{jump=bool,right=bool,left=bool,LMB=bool,RMB=bool,sneak=bool,aux1=bool,down=bool,up=bool}
- get_player_control_bits(): returns integer with bit packed player pressed keys
bit nr/meaning: 0/up ,1/down ,2/left ,3/right ,4/jump ,5/aux1 ,6/sneak ,7/LMB ,8/RMB
-- set_physics_override(speed, jump, gravity, sneak, sneak_glitch)
- modifies per-player walking speed, jump height, and gravity.
- Values default to 1 and act as offsets to the physics settings
- in minetest.conf. nil will keep the current setting.
- sneak and sneak_glitch are booleans, default is true
+- set_physics_override({
+ speed = 1.0, -- multiplier to default value
+ jump = 1.0, -- multiplier to default value
+ gravity = 1.0, -- multiplier to default value
+ sneak = true, -- whether player can sneak
+ sneak_glitch = true, -- whether player can use the sneak glitch
+ })
- hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success
- hud_remove(id): remove the HUD element of the specified id
- hud_change(id, stat, value): change a value of a previously added HUD element
PlayerSAO *co = (PlayerSAO *) getobject(ref);
if(co == NULL) return 0;
// Do it
- if(!lua_isnil(L, 2)){
- co->m_physics_override_speed = lua_tonumber(L, 2);
- co->m_physics_override_sent = false;
- }
- if(!lua_isnil(L, 3)){
- co->m_physics_override_jump = lua_tonumber(L, 3);
- co->m_physics_override_sent = false;
- }
- if(!lua_isnil(L, 4)){
- co->m_physics_override_gravity = lua_tonumber(L, 4);
- co->m_physics_override_sent = false;
- }
- if (lua_isboolean(L, 5)) {
- co->m_physics_override_sneak = lua_toboolean(L, 5);
- co->m_physics_override_sent = false;
- }
- if (lua_isboolean(L, 6)) {
- co->m_physics_override_sneak_glitch = lua_toboolean(L, 6);
+ if (lua_istable(L, 2)) {
+ co->m_physics_override_speed = getfloatfield_default(L, 2, "speed", co->m_physics_override_speed);
+ co->m_physics_override_jump = getfloatfield_default(L, 2, "jump", co->m_physics_override_jump);
+ co->m_physics_override_gravity = getfloatfield_default(L, 2, "gravity", co->m_physics_override_gravity);
+ co->m_physics_override_sneak = getboolfield_default(L, 2, "sneak", co->m_physics_override_sneak);
+ co->m_physics_override_sneak_glitch = getboolfield_default(L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
co->m_physics_override_sent = false;
+ } else {
+ // old, non-table format
+ if(!lua_isnil(L, 2)){
+ co->m_physics_override_speed = lua_tonumber(L, 2);
+ co->m_physics_override_sent = false;
+ }
+ if(!lua_isnil(L, 3)){
+ co->m_physics_override_jump = lua_tonumber(L, 3);
+ co->m_physics_override_sent = false;
+ }
+ if(!lua_isnil(L, 4)){
+ co->m_physics_override_gravity = lua_tonumber(L, 4);
+ co->m_physics_override_sent = false;
+ }
}
return 0;
}