Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper...
authorPerttu Ahola <celeron55@gmail.com>
Wed, 16 Nov 2011 12:08:31 +0000 (14:08 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 29 Nov 2011 17:13:47 +0000 (19:13 +0200)
14 files changed:
src/client.cpp
src/content_craft.cpp
src/content_mapnode.cpp
src/content_mapnode.h
src/content_nodemeta.cpp
src/environment.cpp
src/map.cpp
src/mapblock.cpp
src/mapgen.cpp
src/mapgen.h
src/scriptapi.cpp
src/server.cpp
src/server.h
src/test.cpp

index 661aecda59820e491b186d4e36d9c5977ef9b31a..716dac9318e7afdc53661c48e4ac7b5bd201ccdb 100644 (file)
@@ -900,16 +900,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                        block = new MapBlock(&m_env.getMap(), p, this);
                        block->deSerialize(istr, ser_version);
                        sector->insertBlock(block);
-
-                       //DEBUG
-                       /*NodeMod mod;
-                       mod.type = NODEMOD_CHANGECONTENT;
-                       mod.param = CONTENT_MESE;
-                       block->setTempMod(v3s16(8,10,8), mod);
-                       block->setTempMod(v3s16(8,9,8), mod);
-                       block->setTempMod(v3s16(8,8,8), mod);
-                       block->setTempMod(v3s16(8,7,8), mod);
-                       block->setTempMod(v3s16(8,6,8), mod);*/
                }
 
 #if 0
index 024fc6f098d541b573b2d8f628fe7d7d62bdad06..3c972835e357b9fc813eada0850fd776bf7fa9a5 100644 (file)
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_mapnode.h"
 #include "player.h"
 #include "mapnode.h" // For content_t
+#include "gamedef.h"
 
 /*
        items: actually *items[9]
@@ -29,20 +30,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
 {
+       INodeDefManager *ndef = gamedef->ndef();
+
        // Wood
        {
                ItemSpec specs[9];
-               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
+               specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_TREE"));
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_WOOD, 4);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_WOOD"), 4);
                }
        }
 
        // Stick
        {
                ItemSpec specs[9];
-               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+               specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
                if(checkItemCombination(items, specs))
                {
                        return new CraftItem(gamedef, "Stick", 4);
@@ -60,24 +63,24 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
                specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_FENCE, 2);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_FENCE"), 2);
                }
        }
 
        // Sign
        {
                ItemSpec specs[9];
-               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+               specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
                specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
                {
                        //return new MapBlockObjectItem(gamedef, "Sign");
-                       return new MaterialItem(gamedef, CONTENT_SIGN_WALL, 1);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_SIGN_WALL"), 1);
                }
        }
 
@@ -88,16 +91,16 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
                specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_TORCH, 4);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 4);
                }
        }
 
        // Wooden pick
        {
                ItemSpec specs[9];
-               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+               specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
                specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
                specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
@@ -109,9 +112,9 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
        // Stone pick
        {
                ItemSpec specs[9];
-               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
-               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+               specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
+               specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
                specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
                specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
@@ -137,9 +140,9 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
        // Mese pick
        {
                ItemSpec specs[9];
-               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
-               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
+               specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
+               specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
                specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
                specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
@@ -151,7 +154,7 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
        // Wooden shovel
        {
                ItemSpec specs[9];
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
                specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
                specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
@@ -163,7 +166,7 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
        // Stone shovel
        {
                ItemSpec specs[9];
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
                specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
                specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
@@ -187,9 +190,9 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
        // Wooden axe
        {
                ItemSpec specs[9];
-               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+               specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
                specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
                specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
@@ -201,9 +204,9 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
        // Stone axe
        {
                ItemSpec specs[9];
-               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
-               specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+               specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
+               specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
                specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
                specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
@@ -229,8 +232,8 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
        // Wooden sword
        {
                ItemSpec specs[9];
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
                specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
                {
@@ -241,8 +244,8 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
        // Stone sword
        {
                ItemSpec specs[9];
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
-               specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
+               specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
                specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
                {
@@ -276,59 +279,59 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
                specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_RAIL, 15);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_RAIL"), 15);
                }
        }
 
        // Chest
        {
                ItemSpec specs[9];
-               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+               specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_CHEST, 1);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_CHEST"), 1);
                }
        }
 
        // Locking Chest
        {
                ItemSpec specs[9];
-               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+               specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
                specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
-               specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+               specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_LOCKABLE_CHEST, 1);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_LOCKABLE_CHEST"), 1);
                }
        }
 
        // Furnace
        {
                ItemSpec specs[9];
-               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
-               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
-               specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
-               specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
-               specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
-               specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
-               specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+               specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
+               specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
+               specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
+               specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
+               specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
+               specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
+               specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_FURNACE, 1);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_FURNACE"), 1);
                }
        }
 
@@ -346,20 +349,20 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
                specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_STEEL, 1);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_STEEL"), 1);
                }
        }
 
        // Sandstone
        {
                ItemSpec specs[9];
-               specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
-               specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
-               specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
-               specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+               specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
+               specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
+               specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
+               specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_SANDSTONE, 1);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_SANDSTONE"), 1);
                }
        }
 
@@ -372,7 +375,7 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
                specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_CLAY, 1);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_CLAY"), 1);
                }
        }
 
@@ -385,16 +388,16 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
                specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_BRICK, 1);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_BRICK"), 1);
                }
        }
 
        // Paper
        {
                ItemSpec specs[9];
-               specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
-               specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
-               specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+               specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
+               specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
+               specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
                if(checkItemCombination(items, specs))
                {
                        return new CraftItem(gamedef, "paper", 1);
@@ -416,18 +419,18 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
        // Book shelf
        {
                ItemSpec specs[9];
-               specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+               specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
                specs[3] = ItemSpec(ITEM_CRAFT, "book");
                specs[4] = ItemSpec(ITEM_CRAFT, "book");
                specs[5] = ItemSpec(ITEM_CRAFT, "book");
-               specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
-               specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+               specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
+               specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_BOOKSHELF, 1);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_BOOKSHELF"), 1);
                }
        }
 
@@ -443,7 +446,7 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
                specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
                if(checkItemCombination(items, specs))
                {
-                       return new MaterialItem(gamedef, CONTENT_LADDER, 1);
+                       return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_LADDER"), 1);
                }
        }
        
@@ -466,6 +469,8 @@ InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
 
 void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
 {
+       INodeDefManager *ndef = gamedef->ndef();
+
        player->resetInventory();
        
        // Give some good tools
@@ -496,29 +501,29 @@ void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
        
        // CONTENT_IGNORE-terminated list
        content_t material_items[] = {
-               CONTENT_TORCH,
-               CONTENT_COBBLE,
-               CONTENT_MUD,
-               CONTENT_STONE,
-               CONTENT_SAND,
-               CONTENT_SANDSTONE,
-               CONTENT_CLAY,
-               CONTENT_BRICK,
-               CONTENT_TREE,
-               CONTENT_LEAVES,
-               CONTENT_CACTUS,
-               CONTENT_PAPYRUS,
-               CONTENT_BOOKSHELF,
-               CONTENT_GLASS,
-               CONTENT_FENCE,
-               CONTENT_RAIL,
-               CONTENT_MESE,
-               CONTENT_WATERSOURCE,
-               CONTENT_CLOUD,
-               CONTENT_CHEST,
-               CONTENT_FURNACE,
-               CONTENT_SIGN_WALL,
-               CONTENT_LAVASOURCE,
+               LEGN(ndef, "CONTENT_TORCH"),
+               LEGN(ndef, "CONTENT_COBBLE"),
+               LEGN(ndef, "CONTENT_MUD"),
+               LEGN(ndef, "CONTENT_STONE"),
+               LEGN(ndef, "CONTENT_SAND"),
+               LEGN(ndef, "CONTENT_SANDSTONE"),
+               LEGN(ndef, "CONTENT_CLAY"),
+               LEGN(ndef, "CONTENT_BRICK"),
+               LEGN(ndef, "CONTENT_TREE"),
+               LEGN(ndef, "CONTENT_LEAVES"),
+               LEGN(ndef, "CONTENT_CACTUS"),
+               LEGN(ndef, "CONTENT_PAPYRUS"),
+               LEGN(ndef, "CONTENT_BOOKSHELF"),
+               LEGN(ndef, "CONTENT_GLASS"),
+               LEGN(ndef, "CONTENT_FENCE"),
+               LEGN(ndef, "CONTENT_RAIL"),
+               LEGN(ndef, "CONTENT_MESE"),
+               LEGN(ndef, "CONTENT_WATERSOURCE"),
+               LEGN(ndef, "CONTENT_CLOUD"),
+               LEGN(ndef, "CONTENT_CHEST"),
+               LEGN(ndef, "CONTENT_FURNACE"),
+               LEGN(ndef, "CONTENT_SIGN_WALL"),
+               LEGN(ndef, "CONTENT_LAVASOURCE"),
                CONTENT_IGNORE
        };
        
@@ -535,18 +540,18 @@ void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
        }
 
 #if 0
-       assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
+       assert(USEFUL_LEGN(ndef, "CONTENT_COUNT") <= PLAYER_INVENTORY_SIZE);
        
        // add torch first
-       InventoryItem *item = new MaterialItem(gamedef, CONTENT_TORCH, 1);
+       InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 1);
        player->inventory.addItem("main", item);
        
        // Then others
-       for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
+       for(u16 i=0; i<USEFUL_LEGN(ndef, "CONTENT_COUNT"); i++)
        {
                // Skip some materials
-               if(i == CONTENT_WATER || i == CONTENT_TORCH
-                       || i == CONTENT_COALSTONE)
+               if(i == LEGN(ndef, "CONTENT_WATER") || i == LEGN(ndef, "CONTENT_TORCH")
+                       || i == LEGN(ndef, "CONTENT_COALSTONE"))
                        continue;
 
                InventoryItem *item = new MaterialItem(gamedef, i, 1);
@@ -564,13 +569,15 @@ void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
 
 void craft_give_initial_stuff(Player *player, IGameDef *gamedef)
 {
+       INodeDefManager *ndef = gamedef->ndef();
+
        {
                InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
                void* r = player->inventory.addItem("main", item);
                assert(r == NULL);
        }
        {
-               InventoryItem *item = new MaterialItem(gamedef, CONTENT_TORCH, 99);
+               InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 99);
                void* r = player->inventory.addItem("main", item);
                assert(r == NULL);
        }
@@ -585,22 +592,22 @@ void craft_give_initial_stuff(Player *player, IGameDef *gamedef)
                assert(r == NULL);
        }
        {
-               InventoryItem *item = new MaterialItem(gamedef, CONTENT_COBBLE, 99);
+               InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COBBLE"), 99);
                void* r = player->inventory.addItem("main", item);
                assert(r == NULL);
        }
        /*{
-               InventoryItem *item = new MaterialItem(gamedef, CONTENT_MESE, 6);
+               InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_MESE"), 6);
                void* r = player->inventory.addItem("main", item);
                assert(r == NULL);
        }
        {
-               InventoryItem *item = new MaterialItem(gamedef, CONTENT_COALSTONE, 6);
+               InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COALSTONE"), 6);
                void* r = player->inventory.addItem("main", item);
                assert(r == NULL);
        }
        {
-               InventoryItem *item = new MaterialItem(gamedef, CONTENT_WOOD, 6);
+               InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_WOOD"), 6);
                void* r = player->inventory.addItem("main", item);
                assert(r == NULL);
        }
@@ -628,7 +635,7 @@ void craft_give_initial_stuff(Player *player, IGameDef *gamedef)
        }*/
        /*// Give some other stuff
        {
-               InventoryItem *item = new MaterialItem(gamedef, CONTENT_TREE, 999);
+               InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TREE"), 999);
                bool r = player->inventory.addItem("main", item);
                assert(r == true);
        }*/
index fdb75d46873e46e3252a41895b50cc8e1aed4612..eb8e4002a07f8537d53c2a8a8b3f68c9d4573598 100644 (file)
@@ -25,6 +25,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "nodedef.h"
 #include "utility.h"
 #include "nameidmapping.h"
+#include <map>
+
+/*
+       Legacy node definitions
+*/
 
 #define WATER_ALPHA 160
 
@@ -91,6 +96,54 @@ void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness)
        mprop.cuttability = -1.0;
 }
 
+/*
+       Legacy node content type IDs
+       Ranges:
+       0x000...0x07f (0...127): param2 is fully usable
+       126 and 127 are reserved (CONTENT_AIR and CONTENT_IGNORE).
+       0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable
+*/
+#define CONTENT_STONE 0
+#define CONTENT_WATER 2
+#define CONTENT_TORCH 3
+#define CONTENT_WATERSOURCE 9
+#define CONTENT_SIGN_WALL 14
+#define CONTENT_CHEST 15
+#define CONTENT_FURNACE 16
+#define CONTENT_LOCKABLE_CHEST 17
+#define CONTENT_FENCE 21
+#define CONTENT_RAIL 30
+#define CONTENT_LADDER 31
+#define CONTENT_LAVA 32
+#define CONTENT_LAVASOURCE 33
+#define CONTENT_GRASS 0x800 //1
+#define CONTENT_TREE 0x801 //4
+#define CONTENT_LEAVES 0x802 //5
+#define CONTENT_GRASS_FOOTSTEPS 0x803 //6
+#define CONTENT_MESE 0x804 //7
+#define CONTENT_MUD 0x805 //8
+#define CONTENT_CLOUD 0x806 //10
+#define CONTENT_COALSTONE 0x807 //11
+#define CONTENT_WOOD 0x808 //12
+#define CONTENT_SAND 0x809 //13
+#define CONTENT_COBBLE 0x80a //18
+#define CONTENT_STEEL 0x80b //19
+#define CONTENT_GLASS 0x80c //20
+#define CONTENT_MOSSYCOBBLE 0x80d //22
+#define CONTENT_GRAVEL 0x80e //23
+#define CONTENT_SANDSTONE 0x80f //24
+#define CONTENT_CACTUS 0x810 //25
+#define CONTENT_BRICK 0x811 //26
+#define CONTENT_CLAY 0x812 //27
+#define CONTENT_PAPYRUS 0x813 //28
+#define CONTENT_BOOKSHELF 0x814 //29
+#define CONTENT_JUNGLETREE 0x815
+#define CONTENT_JUNGLEGRASS 0x816
+#define CONTENT_NC 0x817
+#define CONTENT_NC_RB 0x818
+#define CONTENT_APPLE 0x819
+#define CONTENT_SAPLING 0x820
+
 /*
        A conversion table for backwards compatibility.
        Maps <=v19 content types to current ones.
@@ -202,7 +255,87 @@ void content_mapnode_get_name_id_mapping(NameIdMapping *nimap)
        nimap->set(CONTENT_AIR, "air");
 }
 
-// See header for description
+class NewNameGetter
+{
+public:
+       NewNameGetter()
+       {
+               old_to_new["CONTENT_STONE"] = "";
+               old_to_new["CONTENT_WATER"] = "";
+               old_to_new["CONTENT_TORCH"] = "";
+               old_to_new["CONTENT_WATERSOURCE"] = "";
+               old_to_new["CONTENT_SIGN_WALL"] = "";
+               old_to_new["CONTENT_CHEST"] = "";
+               old_to_new["CONTENT_FURNACE"] = "";
+               old_to_new["CONTENT_LOCKABLE_CHEST"] = "";
+               old_to_new["CONTENT_FENCE"] = "";
+               old_to_new["CONTENT_RAIL"] = "";
+               old_to_new["CONTENT_LADDER"] = "";
+               old_to_new["CONTENT_LAVA"] = "";
+               old_to_new["CONTENT_LAVASOURCE"] = "";
+               old_to_new["CONTENT_GRASS"] = "";
+               old_to_new["CONTENT_TREE"] = "";
+               old_to_new["CONTENT_LEAVES"] = "";
+               old_to_new["CONTENT_GRASS_FOOTSTEPS"] = "";
+               old_to_new["CONTENT_MESE"] = "";
+               old_to_new["CONTENT_MUD"] = "";
+               old_to_new["CONTENT_CLOUD"] = "";
+               old_to_new["CONTENT_COALSTONE"] = "";
+               old_to_new["CONTENT_WOOD"] = "";
+               old_to_new["CONTENT_SAND"] = "";
+               old_to_new["CONTENT_COBBLE"] = "";
+               old_to_new["CONTENT_STEEL"] = "";
+               old_to_new["CONTENT_GLASS"] = "";
+               old_to_new["CONTENT_MOSSYCOBBLE"] = "";
+               old_to_new["CONTENT_GRAVEL"] = "";
+               old_to_new["CONTENT_SANDSTONE"] = "";
+               old_to_new["CONTENT_CACTUS"] = "";
+               old_to_new["CONTENT_BRICK"] = "";
+               old_to_new["CONTENT_CLAY"] = "";
+               old_to_new["CONTENT_PAPYRUS"] = "";
+               old_to_new["CONTENT_BOOKSHELF"] = "";
+               old_to_new["CONTENT_JUNGLETREE"] = "";
+               old_to_new["CONTENT_JUNGLEGRASS"] = "";
+               old_to_new["CONTENT_NC"] = "";
+               old_to_new["CONTENT_NC_RB"] = "";
+               old_to_new["CONTENT_APPLE"] = "";
+               old_to_new["CONTENT_SAPLING"] = "";
+               // Just in case
+               old_to_new["CONTENT_IGNORE"] = "ignore";
+               old_to_new["CONTENT_AIR"] = "air";
+       }
+       std::string get(const std::string &old)
+       {
+               std::map<std::string, std::string>::const_iterator i;
+               i = old_to_new.find(old);
+               if(i == old_to_new.end())
+                       return "";
+               return i->second;
+       }
+private:
+       std::map<std::string, std::string> old_to_new;
+};
+
+NewNameGetter newnamegetter;
+
+std::string content_mapnode_get_new_name(const std::string &oldname)
+{
+       return newnamegetter.get(oldname);
+}
+
+content_t legacy_get_id(const std::string &oldname, INodeDefManager *ndef)
+{
+       std::string newname = content_mapnode_get_new_name(oldname);
+       if(newname == "")
+               return CONTENT_IGNORE;
+       content_t id;
+       bool found = ndef->getId(newname, id);
+       if(!found)
+               return CONTENT_IGNORE;
+       return id;
+}
+
+// Initialize default (legacy) node definitions
 void content_mapnode_init(IWritableNodeDefManager *nodemgr)
 {
        content_t i;
index dea653901012441450f0e20bb4020d670653e28f..57be6da72fc5767ba27768898f8df68917ddbe5d 100644 (file)
@@ -21,20 +21,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define CONTENT_MAPNODE_HEADER
 
 #include "mapnode.h"
-class IWritableNodeDefManager;
 
 /*
-       Initialize default node definitions
-
-       This accesses tsrc; if it is non-NULL, textures are set
-       for the nodes.
+       Legacy node definitions
+*/
 
-       Client first calls this with tsrc=NULL to run some
-       unit tests and stuff, then it runs this again with tsrc
-       defined to get the textures.
+class IWritableNodeDefManager;
 
-       Server only calls this once with tsrc=NULL.
-*/
+// Initialize default (legacy) node definitions
 void content_mapnode_init(IWritableNodeDefManager *nodemgr);
 
 // Backwards compatibility for non-extended content types in v19
@@ -42,67 +36,15 @@ extern content_t trans_table_19[21][2];
 MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
 MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
 
-// Get legacy node name mapping
+// Get legacy node name mapping for loading old blocks
 class NameIdMapping;
 void content_mapnode_get_name_id_mapping(NameIdMapping *nimap);
 
-/*
-       Node content type IDs
-       Ranges:
-*/
-
-// 0x000...0x07f (0...127): param2 is fully usable
-// 126 and 127 are reserved.
-// Use these sparingly, only when the extra space in param2 might be needed.
-// Add a space when there is unused space between numbers.
-#define CONTENT_STONE 0
-
-#define CONTENT_WATER 2
-#define CONTENT_TORCH 3
-
-#define CONTENT_WATERSOURCE 9
-
-#define CONTENT_SIGN_WALL 14
-#define CONTENT_CHEST 15
-#define CONTENT_FURNACE 16
-#define CONTENT_LOCKABLE_CHEST 17
-
-#define CONTENT_FENCE 21
-
-#define CONTENT_RAIL 30
-#define CONTENT_LADDER 31
-#define CONTENT_LAVA 32
-#define CONTENT_LAVASOURCE 33
-
-// 0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable
-#define CONTENT_GRASS 0x800 //1
-#define CONTENT_TREE 0x801 //4
-#define CONTENT_LEAVES 0x802 //5
-#define CONTENT_GRASS_FOOTSTEPS 0x803 //6
-#define CONTENT_MESE 0x804 //7
-#define CONTENT_MUD 0x805 //8
-// Pretty much useless, clouds won't be drawn this way
-#define CONTENT_CLOUD 0x806 //10
-#define CONTENT_COALSTONE 0x807 //11
-#define CONTENT_WOOD 0x808 //12
-#define CONTENT_SAND 0x809 //13
-#define CONTENT_COBBLE 0x80a //18
-#define CONTENT_STEEL 0x80b //19
-#define CONTENT_GLASS 0x80c //20
-#define CONTENT_MOSSYCOBBLE 0x80d //22
-#define CONTENT_GRAVEL 0x80e //23
-#define CONTENT_SANDSTONE 0x80f //24
-#define CONTENT_CACTUS 0x810 //25
-#define CONTENT_BRICK 0x811 //26
-#define CONTENT_CLAY 0x812 //27
-#define CONTENT_PAPYRUS 0x813 //28
-#define CONTENT_BOOKSHELF 0x814 //29
-#define CONTENT_JUNGLETREE 0x815
-#define CONTENT_JUNGLEGRASS 0x816
-#define CONTENT_NC 0x817
-#define CONTENT_NC_RB 0x818
-#define CONTENT_APPLE 0x819
-#define CONTENT_SAPLING 0x820
+// Convert "CONTENT_STONE"-style names to dynamic ids
+std::string content_mapnode_get_new_name(const std::string &oldname);
+class INodeDefManager;
+content_t legacy_get_id(const std::string &oldname, INodeDefManager *ndef);
+#define LEGN(ndef, oldname) legacy_get_id(oldname, ndef)
 
 #endif
 
index 17b4a3da4381fdffcffc1287c04146596985fe9c..ab98496688bfbf6956d513e60a8096dabfb638d9 100644 (file)
@@ -19,10 +19,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "content_nodemeta.h"
 #include "inventory.h"
-#include "content_mapnode.h"
 #include "log.h"
 #include "utility.h"
 
+#define NODEMETA_SIGN 14
+#define NODEMETA_CHEST 15
+#define NODEMETA_LOCKABLE_CHEST 17
+#define NODEMETA_FURNACE 16
+
 /*
        SignNodeMetadata
 */
@@ -38,7 +42,7 @@ SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
 }
 u16 SignNodeMetadata::typeId() const
 {
-       return CONTENT_SIGN_WALL;
+       return NODEMETA_SIGN;
 }
 NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
 {
@@ -79,7 +83,7 @@ ChestNodeMetadata::~ChestNodeMetadata()
 }
 u16 ChestNodeMetadata::typeId() const
 {
-       return CONTENT_CHEST;
+       return NODEMETA_CHEST;
 }
 NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
 {
@@ -142,7 +146,7 @@ LockingChestNodeMetadata::~LockingChestNodeMetadata()
 }
 u16 LockingChestNodeMetadata::typeId() const
 {
-       return CONTENT_LOCKABLE_CHEST;
+       return NODEMETA_LOCKABLE_CHEST;
 }
 NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
 {
@@ -215,7 +219,7 @@ FurnaceNodeMetadata::~FurnaceNodeMetadata()
 }
 u16 FurnaceNodeMetadata::typeId() const
 {
-       return CONTENT_FURNACE;
+       return NODEMETA_FURNACE;
 }
 NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
 {
index e03007341978a9fd564b94b9b017901afb801dc9..2c5c2d2b8a572f56f7f1de8b2e36ec749d7043f8 100644 (file)
@@ -637,7 +637,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
 #if 1
                // Test something:
                // Convert all mud under proper day lighting to grass
-               if(n.getContent() == CONTENT_MUD)
+               if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MUD"))
                {
                        if(dtime_s > 300)
                        {
@@ -645,7 +645,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
                                if(m_gamedef->ndef()->get(n_top).air_equivalent &&
                                                n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13)
                                {
-                                       n.setContent(CONTENT_GRASS);
+                                       n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS"));
                                        m_map->addNodeWithEvent(p, n);
                                }
                        }
@@ -803,9 +803,9 @@ void ServerEnvironment::step(float dtime)
                                v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
                                try{
                                        MapNode n = m_map->getNode(bottompos);
-                                       if(n.getContent() == CONTENT_GRASS)
+                                       if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS"))
                                        {
-                                               n.setContent(CONTENT_GRASS_FOOTSTEPS);
+                                               n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS_FOOTSTEPS"));
                                                m_map->setNode(bottompos, n);
                                        }
                                }
@@ -1008,7 +1008,7 @@ void ServerEnvironment::step(float dtime)
                                        Test something:
                                        Convert mud under proper lighting to grass
                                */
-                               if(n.getContent() == CONTENT_MUD)
+                               if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MUD"))
                                {
                                        if(myrand()%20 == 0)
                                        {
@@ -1017,7 +1017,7 @@ void ServerEnvironment::step(float dtime)
                                                                n_top.getLightBlend(getDayNightRatio(),
                                                                                m_gamedef->ndef()) >= 13)
                                                {
-                                                       n.setContent(CONTENT_GRASS);
+                                                       n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS"));
                                                        m_map->addNodeWithEvent(p, n);
                                                }
                                        }
@@ -1025,14 +1025,14 @@ void ServerEnvironment::step(float dtime)
                                /*
                                        Convert grass into mud if under something else than air
                                */
-                               if(n.getContent() == CONTENT_GRASS)
+                               if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS"))
                                {
                                        //if(myrand()%20 == 0)
                                        {
                                                MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
                                                if(m_gamedef->ndef()->get(n_top).air_equivalent == false)
                                                {
-                                                       n.setContent(CONTENT_MUD);
+                                                       n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_MUD"));
                                                        m_map->addNodeWithEvent(p, n);
                                                }
                                        }
@@ -1040,8 +1040,8 @@ void ServerEnvironment::step(float dtime)
                                /*
                                        Rats spawn around regular trees
                                */
-                               if(n.getContent() == CONTENT_TREE ||
-                                               n.getContent() == CONTENT_JUNGLETREE)
+                               if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_TREE") ||
+                                               n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_JUNGLETREE"))
                                {
                                        if(myrand()%200 == 0 && active_object_count_wider == 0)
                                        {
@@ -1049,7 +1049,7 @@ void ServerEnvironment::step(float dtime)
                                                                0, myrand_range(-2, 2));
                                                MapNode n1 = m_map->getNodeNoEx(p1);
                                                MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
-                                               if(n1b.getContent() == CONTENT_GRASS &&
+                                               if(n1b.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS") &&
                                                                n1.getContent() == CONTENT_AIR)
                                                {
                                                        v3f pos = intToFloat(p1, BS);
@@ -1061,8 +1061,8 @@ void ServerEnvironment::step(float dtime)
                                /*
                                        Fun things spawn in caves and dungeons
                                */
-                               if(n.getContent() == CONTENT_STONE ||
-                                               n.getContent() == CONTENT_MOSSYCOBBLE)
+                               if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_STONE") ||
+                                               n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MOSSYCOBBLE"))
                                {
                                        if(myrand()%200 == 0 && active_object_count_wider == 0)
                                        {
@@ -1106,7 +1106,7 @@ void ServerEnvironment::step(float dtime)
                                /*
                                        Make trees from saplings!
                                */
-                               if(n.getContent() == CONTENT_SAPLING)
+                               if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_SAPLING"))
                                {
                                        if(myrand()%50 == 0)
                                        {
@@ -1119,7 +1119,8 @@ void ServerEnvironment::step(float dtime)
                                                v3s16 tree_blockp = getNodeBlockPos(tree_p);
                                                vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
                                                bool is_apple_tree = myrand()%4 == 0;
-                                               mapgen::make_tree(vmanip, tree_p, is_apple_tree);
+                                               mapgen::make_tree(vmanip, tree_p, is_apple_tree,
+                                                               m_gamedef->ndef());
                                                vmanip.blitBackAll(&modified_blocks);
 
                                                // update lighting
@@ -2126,9 +2127,9 @@ void ClientEnvironment::step(float dtime)
                        v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
                        try{
                                MapNode n = m_map->getNode(bottompos);
-                               if(n.getContent() == CONTENT_GRASS)
+                               if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS"))
                                {
-                                       n.setContent(CONTENT_GRASS_FOOTSTEPS);
+                                       n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS_FOOTSTEPS"));
                                        m_map->setNode(bottompos, n);
                                        // Update mesh on client
                                        if(m_map->mapType() == MAPTYPE_CLIENT)
index 2de4377d86eee9a2d3f1ee3339e13eb21bfe7d50..81befd0811fca12b3124b49bbaf0205aedf6976c 100644 (file)
@@ -2058,7 +2058,7 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
        data->no_op = false;
        data->seed = m_seed;
        data->blockpos = blockpos;
-       data->nodemgr = m_gamedef->ndef();
+       data->nodedef = m_gamedef->ndef();
 
        /*
                Create the whole area of this and the neighboring blocks
index 06ce9282fbb02dd0c7b45478650f11239e930b94..76b8a5e799be3a8912c47d8806df81a1ddc77f60 100644 (file)
@@ -275,7 +275,6 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                                else
                                {
                                        MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
-                                       //if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
                                        if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
                                        {
                                                no_sunlight = true;
@@ -331,26 +330,6 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                                }
                                else if(nodemgr->get(n).light_propagates == false)
                                {
-                                       /*// DEPRECATED TODO: REMOVE
-                                       if(grow_grass)
-                                       {
-                                               bool upper_is_air = false;
-                                               try
-                                               {
-                                                       if(getNodeParent(pos+v3s16(0,1,0)).getContent() == CONTENT_AIR)
-                                                               upper_is_air = true;
-                                               }
-                                               catch(InvalidPositionException &e)
-                                               {
-                                               }
-                                               // Turn mud into grass
-                                               if(upper_is_air && n.getContent() == CONTENT_MUD
-                                                               && current_light == LIGHT_SUN)
-                                               {
-                                                       n.d = CONTENT_GRASS;
-                                               }
-                                       }*/
-
                                        // A solid object is on the way.
                                        stopped_to_solid_object = true;
                                        
index 2b8050260666718f15a1d2e8062eaaceaf91c24e..5e7349a3bc397142a2e4ff5afa2f30ff6a38aae0 100644 (file)
@@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "mapgen.h"
 #include "voxel.h"
-#include "content_mapnode.h"
 #include "noise.h"
 #include "mapblock.h"
 #include "map.h"
@@ -27,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 //#include "serverobject.h"
 #include "content_sao.h"
 #include "nodedef.h"
+#include "content_mapnode.h" // For content_mapnode_get_new_name
 
 namespace mapgen
 {
@@ -68,8 +68,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
        {
                MapNode &n = vmanip.m_data[i];
                if(content_walkable(n.d)
-                               && n.getContent() != CONTENT_TREE
-                               && n.getContent() != CONTENT_LEAVES)
+                               && n.getContent() != LEGN(ndef, "CONTENT_TREE")
+                               && n.getContent() != LEGN(ndef, "CONTENT_LEAVES"))
                        break;
 
                vmanip.m_area.add_y(em, i, -1);
@@ -81,11 +81,12 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
 }
 #endif
 
-void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree)
+void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
+               bool is_apple_tree, INodeDefManager *ndef)
 {
-       MapNode treenode(CONTENT_TREE);
-       MapNode leavesnode(CONTENT_LEAVES);
-       MapNode applenode(CONTENT_APPLE);
+       MapNode treenode(LEGN(ndef, "CONTENT_TREE"));
+       MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
+       MapNode applenode(LEGN(ndef, "CONTENT_APPLE"));
        
        s16 trunk_h = myrand_range(4, 5);
        v3s16 p1 = p0;
@@ -160,10 +161,11 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree)
        }
 }
 
-static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
+static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
+               INodeDefManager *ndef)
 {
-       MapNode treenode(CONTENT_JUNGLETREE);
-       MapNode leavesnode(CONTENT_LEAVES);
+       MapNode treenode(LEGN(ndef, "CONTENT_JUNGLETREE"));
+       MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
 
        for(s16 x=-1; x<=1; x++)
        for(s16 z=-1; z<=1; z++)
@@ -246,9 +248,10 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
        }
 }
 
-void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
+void make_papyrus(VoxelManipulator &vmanip, v3s16 p0,
+               INodeDefManager *ndef)
 {
-       MapNode papyrusnode(CONTENT_PAPYRUS);
+       MapNode papyrusnode(LEGN(ndef, "CONTENT_PAPYRUS"));
 
        s16 trunk_h = myrand_range(2, 3);
        v3s16 p1 = p0;
@@ -260,9 +263,10 @@ void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
        }
 }
 
-void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
+void make_cactus(VoxelManipulator &vmanip, v3s16 p0,
+               INodeDefManager *ndef)
 {
-       MapNode cactusnode(CONTENT_CACTUS);
+       MapNode cactusnode(LEGN(ndef, "CONTENT_CACTUS"));
 
        s16 trunk_h = 3;
        v3s16 p1 = p0;
@@ -277,7 +281,7 @@ void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
 #if 0
 static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
 {
-       MapNode stonenode(CONTENT_STONE);
+       MapNode stonenode(LEGN(ndef, "CONTENT_STONE"));
 
        s16 size = myrand_range(3, 6);
        
@@ -358,7 +362,7 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
 #if 0
 static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
 {
-       MapNode stonenode(CONTENT_STONE);
+       MapNode stonenode(LEGN(ndef, "CONTENT_STONE"));
 
        s16 size = myrand_range(8, 16);
        
@@ -448,7 +452,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
 #define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\
                VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
 
-static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace)
+static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace,
+               INodeDefManager *ndef)
 {
        // Make +-X walls
        for(s16 z=0; z<roomsize.Z; z++)
@@ -461,7 +466,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
                }
                {
                        v3s16 p = roomplace + v3s16(roomsize.X-1,y,z);
@@ -470,7 +475,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
                }
        }
        
@@ -485,7 +490,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
                }
                {
                        v3s16 p = roomplace + v3s16(x,y,roomsize.Z-1);
@@ -494,7 +499,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
                }
        }
        
@@ -509,7 +514,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
                }
                {
                        v3s16 p = roomplace + v3s16(x,roomsize.Y-1,z);
@@ -518,7 +523,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
                }
        }
        
@@ -554,17 +559,19 @@ static void make_fill(VoxelManipulator &vmanip, v3s16 place, v3s16 size,
        }
 }
 
-static void make_hole1(VoxelManipulator &vmanip, v3s16 place)
+static void make_hole1(VoxelManipulator &vmanip, v3s16 place,
+               INodeDefManager *ndef)
 {
        make_fill(vmanip, place, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
                        VMANIP_FLAG_DUNGEON_INSIDE);
 }
 
-static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir)
+static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir,
+               INodeDefManager *ndef)
 {
-       make_hole1(vmanip, doorplace);
+       make_hole1(vmanip, doorplace, ndef);
        // Place torch (for testing)
-       //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(CONTENT_TORCH);
+       //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
 }
 
 static v3s16 rand_ortho_dir(PseudoRandom &random)
@@ -615,9 +622,9 @@ static v3s16 random_turn(PseudoRandom &random, v3s16 olddir)
 
 static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
                v3s16 doordir, v3s16 &result_place, v3s16 &result_dir,
-               PseudoRandom &random)
+               PseudoRandom &random, INodeDefManager *ndef)
 {
-       make_hole1(vmanip, doorplace);
+       make_hole1(vmanip, doorplace, ndef);
        v3s16 p0 = doorplace;
        v3s16 dir = doordir;
        u32 length;
@@ -651,7 +658,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
                        if(make_stairs)
                        {
                                make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,5,3),
-                                               VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(CONTENT_COBBLE), 0);
+                                               VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
                                make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
                                                VMANIP_FLAG_DUNGEON_INSIDE);
                                make_fill(vmanip, p-dir, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
@@ -660,8 +667,8 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
                        else
                        {
                                make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,4,3),
-                                               VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(CONTENT_COBBLE), 0);
-                               make_hole1(vmanip, p);
+                                               VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
+                               make_hole1(vmanip, p, ndef);
                                /*make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
                                                VMANIP_FLAG_DUNGEON_INSIDE);*/
                        }
@@ -700,10 +707,12 @@ class RoomWalker
 {
 public:
 
-       RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random):
+       RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random,
+                       INodeDefManager *ndef):
                        vmanip(vmanip_),
                        m_pos(pos),
-                       m_random(random)
+                       m_random(random),
+                       m_ndef(ndef)
        {
                randomizeDir();
        }
@@ -737,9 +746,9 @@ public:
                                continue;
                        }
                        if(vmanip.getNodeNoExNoEmerge(p).getContent()
-                                       == CONTENT_COBBLE
+                                       == LEGN(m_ndef, "CONTENT_COBBLE")
                        && vmanip.getNodeNoExNoEmerge(p1).getContent()
-                                       == CONTENT_COBBLE)
+                                       == LEGN(m_ndef, "CONTENT_COBBLE"))
                        {
                                // Found wall, this is a good place!
                                result_place = p;
@@ -753,25 +762,25 @@ public:
                        */
                        // Jump one up if the actual space is there
                        if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
-                                       == CONTENT_COBBLE
+                                       == LEGN(m_ndef, "CONTENT_COBBLE")
                        && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
-                                       == CONTENT_AIR
+                                       == LEGN(m_ndef, "CONTENT_AIR")
                        && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent()
-                                       == CONTENT_AIR)
+                                       == LEGN(m_ndef, "CONTENT_AIR"))
                                p += v3s16(0,1,0);
                        // Jump one down if the actual space is there
                        if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
-                                       == CONTENT_COBBLE
+                                       == LEGN(m_ndef, "CONTENT_COBBLE")
                        && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
-                                       == CONTENT_AIR
+                                       == LEGN(m_ndef, "CONTENT_AIR")
                        && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent()
-                                       == CONTENT_AIR)
+                                       == LEGN(m_ndef, "CONTENT_AIR"))
                                p += v3s16(0,-1,0);
                        // Check if walking is now possible
                        if(vmanip.getNodeNoExNoEmerge(p).getContent()
-                                       != CONTENT_AIR
+                                       != LEGN(m_ndef, "CONTENT_AIR")
                        || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
-                                       != CONTENT_AIR)
+                                       != LEGN(m_ndef, "CONTENT_AIR"))
                        {
                                // Cannot continue walking here
                                randomizeDir();
@@ -857,9 +866,11 @@ private:
        v3s16 m_pos;
        v3s16 m_dir;
        PseudoRandom &m_random;
+       INodeDefManager *m_ndef;
 };
 
-static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
+static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random,
+               INodeDefManager *ndef)
 {
        v3s16 areasize = vmanip.m_area.getExtent();
        v3s16 roomsize;
@@ -916,12 +927,12 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
        for(u32 i=0; i<room_count; i++)
        {
                // Make a room to the determined place
-               make_room1(vmanip, roomsize, roomplace);
+               make_room1(vmanip, roomsize, roomplace, ndef);
                
                v3s16 room_center = roomplace + v3s16(roomsize.X/2,1,roomsize.Z/2);
 
                // Place torch at room center (for testing)
-               //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(CONTENT_TORCH);
+               //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
 
                // Quit if last room
                if(i == room_count-1)
@@ -946,7 +957,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
                }
                
                // Create walker and find a place for a door
-               RoomWalker walker(vmanip, walker_start_place, random);
+               RoomWalker walker(vmanip, walker_start_place, random, ndef);
                v3s16 doorplace;
                v3s16 doordir;
                bool r = walker.findPlaceForDoor(doorplace, doordir);
@@ -955,7 +966,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
                
                if(random.range(0,1)==0)
                        // Make the door
-                       make_door1(vmanip, doorplace, doordir);
+                       make_door1(vmanip, doorplace, doordir, ndef);
                else
                        // Don't actually make a door
                        doorplace -= doordir;
@@ -964,7 +975,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
                v3s16 corridor_end;
                v3s16 corridor_end_dir;
                make_corridor(vmanip, doorplace, doordir, corridor_end,
-                               corridor_end_dir, random);
+                               corridor_end_dir, random, ndef);
                
                // Find a place for a random sized room
                roomsize = v3s16(random.range(4,8),random.range(4,6),random.range(4,8));
@@ -976,7 +987,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
 
                if(random.range(0,1)==0)
                        // Make the door
-                       make_door1(vmanip, doorplace, doordir);
+                       make_door1(vmanip, doorplace, doordir, ndef);
                else
                        // Don't actually make a door
                        roomplace -= doordir;
@@ -984,7 +995,8 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
        }
 }
 
-static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random)
+static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random,
+               INodeDefManager *ndef)
 {
        v3s16 dir;
        u8 facedir_i = 0;
@@ -1009,12 +1021,12 @@ static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random)
                        16+random.range(0,15),
                        16+random.range(0,15),
                        16+random.range(0,15));
-       vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC, facedir_i);
+       vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC"), facedir_i);
        u32 length = random.range(3,15);
        for(u32 j=0; j<length; j++)
        {
                p -= dir;
-               vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC_RB);
+               vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC_RB"));
        }
 }
 
@@ -1417,9 +1429,9 @@ void add_random_objects(MapBlock *block)
                        MapNode n = block->getNodeNoEx(p);
                        if(n.getContent() == CONTENT_IGNORE)
                                continue;
-                       if(data->nodemgr->get(n)->liquid_type != LIQUID_NONE)
+                       if(data->nodedef->get(n)->liquid_type != LIQUID_NONE)
                                continue;
-                       if(data->nodemgr->get(n)->walkable)
+                       if(data->nodedef->get(n)->walkable)
                        {
                                last_node_walkable = true;
                                continue;
@@ -1479,7 +1491,9 @@ void make_block(BlockMakeData *data)
        }
 
        assert(data->vmanip);
-       assert(data->nodemgr);
+       assert(data->nodedef);
+
+       INodeDefManager *ndef = data->nodedef;
 
        v3s16 blockpos = data->blockpos;
        
@@ -1541,7 +1555,7 @@ void make_block(BlockMakeData *data)
                                        if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
                                        {
                                                if(y <= WATER_LEVEL)
-                                                       vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE);
+                                                       vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_WATERSOURCE"));
                                                else
                                                        vmanip.m_data[i] = MapNode(CONTENT_AIR);
                                        }
@@ -1653,14 +1667,14 @@ void make_block(BlockMakeData *data)
                                                        v3s16(x,y,z), data->seed) == false)
                                        {
                                                if(y <= WATER_LEVEL)
-                                                       vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE);
+                                                       vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_WATERSOURCE"));
                                                else
                                                        vmanip.m_data[i] = MapNode(CONTENT_AIR);
                                        }
                                        else if(noisebuf_cave.get(x,y,z) > CAVE_NOISE_THRESHOLD)
                                                vmanip.m_data[i] = MapNode(CONTENT_AIR);
                                        else
-                                               vmanip.m_data[i] = MapNode(CONTENT_STONE);
+                                               vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE"));
                                }
                        
                                data->vmanip->m_area.add_y(em, i, 1);
@@ -1689,9 +1703,9 @@ void make_block(BlockMakeData *data)
                                {
                                        v3s16 p = v3s16(x,y,z) + g_27dirs[i];
                                        u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
+                                       if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
                                                if(mineralrandom.next()%8 == 0)
-                                                       vmanip.m_data[vi] = MapNode(CONTENT_MESE);
+                                                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_MESE"));
                                }
                                        
                        }
@@ -1709,22 +1723,22 @@ void make_block(BlockMakeData *data)
                                s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
                                s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
 
-                               u8 base_content = CONTENT_STONE;
+                               u8 base_content = LEGN(ndef, "CONTENT_STONE");
                                MapNode new_content(CONTENT_IGNORE);
                                u32 sparseness = 6;
 
                                if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1)
                                {
-                                       new_content = MapNode(CONTENT_STONE, MINERAL_COAL);
+                                       new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
                                }
                                else
                                {
                                        if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0)
-                                               new_content = MapNode(CONTENT_STONE, MINERAL_IRON);
+                                               new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
                                        /*if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
-                                               vmanip.m_data[i] = MapNode(CONTENT_MUD);
+                                               vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
                                        else
-                                               vmanip.m_data[i] = MapNode(CONTENT_SAND);*/
+                                               vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));*/
                                }
                                /*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1)
                                {
@@ -1767,9 +1781,9 @@ void make_block(BlockMakeData *data)
                                {
                                        v3s16 p = v3s16(x,y,z) + g_27dirs[i];
                                        u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
+                                       if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
                                                if(mineralrandom.next()%8 == 0)
-                                                       vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL);
+                                                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
                                }
                        }
                }
@@ -1793,9 +1807,9 @@ void make_block(BlockMakeData *data)
                                {
                                        v3s16 p = v3s16(x,y,z) + g_27dirs[i];
                                        u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
+                                       if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
                                                if(mineralrandom.next()%8 == 0)
-                                                       vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON);
+                                                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
                                }
                        }
                }
@@ -1816,24 +1830,24 @@ void make_block(BlockMakeData *data)
                        u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
                        for(s16 y=node_max.Y; y>=node_min.Y; y--)
                        {
-                               if(vmanip.m_data[i].getContent() == CONTENT_STONE)
+                               if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_STONE"))
                                {
                                        if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3)
                                        {
                                                if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
-                                                       vmanip.m_data[i] = MapNode(CONTENT_MUD);
+                                                       vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
                                                else
-                                                       vmanip.m_data[i] = MapNode(CONTENT_SAND);
+                                                       vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));
                                        }
                                        else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.7)
                                        {
                                                if(noisebuf_ground_wetness.get(x,y,z) < -0.6)
-                                                       vmanip.m_data[i] = MapNode(CONTENT_GRAVEL);
+                                                       vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRAVEL"));
                                        }
                                        else if(noisebuf_ground_crumbleness.get(x,y,z) <
                                                        -3.0 + MYMIN(0.1 * sqrt((float)MYMAX(0, -y)), 1.5))
                                        {
-                                               vmanip.m_data[i] = MapNode(CONTENT_LAVASOURCE);
+                                               vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_LAVASOURCE"));
                                                for(s16 x1=-1; x1<=1; x1++)
                                                for(s16 y1=-1; y1<=1; y1++)
                                                for(s16 z1=-1; z1<=1; z1++)
@@ -1880,7 +1894,7 @@ void make_block(BlockMakeData *data)
                                {
                                        if(vmanip.m_data[i].getContent() == CONTENT_AIR)
                                                vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
-                                       else if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
+                                       else if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
                                                vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
                                        data->vmanip->m_area.add_y(em, i, -1);
                                }
@@ -1890,7 +1904,7 @@ void make_block(BlockMakeData *data)
                PseudoRandom random(blockseed+2);
 
                // Add it
-               make_dungeon1(vmanip, random);
+               make_dungeon1(vmanip, random, ndef);
                
                // Convert some cobble to mossy cobble
                for(s16 x=full_node_min.X; x<=full_node_max.X; x++)
@@ -1911,17 +1925,17 @@ void make_block(BlockMakeData *data)
                                        double d = noise3d_perlin((float)x/2.5,
                                                        (float)y/2.5,(float)z/2.5,
                                                        blockseed, 2, 1.4);
-                                       if(vmanip.m_data[i].getContent() == CONTENT_COBBLE)
+                                       if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_COBBLE"))
                                        {
                                                if(d < wetness/3.0)
                                                {
-                                                       vmanip.m_data[i].setContent(CONTENT_MOSSYCOBBLE);
+                                                       vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MOSSYCOBBLE"));
                                                }
                                        }
                                        /*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
                                        {
                                                if(wetness > 1.2)
-                                                       vmanip.m_data[i].setContent(CONTENT_MUD);
+                                                       vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MUD"));
                                        }*/
                                        data->vmanip->m_area.add_y(em, i, -1);
                                }
@@ -1936,7 +1950,7 @@ void make_block(BlockMakeData *data)
                PseudoRandom ncrandom(blockseed+9324342);
                if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3)
                {
-                       make_nc(vmanip, ncrandom);
+                       make_nc(vmanip, ncrandom, ndef);
                }
        }
        
@@ -1958,7 +1972,7 @@ void make_block(BlockMakeData *data)
                        {
                                if(water_found == false)
                                {
-                                       if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
+                                       if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
                                        {
                                                v3s16 p = v3s16(p2d.X, y, p2d.Y);
                                                data->transforming_liquid.push_back(p);
@@ -1970,7 +1984,7 @@ void make_block(BlockMakeData *data)
                                        // This can be done because water_found can only
                                        // turn to true and end up here after going through
                                        // a single block.
-                                       if(vmanip.m_data[i+1].getContent() != CONTENT_WATERSOURCE)
+                                       if(vmanip.m_data[i+1].getContent() != LEGN(ndef, "CONTENT_WATERSOURCE"))
                                        {
                                                v3s16 p = v3s16(p2d.X, y+1, p2d.Y);
                                                data->transforming_liquid.push_back(p);
@@ -2013,16 +2027,16 @@ void make_block(BlockMakeData *data)
                                u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y));
                                for(s16 y=start_y; y>=node_min.Y-3; y--)
                                {
-                                       if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
+                                       if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
                                                water_detected = true;
                                        if(vmanip.m_data[i].getContent() == CONTENT_AIR)
                                                air_detected = true;
 
-                                       if((vmanip.m_data[i].getContent() == CONTENT_STONE
-                                                       || vmanip.m_data[i].getContent() == CONTENT_GRASS
-                                                       || vmanip.m_data[i].getContent() == CONTENT_MUD
-                                                       || vmanip.m_data[i].getContent() == CONTENT_SAND
-                                                       || vmanip.m_data[i].getContent() == CONTENT_GRAVEL
+                                       if((vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_STONE")
+                                                       || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS")
+                                                       || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD")
+                                                       || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_SAND")
+                                                       || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRAVEL")
                                                        ) && (air_detected || water_detected))
                                        {
                                                if(current_depth == 0 && y <= WATER_LEVEL+2
@@ -2043,23 +2057,23 @@ void make_block(BlockMakeData *data)
                                                                        ((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1))
                                                                        );
                                                                if (have_clay)
-                                                                       vmanip.m_data[i] = MapNode(CONTENT_CLAY);
+                                                                       vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_CLAY"));
                                                                else
-                                                                       vmanip.m_data[i] = MapNode(CONTENT_SAND);
+                                                                       vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));
                                                        }
                                                        #if 1
                                                        else if(current_depth==0 && !water_detected
                                                                        && y >= WATER_LEVEL && air_detected)
-                                                               vmanip.m_data[i] = MapNode(CONTENT_GRASS);
+                                                               vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRASS"));
                                                        #endif
                                                        else
-                                                               vmanip.m_data[i] = MapNode(CONTENT_MUD);
+                                                               vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
                                                }
                                                else
                                                {
-                                                       if(vmanip.m_data[i].getContent() == CONTENT_MUD
-                                                               || vmanip.m_data[i].getContent() == CONTENT_GRASS)
-                                                               vmanip.m_data[i] = MapNode(CONTENT_STONE);
+                                                       if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD")
+                                                               || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS"))
+                                                               vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE"));
                                                }
 
                                                current_depth++;
@@ -2113,7 +2127,7 @@ void make_block(BlockMakeData *data)
                        {
                                u32 i = data->vmanip->m_area.index(p);
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_WATERSOURCE && n->getContent() != CONTENT_IGNORE)
+                               if(n->getContent() != CONTENT_AIR && n->getContent() != LEGN(ndef, "CONTENT_WATERSOURCE") && n->getContent() != CONTENT_IGNORE)
                                {
                                        found = true;
                                        break;
@@ -2127,17 +2141,17 @@ void make_block(BlockMakeData *data)
                                u32 i = data->vmanip->m_area.index(p);
                                MapNode *n = &data->vmanip->m_data[i];
 
-                               if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS && n->getContent() != CONTENT_SAND)
+                               if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS") && n->getContent() != LEGN(ndef, "CONTENT_SAND"))
                                                continue;
 
                                // Papyrus grows only on mud and in water
-                               if(n->getContent() == CONTENT_MUD && y <= WATER_LEVEL)
+                               if(n->getContent() == LEGN(ndef, "CONTENT_MUD") && y <= WATER_LEVEL)
                                {
                                        p.Y++;
-                                       make_papyrus(vmanip, p);
+                                       make_papyrus(vmanip, p, ndef);
                                }
                                // Trees grow only on mud and grass, on land
-                               else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2)
+                               else if((n->getContent() == LEGN(ndef, "CONTENT_MUD") || n->getContent() == LEGN(ndef, "CONTENT_GRASS")) && y > WATER_LEVEL + 2)
                                {
                                        p.Y++;
                                        //if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
@@ -2150,16 +2164,16 @@ void make_block(BlockMakeData *data)
                                                        is_apple_tree = noise2d_perlin(
                                                                        0.5+(float)p.X/100, 0.5+(float)p.Z/100,
                                                                        data->seed+342902, 3, 0.45) > 0.2;
-                                               make_tree(vmanip, p, is_apple_tree);
+                                               make_tree(vmanip, p, is_apple_tree, ndef);
                                        }
                                        else
-                                               make_jungletree(vmanip, p);
+                                               make_jungletree(vmanip, p, ndef);
                                }
                                // Cactii grow only on sand, on land
-                               else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2)
+                               else if(n->getContent() == LEGN(ndef, "CONTENT_SAND") && y > WATER_LEVEL + 2)
                                {
                                        p.Y++;
-                                       make_cactus(vmanip, p);
+                                       make_cactus(vmanip, p, ndef);
                                }
                        }
                }
@@ -2188,8 +2202,8 @@ void make_block(BlockMakeData *data)
                                {
                                        u32 i = data->vmanip->m_area.index(p);
                                        MapNode *n = &data->vmanip->m_data[i];
-                                       if(data->nodemgr->get(*n).is_ground_content
-                                                       || n->getContent() == CONTENT_JUNGLETREE)
+                                       if(data->nodedef->get(*n).is_ground_content
+                                                       || n->getContent() == LEGN(ndef, "CONTENT_JUNGLETREE"))
                                        {
                                                found = true;
                                                break;
@@ -2205,10 +2219,10 @@ void make_block(BlockMakeData *data)
                                        continue;
                                /*p.Y--;
                                if(vmanip.m_area.contains(p))
-                                       vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_MUD;
+                                       vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_MUD");
                                p.Y++;*/
                                if(vmanip.m_area.contains(p))
-                                       vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_JUNGLEGRASS;
+                                       vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_JUNGLEGNRASS");
                        }
                }
 
@@ -2236,7 +2250,7 @@ void make_block(BlockMakeData *data)
                        /*{
                                u32 i = data->vmanip->m_area.index(v3s16(p));
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
+                               if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
                                        continue;
                        }*/
                        // Will be placed one higher
@@ -2271,7 +2285,7 @@ void make_block(BlockMakeData *data)
                        /*{
                                u32 i = data->vmanip->m_area.index(v3s16(p));
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
+                               if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
                                        continue;
                        }*/
                        // Will be placed one lower
@@ -2288,7 +2302,7 @@ BlockMakeData::BlockMakeData():
        no_op(false),
        vmanip(NULL),
        seed(0),
-       nodemgr(NULL)
+       nodedef(NULL)
 {}
 
 BlockMakeData::~BlockMakeData()
index 5caee2efa608865a7c08978344d527f410166212..55aede09969d3b514ed3eb2274cd7c777ee5a7cb 100644 (file)
@@ -43,7 +43,8 @@ namespace mapgen
        void add_random_objects(MapBlock *block);
 
        // Add a tree
-       void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree);
+       void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
+                       bool is_apple_tree, INodeDefManager *ndef);
        
        /*
                These are used by FarMesh
@@ -59,7 +60,7 @@ namespace mapgen
                u64 seed;
                v3s16 blockpos;
                UniqueQueue<v3s16> transforming_liquid;
-               INodeDefManager *nodemgr; // Destructor deletes
+               INodeDefManager *nodedef; // Destructor deletes
 
                BlockMakeData();
                ~BlockMakeData();
index 64c6859327b0b411f8dee2d661b5cedb07828f82..7074160fd3b59a939e8368dce8f4f7d64817f6f0 100644 (file)
@@ -45,7 +45,6 @@ TODO:
 - Object visual client-side stuff
        - Blink effect
        - Spritesheets and animation
-- Named node types and dynamic id allocation per MapBlock
 - LuaNodeMetadata
        blockdef.has_metadata = true/false
        - Stores an inventory and stuff in a Settings object
index a488f3045f2170aa108583674300d55c8b5b546c..c01b5050df9aaeab7881466637e7a3b6c421dd6c 100644 (file)
@@ -987,7 +987,7 @@ Server::Server(
        m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
        m_lua(NULL),
        m_toolmgr(createToolDefManager()),
-       m_nodemgr(createNodeDefManager()),
+       m_nodedef(createNodeDefManager()),
        m_thread(this),
        m_emergethread(this),
        m_time_counter(0),
@@ -1013,10 +1013,10 @@ Server::Server(
        JMutexAutoLock envlock(m_env_mutex);
        JMutexAutoLock conlock(m_con_mutex);
 
-       infostream<<"m_nodemgr="<<m_nodemgr<<std::endl;
+       infostream<<"m_nodedef="<<m_nodedef<<std::endl;
        
        // Initialize default node definitions
-       content_mapnode_init(m_nodemgr);
+       content_mapnode_init(m_nodedef);
        
        // Add default global mod path
        m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
@@ -1146,7 +1146,7 @@ Server::~Server()
        delete m_env;
 
        delete m_toolmgr;
-       delete m_nodemgr;
+       delete m_nodedef;
        
        // Deinitialize scripting
        infostream<<"Server: Deinitializing scripting"<<std::endl;
@@ -2143,7 +2143,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                SendToolDef(m_con, peer_id, m_toolmgr);
                
                // Send node definitions
-               SendNodeDef(m_con, peer_id, m_nodemgr);
+               SendNodeDef(m_con, peer_id, m_nodedef);
                
                // Send textures
                SendTextures(peer_id);
@@ -2530,14 +2530,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        {
                                MapNode n = m_env->getMap().getNode(p_under);
                                // Get mineral
-                               mineral = n.getMineral(m_nodemgr);
+                               mineral = n.getMineral(m_nodedef);
                                // Get material at position
                                material = n.getContent();
                                // If not yet cancelled
                                if(cannot_remove_node == false)
                                {
                                        // If it's not diggable, do nothing
-                                       if(m_nodemgr->get(material).diggable == false)
+                                       if(m_nodedef->get(material).diggable == false)
                                        {
                                                infostream<<"Server: Not finishing digging: "
                                                                <<"Node not diggable"
@@ -2633,7 +2633,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                                ToolDiggingProperties tp =
                                                                m_toolmgr->getDiggingProperties(toolname);
                                                DiggingProperties prop =
-                                                               getDiggingProperties(material, &tp, m_nodemgr);
+                                                               getDiggingProperties(material, &tp, m_nodedef);
 
                                                if(prop.diggable == false)
                                                {
@@ -2663,7 +2663,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                // If not mineral
                                if(item == NULL)
                                {
-                                       const std::string &dug_s = m_nodemgr->get(material).dug_item;
+                                       const std::string &dug_s = m_nodedef->get(material).dug_item;
                                        if(dug_s != "")
                                        {
                                                std::istringstream is(dug_s, std::ios::binary);
@@ -2689,8 +2689,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                // If not mineral
                                if(item == NULL)
                                {
-                                       const std::string &extra_dug_s = m_nodemgr->get(material).extra_dug_item;
-                                       s32 extra_rarity = m_nodemgr->get(material).extra_dug_item_rarity;
+                                       const std::string &extra_dug_s = m_nodedef->get(material).extra_dug_item;
+                                       s32 extra_rarity = m_nodedef->get(material).extra_dug_item_rarity;
                                        if(extra_dug_s != "" && extra_rarity != 0
                                           && myrand() % extra_rarity == 0)
                                        {
@@ -2766,7 +2766,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                                        <<" because privileges are "<<getPlayerPrivs(player)
                                                        <<std::endl;
 
-                                       if(m_nodemgr->get(n2).buildable_to == false
+                                       if(m_nodedef->get(n2).buildable_to == false
                                                || no_enough_privs)
                                        {
                                                // Client probably has wrong data.
@@ -2804,11 +2804,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                                <<" at "<<PP(p_under)<<std::endl;
                        
                                // Calculate direction for wall mounted stuff
-                               if(m_nodemgr->get(n).wall_mounted)
+                               if(m_nodedef->get(n).wall_mounted)
                                        n.param2 = packDir(p_under - p_over);
 
                                // Calculate the direction for furnaces and chests and stuff
-                               if(m_nodemgr->get(n).param_type == CPT_FACEDIR_SIMPLE)
+                               if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE)
                                {
                                        v3f playerpos = player->getPosition();
                                        v3f blockpos = intToFloat(p_over, BS) - playerpos;
@@ -2879,7 +2879,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                        Calculate special events
                                */
                                
-                               /*if(n.d == CONTENT_MESE)
+                               /*if(n.d == LEGN(m_nodedef, "CONTENT_MESE"))
                                {
                                        u32 count = 0;
                                        for(s16 z=-1; z<=1; z++)
@@ -3036,7 +3036,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
                if(!meta)
                        return;
-               if(meta->typeId() != CONTENT_SIGN_WALL)
+               if(meta->typeId() != LEGN(m_nodedef, "CONTENT_SIGN_WALL"))
                        return;
                SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
                signmeta->setText(text);
@@ -3162,7 +3162,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                                p.Y = stoi(fn.next(","));
                                                p.Z = stoi(fn.next(","));
                                                NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
-                                               if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) {
+                                               if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
                                                        LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
                                                        if (lcm->getOwner() != player->getName())
                                                                return;
@@ -3180,7 +3180,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                                                p.Y = stoi(fn.next(","));
                                                p.Z = stoi(fn.next(","));
                                                NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
-                                               if(meta && meta->typeId() == CONTENT_LOCKABLE_CHEST) {
+                                               if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
                                                        LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
                                                        if (lcm->getOwner() != player->getName())
                                                                return;
@@ -4422,7 +4422,7 @@ IToolDefManager* Server::getToolDefManager()
 }
 INodeDefManager* Server::getNodeDefManager()
 {
-       return m_nodemgr;
+       return m_nodedef;
 }
 ITextureSource* Server::getTextureSource()
 {
@@ -4430,7 +4430,7 @@ ITextureSource* Server::getTextureSource()
 }
 u16 Server::allocateUnknownNodeId(const std::string &name)
 {
-       return m_nodemgr->allocateDummy(name);
+       return m_nodedef->allocateDummy(name);
 }
 
 IWritableToolDefManager* Server::getWritableToolDefManager()
@@ -4439,7 +4439,7 @@ IWritableToolDefManager* Server::getWritableToolDefManager()
 }
 IWritableNodeDefManager* Server::getWritableNodeDefManager()
 {
-       return m_nodemgr;
+       return m_nodedef;
 }
 
 v3f findSpawnPos(ServerMap &map)
index 164cfe9cd91cc00a9c0a760f7821916cd002582b..ff0abccc46b1c9b16823c29596cb060554e5454b 100644 (file)
@@ -633,7 +633,7 @@ private:
        IWritableToolDefManager *m_toolmgr;
        
        // Node definition manager
-       IWritableNodeDefManager *m_nodemgr;
+       IWritableNodeDefManager *m_nodedef;
        
        /*
                Threads
index c998a97ab4886444ef49c7f7447e87570b6c30c4..2a25ed65648da31bd5007e5a5be94634e8f8b68c 100644 (file)
@@ -229,7 +229,7 @@ struct TestMapNode
                // Transparency
                n.setContent(CONTENT_AIR);
                assert(nodedef->get(n).light_propagates == true);
-               n.setContent(CONTENT_STONE);
+               n.setContent(LEGN(nodedef, "CONTENT_STONE"));
                assert(nodedef->get(n).light_propagates == false);
        }
 };