Decoration: Add schematic rotation support
authorkwolekr <kwolekr@minetest.net>
Mon, 1 Jul 2013 22:04:17 +0000 (18:04 -0400)
committerkwolekr <kwolekr@minetest.net>
Mon, 1 Jul 2013 22:04:51 +0000 (18:04 -0400)
doc/lua_api.txt
src/mapgen.cpp
src/mapgen.h
src/script/lua_api/luaapi.cpp
src/script/lua_api/luaapi.h

index 3ee68b4b6a130cab04e7a13cbcee2ab66e1cc5f8..cd0824eb3d096455b28dc5fb4f6bcaf60ecb9e00 100644 (file)
@@ -1309,8 +1309,10 @@ minetest.create_schematic(p1, p2, probability_list, filename)
    ^ If probability_list is nil, no probabilities are applied.
 ^ Saves schematic in the Minetest Schematic format to filename.
 
-minetest.place_schematic(pos, schematic)
+minetest.place_schematic(pos, schematic, rotation)
 ^ Place the schematic specified by schematic (see: Schematic specifier) at pos.
+^ Rotation can be "0", "90", "180", "270", or "random".
+^ If the rotation parameter is omitted, the schematic is not rotated.
 
 Random:
 minetest.get_connected_players() -> list of ObjectRefs
@@ -2048,6 +2050,8 @@ Decoration definition (register_decoration)
     ^ See 'Schematic specifier' for details.
     flags = "place_center_x, place_center_z",
     ^ Flags for schematic decorations.  See 'Schematic attributes'.
+    rotation = "90" --rotate schematic 90 degrees on placement
+    ^ Rotation can be "0", "90", "180", "270", or "random".
 }
 
 Chatcommand definition (register_chatcommand)
index 23af1f39803b46aa39c659944b2dd715dc0d0950..905e80e89eb7e2bcb378caba732d4278e61db0aa 100644 (file)
@@ -535,28 +535,10 @@ void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
                c_place_on != CONTENT_IGNORE)
                return;
        
-       u32 i = 0;
-       for (s16 z = 0; z != size.Z; z++)
-       for (s16 y = 0; y != size.Y; y++) {
-               vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
-               for (s16 x = 0; x != size.X; x++, i++, vi++) {
-                       if (!vm->m_area.contains(vi))
-                               continue;
-                               
-                       if (schematic[i].getContent() == CONTENT_IGNORE)
-                               continue;
-                               
-                       content_t c = vm->m_data[vi].getContent();
-                       if (c != CONTENT_AIR && c != CONTENT_IGNORE)
-                               continue;
-                               
-                       if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
-                               continue;
-                       
-                       vm->m_data[vi] = schematic[i];
-                       vm->m_data[vi].param1 = 0;
-               }
-       }
+       Rotation rot = (rotation == ROTATE_RAND) ?
+               (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
+       
+       blitToVManip(p, vm, rot, false);
 }
 
 
@@ -570,32 +552,58 @@ std::string DecoSchematic::getName() {
 }
 
 
-void DecoSchematic::placeStructure(Map *map, v3s16 p) {
-       assert(schematic != NULL);
-       ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
+void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+                                                               int rot, bool force_placement) {
+       int xstride = 1;
+       int ystride = size.X;
+       int zstride = size.X * size.Y;
 
-       if (flags & DECO_PLACE_CENTER_X)
-               p.X -= (size.X + 1) / 2;
-       if (flags & DECO_PLACE_CENTER_Y)
-               p.Y -= (size.Y + 1) / 2;
-       if (flags & DECO_PLACE_CENTER_Z)
-               p.Z -= (size.Z + 1) / 2;
-               
-       v3s16 bp1 = getNodeBlockPos(p);
-       v3s16 bp2 = getNodeBlockPos(p + size - v3s16(1,1,1));
-       vm->initialEmerge(bp1, bp2);
+       s16 sx = size.X;
+       s16 sy = size.Y;
+       s16 sz = size.Z;
 
-       u32 i = 0;
-       for (s16 z = 0; z != size.Z; z++)
-       for (s16 y = 0; y != size.Y; y++) {
-               u32 vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
-               for (s16 x = 0; x != size.X; x++, i++, vi++) {
+       int i_start, i_step_x, i_step_z;
+       switch (rot) {
+               case ROTATE_90:
+                       i_start  = sx - 1;
+                       i_step_x = zstride;
+                       i_step_z = -xstride;
+                       SWAP(s16, sx, sz);
+                       break;
+               case ROTATE_180:
+                       i_start  = zstride * (sz - 1) + sx - 1;
+                       i_step_x = -xstride;
+                       i_step_z = -zstride;
+                       break;
+               case ROTATE_270:
+                       i_start  = zstride * (sz - 1);
+                       i_step_x = -zstride;
+                       i_step_z = xstride;
+                       SWAP(s16, sx, sz);
+                       break;
+               default:
+                       i_start  = 0;
+                       i_step_x = xstride;
+                       i_step_z = zstride;
+       }
+       
+       for (s16 z = 0; z != sz; z++)
+       for (s16 y = 0; y != sy; y++) {
+               u32 i = z * i_step_z + y * ystride + i_start;
+               for (s16 x = 0; x != sx; x++, i += i_step_x) {
+                       u32 vi = vm->m_area.index(p.X + x, p.Y + y, p.Z + z);
                        if (!vm->m_area.contains(vi))
                                continue;
                                
                        if (schematic[i].getContent() == CONTENT_IGNORE)
                                continue;
-                               
+
+                       if (!force_placement) {
+                               content_t c = vm->m_data[vi].getContent();
+                               if (c != CONTENT_AIR && c != CONTENT_IGNORE)
+                                       continue;
+                       }
+                       
                        if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
                                continue;
                        
@@ -603,6 +611,31 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) {
                        vm->m_data[vi].param1 = 0;
                }
        }
+}
+
+
+void DecoSchematic::placeStructure(Map *map, v3s16 p) {
+       assert(schematic != NULL);
+       ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
+
+       Rotation rot = (rotation == ROTATE_RAND) ?
+               (Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
+       
+       v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
+                               v3s16(size.Z, size.Y, size.X) : size;
+
+       if (flags & DECO_PLACE_CENTER_X)
+               p.X -= (s.X + 1) / 2;
+       if (flags & DECO_PLACE_CENTER_Y)
+               p.Y -= (s.Y + 1) / 2;
+       if (flags & DECO_PLACE_CENTER_Z)
+               p.Z -= (s.Z + 1) / 2;
+               
+       v3s16 bp1 = getNodeBlockPos(p);
+       v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
+       vm->initialEmerge(bp1, bp2);
+       
+       blitToVManip(p, vm, rot, true);
        
        std::map<v3s16, MapBlock *> lighting_modified_blocks;
        std::map<v3s16, MapBlock *> modified_blocks;
index 9a8b99c4a1bec34d5e33e6be3a88d67a173823de..4ed81b99b854287a0c5bd801e6bb9dda99863b28 100644 (file)
@@ -258,6 +258,14 @@ public:
        virtual std::string getName();
 };
 
+enum Rotation {
+       ROTATE_0,
+       ROTATE_90,
+       ROTATE_180,
+       ROTATE_270,
+       ROTATE_RAND,
+};
+
 class DecoSchematic : public Decoration {
 public:
        std::string filename;
@@ -266,6 +274,7 @@ public:
        std::vector<content_t> c_nodes;
 
        u32 flags;
+       Rotation rotation;
        v3s16 size;
        MapNode *schematic;
 
@@ -277,6 +286,9 @@ public:
        virtual int getHeight();
        virtual std::string getName();
        
+       void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+                                       int rot, bool force_placement);
+       
        bool loadSchematicFile();
        void saveSchematicFile(INodeDefManager *ndef);
        
index d457d257ef543ded8da2d5f9bbd91c85ce82c1d9..de0c3a670058b03b79aa233c10215265f950ddf1 100644 (file)
@@ -51,6 +51,16 @@ struct EnumString ModApiBasic::es_DecorationType[] =
        {0, NULL},
 };
 
+struct EnumString ModApiBasic::es_Rotation[] =
+{
+       {ROTATE_0,    "0"},
+       {ROTATE_90,   "90"},
+       {ROTATE_180,  "180"},
+       {ROTATE_270,  "270"},
+       {ROTATE_RAND, "random"},
+       {0, NULL},
+};
+
 
 ModApiBasic::ModApiBasic() : ModApiBase() {
 }
@@ -767,7 +777,9 @@ int ModApiBasic::l_register_decoration(lua_State *L)
                        break; }
                case DECO_SCHEMATIC: {
                        DecoSchematic *dschem = (DecoSchematic *)deco;
-                       dschem->flags = getflagsfield(L, index, "flags", flagdesc_deco_schematic);
+                       dschem->flags    = getflagsfield(L, index, "flags", flagdesc_deco_schematic);
+                       dschem->rotation = (Rotation)getenumfield(L, index,
+                                                               "rotation", es_Rotation, ROTATE_0);
                        
                        lua_getfield(L, index, "schematic");
                        if (!read_schematic(L, -1, dschem, getServer(L))) {
@@ -848,7 +860,7 @@ int ModApiBasic::l_create_schematic(lua_State *L)
 }
 
 
-// place_schematic(p, schematic)
+// place_schematic(p, schematic, rotation)
 int ModApiBasic::l_place_schematic(lua_State *L)
 {
        DecoSchematic dschem;
@@ -859,6 +871,12 @@ int ModApiBasic::l_place_schematic(lua_State *L)
        v3s16 p = read_v3s16(L, 1);
        if (!read_schematic(L, 2, &dschem, getServer(L)))
                return 0;
+               
+       Rotation rot = ROTATE_0;
+       if (lua_isstring(L, 3))
+               string_to_enum(es_Rotation, (int &)rot, std::string(lua_tostring(L, 3)));
+               
+       dschem.rotation = rot;
 
        if (!dschem.filename.empty()) {
                if (!dschem.loadSchematicFile()) {
index ba76117d4749e77f615ab817ec79ad0100ed05c9..af73625ba2ac02e2d55cbbe30a80d950a0752aaf 100644 (file)
@@ -136,11 +136,12 @@ private:
        // create_schematic(p1, p2, filename)
        static int l_create_schematic(lua_State *L);
        
-       // place_schematic(p, filename)
+       // place_schematic(p, filename, rotation)
        static int l_place_schematic(lua_State *L);
 
        static struct EnumString es_OreType[];
        static struct EnumString es_DecorationType[];
+       static struct EnumString es_Rotation[];
 
 };