Clean up EmergeManager, do initial work on Mapgen configuration
authorkwolekr <mirrorisim@gmail.com>
Wed, 26 Dec 2012 08:15:16 +0000 (03:15 -0500)
committerPerttu Ahola <celeron55@gmail.com>
Mon, 21 Jan 2013 19:41:37 +0000 (21:41 +0200)
src/map.cpp
src/mapgen.cpp
src/mapgen.h
src/mapgen_v6.cpp
src/scriptapi.cpp
src/server.cpp

index 3f18ef2e05260295b0e394c1b5156873519cbd05..d6d8c561157c58782622550dd22fea950f68f79d 100644 (file)
@@ -2019,8 +2019,8 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
        {
                m_seed = g_settings->getU64("fixed_map_seed");
        }
-       emerge->seed = m_seed;
-       emerge->water_level = g_settings->getS16("default_water_level");
+       //emerge->params.seed = m_seed;
+       //emerge->params.water_level = g_settings->getS16("default_water_level");
        //mapgen version
        //chunksize
        //noiseparams
@@ -3078,8 +3078,31 @@ void ServerMap::saveMapMeta()
        }
 
        Settings params;
-       params.setU64("seed", m_seed);
-       params.setS16("water_level", m_emerge->water_level);
+
+       params.setS16("mg_version", m_emerge->mg_version);
+
+       params.setU64("seed", m_emerge->params->seed);
+       params.setS16("water_level", m_emerge->params->water_level);
+       params.setS16("chunksize", m_emerge->params->chunksize);
+       params.setS32("flags", m_emerge->params->flags);
+       switch (m_emerge->mg_version) {
+               case 6:
+               {
+                       MapgenV6Params *v6params = m_emerge->params;
+
+                       params.setFloat("freq_desert", v6params->freq_desert);
+                       params.setFloat("freq_beach", v6params->freq_beach);
+
+                       break;
+               }
+               case 7:
+               {
+                       MapgenV7Params *v7params = m_emerge->params;
+                       break;
+               }
+               default:
+                       ; //complain here
+       }
 
        params.writeLines(os);
 
@@ -3119,10 +3142,36 @@ void ServerMap::loadMapMeta()
                params.parseConfigLine(line);
        }
 
-       m_seed = params.getU64("seed");
-       m_emerge->seed        = m_seed;
-       m_emerge->water_level = params.getS16("water_level");
-       //m_emerge->np = ;
+       m_emerge->mg_version  = params.getS16("mg_version");
+       m_emerge->setMapgenParams();
+
+       m_emerge->params->seed        = params.getU64("seed");
+       m_emerge->params->water_level = params.getS16("water_level");
+       m_emerge->params->chunksize   = params.getS16("chunksize");
+       m_emerge->params->flags       = params.getS32("flags");
+
+       m_seed = m_emerge->params->seed;
+
+       switch (m_emerge->mg_version) {
+               case 6:
+               {
+                       MapgenV6Params *v6params = m_emerge->params;
+
+                       v6params->freq_desert = params.getFloat("freq_desert");
+                       v6params->freq_beach  = params.getFloat("freq_beach");
+
+                       break;
+               }
+               case 7:
+               {
+                       MapgenV7Params *v6params = m_emerge->params;
+
+                       break;
+               }
+               default:
+                       ; //complain here
+       }
+
 
        verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
 }
index a141fc165ab89ca39cb54341e8c1554afe4b7c5e..7564999cc91776e0b44c0d212bd62bd6780e5b52 100644 (file)
@@ -34,57 +34,45 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h" // For g_profiler
 #include "treegen.h"
 
-NoiseParams nparams_mtdefault =
-       {10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
-NoiseParams nparams_def_bgroup =
-       {0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
-NoiseParams nparams_def_heat =
-       {25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
-NoiseParams nparams_def_humidity =
-       {50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
 
 
-///////////////////////////////////////////////////////////////////////////////
-
 /*
-Mapgen::Mapgen(BiomeDefManager *biomedef) {
-       Mapgen(0, 0, biomedef);
-}*/
+MapgenV7Params mg_def_params_v7 = {
+       0,
+       1,
+       5,
+       MG_TREES | MG_CAVES | MG_DUNGEONS,
+       &nparams_v7_def_terrain,
+       &nparams_v7_def_bgroup,
+       &nparams_v7_def_heat,
+       &nparams_v7_def_humidity
+};*/
 
 
-MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, u64 seed) {
-       init(biomedef, mapgenid, seed,
-               &nparams_mtdefault, &nparams_def_bgroup,
-               &nparams_def_heat,  &nparams_def_humidity);
-}
-
+///////////////////////////////////////////////////////////////////////////////
 
-MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, u64 seed,
-                          NoiseParams *np_terrain, NoiseParams *np_bgroup,
-                          NoiseParams *np_heat,    NoiseParams *np_humidity) {
-       init(biomedef, mapgenid, seed,
-               np_terrain, np_bgroup, np_heat, np_humidity);
-}
 
-void MapgenV7::init(BiomeDefManager *biomedef, int mapgenid, u64 seed,
-                          NoiseParams *np_terrain, NoiseParams *np_bgroup,
-                          NoiseParams *np_heat,    NoiseParams *np_humidity) {
+MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params) {
        this->generating  = false;
        this->id       = mapgenid;
-       this->seed     = (int)seed;
        this->biomedef = biomedef;
-       this->csize       = v3s16(5, 5, 5) * MAP_BLOCKSIZE; /////////////////get this from config!
-       this->water_level = g_settings->getS16("default_water_level"); ////fix this!
-       this->ystride = csize.X;
 
+       this->seed        = params->seed;
+       this->csize       = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE; /////////////////get this from config!
+       this->water_level = params->water_level;
+
+       //g_settings->getS16("default_water_level");
+
+       /*
        this->np_terrain  = np_terrain;
        this->np_bgroup   = np_bgroup;
        this->np_heat     = np_heat;
        this->np_humidity = np_humidity;
-       noise_terrain  = new Noise(np_terrain,  seed, csize.X, csize.Y);
-       noise_bgroup   = new Noise(np_bgroup,   seed, csize.X, csize.Y);
-       noise_heat     = new Noise(np_heat,     seed, csize.X, csize.Y);
-       noise_humidity = new Noise(np_humidity, seed, csize.X, csize.Y);
+       */
+       noise_terrain  = new Noise(params->np_terrain,  seed, csize.X, csize.Y);
+       noise_bgroup   = new Noise(params->np_bgroup,   seed, csize.X, csize.Y);
+       noise_heat     = new Noise(params->np_heat,     seed, csize.X, csize.Y);
+       noise_humidity = new Noise(params->np_humidity, seed, csize.X, csize.Y);
 
        this->ndef = biomedef->ndef;
        n_air   = MapNode(ndef->getId("mapgen_air"));
@@ -122,9 +110,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
        this->ystride = em.X;
        this->zstride = em.Y * em.X;
 
-       if (node_max.X - node_min.X != 80)
-               printf("uhoh, diff = %d, ystride = %d\n", node_max.X - node_min.X, ystride);
-
        node_min = (data->blockpos_min) * MAP_BLOCKSIZE;
        node_max = (data->blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
        v3s16 full_node_min = (data->blockpos_min - 1) * MAP_BLOCKSIZE;
@@ -166,18 +151,18 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
 }
 
 
-void MapgenV7::updateLiquid(v3s16 node_min, v3s16 node_max) {
+void MapgenV7::updateLiquid(v3s16 nmin, v3s16 nmax) {
        bool isliquid, wasliquid;
        u32 i;
 
-       for (s16 z = node_min.Z; z <= node_max.Z; z++) {
-               for (s16 x = node_min.X; x <= node_max.X; x++) {
+       for (s16 z = nmin.Z; z <= nmax.Z; z++) {
+               for (s16 x = nmin.X; x <= nmax.X; x++) {
                        v2s16 p2d(x, z);
                        wasliquid = true;
                        v3s16 em  = vmanip->m_area.getExtent();
-                       i = vmanip->m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
+                       i = vmanip->m_area.index(v3s16(p2d.X, nmax.Y, p2d.Y));
 
-                       for (s16 y = node_max.Y; y >= node_min.Y; y--) {
+                       for (s16 y = nmax.Y; y >= nmin.Y; y--) {
                                isliquid = ndef->get(vmanip->m_data[i]).isLiquid();
                                //there was a change between liquid and nonliquid, add to queue
                                if (isliquid != wasliquid)
@@ -191,12 +176,12 @@ void MapgenV7::updateLiquid(v3s16 node_min, v3s16 node_max) {
 }
 
 
-void MapgenV7::updateLighting(v3s16 node_min, v3s16 node_max) {
+void MapgenV7::updateLighting(v3s16 nmin, v3s16 nmax) {
        enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
 
-       VoxelArea a(node_min - v3s16(1,0,1) * MAP_BLOCKSIZE,
-                               node_max + v3s16(1,0,1) * MAP_BLOCKSIZE);
-       bool block_is_underground = (water_level > node_max.Y);
+       VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
+                               nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
+       bool block_is_underground = (water_level > nmax.Y);
        bool sunlight = !block_is_underground;
 
        ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
@@ -215,20 +200,55 @@ void MapgenV7::updateLighting(v3s16 node_min, v3s16 node_max) {
 }
 
 
-EmergeManager::EmergeManager(IGameDef *gamedef) {
-       this->seed = 0;
-       this->water_level = 0;
-       this->np_terrain  = &nparams_mtdefault;
-       this->np_bgroup   = &nparams_def_bgroup;
-       this->np_heat     = &nparams_def_heat;
-       this->np_humidity = &nparams_def_humidity;
+EmergeManager::EmergeManager(IGameDef *gamedef, int mg_version) {
+       this->mg_version = mg_version;
+       this->biomedef   = new BiomeDefManager(gamedef);
 
-       this->biomedef = new BiomeDefManager(gamedef);
+       this->params     = NULL;
+       setMapgenParams();
 }
 
 
 EmergeManager::~EmergeManager() {
        delete biomedef;
+       delete params;
+}
+
+
+Mapgen *EmergeManager::getMapgen() {
+       if (!mapgen) {
+               switch (mg_version) {
+                       case 6:
+                               mapgen = new MapgenV6(0, params);
+                               break;
+                       case 7:
+                               mapgen = new MapgenV7(biomedef, 0, params);
+                               break;
+                       default:
+                               errorstream << "EmergeManager: Unsupported mapgen version "
+                                       << mg_version << ", falling back to V6" << std::endl;
+                               mg_version = 6;
+                               mapgen = new MapgenV6(0, mgv6params);
+               }
+       }
+       return mapgen;
+}
+
+
+void EmergeManager::setMapgenParams() {
+       if (params)
+               delete params;
+
+       switch (mg_version) {
+               case 6:
+                       params = new MapgenV6Params();
+                       break;
+               case 7:
+                       params = new MapgenV7Params();
+                       break;
+               default: //////do something here!
+                       ;
+       }
 }
 
 
index 76ae73c527c6ea10da9a187736b5a44e4a9f74db..81de0d176514ce778e818aa1ea3b984ec340cd1e 100644 (file)
@@ -58,18 +58,110 @@ struct BlockMakeData {
 };
 
 
+/////////////////// Mapgen flags
+#define MG_TREES         0x01
+#define MG_CAVES         0x02
+#define MG_DUNGEONS      0x04
+#define MGV6_FORESTS     0x08
+#define MGV6_BIOME_BLEND 0x10
+
+#define AVERAGE_MUD_AMOUNT 4
+
+/////////////////// Mapgen V6 perlin noise default values
+NoiseParams nparams_v6_def_terrain_base =
+       {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
+NoiseParams nparams_v6_def_terrain_higher =
+       {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85309, 5, 0.6};
+NoiseParams nparams_v6_def_steepness =
+       {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
+NoiseParams nparams_v6_def_height_select =
+       {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
+NoiseParams nparams_v6_def_trees =
+       {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
+NoiseParams nparams_v6_def_mud =
+       {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
+NoiseParams nparams_v6_def_beach =
+       {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
+NoiseParams nparams_v6_def_biome =
+       {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
+NoiseParams nparams_v6_def_cave =
+       {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
+
+/////////////////// Mapgen V7 perlin noise default values
+NoiseParams nparams_v7_def_terrain =
+       {10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
+NoiseParams nparams_v7_def_bgroup =
+       {0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
+NoiseParams nparams_v7_def_heat =
+       {25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
+NoiseParams nparams_v7_def_humidity =
+       {50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
+
+struct MapgenParams {
+       int seed;
+       int water_level;
+       int chunksize;
+       u32 flags;
+
+       MapgenParams() {
+               seed        = 0;
+               water_level = 1;
+               chunksize   = 5;
+               flags       = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
+       }
+
+};
+
+struct MapgenV6Params : public MapgenParams {
+       float freq_desert;
+       float freq_beach;
+       NoiseParams *np_terrain_base;
+       NoiseParams *np_terrain_higher;
+       NoiseParams *np_steepness;
+       NoiseParams *np_height_select;
+       NoiseParams *np_trees;
+       NoiseParams *np_mud;
+       NoiseParams *np_beach;
+       NoiseParams *np_biome;
+       NoiseParams *np_cave;
+
+       MapgenV6Params() {
+               freq_desert       = 0.45;
+               freq_beach        = 0.15;
+               np_terrain_base   = &nparams_v6_def_terrain_base;
+               np_terrain_higher = &nparams_v6_def_terrain_higher;
+               np_steepness      = &nparams_v6_def_steepness;
+               np_height_select  = &nparams_v6_def_height_select;
+               np_trees          = &nparams_v6_def_trees;
+               np_mud            = &nparams_v6_def_mud;
+               np_beach          = &nparams_v6_def_beach;
+               np_biome          = &nparams_v6_def_biome;
+               np_cave           = &nparams_v6_def_cave;
+       }
+};
+
+struct MapgenV7Params : public MapgenParams {
+       NoiseParams *np_terrain;
+       NoiseParams *np_bgroup;
+       NoiseParams *np_heat;
+       NoiseParams *np_humidity;
+
+       MapgenV7Params() {
+               np_terrain  = &nparams_v7_def_terrain;
+               np_bgroup   = &nparams_v7_def_bgroup;
+               np_heat     = &nparams_v7_def_heat;
+               np_humidity = &nparams_v7_def_humidity;
+       }
+};
+
+
 class Mapgen {
 public:
-
        int seed;
        int water_level;
-
        bool generating;
        int id;
 
-
-       //virtual Mapgen(BiomeDefManager *biomedef, int mapgenid=0, u64 seed=0);
-       //virtual ~Mapgen();
        virtual void makeChunk(BlockMakeData *data) {};
 
        //Legacy functions for Farmesh (pending removal)
@@ -109,9 +201,11 @@ public:
        float *map_biome;
        float *map_cave;
 
-       bool use_smooth_biome_trans;
+       u32 flags;
+       float freq_desert;
+       float freq_beach;
 
-       MapgenV6(int mapgenid=0, u64 seed=0);
+       MapgenV6(int mapgenid, MapgenV6Params *params);
        ~MapgenV6();
 
        void makeChunk(BlockMakeData *data);
@@ -142,8 +236,6 @@ public:
        int zstride;
 
        v3s16 csize;
-       //int seed;
-       //int water_level;
 
        Noise *noise_terrain;
        Noise *noise_bgroup;
@@ -160,24 +252,20 @@ public:
 
        bool generating;
        int id;
+       u32 flags;
 
+/*
        NoiseParams *np_terrain;
        NoiseParams *np_bgroup;
        NoiseParams *np_heat;
-       NoiseParams *np_humidity;
+       NoiseParams *np_humidity;*/
 
        //should these be broken off into a "commonly used nodes" class?
        MapNode n_air;
        MapNode n_water;
        MapNode n_lava;
 
-       MapgenV7(BiomeDefManager *biomedef, int mapgenid=0, u64 seed=0);
-       MapgenV7(BiomeDefManager *biomedef, int mapgenid, u64 seed,
-                  NoiseParams *np_terrain, NoiseParams *np_bgroup,
-                  NoiseParams *np_heat,    NoiseParams *np_humidity);
-       void init(BiomeDefManager *biomedef, int mapgenid, u64 seed,
-                          NoiseParams *np_terrain, NoiseParams *np_bgroup,
-                          NoiseParams *np_heat,    NoiseParams *np_humidity);
+       MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params);
        ~MapgenV7();
 
        void makeChunk(BlockMakeData *data);
@@ -193,23 +281,21 @@ public:
 class EmergeManager {
 public:
        //settings
-       u64 seed;
-       int water_level;
-       NoiseParams *np_terrain;
-       NoiseParams *np_bgroup;
-       NoiseParams *np_heat;
-       NoiseParams *np_humidity;
+       int mg_version;
+       MapgenParams *params;
+
+       //mapgen objects here
+       Mapgen *mapgen;
 
        //biome manager
        BiomeDefManager *biomedef;
 
-       //mapgen objects here
-
-       EmergeManager(IGameDef *gamedef);
+       EmergeManager(IGameDef *gamedef, int mg_version=6);
        ~EmergeManager();
-       void addBlockToQueue();
-
 
+       Mapgen *getMapgen();
+       void setMapgenParams();
+       void addBlockToQueue();
 
        //mapgen helper methods
        Biome *getBiomeAtPoint(v3s16 p);
index b1c2583ba70d21bd4414c35abee7eee445825841..f31a754d6d2597dad77df02ccab35995a15bbd89 100644 (file)
@@ -32,9 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "settings.h" // For g_settings
 #include "main.h" // For g_profiler
 
+/*
 #define AVERAGE_MUD_AMOUNT 4
 
-
 NoiseParams nparams_v6_def_terrain_base =
        {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
 NoiseParams nparams_v6_def_terrain_higher =
@@ -51,42 +51,54 @@ NoiseParams nparams_v6_def_beach =
        {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
 NoiseParams nparams_v6_def_biome =
        {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
-//NoiseParams nparams_v6_def_cave =
-//     {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
-
+NoiseParams nparams_v6_def_cave =
+       {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
+
+
+MapgenV6Params mg_def_params_v6 = {
+       0,
+       1,
+       5,
+       MG_TREES | MG_CAVES | MGV6_BIOME_BLEND,
+       0.45,
+       0.15,
+       &nparams_v6_def_terrain_base,
+       &nparams_v6_def_terrain_higher,
+       &nparams_v6_def_steepness,
+       &nparams_v6_def_height_select,
+       &nparams_v6_def_trees,
+       &nparams_v6_def_mud,
+       &nparams_v6_def_beach,
+       &nparams_v6_def_biome,
+       &nparams_v6_def_cave
+};
+*/
 
-NoiseParams *np_terrain_base   = &nparams_v6_def_terrain_base;
-NoiseParams *np_terrain_higher = &nparams_v6_def_terrain_higher;
-NoiseParams *np_steepness      = &nparams_v6_def_steepness;
-NoiseParams *np_height_select  = &nparams_v6_def_height_select;
-NoiseParams *np_trees          = &nparams_v6_def_trees;
-NoiseParams *np_mud            = &nparams_v6_def_mud;
-NoiseParams *np_beach          = &nparams_v6_def_beach;
-NoiseParams *np_biome          = &nparams_v6_def_biome;
-//NoiseParams *np_cave           = &nparams_v6_def_cave;
+///////////////////////////////////////////////////////////////////////////////
 
 
-MapgenV6::MapgenV6(int mapgenid, u64 seed) {
+MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
        this->generating  = false;
        this->id       = mapgenid;
-       this->seed     = (int)seed;
 
-       this->water_level = 1;
+       this->seed     = params->seed;
+       this->water_level = params->water_level;
+       this->flags   = flags;
+       this->csize   = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
 
-       this->csize   = v3s16(5, 5, 5) * MAP_BLOCKSIZE; /////////////////get this from config!
-       this->ystride = csize.X;
+       this->freq_desert = params->freq_desert;
+       this->freq_beach  = params->freq_beach;
 
-       this->use_smooth_biome_trans = g_settings->getBool("mgv6_use_smooth_biome_trans");
+       this->ystride = csize.X; //////fix this
 
-       noise_terrain_base   = new Noise(np_terrain_base,   seed, csize.X, csize.Y);
-       noise_terrain_higher = new Noise(np_terrain_higher, seed, csize.X, csize.Y);
-       noise_steepness      = new Noise(np_steepness,      seed, csize.X, csize.Y);
-       noise_height_select  = new Noise(np_height_select,  seed, csize.X, csize.Y);
-       noise_trees          = new Noise(np_trees,          seed, csize.X, csize.Y);
-       noise_mud            = new Noise(np_mud,            seed, csize.X, csize.Y);
-       noise_beach          = new Noise(np_beach,          seed, csize.X, csize.Y);
-       noise_biome          = new Noise(np_biome,          seed, csize.X, csize.Y);
-       //noise_cave           = new Noise(np_cave,           seed, csize.X, csize.Y);
+       noise_terrain_base   = new Noise(params->np_terrain_base,   seed, csize.X, csize.Y);
+       noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
+       noise_steepness      = new Noise(params->np_steepness,      seed, csize.X, csize.Y);
+       noise_height_select  = new Noise(params->np_height_select,  seed, csize.X, csize.Y);
+       noise_trees          = new Noise(params->np_trees,          seed, csize.X, csize.Y);
+       noise_mud            = new Noise(params->np_mud,            seed, csize.X, csize.Y);
+       noise_beach          = new Noise(params->np_beach,          seed, csize.X, csize.Y);
+       noise_biome          = new Noise(params->np_biome,          seed, csize.X, csize.Y);
 
        map_terrain_base   = noise_terrain_base->result;
        map_terrain_higher = noise_terrain_higher->result;
@@ -96,7 +108,6 @@ MapgenV6::MapgenV6(int mapgenid, u64 seed) {
        map_mud            = noise_mud->result;
        map_beach          = noise_beach->result;
        map_biome          = noise_biome->result;
-       //map_cave           = noise_cave->result;
 }
 
 
@@ -294,9 +305,7 @@ double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
                        0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
                        seed+82341, 5, 0.6);*/
        double base = water_level + map_terrain_base[index];
-       //return base;
-//printf("%f ", base);
-//return base;
+
        // Higher ground level
        /*double higher = (double)WATER_LEVEL + 20. + 16. * noise2d_perlin(
                        0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
@@ -316,6 +325,7 @@ double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
        b = pow(b, 7);
        b *= 5;
        b = rangelim(b, 0.5, 1000.0);
+
        // Values 1.5...100 give quite horrible looking slopes
        if(b > 1.5 && b < 100.0){
                if(b < 10.0)
@@ -323,22 +333,19 @@ double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
                else
                        b = 100.0;
        }
-       //dstream<<"b="<<b<<std::endl;
-       //double b = 20;
-       //b = 0.25;
 
        // Offset to more low
        double a_off = -0.20;
+
        // High/low selector
        /*double a = (double)0.5 + b * (a_off + noise2d_perlin(
                        0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
                        seed+4213, 5, 0.69));*/
        double a = 0.5 + b * (a_off + map_height_select[index]);
+
        // Limit
        a = rangelim(a, 0.0, 1.0);
 
-       //dstream<<"a="<<a<<std::endl;
-
        double h = base*(1.0-a) + higher*a;
 
        return h;
@@ -367,7 +374,7 @@ bool MapgenV6::get_have_beach(u64 seed, v2s16 p2d)
        int index = (p2d.Y - node_min.Z) * ystride + (p2d.X - node_min.X);
        double sandnoise = map_beach[index];
 
-       return (sandnoise > 0.15);
+       return (sandnoise > freq_beach);
 }
 
 BiomeType MapgenV6::get_biome(u64 seed, v2s16 p2d)
@@ -378,10 +385,11 @@ BiomeType MapgenV6::get_biome(u64 seed, v2s16 p2d)
                        seed+9130, 3, 0.50);*/
        int index = (p2d.Y - node_min.Z) * ystride + (p2d.X - node_min.X);
        double d = map_biome[index];
-       if(d > 0.45)
+       if(d > freq_desert)
                return BT_DESERT;
-       if (use_smooth_biome_trans) {
-               if(d > 0.35 && (noise2d( p2d.X, p2d.Y, int(seed) ) + 1.0) > ( 0.45 - d ) * 20.0  )
+       if (flags & MGV6_BIOME_BLEND) {
+               if(d > freq_desert - 0.10 &&
+                        (noise2d(p2d.X, p2d.Y, seed) + 1.0) > (freq_desert - d) * 20.0)
                        return BT_DESERT;
        }
        return BT_NORMAL;
@@ -485,6 +493,10 @@ void MapgenV6::makeChunk(BlockMakeData *data)
                        x + 0.5 * noise_height_select->np->spread.X,
                        z + 0.5 * noise_height_select->np->spread.Z);
 
+               noise_trees->perlinMap2D(
+                       x + 0.5 * noise_trees->np->spread.X,
+                       z + 0.5 * noise_trees->np->spread.Z);
+
                noise_mud->perlinMap2D(
                        x + 0.5 * noise_mud->np->spread.X,
                        z + 0.5 * noise_mud->np->spread.Z);
@@ -497,11 +509,6 @@ void MapgenV6::makeChunk(BlockMakeData *data)
                noise_biome->perlinMap2D(
                        x + 0.6 * noise_biome->np->spread.X,
                        z + 0.2 * noise_biome->np->spread.Z);
-
-/*             noise_cave->perlinMap2D(
-                       x + 0.5 * noise_cave->np->spread.X,
-                       z + 0.5 * noise_cave->np->spread.Z);
-               noise_cave->transformNoiseMap();*/
        }
 
 
@@ -625,9 +632,14 @@ void MapgenV6::makeChunk(BlockMakeData *data)
                Loop this part, it will make stuff look older and newer nicely
        */
 
-       double cave_amount = 6.0 + 6.0 * noise2d_perlin(
+       /*double cave_amount = 6.0 + 6.0 * noise2d_perlin(
                        0.5+(double)node_min.X/250, 0.5+(double)node_min.Y/250,
-                       data->seed+34329, 3, 0.50);
+                       data->seed+34329, 3, 0.50);*/
+
+       double cave_amount = np_cave->offset + np_cave->scale * noise2d_perlin(
+                       0.5 + (double)node_min.X / np_cave->spread.X,
+                       0.5 + (double)node_min.Y / np_cave->spread.Y,
+                       data->seed + np_cave->seed, np_cave->octaves, np_cave->persist);
 
        const u32 age_loops = 2;
        for(u32 i_age=0; i_age<age_loops; i_age++)
@@ -651,12 +663,17 @@ void MapgenV6::makeChunk(BlockMakeData *data)
        PseudoRandom ps2(blockseed+1032);
        if(ps.range(1, 6) == 1)
                bruises_count = ps.range(0, ps.range(0, 2));
-       if(get_biome(data->seed, v2s16(node_min.X, node_min.Y)) == BT_DESERT){
+       if(get_biome(data->seed, v2s16(node_min.X, node_min.Z)) == BT_DESERT){
                caves_count /= 3;
                bruises_count /= 3;
        }
        for(u32 jj=0; jj<caves_count+bruises_count; jj++)
        {
+               int avg_height = (int)
+                         ((base_rock_level_2d(data->seed, v2s16(node_min.X, node_min.Z)) +
+                               base_rock_level_2d(data->seed, v2s16(node_max.X, node_max.Z))) / 2);
+               if ((node_max.Y + node_min.Y) / 2 > avg_height)
+                       break;
                bool large_cave = (jj >= caves_count);
                s16 min_tunnel_diameter = 2;
                s16 max_tunnel_diameter = ps.range(2,6);
@@ -984,7 +1001,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
        /*
                Add blobs of dirt and gravel underground
        */
-       if(get_biome(data->seed, v2s16(node_min.X, node_min.Y)) == BT_NORMAL)
+       if(get_biome(data->seed, v2s16(node_min.X, node_min.Z)) == BT_NORMAL)
        {
        PseudoRandom pr(blockseed+983);
        for(int i=0; i<volume_nodes/10/10/10; i++)
index 56fdef3f9c7803185e81e0b7d19d38c28c1cc0f1..8238ced26b00385a8bcf5d61aa1cf8024c12ea53 100644 (file)
@@ -4464,6 +4464,10 @@ static int l_register_biome_groups(lua_State *L)
                throw LuaError(L, "register_biome_groups: parameter is not a table");
 
        BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
+       if (!bmgr) {
+               verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl;
+               return 0;
+       }
 
        lua_pushnil(L);
        for (int i = 1; lua_next(L, index) != 0; i++) {
@@ -4484,6 +4488,10 @@ static int l_register_biome(lua_State *L)
 
        IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
        BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
+       if (!bmgr) {
+               verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
+               return 0;
+       }
 
        groupid = getintfield_default(L, index, "group_id", 0);
 
index 22c828bc2b5112d3d0ce9cba0bfd762d1113fee5..03faace072e508d982466dd8d08bc5b6a870cbbd 100644 (file)
@@ -172,12 +172,8 @@ void * EmergeThread::Thread()
 
        ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
        EmergeManager *emerge = m_server->m_emerge;
+       Mapgen *mapgen = emerge->getMapgen();
 
-       Mapgen *mapgen;
-       if (g_settings->getS16("use_mapgen_version") == 7)   ////////this is okay for now, fix later
-               mapgen = new MapgenV7( m_server->m_emerge->biomedef,/*mapgenid*/ 0, map.getSeed());
-       else
-               mapgen = new MapgenV6(0, map.getSeed());
        /*
                Get block info from queue, emerge them and send them
                to clients.
@@ -800,6 +796,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
                                } else {
                                        if(nearest_emergefull_d == -1)
                                                nearest_emergefull_d = d;
+                                       goto queue_full_break;
                                }
 
                                // get next one.
@@ -988,7 +985,7 @@ Server::Server(
        infostream<<"- game:   "<<m_gamespec.path<<std::endl;
 
        // Create emerge manager
-       m_emerge = new EmergeManager(this);
+       m_emerge = new EmergeManager(this, g_settings->getS16("use_mapgen_version"));
 
        // Create rollback manager
        std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
@@ -1097,7 +1094,8 @@ Server::Server(
        m_nodedef->updateAliases(m_itemdef);
 
        // Add default biomes after nodedef had its aliases added
-       m_emerge->biomedef->addDefaultBiomes();
+       if (m_emerge->biomedef)
+               m_emerge->biomedef->addDefaultBiomes();
 
        // Initialize Environment