m_view_bobbing_speed(0),
m_digging_anim(0),
- m_digging_button(-1)
+ m_digging_button(-1),
+ m_dummymesh(createCubeMesh(v3f(1,1,1)))
{
//dstream<<__FUNCTION_NAME<<std::endl;
// all other 3D scene nodes and before the GUI.
m_wieldmgr = smgr->createNewSceneManager();
m_wieldmgr->addCameraSceneNode();
- m_wieldnode = m_wieldmgr->addMeshSceneNode(createCubeMesh(v3f(1,1,1)), NULL); // need a dummy mesh
+ m_wieldnode = m_wieldmgr->addMeshSceneNode(m_dummymesh, NULL); // need a dummy mesh
}
Camera::~Camera()
{
- m_wieldnode->setMesh(NULL);
m_wieldmgr->drop();
+
+ delete m_dummymesh;
}
bool Camera::successfullyCreated(std::wstring& error_message)
// If 0, left-click digging animation
// If 1, right-click digging animation
s32 m_digging_button;
+
+ //dummymesh for camera
+ irr::scene::IAnimatedMesh* m_dummymesh;
};
#endif