#include "main.h"
#include <string>
+static const char *KeyNamesLang[] =
+ { "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
+ N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
+ "-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
+ N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
+ N_("Accept"), N_("Mode Change"), N_("Space"), N_("Priot"), N_("Next"), N_("End"), N_("Home"),
+ N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
+ N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
+ "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
+ "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
+ "R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
+ N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
+ N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
+ N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
+ "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
+ "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
+ "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
+ "-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shight"),
+ N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
+ N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
+
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
GUIModalMenu(env, parent, id, menumgr)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->forward = Environment->addButton(rect, this,
GUI_ID_KEY_FORWARD_BUTTON,
- wgettext(KeyNames[key_forward]));
+ wgettext(KeyNamesLang[key_forward]));
}
offset += v2s32(0, 25);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->backward = Environment->addButton(rect, this,
GUI_ID_KEY_BACKWARD_BUTTON,
- wgettext(KeyNames[key_backward]));
+ wgettext(KeyNamesLang[key_backward]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
- wgettext(KeyNames[key_left]));
+ wgettext(KeyNamesLang[key_left]));
}
offset += v2s32(0, 25);
{
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->right = Environment->addButton(rect, this,
GUI_ID_KEY_RIGHT_BUTTON,
- wgettext(KeyNames[key_right]));
+ wgettext(KeyNamesLang[key_right]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
- wgettext(KeyNames[key_use]));
+ wgettext(KeyNamesLang[key_use]));
}
offset += v2s32(0, 25);
{
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->sneak = Environment->addButton(rect, this,
GUI_ID_KEY_SNEAK_BUTTON,
- wgettext(KeyNames[key_sneak]));
+ wgettext(KeyNamesLang[key_sneak]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
- wgettext(KeyNames[key_jump]));
+ wgettext(KeyNamesLang[key_jump]));
}
offset += v2s32(0, 25);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->inventory = Environment->addButton(rect, this,
GUI_ID_KEY_INVENTORY_BUTTON,
- wgettext(KeyNames[key_inventory]));
+ wgettext(KeyNamesLang[key_inventory]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
- wgettext(KeyNames[key_chat]));
+ wgettext(KeyNamesLang[key_chat]));
}
//next col
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
- wgettext(KeyNames[key_fly]));
+ wgettext(KeyNamesLang[key_fly]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
- wgettext(KeyNames[key_fast]));
+ wgettext(KeyNamesLang[key_fast]));
}
offset += v2s32(0, 25);
{
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->range = Environment->addButton(rect, this,
GUI_ID_KEY_RANGE_BUTTON,
- wgettext(KeyNames[key_range]));
+ wgettext(KeyNamesLang[key_range]));
}
offset += v2s32(0, 25);
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
- wgettext(KeyNames[key_dump]));
+ wgettext(KeyNamesLang[key_dump]));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
{
case GUI_ID_KEY_FORWARD_BUTTON:
this->forward->setText(
- wgettext(KeyNames[key_forward]));
+ wgettext(KeyNamesLang[key_forward]));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
this->backward->setText(
- wgettext(KeyNames[key_backward]));
+ wgettext(KeyNamesLang[key_backward]));
break;
case GUI_ID_KEY_LEFT_BUTTON:
- this->left->setText(wgettext(KeyNames[key_left]));
+ this->left->setText(wgettext(KeyNamesLang[key_left]));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
- this->right->setText(wgettext(KeyNames[key_right]));
+ this->right->setText(wgettext(KeyNamesLang[key_right]));
break;
case GUI_ID_KEY_JUMP_BUTTON:
- this->jump->setText(wgettext(KeyNames[key_jump]));
+ this->jump->setText(wgettext(KeyNamesLang[key_jump]));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
- this->sneak->setText(wgettext(KeyNames[key_sneak]));
+ this->sneak->setText(wgettext(KeyNamesLang[key_sneak]));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
this->inventory->setText(
- wgettext(KeyNames[key_inventory]));
+ wgettext(KeyNamesLang[key_inventory]));
break;
case GUI_ID_KEY_CHAT_BUTTON:
- this->chat->setText(wgettext(KeyNames[key_chat]));
+ this->chat->setText(wgettext(KeyNamesLang[key_chat]));
break;
case GUI_ID_KEY_RANGE_BUTTON:
- this->range->setText(wgettext(KeyNames[key_range]));
+ this->range->setText(wgettext(KeyNamesLang[key_range]));
break;
case GUI_ID_KEY_FLY_BUTTON:
- this->fly->setText(wgettext(KeyNames[key_fly]));
+ this->fly->setText(wgettext(KeyNamesLang[key_fly]));
break;
case GUI_ID_KEY_FAST_BUTTON:
- this->fast->setText(wgettext(KeyNames[key_fast]));
+ this->fast->setText(wgettext(KeyNamesLang[key_fast]));
break;
case GUI_ID_KEY_USE_BUTTON:
- this->use->setText(wgettext(KeyNames[key_use]));
+ this->use->setText(wgettext(KeyNamesLang[key_use]));
break;
case GUI_ID_KEY_DUMP_BUTTON:
- this->dump->setText(wgettext(KeyNames[key_dump]));
+ this->dump->setText(wgettext(KeyNamesLang[key_dump]));
break;
}
activeKey = -1;
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
{
this->forward->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_forward = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
{
this->backward->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_backward = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
{
this->left->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_left = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
{
this->right->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_right = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
{
this->jump->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_jump = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
{
this->sneak->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_sneak = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
{
this->inventory->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_inventory = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
{
this->chat->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_chat = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
{
this->range->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_range = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
{
this->fly->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_fly = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
{
this->fast->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_fast = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
{
this->use->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_use = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
{
this->dump->setText(
- wgettext(KeyNames[event.KeyInput.Key]));
+ wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_dump = event.KeyInput.Key;
}
changeCtype("C");
#include "gettext.h"
#include <string>
-static const char *KeyNames[] =
- { "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
- N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
- "-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
- N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
- N_("Accept"), N_("Mode Change"), N_("Space"), N_("Priot"), N_("Next"), N_("End"), N_("Home"),
- N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
- N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
- "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
- "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
- "R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
- N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
- N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
- N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
- "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
- "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
- "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
- "-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shight"),
- N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
- N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
- enum
- {
- GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
- //buttons
- GUI_ID_KEY_FORWARD_BUTTON,
- GUI_ID_KEY_BACKWARD_BUTTON,
- GUI_ID_KEY_LEFT_BUTTON,
- GUI_ID_KEY_RIGHT_BUTTON,
- GUI_ID_KEY_USE_BUTTON,
- GUI_ID_KEY_FLY_BUTTON,
- GUI_ID_KEY_FAST_BUTTON,
- GUI_ID_KEY_JUMP_BUTTON,
- GUI_ID_KEY_CHAT_BUTTON,
- GUI_ID_KEY_SNEAK_BUTTON,
- GUI_ID_KEY_INVENTORY_BUTTON,
- GUI_ID_KEY_DUMP_BUTTON,
- GUI_ID_KEY_RANGE_BUTTON
- };
+enum
+{
+ GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
+ //buttons
+ GUI_ID_KEY_FORWARD_BUTTON,
+ GUI_ID_KEY_BACKWARD_BUTTON,
+ GUI_ID_KEY_LEFT_BUTTON,
+ GUI_ID_KEY_RIGHT_BUTTON,
+ GUI_ID_KEY_USE_BUTTON,
+ GUI_ID_KEY_FLY_BUTTON,
+ GUI_ID_KEY_FAST_BUTTON,
+ GUI_ID_KEY_JUMP_BUTTON,
+ GUI_ID_KEY_CHAT_BUTTON,
+ GUI_ID_KEY_SNEAK_BUTTON,
+ GUI_ID_KEY_INVENTORY_BUTTON,
+ GUI_ID_KEY_DUMP_BUTTON,
+ GUI_ID_KEY_RANGE_BUTTON
+};
class GUIKeyChangeMenu: public GUIModalMenu
{