bool top_is_same_liquid = false;
MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
- content_t c_flowing = nodedef->get(n).liquid_alternative_flowing;
- content_t c_source = nodedef->get(n).liquid_alternative_source;
+ content_t c_flowing = nodedef->getId(nodedef->get(n).liquid_alternative_flowing);
+ content_t c_source = nodedef->getId(nodedef->get(n).liquid_alternative_source);
if(ntop.getContent() == c_flowing || ntop.getContent() == c_source)
top_is_same_liquid = true;
f.diggable = false;
f.buildable_to = true;
f.liquid_type = LIQUID_FLOWING;
- f.liquid_alternative_flowing = CONTENT_WATER;
- f.liquid_alternative_source = CONTENT_WATERSOURCE;
+ f.liquid_alternative_flowing = "water_flowing";
+ f.liquid_alternative_source = "water_source";
f.liquid_viscosity = WATER_VISC;
f.post_effect_color = video::SColor(64, 100, 100, 200);
f.setSpecialMaterial(0, MaterialSpec("water.png", false));
f.buildable_to = true;
f.liquid_type = LIQUID_SOURCE;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f.liquid_alternative_flowing = CONTENT_WATER;
- f.liquid_alternative_source = CONTENT_WATERSOURCE;
+ f.liquid_alternative_flowing = "water_flowing";
+ f.liquid_alternative_source = "water_source";
f.liquid_viscosity = WATER_VISC;
f.post_effect_color = video::SColor(64, 100, 100, 200);
// New-style water source material (mostly unused)
f.diggable = false;
f.buildable_to = true;
f.liquid_type = LIQUID_FLOWING;
- f.liquid_alternative_flowing = CONTENT_LAVA;
- f.liquid_alternative_source = CONTENT_LAVASOURCE;
+ f.liquid_alternative_flowing = "lava_flowing";
+ f.liquid_alternative_source = "lava_source";
f.liquid_viscosity = LAVA_VISC;
f.damage_per_second = 4*2;
f.post_effect_color = video::SColor(192, 255, 64, 0);
f.buildable_to = true;
f.liquid_type = LIQUID_SOURCE;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f.liquid_alternative_flowing = CONTENT_LAVA;
- f.liquid_alternative_source = CONTENT_LAVASOURCE;
+ f.liquid_alternative_flowing = "lava_flowing";
+ f.liquid_alternative_source = "lava_source";
f.liquid_viscosity = LAVA_VISC;
f.damage_per_second = 4*2;
f.post_effect_color = video::SColor(192, 255, 64, 0);
switch (liquid_type) {
case LIQUID_SOURCE:
liquid_level = LIQUID_LEVEL_SOURCE;
- liquid_kind = nodemgr->get(n0).liquid_alternative_flowing;
+ liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
break;
case LIQUID_FLOWING:
liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
case LIQUID_SOURCE:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
- liquid_kind = nodemgr->get(nb.n.getContent()).liquid_alternative_flowing;
- if (nodemgr->get(nb.n.getContent()).liquid_alternative_flowing !=liquid_kind) {
+ liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
+ if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
sources[num_sources++] = nb;
case LIQUID_FLOWING:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
- liquid_kind = nodemgr->get(nb.n.getContent()).liquid_alternative_flowing;
- if (nodemgr->get(nb.n.getContent()).liquid_alternative_flowing != liquid_kind) {
+ liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
+ if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
flows[num_flows++] = nb;
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
// or the flowing alternative of the first of the surrounding sources (if it's air), so
// it's perfectly safe to use liquid_kind here to determine the new node content.
- new_node_content = nodemgr->get(liquid_kind).liquid_alternative_source;
+ new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
} else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
// liquid_kind is set properly, see above
new_node_content = liquid_kind;
extra_dug_item_rarity = 2;
metadata_name = "";
liquid_type = LIQUID_NONE;
- liquid_alternative_flowing = CONTENT_IGNORE;
- liquid_alternative_source = CONTENT_IGNORE;
+ liquid_alternative_flowing = "";
+ liquid_alternative_source = "";
liquid_viscosity = 0;
light_source = 0;
damage_per_second = 0;
writeS32(os, extra_dug_item_rarity);
os<<serializeString(metadata_name);
writeU8(os, liquid_type);
- writeU16(os, liquid_alternative_flowing);
- writeU16(os, liquid_alternative_source);
+ os<<serializeString(liquid_alternative_flowing);
+ os<<serializeString(liquid_alternative_source);
writeU8(os, liquid_viscosity);
writeU8(os, light_source);
writeU32(os, damage_per_second);
extra_dug_item_rarity = readS32(is);
metadata_name = deSerializeString(is);
liquid_type = (enum LiquidType)readU8(is);
- liquid_alternative_flowing = readU16(is);
- liquid_alternative_source = readU16(is);
+ liquid_alternative_flowing = deSerializeString(is);
+ liquid_alternative_source = deSerializeString(is);
liquid_viscosity = readU8(is);
light_source = readU8(is);
damage_per_second = readU32(is);
ContentFeatures f;
f.name = "ignore";
f.drawtype = NDT_AIRLIKE;
- /*f.param_type = CPT_LIGHT;
- f.light_propagates = true;
- f.sunlight_propagates = true;*/
+ f.param_type = CPT_NONE;
+ f.light_propagates = false;
+ f.sunlight_propagates = false;
f.walkable = false;
f.pointable = false;
f.diggable = false;
- f.buildable_to = false;
+ // A way to remove accidental CONTENT_IGNOREs
+ f.buildable_to = true;
f.air_equivalent = true;
set(CONTENT_IGNORE, f);
}
// Whether the node is non-liquid, source liquid or flowing liquid
enum LiquidType liquid_type;
// If the content is liquid, this is the flowing version of the liquid.
- content_t liquid_alternative_flowing;
+ std::string liquid_alternative_flowing;
// If the content is liquid, this is the source version of the liquid.
- content_t liquid_alternative_source;
+ std::string liquid_alternative_source;
// Viscosity for fluid flow, ranging from 1 to 7, with
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible
f.liquid_type = (LiquidType)getenumfield(L, table0, "liquidtype",
es_LiquidType, LIQUID_NONE);
// If the content is liquid, this is the flowing version of the liquid.
- // TODO: as name
- // content_t liquid_alternative_flowing;
+ getstringfield(L, table0, "liquid_alternative_flowing",
+ f.liquid_alternative_flowing);
// If the content is liquid, this is the source version of the liquid.
- // TODO: as name
- // content_t liquid_alternative_source;
+ getstringfield(L, table0, "liquid_alternative_source",
+ f.liquid_alternative_source);
// Viscosity for fluid flow, ranging from 1 to 7, with
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible