Settings worldmt_settings;
worldmt_settings.readConfigFile(worldmt.c_str());
std::vector<std::string> names = worldmt_settings.getNames();
- std::set<std::string> exclude_mod_names;
+ std::set<std::string> include_mod_names;
for(std::vector<std::string>::iterator it = names.begin();
it != names.end(); ++it)
{
// explicitely excluded. if mod is not mentioned at all, it is
// enabled. So by default, all installed mods are enabled.
if (name.compare(0,9,"load_mod_") == 0 &&
- !worldmt_settings.getBool(name))
+ worldmt_settings.getBool(name))
{
- exclude_mod_names.insert(name.substr(9));
+ include_mod_names.insert(name.substr(9));
}
}
- // Collect all mods in gamespec.addon_mods_paths,
- // excluding those in the set exclude_mod_names
+ // Collect all mods that are also in include_mod_names
std::vector<ModSpec> addon_mods;
for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
it_path != gamespec.addon_mods_paths.end(); ++it_path)
it != addon_mods_in_path.end(); ++it)
{
ModSpec& mod = *it;
- if(exclude_mod_names.count(mod.name) == 0)
+ if(include_mod_names.count(mod.name) != 0)
addon_mods.push_back(mod);
}
}
std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
worldmt_settings.readConfigFile(worldmt.c_str());
std::vector<std::string> names = worldmt_settings.getNames();
- std::set<std::string> exclude_mod_names;
std::set<std::string> load_mod_names;
for(std::vector<std::string>::iterator it = names.begin();
it != names.end(); ++it)
{
std::string name = *it;
- if (name.compare(0,9,"load_mod_")==0)
- {
- if(worldmt_settings.getBool(name))
- load_mod_names.insert(name.substr(9));
- else
- exclude_mod_names.insert(name.substr(9));
- }
+ if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
+ load_mod_names.insert(name.substr(9));
}
// complain about mods declared to be loaded, but not found
for(std::vector<ModSpec>::iterator it = m_mods.begin();