local load_step=0
pos.x=pos.x+1
- local check=check_node_around (pos)
+ local check=check_node_around_mill (pos)
if check==1 then water_nodes=water_nodes+1 end
pos.x=pos.x-2
- check=check_node_around (pos)
+ check=check_node_around_mill (pos)
if check==1 then water_nodes=water_nodes+1 end
pos.x=pos.x+1
pos.z=pos.z+1
- check=check_node_around (pos)
+ check=check_node_around_mill (pos)
if check==1 then water_nodes=water_nodes+1 end
pos.z=pos.z-2
- check=check_node_around (pos)
+ check=check_node_around_mill (pos)
if check==1 then water_nodes=water_nodes+1 end
pos.z=pos.z+1
end
})
-function check_node_around (pos)
+function check_node_around_mill (pos)
local node=minetest.env:get_node(pos)
if node.name=="default:water_flowing" then return 1 end
return 0