return text
end
+--------------------------------------------------------------------------------
+
+if minetest then
+ local dirs1 = { 9, 18, 7, 12 }
+ local dirs2 = { 20, 23, 22, 21 }
+
+ function minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)
+
+ local node = minetest.get_node(pointed_thing.under)
+ if not minetest.registered_nodes[node.name]
+ or not minetest.registered_nodes[node.name].on_rightclick then
+
+ local above = pointed_thing.above
+ local under = pointed_thing.under
+ local pitch = placer:get_look_pitch()
+ local pname = minetest.get_node(under).name
+ local node = minetest.get_node(above)
+ local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+ local wield_name = itemstack:get_name()
+ local reg_node = minetest.registered_nodes[pname]
+
+ if not reg_node or not reg_node.on_rightclick then
+
+ local iswall = (above.x ~= under.x) or (above.z ~= under.z)
+ local isceiling = (above.x == under.x) and (above.z == under.z)
+ and (pitch > 0)
+ local pos1 = above
+
+ if reg_node and reg_node.buildable_to then
+ pos1 = under
+ iswall = false
+ end
+
+ reg_node = minetest.registered_nodes[minetest.get_node(pos1).name]
+ if not reg_node or not reg_node.buildable_to then
+ return
+ end
+
+ if orient_flags.force_floor then
+ iswall = false
+ isceiling = false
+ elseif orient_flags.force_ceiling then
+ iswall = false
+ isceiling = true
+ elseif orient_flags.force_wall then
+ iswall = true
+ isceiling = false
+ elseif orient_flags.invert_wall then
+ iswall = not iswall
+ end
+
+ if iswall then
+ minetest.add_node(pos1, {name = wield_name, param2 = dirs1[fdir+1] })
+ elseif isceiling then
+ if orient_flags.force_facedir then
+ minetest.add_node(pos1, {name = wield_name, param2 = 20 })
+ else
+ minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] })
+ end
+ else -- place right side up
+ if orient_flags.force_facedir then
+ minetest.add_node(pos1, {name = wield_name, param2 = 0 })
+ else
+ minetest.add_node(pos1, {name = wield_name, param2 = fdir })
+ end
+ end
+
+ if not infinitestacks then
+ itemstack:take_item()
+ return itemstack
+ end
+ end
+ else
+ minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
+ end
+ end
+end
+
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
minetest.record_protection_violation(pos, name)
^ This function calls functions registered with
minetest.register_on_protection_violation.
+minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)
+^ Attempt to predict the desired orientation of the facedir-capable node
+ defined by itemstack, and place it accordingly (on-wall, on the floor, or
+ hanging from the ceiling). Stacks are handled normally if the infinitestacks
+ field is false or omitted (else, the itemstack is not changed). orient_flags
+ is an optional table containing extra tweaks to the placement code:
+ invert_wall: if true, place wall-orientation on the ground and ground-
+ orientation on the wall.
+ force_wall: if true, always place the node in wall orientation.
+ force_ceiling: if true, always place on the ceiling.
+ force_floor: if true, always place the node on the floor.
+
+ The above four options are mutually-exclusive; the last in the list takes
+ precedence over the first.
+
+ force_facedir: if true, forcably reset the facedir to north when placing on
+ the floor or ceiling
Global objects:
minetest.env - EnvRef of the server environment and world.