{
m_seed = g_settings->getU64("fixed_map_seed");
}
- emerge->seed = m_seed;
- emerge->water_level = g_settings->getS16("default_water_level");
+ //emerge->params.seed = m_seed;
+ //emerge->params.water_level = g_settings->getS16("default_water_level");
//mapgen version
//chunksize
//noiseparams
}
Settings params;
- params.setU64("seed", m_seed);
- params.setS16("water_level", m_emerge->water_level);
+
+ params.setS16("mg_version", m_emerge->mg_version);
+
+ params.setU64("seed", m_emerge->params->seed);
+ params.setS16("water_level", m_emerge->params->water_level);
+ params.setS16("chunksize", m_emerge->params->chunksize);
+ params.setS32("flags", m_emerge->params->flags);
+ switch (m_emerge->mg_version) {
+ case 6:
+ {
+ MapgenV6Params *v6params = m_emerge->params;
+
+ params.setFloat("freq_desert", v6params->freq_desert);
+ params.setFloat("freq_beach", v6params->freq_beach);
+
+ break;
+ }
+ case 7:
+ {
+ MapgenV7Params *v7params = m_emerge->params;
+ break;
+ }
+ default:
+ ; //complain here
+ }
params.writeLines(os);
params.parseConfigLine(line);
}
- m_seed = params.getU64("seed");
- m_emerge->seed = m_seed;
- m_emerge->water_level = params.getS16("water_level");
- //m_emerge->np = ;
+ m_emerge->mg_version = params.getS16("mg_version");
+ m_emerge->setMapgenParams();
+
+ m_emerge->params->seed = params.getU64("seed");
+ m_emerge->params->water_level = params.getS16("water_level");
+ m_emerge->params->chunksize = params.getS16("chunksize");
+ m_emerge->params->flags = params.getS32("flags");
+
+ m_seed = m_emerge->params->seed;
+
+ switch (m_emerge->mg_version) {
+ case 6:
+ {
+ MapgenV6Params *v6params = m_emerge->params;
+
+ v6params->freq_desert = params.getFloat("freq_desert");
+ v6params->freq_beach = params.getFloat("freq_beach");
+
+ break;
+ }
+ case 7:
+ {
+ MapgenV7Params *v6params = m_emerge->params;
+
+ break;
+ }
+ default:
+ ; //complain here
+ }
+
verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
}
#include "main.h" // For g_profiler
#include "treegen.h"
-NoiseParams nparams_mtdefault =
- {10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
-NoiseParams nparams_def_bgroup =
- {0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
-NoiseParams nparams_def_heat =
- {25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
-NoiseParams nparams_def_humidity =
- {50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
-///////////////////////////////////////////////////////////////////////////////
-
/*
-Mapgen::Mapgen(BiomeDefManager *biomedef) {
- Mapgen(0, 0, biomedef);
-}*/
+MapgenV7Params mg_def_params_v7 = {
+ 0,
+ 1,
+ 5,
+ MG_TREES | MG_CAVES | MG_DUNGEONS,
+ &nparams_v7_def_terrain,
+ &nparams_v7_def_bgroup,
+ &nparams_v7_def_heat,
+ &nparams_v7_def_humidity
+};*/
-MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, u64 seed) {
- init(biomedef, mapgenid, seed,
- &nparams_mtdefault, &nparams_def_bgroup,
- &nparams_def_heat, &nparams_def_humidity);
-}
-
+///////////////////////////////////////////////////////////////////////////////
-MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, u64 seed,
- NoiseParams *np_terrain, NoiseParams *np_bgroup,
- NoiseParams *np_heat, NoiseParams *np_humidity) {
- init(biomedef, mapgenid, seed,
- np_terrain, np_bgroup, np_heat, np_humidity);
-}
-void MapgenV7::init(BiomeDefManager *biomedef, int mapgenid, u64 seed,
- NoiseParams *np_terrain, NoiseParams *np_bgroup,
- NoiseParams *np_heat, NoiseParams *np_humidity) {
+MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params) {
this->generating = false;
this->id = mapgenid;
- this->seed = (int)seed;
this->biomedef = biomedef;
- this->csize = v3s16(5, 5, 5) * MAP_BLOCKSIZE; /////////////////get this from config!
- this->water_level = g_settings->getS16("default_water_level"); ////fix this!
- this->ystride = csize.X;
+ this->seed = params->seed;
+ this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE; /////////////////get this from config!
+ this->water_level = params->water_level;
+
+ //g_settings->getS16("default_water_level");
+
+ /*
this->np_terrain = np_terrain;
this->np_bgroup = np_bgroup;
this->np_heat = np_heat;
this->np_humidity = np_humidity;
- noise_terrain = new Noise(np_terrain, seed, csize.X, csize.Y);
- noise_bgroup = new Noise(np_bgroup, seed, csize.X, csize.Y);
- noise_heat = new Noise(np_heat, seed, csize.X, csize.Y);
- noise_humidity = new Noise(np_humidity, seed, csize.X, csize.Y);
+ */
+ noise_terrain = new Noise(params->np_terrain, seed, csize.X, csize.Y);
+ noise_bgroup = new Noise(params->np_bgroup, seed, csize.X, csize.Y);
+ noise_heat = new Noise(params->np_heat, seed, csize.X, csize.Y);
+ noise_humidity = new Noise(params->np_humidity, seed, csize.X, csize.Y);
this->ndef = biomedef->ndef;
n_air = MapNode(ndef->getId("mapgen_air"));
this->ystride = em.X;
this->zstride = em.Y * em.X;
- if (node_max.X - node_min.X != 80)
- printf("uhoh, diff = %d, ystride = %d\n", node_max.X - node_min.X, ystride);
-
node_min = (data->blockpos_min) * MAP_BLOCKSIZE;
node_max = (data->blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
v3s16 full_node_min = (data->blockpos_min - 1) * MAP_BLOCKSIZE;
}
-void MapgenV7::updateLiquid(v3s16 node_min, v3s16 node_max) {
+void MapgenV7::updateLiquid(v3s16 nmin, v3s16 nmax) {
bool isliquid, wasliquid;
u32 i;
- for (s16 z = node_min.Z; z <= node_max.Z; z++) {
- for (s16 x = node_min.X; x <= node_max.X; x++) {
+ for (s16 z = nmin.Z; z <= nmax.Z; z++) {
+ for (s16 x = nmin.X; x <= nmax.X; x++) {
v2s16 p2d(x, z);
wasliquid = true;
v3s16 em = vmanip->m_area.getExtent();
- i = vmanip->m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
+ i = vmanip->m_area.index(v3s16(p2d.X, nmax.Y, p2d.Y));
- for (s16 y = node_max.Y; y >= node_min.Y; y--) {
+ for (s16 y = nmax.Y; y >= nmin.Y; y--) {
isliquid = ndef->get(vmanip->m_data[i]).isLiquid();
//there was a change between liquid and nonliquid, add to queue
if (isliquid != wasliquid)
}
-void MapgenV7::updateLighting(v3s16 node_min, v3s16 node_max) {
+void MapgenV7::updateLighting(v3s16 nmin, v3s16 nmax) {
enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
- VoxelArea a(node_min - v3s16(1,0,1) * MAP_BLOCKSIZE,
- node_max + v3s16(1,0,1) * MAP_BLOCKSIZE);
- bool block_is_underground = (water_level > node_max.Y);
+ VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
+ nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+ bool block_is_underground = (water_level > nmax.Y);
bool sunlight = !block_is_underground;
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
}
-EmergeManager::EmergeManager(IGameDef *gamedef) {
- this->seed = 0;
- this->water_level = 0;
- this->np_terrain = &nparams_mtdefault;
- this->np_bgroup = &nparams_def_bgroup;
- this->np_heat = &nparams_def_heat;
- this->np_humidity = &nparams_def_humidity;
+EmergeManager::EmergeManager(IGameDef *gamedef, int mg_version) {
+ this->mg_version = mg_version;
+ this->biomedef = new BiomeDefManager(gamedef);
- this->biomedef = new BiomeDefManager(gamedef);
+ this->params = NULL;
+ setMapgenParams();
}
EmergeManager::~EmergeManager() {
delete biomedef;
+ delete params;
+}
+
+
+Mapgen *EmergeManager::getMapgen() {
+ if (!mapgen) {
+ switch (mg_version) {
+ case 6:
+ mapgen = new MapgenV6(0, params);
+ break;
+ case 7:
+ mapgen = new MapgenV7(biomedef, 0, params);
+ break;
+ default:
+ errorstream << "EmergeManager: Unsupported mapgen version "
+ << mg_version << ", falling back to V6" << std::endl;
+ mg_version = 6;
+ mapgen = new MapgenV6(0, mgv6params);
+ }
+ }
+ return mapgen;
+}
+
+
+void EmergeManager::setMapgenParams() {
+ if (params)
+ delete params;
+
+ switch (mg_version) {
+ case 6:
+ params = new MapgenV6Params();
+ break;
+ case 7:
+ params = new MapgenV7Params();
+ break;
+ default: //////do something here!
+ ;
+ }
}
};
+/////////////////// Mapgen flags
+#define MG_TREES 0x01
+#define MG_CAVES 0x02
+#define MG_DUNGEONS 0x04
+#define MGV6_FORESTS 0x08
+#define MGV6_BIOME_BLEND 0x10
+
+#define AVERAGE_MUD_AMOUNT 4
+
+/////////////////// Mapgen V6 perlin noise default values
+NoiseParams nparams_v6_def_terrain_base =
+ {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
+NoiseParams nparams_v6_def_terrain_higher =
+ {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85309, 5, 0.6};
+NoiseParams nparams_v6_def_steepness =
+ {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
+NoiseParams nparams_v6_def_height_select =
+ {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
+NoiseParams nparams_v6_def_trees =
+ {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
+NoiseParams nparams_v6_def_mud =
+ {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
+NoiseParams nparams_v6_def_beach =
+ {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
+NoiseParams nparams_v6_def_biome =
+ {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
+NoiseParams nparams_v6_def_cave =
+ {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
+
+/////////////////// Mapgen V7 perlin noise default values
+NoiseParams nparams_v7_def_terrain =
+ {10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
+NoiseParams nparams_v7_def_bgroup =
+ {0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
+NoiseParams nparams_v7_def_heat =
+ {25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
+NoiseParams nparams_v7_def_humidity =
+ {50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
+
+struct MapgenParams {
+ int seed;
+ int water_level;
+ int chunksize;
+ u32 flags;
+
+ MapgenParams() {
+ seed = 0;
+ water_level = 1;
+ chunksize = 5;
+ flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
+ }
+
+};
+
+struct MapgenV6Params : public MapgenParams {
+ float freq_desert;
+ float freq_beach;
+ NoiseParams *np_terrain_base;
+ NoiseParams *np_terrain_higher;
+ NoiseParams *np_steepness;
+ NoiseParams *np_height_select;
+ NoiseParams *np_trees;
+ NoiseParams *np_mud;
+ NoiseParams *np_beach;
+ NoiseParams *np_biome;
+ NoiseParams *np_cave;
+
+ MapgenV6Params() {
+ freq_desert = 0.45;
+ freq_beach = 0.15;
+ np_terrain_base = &nparams_v6_def_terrain_base;
+ np_terrain_higher = &nparams_v6_def_terrain_higher;
+ np_steepness = &nparams_v6_def_steepness;
+ np_height_select = &nparams_v6_def_height_select;
+ np_trees = &nparams_v6_def_trees;
+ np_mud = &nparams_v6_def_mud;
+ np_beach = &nparams_v6_def_beach;
+ np_biome = &nparams_v6_def_biome;
+ np_cave = &nparams_v6_def_cave;
+ }
+};
+
+struct MapgenV7Params : public MapgenParams {
+ NoiseParams *np_terrain;
+ NoiseParams *np_bgroup;
+ NoiseParams *np_heat;
+ NoiseParams *np_humidity;
+
+ MapgenV7Params() {
+ np_terrain = &nparams_v7_def_terrain;
+ np_bgroup = &nparams_v7_def_bgroup;
+ np_heat = &nparams_v7_def_heat;
+ np_humidity = &nparams_v7_def_humidity;
+ }
+};
+
+
class Mapgen {
public:
-
int seed;
int water_level;
-
bool generating;
int id;
-
- //virtual Mapgen(BiomeDefManager *biomedef, int mapgenid=0, u64 seed=0);
- //virtual ~Mapgen();
virtual void makeChunk(BlockMakeData *data) {};
//Legacy functions for Farmesh (pending removal)
float *map_biome;
float *map_cave;
- bool use_smooth_biome_trans;
+ u32 flags;
+ float freq_desert;
+ float freq_beach;
- MapgenV6(int mapgenid=0, u64 seed=0);
+ MapgenV6(int mapgenid, MapgenV6Params *params);
~MapgenV6();
void makeChunk(BlockMakeData *data);
int zstride;
v3s16 csize;
- //int seed;
- //int water_level;
Noise *noise_terrain;
Noise *noise_bgroup;
bool generating;
int id;
+ u32 flags;
+/*
NoiseParams *np_terrain;
NoiseParams *np_bgroup;
NoiseParams *np_heat;
- NoiseParams *np_humidity;
+ NoiseParams *np_humidity;*/
//should these be broken off into a "commonly used nodes" class?
MapNode n_air;
MapNode n_water;
MapNode n_lava;
- MapgenV7(BiomeDefManager *biomedef, int mapgenid=0, u64 seed=0);
- MapgenV7(BiomeDefManager *biomedef, int mapgenid, u64 seed,
- NoiseParams *np_terrain, NoiseParams *np_bgroup,
- NoiseParams *np_heat, NoiseParams *np_humidity);
- void init(BiomeDefManager *biomedef, int mapgenid, u64 seed,
- NoiseParams *np_terrain, NoiseParams *np_bgroup,
- NoiseParams *np_heat, NoiseParams *np_humidity);
+ MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params);
~MapgenV7();
void makeChunk(BlockMakeData *data);
class EmergeManager {
public:
//settings
- u64 seed;
- int water_level;
- NoiseParams *np_terrain;
- NoiseParams *np_bgroup;
- NoiseParams *np_heat;
- NoiseParams *np_humidity;
+ int mg_version;
+ MapgenParams *params;
+
+ //mapgen objects here
+ Mapgen *mapgen;
//biome manager
BiomeDefManager *biomedef;
- //mapgen objects here
-
- EmergeManager(IGameDef *gamedef);
+ EmergeManager(IGameDef *gamedef, int mg_version=6);
~EmergeManager();
- void addBlockToQueue();
-
+ Mapgen *getMapgen();
+ void setMapgenParams();
+ void addBlockToQueue();
//mapgen helper methods
Biome *getBiomeAtPoint(v3s16 p);
#include "settings.h" // For g_settings
#include "main.h" // For g_profiler
+/*
#define AVERAGE_MUD_AMOUNT 4
-
NoiseParams nparams_v6_def_terrain_base =
{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
NoiseParams nparams_v6_def_terrain_higher =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
NoiseParams nparams_v6_def_biome =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
-//NoiseParams nparams_v6_def_cave =
-// {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
-
+NoiseParams nparams_v6_def_cave =
+ {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
+
+
+MapgenV6Params mg_def_params_v6 = {
+ 0,
+ 1,
+ 5,
+ MG_TREES | MG_CAVES | MGV6_BIOME_BLEND,
+ 0.45,
+ 0.15,
+ &nparams_v6_def_terrain_base,
+ &nparams_v6_def_terrain_higher,
+ &nparams_v6_def_steepness,
+ &nparams_v6_def_height_select,
+ &nparams_v6_def_trees,
+ &nparams_v6_def_mud,
+ &nparams_v6_def_beach,
+ &nparams_v6_def_biome,
+ &nparams_v6_def_cave
+};
+*/
-NoiseParams *np_terrain_base = &nparams_v6_def_terrain_base;
-NoiseParams *np_terrain_higher = &nparams_v6_def_terrain_higher;
-NoiseParams *np_steepness = &nparams_v6_def_steepness;
-NoiseParams *np_height_select = &nparams_v6_def_height_select;
-NoiseParams *np_trees = &nparams_v6_def_trees;
-NoiseParams *np_mud = &nparams_v6_def_mud;
-NoiseParams *np_beach = &nparams_v6_def_beach;
-NoiseParams *np_biome = &nparams_v6_def_biome;
-//NoiseParams *np_cave = &nparams_v6_def_cave;
+///////////////////////////////////////////////////////////////////////////////
-MapgenV6::MapgenV6(int mapgenid, u64 seed) {
+MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
this->generating = false;
this->id = mapgenid;
- this->seed = (int)seed;
- this->water_level = 1;
+ this->seed = params->seed;
+ this->water_level = params->water_level;
+ this->flags = flags;
+ this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
- this->csize = v3s16(5, 5, 5) * MAP_BLOCKSIZE; /////////////////get this from config!
- this->ystride = csize.X;
+ this->freq_desert = params->freq_desert;
+ this->freq_beach = params->freq_beach;
- this->use_smooth_biome_trans = g_settings->getBool("mgv6_use_smooth_biome_trans");
+ this->ystride = csize.X; //////fix this
- noise_terrain_base = new Noise(np_terrain_base, seed, csize.X, csize.Y);
- noise_terrain_higher = new Noise(np_terrain_higher, seed, csize.X, csize.Y);
- noise_steepness = new Noise(np_steepness, seed, csize.X, csize.Y);
- noise_height_select = new Noise(np_height_select, seed, csize.X, csize.Y);
- noise_trees = new Noise(np_trees, seed, csize.X, csize.Y);
- noise_mud = new Noise(np_mud, seed, csize.X, csize.Y);
- noise_beach = new Noise(np_beach, seed, csize.X, csize.Y);
- noise_biome = new Noise(np_biome, seed, csize.X, csize.Y);
- //noise_cave = new Noise(np_cave, seed, csize.X, csize.Y);
+ noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y);
+ noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
+ noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y);
+ noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
+ noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y);
+ noise_mud = new Noise(params->np_mud, seed, csize.X, csize.Y);
+ noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
+ noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y);
map_terrain_base = noise_terrain_base->result;
map_terrain_higher = noise_terrain_higher->result;
map_mud = noise_mud->result;
map_beach = noise_beach->result;
map_biome = noise_biome->result;
- //map_cave = noise_cave->result;
}
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
seed+82341, 5, 0.6);*/
double base = water_level + map_terrain_base[index];
- //return base;
-//printf("%f ", base);
-//return base;
+
// Higher ground level
/*double higher = (double)WATER_LEVEL + 20. + 16. * noise2d_perlin(
0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
b = pow(b, 7);
b *= 5;
b = rangelim(b, 0.5, 1000.0);
+
// Values 1.5...100 give quite horrible looking slopes
if(b > 1.5 && b < 100.0){
if(b < 10.0)
else
b = 100.0;
}
- //dstream<<"b="<<b<<std::endl;
- //double b = 20;
- //b = 0.25;
// Offset to more low
double a_off = -0.20;
+
// High/low selector
/*double a = (double)0.5 + b * (a_off + noise2d_perlin(
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
seed+4213, 5, 0.69));*/
double a = 0.5 + b * (a_off + map_height_select[index]);
+
// Limit
a = rangelim(a, 0.0, 1.0);
- //dstream<<"a="<<a<<std::endl;
-
double h = base*(1.0-a) + higher*a;
return h;
int index = (p2d.Y - node_min.Z) * ystride + (p2d.X - node_min.X);
double sandnoise = map_beach[index];
- return (sandnoise > 0.15);
+ return (sandnoise > freq_beach);
}
BiomeType MapgenV6::get_biome(u64 seed, v2s16 p2d)
seed+9130, 3, 0.50);*/
int index = (p2d.Y - node_min.Z) * ystride + (p2d.X - node_min.X);
double d = map_biome[index];
- if(d > 0.45)
+ if(d > freq_desert)
return BT_DESERT;
- if (use_smooth_biome_trans) {
- if(d > 0.35 && (noise2d( p2d.X, p2d.Y, int(seed) ) + 1.0) > ( 0.45 - d ) * 20.0 )
+ if (flags & MGV6_BIOME_BLEND) {
+ if(d > freq_desert - 0.10 &&
+ (noise2d(p2d.X, p2d.Y, seed) + 1.0) > (freq_desert - d) * 20.0)
return BT_DESERT;
}
return BT_NORMAL;
x + 0.5 * noise_height_select->np->spread.X,
z + 0.5 * noise_height_select->np->spread.Z);
+ noise_trees->perlinMap2D(
+ x + 0.5 * noise_trees->np->spread.X,
+ z + 0.5 * noise_trees->np->spread.Z);
+
noise_mud->perlinMap2D(
x + 0.5 * noise_mud->np->spread.X,
z + 0.5 * noise_mud->np->spread.Z);
noise_biome->perlinMap2D(
x + 0.6 * noise_biome->np->spread.X,
z + 0.2 * noise_biome->np->spread.Z);
-
-/* noise_cave->perlinMap2D(
- x + 0.5 * noise_cave->np->spread.X,
- z + 0.5 * noise_cave->np->spread.Z);
- noise_cave->transformNoiseMap();*/
}
Loop this part, it will make stuff look older and newer nicely
*/
- double cave_amount = 6.0 + 6.0 * noise2d_perlin(
+ /*double cave_amount = 6.0 + 6.0 * noise2d_perlin(
0.5+(double)node_min.X/250, 0.5+(double)node_min.Y/250,
- data->seed+34329, 3, 0.50);
+ data->seed+34329, 3, 0.50);*/
+
+ double cave_amount = np_cave->offset + np_cave->scale * noise2d_perlin(
+ 0.5 + (double)node_min.X / np_cave->spread.X,
+ 0.5 + (double)node_min.Y / np_cave->spread.Y,
+ data->seed + np_cave->seed, np_cave->octaves, np_cave->persist);
const u32 age_loops = 2;
for(u32 i_age=0; i_age<age_loops; i_age++)
PseudoRandom ps2(blockseed+1032);
if(ps.range(1, 6) == 1)
bruises_count = ps.range(0, ps.range(0, 2));
- if(get_biome(data->seed, v2s16(node_min.X, node_min.Y)) == BT_DESERT){
+ if(get_biome(data->seed, v2s16(node_min.X, node_min.Z)) == BT_DESERT){
caves_count /= 3;
bruises_count /= 3;
}
for(u32 jj=0; jj<caves_count+bruises_count; jj++)
{
+ int avg_height = (int)
+ ((base_rock_level_2d(data->seed, v2s16(node_min.X, node_min.Z)) +
+ base_rock_level_2d(data->seed, v2s16(node_max.X, node_max.Z))) / 2);
+ if ((node_max.Y + node_min.Y) / 2 > avg_height)
+ break;
bool large_cave = (jj >= caves_count);
s16 min_tunnel_diameter = 2;
s16 max_tunnel_diameter = ps.range(2,6);
/*
Add blobs of dirt and gravel underground
*/
- if(get_biome(data->seed, v2s16(node_min.X, node_min.Y)) == BT_NORMAL)
+ if(get_biome(data->seed, v2s16(node_min.X, node_min.Z)) == BT_NORMAL)
{
PseudoRandom pr(blockseed+983);
for(int i=0; i<volume_nodes/10/10/10; i++)
throw LuaError(L, "register_biome_groups: parameter is not a table");
BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
+ if (!bmgr) {
+ verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl;
+ return 0;
+ }
lua_pushnil(L);
for (int i = 1; lua_next(L, index) != 0; i++) {
IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
+ if (!bmgr) {
+ verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
+ return 0;
+ }
groupid = getintfield_default(L, index, "group_id", 0);
ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
EmergeManager *emerge = m_server->m_emerge;
+ Mapgen *mapgen = emerge->getMapgen();
- Mapgen *mapgen;
- if (g_settings->getS16("use_mapgen_version") == 7) ////////this is okay for now, fix later
- mapgen = new MapgenV7( m_server->m_emerge->biomedef,/*mapgenid*/ 0, map.getSeed());
- else
- mapgen = new MapgenV6(0, map.getSeed());
/*
Get block info from queue, emerge them and send them
to clients.
} else {
if(nearest_emergefull_d == -1)
nearest_emergefull_d = d;
+ goto queue_full_break;
}
// get next one.
infostream<<"- game: "<<m_gamespec.path<<std::endl;
// Create emerge manager
- m_emerge = new EmergeManager(this);
+ m_emerge = new EmergeManager(this, g_settings->getS16("use_mapgen_version"));
// Create rollback manager
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
m_nodedef->updateAliases(m_itemdef);
// Add default biomes after nodedef had its aliases added
- m_emerge->biomedef->addDefaultBiomes();
+ if (m_emerge->biomedef)
+ m_emerge->biomedef->addDefaultBiomes();
// Initialize Environment