Fix background/overlay/footer/header handling
authorsapier <Sapier at GMX dot net>
Tue, 16 Jul 2013 18:56:18 +0000 (20:56 +0200)
committerPilzAdam <pilzadam@minetest.net>
Mon, 22 Jul 2013 16:10:00 +0000 (18:10 +0200)
Add missing file headers

builtin/filterlist.lua
builtin/mainmenu.lua
builtin/mainmenu_helper.lua
builtin/mm_menubar.lua [new file with mode: 0644]
builtin/mm_textures.lua [new file with mode: 0644]
builtin/modmgr.lua

index 391accee3993b2241e3074a05f46f6d7a7d3f05b..c9135d207cc4179d2ce3693f7d32c24df809c77d 100644 (file)
@@ -1,3 +1,20 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
 --------------------------------------------------------------------------------
 -- Generic implementation of a filter/sortable list                           --
 --------------------------------------------------------------------------------
index 90e10abca94a026c0324636bbd1194c955ad278b..52814589f5b6d55f751264bc8543ce0a31c36ced 100644 (file)
@@ -7,18 +7,21 @@ mt_color_blue  = "#0000DD"
 mt_color_green = "#00DD00"
 mt_color_dark_green = "#003300"
 
+--for all other colors ask sfan5 to complete his worK!
+
 dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
 dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
 dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
 dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
+dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
+dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
 
-local menu = {}
+menu = {}
 local tabbuilder = {}
-local menubar = {}
 local worldlist = nil
 
 --------------------------------------------------------------------------------
-function render_favourite(spec,render_details)
+function menu.render_favorite(spec,render_details)
        local text = ""
        
        if spec.name ~= nil then
@@ -44,9 +47,6 @@ function render_favourite(spec,render_details)
                return text
        end
        
-
-
-       
        local details = ""
        if spec.password == true then
                details = details .. "*"
@@ -100,171 +100,6 @@ os.tempfolder = function()
 
 end
 
---------------------------------------------------------------------------------
-function cleanup_path(temppath)
-       
-       local parts = temppath:split("-")
-       temppath = ""   
-       for i=1,#parts,1 do
-               if temppath ~= "" then
-                       temppath = temppath .. "_"
-               end
-               temppath = temppath .. parts[i]
-       end
-       
-       parts = temppath:split(".")
-       temppath = ""   
-       for i=1,#parts,1 do
-               if temppath ~= "" then
-                       temppath = temppath .. "_"
-               end
-               temppath = temppath .. parts[i]
-       end
-       
-       parts = temppath:split("'")
-       temppath = ""   
-       for i=1,#parts,1 do
-               if temppath ~= "" then
-                       temppath = temppath .. ""
-               end
-               temppath = temppath .. parts[i]
-       end
-       
-       parts = temppath:split(" ")
-       temppath = ""   
-       for i=1,#parts,1 do
-               if temppath ~= "" then
-                       temppath = temppath
-               end
-               temppath = temppath .. parts[i]
-       end
-       
-       return temppath
-end
-
---------------------------------------------------------------------------------
-
-function menu.set_texture(identifier,gamedetails)
-       local texture_set = false
-       if menu.texturepack ~= nil and gamedetails ~= nil then
-               local path = menu.basetexturedir .. 
-                                               gamedetails.id .. "_menu_" .. identifier .. ".png"
-               
-               if engine.set_background(identifier,path) then
-                       texture_set = true
-               end
-       end
-       
-       if not texture_set and gamedetails ~= nil then
-               local path = gamedetails.path .. DIR_DELIM .."menu" .. 
-                                                                        DIR_DELIM .. identifier .. ".png"
-               if engine.set_background(identifier,path) then
-                       texture_set = true
-               end
-       end
-       
-       if not texture_set then
-               local path = menu.basetexturedir .. DIR_DELIM .."menu_" .. 
-                                                                               identifier .. ".png"
-               if engine.set_background(identifier,path) then
-                       texture_set = true
-               end
-       end
-       
-       if not texture_set then
-               local path = menu.defaulttexturedir .. DIR_DELIM .."menu_" .. 
-                                                                               identifier .. ".png"
-               engine.set_background(identifier,path)
-       end
-end
-
---------------------------------------------------------------------------------
-function menu.update_gametype()
-       
-       
-       
-       if (menu.game_last_check == nil or
-               menu.game_last_check ~= menu.last_game) and
-               tabbuilder.current_tab == "singleplayer" then
-               
-               local gamedetails = menu.lastgame()
-               engine.set_topleft_text(gamedetails.name)
-               filterlist.set_filtercriteria(worldlist,gamedetails.id)
-               
-               --background
-               local background_set = false
-               if menu.texturepack ~= nil then
-                       local path_background_texture = menu.basetexturedir .. 
-                                                                               gamedetails.id .. "_menu_background.png"
-                       
-                       if engine.set_background("background",path_background_texture) then
-                               background_set = true
-                               engine.set_clouds(false)
-                       end
-               end
-               
-               if not background_set then
-                       local path_background_texture = gamedetails.path .. DIR_DELIM .."menu" .. 
-                                                                                DIR_DELIM .. "background.png"
-                       if engine.set_background("background",path_background_texture) then
-                               background_set = true
-                               engine.set_clouds(false)
-                       end
-               end
-               
-               if not background_set then
-                       engine.set_clouds(true)
-               end
-               
-               menu.set_texture("overlay",gamedetails)
-               menu.set_texture("header",gamedetails)
-               menu.set_texture("footer",gamedetails)
-               
-               menu.game_last_check = menu.last_game
-       else
-               if menu.game_last_check ~= menu.last_game then
-                       menu.game_last_check = menu.last_game
-                       menu.reset_gametype()
-               end
-       end
-end
-
---------------------------------------------------------------------------------
-function menu.reset_gametype()
-       filterlist.set_filtercriteria(worldlist,nil)
-       menu.game_last_check = nil
-       
-       local path_background_texture = menu.basetexturedir .. "menu_background.png"
-                       
-       if engine.set_background("background",path_background_texture) then
-               background_set = true
-               engine.set_clouds(false)
-       else
-               engine.set_clouds(true)
-       end 
-
-       menu.set_texture("overlay",nil)
-       menu.set_texture("header",nil)
-       menu.set_texture("footer",nil)
-       engine.set_topleft_text("")
-end
-
---------------------------------------------------------------------------------
-function get_last_folder(text,count)
-       local parts = text:split(DIR_DELIM)
-       
-       if count == nil then
-               return parts[#parts]
-       end
-       
-       local retval = ""
-       for i=1,count,1 do
-               retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
-       end
-       
-       return retval
-end
-
 --------------------------------------------------------------------------------
 function init_globals()
        --init gamedata
@@ -292,44 +127,6 @@ function init_globals()
                                        
 end
 
---------------------------------------------------------------------------------
-function identify_filetype(name)
-
-       if name:sub(-3):lower() == "zip" then
-               return {
-                               name = name,
-                               type = "zip"
-                               }
-       end
-       
-       if name:sub(-6):lower() == "tar.gz" or
-               name:sub(-3):lower() == "tgz"then
-               return {
-                               name = name,
-                               type = "tgz"
-                               }
-       end
-       
-       if name:sub(-6):lower() == "tar.bz2" then
-               return {
-                               name = name,
-                               type = "tbz"
-                               }
-       end
-       
-       if name:sub(-2):lower() == "7z" then
-               return {
-                               name = name,
-                               type = "7z"
-                               }
-       end
-
-       return {
-               name = name,
-               type = "ukn"
-       }
-end
-
 --------------------------------------------------------------------------------
 function update_menu()
 
@@ -384,17 +181,9 @@ function menu.init()
                menu.favorites = engine.get_favorites("local")
        end
        
-       
        menu.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
-                                               DIR_DELIM .. "textures" .. DIR_DELIM .. "base" .. 
-                                               DIR_DELIM .. "pack" .. DIR_DELIM
-       menu.basetexturedir = menu.defaulttexturedir
-       
-       menu.texturepack = engine.setting_get("texture_path")
-       
-       if menu.texturepack ~= nil then
-               menu.basetexturedir = menu.texturepack .. DIR_DELIM
-       end
+                                       DIR_DELIM .. "textures" .. DIR_DELIM .. "base" .. 
+                                       DIR_DELIM .. "pack" .. DIR_DELIM
 end
 
 --------------------------------------------------------------------------------
@@ -456,67 +245,6 @@ function menu.handle_key_up_down(fields,textlist,settingname)
        end
 end
 
-
---------------------------------------------------------------------------------
-function menubar.handle_buttons(fields)
-       for i=1,#menubar.buttons,1 do
-               if fields[menubar.buttons[i].btn_name] ~= nil then
-                       menu.last_game = menubar.buttons[i].index
-                       engine.setting_set("main_menu_last_game_idx",menu.last_game)
-                       menu.update_gametype()
-               end
-       end
-end
-
---------------------------------------------------------------------------------
-function menubar.refresh()
-       menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
-                                          "box[-0.3,5.6;12.4,0.05;FFFFFF]"
-       menubar.buttons = {}
-
-       local button_base = -0.25
-       
-       local maxbuttons = #gamemgr.games
-       
-       if maxbuttons > 10 then
-               maxbuttons = 10
-       end
-       
-       for i=1,maxbuttons,1 do
-
-               local btn_name = "menubar_btn_" .. gamemgr.games[i].id
-               local buttonpos = button_base + (i-1) * 1.245
-               if gamemgr.games[i].menuicon_path ~= nil and
-                       gamemgr.games[i].menuicon_path ~= "" then
-
-                       menubar.formspec = menubar.formspec ..
-                               "image_button[" .. buttonpos ..  ",5.7;1.3,1.3;"  ..
-                               gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
-               else
-               
-                       local part1 = gamemgr.games[i].id:sub(1,5)
-                       local part2 = gamemgr.games[i].id:sub(6,10)
-                       local part3 = gamemgr.games[i].id:sub(11)
-                       
-                       local text = part1 .. "\n" .. part2
-                       if part3 ~= nil and
-                               part3 ~= "" then
-                               text = text .. "\n" .. part3
-                       end
-                       menubar.formspec = menubar.formspec ..
-                               "image_button[" .. buttonpos ..  ",5.7;1.3,1.3;;" ..btn_name ..
-                               ";" .. text .. ";true;true]"
-               end
-               
-               local toadd = {
-                       btn_name = btn_name,
-                       index = i,
-               }
-               
-               table.insert(menubar.buttons,toadd)
-       end
-end
-
 --------------------------------------------------------------------------------
 function tabbuilder.dialog_create_world()
        local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
@@ -1040,7 +768,7 @@ function tabbuilder.handle_tab_buttons(fields)
        --handle tab changes
        if tabbuilder.current_tab ~= tabbuilder.old_tab then
                if tabbuilder.current_tab ~= "singleplayer" then
-                       menu.reset_gametype()
+                       menu.update_gametype(true)
                end
        end
        
@@ -1061,7 +789,6 @@ function tabbuilder.init()
                engine.setting_set("main_menu_tab",tabbuilder.current_tab)
        end
        
-       
        --initialize tab buttons
        tabbuilder.last_tab = nil
        tabbuilder.show_buttons = true
@@ -1127,10 +854,10 @@ function tabbuilder.tab_multiplayer()
        local render_details = engine.setting_getbool("public_serverlist")
 
        if #menu.favorites > 0 then
-               retval = retval .. render_favourite(menu.favorites[1],render_details)
+               retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
                
                for i=2,#menu.favorites,1 do
-                       retval = retval .. "," .. render_favourite(menu.favorites[i],render_details)
+                       retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
                end
        end
 
@@ -1352,15 +1079,33 @@ engine.event_handler = function(event)
        end
 end
 
+--------------------------------------------------------------------------------
+function menu.update_gametype(reset)
+       print("updating gametype: " .. dump(reset))
+       if reset then
+               mm_texture.reset()
+               engine.set_topleft_text("")
+               filterlist.set_filtercriteria(worldlist,nil)
+       else
+               local game = menu.lastgame()
+               print("current_game = " .. dump(game))
+               mm_texture.update(tabbuilder.current_tab,game)
+               engine.set_topleft_text(game.name)
+               filterlist.set_filtercriteria(worldlist,game.id)
+       end
+end
+
 --------------------------------------------------------------------------------
 --------------------------------------------------------------------------------
 -- menu startup
 --------------------------------------------------------------------------------
 --------------------------------------------------------------------------------
 init_globals()
+mm_texture.init()
 menu.init()
 tabbuilder.init()
 menubar.refresh()
 modstore.init()
 
+
 update_menu()
index 25ad072fd43bf679e393ddc05aa09b32a0f12fad..1bdd33cc66aa77f8ce21932b30beed4e3929f141 100644 (file)
@@ -105,3 +105,61 @@ function explode_textlist_event(text)
        
        return retval
 end
+
+--------------------------------------------------------------------------------
+function get_last_folder(text,count)
+       local parts = text:split(DIR_DELIM)
+       
+       if count == nil then
+               return parts[#parts]
+       end
+       
+       local retval = ""
+       for i=1,count,1 do
+               retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
+       end
+       
+       return retval
+end
+
+--------------------------------------------------------------------------------
+function cleanup_path(temppath)
+       
+       local parts = temppath:split("-")
+       temppath = ""   
+       for i=1,#parts,1 do
+               if temppath ~= "" then
+                       temppath = temppath .. "_"
+               end
+               temppath = temppath .. parts[i]
+       end
+       
+       parts = temppath:split(".")
+       temppath = ""   
+       for i=1,#parts,1 do
+               if temppath ~= "" then
+                       temppath = temppath .. "_"
+               end
+               temppath = temppath .. parts[i]
+       end
+       
+       parts = temppath:split("'")
+       temppath = ""   
+       for i=1,#parts,1 do
+               if temppath ~= "" then
+                       temppath = temppath .. ""
+               end
+               temppath = temppath .. parts[i]
+       end
+       
+       parts = temppath:split(" ")
+       temppath = ""   
+       for i=1,#parts,1 do
+               if temppath ~= "" then
+                       temppath = temppath
+               end
+               temppath = temppath .. parts[i]
+       end
+       
+       return temppath
+end
\ No newline at end of file
diff --git a/builtin/mm_menubar.lua b/builtin/mm_menubar.lua
new file mode 100644 (file)
index 0000000..faba92a
--- /dev/null
@@ -0,0 +1,78 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+menubar = {}
+
+--------------------------------------------------------------------------------
+function menubar.handle_buttons(fields)
+       for i=1,#menubar.buttons,1 do
+               if fields[menubar.buttons[i].btn_name] ~= nil then
+                       menu.last_game = menubar.buttons[i].index
+                       engine.setting_set("main_menu_last_game_idx",menu.last_game)
+                       menu.update_gametype()
+               end
+       end
+end
+
+--------------------------------------------------------------------------------
+function menubar.refresh()
+       menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
+                                          "box[-0.3,5.6;12.4,0.05;FFFFFF]"
+       menubar.buttons = {}
+
+       local button_base = -0.25
+       
+       local maxbuttons = #gamemgr.games
+       
+       if maxbuttons > 10 then
+               maxbuttons = 10
+       end
+       
+       for i=1,maxbuttons,1 do
+
+               local btn_name = "menubar_btn_" .. gamemgr.games[i].id
+               local buttonpos = button_base + (i-1) * 1.245
+               if gamemgr.games[i].menuicon_path ~= nil and
+                       gamemgr.games[i].menuicon_path ~= "" then
+
+                       menubar.formspec = menubar.formspec ..
+                               "image_button[" .. buttonpos ..  ",5.7;1.3,1.3;"  ..
+                               gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
+               else
+               
+                       local part1 = gamemgr.games[i].id:sub(1,5)
+                       local part2 = gamemgr.games[i].id:sub(6,10)
+                       local part3 = gamemgr.games[i].id:sub(11)
+                       
+                       local text = part1 .. "\n" .. part2
+                       if part3 ~= nil and
+                               part3 ~= "" then
+                               text = text .. "\n" .. part3
+                       end
+                       menubar.formspec = menubar.formspec ..
+                               "image_button[" .. buttonpos ..  ",5.7;1.3,1.3;;" ..btn_name ..
+                               ";" .. text .. ";true;true]"
+               end
+               
+               local toadd = {
+                       btn_name = btn_name,
+                       index = i,
+               }
+               
+               table.insert(menubar.buttons,toadd)
+       end
+end
\ No newline at end of file
diff --git a/builtin/mm_textures.lua b/builtin/mm_textures.lua
new file mode 100644 (file)
index 0000000..60bb3eb
--- /dev/null
@@ -0,0 +1,145 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+
+mm_texture = {}
+
+--------------------------------------------------------------------------------
+function mm_texture.init()
+       mm_texture.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
+                                               DIR_DELIM .. "textures" .. DIR_DELIM .. "base" .. 
+                                               DIR_DELIM .. "pack" .. DIR_DELIM
+       mm_texture.basetexturedir = mm_texture.defaulttexturedir
+       
+       mm_texture.texturepack = engine.setting_get("texture_path")
+       
+       mm_texture.gameid = nil
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.update(tab,gamedetails)
+       if tab ~= "singleplayer" then
+               mm_texture.reset()
+               return
+       end
+
+       if gamedetails == nil then
+               return
+       end
+       
+       mm_texture.update_game(gamedetails)
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.reset()
+       mm_texture.gameid = nil
+       local have_bg      = false
+       local have_overlay = mm_texture.set_generic("overlay")
+       
+       if not have_overlay then
+               have_bg = mm_texture.set_generic("background")
+       end
+       
+       mm_texture.clear("header")
+       mm_texture.clear("footer")
+       engine.set_clouds(false)
+       
+       mm_texture.set_generic("footer")
+       mm_texture.set_generic("header")
+       
+       if not have_bg and
+               engine.setting_getbool("enable_clouds") then
+                       engine.set_clouds(true)
+       end
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.update_game(gamedetails)
+       if mm_texture.gameid == gamedetails.id then
+               return
+       end
+       
+       local have_bg      = false 
+       local have_overlay = mm_texture.set_game("overlay",gamedetails)
+       
+       if not have_overlay then
+               have_bg = mm_texture.set_game("background",gamedetails)
+       end
+       
+       mm_texture.clear("header")
+       mm_texture.clear("footer")
+       engine.set_clouds(false)
+       
+       if not have_bg and
+               engine.setting_getbool("enable_clouds") then
+                       engine.set_clouds(true)
+       end
+       
+       mm_texture.gameid = gamedetails.id
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.clear(identifier)
+       engine.set_background(identifier,"")
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.set_generic(identifier)
+       --try texture pack first
+       if mm_texture.texturepack ~= nil then
+               local path = mm_texture.texturepack .. DIR_DELIM .."menu_" .. 
+                                                                               identifier .. ".png"
+               if engine.set_background(identifier,path) then
+                       return true
+               end
+       end
+       
+       if mm_texture.defaulttexturedir ~= nil then
+               local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. 
+                                                                               identifier .. ".png"
+               if engine.set_background(identifier,path) then
+                       return true
+               end
+       end
+       
+       return false
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.set_game(identifier,gamedetails)
+       
+       if gamedetails == nil then
+               return false
+       end
+
+       if mm_texture.texturepack ~= nil then
+               local path = mm_texture.basetexturedir .. 
+                                               gamedetails.id .. "_menu_" .. identifier .. ".png"
+                                               
+               if engine.set_background(identifier,path) then
+                       return true
+               end
+       end
+       
+       local path = gamedetails.path .. DIR_DELIM .."menu" .. 
+                                                                        DIR_DELIM .. identifier .. ".png"
+       if engine.set_background(identifier,path) then
+               return true
+       end
+       
+       return false
+end
index a011875040cde113fd0823400ea4572987e24c45..bf71d8b1d67786e69fd91ed7922778d4a5036d32 100644 (file)
@@ -541,8 +541,7 @@ end
 
 --------------------------------------------------------------------------------
 function modmgr.installmod(modfilename,basename)
-       local modfile = identify_filetype(modfilename)
-       
+       local modfile = modmgr.identify_filetype(modfilename)
        local modpath = modmgr.extract(modfile)
        
        if modpath == nil then
@@ -1008,3 +1007,41 @@ function modmgr.refresh_globals()
                                        {}
                                        )
 end
+
+--------------------------------------------------------------------------------
+function modmgr.identify_filetype(name)
+
+       if name:sub(-3):lower() == "zip" then
+               return {
+                               name = name,
+                               type = "zip"
+                               }
+       end
+       
+       if name:sub(-6):lower() == "tar.gz" or
+               name:sub(-3):lower() == "tgz"then
+               return {
+                               name = name,
+                               type = "tgz"
+                               }
+       end
+       
+       if name:sub(-6):lower() == "tar.bz2" then
+               return {
+                               name = name,
+                               type = "tbz"
+                               }
+       end
+       
+       if name:sub(-2):lower() == "7z" then
+               return {
+                               name = name,
+                               type = "7z"
+                               }
+       end
+
+       return {
+               name = name,
+               type = "ukn"
+       }
+end