^ input.items = for example { stack 1, stack 2, stack 3, stack 4,
stack 5, stack 6, stack 7, stack 8, stack 9 }
^ input.items = nil if no recipe found
-minetest.get_all_craft_recipes(output) -> table or nil
-^ returns table with all registered recipes for output item (node)
-^ returns nil if no recipe was found
-^ table entries have same format as minetest.get_craft_recipe
+minetest.get_all_craft_recipes(query item) -> table or nil
+^ returns indexed table with all registered recipes for query item (node)
+ or nil if no recipe was found
+ recipe entry table:
+ {
+ method = 'normal' or 'cooking' or 'fuel'
+ width = 0-3, 0 means shapeless recipe
+ items = indexed [1-9] table with recipe items
+ output = string with item name and quantity
+ }
+ Example query for default:gold_ingot will return table:
+ {
+ 1={type = "cooking", width = 3, output = "default:gold_ingot",
+ items = {1 = "default:gold_lump"}},
+ 2={type = "normal", width = 1, output = "default:gold_ingot 9",
+ items = {1 = "default:goldblock"}}
+ }
minetest.handle_node_drops(pos, drops, digger)
^ drops: list of itemstrings
^ Handles drops from nodes after digging: Default action is to put them into
// get_craft_recipe(result item)
int l_get_craft_recipe(lua_State *L)
{
- int k = 0;
- char tmp[20];
+ int k = 1;
int input_i = 1;
std::string o_item = luaL_checkstring(L,input_i);
{
continue;
}
- sprintf(tmp,"%d",k);
- lua_pushstring(L,tmp);
+ lua_pushinteger(L,k);
lua_pushstring(L,i->name.c_str());
lua_settable(L, -3);
}
// get_all_craft_recipes(result item)
int l_get_all_craft_recipes(lua_State *L)
{
- char tmp[20];
- int input_i = 1;
- std::string o_item = luaL_checkstring(L,input_i);
+ std::string o_item = luaL_checkstring(L,1);
IGameDef *gdef = get_server(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input;
int table_insert = lua_gettop(L);
lua_newtable(L);
int table = lua_gettop(L);
- for(std::vector<CraftDefinition*>::const_iterator
+ for (std::vector<CraftDefinition*>::const_iterator
i = recipes_list.begin();
i != recipes_list.end(); i++)
{
tmpout.time = 0;
CraftDefinition *def = *i;
tmpout = def->getOutput(input, gdef);
- if(tmpout.item.substr(0,output.item.length()) == output.item)
+ std::string query = tmpout.item;
+ char *fmtpos, *fmt = &query[0];
+ if (strtok_r(fmt, " ", &fmtpos) == output.item)
{
input = def->getInput(output, gdef);
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
lua_newtable(L);
- int k = 0;
+ int k = 1;
lua_newtable(L);
for(std::vector<ItemStack>::const_iterator
i = input.items.begin();
i != input.items.end(); i++, k++)
{
- if (i->empty()) continue;
- sprintf(tmp,"%d",k);
- lua_pushstring(L,tmp);
- lua_pushstring(L,i->name.c_str());
+ if (i->empty())
+ continue;
+ lua_pushinteger(L, k);
+ lua_pushstring(L, i->name.c_str());
lua_settable(L, -3);
}
lua_setfield(L, -2, "items");
setintfield(L, -1, "width", input.width);
- switch (input.method)
- {
+ switch (input.method) {
case CRAFT_METHOD_NORMAL:
lua_pushstring(L,"normal");
break;
lua_pushstring(L,"unknown");
}
lua_setfield(L, -2, "type");
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
+ lua_pushstring(L, &tmpout.item[0]);
+ lua_setfield(L, -2, "output");
+ if (lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
}
}
return 1;