walkable = true,
drop = "pipeworks:storage_tank_"..fill,
after_place_node = function(pos)
- pipe_look_for_stackable_tanks(pos)
+ pipeworks.look_for_stackable_tanks(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
- pipe_look_for_stackable_tanks(pos)
+ pipeworks.look_for_stackable_tanks(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)