}
// prevent lakes in air above unloaded blocks
- if (p0.Y > water_level && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
+ if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level || !fast_flood) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
--total_level;
}
flooded = !ps->range(0, 3);
tunnel_routepoints = ps->range(5, 30);
min_tunnel_diameter = 30;
- max_tunnel_diameter = ps->range(40, ps->range(80, 200));
+ max_tunnel_diameter = ps->range(40, ps->range(80, 150));
} else {
tunnel_routepoints = ps->range(5, ps->range(15,30));
min_tunnel_diameter = 5;