed_thing)
+ mining_drill_mk2_handler(itemstack, user, pointed_thing)
+ return itemstack
+ end,
+ })
end
minetest.register_tool("technic:mining_drill_mk3", {
return itemstack
end,
})
-technic.register_power_tool ("technic:mining_drill_mk3",mining_drill_mk3_max_charge)
+
+technic.register_power_tool("technic:mining_drill_mk3", mining_drill_mk3_max_charge)
for i=1,5,1 do
-technic.register_power_tool ("technic:mining_drill_mk3_"..i,mining_drill_mk3_max_charge)
-minetest.register_tool("technic:mining_drill_mk3_"..i, {
- description = "Mining Drill Mk3 in Mode "..i,
- inventory_image = "technic_mining_drill_mk3.png^technic_tool_mode"..i..".png",
- wield_image = "technic_mining_drill_mk3.png",
- groups = {not_in_creative_inventory=1},
- on_use = function(itemstack, user, pointed_thing)
- mining_drill_mk3_handler(itemstack,user,pointed_thing)
- return itemstack
- end,
-})
+ technic.register_power_tool("technic:mining_drill_mk3_"..i, mining_drill_mk3_max_charge)
+ minetest.register_tool("technic:mining_drill_mk3_"..i, {
+ description = "Mining Drill Mk3 in Mode "..i,
+ inventory_image = "technic_mining_drill_mk3.png^technic_tool_mode"..i..".png",
+ wield_image = "technic_mining_drill_mk3.png",
+ groups = {not_in_creative_inventory=1},
+ on_use = function(itemstack, user, pointed_thing)
+ mining_drill_mk3_handler(itemstack,user,pointed_thing)
+ return itemstack
+ end,
+ })
end
function mining_drill_mk2_handler (itemstack,user,pointed_thing)
itemstack:replace(item)
return itemstack
end
+
-local laser_mk1_max_charge=40000
-technic.register_power_tool ("technic:laser_mk1",laser_mk1_max_charge)
+local laser_mk1_max_charge = 40000
+technic.register_power_tool("technic:laser_mk1", laser_mk1_max_charge)
local laser_shoot = function(itemstack, player, pointed_thing)
local laser_straight_mode=0
-local sonic_screwdriver_max_charge=15000
-technic.register_power_tool ("technic:sonic_screwdriver",sonic_screwdriver_max_charge)
+local sonic_screwdriver_max_charge = 15000
+technic.register_power_tool("technic:sonic_screwdriver", sonic_screwdriver_max_charge)
minetest.register_tool("technic:sonic_screwdriver", {
description = "Sonic Screwdriver",
- minetest.register_tool("technic:treetap", {
- description = "Tree Tap",
- inventory_image = "technic_tree_tap.png",
- on_use = function(itemstack,user,pointed_thing)
- if pointed_thing.type~="node" then return end
- if user:get_inventory():room_for_item("main",ItemStack("technic:raw_latex")) then
- local pos=minetest.get_pointed_thing_position(pointed_thing,above)
- local node=minetest.env:get_node(pos)
- local node_name=node.name
- if node_name == "moretrees:rubber_tree_trunk" then
- node.name = "moretrees:rubber_tree_trunk_empty"
- user:get_inventory():add_item("main",ItemStack("technic:raw_latex"))
- minetest.env:set_node(pos,node)
- local item=itemstack:to_table()
- local item_wear=tonumber((item["wear"]))
- item_wear=item_wear+819
- if item_wear>65535 then itemstack:clear() return itemstack end
- item["wear"]=tostring(item_wear)
- itemstack:replace(item)
- return itemstack
- else
- return itemstack
- end
- else return end
- end,
- })
-
- minetest.register_craft({
- output = "technic:treetap",
- recipe = {
- {"pipeworks:tube", "default:wood", "default:stick"},
- {"", "default:stick", "default:stick"}
- },
- })
+minetest.register_tool("technic:treetap", {
+ description = "Tree Tap",
+ inventory_image = "technic_tree_tap.png",
+ on_use = function(itemstack,user,pointed_thing)
+ if pointed_thing.type ~= "node" then
+ return
+ end
+ if user:get_inventory():room_for_item("main",ItemStack("technic:raw_latex")) then
+ local pos = minetest.get_pointed_thing_position(pointed_thing,above)
+ local node = minetest.env:get_node(pos)
+ local node_name = node.name
+ if node_name == "moretrees:rubber_tree_trunk" then
+ node.name = "moretrees:rubber_tree_trunk_empty"
+ user:get_inventory():add_item("main", ItemStack("technic:raw_latex"))
+ minetest.set_node(pos,node)
+ local item = itemstack:to_table()
+ local item_wear = tonumber((item["wear"]))
+ item_wear = item_wear + 819
+ if item_wear > 65535 then
+ itemstack:clear()
+ return itemstack
+ end
+ item["wear"] = tostring(item_wear)
+ itemstack:replace(item)
+ return itemstack
+ else
+ return itemstack
+ end
+ else
+ return
+ end
+ end,
+})
- minetest.register_craftitem("technic:raw_latex", {
- description = "Raw Latex",
- inventory_image = "technic_raw_latex.png",
- })
+minetest.register_craft({
+ output = "technic:treetap",
+ recipe = {
+ {"pipeworks:tube", "group:wood", "default:stick"},
+ {"", "default:stick", "default:stick"}
+ },
+})
- minetest.register_craft({
- type = "cooking",
- output = "technic:rubber",
- recipe = "technic:raw_latex",
- })
+minetest.register_craftitem("technic:raw_latex", {
+ description = "Raw Latex",
+ inventory_image = "technic_raw_latex.png",
+})
- minetest.register_craftitem("technic:rubber", {
- description = "Rubber Fiber",
- inventory_image = "technic_rubber.png",
- })
+minetest.register_craft({
+ type = "cooking",
+ output = "technic:rubber",
+ recipe = "technic:raw_latex",
+})
+
+minetest.register_craftitem("technic:rubber", {
+ description = "Rubber Fiber",
+ inventory_image = "technic_rubber.png",
+})
minetest.register_abm({
nodenames = {"moretrees:rubber_tree_trunk_empty"},
chance = 15,
action = function(pos, node)
node.name = "moretrees:rubber_tree_trunk"
- minetest.env:set_node(pos, node)
+ minetest.set_node(pos, node)
end
})
+
-minetest.register_craftitem( ":technic:uranium", {
+minetest.register_craftitem(":technic:uranium", {
description = "Uranium",
inventory_image = "technic_uranium.png",
on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craftitem( ":technic:chromium_lump", {
+minetest.register_craftitem(":technic:chromium_lump", {
description = "Chromium Lump",
inventory_image = "technic_chromium_lump.png",
on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craftitem( ":technic:chromium_ingot", {
+minetest.register_craftitem(":technic:chromium_ingot", {
description = "Chromium Ingot",
inventory_image = "technic_chromium_ingot.png",
on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craftitem( ":technic:zinc_lump", {
+minetest.register_craftitem(":technic:zinc_lump", {
description = "Zinc Lump",
inventory_image = "technic_zinc_lump.png",
})
-minetest.register_craftitem( ":technic:zinc_ingot", {
+minetest.register_craftitem(":technic:zinc_ingot", {
description = "Zinc Ingot",
inventory_image = "technic_zinc_ingot.png",
})
-minetest.register_craftitem( ":technic:stainless_steel_ingot", {
+minetest.register_craftitem(":technic:stainless_steel_ingot", {
description = "Stainless Steel Ingot",
inventory_image = "technic_stainless_steel_ingot.png",
})
-minetest.register_craftitem( ":group:brass_ingot", {
- description = "Brass Ingot",
- inventory_image = "technic_brass_ingot.png",
-})
-
-minetest.register_craft({
- output = "node technic:uranium_block",
- recipe = {{"technic:uranium", "technic:uranium", "technic:uranium"},
- {"technic:uranium", "technic:uranium", "technic:uranium"},
- {"technic:uranium", "technic:uranium", "technic:uranium"}}
-})
-
-minetest.register_craft({
- output = "craft technic:uranium 9",
- recipe = {{"technic:uranium_block"}}
-})
-
-minetest.register_craft({
- output = "node technic:chromium_block",
- recipe = {{"technic:chromium_ingot", "technic:chromium_ingot", "technic:chromium_ingot"},
- {"technic:chromium_ingot", "technic:chromium_ingot", "technic:chromium_ingot"},
- {"technic:chromium_ingot", "technic:chromium_ingot", "technic:chromium_ingot"}}
-})
-
-minetest.register_craft({
- output = "craft technic:chromium_ingot 9",
- recipe = {{"technic:chromium_block"}}
-})
-
-minetest.register_craft({
- output = "node technic:zinc_block",
- recipe = {{"technic:zinc_ingot", "technic:zinc_ingot", "technic:zinc_ingot"},
- {"technic:zinc_ingot", "technic:zinc_ingot", "technic:zinc_ingot"},
- {"technic:zinc_ingot", "technic:zinc_ingot", "technic:zinc_ingot"}}
-})
-
-minetest.register_craft({
- output = "craft technic:zinc_ingot 9",
- recipe = {{"technic:zinc_block"}}
-})
-
-minetest.register_craft({
- output = "node technic:stainless_steel_block",
- recipe = {{"technic:stainless_steel_ingot", "technic:stainless_steel_ingot", "technic:stainless_steel_ingot"},
- {"technic:stainless_steel_ingot", "technic:stainless_steel_ingot", "technic:stainless_steel_ingot"},
- {"technic:stainless_steel_ingot", "technic:stainless_steel_ingot", "technic:stainless_steel_ingot"}}
-})
-
-minetest.register_craft({
- output = "craft technic:stainless_steel_ingot 9",
- recipe = {{"technic:stainless_steel_block"}}
-})
-
-minetest.register_craft({
- output = "node group:brass_block",
- recipe = {{"group:brass_ingot", "group:brass_ingot", "group:brass_ingot"},
- {"group:brass_ingot", "group:brass_ingot", "group:brass_ingot"},
- {"group:brass_ingot", "group:brass_ingot", "group:brass_ingot"}}
-})
-
-minetest.register_craft({
- output = "craft group:brass_ingot 9",
- recipe = {{"group:brass_block"}}
-})
+local function register_block(block, ingot)
+ minetest.register_craft({
+ output = block,
+ recipe = {
+ {ingot, ingot, ingot},
+ {ingot, ingot, ingot},
+ {ingot, ingot, ingot},
+ }
+ })
+
+ minetest.register_craft({
+ output = ingot.." 9",
+ recipe = {
+ {block}
+ }
+ })
+end
+
+register_block("technic:uranium_block", "technic:uranium")
+register_block("technic:chromium_block", "technic:chromium_ingot")
+register_block("technic:zinc_block", "technic:zinc_ingot")
+register_block("technic:stainless_steel_block", "technic:stainless_steel_ingot")
minetest.register_craft({
type = 'cooking',
+ recipe = "technic:zinc_lump",
output = "technic:zinc_ingot",
- recipe = "technic:zinc_lump"
})
minetest.register_craft({
type = 'cooking',
+ recipe = "technic:chromium_lump",
output = "technic:chromium_ingot",
- recipe = "technic:chromium_lump"
})
+
--- Minetest 0.4.6 : technic_worldgen
-
-modpath=minetest.get_modpath("technic_worldgen")
+local modpath = minetest.get_modpath("technic_worldgen")
dofile(modpath.."/nodes.lua")
dofile(modpath.."/oregen.lua")
dofile(modpath.."/crafts.lua")
+
+-- Rubber trees, moretrees also supplies these
+if not minetest.get_modpath("moretrees") then
+ dofile(modpath.."/rubber.lua")
+end
+
height_min = -300,
height_max = -80,
})
+
minetest.register_ore({
ore_type = "scatter",
ore = "technic:mineral_chromium",
height_min = -31000,
height_max = -100,
})
+
minetest.register_ore({
ore_type = "scatter",
ore = "technic:mineral_zinc",
height_min = -31000,
height_max = 2,
})
-if technic.config:getBool("enable_marble_generation") then
+
+if technic.config:get_bool("enable_marble_generation") then
minetest.register_ore({
ore_type = "sheet",
ore = "technic:marble",
noise_params = {offset=0, scale=15, spread={x=150, y=150, z=150}, seed=23, octaves=3, persist=0.70}
})
end
-if technic.config:getBool("enable_granite_generation") then
+
+if technic.config:get_bool("enable_granite_generation") then
minetest.register_ore({
ore_type = "sheet",
ore = "technic:granite",
--- /dev/null
+-- Code of rubber tree by PilzAdam
+
+minetest.register_node(":moretrees:rubber_tree_sapling", {
+ description = "Rubber Tree Sapling",
+ drawtype = "plantlike",
+ tiles = {"technic_rubber_sapling.png"},
+ inventory_image = "technic_rubber_sapling.png",
+ wield_image = "technic_rubber_sapling.png",
+ paramtype = "light",
+ walkable = false,
+ groups = {dig_immediate=3, flammable=2},
+ sounds = default.node_sound_defaults(),
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "moretrees:rubber_tree_sapling",
+ burntime = 10
+})
+
+minetest.register_node(":moretrees:rubber_tree_trunk", {
+ description = "Rubber Tree",
+ tiles = {"default_tree_top.png", "default_tree_top.png",
+ "technic_rubber_tree_full.png"},
+ groups = {tree=1, snappy=1, choppy=2, oddly_breakable_by_hand=1,
+ flammable=2},
+ drop = "default:tree",
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node(":moretrees:rubber_tree_trunk_empty", {
+ tiles = {"default_tree_top.png", "default_tree_top.png",
+ "technic_rubber_tree_empty.png"},
+ groups = {tree=1, snappy=1, choppy=2, oddly_breakable_by_hand=1,
+ flammable=2, not_in_creative_inventory=1},
+ drop = "default:tree",
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_abm({
+ nodenames = {"moretrees:rubber_tree_trunk_empty"},
+ interval = 60,
+ chance = 15,
+ action = function(pos, node)
+ minetest.set_node(pos, {name="moretrees:rubber_tree_trunk"})
+ end
+})
+
+minetest.register_node(":moretrees:rubber_tree_leaves", {
+ drawtype = "allfaces_optional",
+ visual_scale = 1.3,
+ tiles = {"technic_rubber_leaves.png"},
+ paramtype = "light",
+ groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1},
+ drop = {
+ max_items = 1,
+ items = {{
+ items = {"moretrees:rubber_tree_sapling"},
+ rarity = 20,
+ }}
+ },
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+technic.rubber_tree_model={
+ axiom = "FFFFA",
+ rules_a = "[&FFBFA]////[&BFFFA]////[&FBFFA]",
+ rules_b = "[&FFA]////[&FFA]////[&FFA]",
+ trunk = "moretrees:rubber_tree_trunk",
+ leaves = "moretrees:rubber_tree_leaves",
+ angle = 35,
+ iterations = 3,
+ random_level = 1,
+ trunk_type = "double",
+ thin_branches = true
+}
+
+minetest.register_abm({
+ nodenames = {"moretrees:rubber_tree_sapling"},
+ interval = 60,
+ chance = 20,
+ action = function(pos, node)
+ minetest.remove_node(pos)
+ minetest.spawn_tree(pos, technic.rubber_tree_model)
+ end
+})
+
+if technic.config:get_bool("enable_rubber_tree_generation") then
+ minetest.register_on_generated(function(minp, maxp, blockseed)
+ if math.random(1, 100) > 5 then
+ return
+ end
+ local tmp = {
+ x = (maxp.x - minp.x) / 2 + minp.x,
+ y = (maxp.y - minp.y) / 2 + minp.y,
+ z = (maxp.z - minp.z) / 2 + minp.z}
+ local pos = minetest.find_node_near(tmp, maxp.x - minp.x,
+ {"default:dirt_with_grass"})
+ if pos ~= nil then
+ minetest.spawn_tree({x=pos.x, y=pos.y+1, z=pos.z}, technic.rubber_tree_model)
+ end
+ end)
+end
+
unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home'
-- Create detached creative inventory after loading all mods
--- Also 2nd attempt to disable default creative mod
minetest.after(0.01, function()
-
- if creative_inventory then
- creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
- return
- end
- end
-
unified_inventory.items_list = {}
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
---[[
+-- Bags for Minetest
-Bags for Minetest
+-- Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
+-- License: GPLv3
-Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
-Source Code: https://github.com/cornernote/minetest-particles
-License: GPLv3
-
-]]--
-
--- register_on_joinplayer
minetest.register_on_joinplayer(function(player)
local player_inv = player:get_inventory()
local bags_inv = minetest.create_detached_inventory(player:get_player_name().."_bags",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
- player:get_inventory():set_size(listname.."contents", stack:get_definition().groups.bagslots)
+ player:get_inventory():set_size(listname.."contents",
+ stack:get_definition().groups.bagslots)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
local bag = "bag"..i
player_inv:set_size(bag, 1)
bags_inv:set_size(bag, 1)
- bags_inv:set_stack(bag,1,player_inv:get_stack(bag,1))
+ bags_inv:set_stack(bag, 1, player_inv:get_stack(bag, 1))
end
end)
inventory_image = "bags_small.png",
groups = {bagslots=8},
})
+
minetest.register_tool("unified_inventory:bag_medium", {
description = "Medium Bag",
inventory_image = "bags_medium.png",
groups = {bagslots=16},
})
+
minetest.register_tool("unified_inventory:bag_large", {
description = "Large Bag",
inventory_image = "bags_large.png",
minetest.register_craft({
output = "unified_inventory:bag_small",
recipe = {
- {"", "default:stick", ""},
- {"default:wood", "default:wood", "default:wood"},
- {"default:wood", "default:wood", "default:wood"},
- },
+ {"", "default:stick", ""},
+ {"group:wood", "group:wood", "group:wood"},
+ {"group:wood", "group:wood", "group:wood"},
+ },
})
+
minetest.register_craft({
output = "unified_inventory:bag_medium",
recipe = {
- {"", "default:stick", ""},
- {"unified_inventory:bag_small", "unified_inventory:bag_small", "unified_inventory:bag_small"},
- {"unified_inventory:bag_small", "unified_inventory:bag_small", "unified_inventory:bag_small"},
- },
+ {"", "", ""},
+ {"default:stick", "unified_inventory:bag_small", "default:stick"},
+ {"default:stick", "unified_inventory:bag_small", "default:stick"},
+ },
})
+
minetest.register_craft({
output = "unified_inventory:bag_large",
recipe = {
- {"", "default:stick", ""},
- {"unified_inventory:bag_medium", "unified_inventory:bag_medium", "unified_inventory:bag_medium"},
- {"unified_inventory:bag_medium", "unified_inventory:bag_medium", "unified_inventory:bag_medium"},
+ {"", "", ""},
+ {"default:stick", "unified_inventory:bag_medium", "default:stick"},
+ {"default:stick", "unified_inventory:bag_medium", "default:stick"},
},
})
+