Add extractor.
authorm97 <pitekmarcin22@gmail.com>
Thu, 4 Jul 2013 17:05:00 +0000 (19:05 +0200)
committerm97 <pitekmarcin22@gmail.com>
Thu, 4 Jul 2013 17:05:00 +0000 (19:05 +0200)
Add extractor for make more rubber from latex. Moved make dyes from
grinder to extractor.

technic/extractor.lua [new file with mode: 0644]
technic/grinder.lua
technic/init.lua
unified_inventory/api.lua

diff --git a/technic/extractor.lua b/technic/extractor.lua
new file mode 100644 (file)
index 0000000..92ccdd5
--- /dev/null
@@ -0,0 +1,212 @@
+technic.extractor_recipes ={}
+
+technic.register_extractor_recipe = function(src, dst)
+                                  technic.extractor_recipes[src] = dst
+                                  if unified_inventory then
+                                     unified_inventory.register_craft(
+                                        {
+                                           type = "extracting",
+                                           output = dst,
+                                           items = {src},
+                                           width = 0,
+                                        })
+                                  end
+                               end
+
+-- Receive an ItemStack of result by an ItemStack input
+technic.get_extractor_recipe = function(itemstack)
+                               local src_item  = itemstack:to_table()
+                               if src_item == nil then
+                                  return nil
+                               end
+                               local item_name = src_item["name"]
+                               if technic.extractor_recipes[item_name] then
+                                  return ItemStack(technic.extractor_recipes[item_name])
+                               else
+                                  return nil
+                               end
+                            end
+
+
+
+technic.register_extractor_recipe("technic:coal_dust","dye:black 2")
+technic.register_extractor_recipe("default:cactus","dye:green 2")
+technic.register_extractor_recipe("default:dry_shrub","dye:brown 2")
+technic.register_extractor_recipe("flowers:geranium","dye:blue 2")
+technic.register_extractor_recipe("flowers:dandelion_white","dye:white 2")
+technic.register_extractor_recipe("flowers:dandelion_yellow","dye:yellow 2")
+technic.register_extractor_recipe("flowers:tulip","dye:orange 2")
+technic.register_extractor_recipe("flowers:rose","dye:red 2")
+technic.register_extractor_recipe("flowers:viola","dye:violet 2")
+technic.register_extractor_recipe("technic:raw_latex","technic:rubber 3")
+technic.register_extractor_recipe("moretrees:rubber_tree_trunk_empty","technic:rubber 1")
+technic.register_extractor_recipe("moretrees:rubber_tree_trunk","technic:rubber 1")
+
+minetest.register_alias("extractor", "technic:extractor")
+minetest.register_craft({
+                          output = 'technic:extractor',
+                          recipe = {
+                             {'technic:treetap', 'technic:motor', 'technic:treetap'},
+                             {'technic:treetap', 'technic:lv_cable', 'technic:treetap'},
+                             {'','',''},
+                          }
+                       })
+
+minetest.register_craftitem("technic:extractor", {
+                              description = "Extractor",
+                              stack_max = 99,
+                           })
+
+local extractor_formspec =
+   "invsize[8,9;]"..
+   "label[0,0;Extractor]"..
+   "list[current_name;src;3,1;1,1;]"..
+   "list[current_name;dst;5,1;2,2;]"..
+   "list[current_player;main;0,5;8,4;]"
+
+minetest.register_node(
+   "technic:extractor",
+   {
+      description = "Extractor",
+      tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
+              "technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front.png"},
+      paramtype2 = "facedir",
+      groups = {cracky=2},
+      legacy_facedir_simple = true,
+      sounds = default.node_sound_wood_defaults(),
+      on_construct = function(pos)
+                       local meta = minetest.env:get_meta(pos)
+                       meta:set_string("infotext", "Extractor")
+                       meta:set_float("technic_power_machine", 1)
+                       meta:set_string("formspec", extractor_formspec)
+                       local inv = meta:get_inventory()
+                       inv:set_size("src", 1)
+                       inv:set_size("dst", 4)
+                    end,
+      can_dig = function(pos,player)
+                  local meta = minetest.env:get_meta(pos);
+                  local inv = meta:get_inventory()
+                  if not inv:is_empty("src") or not inv:is_empty("dst") then
+                     minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+                     return false
+                  else
+                     return true
+                  end
+               end,
+   })
+
+minetest.register_node(
+   "technic:extractor_active",
+   {
+      description = "Extractor",
+      tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
+              "technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
+      paramtype2 = "facedir",
+      groups = {cracky=2,not_in_creative_inventory=1},
+      legacy_facedir_simple = true,
+      sounds = default.node_sound_wood_defaults(),
+      can_dig = function(pos,player)
+                  local meta = minetest.env:get_meta(pos);
+                  local inv = meta:get_inventory()
+                  if not inv:is_empty("src") or not inv:is_empty("dst") then
+                     minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+                     return false
+                  else
+                     return true
+                  end
+               end,
+   })
+
+minetest.register_abm(
+   { nodenames = {"technic:extractor","technic:extractor_active"},
+     interval = 1,
+     chance   = 1,
+     action = function(pos, node, active_object_count, active_object_count_wider)
+                -- Run a machine through its states. Takes the same arguments as the ABM action
+                -- and adds the machine's states and any extra data which is needed by the machine.
+                -- A machine is characterized by running through a set number of states (usually 2:
+                -- Idle and active) in some order. A state decides when to move to the next one
+                -- and the machine only changes state if it is powered correctly.
+                -- The machine will automatically shut down if disconnected from power in some fashion.
+                local meta         = minetest.env:get_meta(pos)
+                local eu_input     = meta:get_int("LV_EU_input")
+                local state        = meta:get_int("state")
+                local next_state   = state
+
+                -- Machine information
+                local machine_name         = "Extractor"
+                local machine_node         = "technic:extractor"
+                local machine_state_demand = { 50, 300 }
+                        
+                -- Setup meta data if it does not exist. state is used as an indicator of this
+                if state == 0 then
+                   meta:set_int("state", 1)
+                   meta:set_int("LV_EU_demand", machine_state_demand[1])
+                   meta:set_int("LV_EU_input", 0)
+                   return
+                end
+                        
+                -- Power off automatically if no longer connected to a switching station
+                technic.switching_station_timeout_count(pos, "LV")
+                        
+                -- State machine
+                if eu_input == 0 then
+                   -- unpowered - go idle
+                   hacky_swap_node(pos, machine_node)
+                   meta:set_string("infotext", machine_name.." Unpowered")
+                   next_state = 1
+                elseif eu_input == machine_state_demand[state] then
+                   -- Powered - do the state specific actions
+                           
+                   local inv    = meta:get_inventory()
+                   local empty  = inv:is_empty("src")
+
+                   if state == 1 then
+                      hacky_swap_node(pos, machine_node)
+                      meta:set_string("infotext", machine_name.." Idle")
+
+                      local result = technic.get_extractor_recipe(inv:get_stack("src", 1))
+                      if not empty and result and inv:room_for_item("dst",result) then
+                         meta:set_int("src_time", 0)
+                         next_state = 2
+                      end
+
+                   elseif state == 2 then
+                      hacky_swap_node(pos, machine_node.."_active")
+                      meta:set_string("infotext", machine_name.." Active")
+
+                      if empty then
+                         next_state = 1
+                      else
+                         meta:set_int("src_time", meta:get_int("src_time") + 1)
+                         if meta:get_int("src_time") == 4 then -- 4 ticks per output
+                            -- check if there's room for output in "dst" list
+                            local result = technic.get_extractor_recipe(inv:get_stack("src", 1))
+
+                            meta:set_int("src_time", 0)
+                            if inv:room_for_item("dst",result) then
+                               -- take stuff from "src" list
+                               srcstack = inv:get_stack("src", 1)
+                               srcstack:take_item()
+                               inv:set_stack("src", 1, srcstack)
+                               -- Put result in "dst" list
+                               inv:add_item("dst", result)
+                            else
+                               -- all full: go idle
+                               next_state = 1
+                            end
+                         end
+                      end
+                   end
+                end
+                -- Change state?
+                if next_state ~= state then
+                   meta:set_int("LV_EU_demand", machine_state_demand[next_state])
+                   meta:set_int("state", next_state)
+                end
+             end
+  })
+
+technic.register_LV_machine ("technic:extractor","RE")
+technic.register_LV_machine ("technic:extractor_active","RE")
+
index 8b41184028628338ce80bf275e37f8e61addd9bc..ba7871004c2aac526dfb6ee376d3152d4cb34691 100644 (file)
@@ -53,15 +53,6 @@ technic.register_grinder_recipe("technic:stainless_steel_ingot","stainless_steel
 technic.register_grinder_recipe("technic:brass_ingot","technic:brass_dust 1")
 technic.register_grinder_recipe("technic:zinc_lump","technic:zinc_dust 2")
 technic.register_grinder_recipe("technic:zinc_ingot","technic:zinc_dust 1")
-technic.register_grinder_recipe("technic:coal_dust","dye:black 2")
-technic.register_grinder_recipe("default:cactus","dye:green 2")
-technic.register_grinder_recipe("default:dry_shrub","dye:brown 2")
-technic.register_grinder_recipe("flowers:flower_geranium","dye:blue 2")
-technic.register_grinder_recipe("flowers:flower_dandelion_white","dye:white 2")
-technic.register_grinder_recipe("flowers:flower_dandelion_yellow","dye:yellow 2")
-technic.register_grinder_recipe("flowers:flower_tulip","dye:orange 2")
-technic.register_grinder_recipe("flowers:flower_rose","dye:red 2")
-technic.register_grinder_recipe("flowers:flower_viola","dye:violet 2")
 
 minetest.register_craftitem( "technic:coal_dust", {
                                description = "Coal Dust",
index abe0439241d932130e5ec9fc60246f357a4f1c62..263b6b92077a57891df4f1da5d63d971d76508ad 100644 (file)
@@ -44,6 +44,7 @@ dofile(modpath.."/grinder.lua")
 dofile(modpath.."/cnc.lua")
 dofile(modpath.."/cnc_api.lua")
 dofile(modpath.."/cnc_nodes.lua")
+dofile(modpath.."/extractor.lua")
 
 --MV machines
 dofile(modpath.."/wires_mv.lua")
index 02c08e9e1f355e7eed2c1cc59fca491992786c2b..91681b1905f2d0ebeba88098572d403de4c26e6e 100644 (file)
@@ -230,7 +230,10 @@ unified_inventory.get_formspec = function(player,page)
                                end     
                                if craft.type == "alloy" then
                                method="Alloy cooking"
-                               end     
+                               end
+                               if craft.type == "extracting" then
+                               method="Extracting"
+                               end             
                                formspec = formspec.."label[6,3;"..method.."]"
                        end
                        
@@ -558,7 +561,7 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
        inv:set_stack("output", 1, craft.output)
        local items=craft.items
        -- cook, fuel, grinding recipes
-       if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" then
+       if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" or craft.type == "extracting" then
                def=unified_inventory.find_item_def(craft["items"][1])
                if def then
                        inv:set_stack("build", 1, def)