void Decoration::resolveNodeNames(INodeDefManager *ndef) {
+ this->ndef = ndef;
+
if (c_place_on == CONTENT_IGNORE)
c_place_on = ndef->getId(place_on_name);
}
void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
- int rot, bool force_placement) {
+ Rotation rot, bool force_placement) {
int xstride = 1;
int ystride = size.X;
int zstride = size.X * size.Y;
u32 vi = vm->m_area.index(p.X + x, p.Y + y, p.Z + z);
if (!vm->m_area.contains(vi))
continue;
-
+
if (schematic[i].getContent() == CONTENT_IGNORE)
continue;
vm->m_data[vi] = schematic[i];
vm->m_data[vi].param1 = 0;
+
+ if (rot)
+ vm->m_data[vi].rotateAlongYAxis(ndef, rot);
}
}
}
#include "irrlichttypes_extrabloated.h"
#include "util/container.h" // UniqueQueue
#include "gamedef.h"
+#include "nodedef.h"
#include "mapnode.h"
#include "noise.h"
#include "settings.h"
class MapBlock;
class ManualMapVoxelManipulator;
class VoxelManipulator;
-class INodeDefManager;
struct BlockMakeData;
class VoxelArea;
class Map;
class Decoration {
public:
+ INodeDefManager *ndef;
+
int mapseed;
std::string place_on_name;
content_t c_place_on;
#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
-enum Rotation {
- ROTATE_0,
- ROTATE_90,
- ROTATE_180,
- ROTATE_270,
- ROTATE_RAND,
-};
-
class DecoSchematic : public Decoration {
public:
std::string filename;
virtual std::string getName();
void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
- int rot, bool force_placement);
+ Rotation rot, bool force_placement);
bool loadSchematicFile();
void saveSchematicFile(INodeDefManager *ndef);
#include <string>
#include <sstream>
+static const Rotation wallmounted_to_rot[] = {
+ ROTATE_0, ROTATE_180, ROTATE_90, ROTATE_270
+};
+static const u8 rot_to_wallmounted[] = {
+ 2, 4, 3, 5
+};
+
+
/*
MapNode
*/
}
}
+void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot) {
+ ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
+
+ if (cpt2 == CPT2_FACEDIR) {
+ u8 newrot = param2 & 3;
+ param2 &= ~3;
+ param2 |= (newrot + rot) & 3;
+ } else if (cpt2 == CPT2_WALLMOUNTED) {
+ u8 wmountface = (param2 & 7);
+ if (wmountface <= 1)
+ return;
+
+ Rotation oldrot = wallmounted_to_rot[wmountface - 2];
+ param2 &= ~7;
+ param2 |= rot_to_wallmounted[(oldrot + rot) & 3];
+ }
+}
+
static std::vector<aabb3f> transformNodeBox(const MapNode &n,
const NodeBox &nodebox, INodeDefManager *nodemgr)
{
LIGHTBANK_NIGHT
};
+/*
+ Simple rotation enum.
+*/
+enum Rotation {
+ ROTATE_0,
+ ROTATE_90,
+ ROTATE_180,
+ ROTATE_270,
+ ROTATE_RAND,
+};
+
/*
Masks for MapNode.param2 of flowing liquids
*/
u8 getFaceDir(INodeDefManager *nodemgr) const;
u8 getWallMounted(INodeDefManager *nodemgr) const;
v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
+
+ void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
/*
Gets list of node boxes (used for rendering (NDT_NODEBOX)