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Add additional check to avoid broadcasting private messages in error conditions
author
sapier
<Sapier at GMX dot net>
Sun, 2 Feb 2014 00:55:24 +0000
(
01:55
+0100)
committer
sapier
<Sapier at GMX dot net>
Sun, 2 Feb 2014 00:55:24 +0000
(
01:55
+0100)
src/server.cpp
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diff --git
a/src/server.cpp
b/src/server.cpp
index 5b799eb2cd99f8b7c7b98614d241759075f1cc47..5dde78e60530ec339767f3c81b28131d5285ae63 100644
(file)
--- a/
src/server.cpp
+++ b/
src/server.cpp
@@
-4385,6
+4385,10
@@
void Server::notifyPlayer(const char *name, const std::wstring msg, const bool p
Player *player = m_env->getPlayer(name);
if(!player)
return;
+
+ if (player->peer_id == PEER_ID_INEXISTENT)
+ return;
+
if (prepend)
SendChatMessage(player->peer_id, std::wstring(L"Server -!- ")+msg);
else