// Draw a progress bar on the image
void make_progressbar(float value, video::IImage *image);
+// Brighten image
+void brighten(video::IImage *image);
/*
Generate image based on a string like "stone.png" or "[crack0".
make_progressbar(value, baseimg);
}
/*
- "[noalpha:filename.png"
- Use an image without it's alpha channel.
+ "[brighten"
+ */
+ else if(part_of_name.substr(0,9) == "[brighten")
+ {
+ if(baseimg == NULL)
+ {
+ errorstream<<"generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
+ return false;
+ }
+
+ brighten(baseimg);
+ }
+ /*
+ "[noalpha"
+ Make image completely opaque.
Used for the leaves texture when in old leaves mode, so
that the transparent parts don't look completely black
when simple alpha channel is used for rendering.
*/
else if(part_of_name.substr(0,8) == "[noalpha")
{
- if(baseimg != NULL)
+ if(baseimg == NULL)
{
- errorstream<<"generate_image(): baseimg!=NULL "
+ errorstream<<"generate_image(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
}
- std::string filename = part_of_name.substr(9);
-
- std::string path = getTexturePath(filename.c_str());
-
- /*infostream<<"generate_image(): Loading file \""<<filename
- <<"\""<<std::endl;*/
+ core::dimension2d<u32> dim = baseimg->getDimension();
- video::IImage *image = sourcecache->getOrLoad(filename, device);
-
- if(image == NULL)
+ // Set alpha to full
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
{
- infostream<<"generate_image(): Loading path \""
- <<path<<"\" failed"<<std::endl;
- }
- else
- {
- core::dimension2d<u32> dim = image->getDimension();
- baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
-
- // Set alpha to full
- for(u32 y=0; y<dim.Height; y++)
- for(u32 x=0; x<dim.Width; x++)
- {
- video::SColor c = image->getPixel(x,y);
- c.setAlpha(255);
- image->setPixel(x,y,c);
- }
- // Blit
- image->copyTo(baseimg);
-
- image->drop();
+ video::SColor c = baseimg->getPixel(x,y);
+ c.setAlpha(255);
+ baseimg->setPixel(x,y,c);
}
}
/*
}
}
+void brighten(video::IImage *image)
+{
+ if(image == NULL)
+ return;
+
+ core::dimension2d<u32> dim = image->getDimension();
+
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
+ {
+ video::SColor c = image->getPixel(x,y);
+ c.setRed(0.5 * 255 + 0.5 * (float)c.getRed());
+ c.setGreen(0.5 * 255 + 0.5 * (float)c.getGreen());
+ c.setBlue(0.5 * 255 + 0.5 * (float)c.getBlue());
+ image->setPixel(x,y,c);
+ }
+}
+