#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
#desynchronize_mapblock_texture_animation = true
+# Texture filtering settings
+#mip_map = false
+#anisotropic_filter = false
+#bilinear_filter = false
+#trilinear_filter = false
+# Set to true to pre-generate all item visuals
+#preload_item_visuals = false
#
# Server stuff
infostream<<"- Updating node textures"<<std::endl;
m_nodedef->updateTextures(m_tsrc);
+ // Preload item textures and meshes if configured to
+ if(g_settings->getBool("preload_item_visuals"))
+ {
+ verbosestream<<"Updating item textures and meshes"<<std::endl;
+ std::set<std::string> names = m_itemdef->getAll();
+ for(std::set<std::string>::const_iterator
+ i = names.begin(); i != names.end(); ++i){
+ // Asking for these caches the result
+ m_itemdef->getInventoryTexture(*i, this);
+ m_itemdef->getWieldMesh(*i, this);
+ }
+ }
+
// Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl;
m_mesh_update_thread.Start();
settings->setDefault("anisotropic_filter", "false");
settings->setDefault("bilinear_filter", "false");
settings->setDefault("trilinear_filter", "false");
+ settings->setDefault("preload_item_visuals", "false");
// Server stuff
// "map-dir" doesn't exist by default.