Minor fix in check order
authorsapier <Sapier at GMX dot net>
Sun, 8 Jun 2014 12:16:48 +0000 (14:16 +0200)
committersapier <Sapier at GMX dot net>
Sun, 22 Jun 2014 22:13:41 +0000 (00:13 +0200)
src/mapblock_mesh.cpp

index 0ef0280f01c6dc7f2c8df401dc4514d1f38bdbc0..bcc4cba5c8e3aac5ae24e28759c94f1e3eb57adc 100644 (file)
@@ -59,7 +59,7 @@ void MeshMakeData::fill(MapBlock *block)
        m_blockpos = block->getPos();
 
        v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE;
-       
+
        /*
                Copy data
        */
@@ -84,7 +84,7 @@ void MeshMakeData::fill(MapBlock *block)
                        Copy neighbors. This is lightning fast.
                        Copying only the borders would be *very* slow.
                */
-               
+
                // Get map
                Map *map = block->getParent();
 
@@ -102,7 +102,7 @@ void MeshMakeData::fill(MapBlock *block)
 void MeshMakeData::fillSingleNode(MapNode *node)
 {
        m_blockpos = v3s16(0,0,0);
-       
+
        v3s16 blockpos_nodes = v3s16(0,0,0);
        VoxelArea area(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE,
                        blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1));
@@ -257,6 +257,12 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data)
        for(u32 i=0; i<8; i++)
        {
                MapNode n = data->m_vmanip.getNodeNoEx(p - dirs8[i]);
+
+               if (n.getContent() == CONTENT_IGNORE) {
+                       ambient_occlusion++;
+                       continue;
+               }
+
                const ContentFeatures &f = ndef->get(n);
                if(f.light_source > light_source_max)
                        light_source_max = f.light_source;
@@ -267,15 +273,11 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data)
                        light += decode_light(n.getLight(bank, ndef));
                        light_count++;
                }
-               else if(n.getContent() != CONTENT_IGNORE)
-               {
-                       ambient_occlusion++;
-               }
        }
 
        if(light_count == 0)
                return 255;
-       
+
        light /= light_count;
 
        // Boost brightness around light sources
@@ -323,7 +325,7 @@ u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data)
        else              assert(corner.Y == -1);
        if(corner.Z == 1) p.Z += 1;
        else              assert(corner.Z == -1);
-       
+
        return getSmoothLight(p, data);
 }
 
@@ -630,16 +632,16 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
 
        if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
                return 0;
-       
+
        bool contents_differ = (m1 != m2);
-       
+
        const ContentFeatures &f1 = ndef->get(m1);
        const ContentFeatures &f2 = ndef->get(m2);
 
        // Contents don't differ for different forms of same liquid
        if(f1.sameLiquid(f2))
                contents_differ = false;
-       
+
        u8 c1 = f1.solidness;
        u8 c2 = f2.solidness;
 
@@ -648,12 +650,12 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
 
        if(makes_face == false)
                return 0;
-       
+
        if(c1 == 0)
                c1 = f1.visual_solidness;
        if(c2 == 0)
                c2 = f2.visual_solidness;
-       
+
        if(c1 == c2){
                *equivalent = true;
                // If same solidness, liquid takes precense
@@ -662,7 +664,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
                if(f2.isLiquid())
                        return 2;
        }
-       
+
        if(c1 > c2)
                return 1;
        else
@@ -712,7 +714,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
                facedir = 0;
        static const u16 dir_to_tile[24 * 16] =
        {
-               // 0     +X    +Y    +Z           -Z    -Y    -X   ->   value=tile,rotation  
+               // 0     +X    +Y    +Z           -Z    -Y    -X   ->   value=tile,rotation
                   0,0,  2,0 , 0,0 , 4,0 ,  0,0,  5,0 , 1,0 , 3,0 ,  // rotate around y+ 0 - 3
                   0,0,  4,0 , 0,3 , 3,0 ,  0,0,  2,0 , 1,1 , 5,0 ,
                   0,0,  3,0 , 0,2 , 5,0 ,  0,0,  4,0 , 1,2 , 2,0 ,
@@ -733,15 +735,15 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
                   0,0,  0,1 , 2,3 , 5,1 ,  0,0,  4,3 , 3,3 , 1,1 ,
                   0,0,  0,0 , 4,3 , 2,1 ,  0,0,  3,3 , 5,3 , 1,2 ,
 
-                  0,0,  1,1 , 2,1 , 4,3 ,  0,0,  5,1 , 3,1 , 0,1 ,  // rotate around x- 16 - 19  
+                  0,0,  1,1 , 2,1 , 4,3 ,  0,0,  5,1 , 3,1 , 0,1 ,  // rotate around x- 16 - 19
                   0,0,  1,2 , 4,1 , 3,3 ,  0,0,  2,1 , 5,1 , 0,0 ,
-                  0,0,  1,3 , 3,1 , 5,3 ,  0,0,  4,1 , 2,1 , 0,3 ,  
-                  0,0,  1,0 , 5,1 , 2,3 ,  0,0,  3,1 , 4,1 , 0,2 ,  
+                  0,0,  1,3 , 3,1 , 5,3 ,  0,0,  4,1 , 2,1 , 0,3 ,
+                  0,0,  1,0 , 5,1 , 2,3 ,  0,0,  3,1 , 4,1 , 0,2 ,
 
                   0,0,  3,2 , 1,2 , 4,2 ,  0,0,  5,2 , 0,2 , 2,2 ,  // rotate around y- 20 - 23
-                  0,0,  5,2 , 1,3 , 3,2 ,  0,0,  2,2 , 0,1 , 4,2 ,  
-                  0,0,  2,2 , 1,0 , 5,2 ,  0,0,  4,2 , 0,0 , 3,2 ,  
-                  0,0,  4,2 , 1,1 , 2,2 ,  0,0,  3,2 , 0,3 , 5,2   
+                  0,0,  5,2 , 1,3 , 3,2 ,  0,0,  2,2 , 0,1 , 4,2 ,
+                  0,0,  2,2 , 1,0 , 5,2 ,  0,0,  4,2 , 0,0 , 3,2 ,
+                  0,0,  4,2 , 1,1 , 2,2 ,  0,0,  3,2 , 0,3 , 5,2
 
        };
        u16 tile_index=facedir*16 + dir_i;
@@ -770,14 +772,14 @@ static void getTileInfo(
        v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
 
        MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p);
-       
+
        // Don't even try to get n1 if n0 is already CONTENT_IGNORE
        if (n0.getContent() == CONTENT_IGNORE ) {
                makes_face = false;
                return;
        }
        MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir);
-       
+
        // This is hackish
        bool equivalent = false;
        u8 mf = face_contents(n0.getContent(), n1.getContent(),
@@ -790,7 +792,7 @@ static void getTileInfo(
        }
 
        makes_face = true;
-       
+
        if(mf == 1)
        {
                tile = getNodeTile(n0, p, face_dir, data);
@@ -805,7 +807,7 @@ static void getTileInfo(
                face_dir_corrected = -face_dir;
                light_source = ndef->get(n1).light_source;
        }
-       
+
        // eg. water and glass
        if(equivalent)
                tile.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
@@ -826,7 +828,7 @@ static void getTileInfo(
                                        vertex_dirs[i], data);
                }
        }
-       
+
        return;
 }
 
@@ -845,16 +847,16 @@ static void updateFastFaceRow(
                std::vector<FastFace> &dest)
 {
        v3s16 p = startpos;
-       
+
        u16 continuous_tiles_count = 0;
-       
+
        bool makes_face = false;
        v3s16 p_corrected;
        v3s16 face_dir_corrected;
        u16 lights[4] = {0,0,0,0};
        TileSpec tile;
        u8 light_source = 0;
-       getTileInfo(data, p, face_dir, 
+       getTileInfo(data, p, face_dir,
                        makes_face, p_corrected, face_dir_corrected,
                        lights, tile, light_source);
 
@@ -862,27 +864,27 @@ static void updateFastFaceRow(
        {
                // If tiling can be done, this is set to false in the next step
                bool next_is_different = true;
-               
+
                v3s16 p_next;
-               
+
                bool next_makes_face = false;
                v3s16 next_p_corrected;
                v3s16 next_face_dir_corrected;
                u16 next_lights[4] = {0,0,0,0};
                TileSpec next_tile;
                u8 next_light_source = 0;
-               
+
                // If at last position, there is nothing to compare to and
                // the face must be drawn anyway
                if(j != MAP_BLOCKSIZE - 1)
                {
                        p_next = p + translate_dir;
-                       
+
                        getTileInfo(data, p_next, face_dir,
                                        next_makes_face, next_p_corrected,
                                        next_face_dir_corrected, next_lights,
                                        next_tile, next_light_source);
-                       
+
                        if(next_makes_face == makes_face
                                        && next_p_corrected == p_corrected + translate_dir
                                        && next_face_dir_corrected == face_dir_corrected
@@ -922,7 +924,7 @@ static void updateFastFaceRow(
                }
 
                continuous_tiles_count++;
-               
+
                if(next_is_different)
                {
                        /*
@@ -950,11 +952,11 @@ static void updateFastFaceRow(
                                {
                                        scale.Z = continuous_tiles_count;
                                }
-                               
+
                                makeFastFace(tile, lights[0], lights[1], lights[2], lights[3],
                                                sp, face_dir_corrected, scale, light_source,
                                                dest);
-                               
+
                                g_profiler->avg("Meshgen: faces drawn by tiling", 0);
                                for(int i=1; i<continuous_tiles_count; i++){
                                        g_profiler->avg("Meshgen: faces drawn by tiling", 1);
@@ -962,7 +964,7 @@ static void updateFastFaceRow(
                        }
 
                        continuous_tiles_count = 0;
-                       
+
                        makes_face = next_makes_face;
                        p_corrected = next_p_corrected;
                        face_dir_corrected = next_face_dir_corrected;
@@ -973,7 +975,7 @@ static void updateFastFaceRow(
                        tile = next_tile;
                        light_source = next_light_source;
                }
-               
+
                p = p_next;
        }
 }
@@ -1077,12 +1079,12 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
 
                        const u16 indices[] = {0,1,2,2,3,0};
                        const u16 indices_alternate[] = {0,1,3,2,3,1};
-                       
+
                        if(f.tile.texture == NULL)
                                continue;
 
                        const u16 *indices_p = indices;
-                       
+
                        /*
                                Revert triangles for nicer looking gradient if vertices
                                1 and 3 have same color or 0 and 2 have different color.
@@ -1091,7 +1093,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
                        if(f.vertices[0].Color.getRed() != f.vertices[2].Color.getRed()
                                        || f.vertices[1].Color.getRed() == f.vertices[3].Color.getRed())
                                indices_p = indices_alternate;
-                       
+
                        collector.append(f.tile, f.vertices, 4, indices_p, 6);
                }
        }
@@ -1105,7 +1107,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
        */
 
        mapblock_mesh_generate_special(data, collector);
-       
+
 
        /*
                Convert MeshCollector to SMesh
@@ -1198,7 +1200,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
 
                if (enable_shaders) {
                        material.MaterialType = shdrsrc->getShaderInfo(p.tile.shader_id).material;
-                       p.tile.applyMaterialOptionsWithShaders(material);               
+                       p.tile.applyMaterialOptionsWithShaders(material);
                        material.setTexture(2, tsrc->getTexture("disable_img.png"));
                        if (enable_bumpmapping || enable_parallax_occlusion) {
                                if (tsrc->isKnownSourceImage("override_normal.png")){
@@ -1211,7 +1213,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
                                        std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
 
                                        if (tsrc->isKnownSourceImage(fname_normal)) {
-                                               // look for image extension and replace it 
+                                               // look for image extension and replace it
                                                size_t i = 0;
                                                while ((i = fname_base.find(".", i)) != std::string::npos) {
                                                        fname_base.replace(i, 4, normal_ext);
@@ -1241,7 +1243,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
        }
 
        m_camera_offset = camera_offset;
-       
+
        /*
                Do some stuff to the mesh
        */
@@ -1267,7 +1269,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
                        the hardware buffer and then delete the mesh
                */
        }
-       
+
        //std::cout<<"added "<<fastfaces.getSize()<<" faces."<<std::endl;
 
        // Check if animation is required for this mesh
@@ -1331,7 +1333,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
 
                m_last_crack = crack;
        }
-       
+
        // Texture animation
        for(std::map<u32, TileSpec>::iterator
                        i = m_animation_tiles.begin();