--- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
+-- Original code comes from walkin_light mod by Echo
+-- http://minetest.net/forum/viewtopic.php?id=2621
local flashlight_max_charge = 30000
local S = technic.getter
technic.register_power_tool("technic:flashlight", flashlight_max_charge)
+
+minetest.register_alias("technic:light_off", "air")
minetest.register_tool("technic:flashlight", {
description = S("Flashlight"),
inventory_image = "technic_flashlight.png",
stack_max = 1,
- on_use = function(itemstack, user, pointed_thing)
- end,
})
minetest.register_craft({
-output = "technic:flashlight",
-recipe = {
- {"technic:rubber", "glass", "technic:rubber"},
+ output = "technic:flashlight",
+ recipe = {
+ {"technic:rubber", "default:glass", "technic:rubber"},
{"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"},
{"", "technic:battery", ""}
}
})
-local players = {}
-local player_positions = {}
-local last_wielded = {}
-local function round(num)
- return math.floor(num + 0.5)
-end
+local player_positions = {}
+local was_wielding = {}
local function check_for_flashlight(player)
if player == nil then
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
- table.insert(players, player_name)
local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
+ local rounded_pos = vector.round(pos)
+ rounded_pos.x = rounded_pos.x + 1
player_positions[player_name] = rounded_pos
+ was_wielding[player_name] = true
end)
+
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
- for i, v in ipairs(players) do
- if v == player_name then
- table.remove(players, i)
- last_wielded[player_name] = nil
- -- Neuberechnung des Lichts erzwingen
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- local nodename = minetest.get_node(rounded_pos).name
- if nodename == "technic:light_off" or nodename == "technic:light" then
- minetest.remove_node(rounded_pos)
+ local pos = player_positions[player_name]
+ local nodename = minetest.get_node(pos).name
+ if nodename == "technic:light_off" or nodename == "technic:light" then
+ minetest.remove_node(pos)
+ end
+ player_positions[player_name] = nil
+end)
+
+
+local function check_for_flashlight(player)
+ if player == nil then
+ return false
+ end
+ local inv = player:get_inventory()
+ local hotbar = inv:get_list("main")
+ for i = 1, 8 do
+ if hotbar[i]:get_name() == "technic:flashlight" then
+ local meta = minetest.deserialize(hotbar[i]:get_metadata())
+ if not meta or not meta.charge then
+ return false
end
- if player_positions[player_name] then
- player_positions[player_name] = nil
+ if meta.charge - 2 > 0 then
+ meta.charge = meta.charge - 2;
+ technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge)
+ hotbar[i]:set_metadata(minetest.serialize(meta))
+ inv:set_stack("main", i, hotbar[i])
+ return true
end
end
end
-end)
+ return false
+end
minetest.register_globalstep(function(dtime)
- for i, player_name in ipairs(players) do
- local player = minetest.get_player_by_name(player_name)
- if player then
- flashlight_weared = check_for_flashlight(player)
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x), y=round(pos.y)+1, z=round(pos.z)}
- local old_pos = vector.new(player_positions[player_name])
-
- if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
- local node = minetest.get_node_or_nil(old_pos)
- if node and node.name == "technic:light" then
- minetest.add_node(old_pos,{name="air"})
- last_wielded[player_name] = false
- end
-
- player_moved = not(old_pos.x == rounded_pos.x and old_pos.y == rounded_pos.y and old_pos.z == rounded_pos.z)
- if player_moved and last_wielded[player_name] and flashlight_weared then
-
- local node=minetest.env:get_node_or_nil(rounded_pos)
- if node then
- if node.name=="air" then
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
- end
- end
- local node=minetest.env:get_node_or_nil(old_pos)
- if node then
- if node.name=="technic:light" then
- minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(old_pos,{type="node",name="air"})
- end
- end
- player_positions[player_name]["x"] = rounded_pos.x
- player_positions[player_name]["y"] = rounded_pos.y
- player_positions[player_name]["z"] = rounded_pos.z
-
- elseif not last_wielded[player_name] and flashlight_weared then
- local node=minetest.env:get_node_or_nil(rounded_pos)
- if node then
- if node.name=="air" then
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
- end
- end
- player_positions[player_name]["x"] = rounded_pos.x
- player_positions[player_name]["y"] = rounded_pos.y
- player_positions[player_name]["z"] = rounded_pos.z
- last_wielded[player_name]=true
- end
-
+ for i, player in pairs(minetest.get_connected_players()) do
+ local player_name = player:get_player_name()
+ local flashlight_weared = check_for_flashlight(player)
+ local pos = player:getpos()
+ local rounded_pos = vector.round(pos)
+ rounded_pos.x = rounded_pos.x + 1
+ local old_pos = player_positions[player_name]
+ local player_moved = not vector.equals(old_pos, rounded_pos)
+
+ -- Remove light, flashlight weared out or was removed from hotbar
+ if was_wielding[player_name] and not flashlight_weared then
+ was_wielding[player_name] = false
+ local node = minetest.get_node_or_nil(old_pos)
+ if node and node.name == "technic:light" then
+ minetest.set_node(old_pos, {name="technic:light_off"})
+ minetest.remove_node(old_pos)
end
+ elseif (player_moved or not was_wielding[player_name]) and flashlight_weared then
+ local node = minetest.get_node_or_nil(rounded_pos)
+ if node and node.name == "air" then
+ minetest.set_node(rounded_pos, {name="technic:light"})
+ end
+ local node = minetest.get_node_or_nil(old_pos)
+ if node and node.name == "technic:light" then
+ minetest.set_node(old_pos, {name="technic:light_off"})
+ minetest.remove_node(old_pos)
+ end
+ player_positions[player_name] = rounded_pos
+ was_wielding[player_name] = true
end
end
end)
paramtype = "light",
walkable = false,
buildable_to = true,
- is_ground_content = true,
- light_propagates = true,
sunlight_propagates = true,
light_source = 15,
- selection_box = {
- type = "fixed",
- fixed = {0, 0, 0, 0, 0, 0},
- },
+ pointable = false,
})
+
minetest.register_node("technic:light_off", {
drawtype = "glasslike",
tile_images = {"technic_light.png"},
paramtype = "light",
walkable = false,
buildable_to = true,
- is_ground_content = true,
- light_propagates = true,
sunlight_propagates = true,
selection_box = {
- type = "fixed",
- fixed = {0, 0, 0, 0, 0, 0},
- },
+ type = "fixed",
+ fixed = {0, 0, 0, 0, 0, 0},
+ },
})