-- Machines
dofile(modpath.."/machines/init.lua")
+-- Tools
+dofile(modpath.."/tools/init.lua")
+
function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
+++ /dev/null
-local laser_mk1_max_charge=40000
-technic.register_LV_power_tool ("technic:laser_mk1",laser_mk1_max_charge)
-
-local laser_shoot = function(itemstack, player, pointed_thing)
- local laser_straight_mode=0
- local playerpos=player:getpos()
- local dir=player:get_look_dir()
- if pointed_thing.type=="node" then
- pos=minetest.get_pointed_thing_position(pointed_thing, above)
- local node = minetest.env:get_node(pos)
- if node.name~="ignore" then
- minetest.node_dig(pos,node,player)
- end
- laser_straight_mode=1
- end
-
- direction_y=math.abs(math.floor(dir.y*100))
- if direction_y>50 then entity_name="technic:laser_beam_entityV"
- else entity_name="technic:laser_beam_entity" end
-
- if laser_straight_mode==1 then
- pos1=minetest.get_pointed_thing_position(pointed_thing, under)
- pos1.x=math.floor(pos1.x)
- pos1.y=math.floor(pos1.y)
- pos1.z=math.floor(pos1.z)
- obj=minetest.env:add_entity(pos1,entity_name)
- else
- obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
- end
- if obj:get_luaentity().player == nil then
- obj:get_luaentity().player = player
- end
- if laser_straight_mode==1 and direction_y<50 then
- obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8})
- else if laser_straight_mode==1 and direction_y>50 then
- obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8})
- end
- end
- if laser_straight_mode==0 then
- obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8})
- end
- obj:setacceleration({x=0, y=0, z=0})
- obj:setyaw(player:get_look_yaw()+math.pi)
- if obj:get_luaentity().player == nil then
- obj:get_luaentity().player = player
- end
- --obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
- minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
- return true
-end
-
-
-minetest.register_tool("technic:laser_mk1", {
- description = "Mining Laser MK1",
- inventory_image = "technic_mining_laser_mk1.png",
- stack_max = 1,
- on_use = function(itemstack, user, pointed_thing)
- item=itemstack:to_table()
- local meta=get_item_meta(item["metadata"])
- if meta==nil then return end --tool not charghed
- if meta["charge"]==nil then return end
- charge=meta["charge"]
- if charge-400>0 then
- laser_shoot(item, user, pointed_thing)
- charge = charge-400;
- technic.set_RE_wear(item,charge,laser_mk1_max_charge)
- meta["charge"]=charge
- item["metadata"]=set_item_meta(meta)
- itemstack:replace(item)
- end
- return itemstack
- end,
-})
-
-minetest.register_craft({
- output = 'technic:laser_mk1',
- recipe = {
- {'default:diamond', 'default:steel_ingot', 'technic:battery'},
- {'', 'default:steel_ingot', 'technic:battery'},
- {'', '', 'default:copper_ingot'},
- }
-})
-
-
-
-minetest.register_node("technic:laser_beam_box", {
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- { -0.5 , -0.1, -0.1 , 0.1 , 0.1 , 0.1 },
- { -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1 },
- }
- },
- tiles = {"technic_laser_beam.png"},
- groups = {not_in_creative_inventory=1},
-})
-
-minetest.register_node("technic:laser_beam_boxV", {
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- { -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 },
- { -0.1 , -0.5, -0.1 , 0.1 , 0.1 , 0.1 },
-
- }
- },
- tiles = {"technic_laser_beam.png"},
- groups = {not_in_creative_inventory=1},
-})
-
-LASER_BEAM_ENTITY={
- physical = false,
- timer=0,
- visual = "wielditem",
- visual_size = {x=0.2, y=0.2},
- textures = {"technic:laser_beam_box"},
- lastpos={},
- max_range=10,
- count=0,
--- digger=nil,
- collisionbox = {0,0,0,0,0,0},
-}
-
-LASER_BEAM_ENTITY.on_step = function(self, dtime)
- self.timer=self.timer+dtime
- local pos = self.object:getpos()
- if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
- if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
- temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
- temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
- if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
- end
- self.lastpos={x=pos.x, y=pos.y, z=pos.z}
- self.count=self.count+1
- if self.count==self.max_range then self.object:remove() end
-end
-
-LASER_BEAM_ENTITYV={
- physical = false,
- timer=0,
- visual = "wielditem",
- visual_size = {x=0.2, y=0.2},
- textures = {"technic:laser_beam_boxV"},
- lastpos={},
- max_range=15,
- count=0,
- collisionbox = {0,0,0,0,0,0},
-}
-
-LASER_BEAM_ENTITYV.on_step = function(self, dtime)
- self.timer=self.timer+dtime
- local pos = self.object:getpos()
- if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
- if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
- temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
- temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
- if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
- end
- self.lastpos={x=pos.x, y=pos.y, z=pos.z}
- self.count=self.count+1
- if self.count==self.max_range then self.object:remove() end
-end
-
-
-minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
-minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
-
-function lazer_it (pos, player)
- local pos1={}
--- pos1.x=math.floor(pos.x)
--- pos1.y=math.floor(pos.y)
--- pos1.z=math.floor(pos.z)
- local node = minetest.env:get_node(pos)
- if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end
- if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
- if player then minetest.node_dig(pos,node,player) end
-end
--- /dev/null
+local laser_mk1_max_charge=40000
+technic.register_LV_power_tool ("technic:laser_mk1",laser_mk1_max_charge)
+
+local laser_shoot = function(itemstack, player, pointed_thing)
+ local laser_straight_mode=0
+ local playerpos=player:getpos()
+ local dir=player:get_look_dir()
+ if pointed_thing.type=="node" then
+ pos=minetest.get_pointed_thing_position(pointed_thing, above)
+ local node = minetest.env:get_node(pos)
+ if node.name~="ignore" then
+ minetest.node_dig(pos,node,player)
+ end
+ laser_straight_mode=1
+ end
+
+ direction_y=math.abs(math.floor(dir.y*100))
+ if direction_y>50 then entity_name="technic:laser_beam_entityV"
+ else entity_name="technic:laser_beam_entity" end
+
+ if laser_straight_mode==1 then
+ pos1=minetest.get_pointed_thing_position(pointed_thing, under)
+ pos1.x=math.floor(pos1.x)
+ pos1.y=math.floor(pos1.y)
+ pos1.z=math.floor(pos1.z)
+ obj=minetest.env:add_entity(pos1,entity_name)
+ else
+ obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
+ end
+ if obj:get_luaentity().player == nil then
+ obj:get_luaentity().player = player
+ end
+ if laser_straight_mode==1 and direction_y<50 then
+ obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8})
+ else if laser_straight_mode==1 and direction_y>50 then
+ obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8})
+ end
+ end
+ if laser_straight_mode==0 then
+ obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8})
+ end
+ obj:setacceleration({x=0, y=0, z=0})
+ obj:setyaw(player:get_look_yaw()+math.pi)
+ if obj:get_luaentity().player == nil then
+ obj:get_luaentity().player = player
+ end
+ --obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
+ minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
+ return true
+end
+
+
+minetest.register_tool("technic:laser_mk1", {
+ description = "Mining Laser MK1",
+ inventory_image = "technic_mining_laser_mk1.png",
+ stack_max = 1,
+ on_use = function(itemstack, user, pointed_thing)
+ item=itemstack:to_table()
+ local meta=get_item_meta(item["metadata"])
+ if meta==nil then return end --tool not charghed
+ if meta["charge"]==nil then return end
+ charge=meta["charge"]
+ if charge-400>0 then
+ laser_shoot(item, user, pointed_thing)
+ charge = charge-400;
+ technic.set_RE_wear(item,charge,laser_mk1_max_charge)
+ meta["charge"]=charge
+ item["metadata"]=set_item_meta(meta)
+ itemstack:replace(item)
+ end
+ return itemstack
+ end,
+})
+
+minetest.register_craft({
+ output = 'technic:laser_mk1',
+ recipe = {
+ {'default:diamond', 'default:steel_ingot', 'technic:battery'},
+ {'', 'default:steel_ingot', 'technic:battery'},
+ {'', '', 'default:copper_ingot'},
+ }
+})
+
+
+
+minetest.register_node("technic:laser_beam_box", {
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5 , -0.1, -0.1 , 0.1 , 0.1 , 0.1 },
+ { -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1 },
+ }
+ },
+ tiles = {"technic_laser_beam.png"},
+ groups = {not_in_creative_inventory=1},
+})
+
+minetest.register_node("technic:laser_beam_boxV", {
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 },
+ { -0.1 , -0.5, -0.1 , 0.1 , 0.1 , 0.1 },
+
+ }
+ },
+ tiles = {"technic_laser_beam.png"},
+ groups = {not_in_creative_inventory=1},
+})
+
+LASER_BEAM_ENTITY={
+ physical = false,
+ timer=0,
+ visual = "wielditem",
+ visual_size = {x=0.2, y=0.2},
+ textures = {"technic:laser_beam_box"},
+ lastpos={},
+ max_range=10,
+ count=0,
+-- digger=nil,
+ collisionbox = {0,0,0,0,0,0},
+}
+
+LASER_BEAM_ENTITY.on_step = function(self, dtime)
+ self.timer=self.timer+dtime
+ local pos = self.object:getpos()
+ if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
+ if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
+ temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
+ temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
+ if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
+ end
+ self.lastpos={x=pos.x, y=pos.y, z=pos.z}
+ self.count=self.count+1
+ if self.count==self.max_range then self.object:remove() end
+end
+
+LASER_BEAM_ENTITYV={
+ physical = false,
+ timer=0,
+ visual = "wielditem",
+ visual_size = {x=0.2, y=0.2},
+ textures = {"technic:laser_beam_boxV"},
+ lastpos={},
+ max_range=15,
+ count=0,
+ collisionbox = {0,0,0,0,0,0},
+}
+
+LASER_BEAM_ENTITYV.on_step = function(self, dtime)
+ self.timer=self.timer+dtime
+ local pos = self.object:getpos()
+ if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
+ if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
+ temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
+ temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
+ if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
+ end
+ self.lastpos={x=pos.x, y=pos.y, z=pos.z}
+ self.count=self.count+1
+ if self.count==self.max_range then self.object:remove() end
+end
+
+
+minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
+minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
+
+function lazer_it (pos, player)
+ local pos1={}
+-- pos1.x=math.floor(pos.x)
+-- pos1.y=math.floor(pos.y)
+-- pos1.z=math.floor(pos.z)
+ local node = minetest.env:get_node(pos)
+ if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end
+ if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
+ if player then minetest.node_dig(pos,node,player) end
+end