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Adjust the maximum alpha of the red hurt screen
author
PilzAdam
<PilzAdam@gmx.de>
Thu, 3 Jan 2013 15:15:46 +0000
(16:15 +0100)
committer
PilzAdam
<PilzAdam@gmx.de>
Thu, 3 Jan 2013 15:15:46 +0000
(16:15 +0100)
src/game.cpp
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diff --git
a/src/game.cpp
b/src/game.cpp
index 5a278a52e74f8a21d94e5e514015fadf9788bd79..42863ff3749a5c067193a434d91505d9a4359e54 100644
(file)
--- a/
src/game.cpp
+++ b/
src/game.cpp
@@
-3062,7
+3062,7
@@
void the_game(
*/
if(damage_flash > 0.0)
{
- video::SColor color(std::min(damage_flash,
22
0.0f),180,0,0);
+ video::SColor color(std::min(damage_flash,
18
0.0f),180,0,0);
driver->draw2DRectangle(color,
core::rect<s32>(0,0,screensize.X,screensize.Y),
NULL);