-- ^ Returns nil for unloaded area
-- - get_node_light(pos, timeofday) -> 0...15 or nil
-- ^ timeofday: nil = current time, 0 = night, 0.5 = day
--- - add_luaentity(pos, name)
+-- - add_entity(pos, name)
-- - add_item(pos, itemstring)
-- - add_rat(pos)
-- - add_firefly(pos)
n_bottom = minetest.env:get_node(p_bottom)
if n_bottom.name == "air" then
minetest.env:remove_node(p)
- minetest.env:add_luaentity(p, "default:falling_"..n.name)
+ minetest.env:add_entity(p, "default:falling_"..n.name)
nodeupdate(p)
end
end
print("Unable to spawn entity, player is nil")
return true -- Handled chat message
end
- minetest.env:add_luaentity(player:getpos(), entityname)
+ minetest.env:add_entity(player:getpos(), entityname)
minetest.chat_send_player(name, '"'..entityname
..'" spawned.');
return true -- Handled chat message
}
}
- // EnvRef:add_luaentity(pos, entityname)
+ // EnvRef:add_entity(pos, entityname)
// pos = {x=num, y=num, z=num}
- static int l_add_luaentity(lua_State *L)
+ static int l_add_entity(lua_State *L)
{
- //infostream<<"EnvRef::l_add_luaentity()"<<std::endl;
+ //infostream<<"EnvRef::l_add_entity()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
method(EnvRef, get_node),
method(EnvRef, get_node_or_nil),
method(EnvRef, get_node_light),
- method(EnvRef, add_luaentity),
+ method(EnvRef, add_entity),
method(EnvRef, add_item),
method(EnvRef, add_rat),
method(EnvRef, add_firefly),