Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.
Conflicts:
src/clientserver.h
minetest.ban_player(name) -> ban a player
minetest.unban_player_or_ip(name) -> unban player or IP address
+Particles:
+minetest.add_particle(pos, velocity, acceleration, expirationtime,
+ size, collisiondetection, texture, playername)
+^ Spawn particle at pos with velocity and acceleration
+^ Disappears after expirationtime seconds
+^ collisiondetection: if true collides with physical objects
+^ Uses texture (string)
+^ Playername is optional, if specified spawns particle only on the player's client
+
+minetest.add_particlespawner(amount, time,
+ minpos, maxpos,
+ minvel, maxvel,
+ minacc, maxacc,
+ minexptime, maxexptime,
+ minsize, maxsize,
+ collisiondetection, texture, playername)
+^ Add a particlespawner, an object that spawns an amount of particles over time seconds
+^ The particle's properties are random values in between the boundings:
+^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
+^ minsize/maxsize, minexptime/maxexptime (expirationtime)
+^ collisiondetection: if true uses collisiondetection
+^ Uses texture (string)
+^ Playername is optional, if specified spawns particle only on the player's client
+^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
+^ Returns and id
+
+minetest.delete_particlespawner(id, player)
+^ Delete ParticleSpawner with id (return value from add_particlespawner)
+^ If playername is specified, only deletes on the player's client,
+^ otherwise on all clients
+
Random:
minetest.get_connected_players() -> list of ObjectRefs
minetest.hash_node_position({x=,y=,z=}) -> 48-bit integer
scriptapi_object.cpp
scriptapi_nodemeta.cpp
scriptapi_inventory.cpp
+ scriptapi_particles.cpp
scriptapi.cpp
script.cpp
log.cpp
event.show_formspec.formname = new std::string(formname);
m_client_event_queue.push_back(event);
}
+ else if(command == TOCLIENT_SPAWN_PARTICLE)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ v3f pos = readV3F1000(is);
+ v3f vel = readV3F1000(is);
+ v3f acc = readV3F1000(is);
+ float expirationtime = readF1000(is);
+ float size = readF1000(is);
+ bool collisiondetection = readU8(is);
+ std::string texture = deSerializeLongString(is);
+
+ ClientEvent event;
+ event.type = CE_SPAWN_PARTICLE;
+ event.spawn_particle.pos = new v3f (pos);
+ event.spawn_particle.vel = new v3f (vel);
+ event.spawn_particle.acc = new v3f (acc);
+
+ event.spawn_particle.expirationtime = expirationtime;
+ event.spawn_particle.size = size;
+ event.add_particlespawner.collisiondetection =
+ collisiondetection;
+ event.spawn_particle.texture = new std::string(texture);
+
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_ADD_PARTICLESPAWNER)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u16 amount = readU16(is);
+ float spawntime = readF1000(is);
+ v3f minpos = readV3F1000(is);
+ v3f maxpos = readV3F1000(is);
+ v3f minvel = readV3F1000(is);
+ v3f maxvel = readV3F1000(is);
+ v3f minacc = readV3F1000(is);
+ v3f maxacc = readV3F1000(is);
+ float minexptime = readF1000(is);
+ float maxexptime = readF1000(is);
+ float minsize = readF1000(is);
+ float maxsize = readF1000(is);
+ bool collisiondetection = readU8(is);
+ std::string texture = deSerializeLongString(is);
+ u32 id = readU32(is);
+
+ ClientEvent event;
+ event.type = CE_ADD_PARTICLESPAWNER;
+ event.add_particlespawner.amount = amount;
+ event.add_particlespawner.spawntime = spawntime;
+
+ event.add_particlespawner.minpos = new v3f (minpos);
+ event.add_particlespawner.maxpos = new v3f (maxpos);
+ event.add_particlespawner.minvel = new v3f (minvel);
+ event.add_particlespawner.maxvel = new v3f (maxvel);
+ event.add_particlespawner.minacc = new v3f (minacc);
+ event.add_particlespawner.maxacc = new v3f (maxacc);
+
+ event.add_particlespawner.minexptime = minexptime;
+ event.add_particlespawner.maxexptime = maxexptime;
+ event.add_particlespawner.minsize = minsize;
+ event.add_particlespawner.maxsize = maxsize;
+ event.add_particlespawner.collisiondetection = collisiondetection;
+ event.add_particlespawner.texture = new std::string(texture);
+ event.add_particlespawner.id = id;
+
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_DELETE_PARTICLESPAWNER)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id = readU16(is);
+
+ ClientEvent event;
+ event.type = CE_DELETE_PARTICLESPAWNER;
+ event.delete_particlespawner.id = id;
+
+ m_client_event_queue.push_back(event);
+ }
else
{
infostream<<"Client: Ignoring unknown command "
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
CE_TEXTURES_UPDATED,
- CE_SHOW_FORMSPEC
+ CE_SHOW_FORMSPEC,
+ CE_SPAWN_PARTICLE,
+ CE_ADD_PARTICLESPAWNER,
+ CE_DELETE_PARTICLESPAWNER
};
struct ClientEvent
} show_formspec;
struct{
} textures_updated;
+ struct{
+ v3f *pos;
+ v3f *vel;
+ v3f *acc;
+ f32 expirationtime;
+ f32 size;
+ bool collisiondetection;
+ std::string *texture;
+ } spawn_particle;
+ struct{
+ u16 amount;
+ f32 spawntime;
+ v3f *minpos;
+ v3f *maxpos;
+ v3f *minvel;
+ v3f *maxvel;
+ v3f *minacc;
+ v3f *maxacc;
+ f32 minexptime;
+ f32 maxexptime;
+ f32 minsize;
+ f32 maxsize;
+ bool collisiondetection;
+ std::string *texture;
+ u32 id;
+ } add_particlespawner;
+ struct{
+ u32 id;
+ } delete_particlespawner;
};
};
PROTOCOL_VERSION 17:
Serialization format change: include backface_culling flag in TileDef
Added rightclickable field in nodedef
+ TOCLIENT_SPAWN_PARTICLE
+ TOCLIENT_ADD_PARTICLESPAWNER
+ TOCLIENT_DELETE_PARTICLESPAWNER
*/
#define LATEST_PROTOCOL_VERSION 17
u8[len] name
[2] serialized inventory
*/
+
TOCLIENT_SHOW_FORMSPEC = 0x44,
/*
[0] u16 command
f1000 movement_liquid_sink
f1000 movement_gravity
*/
+
+ TOCLIENT_SPAWN_PARTICLE = 0x46,
+ /*
+ u16 command
+ v3f1000 pos
+ v3f1000 velocity
+ v3f1000 acceleration
+ f1000 expirationtime
+ f1000 size
+ u8 bool collisiondetection
+ u32 len
+ u8[len] texture
+ */
+
+ TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
+ /*
+ u16 command
+ u16 amount
+ f1000 spawntime
+ v3f1000 minpos
+ v3f1000 maxpos
+ v3f1000 minvel
+ v3f1000 maxvel
+ v3f1000 minacc
+ v3f1000 maxacc
+ f1000 minexptime
+ f1000 maxexptime
+ f1000 minsize
+ f1000 maxsize
+ u8 bool collisiondetection
+ u32 len
+ u8[len] texture
+ u32 id
+ */
+
+ TOCLIENT_DELETE_PARTICLESPAWNER = 0x48,
+ /*
+ u16 command
+ u32 id
+ */
};
enum ToServerCommand
{
update_wielded_item_trigger = true;
}
+ else if(event.type == CE_SPAWN_PARTICLE)
+ {
+ LocalPlayer* player = client.getEnv().getLocalPlayer();
+ AtlasPointer ap =
+ gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
+
+ new Particle(gamedef, smgr, player, client.getEnv(),
+ *event.spawn_particle.pos,
+ *event.spawn_particle.vel,
+ *event.spawn_particle.acc,
+ event.spawn_particle.expirationtime,
+ event.spawn_particle.size,
+ event.spawn_particle.collisiondetection, ap);
+ }
+ else if(event.type == CE_ADD_PARTICLESPAWNER)
+ {
+ LocalPlayer* player = client.getEnv().getLocalPlayer();
+ AtlasPointer ap =
+ gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
+
+ new ParticleSpawner(gamedef, smgr, player,
+ event.add_particlespawner.amount,
+ event.add_particlespawner.spawntime,
+ *event.add_particlespawner.minpos,
+ *event.add_particlespawner.maxpos,
+ *event.add_particlespawner.minvel,
+ *event.add_particlespawner.maxvel,
+ *event.add_particlespawner.minacc,
+ *event.add_particlespawner.maxacc,
+ event.add_particlespawner.minexptime,
+ event.add_particlespawner.maxexptime,
+ event.add_particlespawner.minsize,
+ event.add_particlespawner.maxsize,
+ event.add_particlespawner.collisiondetection,
+ ap,
+ event.add_particlespawner.id);
+ }
+ else if(event.type == CE_DELETE_PARTICLESPAWNER)
+ {
+ delete_particlespawner (event.delete_particlespawner.id);
+ }
}
}
const ContentFeatures &features =
client.getNodeDefManager()->get(n);
addPunchingParticles
- (gamedef, smgr, player, nodepos, features.tiles);
+ (gamedef, smgr, player, client.getEnv(),
+ nodepos, features.tiles);
}
}
const ContentFeatures &features =
client.getNodeDefManager()->get(wasnode);
addDiggingParticles
- (gamedef, smgr, player, nodepos, features.tiles);
+ (gamedef, smgr, player, client.getEnv(),
+ nodepos, features.tiles);
}
dig_time = 0;
*/
allparticles_step(dtime, client.getEnv());
+ allparticlespawners_step(dtime, client.getEnv());
/*
Fog
clouds->drop();
if(gui_chat_console)
gui_chat_console->drop();
+ clear_particles ();
/*
Draw a "shutting down" screen, which will be shown while the map
#include "clientmap.h"
#include "mapnode.h"
+/*
+ Utility
+*/
+
+v3f random_v3f(v3f min, v3f max)
+{
+ return v3f( rand()/(float)RAND_MAX*(max.X-min.X)+min.X,
+ rand()/(float)RAND_MAX*(max.Y-min.Y)+min.Y,
+ rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
+}
+
+std::vector<Particle*> all_particles;
+std::map<u32, ParticleSpawner*> all_particlespawners;
+
Particle::Particle(
IGameDef *gamedef,
scene::ISceneManager* smgr,
LocalPlayer *player,
- s32 id,
+ ClientEnvironment &env,
v3f pos,
v3f velocity,
v3f acceleration,
float expirationtime,
float size,
+ bool collisiondetection,
AtlasPointer ap
):
- scene::ISceneNode(smgr->getRootSceneNode(), smgr, id)
+ scene::ISceneNode(smgr->getRootSceneNode(), smgr)
{
// Misc
m_gamedef = gamedef;
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_material.setTexture(0, ap.atlas);
m_ap = ap;
- m_light = 0;
// Particle related
m_time = 0;
m_player = player;
m_size = size;
+ m_collisiondetection = collisiondetection;
- // Irrlicht stuff (TODO)
- m_collisionbox = core::aabbox3d<f32>(-size/2,-size/2,-size/2,size/2,size/2,size/2);
+ // Irrlicht stuff
+ m_collisionbox = core::aabbox3d<f32>
+ (-size/2,-size/2,-size/2,size/2,size/2,size/2);
this->setAutomaticCulling(scene::EAC_OFF);
+
+ // Init lighting
+ updateLight(env);
+
+ // Init model
+ updateVertices();
+
+ all_particles.push_back(this);
}
Particle::~Particle()
{
if (IsVisible)
{
- SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
- SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
+ SceneManager->registerNodeForRendering
+ (this, scene::ESNRP_TRANSPARENT);
+ SceneManager->registerNodeForRendering
+ (this, scene::ESNRP_SOLID);
}
ISceneNode::OnRegisterSceneNode();
video::IVideoDriver* driver = SceneManager->getVideoDriver();
driver->setMaterial(m_material);
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
- video::SColor c(255, m_light, m_light, m_light);
-
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0, c, m_ap.x0(), m_ap.y1()),
- video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0, c, m_ap.x1(), m_ap.y1()),
- video::S3DVertex(m_size/2,m_size/2,0, 0,0,0, c, m_ap.x1(), m_ap.y0()),
- video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0, c ,m_ap.x0(), m_ap.y0()),
- };
-
- for(u16 i=0; i<4; i++)
- {
- vertices[i].Pos.rotateYZBy(m_player->getPitch());
- vertices[i].Pos.rotateXZBy(m_player->getYaw());
- m_box.addInternalPoint(vertices[i].Pos);
- vertices[i].Pos += m_pos*BS;
- }
u16 indices[] = {0,1,2, 2,3,0};
- driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
- video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
+ driver->drawVertexPrimitiveList(m_vertices, 4,
+ indices, 2, video::EVT_STANDARD,
+ scene::EPT_TRIANGLES, video::EIT_16BIT);
}
void Particle::step(float dtime, ClientEnvironment &env)
{
- core::aabbox3d<f32> box = m_collisionbox;
- v3f p_pos = m_pos*BS;
- v3f p_velocity = m_velocity*BS;
- v3f p_acceleration = m_acceleration*BS;
- collisionMoveSimple(&env.getClientMap(), m_gamedef,
- BS*0.5, box,
- 0, dtime,
- p_pos, p_velocity, p_acceleration);
- m_pos = p_pos/BS;
- m_velocity = p_velocity/BS;
- m_acceleration = p_acceleration/BS;
m_time += dtime;
+ if (m_collisiondetection)
+ {
+ core::aabbox3d<f32> box = m_collisionbox;
+ v3f p_pos = m_pos*BS;
+ v3f p_velocity = m_velocity*BS;
+ v3f p_acceleration = m_acceleration*BS;
+ collisionMoveSimple(&env.getClientMap(), m_gamedef,
+ BS*0.5, box,
+ 0, dtime,
+ p_pos, p_velocity, p_acceleration);
+ m_pos = p_pos/BS;
+ m_velocity = p_velocity/BS;
+ m_acceleration = p_acceleration/BS;
+ }
+ else
+ {
+ m_velocity += m_acceleration * dtime;
+ m_pos += m_velocity * dtime;
+ }
// Update lighting
+ updateLight(env);
+
+ // Update model
+ updateVertices();
+}
+
+void Particle::updateLight(ClientEnvironment &env)
+{
u8 light = 0;
try{
v3s16 p = v3s16(
m_light = decode_light(light);
}
-std::vector<Particle*> all_particles;
+void Particle::updateVertices()
+{
+ video::SColor c(255, m_light, m_light, m_light);
+ m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0,
+ c, m_ap.x0(), m_ap.y1());
+ m_vertices[1] = video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0,
+ c, m_ap.x1(), m_ap.y1());
+ m_vertices[2] = video::S3DVertex(m_size/2,m_size/2,0, 0,0,0,
+ c, m_ap.x1(), m_ap.y0());
+ m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0,
+ c ,m_ap.x0(), m_ap.y0());
+
+ for(u16 i=0; i<4; i++)
+ {
+ m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
+ m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
+ m_box.addInternalPoint(m_vertices[i].Pos);
+ m_vertices[i].Pos += m_pos*BS;
+ }
+}
+
+
+/*
+ Helpers
+*/
+
void allparticles_step (float dtime, ClientEnvironment &env)
{
- for(std::vector<Particle*>::iterator i = all_particles.begin(); i != all_particles.end();)
+ for(std::vector<Particle*>::iterator i = all_particles.begin();
+ i != all_particles.end();)
{
if ((*i)->get_expired())
{
}
}
-void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
+void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+ LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
+ const TileSpec tiles[])
{
for (u16 j = 0; j < 32; j++) // set the amount of particles here
{
- addNodeParticle(gamedef, smgr, player, pos, tiles);
+ addNodeParticle(gamedef, smgr, player, env, pos, tiles);
}
}
-void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
+void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+ LocalPlayer *player, ClientEnvironment &env,
+ v3s16 pos, const TileSpec tiles[])
{
- addNodeParticle(gamedef, smgr, player, pos, tiles);
+ addNodeParticle(gamedef, smgr, player, env, pos, tiles);
}
// add a particle of a node
// used by digging and punching particles
-void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
+void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
+ LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
+ const TileSpec tiles[])
{
// Texture
u8 texid = myrand_range(0,5);
ap.pos.Y = ap.y0() + (y1 - ap.y0()) * ((rand()%64)/64.-texsize);
// Physics
- v3f velocity((rand()%100/50.-1)/1.5, rand()%100/35., (rand()%100/50.-1)/1.5);
+ v3f velocity( (rand()%100/50.-1)/1.5,
+ rand()%100/35.,
+ (rand()%100/50.-1)/1.5);
+
v3f acceleration(0,-9,0);
v3f particlepos = v3f(
(f32)pos.X+rand()%100/200.-0.25,
(f32)pos.Z+rand()%100/200.-0.25
);
- Particle *particle = new Particle(
+ new Particle(
gamedef,
smgr,
player,
- 0,
+ env,
particlepos,
velocity,
acceleration,
rand()%100/100., // expiration time
visual_size,
+ true,
ap);
+}
- all_particles.push_back(particle);
+/*
+ ParticleSpawner
+*/
+
+ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, LocalPlayer *player,
+ u16 amount, float time,
+ v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime, float minsize, float maxsize,
+ bool collisiondetection, AtlasPointer ap, u32 id)
+{
+ m_gamedef = gamedef;
+ m_smgr = smgr;
+ m_player = player;
+ m_amount = amount;
+ m_spawntime = time;
+ m_minpos = minpos;
+ m_maxpos = maxpos;
+ m_minvel = minvel;
+ m_maxvel = maxvel;
+ m_minacc = minacc;
+ m_maxacc = maxacc;
+ m_minexptime = minexptime;
+ m_maxexptime = maxexptime;
+ m_minsize = minsize;
+ m_maxsize = maxsize;
+ m_collisiondetection = collisiondetection;
+ m_ap = ap;
+ m_time = 0;
+
+ for (u16 i = 0; i<=m_amount; i++)
+ {
+ float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime;
+ m_spawntimes.push_back(spawntime);
+ }
+
+ all_particlespawners.insert(std::pair<u32, ParticleSpawner*>(id, this));
+}
+
+ParticleSpawner::~ParticleSpawner() {}
+
+void ParticleSpawner::step(float dtime, ClientEnvironment &env)
+{
+ m_time += dtime;
+
+ if (m_spawntime != 0) // Spawner exists for a predefined timespan
+ {
+ for(std::vector<float>::iterator i = m_spawntimes.begin();
+ i != m_spawntimes.end();)
+ {
+ if ((*i) <= m_time && m_amount > 0)
+ {
+ m_amount--;
+
+ v3f pos = random_v3f(m_minpos, m_maxpos);
+ v3f vel = random_v3f(m_minvel, m_maxvel);
+ v3f acc = random_v3f(m_minacc, m_maxacc);
+ float exptime = rand()/(float)RAND_MAX
+ *(m_maxexptime-m_minexptime)
+ +m_minexptime;
+ float size = rand()/(float)RAND_MAX
+ *(m_maxsize-m_minsize)
+ +m_minsize;
+
+ new Particle(
+ m_gamedef,
+ m_smgr,
+ m_player,
+ env,
+ pos,
+ vel,
+ acc,
+ exptime,
+ size,
+ m_collisiondetection,
+ m_ap);
+ m_spawntimes.erase(i);
+ }
+ else
+ {
+ i++;
+ }
+ }
+ }
+ else // Spawner exists for an infinity timespan, spawn on a per-second base
+ {
+ for (int i = 0; i <= m_amount; i++)
+ {
+ if (rand()/(float)RAND_MAX < dtime)
+ {
+ v3f pos = random_v3f(m_minpos, m_maxpos);
+ v3f vel = random_v3f(m_minvel, m_maxvel);
+ v3f acc = random_v3f(m_minacc, m_maxacc);
+ float exptime = rand()/(float)RAND_MAX
+ *(m_maxexptime-m_minexptime)
+ +m_minexptime;
+ float size = rand()/(float)RAND_MAX
+ *(m_maxsize-m_minsize)
+ +m_minsize;
+
+ new Particle(
+ m_gamedef,
+ m_smgr,
+ m_player,
+ env,
+ pos,
+ vel,
+ acc,
+ exptime,
+ size,
+ m_collisiondetection,
+ m_ap);
+ }
+ }
+ }
+}
+
+void allparticlespawners_step (float dtime, ClientEnvironment &env)
+{
+ for(std::map<u32, ParticleSpawner*>::iterator i =
+ all_particlespawners.begin();
+ i != all_particlespawners.end();)
+ {
+ if (i->second->get_expired())
+ {
+ delete i->second;
+ all_particlespawners.erase(i++);
+ }
+ else
+ {
+ i->second->step(dtime, env);
+ i++;
+ }
+ }
+}
+
+void delete_particlespawner (u32 id)
+{
+ if (all_particlespawners.find(id) != all_particlespawners.end())
+ {
+ delete all_particlespawners.find(id)->second;
+ all_particlespawners.erase(id);
+ }
+}
+
+void clear_particles ()
+{
+ for(std::map<u32, ParticleSpawner*>::iterator i =
+ all_particlespawners.begin();
+ i != all_particlespawners.end();)
+ {
+ delete i->second;
+ all_particlespawners.erase(i++);
+ }
+
+ for(std::vector<Particle*>::iterator i =
+ all_particles.begin();
+ i != all_particles.end();)
+ {
+ (*i)->remove();
+ delete *i;
+ all_particles.erase(i);
+ }
}
IGameDef* gamedef,
scene::ISceneManager* mgr,
LocalPlayer *player,
- s32 id,
+ ClientEnvironment &env,
v3f pos,
v3f velocity,
v3f acceleration,
float expirationtime,
float size,
+ bool collisiondetection,
AtlasPointer texture
);
~Particle();
{ return m_expiration < m_time; }
private:
+ void updateLight(ClientEnvironment &env);
+ void updateVertices();
+
+ video::S3DVertex m_vertices[4];
float m_time;
float m_expiration;
float m_size;
AtlasPointer m_ap;
u8 m_light;
+ bool m_collisiondetection;
+};
+
+class ParticleSpawner
+{
+ public:
+ ParticleSpawner(IGameDef* gamedef,
+ scene::ISceneManager *smgr,
+ LocalPlayer *player,
+ u16 amount,
+ float time,
+ v3f minp, v3f maxp,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection,
+ AtlasPointer ap,
+ u32 id);
+
+ ~ParticleSpawner();
+
+ void step(float dtime, ClientEnvironment &env);
+
+ bool get_expired ()
+ { return (m_amount <= 0) && m_spawntime != 0; }
+
+ private:
+ float m_time;
+ IGameDef *m_gamedef;
+ scene::ISceneManager *m_smgr;
+ LocalPlayer *m_player;
+ u16 m_amount;
+ float m_spawntime;
+ v3f m_minpos;
+ v3f m_maxpos;
+ v3f m_minvel;
+ v3f m_maxvel;
+ v3f m_minacc;
+ v3f m_maxacc;
+ float m_minexptime;
+ float m_maxexptime;
+ float m_minsize;
+ float m_maxsize;
+ AtlasPointer m_ap;
+ std::vector<float> m_spawntimes;
+ bool m_collisiondetection;
};
void allparticles_step (float dtime, ClientEnvironment &env);
+void allparticlespawners_step (float dtime, ClientEnvironment &env);
+
+void delete_particlespawner (u32 id);
+void clear_particles ();
+
+void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+ LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
+ const TileSpec tiles[]);
+
+void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+ LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
+ const TileSpec tiles[]);
-void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
-void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
-void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
+void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
+ LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
+ const TileSpec tiles[]);
#endif
#include "scriptapi_item.h"
#include "scriptapi_content.h"
#include "scriptapi_craft.h"
+#include "scriptapi_particles.h"
/*****************************************************************************/
/* Mod related */
{"get_all_craft_recipes", l_get_all_craft_recipes},
{"rollback_get_last_node_actor", l_rollback_get_last_node_actor},
{"rollback_revert_actions_by", l_rollback_revert_actions_by},
+ {"add_particle", l_add_particle},
+ {"add_particlespawner", l_add_particlespawner},
+ {"delete_particlespawner", l_delete_particlespawner},
{NULL, NULL}
};
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "scriptapi.h"
+#include "scriptapi_particles.h"
+#include "server.h"
+#include "script.h"
+#include "scriptapi_types.h"
+#include "scriptapi_common.h"
+
+// add_particle(pos, velocity, acceleration, expirationtime,
+// size, collisiondetection, texture, player)
+// pos/velocity/acceleration = {x=num, y=num, z=num}
+// expirationtime = num (seconds)
+// size = num
+// texture = e.g."default_wood.png"
+int l_add_particle(lua_State *L)
+{
+ // Get server from registry
+ Server *server = get_server(L);
+ // Get parameters
+ v3f pos = check_v3f(L, 1);
+ v3f vel = check_v3f(L, 2);
+ v3f acc = check_v3f(L, 3);
+ float expirationtime = luaL_checknumber(L, 4);
+ float size = luaL_checknumber(L, 5);
+ bool collisiondetection = lua_toboolean(L, 6);
+ std::string texture = luaL_checkstring(L, 7);
+
+ if (lua_gettop(L) == 8) // only spawn for a single player
+ {
+ const char *playername = luaL_checkstring(L, 8);
+ server->spawnParticle(playername,
+ pos, vel, acc, expirationtime,
+ size, collisiondetection, texture);
+ }
+ else // spawn for all players
+ {
+ server->spawnParticleAll(pos, vel, acc,
+ expirationtime, size, collisiondetection, texture);
+ }
+ return 1;
+}
+
+// add_particlespawner(amount, time,
+// minpos, maxpos,
+// minvel, maxvel,
+// minacc, maxacc,
+// minexptime, maxexptime,
+// minsize, maxsize,
+// collisiondetection,
+// texture,
+// player)
+// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
+// minexptime/maxexptime = num (seconds)
+// minsize/maxsize = num
+// collisiondetection = bool
+// texture = e.g."default_wood.png"
+int l_add_particlespawner(lua_State *L)
+{
+ // Get server from registry
+ Server *server = get_server(L);
+ // Get parameters
+ u16 amount = luaL_checknumber(L, 1);
+ float time = luaL_checknumber(L, 2);
+ v3f minpos = check_v3f(L, 3);
+ v3f maxpos = check_v3f(L, 4);
+ v3f minvel = check_v3f(L, 5);
+ v3f maxvel = check_v3f(L, 6);
+ v3f minacc = check_v3f(L, 7);
+ v3f maxacc = check_v3f(L, 8);
+ float minexptime = luaL_checknumber(L, 9);
+ float maxexptime = luaL_checknumber(L, 10);
+ float minsize = luaL_checknumber(L, 11);
+ float maxsize = luaL_checknumber(L, 12);
+ bool collisiondetection = lua_toboolean(L, 13);
+ std::string texture = luaL_checkstring(L, 14);
+
+ if (lua_gettop(L) == 15) // only spawn for a single player
+ {
+ const char *playername = luaL_checkstring(L, 15);
+ u32 id = server->addParticleSpawner(playername,
+ amount, time,
+ minpos, maxpos,
+ minvel, maxvel,
+ minacc, maxacc,
+ minexptime, maxexptime,
+ minsize, maxsize,
+ collisiondetection,
+ texture);
+ lua_pushnumber(L, id);
+ }
+ else // spawn for all players
+ {
+ u32 id = server->addParticleSpawnerAll( amount, time,
+ minpos, maxpos,
+ minvel, maxvel,
+ minacc, maxacc,
+ minexptime, maxexptime,
+ minsize, maxsize,
+ collisiondetection,
+ texture);
+ lua_pushnumber(L, id);
+ }
+ return 1;
+}
+
+// delete_particlespawner(id, player)
+// player (string) is optional
+int l_delete_particlespawner(lua_State *L)
+{
+ // Get server from registry
+ Server *server = get_server(L);
+ // Get parameters
+ u32 id = luaL_checknumber(L, 1);
+
+ if (lua_gettop(L) == 2) // only delete for one player
+ {
+ const char *playername = luaL_checkstring(L, 2);
+ server->deleteParticleSpawner(playername, id);
+ }
+ else // delete for all players
+ {
+ server->deleteParticleSpawnerAll(id);
+ }
+ return 1;
+}
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef LUA_PARTICLES_H_
+#define LUA_PARTICLES_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+int l_add_particle(lua_State *L);
+int l_add_particlespawner(lua_State *L);
+int l_delete_particlespawner(lua_State *L);
+
+#endif
#include "server.h"
#include <iostream>
#include <queue>
+#include <algorithm>
#include "clientserver.h"
#include "map.h"
#include "jmutexautolock.h"
m_con.Send(peer_id, 0, data, true);
}
+// Spawns a particle on peer with peer_id
+void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOCLIENT_SPAWN_PARTICLE);
+ writeV3F1000(os, pos);
+ writeV3F1000(os, velocity);
+ writeV3F1000(os, acceleration);
+ writeF1000(os, expirationtime);
+ writeF1000(os, size);
+ writeU8(os, collisiondetection);
+ os<<serializeLongString(texture);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
+// Spawns a particle on all peers
+void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
+{
+ for(std::map<u16, RemoteClient*>::iterator
+ i = m_clients.begin();
+ i != m_clients.end(); i++)
+ {
+ // Get client and check that it is valid
+ RemoteClient *client = i->second;
+ assert(client->peer_id == i->first);
+ if(client->serialization_version == SER_FMT_VER_INVALID)
+ continue;
+
+ SendSpawnParticle(client->peer_id, pos, velocity, acceleration,
+ expirationtime, size, collisiondetection, texture);
+ }
+}
+
+// Adds a ParticleSpawner on peer with peer_id
+void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
+ float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOCLIENT_ADD_PARTICLESPAWNER);
+
+ writeU16(os, amount);
+ writeF1000(os, spawntime);
+ writeV3F1000(os, minpos);
+ writeV3F1000(os, maxpos);
+ writeV3F1000(os, minvel);
+ writeV3F1000(os, maxvel);
+ writeV3F1000(os, minacc);
+ writeV3F1000(os, maxacc);
+ writeF1000(os, minexptime);
+ writeF1000(os, maxexptime);
+ writeF1000(os, minsize);
+ writeF1000(os, maxsize);
+ writeU8(os, collisiondetection);
+ os<<serializeLongString(texture);
+ writeU32(os, id);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
+// Adds a ParticleSpawner on all peers
+void Server::SendAddParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
+ float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
+{
+ for(std::map<u16, RemoteClient*>::iterator
+ i = m_clients.begin();
+ i != m_clients.end(); i++)
+ {
+ // Get client and check that it is valid
+ RemoteClient *client = i->second;
+ assert(client->peer_id == i->first);
+ if(client->serialization_version == SER_FMT_VER_INVALID)
+ continue;
+
+ SendAddParticleSpawner(client->peer_id, amount, spawntime,
+ minpos, maxpos, minvel, maxvel, minacc, maxacc,
+ minexptime, maxexptime, minsize, maxsize, collisiondetection, texture, id);
+ }
+}
+
+void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOCLIENT_DELETE_PARTICLESPAWNER);
+
+ writeU16(os, id);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
+void Server::SendDeleteParticleSpawnerAll(u32 id)
+{
+ for(std::map<u16, RemoteClient*>::iterator
+ i = m_clients.begin();
+ i != m_clients.end(); i++)
+ {
+ // Get client and check that it is valid
+ RemoteClient *client = i->second;
+ assert(client->peer_id == i->first);
+ if(client->serialization_version == SER_FMT_VER_INVALID)
+ continue;
+
+ SendDeleteParticleSpawner(client->peer_id, id);
+ }
+}
+
void Server::BroadcastChatMessage(const std::wstring &message)
{
for(std::map<u16, RemoteClient*>::iterator
BroadcastChatMessage(msg);
}
+void Server::spawnParticle(const char *playername, v3f pos,
+ v3f velocity, v3f acceleration,
+ float expirationtime, float size, bool
+ collisiondetection, std::string texture)
+{
+ Player *player = m_env->getPlayer(playername);
+ if(!player)
+ return;
+ SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
+ expirationtime, size, collisiondetection, texture);
+}
+
+void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
+ float expirationtime, float size,
+ bool collisiondetection, std::string texture)
+{
+ SendSpawnParticleAll(pos, velocity, acceleration,
+ expirationtime, size, collisiondetection, texture);
+}
+
+u32 Server::addParticleSpawner(const char *playername,
+ u16 amount, float spawntime,
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, std::string texture)
+{
+ Player *player = m_env->getPlayer(playername);
+ if(!player)
+ return -1;
+
+ u32 id = 0;
+ for(;;) // look for unused particlespawner id
+ {
+ id++;
+ if (std::find(m_particlespawner_ids.begin(),
+ m_particlespawner_ids.end(), id)
+ == m_particlespawner_ids.end())
+ {
+ m_particlespawner_ids.push_back(id);
+ break;
+ }
+ }
+
+ SendAddParticleSpawner(player->peer_id, amount, spawntime,
+ minpos, maxpos, minvel, maxvel, minacc, maxacc,
+ minexptime, maxexptime, minsize, maxsize,
+ collisiondetection, texture, id);
+
+ return id;
+}
+
+u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, std::string texture)
+{
+ u32 id = 0;
+ for(;;) // look for unused particlespawner id
+ {
+ id++;
+ if (std::find(m_particlespawner_ids.begin(),
+ m_particlespawner_ids.end(), id)
+ == m_particlespawner_ids.end())
+ {
+ m_particlespawner_ids.push_back(id);
+ break;
+ }
+ }
+
+ SendAddParticleSpawnerAll(amount, spawntime,
+ minpos, maxpos, minvel, maxvel, minacc, maxacc,
+ minexptime, maxexptime, minsize, maxsize,
+ collisiondetection, texture, id);
+
+ return id;
+}
+
+void Server::deleteParticleSpawner(const char *playername, u32 id)
+{
+ Player *player = m_env->getPlayer(playername);
+ if(!player)
+ return;
+
+ m_particlespawner_ids.erase(
+ std::remove(m_particlespawner_ids.begin(),
+ m_particlespawner_ids.end(), id),
+ m_particlespawner_ids.end());
+ SendDeleteParticleSpawner(player->peer_id, id);
+}
+
+void Server::deleteParticleSpawnerAll(u32 id)
+{
+ m_particlespawner_ids.erase(
+ std::remove(m_particlespawner_ids.begin(),
+ m_particlespawner_ids.end(), id),
+ m_particlespawner_ids.end());
+ SendDeleteParticleSpawnerAll(id);
+}
+
void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
{
m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, blockpos, allow_generate);
// Envlock and conlock should be locked when calling this
void notifyPlayer(const char *name, const std::wstring msg);
void notifyPlayers(const std::wstring msg);
+ void spawnParticle(const char *playername,
+ v3f pos, v3f velocity, v3f acceleration,
+ float expirationtime, float size,
+ bool collisiondetection, std::string texture);
+
+ void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
+ float expirationtime, float size,
+ bool collisiondetection, std::string texture);
+
+ u32 addParticleSpawner(const char *playername,
+ u16 amount, float spawntime,
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, std::string texture);
+
+ u32 addParticleSpawnerAll(u16 amount, float spawntime,
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, std::string texture);
+
+ void deleteParticleSpawner(const char *playername, u32 id);
+ void deleteParticleSpawnerAll(u32 id);
+
void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
void sendDetachedInventoryToAll(const std::string &name);
void sendDetachedInventories(u16 peer_id);
+ // Adds a ParticleSpawner on peer with peer_id
+ void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, std::string texture, u32 id);
+
+ // Adds a ParticleSpawner on all peers
+ void SendAddParticleSpawnerAll(u16 amount, float spawntime,
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, std::string texture, u32 id);
+
+ // Deletes ParticleSpawner on a single client
+ void SendDeleteParticleSpawner(u16 peer_id, u32 id);
+
+ // Deletes ParticleSpawner on all clients
+ void SendDeleteParticleSpawnerAll(u32 id);
+
+ // Spawns particle on single client
+ void SendSpawnParticle(u16 peer_id,
+ v3f pos, v3f velocity, v3f acceleration,
+ float expirationtime, float size,
+ bool collisiondetection, std::string texture);
+
+ // Spawns particle on all clients
+ void SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
+ float expirationtime, float size,
+ bool collisiondetection, std::string texture);
+
/*
Something random
*/
*/
// key = name
std::map<std::string, Inventory*> m_detached_inventories;
+
+ /*
+ Particles
+ */
+ std::vector<u32> m_particlespawner_ids;
};
/*