#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
+#include <IGUIListBox.h>
#include "gettext.h"
void GUIMainMenu::regenerateGui(v2u32 screensize)
{
- std::wstring text_name;
- std::wstring text_address;
- std::wstring text_port;
- bool creative_mode;
- bool enable_damage;
- bool fancy_trees;
- bool smooth_lighting;
- bool clouds_3d;
- bool opaque_water;
+ std::wstring text_name = m_data->name;
+ std::wstring text_address = m_data->address;
+ std::wstring text_port = m_data->port;
+ bool creative_mode = m_data->creative_mode;
+ bool enable_damage = m_data->enable_damage;
+ bool fancy_trees = m_data->fancy_trees;
+ bool smooth_lighting = m_data->smooth_lighting;
+ bool clouds_3d = m_data->clouds_3d;
+ bool opaque_water = m_data->opaque_water;
+ int selected_world = m_data->selected_world;
// Client options
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
text_name = e->getText();
- else
- text_name = m_data->name;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
text_address = e->getText();
- else
- text_address = m_data->address;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
text_port = e->getText();
- else
- text_port = m_data->port;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
- else
- fancy_trees = m_data->fancy_trees;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
- else
- smooth_lighting = m_data->smooth_lighting;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
- else
- clouds_3d = m_data->clouds_3d;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
- else
- opaque_water = m_data->opaque_water;
}
// Server options
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
- else
- creative_mode = m_data->creative_mode;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
- else
- enable_damage = m_data->enable_damage;
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
+ if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
+ selected_world = ((gui::IGUIListBox*)e)->getSelected();
}
/*
// Server parameters
{
core::rect<s32> rect(0, 0, 250, 30);
- rect += topleft_server + v2s32(35, 20);
+ rect += topleft_server + v2s32(20+250+20, 20);
Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB,
wgettext("Creative Mode"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
- rect += topleft_server + v2s32(35, 40);
+ rect += topleft_server + v2s32(20+250+20, 40);
Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB,
wgettext("Enable Damage"));
}
// Map delete button
{
core::rect<s32> rect(0, 0, 130, 30);
- //rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
- rect += topleft_server + v2s32(40, 90);
+ rect += topleft_server + v2s32(20+250+20, 90);
Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON,
wgettext("Delete map"));
}
+ // World selection listbox
+ {
+ core::rect<s32> rect(0, 0, 250, 120);
+ rect += topleft_server + v2s32(20, 10);
+ gui::IGUIListBox *e = Environment->addListBox(rect, this,
+ GUI_ID_WORLD_LISTBOX);
+ e->setDrawBackground(true);
+ for(std::list<std::wstring>::const_iterator i = m_data->worlds.begin();
+ i != m_data->worlds.end(); i++){
+ e->addItem(i->c_str());
+ }
+ e->setSelected(selected_world);
+ }
changeCtype("C");
}
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
}
+
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
+ if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
+ m_data->selected_world = ((gui::IGUIListBox*)e)->getSelected();
+ }
m_accepted = true;
}
return true;
}
case GUI_ID_DELETE_MAP_BUTTON: // Delete map
- // Don't accept input data, just set deletion request
- m_data->delete_map = true;
- m_accepted = true;
+ acceptInput();
+ m_data->delete_world = true;
quitMenu();
return true;
}
return true;
}
}
+ if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
+ {
+ switch(event.GUIEvent.Caller->getID())
+ {
+ case GUI_ID_WORLD_LISTBOX:
+ acceptInput();
+ m_data->address = L""; // Force local game
+ quitMenu();
+ return true;
+ }
+ }
}
return Parent ? Parent->OnEvent(event) : false;
if(port == 0)
port = 30000;
- // Map directory
- std::string world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
+ // World directory
+ std::string commanded_world = "";
if(cmd_args.exists("world"))
- world_path = cmd_args.get("world");
+ commanded_world = cmd_args.get("world");
else if(cmd_args.exists("map-dir"))
- world_path = cmd_args.get("map-dir");
+ commanded_world = cmd_args.get("map-dir");
else if(g_settings->exists("map-dir"))
- world_path = g_settings->get("map-dir");
- else{
- // No map-dir option was specified.
- // Check if the world is found from the default directory, and if
- // not, see if the legacy world directory exists.
- std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
- if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
- errorstream<<"Warning: Using legacy world directory \""
- <<legacy_world_path<<"\""<<std::endl;
- world_path = legacy_world_path;
- }
- }
+ commanded_world = g_settings->get("map-dir");
- // Determine gameid
- std::string gameid = "";
- if(cmd_args.exists("gameid"))
- gameid = cmd_args.get("gameid");
- std::string world_gameid = getWorldGameId(world_path);
- if(world_gameid == ""){
- if(gameid != "")
- world_gameid = gameid;
- else{
- world_gameid = "mesetint";
- }
- }
- if(gameid == "")
- gameid = world_gameid;
- else if(world_gameid != ""){
- if(world_gameid != gameid){
- errorstream<<"World gameid mismatch"<<std::endl;
+ // Gamespec
+ SubgameSpec commanded_gamespec;
+ if(cmd_args.exists("gameid")){
+ std::string gameid = cmd_args.get("gameid");
+ commanded_gamespec = findSubgame(gameid);
+ if(!commanded_gamespec.isValid()){
+ errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
return 1;
}
}
- if(gameid == ""){
- errorstream<<"No gameid supplied or detected"<<std::endl;
- return 1;
- }
-
- infostream<<"Using gameid \""<<gameid<<"\""<<std::endl;
- SubgameSpec gamespec = findSubgame(gameid);
- if(!gamespec.isValid()){
- errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
- return 1;
- }
-
- // Run dedicated server if asked to or no other option
+ /*
+ Run dedicated server if asked to or no other option
+ */
#ifdef SERVER
bool run_dedicated_server = true;
#else
if(run_dedicated_server)
{
DSTACK("Dedicated server branch");
-
// Create time getter if built with Irrlicht
#ifndef SERVER
g_timegetter = new SimpleTimeGetter();
#endif
+
+ // World directory
+ std::string world_path;
+ bool is_legacy_world = false;
+ if(commanded_world != ""){
+ world_path = commanded_world;
+ }
+ else{
+ // No specific world was commanded
+ // Check if the world is found from the default directory, and if
+ // not, see if the legacy world directory exists.
+ world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
+ std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
+ if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
+ errorstream<<"Warning: Using legacy world directory \""
+ <<legacy_world_path<<"\""<<std::endl;
+ world_path = legacy_world_path;
+ is_legacy_world = true;
+ }
+ }
+
+ // Gamespec
+ std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
+ SubgameSpec gamespec = findSubgame(world_gameid);
+ if(commanded_gamespec.isValid() &&
+ commanded_gamespec.id != world_gameid){
+ errorstream<<"WARNING: Overriding gameid from \""
+ <<world_gameid<<"\" to \""
+ <<commanded_gamespec.id<<"\""<<std::endl;
+ gamespec = commanded_gamespec;
+ }
+
+ if(!gamespec.isValid()){
+ errorstream<<"Invalid gamespec. (world_gameid="
+ <<world_gameid<<")"<<std::endl;
+ return 1;
+ }
+ infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
+
// Create server
Server server(world_path, configpath, gamespec);
server.start(port);
//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
+ skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
+ skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
/*
GUI stuff
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
+ SubgameSpec gamespec;
+ WorldSpec worldspec;
+
/*
Out-of-game menu loop.
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
+ if(cmd_args.exists("password"))
+ menudata.password = narrow_to_wide(cmd_args.get("password"));
menudata.fancy_trees = g_settings->getBool("new_style_leaves");
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
menudata.opaque_water = g_settings->getBool("opaque_water");
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
- if(cmd_args.exists("password"))
- menudata.password = narrow_to_wide(cmd_args.get("password"));
+ // Get world listing for the menu
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
+ i != worldspecs.end(); i++)
+ menudata.worlds.push_back(narrow_to_wide(
+ i->name + " [" + i->gameid + "]"));
+ // Select if there is only one
+ if(worldspecs.size() == 1)
+ menudata.selected_world = 0;
+ else
+ menudata.selected_world = -1;
+ // If a world was commanded, append and select it
+ if(commanded_world != ""){
+ std::string gameid = getWorldGameId(commanded_world);
+ WorldSpec spec(commanded_world, "[commanded world]", gameid);
+ worldspecs.push_back(spec);
+ menudata.worlds.push_back(narrow_to_wide(spec.name)
+ +L" ["+narrow_to_wide(spec.gameid)+L"]");
+ menudata.selected_world = menudata.worlds.size()-1;
+ }
if(skip_main_menu == false)
{
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
-
- // Delete map if requested
- if(menudata.delete_map)
- {
- bool r = fs::RecursiveDeleteContent(world_path);
- if(r == false)
- error_message = L"Delete failed";
+ }
+
+ // Set world path to selected one
+ if(menudata.selected_world != -1){
+ worldspec = worldspecs[menudata.selected_world];
+ infostream<<"Selected world: "<<worldspec.name
+ <<" ["<<worldspec.path<<"]"<<std::endl;
+ }
+
+ // Delete map if requested
+ if(menudata.delete_world)
+ {
+ if(menudata.selected_world == -1){
+ error_message = L"Cannot delete world: "
+ L"no world selected";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
+ /*bool r = fs::RecursiveDeleteContent(worldspec.path);
+ if(r == false){
+ error_message = L"World delete failed";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ }*/
+ // TODO: Some kind of a yes/no dialog is needed.
+ error_message = L"This doesn't do anything currently.";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
}
playername = wide_to_narrow(menudata.name);
// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());
-
+
+ // If local game
+ if(address == "")
+ {
+ if(menudata.selected_world == -1){
+ error_message = L"No world selected and no address "
+ L"provided. Nothing to do.";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ // Load gamespec for required game
+ gamespec = findSubgame(worldspec.gameid);
+ if(!gamespec.isValid() && !commanded_gamespec.isValid()){
+ error_message = L"Could not find or load game \""
+ + narrow_to_wide(worldspec.gameid) + L"\"";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ if(commanded_gamespec.isValid() &&
+ commanded_gamespec.id != worldspec.gameid){
+ errorstream<<"WARNING: Overriding gamespec from \""
+ <<worldspec.gameid<<"\" to \""
+ <<commanded_gamespec.id<<"\""<<std::endl;
+ gamespec = commanded_gamespec;
+ }
+
+ if(!gamespec.isValid()){
+ error_message = L"Invalid gamespec. (world_gameid="
+ +narrow_to_wide(worldspec.gameid)+L")";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ }
+
// Continue to game
break;
}
input,
device,
font,
- world_path,
+ worldspec.path,
playername,
password,
address,
} //try
catch(con::PeerNotFoundException &e)
{
- errorstream<<"Connection error (timed out?)"<<std::endl;
error_message = L"Connection error (timed out?)";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
}
- catch(SocketException &e)
+ catch(ServerError &e)
{
- errorstream<<"Socket error (port already in use?)"<<std::endl;
- error_message = L"Socket error (port already in use?)";
+ error_message = narrow_to_wide(e.what());
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
}
catch(ModError &e)
{
#include "porting.h"
#include "filesys.h"
#include "settings.h"
+#include "log.h"
SubgameSpec findSubgame(const std::string &id)
{
return gameids;
}
-std::string getWorldGameId(const std::string &world_path)
+#define LEGACY_GAMEID "mesetint"
+
+std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
{
std::string conf_path = world_path + DIR_DELIM + "world.mt";
Settings conf;
bool succeeded = conf.readConfigFile(conf_path.c_str());
- if(!succeeded)
+ if(!succeeded){
+ if(can_be_legacy){
+ // If map_meta.txt exists, it is probably an old minetest world
+ if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
+ return LEGACY_GAMEID;
+ }
return "";
+ }
if(!conf.exists("gameid"))
return "";
return conf.get("gameid");
}
+std::vector<WorldSpec> getAvailableWorlds()
+{
+ std::vector<WorldSpec> worlds;
+ std::set<std::string> worldspaths;
+ worldspaths.insert(porting::path_user + DIR_DELIM + "server"
+ + DIR_DELIM + "worlds");
+ infostream<<"Searching worlds..."<<std::endl;
+ for(std::set<std::string>::const_iterator i = worldspaths.begin();
+ i != worldspaths.end(); i++){
+ infostream<<" In "<<(*i)<<": "<<std::endl;
+ std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
+ for(u32 j=0; j<dirvector.size(); j++){
+ if(!dirvector[j].dir)
+ continue;
+ std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
+ std::string name = dirvector[j].name;
+ std::string gameid = getWorldGameId(fullpath);
+ WorldSpec spec(fullpath, name, gameid);
+ if(!spec.isValid()){
+ infostream<<"(invalid: "<<name<<") ";
+ } else {
+ infostream<<name<<" ";
+ worlds.push_back(spec);
+ }
+ }
+ infostream<<std::endl;
+ }
+ // Check old world location
+ do{
+ std::string fullpath = porting::path_user + DIR_DELIM + ".."
+ + DIR_DELIM + "world";
+ if(!fs::PathExists(fullpath))
+ break;
+ std::string name = "Old World";
+ std::string gameid = getWorldGameId(fullpath, true);
+ WorldSpec spec(fullpath, name, gameid);
+ infostream<<"Old world found."<<std::endl;
+ worlds.push_back(spec);
+ }while(0);
+ infostream<<worlds.size()<<" found."<<std::endl;
+ return worlds;
+}
+
+