mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"
+--for all other colors ask sfan5 to complete his worK!
+
dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
+dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
+dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
-local menu = {}
+menu = {}
local tabbuilder = {}
-local menubar = {}
local worldlist = nil
--------------------------------------------------------------------------------
-function render_favourite(spec,render_details)
+function menu.render_favorite(spec,render_details)
local text = ""
if spec.name ~= nil then
return text
end
-
-
-
local details = ""
if spec.password == true then
details = details .. "*"
end
---------------------------------------------------------------------------------
-function cleanup_path(temppath)
-
- local parts = temppath:split("-")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. "_"
- end
- temppath = temppath .. parts[i]
- end
-
- parts = temppath:split(".")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. "_"
- end
- temppath = temppath .. parts[i]
- end
-
- parts = temppath:split("'")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. ""
- end
- temppath = temppath .. parts[i]
- end
-
- parts = temppath:split(" ")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath
- end
- temppath = temppath .. parts[i]
- end
-
- return temppath
-end
-
---------------------------------------------------------------------------------
-
-function menu.set_texture(identifier,gamedetails)
- local texture_set = false
- if menu.texturepack ~= nil and gamedetails ~= nil then
- local path = menu.basetexturedir ..
- gamedetails.id .. "_menu_" .. identifier .. ".png"
-
- if engine.set_background(identifier,path) then
- texture_set = true
- end
- end
-
- if not texture_set and gamedetails ~= nil then
- local path = gamedetails.path .. DIR_DELIM .."menu" ..
- DIR_DELIM .. identifier .. ".png"
- if engine.set_background(identifier,path) then
- texture_set = true
- end
- end
-
- if not texture_set then
- local path = menu.basetexturedir .. DIR_DELIM .."menu_" ..
- identifier .. ".png"
- if engine.set_background(identifier,path) then
- texture_set = true
- end
- end
-
- if not texture_set then
- local path = menu.defaulttexturedir .. DIR_DELIM .."menu_" ..
- identifier .. ".png"
- engine.set_background(identifier,path)
- end
-end
-
---------------------------------------------------------------------------------
-function menu.update_gametype()
-
-
-
- if (menu.game_last_check == nil or
- menu.game_last_check ~= menu.last_game) and
- tabbuilder.current_tab == "singleplayer" then
-
- local gamedetails = menu.lastgame()
- engine.set_topleft_text(gamedetails.name)
- filterlist.set_filtercriteria(worldlist,gamedetails.id)
-
- --background
- local background_set = false
- if menu.texturepack ~= nil then
- local path_background_texture = menu.basetexturedir ..
- gamedetails.id .. "_menu_background.png"
-
- if engine.set_background("background",path_background_texture) then
- background_set = true
- engine.set_clouds(false)
- end
- end
-
- if not background_set then
- local path_background_texture = gamedetails.path .. DIR_DELIM .."menu" ..
- DIR_DELIM .. "background.png"
- if engine.set_background("background",path_background_texture) then
- background_set = true
- engine.set_clouds(false)
- end
- end
-
- if not background_set then
- engine.set_clouds(true)
- end
-
- menu.set_texture("overlay",gamedetails)
- menu.set_texture("header",gamedetails)
- menu.set_texture("footer",gamedetails)
-
- menu.game_last_check = menu.last_game
- else
- if menu.game_last_check ~= menu.last_game then
- menu.game_last_check = menu.last_game
- menu.reset_gametype()
- end
- end
-end
-
---------------------------------------------------------------------------------
-function menu.reset_gametype()
- filterlist.set_filtercriteria(worldlist,nil)
- menu.game_last_check = nil
-
- local path_background_texture = menu.basetexturedir .. "menu_background.png"
-
- if engine.set_background("background",path_background_texture) then
- background_set = true
- engine.set_clouds(false)
- else
- engine.set_clouds(true)
- end
-
- menu.set_texture("overlay",nil)
- menu.set_texture("header",nil)
- menu.set_texture("footer",nil)
- engine.set_topleft_text("")
-end
-
---------------------------------------------------------------------------------
-function get_last_folder(text,count)
- local parts = text:split(DIR_DELIM)
-
- if count == nil then
- return parts[#parts]
- end
-
- local retval = ""
- for i=1,count,1 do
- retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
- end
-
- return retval
-end
-
--------------------------------------------------------------------------------
function init_globals()
--init gamedata
end
---------------------------------------------------------------------------------
-function identify_filetype(name)
-
- if name:sub(-3):lower() == "zip" then
- return {
- name = name,
- type = "zip"
- }
- end
-
- if name:sub(-6):lower() == "tar.gz" or
- name:sub(-3):lower() == "tgz"then
- return {
- name = name,
- type = "tgz"
- }
- end
-
- if name:sub(-6):lower() == "tar.bz2" then
- return {
- name = name,
- type = "tbz"
- }
- end
-
- if name:sub(-2):lower() == "7z" then
- return {
- name = name,
- type = "7z"
- }
- end
-
- return {
- name = name,
- type = "ukn"
- }
-end
-
--------------------------------------------------------------------------------
function update_menu()
menu.favorites = engine.get_favorites("local")
end
-
menu.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
- DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
- DIR_DELIM .. "pack" .. DIR_DELIM
- menu.basetexturedir = menu.defaulttexturedir
-
- menu.texturepack = engine.setting_get("texture_path")
-
- if menu.texturepack ~= nil then
- menu.basetexturedir = menu.texturepack .. DIR_DELIM
- end
+ DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
end
--------------------------------------------------------------------------------
end
end
-
---------------------------------------------------------------------------------
-function menubar.handle_buttons(fields)
- for i=1,#menubar.buttons,1 do
- if fields[menubar.buttons[i].btn_name] ~= nil then
- menu.last_game = menubar.buttons[i].index
- engine.setting_set("main_menu_last_game_idx",menu.last_game)
- menu.update_gametype()
- end
- end
-end
-
---------------------------------------------------------------------------------
-function menubar.refresh()
- menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
- "box[-0.3,5.6;12.4,0.05;FFFFFF]"
- menubar.buttons = {}
-
- local button_base = -0.25
-
- local maxbuttons = #gamemgr.games
-
- if maxbuttons > 10 then
- maxbuttons = 10
- end
-
- for i=1,maxbuttons,1 do
-
- local btn_name = "menubar_btn_" .. gamemgr.games[i].id
- local buttonpos = button_base + (i-1) * 1.245
- if gamemgr.games[i].menuicon_path ~= nil and
- gamemgr.games[i].menuicon_path ~= "" then
-
- menubar.formspec = menubar.formspec ..
- "image_button[" .. buttonpos .. ",5.7;1.3,1.3;" ..
- gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
- else
-
- local part1 = gamemgr.games[i].id:sub(1,5)
- local part2 = gamemgr.games[i].id:sub(6,10)
- local part3 = gamemgr.games[i].id:sub(11)
-
- local text = part1 .. "\n" .. part2
- if part3 ~= nil and
- part3 ~= "" then
- text = text .. "\n" .. part3
- end
- menubar.formspec = menubar.formspec ..
- "image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name ..
- ";" .. text .. ";true;true]"
- end
-
- local toadd = {
- btn_name = btn_name,
- index = i,
- }
-
- table.insert(menubar.buttons,toadd)
- end
-end
-
--------------------------------------------------------------------------------
function tabbuilder.dialog_create_world()
local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
--handle tab changes
if tabbuilder.current_tab ~= tabbuilder.old_tab then
if tabbuilder.current_tab ~= "singleplayer" then
- menu.reset_gametype()
+ menu.update_gametype(true)
end
end
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
end
-
--initialize tab buttons
tabbuilder.last_tab = nil
tabbuilder.show_buttons = true
local render_details = engine.setting_getbool("public_serverlist")
if #menu.favorites > 0 then
- retval = retval .. render_favourite(menu.favorites[1],render_details)
+ retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
for i=2,#menu.favorites,1 do
- retval = retval .. "," .. render_favourite(menu.favorites[i],render_details)
+ retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
end
end
end
end
+--------------------------------------------------------------------------------
+function menu.update_gametype(reset)
+ print("updating gametype: " .. dump(reset))
+ if reset then
+ mm_texture.reset()
+ engine.set_topleft_text("")
+ filterlist.set_filtercriteria(worldlist,nil)
+ else
+ local game = menu.lastgame()
+ print("current_game = " .. dump(game))
+ mm_texture.update(tabbuilder.current_tab,game)
+ engine.set_topleft_text(game.name)
+ filterlist.set_filtercriteria(worldlist,game.id)
+ end
+end
+
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- menu startup
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
init_globals()
+mm_texture.init()
menu.init()
tabbuilder.init()
menubar.refresh()
modstore.init()
+
update_menu()
--- /dev/null
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+menubar = {}
+
+--------------------------------------------------------------------------------
+function menubar.handle_buttons(fields)
+ for i=1,#menubar.buttons,1 do
+ if fields[menubar.buttons[i].btn_name] ~= nil then
+ menu.last_game = menubar.buttons[i].index
+ engine.setting_set("main_menu_last_game_idx",menu.last_game)
+ menu.update_gametype()
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function menubar.refresh()
+ menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
+ "box[-0.3,5.6;12.4,0.05;FFFFFF]"
+ menubar.buttons = {}
+
+ local button_base = -0.25
+
+ local maxbuttons = #gamemgr.games
+
+ if maxbuttons > 10 then
+ maxbuttons = 10
+ end
+
+ for i=1,maxbuttons,1 do
+
+ local btn_name = "menubar_btn_" .. gamemgr.games[i].id
+ local buttonpos = button_base + (i-1) * 1.245
+ if gamemgr.games[i].menuicon_path ~= nil and
+ gamemgr.games[i].menuicon_path ~= "" then
+
+ menubar.formspec = menubar.formspec ..
+ "image_button[" .. buttonpos .. ",5.7;1.3,1.3;" ..
+ gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
+ else
+
+ local part1 = gamemgr.games[i].id:sub(1,5)
+ local part2 = gamemgr.games[i].id:sub(6,10)
+ local part3 = gamemgr.games[i].id:sub(11)
+
+ local text = part1 .. "\n" .. part2
+ if part3 ~= nil and
+ part3 ~= "" then
+ text = text .. "\n" .. part3
+ end
+ menubar.formspec = menubar.formspec ..
+ "image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name ..
+ ";" .. text .. ";true;true]"
+ end
+
+ local toadd = {
+ btn_name = btn_name,
+ index = i,
+ }
+
+ table.insert(menubar.buttons,toadd)
+ end
+end
\ No newline at end of file
--- /dev/null
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+
+mm_texture = {}
+
+--------------------------------------------------------------------------------
+function mm_texture.init()
+ mm_texture.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
+ DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
+ mm_texture.basetexturedir = mm_texture.defaulttexturedir
+
+ mm_texture.texturepack = engine.setting_get("texture_path")
+
+ mm_texture.gameid = nil
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.update(tab,gamedetails)
+ if tab ~= "singleplayer" then
+ mm_texture.reset()
+ return
+ end
+
+ if gamedetails == nil then
+ return
+ end
+
+ mm_texture.update_game(gamedetails)
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.reset()
+ mm_texture.gameid = nil
+ local have_bg = false
+ local have_overlay = mm_texture.set_generic("overlay")
+
+ if not have_overlay then
+ have_bg = mm_texture.set_generic("background")
+ end
+
+ mm_texture.clear("header")
+ mm_texture.clear("footer")
+ engine.set_clouds(false)
+
+ mm_texture.set_generic("footer")
+ mm_texture.set_generic("header")
+
+ if not have_bg and
+ engine.setting_getbool("enable_clouds") then
+ engine.set_clouds(true)
+ end
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.update_game(gamedetails)
+ if mm_texture.gameid == gamedetails.id then
+ return
+ end
+
+ local have_bg = false
+ local have_overlay = mm_texture.set_game("overlay",gamedetails)
+
+ if not have_overlay then
+ have_bg = mm_texture.set_game("background",gamedetails)
+ end
+
+ mm_texture.clear("header")
+ mm_texture.clear("footer")
+ engine.set_clouds(false)
+
+ if not have_bg and
+ engine.setting_getbool("enable_clouds") then
+ engine.set_clouds(true)
+ end
+
+ mm_texture.gameid = gamedetails.id
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.clear(identifier)
+ engine.set_background(identifier,"")
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.set_generic(identifier)
+ --try texture pack first
+ if mm_texture.texturepack ~= nil then
+ local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
+ identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ if mm_texture.defaulttexturedir ~= nil then
+ local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
+ identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.set_game(identifier,gamedetails)
+
+ if gamedetails == nil then
+ return false
+ end
+
+ if mm_texture.texturepack ~= nil then
+ local path = mm_texture.basetexturedir ..
+ gamedetails.id .. "_menu_" .. identifier .. ".png"
+
+ if engine.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ local path = gamedetails.path .. DIR_DELIM .."menu" ..
+ DIR_DELIM .. identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+
+ return false
+end